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cology o f
The
by Ed Greenwood
E yeo f the deep
Compiled from a discussion at a meeting of
sagesin Hillsfar led by Auvras the Enquirer: lairs of other eyes of the deep and as near to
abundant food as possible (such as beneath
The eye c. - ,Jeep is a creature of leg- heavily traveled shipping route. ;r in areas of
end; though it truly exists, few trained storms or shoals). An eye may well have its lair
observers have seen it, and fewer still have
guarded by lesser creatures, or by traps (falling
studied it at length in its habitat, the ocean nets weighted by stones, and so forth) such ai
depths. Several among us tonight have done it can manage. An eye's claws ae quite dex_
so, and can answer many mysteries. trous and can shear through nets, ropes, and
the likc with speed and accuracy.
. Yu"y have speculated that the eye of the deep _
Eyes are aggressive, deceitful, and totaliy
is related to the beholder, and it is our consid-
ered opinion that it is indeed a related species; self-interested ;,, loy aky', has little
erhaps both were once the same creature and meaning for them, and they will
evolved differently ro master their vastly differ- cooperate with creatures ollike
ent environments. <rF + alignment only when they
The eye ofthe deep is a solitary predator, stand to gain much prey, or are
catcbing most of its victims by use of its coerced into doing so. Eyes
power to stun its prey with a blinding llash avoid other eyes purcly for
oflight from the large eye in the center reasons of practicality, not
ofits roughly spherical body. Even desiring to die or be badly
if prey is not thus immobilized, wounded in a tough fight with
the eye ofthe deep can bring an opponent ofequal powers.
its two large pincers into It should be noted here that the
play to grab and rend its admittedly few observations of
victims.' These pincers can such battles indicate that an
shred creatures much larger eye can be affected by another
than the "eye" itself, and eye's illusions, but each is
octopi, giant squids, and the immune to another,s
huge cruising fish ofthe stunning power. Eye-
depths form the bulk ofthe stalks can be regenerated
creature's diet. It prizes in six to eleven days
most highly sinking ships, when lost, and other
for it breaks into the disinte- body parts (such as its
grating hulls of these (aided by plncers or central eye)
'\e intense pressure oi d..p regrown in a matter of
months but the rapid-
_ iter), and dines upon the tasty ity of-such growth de-
bodies of surface creatures trapped
inside. It cannot rise into shallow pends upon the amount
waters after such pre because the of prey an eye can con-
less intense water pressure at sume, and a seriously
wounded eye is a poor
hunter due to its slow natu-
ral speed.
Eyes of the deep are highly
maneuverable when swim-
ming, due to their many under-
side "feelers"
body sink back to the bottom, or
body strands which can- flexible, sticky
act as paddles
are devoured by shallow-water
marine life.) when swimming, "walk', along rocks
To compensate for their or other solid objects, hold prey, and
inability to rravel
in shallow waters, so on. An eye grows new feelers
eyes of the deep sometimes
cooperate with sahuagin for short periods and specific constantly, and feelers are continually
undertak lngs, lost or damaged by its activities, so
usually demanding as payment the bodies olmany
surface dwellers
(This dietary preference is one of the many hints at a common
ori gln
ofboth the eye ofthe deep and the beholder.)
Metallic treasure is often ingested by an eye of the deep,
but does
not harm the creature, and remains in its stomach until it
accumu_
lates to uncomfortable proportions, whereu pon it is regurgitated
forth in the eye's lair. Al eyes make themselves a lair in an
undersea
grotto (slaying any previous occupants, ifnecessary) far from
the
18 JeiulRv rsas
eye requires to "fire"; and an eye ofthe regrown like the other feelers. Once every
will fertilize another eye's eggs instinctively
deep will recognize any defensive prepara- two months, an egg is produced in each
whenever it recognizes the eggs for what
tions for what they are. Any physical strike strand; whe n a strand accumulates 6-11
they are.
eggs, it splits open lengthwise and deposits
ertilized eggs fall to the ocean bottom' if aganst a creature stunned by the eye-flash
is made at +4 to hit; the victim cannot attack the contents into the surrounding water
they were not there alread and lie there
or defend itself, and AC bonuses for shield Each egg is spherical, about 6 inches in
until they hatch or die.' Few ferrilized eggs
or dexterity do not apply. A stunned victim diameter, with a tough but flexible shell that
survive to see the end of their maturation
is effectively incapacitated for the duration enables it to withstand water pressure and
period, because they are seldom left undis-
of the effect (2-B rounds, determined sepa- moderately hard blows without cracking.
iurbed by other denizens of the deep' Fewer
rately for each victim). 3. Only 50To of all lertilized eggs actually
still are fertilized in the first place, since
The effect of repeated eye-flashes is not hatch (and only 207o of all eggs released by
they can only be left adrift for two months
cumulative; a stunned victim cannot be an eye of the deep are ever fertilized).
after being released from the nutrient-rich
"more stunned." The creature can use its Hatchlings are weak swimmers (3 "), M-
"strands"; after that time they become inert
srun power for as many as five rounds in sized (2-foot diameter), with 2*4 HD. They
and infertile. For these reasons' few eyes of
succession,.but then must rest the eye-flash have only 11-20 feelers and no strands, and
the deep are born, and this monster is
power lor an equal number of rounds before their pincers and teeth are softer and
thankfully verY rare'
it can be used again. weaker (l-6/l-6ll-+ damage) than those of
Hatchlings are rapidly dispersed by ocean
The eye of the deep can use its physical full-grown eyes of the deep. Their sun
currents and typically hide, feeding on
attacks (pincers and teeth) in the same attack lasts for only 1-4 rounds, and targets
bottom life, carrion, and small fish for a
ly growing to full size round that it emits an eye-flash. It will go get a +2 bonus to their saving throw to avoid
eye grows, it actuallY after stunned creatures in preference to the effect. Young creatures cannot ceae
ding the tough, chitinous other nearby prey only if it thinks that the illusions or use the old powe rs of their still-
ofits bodY to reveal soft, "unstunned" targets (those that made their immature eyestalks. At the age of one year,
saving throw) present no immediate threat an eye of the deep specimen will have B-10
new, larger plates within. It eats discarded
plates to regain lost body minerals and to itself. The creature will attempt to grab HD, move 4', and the full range of attacks
prey with one or both olits pincers and then that a mature creature has, with a 3-foot-
Legin building a new layer of plates within
bring the victim up to its mouth. A bite diameter body and 40-60 feelers, but still no
itself once more. When an eye reaches
attack is made at +2 to hit against a victim strands. Full physical maturity is attained
physical maturity, its body processes shift to
regeneration rather than continual growth' held by one pincer, or ++ to hit against a within 2-3 years after hatching'
^t 4. Tlne telepathy abllity of an eye of the
Thus, lost or damaged plates are repaired victim held by both pincers - and such a
victim can only attack back at a correspond- deep will work on rny creature of animal
by the secretion of new material from
ing penalty (-2 or -4). Ifthe creature takes intelligence or higher within a 6 " range'
within. Young eyes cooperate with other
damage in a given melee round, it will Eyes of the deep know the tongue of lawful
creatures more readily than do the more
wary older ones. An eye can communlcate release its hold on anything in its pincers; evil, and usually sahuagin, ixitxachitl,
with all other intelligent creatures by means otherwise, prey that is held by both of the common, or (5% chance) some other
pincers will continue to take 2-B points of tongue. Knowledge of these languages is
of telepathy.l
damage from each pincer until it dies or the acquired by telepathy; an eye of the deep
Perhaps the most fascinating and danger-
hold is broken. A victim held by only one cannot understand or communicate with a
ous ability of an eye of the deep is its mas-
pincer can (if not stunned or otherwise creature that is using a language the eye
tery of illusions. These it can create and
immobilized) wrest itself out of the pincer's does not know.
hold with practiced concentration, for a
literally unlimited duration (since eyes grasp and must then be grabbed anew. A,-t 5. The illusionary image created by an
eye of the deep will attack prey that is con- eye of the deep is equivalent to a phantas'
never sleep). Such illusions will end when
the eye wills it, or when one o[ its eyestalks siderably larger than itself (such as a giant mal [orce with a range of 18" and an area of
is blinded by battle damage or some other squid), but is intelligent enough to only do effect equal to a 6-foot cube or equivalent
so when it has an advantage and is not in volume (enough to simulate an M-sized
mishap (apparently, both must be intact for
immediate danger of being severely hurt creature or a small school of fish). Any
it to create and focus clear illusions), or
when one or both of the eyes is used lor its itsel f. creature of average or higher intelligence
other purpose (the magic of hold person and 2. All ofthe feelers except for the few that attempts to disbelieve such an rirusion
hold monster spells).' reproductive "strands" can be made sticky obtains a saving throw, and if the save is
by the secretion of a gluelike fluid, and successful then that creature can add *4 to
An eye can move its created illusion
about, and the image aPpears three- made "un-sticky" by the emission of an the saving throws of companions (cf phan-
alcohol-like solvent that counteracts the tasmal force, Players Handbook). An eye of
dimensional. An eye can remain in hiding
glue. The former process requires one the deep can sense vibrations or unusual
and manipulate an illusion it cannot see
This skill is assumed to be simply a result of round and must be performed before the currents in the water emanating from as far
feelers can be used to maniPulate objects or as 36" away; the creature has lnfravision
practice; the creatures employ illusions
constantly from maturity to death (improv- provide traction on a solid surface. The out to a range of 12' and, can smell blood or
latter 'rr-,cess takes only one segment and sweat in the water from uP to9" awaY.
ing their skill as they age), except for the
few times when their eyestalks are incapaci- must be performed before the creature can The hold person and hold monster
again use the feelers to help it move through powers of the creature's secondary eyes are
tated or otherwise occupied. A typical tactic
the water. The feelers can grab and manipu- treated as spells from a 6th-level magic-user
ofthe creature is to lure prey to its vicinity
with an illusion and then use the light-blast ate any object as larqe and heavv as a for determination of range and area of
of its large central eye to stun the victim human body, but the creature cannot hold effect. Each of the secondary eyes has one of
such an object and move under its own these spell-like powers, i.e , either one
Notes power at the same time; as such, the feelers cannot use either power. The eye of the
1. Intended victims of the eye-tash stun are almost exclusively used either for loco- deep can employ one or the other of these
must save vs. poison to avoid its effects. motion, or to anchor the eye o[ the deep to powers in any given round, but not both in
Trgets that are blindfolded, hooded, or a solid surface while it awaits the approach the same round, and can use each power as
unable to see in the visible spectrum cannot of prey. often as three times per day. Remember
be stunned. A. darkness spell will provide an The reproductive "strands" have none of that whenever the eye of the deep uses one
effective screen against such flashes. How- the properties of the other feelers They are of its old powers, it cannot create illusion
ever, most defenses require more time to very few in number (3-6 out of a total of 60- at the same time, and any illusion that had
put in place than the stunning llash of the 90 feelers) and are continually replaced or existed is dispelled. W

DRAGON 19

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