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DEADLY SKIRMISH COMBAT IN A WAR-TORN HIVE WORLD

GRAB THE CACHE


The Promethium Sprawl is an unforgiving zone, and many more kill teams have met their end there than currently fight
amidst its labyrinthine structures. These warriors may be dead and gone, but their legacies still lie scattered in the
darkened tangle, valuable caches just waiting to be discovered.

In this mission, three or four kill teams TERRAIN STARTING THE GAME
have all discovered the cache of an ill- Place a Promethium Tank counter in Each player rolls two dice and adds
fated kill team. Time is limited the the centre of the table this should be them together, re-rolling any draws.
fighters must do their best to drive off between 1 and 2 inches in diameter, The highest scorer takes the first turn,
the competition, seize the promethium and place 6 Loot counters (coins then the next highest scorer takes the
and retreat while they still can. will do) on top of the tank. Then, next turn, and so on.
each player takes it in turns to place
Grab the Cache is a special Shadow a piece of terrain, either a structure SECOND AND SUBSEQUENT ROUNDS
War: Armageddon mission that allows or a connecting walkway, until there Once each player has had a turn, each
three or four players to play at the is no more terrain to place or the player rolls two dice and adds them
same time! Use all of the normal rules players agree that there is enough. together, re-rolling any draws. The
for Shadow War: Armageddon, with It is suggested that the terrain is set highest scorer takes the next turn, then
the following changes. up within an area 4' by 4' so that the next highest scorer takes the turn
the kill teams start off a reasonable after that, and so on until all players
HUNT IN THE PROMETHIUM SPRAWL distanceapart. have played a second turn (players
If playing this mission as part of a whose kill teams have bottled out or
campaign, all players should roll on KILL TEAM DEPLOYMENT are all out of action do not take turns).
the subplot table. Each player rolls two dice and adds Repeat this step for the players third
them together, re-rolling any draws. turns, fourth turns and so on.
Where a result has a different effect The highest scorer chooses a corner
if both players roll that result, the of the battlefield for their kill team, CHANGES TO THE HAND-TO-HAND PHASE
different effect instead applies if two or then the next highest scorer chooses Do not resolve a hand-to-hand combat
more players roll that result. a different corner, and so on until all unless there is a fighter engaged in
players have chosen a corner of the that combat belonging to the player
If a player rolls 11 Bitter Rivalry battlefield. Then, in the same order, whose turn it currently is.
they must randomly determine which each player takes it in turns to place a
enemy kill team is affected. fighter within 12" of the corner they MULTIPLE COMBATS
chose. Once a player has finished In multiple combats involving three or
If two or more players roll 12 setting up their kill team, the other more players fighters, the player whose
Friendly Territory they must roll players continue setting up fighters turn it currently is decides in which
off. The winner is considered to in the same way until all fighters have order the fighters will fight. However,
have rolled 12, and the others are been set up. they cannot choose for two enemy
considered to have rolled 7 ItsQuiet. fighters to fight each other, and this
will often mean that their fighter must

2
fight two opponents in succession the DRAINING THE CACHE A fighter carrying any Loot counters
second opponent rolls an extra Attack A fighter that begins their turn in can leave the battlefield from the
dice and adds 1 to their Combat Score contact with the Promethium Tank, or corner they were set up in if they are
(and so on for successive opponents) that moves into contact with it during within 8" of that corner at the start of
as described in the Multiple Combat the movement phase, can pick up a their turn you can remove them from
section of the rules. Loot counter from the tank as long the battlefield and claim the loot.
as they are not also in contact with
DOWNED IN MULTIPLE COMBATS an enemy fighter. If they do so, they DESTROYING THE CACHE
If a fighter goes down in a multiple cannot do anything else in that turn The Promethium Tank can be attacked
combat involving three or more they cannot hide, go on overwatch, to deny rivals the chance to claim its
players fighters, they are not charge, shoot and so on. Once six Loot bounty. The tank has a Toughness of
automatically taken out of action as counters have been picked up from the 6 and is destroyed if it sustains 3 or
long as there are fighters from two Promethium Tank in this way, the tank more wounds. If it is destroyed, any
or more kill teams still engaged with has been drained, and no more Loot remaining Loot counters on it are
each other in the combat. If the other counters can be picked up. discarded no one can claim them.
fighters are not engaged with each
other, the downed fighter is taken out LOOT COUNTERS ENDING THE GAME
of action as normal. A fighter carries with them each of the The fight continues until only one of
Loot counters they have picked up. the kill teams remains. When a kill
If one fighter (or fighters from one Loot counters that have been dropped team bottles out in this mission, simply
kill team) succeeds in downing all of may be picked up by any model that remove all of their fighters from the
their opponents, any downed enemy passes over them during its movement. battlefield. The last remaining kill
fighters in that hand-to-hand combat A fighter can carry any number of team with any fighters left on the
(regardless of when during the phase pieces of loot without affecting their battlefield is the winner. The winner
they were downed) are automatically movement or ability to shoot or fight. can claim any remaining Loot counters
put out of action. that are loose on the battlefield when
Fighters who go out of action or who the game ends any that are still on
Note that, if the player whose turn bottle out drop any Loot counters they the Promethium Tank are lost.
it is no longer has any fighters in a were carrying where they happen to
multiple combat involving two or be at the time. Remove the model but SPECIAL
more opponents fighters (because leave the counters in place. Dropped After the game is over, each kill
their fighter(s) have gone down), the Loot counters may be picked up by any team has the time to examine
remaining fighters in those combats do model that passes over them during its the loot they have recovered.
not fight each other until it is the turn movement. Models can transfer loot to Players roll a dice for each Loot
of one of their players. other models in base-to-base contact counter they have claimed at the
during the shooting phase, but neither end of the game; for each roll of
model may shoot during that turn. 5 or 6, they earn one additional
promethiumcache.
If a fighter takes an enemy out of
action in hand-to-hand combat they
automatically capture any loot their
opponent is carrying.

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