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Sree VANTAGE {} AND TRIUMPH ® Recover 1 strain (may be applied more than once), ‘AdG ta the nextalied active characte’ check Notice @ single imporant point jn the ongoing Contec, such 9s the location of @ Bist Coors Contra’ panel or a week point on an attack Infct 2 Creal Injury with 2, successful attack ‘that deals damage past soak (cost may vary), ‘Activate 2 weepan quaity RD cost may ven). Perform an immediate free manewer that does not exceed the two maneuver per turn Int ‘Ad lito the targeted characters next check Agé Bl to any allied characters net check, including thet of the active character. Negate the targeted enemy's defensive bonuses (Guch as. the defense gained from cover, equipment, or performing the Guarded maneuver) unt the end of the curent round. Ignore penalizing environmental effects such as clement weather, ze0 gravity, ot smiat Greumstances nti the end of the active characters next tum, When desing cemage to @ target, have the _attack disable the opponent Or one pece of gea father than desing wounds or stra, Ths cOUIS clude hobbling fim tempararly with a shot to the leg, or disabling his Comink. Ts shauld be ‘34/2€0 upon by the player and the GM, an the effects are up to the GM (aehough Table 6-10: itil Injury Resut_is 2 good resource to consutt for possbie effec). The effects should be temporary and nat too excessive. Gain + 1 melee or ranged defense until the end Of the acve characters next tum, Force the target to drop a melee or ranged ‘weapon he isweldng Upgrade the dificult ofthe targeted characters next check Upgrade any alied characters _next_check redding thet of the current active cheracter. Do something vial, such as, shooting, the ‘ Contfals to tHe nearby blast doors to sea shut, ‘When dealing damage ta target, have the attack destroy 8 piece of equome Using, such a3 blawingup hs blaster or destroying personal sheld generator COE De Oecd ‘The active character suffers 1 strain ‘The active character loses the benefits of a prior ‘maneuver (Such as from taking caver or assuming 2 Guarded stance) "unl he performs. the maneuver again. ‘An opponent may immedately perform one free manewer in response to the active characters check ‘Ad [tothe targeted characters next check. ‘The active character or an alied character suffers on his next ection, ‘The actve character falls prone, The active character grants the enemy 2 ssgn‘cant advantage in the ongoing encounter, Suen a5 accidentally blasting the contals to. ¢ brdge the actve character Wes planing to Use for hs escape ‘The characters ranged weapon mmediately uns tut of ammunition and may nat be Used for the remainde of the encouater, Uparede the ficuty ofan alled character's next check, incuding thet of the current. ectve characte ‘The tool or melee weapon the characteris using becomes damage.

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