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BY ALAN ALEXAND
LEXANDER, JOHN CHAMBERS, MICHAEL GOODWIN, LYDIA LAURENSON,
JOHN MRKE, PETER SCHAEFER, HOLDEN SHEARER, DUSTIN SHAMPEL AND JOHN SNEAD
CREDITS
Authors: Alan Alexander, John Chambers, Michael Goodwin,
Lydia Laurenson, John Mrke, Peter Schaefer, Holden Shearer,
Dustin Shampel and John Snead
Comic Scripter: Carl Bowen
Developer: John Chambers and Eddy Webb
Editor: Carl Bowen and Genevieve Podleski
Creative Director: Rich Thomas
Production Manager: matt milberger
Art Direction: Brian Glass
Artists: Tazio Bettin, Ross Campbell, Misty Coats, Samuel
Donato, DPI Studios (featuring Jaysin and Embrio), Newton
Ewell, Andrew Hepworth, Imaginary Friends Studio (featur-
ing Scabrouspencil, YJL and Zhi Xian), Aaron Nakahara,
Stuart Ng, Franklin Ouano, Josh Spinell, Mark Anthony
Taduran, UDON (featuring Chris Stevens), Melissa Uran and
Emily Warren
Cover Art: Imaginary Friends Studio (featuring wraithdt)
Book Design: Brian Glass

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2010 CCP hf. All rights reserved. Reproduction without the


written permission of the publisher is expressly forbidden, except
for the purposes of reviews, and for blank character sheets, which
may be reproduced for personal use only. White Wolf and Exalted
are registered trademarks of CCP hf. All rights reserved. Dreams
of the First Age, Lands of Creation, Lords of Creation, Meru A
Guidebook to the Exalted City, Scroll of the Monk, the Manual of
Exalted Power the Dragon-Blooded, the Manual of Exalted Power
the Lunars, the Manual of Exalted Power the Sidereals, the Books of
Sorcery, Wonders of the Lost Age, the White and Black Treatises,
Oadenols Codex, the Age of Sorrows and the Second Age of Man
are trademarks of CCP hf. All rights reserved. All characters, names,
places and text herein are copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for
entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com/
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TABLE OF CONTENTS
INTRODUCTION 4
CHAPTER ONE: FIRST AGE CHARACTER CREATION 7
CHAPTER TWO: THE GOD-KINGS PROWESS 56
CHAPTER THREE: WONDERS OF THE AGE 107
CHAPTER FOUR: THE MORTAL 125
CHAPTER FIVE: THE MIGHTY 143
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INTRODUCTION

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We may not appreciate the fact; but a fact nevertheless it remains:


we are living in a Golden Age, the most gilded Golden Age of human
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historynot only of past history, but of future history.


Aldous Huxley, Tomorrow and Tomorrow and Tomorrow

The undisputed lords of the First Age are the mighty That may well depend on the Chosen newly Exalted into
Solar Exalted, who rule Creation under the Mandate of this era, the pinnacle of the wondrous First Age.
Heaven with help from their Lunar mates, their Sidereal
advisors and the Dragon-Bloods who run their day-to-day
HOW TO USE THIS BOOK
Dreams of the First AgeLords of Creation is a
affairs, tend to their estates and command their armies. For
guide to the Exalted of the First Age, both Terrestrial and
over three millennia, these Exalts have worked to build a
Celestial. It offers players and Storytellers the tools they
world of wonder that glorifies both themselves and their
need to generate characters in the Age of Splendorfrom
patron Incarnae. And with but a few missteps, they have
complete-character creation rules to new Charms and
succeeded. Yet, a darkness threatens to swallow this golden
artifacts to powerful allies and loyal minions. With this
ageone born of the Great Curse levied against the Exalts
information, and that provided by the other two books
in the dawn of time. Can this Age of Splendor be saved?

5
INTRODUCTION

ages among the Exalt types interacted with one another on


a regular basis.
Chapter Two: The God-Kings Prowess
THIS IS NOT A COMPLETE GAME! This section of Lords of Creation devotes itself to new,
Despite its size, Dreams of the First Age is not
high-Essence Charms, just the type that the movers and
a complete game. It is a supplement for Exalted, a
shakers of the Deliberative (whether portrayed by the players
game about near-divine heroes in a world of high
or the Storyteller) are likely to spring on the unsuspecting.
fantasy. The games core book describes the Solar
Whether you prefer playing Terrestrial or Celestial Exalts,
Exalted, the rightful rulers of Creation, reborn into
there are Charms aplenty for each Exalt type (and even more
a world that has cast them as Anathema, demonic
so for players of Eclipse Caste characters).
despots from a bygone era. This supplement does not
Chapter Three: Wonders of the Age
describe the games various core traits or present its
Chapter Three presents a plethora of fantastic new arti-
rules for combat. This supplement instead gives in-
facts the Princes of the Earth have developed to aid them in
depth information about the First Age: its society,
their rule over and protection of Creation. Everything from
its lands and the rules necessary to create and play
sublime cutlery to mighty shaping artifacts can be found
Solar, Lunar, Sidereal and Dragon-Blooded charac-
within. There are even a number of new manse powers with
ters in it. Youll need the Exalted core book for the
which to customize characters fabulous estates.
basics, though.
Chapter Four: The Mortal
The Exalted are the undisputed masters of the Age, but
every leader needs followers. This chapter is all about the
included in this boxed set, its possible to play games mortal folk whom the Deliberatives Exalts command (and
set at the height of the Solar Exalteds dominance of wield against one another in their endless intrigues). Be
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Creation, a time of glory and madness. they mortal soldiers, thaumaturges, blessed races, Mountain
Chapter One: First Age Character Creation Folk or Dragon Kings, the mortal servants of the Chosen are
This chapter provides all the tools necessary to create covered here in detail.
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characters of all the Ages extant Exalt types: Solar, Lunar, Chapter Five: The Mighty
Sidereal and Dragon-Blooded. In addition to standard And whats an Exalted series without powerful allies
character creation, each section offers alternative rules for and unbeatable villains to populate it? From the ostensible
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creating Exalted much older than the norm (or in the case master of the Deliberative, the Hierophant, to a young(er)
of Dragon-Bloods, much younger). This period in the his- Chejop Kejak, this chapter provides Exalted of all stripes
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tory of Creation marked the last time such a broad range of with which to people ones games.

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