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Capsule User Guide

Metropolis Ark 2

www.orchestraltools.com
Collection User Guide

CONTENT
I About this User Guide 3

II Introduction 4

III Recording and Concept 6

IV Instrument Collections 7
1 Metropolis Ark Series .................................................................................................... 8
Metropolis Ark 2 ..................................................................................................... 9
V Integrated QuickHelp Texts 12

VI Blending With Other Libraries 13

VII Common MIDI CCs 14

VIII Maximum Voices 15

IX GUI Overview 16
1 Preset System .............................................................................................................. 16
2 UI Views ...................................................................................................................... 18
Performance View ................................................................................................. 18
Mixer View ........................................................................................................... 20
Settings View ........................................................................................................ 23
Controller Table View ............................................................................................ 26
X Single Articulation Patches 28
1 Standard Articulations ................................................................................................ 28
2 Sustains ...................................................................................................................... 30
3 Legato ......................................................................................................................... 32
4 Time Machine-enabled Patches ................................................................................... 33

XI Multi Articulation Patches 34


1 Multi Slot View ............................................................................................................ 34
2 Multi Locked View ....................................................................................................... 39

2016 Orchestral Tools | Schwarzer & Mantik GmbH


Rev . 2 016- 12 - 19
Collection User Guide

XII Getting Help 40

XIII Appendices 41
1 Controller Table - Annotated List ................................................................................. 41
2 New Features .............................................................................................................. 52
3 Configuring Kontakt's Outputs .................................................................................... 55

2016 Orchestral Tools | Schwarzer & Mantik GmbH


Rev . 2 016- 12 - 19

2
Collection User Guide

I About this User Guide


This document serves as the User Guide for all Orchestral Tools collection
releases marked with the Capsule logo on our website. These collections are
powered by our Capsule scripting framework, developed in-house for best
speed, resource use and usability. This guide is constantly updated as new collections and updates are
released. Please make sure you are using the most recent version, which you will automatically receive
when installing updates. You can also download the most recent version in our Helpdesk.

This document is a special version of the User Guide that only contains features applicable to the
collections listed below.
You can download the full User Guide that applies to all Orchestral Tools collections in our Helpdesk.

The following table lists all collections covered by this User Guide with their current Capsule version as well
as the minimum Kontakt version.
Please note that only collections using the same Capsule version can technically be used in the same folder!
We strongly advise to keep all collections apart to avoid issues with updates. If in doubt, send us an email
and we will be happy to help you out!

Collection Name Collection Capsule Kontakt


MA2 | Metropolis Ark 2 1.0 2.5.2 Player 5.5.1+

Important
This User Guide does not cover downloading, installing and registering Capsule-powered collections.
These topics are explained step by step in the respective Installation Guide, which is linked to in your
download email (the email containing your download code/serial number). You can also find it in our
Helpdesk.

2016 Orchestral Tools | Schwarzer & Mantik GmbH


| About this User Guide |
Collection User Guide

II Introduction
Welcome to the Orchestral Tools Capsule User Guide!

Capsule (Control And Performance Symphonic Utility Engine) is Orchestral Tools groundbreaking scripting
technology powering a growing number of collections.

Capturing details, the creation of emotive tools with a maximum of efficiency and a dedication to the sound
led us to the Berlin Series. An ambitious project over many years with the vision to create the most complete
and flexible Virtual Orchestra. Capturing the beautiful details, gestures and colors of a symphonic body
inspired us to new innovations in the industry.
Recorded in Berlin, we took advantage of the unparalleled acoustics of the room - not too wet to stay
flexible and focussed or to dry to be able to create a fully blendable orchestral body where all the single
instruments and sections come together to a single entity. We engaged renowned musicians from the most
famous orchestras in the world and conceived a whole new workflow, which will instantly support you
realising more realistic results in a shorter time.

After years of development we were the first to present the Adaptive Legato Concept. Capsule senses the
speed of your playing and does not only switch automatically between 3 available legato slots, but also
adapts all important controllers and variables in the background to offer you the most fluid legato you ever
played. Entering the world of Orchestral Tools also means to be on board on a journey infused with new
ideas and the introduction of tools never built before. The Runs Builder lets you create the most convincing
fast runs based on pre-recorded micro runs. These are just a few examples of our investment into the future
of orchestral sampling.

Using our extensive set of articulations efficiently is fundamentally important. Thats why we didnt just
develop yet another tool; we conceived a radically new workflow which will instantly support you:

The Control And Performance Symphonic Utility Engine.

Capsule keeps all our different colors with care and integrates perfectly into Native Instruments Kontakt at
the highest possible system efficiency. We simply improved everything. A for a long time desired multi
articulation facility exists now in parallel to fully flexible single articulation patches.

You can easily apply True Legato to any long notes of your choice. There is so much more potential in these
brilliantly sampled collections to exhaust. So why simply switch between articulations, when you are able to
blend them? Like a painter mixing colors to create new shades, you can easily do the same with
articulations. Doing this in a time-efficient way leads to a wholly new technique:

Polyphonic Keyswitching enables you to stack different colors over each other. Simply press up to 4
keyswitches simultaneously and choose how you want to blend or switch the chosen articulations. Choose
between equal power crossfading, velocity switching, MIDI controller switching or open up a whole new
world of sounds with our 2D equal power morphing. With an assigned midi CC this is even easier to do.
You dont need to waste time anymore setting up complicated sample mappings. Your samples are now
intuitively and easily playable.

| Introduction |
Collection User Guide

We redefined the way how you mix within a Capsule Patch. With the innovative Auto Gain the overall
volume stays at the same level while you morph between the different microphone positions. A feature that
helps you to keep the natural orchestral dynamics in balance. Fast tools like the chaining option or the
purge all function will support you to find the sound and timbre to your personal taste in a faster and more
elegant way. Every channel can now be routed to an output of your choice.

To allow all these articulations to stack, switch and morph, we completely overhauled the Berlin Series. A
dedicated team re-arranged the natural orchestral dynamic balance between all Berlin instruments and
articulations, matched the mic position volumes to each other and developed a new approach to set up the
release samples in a more natural and organic way. Now each articulation sits wonderfully and
convincingly in the best-balanced room you ever heard.

One of our key visions for the Capsule is to save time, especially when composers build their own
templates. Capsules Controller Table holds all assigned elements and midi controllers in a dedicated list.
Once you have set up a custom controller table, you can save it in a preset on your computer to share it
between different Capsule instances. It has never been so fast and easy to set up your Berlin Orchestra.

Flexibility in Capsules single articulation patches is just paramount. Now you can create your very own
Round Robin rules. With only one click you can use the neighboring zones to triple the available number of
Round Robin samples to add a more organic feel and to avoid any kind of machine gun effect. Also each
Round Robin can be controlled individually. Turn off specific dynamic layers to adjust the dynamic range to
your needs or apply our new Niente option to any articulation, where the dynamic range starts with
completely silence. This is an important feature especially with strings, where a tone can evolve from total
silence as well as for use with a breath controller. Almost every feature here is available for each
articulation in the multi articulation patches as well. But of course, you don't have to change anything. We
already designed a very playable and optimized setup for you. Just load a patch and play.

Orchestral Tools is a sampling project driven by a few composers like you with their vision of a growing
orchestral palette. We develop Expansion Sets for all our Main Collections which will extend your personal
library in an organic way. Orchestral Tools is a growing project - always up to date. We constantly work
on existing collections to make them even better and to unleash their full potential. Maybe it is the whole
package of an unparalleled sound, innovations, captured details and intuitive handling which has made our
products standard tools for many composers over the world.

2016 Orchestral Tools | Schwarzer & Mantik GmbH


| Introduction |
Collection User Guide

III Recording and Concept


We are happy to have found a sonic home for our collections at the Teldex Scoring Stage in Berlin.
The large recording stage at Teldex looks back on a long tradition of many well known and Grammy
award winning recordings. Famous orchestras, like the Berlin Philharmonics and great film composers from
the USA and Europe trust and love the wide and clear acoustics of this room. One of the best sounding
scoring stages in Europe, this room together with a fantastic complement of legendary microphones catapults
our work to a new level of orchestral sampling.

The quality of a sampled collection begins with the recording. Every Orchestral Tools collection is recorded
at 96khz with state of the art equipment. The full editing and post-production process uses these 96khz
recordings without downsampling. We very rarely denoise our recordings and never treat them in any other
automated way. If tuning is needed, it is done by ear without resorting to tuning algorithms. Only at the very
end, right before the samples are mapped into their instruments, the content is converted to 48khz for best
use of resources.

Our goal is to provide a set of tools that easily adapts to any workflow and creates a coherent sonic
representation of the orchestra. The main way we achieved this is by recording every instrument in its
orchestral position. All collections come pre-panned and pre-mixed with their respective volumes
balanced. If there are multiple types of the same instrument, they are recorded in slightly different positions,
yet still in their general section area. The different snare drums in Berlin Percussion, for example, have been
recorded slightly spread over the general "snare drum area" within the percussion section. This allows you to
have a very wide and full sound when combining multiple instruments.

We deliberately choose to also record non-traditional instruments as belonging to a symphonic setup, like
electric guitars and a drumset in our Metropolis Ark Series. Modern media scoring introduces a host of new
instruments into the established orchestral lineup and we feel these instruments deserve the same care and
precision in fitting them into the symphonic sound as their traditional counterparts.

All collections feature a number of microphone positions commonly used in orchestral recording. The
position of these microphones is identical in every collection, which means that for example the Tree is much
nearer to the string section that it is to the percussion section (because the percussion section is situated at
the back of the orchestra). This enabled lively acoustics that come pre-mixed for the respective stage
position. The choice of mic positions also depends greatly on the instrument. Some instruments, especially in
the percussion section, benefit greatly from a M/S position to enable accurately positioning the sound
source.

Wherever possible, similar instruments use the same mapping scheme so it is usually possible to transfer
MIDI data from one instrument to another easily. This is especially important and useful for percussion.

| Recording and Concept |


Collection User Guide

IV Instrument Collections
This section lists details about all instrument collections this User Guide applies to, including a description
of the included instruments, features specific to these collections as well as technical details.

This document is a special version of the User Guide that only contains features applicable to the
collections listed in the About this User Guide section.
You can download the full User Guide that applies to all Orchestral Tools collections in our Helpdesk.

2016 Orchestral Tools | Schwarzer & Mantik GmbH


| Instrument Collections |
Collection User Guide

4.1 Metropolis Ark Series


The Metropolis Ark Series brings Orchestral Tools into a new era: This series unites collections crafted to
ease working on tight deadlines. Special sections made up of unconventional instrument combinations, the
inclusion of non-orchestral instruments into the orchestral body and a focus on making ready to use tools
available eminently playable out of the box make Metropolis collections a great way to expand any sonic
palette.

The following table lists all Metropolis Ark Series Collections currently released - underlined names jump to
a description of its content and unique features. You can download a version of this User Guide that applies
to all released Collections on our Helpdesk.

When you load any Metropolis Ark Series patch inside Kontakt, the instrument slot will show an icon
representing the series volume as shown below.

Metropolis Ark Series

Metropolis Ark 1
Metropolis Ark 2

| Instrument Collections | Metropolis Ark Series


Collection User Guide

4.1.1 Metropolis Ark 2


Metropolis Ark 2 takes the concept of Metropolis Ark 1 of recording large, special sections and applies it
to the other end of the volume spectrum: The low dynamics in MA2 will provide quiet epicness. Low, Mid
and High Strings, a generous helping of various a3 Brass and Woodwinds ensembles as well as - a first -
a Children Choir plus Women and Basso Profondo Choirs extend the orchestral palette. A small organ, a
harmonium and a big selection of various orchestral and hybrid percussion make MA2 a great tool for
modern media scoring

There's a tremor in the underground. The air is dusty and hard to breathe, darkness rules over the light.
Fuming machines work/run day and night. But there is life a life that is hard to live. A life that creates
heavy and worried tones. But the voices don't scream. They take their power out of the low dynamics.
Welcome to the deep; to Metropolis Ark 2.

The follow-up to the highly successful Metropolis Ark 1 presents epicness in a shape you wouldnt expect.
Deep, wide and low. The true power arises from the low dynamics.

The Mighty High Strings (24 Violins), Mid Strings (10 Violas, 8 Celli), and Low Strings (8 Celli, 12 Basses)
deliver so far undetected possibilities for orchestral strings pads.
Unique Brass Ensembles (Fluegelhorns, Wagner Tubas, Bass Trumpets, Tubas, Euphoniums) give the
freedom to create extraordinary-sounding brass arrangements.
The Woodwind sections (Alto Flutes, Bass Flutes, Bass Clarinets, Contrabass Clarinets) redefine the
classical applications for woodwinds. They go low, really low.

On top of this we made 3 different choirs out of men, woman, and even the innocent voices of children. The
full range of singing beneath your fingertips: From the deepest voice of a lord of the underground, up to an
angel, whispering on his cloud. Additionally, we created unprecedented sections like the Correns Harps (6
Harp ensemble) and Glamer Pianos (3 Steinway piano ensemble).

Topped with a bizarre Harmonium, a Positif Organ, and a lot of useful atmospheric percussion instruments
and boomers, Metropolis Ark 2 is the unrivaled all-in-one solution to create epic music at its low dynamic
scope.

2016 Orchestral Tools | Schwarzer & Mantik GmbH


| Instrument Collections | Metropolis Ark Series
Collection User Guide

Instrumentation and Recording


Metropolis Ark 2 contains recorded sections grouped into four "Districts",
which are divided into patches containing a single articulation as well as multi
articulation patches. You will find all of these patches inside the Instruments
folder. The collection contains the following sections, as they appear in your
instruments folder:

District I - Orchestra
01. Weddigen Strings (High)
02. Curtius Strings (Mid)
03. Pfarracker Strings (Low)
04. Correns Harps a6
05. Thuner Alto Flutes a3
06. Balbronner Bass Flutes a3
07. Leichhardt Bass Clarinets a3
08. Graefenberger Contrabass Clarinets a3
09. Weissdorn Wagner Tubas a3
10. Koenig Fluegelhorns a3
11. Kadetten Bass Trumpets a3
12. Waltroper Euphoniums a3
13. Ring Tubas a3

District II - Choir
01. Lichterfelder Children Choir
02. Calandrelli Women Choir
03. Breitenstein Basso Profondo Choir

District III - Percussion


Manteuffel Percussion Ensemble
Manteuffel Percussion Ensemble Deep Drums
Manteuffel Percussion Ensemble Metal
Manteuffel Percussion Boomer FX Menu
Manteuffel Percussion Waterphone FX
Manteuffel Percussion Synth FX

District IV - Keys
01. Roon Piano
02. Glamer Pianos a3
03. Thekla Harmonium
04. Hochbaum Organ

Metropolis Ark 2 features Multi Articulation Patches in a separate folder for all sections and instruments.

You have free choice between a number of microphone positions, which have been chosen individually for

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| Instrument Collections | Metropolis Ark Series


Collection User Guide

best mixing and blending. All patches have Tree, Surround and AB, with Close I, Close II and M/S on
select patches.
These microphone positions are switchable in the GUI. Additionally, all core articulations have been
recorded with multiple velocity layers for realistic dynamics.
All samples have their natural panning.

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| Instrument Collections | Metropolis Ark Series
Collection User Guide

V Integrated QuickHelp Texts


To help you use these collections to their fullest potential, we have integrated QuickHelp texts for nearly
all UI elements. These texts feature short descriptions of the relevant feature. You can find more detailed
information in this User Guide.

The texts are displayed in Kontakt's Info Pane. To show this pane, click on the Info Button in Kontakt's
toolbar. Hover over an interface element to see its associated QuickHelp text.

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VI Blending With Other Libraries


We have spent considerable energy on making our collections fit into your existing workflow and make it
work together effortlessly with other libraries you are using.

1. The right reverb


You can control the amount of room information with the adjustable microphone positions in the Mixer View.
The Tree/Room position is recommended for composing, providing a nice balance between presence and
ambience. Surround and AB are much more reverberant and best used to add character to the sound. Using
the Close position solely allows you to shape the sound even further by using your own reverb - at the
expense of losing the natural sound of the Teldex stage.
In general we suggest the use of an unobtrusive final reverb on top of the samples to blend everything nicely
together in a coherent space and to allow for spatial positioning of instruments within the mix (or, in plain
words: to move instruments further back or to the front in the mix).

2. Volume Control via Kontakt


We have chosen to not normalise the audio samples used in our collections. This means that all samples are
at their natural volume, making some instrument ranges much quieter than you may find in other libraries. This
is intentional to give you the full dynamic spectrum. If you want to raise the overall volume of the patches,
you can either raise the volume of individual patches or raise Kontakts master volume slider.

Kontak t M aste r Volum e


Volume Range Slider
Dynamics is what makes an orchestra sound good. And incidentally, it is also what makes many mockups
sound bad. A piano can be really quiet and a forte can be really loud, not something in-between. Because
there is a fixed amount of velocity layers in any sample library, it can happen that a real musician could play
that piano part much quieter than your samples do. On the other hand, having the quietest samples at too
low a volume can make a library hard to use. We thought about this and have a solution: The volume range
slider in the Settings View allows you to set the overall volume range of your instruments between the lowest
and the highest velocity.
If the Volume Range setting is at 0, the samples will have their recorded dynamic range. Move it to the far
right and the lowest velocities will be very quiet while the highest velocities will be pretty loud, giving you
the full possible dynamic range. By default, this slider is set to give you some nice dynamic range compared
to the raw samples while at the same time not leaving you with almost inaudible low velocities. Experiment
with this setting and use it in your templates to bring out the full dynamic range of your orchestrations! The
volume range feature allows you to blend our collections with your other libraries with ease - but then why
would you want other libraries?

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| Blending With Other Libraries |
Collection User Guide

VII Common MIDI CCs


We have taken great care to not clash with your existing MIDI CC allocations for all collections. Most
CCs used by Capsule are standard CCs and should work well with your current setup. Nevertheless, the
scripts internally use a number of additional CCs, which are also available to you as a user in case you
want to adjust settings. Most CCs are user-assignable, so you can change them if you like. A number of
additional CCs are used for internal calculations. These CCs are shielded to the outside so you do not
need to worry about them.

Here is a list of all CCs used by default and their use:

CC 1
The modwheel controls morphing through the velocity layers if the X-Fade mode is activated on the Main
Knob. You can change this CC in the Controller Table view.

CC 11
All patches have CC 11 (Expression) set to control the general patch volume. You can assign this CC freely
in the Controller Table.

CC 7
In all patches, CC7 is mapped to the Kontakt volume slider. Use CC7 for balancing the collections in your
template. You can assign this CC freely in the Controller Table.

CC 3
This CC controls the vibrato mode (select patches only). You can assign this CC freely in the Controller
Table.

CC64 (Sustain)
All Longs patches (as well as of course Longs articulations within Multi Articulation patches) use CC64 to
hold currently playing notes after you have let go of their respective keys.
In the case of retriggered notes (for example when a new chord uses notes already present in an earlier
chord), the note(s) common to both chords will be faded out and retriggered. This allows you to play
repeated chords and chord changes in a very realistic manner. This feature works automatically and does
not need to be activated. You can assign this CC freely in the Controller Table.

CC115
Capsule uses CC115 internally to purge samples. Do not assign this CC to any function and make sure it is
not sent automatically by any MIDI device. Do not delete this CC115 assignment in Kontakt's Automation-
MIDI tab, otherwise the patches will not work correctly! There is also a warning shown in Kontakt's
automation tab. Heed it! CC115 sent by any outside device will be ignored by all Capsule patches.

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Collection User Guide

VIII Maximum Voices


Every patch in Kontakt is assigned a maximum number of voices it is allowed to play. If that number is
exceeded while playing, Kontakt will automatically stop the earliest played voices still sounding.

Kontakt reserves a bit of system memory for every possibly playing voice. That means that if this number is
set far higher than needed, superfluous memory will be used.
By default, all Capsule patches have been set with a default maximum voice limit tailored to how the
particular patch is generally used. That means that Legato patches will have a higher value than for example
Trills.
Multi Articulation patches have a rather high value to enable complex articulation routings.

M ax i m um Voi ce s

If you use a lot of microphone positions (esp. in Berlin Percussion) and/or have a very dense orchestration,
you might encounter dropped notes. In this case just raise the maximum voices limit in the Kontakt patch UI.
Experiment with the setting to find the sweet spot for your applications. After you have found the value that
works for you, just save the patch and it will be recalled every time you load this patch.

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| Maximum Voices |
Collection User Guide

IX GUI Overview
Capsule collections have two distinct types of patches, Single Articulation Patches as well as Multi
Articulation Patches. Both share some common features and UI elements, but they differ in one big respect:
While the Single Articulation Patches feature one articulation each, the Multi Articulation Patches allow you
to combine multiple articulations in groundbreaking ways thanks to the power of Capsule.

The following sections show the general UI for both patch types with detailed explanations of the features
these patches offer. Note that not all features apply to all patches. If you do not see a particular UI element,
the patch does not support this particular feature. Note that screenshots show various products depending on
which collection is best suited to show that particular feature. Also things might look a bit different on your
screen if you have changed the default settings of patches.

9.1 Preset System


Capsule features a powerful preset system, which allows you to transfer values and settings between
different articulations and instruments.

The preset system intelligently applies your settings when you load a preset in any single or multi instruments
and will only restore the settings that actually apply to that instrument.
All instrument as well as mixer settings will be recalled. So you can for example set up your perfect
microphone mix with the Soft Low Layer option in one patch and reload the same setting into any other patch
of the same collection.

Note that the loaded articulations of Multi Instrument Patches are not recalled by design to avoid
wrong assignments.

Default Preset
There is one default preset, which you can save and load with one click by clicking the respective buttons in
the GUI. This default preset is shared by all Capsule patches within a collection. This means you can set any
patch up the way you want it and use the same settings in any other patch just by loading the default preset.
When saving or loading the default preset, a confirmation message will be displayed in the Patch InfoView
area in the Performance View.

De f ault
Pre se t

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| GUI Overview |
Collection User Guide

Individual Presets
You can also create individual presets that can be saved under a unique name and loaded any
time. Saving and loading works the same way as with the default preset. Just click the respective
button at the top right of the UI. A standard Save/Load dialog will appear giving you access to
your file system. You can store these presets anywhere you like; they do not need to be in the collection
folder.

Me tropoli s Ark 2
Preset Options
The Preset Options can be accessed by clicking the line underneath the Save/Load Preset buttons and will
open a popover.
There are you can set which settings will be applied when the preset is loaded. The four options correspond
to the four Views and allow you to for example just load Controller Table settings.

Pre se t Opti ons

When a preset is saved, all settings are always saved into the preset file. The status of the four section
checkboxes is also saved into the file.
If the "Load as Saved" switch is set to on, upon loading a preset, it will be loaded with the section settings
as they were set when saving the patch. So if only Mixer was checked when saving the patch, only the
mixer settings are recalled if "Load as Saved" is on. If "Load as Saved" is off, the checkboxes set in the patch
itself will apply.

The popover can be dismissed by clicking the X in the lower right corner or clicking anywhere inside the
free popover area.

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| GUI Overview | Preset System
Collection User Guide

9.2 UI Views
All patches within the our collections use a tabbed UI separated into four pages, or "views", as we call
them.
This section describes these four views along with all their features. Individual features may only be
present in certain instruments.

Vi e ws
Se le ctor
9.2.1 Performance View
The Performance View features the most commonly used controls for each patch. In Single Articulation
Patches, you will find the Main Knob with its velocity layer display here, as well as Con Sordino, Auto
Sustain, vibrato style and other important settings (depending on the instrument). In Multi Articulation
Patches, the Performance View is where you load and customize individual articulations, set your control
preferences and switch between the selected articulations.

The look of the Performance View differs greatly from patch to patch, and even more between Single and
Multi Articulation patches. This is why this view is covered in the respective sections later in this User Guide
in detail.

Transpose
All patches have a < TR > transpose section in their lower left.

This feature allows you to transpose the playable range of the whole patch without affecting Transpose
keyswitches and other non-playable keys.

The transpose controls are very useful if you want to either shift the playable range to conform to a different
tuning system (or to play in your favourite key together with instrumentalists when using Capsule live). This
feature is also well suited for stacking custom ensembles with octave-shifted instruments, for example Violins I
and II in octaves.
Be rli n Brass - M ai n Colle cti on and M e tropoli s Ark 2
Playable Range
The Playable Range feature lets you set the playable range of the current patch. By
default this is set to the recorded instrument ranges.
Playable Range
You can then expand or narrow the range by entering note names. This is very

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| GUI Overview | UI Views


Collection User Guide

useful if you want to extend the range a bit or to limit it for building ensembles.
Note that extreme values will lead to less aesthetically pleasing results.

Notes that go over the recorded range of the instrument are shown yellow in Kontakt's keyboard.

E x te nde d Range Ke ys

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| GUI Overview | UI Views
Collection User Guide

9.2.2 Mixer View


The Mixer view gives you full control over the microphone positions available in the collections.

Mixer Channels
The mic positions incl. playing noises appear in the mixer as individual channels. Each channel has the same
basic feature set and layout, as shown here with the Tree microphones:

Name : At the top the name of the channel is displayed. Click on the name to load or unload that position.
Panning: This slider allows you to set the panning of the selected mic position. Ctrl/Opt-Click the slider to
reset it to Center.
Sol o/M ute : These work like the Solo/Mute buttons in your sequencer.
Vol ume : Adjust the fader to lower or raise the volume of the mic position. While playing a level meter to
the right of the slider will show the current audio level. Ctrl/Opt-Click the fader to reset it to its default
value.
db Indicator : Below the volume fader, you can see the current db setting. 0.0 is default.
C hain B utton: Press this button to chain all channels with the indicator lit together. Every action performed
to any track will also apply to all other chained tracks.
Output Se l e ctor : Click to select the Kontakt output for this mic position. You may need to configure
Kontakt's output matrix first.

Tre e
Channe l
Stri p

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Collection User Guide

Global Options
To the right of the Mixer View you will find a number of options affecting all mic positions together. These
largely save you from needing to press the corresponding button on each individual mic position.

Auto Gain: If enabled, the combined volume of all mic positions will stay the same when you change the
level of any position. This preserved the dynamic relation of your mic mix while allowing you to put a single
position in the foreground or background. Auto Gain only affects unpurged (loaded) channel strips and needs
at least two active channels.
C hain Al l : This button chains all positions together, so changes to one position will affect all others
equally. Of course Auto Gain will only work if at least one channel is not chained.
Sol o/M ute : Soloes or mutes all channels.
Pur ge : Enables or disables and loads or unloads all mic positions.
Pur ge Re l e ase s: Enables or disables and loads or unloads all release samples.
Pur ge Le gato Tr ansitions: Enables or disables and loads or unloads all legato transitions.

Global
Opti ons

Legato Volume
In all patches that use legato transitions, the Legato Volume knob lets you adjust the volume of
the transitions. This is useful if you want a less pronounced legato effect or if on the opposite
you want the transitions to be more apparent. You can assign a CC to this feature in the
Controller Table. L e gato
Volum e

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Microphone Positions
All patches in the collections have several adjustable microphone positions. You will find faders with on/off
buttons for all positions in the Mixer View of each patch: If you switch off a position, its samples will be
purged from memory. Conversely, as soon as you switch a position on, the samples will be loaded. Not
every instrument has all microphone positions. For example for a lot of instruments an M/S position makes
little sense.

Note that all microphone positions are identically set up in all collections and correspond to the respective
mic setups that are used when recording a musical work at the scoring stage. That means that the Close
position is much drier in Berlin Strings than it is in Berlin Percussion, because the percussion section is at the
back of the orchestra. This is intentional to preserve the orchestral balance and spacing. To get a really dry
sound, use the Spot mics or M/S.

M/S
The M/S position is recorded in a mid/side setup. If you have a sequencer able to process the mid/side
channels separately you can use this position to freely adjust the stereo spread.

Close
Increase the amount of the Close position if you want to have a more direct sound with less response of the
room. Raising the volume of the Close mics will also increase the playing noises made by the musicians,
providing added realism for intimate settings.

Tree (Room in BWW)


The Tree microphones provide a balance between Close and Surround. Use them to add presence to the
sound by allowing some room response in, while still keeping the sound relatively controlled. This is the
recommended mic position and is activated by default.

Surround
Increase the amount of the Surround position if you want to have as much room information as possible. The
reverb will increase while the direct sound decreases.

A/B
The A/B position features a wide stereo image and is of great use as a supporting microphone.

ORTF
The ORTF Position provides a tight and controlled, yet slightly ambient sound with a lot of character and
presence.

Note:
You do not need to think about adjusting the mic positions if you do not want to! When you load
any instrument into Kontakt, the Tree will be active, which is perfect for most applications.

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9.2.3 Settings View


The settings view provides a place to edit settings unique to the loaded patch (in the cast of Single
Articulation patches) or settings that apply to all articulations loaded in a Multi Articulation patch.
The following section describes the features and UI elements you will find in this view. Note that not all
articulations support all of the listed features; regular shorts or longs for example do not have tempo
control.

Multi Articulation Patches have some of these settings in their Multi Slot View when editing the Instrument
Settings, depending on whether a particular setting makes more sense as a global patch setting or an
individual slot setting.

Dynamics
The dynamics area lets you select how the collections shape the dynamics when you play.

Dynam i cs
Nie nte : If enabled, the lowest dynamic setting (usually CC1 at 0 or key velocity at 0) will cause the
instrument to be completely silent. Use this setting when using your instruments with a breath or wind
controller.
Soft Low Laye r : If checked, the lowest dynamic layer will first be increased in volume when controlling
dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.
Ignor e Noise s: This option makes the playing noises (wind or bow, depending on the library) not be
affected by the Niente option. This way the noises will still be present even if playing very softly.

Layers
The Layers section lets you enable or disable specific velocity layers.

L aye rs

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Volume Range
This slider adjusts the volume scaling of the recorded velocity layers to allow for greater or narrower
dynamic range.

Volum e Range

Cutoff Filter
This slider enables or disables the cutoff filter. This filter applies special EQ settings to the sound that enable
for example more realistic piano dynamics. The filter influences the high frequencies, but also the core
resonance. Each patch uses its own customized filter setting tailored to the use of that particular patch.

Cutof f

Attack/Release
This area has three rotary encoders to intelligently adjust the ADSR curve of the samples.

Attack /Re le ase

Attack : Adjusts the attack of the main instrument samples.


Attack C ur v e : Adjusts the attack of the main instrument samples.
Re l e ase : Adjusts the release time of the main instrument releases, so they get "drier" or "wetter". If release
samples are purged in the Mixer View, the release knob will adjust to the ADSR curve of the main samples.
The knob will reflect either setting.

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Round Robin
The RR area gives you detailed control over the round robins in each patch. The options shown below are
present in all patches with multiple Round Robins. If a patch does not have recorded Round Robins you will
only see the Fake Neighbor RRs option.

Round Robi n

Fak e Ne ighbor RR: If checked, the instrument will create faked RRs by "borrowing" samples from
neighboring notes and pitching them.
Random RR: This options randomizes the order of played RRs. If disabled, RRs will be played in sequence.
Pol yphonic RR: If enabled, only one RR is advanced in the sequence (or randomized) when playing chords.
Pol y Syl l abl e (C hoir onl y): If disabled, choir patches will always use the same syllable for each key as
long as any key is still pressed. Only after all keys are released, the next syllable is used. Activate Poly
Syllable to use the next syllable for each new key.
Ne w Note Re se ts: This option resets the RR sequence when a new pitch is played.

Re se t RR afte r ms: If no notes are played, the RR sequence resets to the start after the time in milliseconds
entered here.

RR Layers
The RR Layers area features one checkbox for every available recorded RR. You can enable and disable
(and by this purge/reload from memory if used in a Single Articulation patch) specific RRs here.
If no RR Layers is visible, the patch does not have recorded Round Robins.

RR L aye rs

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9.2.4 Controller Table View


The Controller Table view is the central place to assign keys on your MIDI keyboard as well as MIDI CC
(continuous controller) messages to features of Capsule. Every parameter and feature that can be directly
influenced by the user is listed here in multiple pages.

If a particular option is not available for the current patch/articulation, it will spell out INACTIVE.
For all other options you will see a toggle switch in the top left of the controller table. If you enable the
option, the Controller Curve display will appear along with controls to set the CC and/or MIDI note.

When a controller comes in (by CC or keyswitch) its respective entry in the Controller Table will show a
small dot in front of the name.
The current value of a controller is displayed by a highlighted area at the bottom of the Controller Table.

Acti v e Controlle r

Be rli n Brass - M ai n Colle cti on and M e tropoli s Ark 2


Value Smoothing lets you introduce a timed lag to incoming CC events to smoothly bring in their
effect. If set to 0, this feature is off and you can set it to any value you like to determine how fast
Capsule will execute your CC changes. You can set this value individually for every entry in the
Controller Table.

Assigning Controllers
There are several ways to assign a feature to a specific note or controller.

Auto Assign
You can directly assign any feature in Capsule by holding Alt (Windows) / Option (OSX) and clicking on the
parameter you want to assign anywhere in any view of the patches. This will immediately take you to the

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respective assignment in the Controller Table view. Now just press a key on your MIDI keyboard you want
to assign (if the controller you want to assign can be assigned to a MIDI Note), or move any fader to send a
MIDI CC. Your selection will then be mapped to this feature. You can assign multiple controllers to the same
MIDI CC or Note.

Manual Assignment
Alternatively, select the feature you want to assign by using the next page/previous page buttons until you
see the function you want to assign. Click on it to select it.
Now you can
a) press "listen" to map any incoming MIDI data (note or CC). If that controller is not enabled yet, it will be
enabled automatically once you press "listen".
b) select a CC or note by choosing it from the selection menu below the curve window. You can also set
this to "Off" to not assign a CC, but keep your presets and settings.

Note:
If you assign a MIDI Note inside the playable range of the patch or on the same key as one of the
keyswitches in a Multi Articulation patch, that note will be moved one octave so the assignments do not
clash. This behaviour cannot be overridden.

Controller Curve
The middle of the Controller Table prominently features a graphical display of the current control curve. You
can draw your desired curve in with the mouse or use the preset button to open a menu with a number of
commonly used curves.

Available Controllers
The Controller Table hosts all - that is ALL - options and settings you can adjust in any patch. Therefore the list
of available controllers is very long. To let you make best possible use out of the plethora of available
options, we have compiled a reference of all available controllers with their default values in the Controller
Table - Annotated List.

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X Single Articulation Patches


All collections have a large complement of Single Articulation patches, which form the backbone of the
collections.

Each of those patches contains a single articulation with the GUI optimized and set up for this articulation.
Exceptions to this rule are the Legato patches, whose interface looks a bit different to the other patches and
which in a way contain multiple articulations (by means of the Adaptive Legato) as well as the Cluster
Builder and Runs Builder, which feature a different user interface.

All these patches use the four UI Views and all work in very much the same way. In the following sections,
you will learn about the different patches and how they are used. These descriptions also apply to the
corresponding articulations when loaded inside a Multi Articulation patch.

10.1 Standard Articulations


All Single Articulation patches in all Orchestral Tools collections share a set of common UI elements and
features that work across articulation types. This section describes these common elements.

Performance View
Single Articulation patches in their Performance View contain the Main Knob for velocity layer control, as
well as other commonly used features. Below the Main Knob you will see the patch name, the version of the
collection it belongs to as well as the Capsule version.

If a patch does not support a particular feature, its controls are not shown in this view.

Info View
The Info View pane at the bottom of the Performance View shows the patch name as well as the version of
this particular collection and the version of Capsule used by this collection.
When any keyswitched feature is triggered (like the Round Robin Reset, Soft Release, etc...), the InfoView
shows the triggered feature by its name.

Inf o Vi e w - Patch Inf o

Inf o Vi e w - Ke yswi tch Di splay

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Main Knob
The Main Knob is a key component of using any collection. It allows you to select one of two ways to
control the velocity of played notes:
1) Velocity (how hard you press the keys on your MIDI keyboard)
2) X-Fade (lets you control the volume via the modwheel)
Legato and sustained articulations are set to X-Fade (modwheel) by default. Portato uses X-Fade. Staccato
and Staccato Short use Velocity by default because they are much more easily playable this way. Click on
the Main Knob to toggle between these two settings. Note that some articulations are fixed to the X-Fade
mode and can not be changed.

M ai n Knob

You can re-assign the CC used for the X-Fade setting by Alt/Opt-Clicking on the Main Knob. This will open
the Controller Table where you can assign a new CC by moving your corresponding fader/encoder or
whatever input source you are using.
In the middle of the Main Knob, the current velocity layer is displayed. As you morph through the layers, this
value will change to reflect the active layer. If no text is visible, you are in the middle of two layers. Note
that this display represents the actual recorded samples. So if you have p / mf / f in the display, that not
only tells you that there are three actual layers per note, but also which one is currently active. This is a
huge help when creating realistic mockups because you are told by the library that right now those violas
are playing mf. When the display says mf, what you are hearing is the actual sound of the violas playing
mf, not just a random sample lowered or raised in volume!

If an articulation has only a single velocity layer, the Main Knob will show "Single Layer" in the lower
portion.

Mute Instrument Keyswitch


Every Single Articulation Patch can be assigned a custom Mute Instrument keyswitch in the Controller Table
that mutes/unmutes all sound from that patch. This is useful when stacking patches to switch off elements of
the stack while playing, as well as when using multiple patches on the same MIDI channel to have all
articulations of an instrument on the same track while still being able to use the benefits of the Single
Articulation patches.

While a patch is muted, the UI will show a message telling you to unmute the patch by either triggering the
keyswitch again or by clicking on the message window.

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Dynamic Switch
With percussive instruments, quite often it is useful to not crossfade between different velocity layers (thereby
having multiple samples sound at any time) but rather use the recorded dynamic layers in their correct place
and switch between them.
When Dynamic Switch is enabled, all velocity-mapped keys in the current articulation will not crossfade
between dynamic layers but rather switch between them at breakpoints. Note that this setting does not
influence X-Fade-controlled keys like for example Rolls. This setting is available in all short notes, but it
makes most sense to use it with percussion instruments.

Dynam i c Swi tch

10.2 Sustains
Sustained articulations form the backbone of numerous Orchestral Tools collections. These patches provide
long, sustained notes that can be help over long periods of time. This section describes the available
patches, how they are organized and their features.

Sustain Types
Orchestal Tools collections feature at least one sustained articulation for every instrument capable of
producing one.
Sustains are mainly differentiated by the way of their note attack and release:
- Sustains Imm are regular held notes with a quick ("Immediate") attack and release
- Sustains Soft have a softer attack and release
These styles are all available as Single Articulation patches with one patch per attack style. Not all
collections have all these styles; refer to the respective Articulation Guide. Some collections also have
special sustained notes like Fluttertongue.

Continuous Sustains
Sustained Articulations usually hold their timbre, in which case they are always looped. That means that
when the note is held, part of the sample will be repeated indefinitely until the note is released. This allows
for very long lines at (especially for wind instruments) the expense of realism if unrealistically long notes are
played which a real player would not be able to sustain before running out of breath. In this case, singing
the line is the best way to make sure it is playable: If you can sing it, most likely the player could play it in
reality.

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Be rli n Se ri e s, M e tropoli s Ark 2 and Nocturne Se ri e s


Vibrato
Most Sustain patches have multiple vibrato levels. Depending on the patch, you have Romantic Vibrato,
Progressive Vibrato, Without Vibrato and Strong Vibrato. Use the vibrato toggles to switch between the
different vibrato types. By default, CC3 is assigned to the vibrato styles. You can reassign this to any CC
you wish by changing the setting in the Controller Table.

Vi brato

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10.3 Legato
Most collections have true legato (interval sampling) for all sections and solo instruments. To achieve the
highest level of realism and detail, we have recorded every interval up to an octave. That means you will
hear the natural transitions from one note to another. Every true legato patch is sampled with one (Soloists)
or several dynamic crossfade layers. Capsule uses an Adaptive Legato technology. While you play, the
instrument analyses your playing style and adjusts the transitions automatically.

True Legato
The True Legato patches adjust to your playing by automatically shaping transitions. The process is fully
automatic and there are no special controls.

You can adjust the volume of the transitions with the Legato Volume knob in the Mixer View of each legato-
enabled patch.

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10.4 Time Machine-enabled Patches

Most patches in most collections are also available as special Time Machine-enabled patches. You can
recognize these patches by their name, which contains TM.

Time Machine-enabled patches work the same way as their regular counterparts, but have one additional UI
element. The TM Slider allows you to adjust the length of the samples in real time. This lets you make
staccatos sharper or shape a marcato to your desired length. The release samples are unaffected by these
changes, so the natural ambience of the room is preserved.

It is advisable to use the TM slider within sensible limits. The extreme ends of the spectrum will yield results
that are interesting for sound design, but have little in common with the original instrument. Less is more.

TM patches load the shole sample content into memory, so they take more RAM than their regular
counterparts. You should only use them if you actually want to use the TM feature. Most if the time the
regular patches will suffice.

Note that there are no TM patches for Legato, Playable Glissando and similar articulations for technical
reasons.

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XI Multi Articulation Patches


All collections in addition to the Single Articulation Patches features a large number of groundbreaking
Multi Articulation Patches.
Rather than just providing access to multiple articulations in one patch (they do that, too, of course), these
patches allow you to combine different articulations and morph between them freely.
You can also apply legato transitions to every long articulation. So if you were so inclined, heres your
chance for Legato Trills.

Depending on the collection, there may be individual patches for Longs, Shorts, etc., or all articulations may
be set up in a single patch. This mostly depends on the number of total articulations.

This section of the User Guide describes the UI and usage of the Multi Articulation patches. The individual
articulations loaded inside a Multi Articulation patch work the same way as their Single Articulations
counterparts. So please refer to the respective sections of the User Guide to learn more about these
articulations. The notable difference is the legato behaviour: Since the Multi Articulation Patches allow you
to use legato transitions or behaviour (scripted legato) with any articulation, there are no 1:1 counterparts to
the regular Single Articulation legato patches.

11.1 Multi Slot View


The Slot View of Multi Articulation Patches looks vastly different to its Performance View counterpart for
Single Articulation patches.
Each Multi Articulation Patch contains 12 slots for hosting individual articulations.

Empty slots have . . . as their slot name. Occupied slots show an abbreviation for the articulation loaded in
them with an icon for that articulation displayed beneath. The icon in a graphical way tells you a bit about
how the articulation sounds.
A slur left of the slot name (like in the 2nd slot above) means that legato transitions are active for that slot.

Choosing Articulations
If you click on a slot, a menu will open that allows you to select an articulation. Use the scroll arrows to
cycle through the different articulation pages.
Click X or click the articulation name again to close the menu. The menu will also close when selecting an
articulation.
The vertical CLEAR Button to the left of the slots clears all currently loaded articulations so all twelve slots
are empty.

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Arti culati on Se le ctor

Legato and Settings


To the side of the menu there the legato button (displaying a slur) and the settings button (with a wrench).
Click the slur icon (it will light up if active) to switch on the legato mode.
You can configure which transitions to use as well as other options in the settings page by clicking the
settings icon. These options largely are the same found in their Single Articulation counterparts' Performance
View.

L e gato Style s

You can select up to three different legato zones accessed by playing speed. If you only need one or two
types of legato, just set two or even three slots to the same legato type.
The other settings displayed on this page correspond to the settings of that particular Single Articulation in
the Settings View.

Note
The settings made on this page apply only to the selected articulation. Global settings are set in the
Settings View .
If the controller is engaged, the slur graphic above the slot will turn orange.
If a legato style features an alternative transitions, this is marked by an asterisk (*) next to the transition
name in the legato slots.

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Selecting Articulations
There are multiple ways of selecting an articulation:

1) Click on the icon displayed below the slot name to select an articulation.

2a) If the KS Mono/KS Poly switch is set to Mono, you can use freely assignable
keyswitches to select any of the 12 slots. Use the <KS> buttons in the lower left of
the patch to move the keyswitches. In this mode you can switch articulations any
M ono/Poly KS
time and the newly selected articulation will become active with the next played
note even if notes are still held in polyphonic playing.

2b) It is also possible to select any slot with a MIDI CC. You can assign any MIDI CC you like to the MI -
Slot Switch CC

If both the original slot as well as the slot switched to has legato enabled, a legato transition will be played
connecting the slots enabling fluent changes between legato articulations. If the slot switched to does not
have legato enabled, the original slot will still be connected and afterwards muted, but without a further
transition after the initial connection.

Tip
Ctrl/Cmd-Click on the <KS> buttons to move the keyswitches directly adjacent to the lowest playable
note of the patch. On very low instruments the keyswitches will be moved adjacent to the top of the
range.
Shift-Click on the <KS> buttons to move the start of the keyswitches to C0. Very low instruments (like
BST Basses) will have their keyswitches start at C6.

3) If the KS Mono/KS Poly switch is set to Poly, the full power of Capsule is unleashed with Poly
Keyswitching and Morphing.

Attention
The playable range of an articulation is displayed via coloured keys in Kontakts on-screen keyboard. If
monophonic keyswitching is active, the displayed range is the range of the currently selected slot. If any
polyphonic switching/morphing mode is active, the displayed range is the combined range of all slots.
In this case single articulations (for example flageolet) may have silent notes.

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Polyphonic Keyswitching/Morphing
Capsule introduces the ability to have more than one keyswitch (or, in this case, slot) enabled at the same
time. You can select up to four slots at a time by pressing multiple keyswitches at the same time. The newly
selected slot(s) will become active for all new notes as soon as all already sounding notes are released.
Already sounding notes are not affected and will also not be cut off when selecting other keyswitches.

KS M ode s

Capsule not only allows switching between multiple selected slots via different means, but also morphing
freely between them. There are two modes for switching and two for morphing, selected by either clicking
the respective button or by a CC defined in the Controller Table:

CC Switch
With this option selected, the CC assigned to X Fade/Switch in the Controller Table will switch between
the selected slots. For this, by default the range of the CC is divided by the number of selected keyswitches,
for example 128/4 if four slots are selected.

Vel Switch
This option works in a similar way to CC Switch, but instead of a MIDI CC, the slots will be switched by
key velocity. Again by default the number of selected keyswitches determines the value range in which each
slot will react.

CC XFade
Instead of switching through the selected slots, this option will morph between them using the X Fade/Switch
CC. by default the number of selected keyswitches determines the value range in which each slot will react.

Note
When using the CC Switch or CC XFade modes, the lower portion of the Active Slots display will show
the current state of the respective CC by highlighting that section of the display.

CC XFade 2D
The 2D XFade allows you to morph freely between up to four slots using equal power crossfading. Each
corner of the graphic displayed in the UI represents one of the slots soloed. Use the CCs assigned to X
Fade/Switch and Y Fade (2D) in the Controller Table to move between the slots.

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2 D XF ade

In any of the modes you can change the selected slots at any time simply by pressing different keyswitches.

Custom Velocity/CC Thresholds


If any Poly KS mode is active, the value boxes at the left of all but the first active slot control the switch
thresholds for either CC or velocity, depending on the mode selected.

If Vel Switch is selected, the boxes control the velocities where Capsule will switch. This way you can for
example set the first and last slot to only trigger on very soft or high velocities, respectively, whereas the
middle slot(s) will use a much broader value range.

If CC Switch is selected, the boxes control the CC values where the switch will take place. You can for
example set the second slot to trigger from CC value 10, the third one from 90 and the fourth one only if a
CC value of 127 is received.

Custom thresholds are not available in the XFade modes (CC XFade or 2D XFade).

Switching to Locked View


Capsule's Multi Articulation patches are intended for creating your custom switching and layering
solutions as well as for building unique Legato articulations. To help you preserve your custom
patches, Multi Artic patches feature a Locked View that freezes the current instrument settings.

Click the Lock icon next to the preset controls to enter or leave Locked View.

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11.2 Multi Locked View


The Multi Articulation Patches provide vast control over combining and blending articulations as well as the
ability to create custom legato patches with any long note articulation.
The Locked View introduces a way to preserve custom-created patches using up to four articulations.

Click the Lock icon next to the preset controls to enter or leave Locked View.

A locked patch is frozen with its settings (active articulations, KS mode, velocity layers, RRs, etc...) as they
were set at the point of entering Locked View. When locked, all samples not currently used are purged from
memory.
As long as Locked View is active, not articulations can be changed and the instrument is immune to any
settings changes via CC, as well.

Interface
When the Locked View is shown, the Multi Articulation UI changes to an interface more alike to Single
Articulation Patches:

The Main Knob in the middle of the interface shows the current velocity or CC assigned to layer switching.
Note that Velocity/X-Fade control are set per patch in the patch options in the Slot View, not by clicking on
the Main Knob like in Single Articulation patches. The right of the interface shows the enabled articulations.

The Locked View essentially serves to enable creating and storing custom-built articulation patches that
behave similar to Adaptive Single Articulation patches like the Legato patches.

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XII Getting Help


We hope this Guide showed you how to unleash the potential of all collections.
If you have any additional questions or need help installing collections, we have a number of options for
you to get help as fast as possible.

1. The OT Helpdesk
Before sending us an email, please first refer to the OT Helpdesk at helpdesk.orchestraltools.com, which
has answers to the most common user questions.
There you will also find detailed Folder Listings to verify that all your collections are correctly installed. The
Helpdesk covers a lot of topics and chances are high you will an answer there in a fraction of the time it
would take you to contact us.
Here are a few important topics:
Downloading the newest Installation Guide and User Guide
Everything about download and installation
Folder Structure listings of all Orchestral Tools collections

2. Direct eMail support


If your question is not answered on the Helpdesk, you can reach OT Support by email to support(at)
orchestraltools(dot)com

For direct help with download issues using Continuata Connect, please contact support(at)continuata(dot)com

Just send us an email, describe your issue and we will get back to you usually the same working day. OT
Support is staffed every working day 09:00 to 16:00. Orchestral Tools is based in Germany, so if we do
not reply soon, it is most likely night over here! No have no impersonal ticket IDs, no registration for an
account, nothing. Just help when you need it.
Please include as much information as possible, especially your system specs, sequencer version and
Kontakt version. Screenshots also help tremendously.

3. Personal Remote Support


If your issue can't be resolved speedily via email or if you are completely stuck with something, send us an
email and we will be happy to assist you via remote support. This is done with a small and secure
application that lets us see what you see on your screen and has proven to be a cure for even the nastiest
tech issues.

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XIII Appendices
This section contains several appendices like a list of all controllers available in the Controller Table, how to
configure Kontakt's outputs, and the most recent changes to the Capsule engine.

13.1 Controller Table - Annotated List


The Controller Table view allows you to map MIDI CCs and/or keyswitches to controller features in
Capsule. This section contains a list of all controllers along with short descriptions of what they do and
what you can assign them to.

All controllers have four bits of information attached to them:

Used by: Tells you which collection(s) use this controller; for example all Solo Berlin Woodwinds, or all
Berlin Strings.
Assignable to: Controllers can be assigned to a MIDI CC, a MIDI note, or both.
Default Value: Some controls have a default value set by Orchestral Tools. If they do, this will tell you what
it is.
Description: Provides a short description what the controller does.

Dynamics

Dynamic XFade
Used by: All "Long" articulations; but can be set and used for "Shorts", too.
Assignable to: MIDI CC
Default Value: CC1 (Modwheel)
Description: The assigned CC controls the dynamics of the instruments by morphing through the enabled
velocity layers. This is the default control scheme for "Long" articulations, though you can also enable and
use it for "Shorts", too.

XFade /Ve l ocity M ode


Used by: All Single Articulation patches in all collections.
Assignable to: MIDI CC
Default Value: CC14
Description: The assigned CC switches between dynamic control via the CC set at Dynamic XFade or by
keyboard velocity.

Instr ume nt Vol .1


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC7 (Volume)
Description: The assigned CC along with its Instrument Vol.2 counterpart controls the patch volume.

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Instr ume nt Vol .2


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC11 (Expression)
Description: The assigned CC along with its Instrument Vol.1 counterpart controls the patch volume.

Sustain Pe dal
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: CC64 (Sustain Pedal)
Description: The assigned CC or MIDI Note controls the Sustain Pedal, holding pressed notes. Note that
Capsule intelligently retriggers re-pressed notes while the Sustain Pedal is held.

Soft Re l e ase
Used by: All patches with mapped Sustains Soft in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: CC15
Description: The assigned CC or MIDI Note triggers a Sustains Soft release of the current note(s) when
enabled (even if the current sustain is a Sus Imm or Acc).

Tr ue Damping
Used by: All BPC Range articulations that support True Damping.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches the True Damping behaviour on or off.

Dynamic Switch
Used by: All Berlin Percussion Single Artic patches with velocity-controlled articulations.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC makes velocity-controlled keys switch between velocity layers instead of
crossfading them.

Auto Sustain
Used by: Select Metropolis Ark Series patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches the Auto Sustain behaviour on or off.

Stop Ke y
Used by: All patches that support Auto Sustain.
Assignable to: MIDI CC, MIDI Note
Default Value: F0
Description: The assigned CC or MIDI Note stops the currently sounding note if Auto Sustain is switched on.

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Performance

Vibr ato Sl ide r


Used by: All "Long" Single Articulations with multiple vibrato styles.
Assignable to: MIDI CCs
Default Value: CC3
Description: The assigned CC switches between the different vibrato styles available for the current
articulation.

C on Sor dino
Used by: All Berlin Strings and Nocturne Series patches.
Assignable to: MIDI CC
Default Value: CC24
Description: The assigned CC switches the Con Sordino simulation on or off.

Al te r nativ e Tr ansition
Used by: All Nocturne Series legato articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: CC64
Description: The assigned CC toggles Alternative Transitions.

1st Le gato Zone


Used by: All Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: A-1
Description: The assigned CC makes the current Legato Patch use the 1st Legato style.

2nd Le gato Zone


Used by: All Legato Single Articulations using a 2nd Legato Zone.
Assignable to: MIDI CC, MIDI Note
Default Value: Bb-1
Description: The assigned CC makes the current Legato Patch use the 2nd Legato style.

3r d Le gato Zone
Used by: All Legato Single Articulations using a 3rd Legato Zone.
Assignable to: MIDI CC, MIDI Note
Default Value: B-1
Description: The assigned CC makes the current Legato Patch use the 3rd Legato style.

4th Le gato Zone


Used by: All Legato Single Articulations using a 4th Legato Zone.
Assignable to: MIDI CC, MIDI Note
Default Value: B-1
Description: The assigned CC makes the current Legato Patch use the 4th Legato style.

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Re tongue d Le gato
Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: CC52
Description: The assigned CC makes the current Legato Patch use the Retongued Legato style.

X Re v e r se
Used by: Selected Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note treats the velocity of the first note in a sequence as usual (i.e.
low velocity = decresc), but any following note with the opposite setting (i.e. cresc in this case).

B r e ath Noise
Used by: Berlin Woodwinds Soloists Legato Single Articulations.
Assignable to: MIDI CC, MIDI Note
Default Value: B-1
Description: The assigned CC or MIDI Note plays a breath noise for added realism.

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Instrument Options

RR Re se t Ke y
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: A-1
Description: The assigned CC or MIDI Note resets the Round Robin counter to zero.

Lock To Host
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between patches following the host tempo or following a Manual
Tempo set inside the instrument.

Te mpo M ode
Used by: All patches using Time-Stretching in all collections..
Assignable to: MIDI CC
Default Value: CC50
Description: The assigned CC moves the tempo mode slider.

Auto Te mpo
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between patches automatically selecting the best-sounding option for
the Tempo Slider and you needing to move this slider manually.

M anual Te mpo
Used by: All patches using Time-Stretching in all collections.
Assignable to: MIDI CC
Default Value: CC51
Description: The assigned CC selects the BPM used for the articulation if Lock To Host is off.

Nie nte
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: With the assigned CC or MIDI Note, the lowest dynamic setting (usually CC1 at 0) will cause
the instrument to be completely silent. Use this setting when using your instruments with a breath or wind
controller.

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Soft Low Laye r


Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: With the assigned CC or MIDI Note, the lowest dynamic layer will first be increased in volume
when controlling dynamics and only later the next layer will begin to fade in, allowing softer low dynamics.

Ignor e Noise s
Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note makes the playing noises (wind or bow, depending on the
library) not be affected by the Niente and Soft Low Layer option. This way the noises will still be present
even if playing very softly.

Vol ume Range


Used by: All Single Articulation patches in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC adjusts the volume scaling of the recorded velocity layers to allow for greater
or narrower dynamic range.

Lock to B e at
Used by: All Time machine-enabled patches in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC lets the played sample start on the next full beat.

C utoff Fil te r On/Off


Used by: All patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note switches the Cutoff Filter on or off.

C utoff Fil te r C C
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC1
Description: The assigned CC controls the Cutoff Filter.

Attack
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC73
Description: The assigned CC controls the articulation attack parameter.

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Attack C ur v e
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC74
Description: The assigned CC controls the articulation attack curve.

Re l e ase
Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: CC72
Description: The assigned CC controls the articulation release parameter.

Time Str e tching


Used by: All TimeMachine-enabled patches in all collections.
Assignable to: MIDI CC
Default Value: CC51
Description: The assigned CC controls the time stretching parameter.

Pe dal Sound
Used by: All patches with recorded pedal noise.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the level of pedal noise.

Hamme r On/Pul l Off


Used by: All Electric Guitar patches.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note moves the attack startpoint of any played note to omit the
sound of the plectrum.

Le gato Vol ume


Used by: All Legato patches in all collections.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the volume of the legato transitions.

M ute Instr ume nt


Used by: All Single Articulation patches in all collections.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC mutes and unmutes the instrument.

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Mixer

Te l de x IR
Used by: All Soloists Series patches.
Assignable to: MIDI CC, MIDI Note
Default Value: Off
Description: The assigned CC or MIDI Note switches the Teldex Impulse Response on or off.

Te l de x IR Dr y
Used by: All Soloists Series patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the amount of dry signal in the patch.

Te l de x IR We t
Used by: All Soloists Series patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the amount of wet signal in the patch.

Te l de x IR Pr e de l ay
Used by: All Soloists Series patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC controls the pre-delay time in the patch.

<NAM E > Fade r


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the fader level of the mic position.

<NAM E > Sol o


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the solo state of the mic position.

<NAM E > M ute


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the mute state of the mic position.

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<NAM E > Pan


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC controls the panning of the mic position.

<NAM E > Pur ge


Used by: All patches in all collections.
Assignable to: MIDI CC
Default Value: Depends on Mic Position
Description: The assigned CC loads or unloads the mic position.

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Multi Artic Settings


The following controllers are only relevant for Multi Articulation Patches

M I - M ono/Pol y M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between monophonic keyswitching and polyphonic keyswitching.

M I - Ve l . Switch M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC25
Description: The assigned CC sets polyphonic keyswitching to switch by playing velocity.

M I - C C Switch M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC26
Description: The assigned CC sets polyphonic keyswitching to switch by sending the X Axis MIDI CC.

M I - C C XFade M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC27
Description: The assigned CC sets polyphonic keyswitching to crossfade by sending the X Axis MIDI CC.

M I - 2D XFade M ode
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC28
Description: The assigned CC sets polyphonic keyswitching to crossfade using 2D morphing via the X Axis
and Y Axis MIDI CCs.

M I - X Fade /Switch
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC22
Description: The assigned CC controls the polyphonic keyswitching if set to CC Switch or XFade and
controls the X Axis in the 2D XFade.

M I - Y Fade (2D)
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC23
Description: The assigned CC controls the Y Axis in the 2D XFade.

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M I - Sl ot Switch C C
Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: Off
Description: The assigned CC switches between Slots.

Le g Ar tic <n> On/Off


Used by: All Multi Articulation patches.
Assignable to: MIDI CC
Default Value: CC30
Description: The assigned CC switches the legato on or off for the respective slot in the Multi Articulation
patch.

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13.2 New Features


This section lists new features added in new Capsule versions.
Depending on which version of Capsule a collection uses, these feature may not be part of all collections
yet, but will be added in later updates.
The Patch Info View in each patch shows the Capsule version used in that collection.

Capsule 2.5.2

Important: The features from Capsule 2.5.2 mentioned below are at present only available in MA2 and
will be ported to all other OT collections in due course.

Preset Options
The Preset Options dialog is available in all patches and allows you to select which settings will be loaded
with a preset.

Soft Low Layer is now a Slot Setting in Multi Articulation Patches


The Soft Low Layer setting can not be set individually for every slot in Multi Articulation Patches. The setting
can therefore now be found in the Slot Settings, not in the Settings View. Single Articulation Patches are
unachnged.

Capsule 2.5.1

Important: The features from Capsule 2.5.1 mentioned below are at present only available in BBR and
MA2 and will be ported to all other OT collections in due course.

Playable Range
The Performance View now allows you to expand or shrink the playable range of each articulation. This is
useful when slightly higher ranges are needed to to artificially limit the range when building ensembles.

Controller Table: Value Smoothing


The Controller Table contains a new dial that will introduce a timed lag to incoming CC events to smoothly
bring in their effect. This feature is fully controllable.

Capsule 2.5

Important: Capsule 2.5 now requires Kontakt 5.5.1 or higher.

Lower RAM Usage and optimized loading times


All patches now use 7-10 MB less system memory per patch and load much faster. The backend has been
optimized for speed and redraw speeds should be much faster now, too.

Idle connection times improved (VE Pro / Cubase disabled tracks)


When using Capsule patch in Vienna Ensemble Pro or in Cubase, connection times will be much faster. This

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affects connecting to VE Pro instances hosting Capsule as well as enabling disabled tracks in Cubase.
When using Bounce in Place/Freeze, rendering times are much faster now, as well.

Transpose Playable Range


It is now possible to transpose the playable range of all patches with the < TR > section in the bottom left.
This feature shifts the playable range only, preserving keyswitches and works great for creating octave
shifts.

Legato Transition Volume


The Mixer View now has a knob to adjust the volume of the legato transitions. This knob is assignable to a
CC in the Controller Table.

Clear all slots for Multi Articulation Patches


All Multi Articulation patches now have a new button to clear all slots with one click.

Use CC to select Slots in Multi Articulation Patches


You can assign a MIDI CC to the MI - Slot Switch CC controller in the Controller Table that will switch
between the loaded slots in a Multi Articulation Patch. Note that this feature is only active if no Poly KS
mode is enabled.

Velocity/CC Thresholds for Multi Articulation Patches


It is now possible to set custom switch/morph thresholds for the selected slots in the Multi Articulation
Patches. This allows you to set the CC or Velocity range in which a certain articulation will trigger.

Mute Instrument Keyswitch for Single Articulation Patches


In all Single Articulation Patches, a keyswitch can be assigned to mute/unmute the instrument. This is
especially useful when using multiple patches on the same MIDI channel either for stacking or to reduce
track count.

CC State in the Controller Table


In the Controller Table, the current state of the selected controller is now shown by a highlighted part of the
lower table border. This allows you to see the current setting of controllers at a glance.

Capsule 2.2
Auto Sustain (MA1)
When enabled, the current note will continue to sound until a new note is pressed. This option makes the
patch monophonic.

Hammer On/Pull Off (MA1)


When enabled, the start point of the samples will be moved to omit the plectrum attack in guitar patches
using this feature.

Monophonic Keyswitching while notes are held


When in monophonic mode, switching between slots in Multi Articulation Patches is now possible while
notes are still held.

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Capsule 2.1
Tempo Sync follows tempo changes
All tempo-synced patches (like the Trills Measured) will now dynamically follow your host tempo while you
change it. This means you can have trills that get faster while playing without having to retrigger the note.

Poly KS/Fade will now show the state


When you use Poly KS/XFade, you can now see the current state at the bottom of the articulation view. The
current setting will light up.

Locked View
All Multis now have a Locked View represented by a lock icon in the lower left. It works this way: Set up
the multi patch as you want it, then press the lock button. Everything else not selected will be purged and a
UI similar to the Single Artic Patches will show up. Click the lock again to go back to the regular Slot View.

Single Layer articulations show "Single Layer" in the Main Knob


When an articulation has a single velocity layer, it will now show "Single Layer" in its Main Knob.

Lock to Beat
When enabled, all tempo-synced patches will start at the next beat. So for example when playing a Trill or
a run, it will be enough to press it before the beat you want it to start on. Capsule will make sure it will be
triggered exactly on the beat.

Incoming Controllers shown in Controller Table


The Controller Table will now show a lit dot in front of the respective Controller Table entry when that
controller comes in.

True Damping (BPC and BPC A)


A lot of percussive instruments have a very unique damping sound. Wherever worthwhile, these sounds
were extensively sampled for Berlin Percussion and BPC A - The Timpani. If enabled, this option will make
the instrument play True Damping samples when CC64 is not active. CC64 will let the samples ring out.

Dynamic Switch (BPC and BPC A)


When enabled, all velocity-mapped keys in the current articulation will not crossfade between dynamic
layers but rather switch between them at breakpoints.

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13.3 Configuring Kontakt's Outputs


Quite often you will want to (or need to) route different microphones to different outputs within Kontakt so
you can treat them independently within your sequencer.
By default, Kontakt only has a few outputs activated. This section tells you how to enable more outputs and
how to save this as the default configuration, so you only need to do it once.

1) Show the Outputs Pane by clicking the Output button in Kontakt's menu bar.

2) Click on Add Channels and choose the options as shown below. Depending on which version of the
plugin you loaded, you can select as many outputs as you need.

3) Press Ok and the new settings will be applied and saved as the default.

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| Appendices | Configuring Kontakt's Outputs

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