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1 -

2 - Creature Descriptions O Come up with a description for monsters


3 - NPCs Descriptions O Come up with a description for npcs generation so
4 - Shopping Guide O copy over. Done
5 - Item Listings O copy over. Done
6 - Looting O copy over. Done
7 - Weapon Properties O copy over. Done
8 - Foraging O copy over. Done
9 - Wood Cutting O copy over. Done
10 - Minning O copy over. Done
11 - Alcholism and drugs guide O copy over. Done
12 - Creature Looting O Lair loots
13 - Tanning Profession O From scratch but should be simple
14 - Black Smithing O From scratch
15 - Sculpting Profession O From scratch
16 - Jeweling Profession O From scratch
17 - Enchanting O From scratch
18 - Ink Creatures O A LOT TO COME UP WITH
19 - Runic Profession O A LOT TO COME UP WITH
20 - Sex skill O From scratch but again should be quite simple
21 - Tools O Just puttin tool links and maybe some other stuff in
22 - Information O make a page to store info about your current dnd c
23 - Alchemy O POTIONS SO MANY
24 - Magical Items O SO MANY TO COME UP WITH
25 - Creature Harvesting O SO MUCH
26 - Adventure Guild Guide O Write up a few quest ideas.
27 - HOMEBREW ---
28 - Paragon Levels O from scratch but has some homebrew stuff all read
29 - Monsters O some homebrew monster stat blocks
ption for monsters
ption for npcs generation sort of thing

Location Descriptions

d be simple

should be quite simple


d maybe some other stuff in
nfo about your current dnd campaign

ome homebrew stuff all ready should be quite simple


ter stat blocks
on Descriptions O Come up with a description for forrests deserts buildings etc.

Expanded Criticals - Massive damage as apose to death serious injury!!!


Magical Equipment non weapons/armor etc

EQUIPMENT METAL ETC PREPORTIONS

EFFECT LOOT ROLLING

MAGICAL LOOT

GATHERING

HERBALISM GUIDE
MINNING GUIDE
SKINNINGETC GUIDE

INK MONSTERS

HUNTING
FORAGING

PROFESSIONS

BLACKSMITHING GUIDE
ALCHEMY GUIDE
INSCRIPTION GUIDE

-TATOOING GUIDE

COOKING GUIDE
TANNING GUIDE
FLETCHING GUIDE

CREATURE SHIT

CREATURE LOOT INDEX

CREATURE HARVEST INDEX


Title

Adv
Loc
Cre

S
J

Alcholis
Link
Questing
O
O
O
O
O
O
Item Information
O
O
O
O
O
O
Professions
O
O
O
O
O
O
O
O
O
O
O
Misc Shit
O
O
O
O
Homebrewed Extras
---
O
O
Conte
Questing
Contains DM Help.
Contains random quests and events all related to the Adventure guilds.
Contains descriptions that can be read to players about common locations.
Contains descriptions that can be read to players when they encounter hostiles.
Contains descriptions that can be read about npcs.
Contains a list of what shops can hold and how "looting" them works.
Item Information
Contains a full list of items and some services there value and weight and some info.
Contains loot tables for loot rolling
Contains a table with all loot you can obtain from creatures and there lairs.
Contains a table with all the organic like material you can obtain from creatures.
Contains all weapon alterations and material information.
Contains a massive list of magic items.
Professions
Contains a list of foragble materials and how foraging works.
Contains explenations and how to craft using Alchemy.
Contains a list of woods you can obtain and how to obtain them.
Sculpting Explained.
Jeweling Explained.
Contains explenations and how to craft using enchating.
Contains all the ore you can prospect and mine and how it works.
Contains explenations and how to craft using blacksmithing.
How to summon and the data blocks of ink creatures.
What and how Ink can be used for runes.
How to craft leather items.
Misc Shit
Contains information about alchol and drugs.
Contains how to have sex.
Contains tools for DM such as dice rollers.
Contains a sheet to add information about players and game events plans etc.
Homebrewed Extras
Contains homebrew information on ---. (not yet worked on)
Contains information on race leveling, gaining racial bonuses as apposed to stat bonuses.
Contains information on homebrewed monsters.
Return Monsters
O
Button
Return Information
O
Button Player 1
Name : Jake
Character Name :

It is almost night time the keep has been taken over all the bullywogs that re
allied themselves with yous.

The Barbarian Tieng turns to Stormbringer staring out him questioningly


"You do know this keep has been taken over by the Dragon Cultists?"
Tieng looks at the group frowning
"I would think they would defend a prize with more then mere frogs, even a w
Tieng Continues to frown
"I don't believe this castle is safe thou for the time bringing I will help yous as
"I will discuss the information about Runes you seek in the morning, for now I

NEXT DAY

Yous all awake to the sound of Lightning and screaming, the ashen smell of b
small stone fragments occasionaly drop from the ceiling follwed by dust with

Leave the room to go outside to see what is going I assume

As you open the door Tieng is running down the corridor, The corridor shakes

"I awoke earlier to go grab something from my hut, I ony just got back when

A large crack of thunder and the wall beside you all is shattered lightning sur

Roll for dex save

Through the smoldering gapping hole in the castle wall, staring out over the
the black robbed figure standing atop the dragons arching neck. The shudder
Hundreds of Bullywogs are fleeing the scene screaming and tumbling over ea
A voice amplified by magic and echoing through the swamp rings out.
"THIS KEEP IS THE PROPERTY OF THE DRAGON CULT YOU VERMIN ARE NOT W
"TEAR IT DOWN!" screams the black robbed figure
The two smaller dragons reless a deafening attack lightning sprays forth reak
The larger dragon opens its mouth and a massive lightning ball begins to gro

FLEE I HOPE

Tieng faces the party


"Look I think I know a way out of here, this place use to be owned by a grand
Varity flys up in front of yous signalling and squealing away in her fey tounge
Varity flys down the hall way smoke Is filling the corridor and much of the are
A horendous smashing lightning buzzing feels the air followed by a massive e
Yous arrive at a wooden door it is etched with symbols

Magic is required to open the door that or a str 20 nat attack, a 20 str check w

The chamber is quite large and the walls are lined with bookshelves and a few
thou some what protected. The tables have many parchemnts covering there

Interacts with anything with out a trap check.

A small explosions fills the room with silver dust when the dust settles 4 shad

Roll for initative - Have barbarian on other team go first

when a person attacks a shadow the damage is inflicted onto the barbarian if
the shadows attacks are weak thou but yeah to end the combat you must be

A perception check will reveal the shadows all have a small diamonds flashin

Tieng holds up a tomb in his hand shaking under its weight with his reduced

After teleporting to the new area

Dark Pine trees surround you on the slopes of mountain sides the crisp smell
looking stones are on either side of the party and directly ahead is a large bu
The large house is two story the first built from stone and the second floor wo
Looking around you spot stones identical to the ones yous are standing betw

The pine tree branches shift and sway in a gusting fitful wind. Wild animals ch
Upcloser the building looks quite old its uper floor is wood and plaster over th
base is slightly ascue and smoke is bellowing from one of three large chimne

to the side you spot what looks like a kennel and stables.
the bullywogs that remain are hiding cowering from the site of yous. No dragon-kin seem to remain, it woul

im questioningly Tieng knows off the ke


gon Cultists?" He knows of the drago

n mere frogs, even a wreck like this, they had no dragon-kin?"

ging I will help yous as much as I can if Grevgar has sent yous here."
he morning, for now I require rest."

, the ashen smell of burning wood and scorched stone meets yor nostrils the rickity Beds upon which yous re
g follwed by dust with each clash of thunder.

r, The corridor shakes with every boom of thunder, the burning smell is stronger with every passing second.

y just got back when Dragons arrived outside they instantly begun laying seige to the castle!"

hattered lightning surges into the corridor and rocks spray everywhere.

staring out over the marsh a Massive blue dragon even larger then the one seen at Greenest is drifting over
ng neck. The shudders of the castle seem to have stopped as a pair of smaller blue dragons fly to the massiv
and tumbling over each other to escape the castle and surrounding area.
amp rings out.
U VERMIN ARE NOT WELCOME HERE YOU WILL DIE HERE WITH THE FILTH THAT BETRAYED THE DRAGON GOD

ning sprays forth reaking havoc over the keep walls.


ning ball begins to grow inside cracking and sparking lightning that scorches the surounding area.

be owned by a grand mage right? I heard he use to teleport out of this place, if we can find his quarters we s
way in her fey tounge. THIS ONLY IF NO ONE THINKS OF AN ARCANA
r and much of the area is beginning to collapse. OR DECIDES TO NOT LOOK FOR IT
llowed by a massive explosion, behind where yous once stood most of the keep was ripped apart by the mas
ttack, a 20 str check with mod with break it but it will be hard to pass through, the magic that stops intruder

bookshelves and a few desks there are a number of chests inside as well, the room shakes in unisense with t
hemnts covering there surfaces. A large white circle is in the center of the room about 20 feet in diameter wit

he dust settles 4 shadowy figures with shinning diamonds in there forheads fill the room they rear up menac

d onto the barbarian if more then one is hit then the lower damage is dealt to someone else.
combat you must below

mall diamonds flashing in them whatever they touched has diamonds embeded in it and the same amount a

ght with his reduced strength his blood spilling out endlessly he whispers something unaudioble and dies dro

sides the crisp smell of forest air greats yous the shaking from the castle and the thunder has stopped and l
ly ahead is a large building of some kind.
nd the second floor wood. Theres stairs
us are standing between there is over 10 in total all identical spread out around yous amongst the trees.

wind. Wild animals chatter can be heard in the distance.


od and plaster over the fieldstone lower floor it's shuttered windows are all closed. The roof is overgrown wit
of three large chimneys
em to remain, it would appear they have all fled and not truly

ieng knows off the keep and the surrounding area.


e knows of the dragon cultists to a degree and has had a small run in with some of them.

ds upon which yous rested are shacking with the very room.

very passing second.

eenest is drifting over the bullywog huts the dragon isnt so far that you cant make out
gons fly to the massive dragons sides.

ED THE DRAGON GOD!"

ding area.

find his quarters we should be able to use it?"


HINKS OF AN ARCANA CHECK
OOK FOR IT
ped apart by the massive surge of lightning.
gic that stops intruders remains fragmented. DC 15 con check to get in. 1d6 dmg on fail.

kes in unisense with the lightning strikes however it is less then that of the castle as
0 feet in diameter with runes etched around its core and edge.

m they rear up menacingly.

d the same amount are flashing.

naudioble and dies dropping the tomb.

der has stopped and light shines through the leaves overhead. Two large ancient

mongst the trees.

roof is overgrown with moss. A single door on the right hand side of the houses
Return Paragon Levels
O
Button
Return Tools
O
Button
Return Sex skill
O
Button
Return Alcholism and drugs guide
O
Button Size* Is the amount consumed to get the drunk value effect.

Proof* The strength not necessarily the alcohol content.

Red means non human alcohol made.

Blue means rare possibly nobility.

Below arranged first by Ale Wine Spirits and then in Proof* of those catego

# Drink Value Found/Served in


1 Andoren Bear 4 cp Mug
2 Bufo 1 sp Skin (4mugs)
3 Brow Brew 12 cp Mug
4 Apple Jack 16 cp Mug
5 Nodium 1 sp Found in stumps
6 Blackrock Brew 2 sp Mug
7 Wyrm's Breath Bitter 2 sp Mug
8 Three Devil Ale 3 sp Mug
9 Saureton Red Wine 5 cp Mug
10 Zimiran Wine 25 cp Mug
11 Galtan Wine 5 sp Mug
12 Sake 4 sp Mug
13 Alkenstar Ice Wine 10gp Bottle
14 Galdurian Wine 8 sp Mug
15 Ustalavac Brandy 3 cp Shots
16 Vodka 5 cp Shots
17 Black Hill Whiskey 7 cp Shots
18 Taldan FIre-Brandy 2 sp Shots
19 Oldlaw Whiskey 32 sp Skin (32shots)
20 Pesh Brandy 14 cp Shots
21 Bramble-sick Brandy 16 sp Skin (32shots)
22 Throatburn Whiskey 18 cp Shots
23 Chelexian Pepper Whiskey 2 sp Shots
24 Grain Alcohol 22 cp Shots
25 Dragonscar Whiskey 17 cp Shots
26 Abstinth 27 cp Shots
27 Dragons Punch Whiskey 10 gp Mug
28 Smalloshin Tonic 6gp Shots
29 Jalothean Tonic 8 gp Shots
30 Reeper Tonic 10 gp Shots
31 Crystal Hell Tonic 20 gp Shots
1d6 Negative effect (for the day) 1 Roll 2d6 instead. 2 - (-2) From perception ro

Whilst smoking, gain +1 to charisma skill checks. If you smoke gain a +1 in Stre

(20sp) Night Cull Hallucinogenic (Effect lasts 15 minutes.)

(15gp) Blue Toadshade Powerful Hallucinogenic (Effect lasts 1 hour.) Becomes

(30gpx potency mod.) Hallucinogenic Potion Created with Alchemy (Effect lasts

1 You are forced to sit down and ponder you


2 A baby purple dragon is flying around y
3 You become UNBELIEVA
4 You are travelling down a tunnel of fire.... Hundr
5 Holy shit that rainbow sm
6 YOU ARE GOD YOU FEAR NOTHING +2
7 You throw up, did you just throw up? I cant rem
8 You fall over... Shit that s
9 You turn and look at (X) Holy shit w
10 You suddenly feel like someones been controlling

Must make a int save of DC 15 + 5 for blue toadshade + 1d6


Left into Top Shots
Shots 1
Mug 1/8
Common
n Proof* of those categories. Bottle 1 / 32
Drink.
Goblin
Weakest
made,
Descriptio
Found/Served in Size Proof* and
awful Mouthful considered a shot.
Strong n
Mug Mug Ale. +1 Rare
Cheapest
taste it
Drink
treant
Skin (4mugs) Shot doesnt
Ale. +1 deals 1d4 Drinks have a drunk modifier You
which
made
Dwarven.
Tastes... is
Mug Mug taste
Ale +3 damage to If you spend 1 hour between or durin
Dwarven.
found
beer,
Gives
bad. in
ita
bad
Mug Mug Ale +4 per
Causes
cold
deals
+2
shot
1d6
thou.
to non
Found in stumps Mug burping
climates.
Ale. +5 constituti
damage If drinking in rapid succession (under
goblins.
Mug Mug Ale +10 that
Warming
perscore
on is
drink
Dwarven.
extremely
sweet
Mug Mug Ale +13 toWeak
for
Common
Very 5 mins When your drunk value is above yo
obnoxious
taste.
humanoid
and
for each
Mug Mug wine,
Ale +15 Sweet
strong drink puts you to 17 drunk value. You
,cheap
s loud
who and
drunk
Mug Mug Wine.
doesnt
Wine +1 wine.
Dwarven +5. constitution save whilst drunk you pa
produce
drink
Wine.
wine
level. it.
+4.
Wine
taste to
Mug Mug Wine +2 Valued
beer.
green
A
Rare
tastes wine.
created
bad so
highly
Mug Mug Wine +3 gas.common
However
like
for
more shit. Ex. A human with a constitution of 13
because
Mug Mug Wine +4 andcheaper
nobility
preferre
Tastiest
of the The human and dwarf drink a three d
Bottle Mug Wine +5 cheap
due
d. ato
Burning
not
and
rich nice its They then have another each and th
Mug Mug brandy.
acquired
Wine +6 spirit
common
stronges
taste. and he succeed and is still sober T
Low
taste. in
Shots Shot Spirit +3 drinking
wine
Common
t of the
Reasona not 35 for the dwarf (20 is highest the dc
proof*
a few
usually
and
wines. of
Shots Shot Spirit +4 bly
Favoured
Crafted
due to by
these
found
popular in
Shots Shot Spirit +5 strong
amongst
bug-bears
being
kills
bars. your Every time you get drunk you gain a
An
drink
and old in
Shots Shot Spirit +6 A very
guards
advantag
often
taste
proud
many
coveted
Crafted
potent
and
Skin (32shots) Shot Spirit +7 Sweet
e on
watered
buds.
whiskey
taverns.
brandy Whilst drunk and not passed out mak
by
whiskey
military
and
perceptio
down.
Shots Shot Spirit +7 isrichquite
fermenti
made
types. by 2x your constitution modifier in drun
warm
Strong
n(smell)
Skin (32shots) Shot valued
Spirit +8 ng
taste.
using
gnomes
Strong
tasting.
alcohol
but take
Shots Shot Spirit +8 amongst
dragon
it tastes
taste.
with
1d4 Whilst passed out you lose the 2x co
some.
fire.
awful
Shots Shot Spirit +9 popular
little
damage
Spirit (Increase
the most
Extremel
but
spirit you
Shots Shot taste
on
s incheck. When you awake you must pass a co
+10 potent
Spirit made
y rare,
cant of
Shots Shot outside
Tastes
value
+11
Spirit non-
but
taste
from not it
Shots Shot of
shit.
from age Whilst 1-5 points over drunk Roll
+12 magic
Overly
for
wormwolong.
Spirit alcohols
made
+ x 0.5
Mug Mug alcohol.
Magically
strong
Magic
od. is Whilst 6-10 Points over drunk Rol
+41 taste...
from
per 10 by
Shots Shot Loved
Spirit +20 crafted
and
used
Tastes in Whilst 11-19 Points over Drunk A
diamond
years.
Shots Shot Spirit +24 halfling
alcohol.
tastes
the
shit.
Contains
shavings
alcoholic
Shots Shot Spirit +30 like
a
and
shit
fermentin
magical
magic Tobacco addictive chewable / Smok
s.
so
Shots Shot Spirit +42 gtheprocess.
poison. make a constitution save each day in
value...
diamond
is imbued
with
illusion
magic.
- (-2) From perception rolls. 3 - (-1) From Charisma. 4 - (-1) From Dex. 5 - (-1) From Str. 6 - (-1) From Int.

smoke gain a +1 in Strength modifier for 5 mins.

t lasts 1 hour.) Becomes addictid instantly after consuming a week needed to stop negative effects every morni

with Alchemy (Effect lasts for potency modifier)

sit down and ponder your life, the universe and everything
dragon is flying around your head how do you respond?
You become UNBELIEVABLY influential...
a tunnel of fire.... Hundreds of the dead wont cookies and milk!
Holy shit that rainbow smells soooo good.
YOU FEAR NOTHING +2 STR but you feel like its +199 Y
ust throw up? I cant remember I might do it again to make sure
You fall over... Shit that sky hurts... SKY?! Co
nd look at (X) Holy shit where did you get that (X)
meones been controlling you your whole life and somehow decide there
Mug Bottle
8 32
1 4
1/4 1

nsidered a shot.

a drunk modifier You can drink up to your constitution value (not mod) before you need to start making sav
1 hour between or during a drink your drunk value goes down by your constitution modifier.

n rapid succession (under 5 minute per mug or under 1 minute per shot) drunk modifier does not go down.

drunk value is above your constitution score make a constitution save of DC 1+points over. So if you have a
ou to 17 drunk value. You must make a DC 5 Constitution Save. And on fail become Drunk, (On a one you pass o
save whilst drunk you pass out.

n with a constitution of 13 is invited to a drinking contest with a dwarf constitution of 15


and dwarf drink a three devil ale each and gain +15 drunk level, The dwarf does not need to make a save the h
ave another each and the human makes a DC 18 Constitution save fails and becomes drunk the dwarf must ma
eed and is still sober They have another drink each and they both now have a drunk level of 45 requiring a DC
warf (20 is highest the dc save goes too thou.)

you get drunk you gain a permanent +1 drunk skill modifier Max(30) - (add it to your constitution to get drunk b

k and not passed out make a constitution save of required DC (points over constitution) +1 if you fail you pass o
stitution modifier in drunk level instead of the regular amount.

ed out you lose the 2x constitution modifier from you drunk value with no check.

wake you must pass a constitution save of 1+Drunk level when you passed out or suffer a hangover for an hour

points over drunk Roll at disadvantage for perception.


Points over drunk Roll at dis. For Perception and -1 from your Wis., Int. and Dex. modifier. +1 to Str. And Con
9 Points over Drunk All above and roll disadvantage for all ability checks.

ddictive chewable / Smoke If you smoke or chew this for more then 5 days in a single week you become addict
stitution save each day in the morning if you fail gain a negative effect. And you are no longer addicted after a w
6 - (-1) From Int.

ative effects every morning.

You must remain stationary sitting down.


If you fail the int check must treat it as thou a real purple dragon....
You are open to all and any ideas, they all sound so good!
They scream in desperation you are forced to huddle up and cover your ears!
Green smells the worst but red mmmm... cant stop smelling that red!
You must act reckless you fail all int checks except ones done to stop this effect.
You throw up after 5 mins roll a d10 for another effect.
Completely lose sense of direction 1d6 damage then roll a d10 for the next effect.
Become obssessed with something around you Decided at a DMs discretion.
there name is (playersname) Fuck (playersname) Im going to go eat some fuckin chicken.
need to start making saves.

does not go down.

nts over. So if you have a constitution of 13 and a


nk, (On a one you pass out drunk.) If you fail a

ed to make a save the human makes a DC 3 Cons save.


drunk the dwarf must make a DC 16 Constitution save
level of 45 requiring a DC save of 32 for the human or

nstitution to get drunk before DC checks)

+1 if you fail you pass out if you succeed you lose

r a hangover for an hour for each drunk level.

difier. +1 to Str. And Con. Modifier.

week you become addicted whilst addicted you must


longer addicted after a week of not smoking.
dragon....
good!
over your ears!
ng that red!
o stop this effect.
ect.
or the next effect.
DMs discretion.
some fuckin chicken.
Return Tanning Profession
O
Button
Return Runic Profession
O
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Return Ink Creatures
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Return Black Smithing
O
Button
Return Minning
O
Button
Return Enchanting
O
Button
Return Jeweling Profession
O
Button
Return Sculpting Profession
O
Button
Return Wood Cutting
O
Button
Return Alchemy
O
Button
Return Foraging
O
Button
Return Magical Items
O
Button Weapon Name # Number Weapon Type
Arcana Check
History Check
Perception Check
Effect
Hidden Effect

Bludgeoneer Bludgeoneer Club


Arcana Check It appears to be enchanted
Club History Check A Clu
Uncommon Perception Check It is metal and amazingly light yet its s
1 Effect Effect : Deal 1d4 psychic damag
Hidden Effect
1
Club 1 Battle Axe 20 , 21
Dagger 2 , 3 ,4 ,5 Dart 22
Great Club 6 , 7 Shortbow 23 , 24 , 25 , 26
Scimitar 8 Longbow 27 , 28 , 29
Hand axe 9, 10 Net 30
Shortsword 11 , 12 , 13 , 14 , 15 , 16 Buckler 31 , 32 , 33
Bastard Sword 17 , 18 Sling 34
Trident 19 Shield 35 , 36 , 37 , 38 , 39 , 40

Name # Name #1 Club


#1 1 Arcana Check
Club History Check
Uncommon Perception Check P
1 Effect
Hidden Effect
1d4 to determine which magic item. (4 of each rareness of each piece of equipmen

Weapon Type Rarity


Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Effect
Hidden Effect

Club Uncommon
appears to be enchanted with some sort of magic to do with inflicting pain."
A Club once owned by a Torturer ."
amazingly light yet its surface is so smooth you wonder how it has remained so pristine.
Deal 1d4 psychic damage on hit. If it damages a creatures to less then 1/5 of its health (must be alone), the cre
Hidden Effect : None

Javelin 41 , 42 Falchion 61
Quarter Staff 43 , 44 , 45 , 46 , 47 , 48 , 49 Tower Shield 62
Light Hammer 50 , 51 Flail 63
Mace 52 , 53 , 54 Padded Armour 64 , 65 , 66
Blowgun 55 Studded Armour 67 , 68
Whip 56 Leather Armour 69 , 70 , 71 , 72 , 73 , 74
Warhammer 57 , 58 , 59 Kukri 75
, 38 , 39 , 40 Light Crossbow 60 Hide 76 , 77 , 78 , 79

Club Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Effect
Hidden Effect
each piece of equipment.) 56 pieces of equipment - 4 of each item - 4 of each rareness

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

12-DC-17 A dark necrotic energy imbued within this club, this magic causes this weapon to inflict
12-DC-17
12-DC-17
h (must be alone), the creature that was damaged becomes unable to move or attack and will answer any quest
Hidden Effect : None.

Chain Shirt 80 , 81 , 82 Splint 104


Halbred 83 Morning Star 105 , 106 , 107 , 108
Breast Plate 84 , 85 , 86 Maul 109
Greatsword 87, 88 , 89 , 90 , 91 , 92 Pike 110
Scale Mail 93 , 94 Plate 111 , 112
, 72 , 73 , 74 Lance 95 Chain Mail 113
Longsword 96 , 97 , 98 , 99 , 100 , 101 Glaive 114
Half Plate 102 , 103 Sickle 115

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect
s

DC.
DC.
t DC.

ses this weapon to inflict a crazy amount of pain."

nd will answer any question willingly.

Rapier 116
Spear 117 , 118
Ring Mail 119 , 120
Greataxe 121 , 122 , 123
Hand Crossbow 124
Heavy Crossbow 125
War Pick 126
Jewellery 127 - 200

t DC.
t DC.
eft DC.
Name # Name #1
#1 1 Arcana Check
Glaive History Check
Uncommon Perception Check
1 Effect
Hidden Effect

Name # Name #2
#2 2 Arcana Check
Glaive History Check
Uncommon Perception Check
2 Effect
Hidden Effect

Name # Name #3
#3 3 Arcana Check
Glaive History Check
Uncommon Perception Check
3 Effect
Hidden Effect

Name # Name #4
#4 4 Arcana Check
Glaive History Check
Uncommon Perception Check
4 Effect
Hidden Effect

Name # Name #5
#5 5 Arcana Check
Glaive History Check
Rare Perception Check
1 Effect
Hidden Effect

Name # Name #6
#6 6 Arcana Check
Glaive History Check
Rare Perception Check
2 Effect
Hidden Effect

Name # Name #7
#7 7 Arcana Check
Glaive History Check
Rare Perception Check
3 Effect
Hidden Effect

Name # Name #8
#8 8 Arcana Check
Glaive History Check
Rare Perception Check
4 Effect
Hidden Effect

Name # Name #9
#9 9 Arcana Check
Glaive History Check
Very Rare Perception Check
1 Effect
Hidden Effect

Name # Name # 10
# 10 10 Arcana Check
Glaive History Check
Very Rare Perception Check
2 Effect
Hidden Effect

Name # Name # 11
# 11 11 Arcana Check
Glaive History Check
Very Rare Perception Check
3 Effect
Hidden Effect

Name # Name # 12
# 12 12 Arcana Check
Glaive History Check
Very Rare Perception Check
4 Effect
Hidden Effect

Name # Name # 13
# 13 13 Arcana Check
Glaive History Check
Legendary Perception Check
1 Effect
Hidden Effect

Name # Name # 14
# 14 14 Arcana Check
Glaive History Check
Legendary Perception Check
2 Effect
Hidden Effect

Name # Name # 15
# 15 15 Arcana Check
Glaive History Check
Legendary Perception Check
3 Effect
Hidden Effect

Name # Name # 16
# 16 16 Arcana Check
Glaive History Check
Legendary Perception Check
4 Effect
Hidden Effect
Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Very Rare


Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Very Rare


Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Very Rare


Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Very Rare


Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde

Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
X-DC-X Arcana info for right DC.
X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect

X-DC-X Arcana info for right DC.


X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect
nfo for right DC.
info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.
nfo for right DC.
info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.

nfo for right DC.


info for left DC.
n info for left DC.
Return Weapon Properties
O
Button Effects From Components

Name Price Weight


Iron (Base) 100% Becomes 75% Base
Iron (Part) 50% -25% Base
Iron (Extra) 20% -10% Base
Steel (Base) Becomes 100% Base
Steel (Part) 0% Base
Steel (Extra) 0% Base
Mithral (Base) Becomes 300% 50%
Mithral (Part) 100% -20%
Mithral (Extra) 40% -10%
Adamantium (Base) Becomes 400% 200%
Adamantium (Part) 120% 20%
Adamantium (Extra) 50% 10%
Deepiron (Base) Becomes 300% Base
Deepiron (Part) 100% Base
Deepiron (Extra) 40% Base
Finimagus (Base) Becomes 400% Base
Finimagus (Part) 120% Base
Finimagus (Extra) 50% Base
Argentium (Base) Becomes 300% Base
Argentium (Part) 100% Base
Argentium (extra) 40% Base
Skyrite (Base) Becomes 400% Base
Skyrite (Part) 120% Base
Skyrite (Extra) 50% Base
Meteoric (Base) Becomes 500% Base
Meteoric (Part) 200% Base
Meteoric (Extra) 80% Base
Erudite Crystal (Base) Becomes 500% Base
Erudite Crystal (Part) 200% Base
Erudite Crystal (Extra) 80% Base
Plain Wood (Base) Becomes 100% Base
Plain Wood (Part) 0% Base
Plain Wood (Extra) 0% Base
Heavy Wood (Base) Becomes 150% 200%
Heavy Wood (Part) 50% 20%
Heavy Wood (Extra) 20% 10%
Moon Wood (Base) Becomes 300% 50%
Moon Wood (Part) 100% -20%
Moon Wood (Extra) 40% -10%
LQ. Leather (Base) Becomes 100% Base
LQ. Leather (Part) 0% Base
LQ. Leather (Extra) 0% Base
MQ. Leather (Base) Becomes 150% Base
MQ Leather (Part) 100% Base
MQ. Leather (Extra) 40% Base
HQ. Leather (Base) Becomes 200% Base
HQ. Leather (Part) 50% Base
HQ. Leather (Extra) 20% Base
EQ. Leather (Base) Becomes 250% Base
EQ. Leather (Part) 75% Base
EQ. Leather (Extra) 30% Base
Leg. Q. Leather (Base) Becomes 300% Base
Leg. Q. Leather (Part) 100% Base
Leg. Q. Leather (Extra) 40% Base

Name Price Weight


Iron (Base) 100% Becomes 75% Base
Iron (Part) 50% -25% Base
Iron (Extra) 20% -10% Base
Steel (Base) Becomes 100% Base
Steel (Part) 0% Base
Steel (Extra) 0% Base
Mithral (Base) Becomes 300% 50%
Mithral (Part) 100% -20%
Mithral (Extra) 40% -10%
Adamantium (Base) Becomes 400% 200%
Adamantium (Part) 120% 20%
Adamantium (Extra) 50% 10%
Deepiron (Base) Becomes 300% Base
Deepiron (Part) 100% Base
Deepiron (Extra) 40% Base
Finimagus (Base) Becomes 400% Base
Finimagus (Part) 120% Base
Finimagus (Extra) 50% Base
Argentium (Base) Becomes 300% Base
Argentium (Part) 100% Base
Argentium (extra) 40% Base
Skyrite (Base) Becomes 400% Base
Skyrite (Part) 120% Base
Skyrite (Extra) 50% Base
Meteoric (Base) Becomes 500% Base
Meteoric (Part) 200% Base
Meteoric (Extra) 80% Base
Erudite Crystal (Base) Becomes 500% Base
Erudite Crystal (Part) 200% Base
Erudite Crystal (Extra) 80% Base
Plain Wood (Base) Becomes 100% Base
Plain Wood (Part) 0% Base
Plain Wood (Extra) 0% Base
Heavy Wood (Base) Becomes 150% 200%
Heavy Wood (Part) 50% 20%
Heavy Wood (Extra) 20% 10%
Moon Wood (Base) Becomes 300% 50%
Moon Wood (Part) 100% -20%
Moon Wood (Extra) 40% -10%
LQ. Leather (Base) Becomes 100% Base
LQ. Leather (Part) 0% Base
LQ. Leather (Extra) 0% Base
MQ. Leather (Base) Becomes 150% Base
MQ Leather (Part) 100% Base
MQ. Leather (Extra) 40% Base
HQ. Leather (Base) Becomes 200% Base
HQ. Leather (Part) 50% Base
HQ. Leather (Extra) 20% Base
EQ. Leather (Base) Becomes 250% Base
EQ. Leather (Part) 75% Base
EQ. Leather (Extra) 30% Base
Leg. Q. Leather (Base) Becomes 300% Base
Leg. Q. Leather (Part) 100% Base
Leg. Q. Leather (Extra) 40% Base

Effects From Modifications

Name Price Requires


Balanced Weight 10% Extra Metal, Light
Slim Design 10% Light
Serrated Edge 10% Piercing or Slashing, Part Me
Keen Edge 10% Piercing or Slashing, Part Me
Deep Fuller 10% Piercing or slashing
Thick Blade/Haft 10% 2 Handed.
Extended Grip 10% Finesse, Swords w/out 2 hand
Extended Haft 10% 2 handed axes and hammer
Fitted Grip 10% Anything with a handle
Heightened End 10% Hammers and axes.
Spiked End 10% Hammers
Hooked Blade 10% Axe
Sleek Design 10% Any
Counterbalanced 10% Any 2 handers
Wide Head 10% Hammers
Chained 10% Any
Toothed 10% Piercing, Slashing
Tempered 10% Base Metal
Razor-sharp 10% Base Metal
Bladed 10% Crossbow/Bow
Skilfully Crafted 50% ANY
Master Crafted 100% ANY

Name Price Requirement


Sturdy Leg Plates 10% Heavy
Plate/Ring Padding 10% Medium
Spiked 10% All, Part Metal
Reinforced 10% All
Extra Plating 10% Base Metal
Skillfully Crafted 50% All
Master Crafted 100% All
WEAPON

Weight EFFECT
Base -1 from hit and damage
Base -1 from hit
Base No effect.
Base Base
Base Base
Base Base
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy wood compon
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a Moon wood BA
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
Base May re-roll damage against fey, constructs or celestial creatures. And add 2 to it
Base May re-roll damage against fey, constructs or celestial creatures. And add 1 to it
Base May re-roll damage against fey, constructs or celestial creatures.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base Counts as Magical. +1 to spell damage.
Base Counts as Magical.
Base Counts as Magical.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base +1d4 fire damage on hit. +1d6 if a heavy weapon.
Base +1d4 fire damage on hit.
Base +1d2 fire damage on hit.
Base May be used as a spell focus. +2 to spell damage.
Base May be used as a spell focus. +1 to spell damage.
Base May be used as a spell focus.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy metal compon
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a MITHRAL base.
Base Base
Base Base
Base Base
Base +1 to hit.
Base Base
Base Base
Base +2 to hit.
Base +1 to hit.
Base Base.
Base Advantage to hit.
Base +2 to hit.
Base +1 to hit.
Base + 5 to hit +2 damage.
Base Advantage to hit.
Base +2 to hit.

ARMOR / SHIELD

Weight EFFECT
Base -1 from AC
Base -1 from AC
Base Nothing
Base Base
Base Base
Base Base
50% Removes strength requirement. Is considered a class lower, heavy is medium, Me
-20% Is considered a class lower, heavy is medium, Medium is light.
-10% Add +1 to dex saves.
Add +1 to AC and Reduces all magic damage taken by 2. Is considered a weight c
200%
requires
Reduces 18 strength.
all magic damage taken by 2. Is considered a class higher, light is mediu
20%
heavy requires
Reduces 18 damage
all magic strength.taken by 1. Is considered a class higher, light is mediu
10%
heavy
May requires
force 14 strength.
a re-roll damage taken from fey, constructs or celestial creatures. Take
Base
by these sources.
May force a re-roll damage taken from fey, constructs or celestial creatures. Take
Base
by these sources.
Base May force a re-roll damage taken from fey, constructs or celestial creatures.
Advantage on saving throws against spells. And If successful on spell saving thro
Base
instead of half.
Base If successful on spell saving throw take no damage instead of half.
Base Nothing.
Base +1d12 hp whilst wearing.
Base +1d8 hp whilst wearing.
Base +1d4 hp whilst wearing.
Base Advantage on saves against being frightened or charmed.
Base Advantage on saves against being frightened.
Base Add 1 to any rolls to save against being frightened.
Base When attacked and the enemy rolls a 1-8 deal 1d6 damage in retaliation.
Base When attacked and the enemy rolls a 1-5 deal 1d3 damage in retaliation.
Base When attacked and the enemy rolls a 1 deal 1d3 damage in retaliation.
Base +3 spell damage.
Base +2 spell damage.
Base +1 spell damage.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase AC by 1.
20% Loses Light if it has light else gains heavy. Increase AC by 1.
10% Loses Light if it has light. Increase AC by 1.
50% Gain Light if doesnt have heavy and take off heavy. + 1 AC.
-20% Gain Light if doesnt have heavy and take off heavy.
-10% Gain Light if doesnt have heavy or take off heavy.
Base Base
Base Base
Base Base
Base +1 to AC.
Base Base
Base Base
Base +2 AC.
Base +1 AC.
Base Base.
Base +2 AC -2 from damage taken.
Base +2 AC.
Base +1 AC.
Base +5 to AC.
Base +3 AC.
Base +2 AC.

WEAPON

Requires EFFECT
Extra Metal, Light Adds thrown (15/40)
Light Gain advantage on checks to hide weapon.
g or Slashing, Part Metal Rerolls 1s on damage.
g or Slashing, Part Metal +1 to crit Range.
iercing or slashing +1 to DC saves when being poisoned using weapon.
2 Handed. Grants advantage on pushing, shoving enemies using weapon.
Swords w/out 2 handed. Loses Finesse Increase versatility die by 1.
ded axes and hammer Gain Reach and unwieldy.
ything with a handle Take 3 from attack roll +Dex mod to damage.
ammers and axes. On crit nock a target prone
Hammers On crit reduce targets AC by 1 (broken armor or hide)
Axe On crit free grapple attempt with adc against medium or small
Any On crit roll twice the dice keep the highest half.
Any 2 handers On crit add 1d12 to damage
Hammers On crit target is stunned,
Any Advantage against disarmed.
Piercing, Slashing Disarm advantage roll.
Base Metal Cant be broken except by magical means.
Base Metal +4 damage on crit.
Crossbow/Bow May be used as a 1d6 Slashing melee weapon, Gives Extra Metal Trait t
ANY +1 to hit and damage
ANY +2 to hit and damage

ARMOR / SHIELD

Requirement EFFECT
Heavy Gain advantage to being pushed or shoved.
Medium remove stealth disadvantage.
All, Part Metal Deal 1d4 damage when grappling or being grappled.
All Advantage on push/shove attempts
Base Metal Reduce non magical damage taken by 1.
All +1 to AC
All +2 to AC
a heavy wood component.
f has a Moon wood BASE.
e dice by 1.
e dice by 1.

tures. And add 2 to it.


tures. And add 1 to it.
tures.
on.
on.
on.

e dice by 1.
e dice by 1.

a heavy metal component.


f has a MITHRAL base.

r, heavy is medium, Medium is light.


ht.

considered a weight class higher, Heavy


s higher, light is medium, medium is heavy and
s higher, light is medium, medium is heavy and
elestial creatures. Take 2 from damage taken
elestial creatures. Take 1 from damage taken
elestial creatures.
ul on spell saving throw take no damage
of half.

in retaliation.
in retaliation.
n retaliation.

1.
1.

CT

on.
sing weapon.
hide)
dium or small

ves Extra Metal Trait too.

CT
Return Adventure Guild Guide
O
Button To sign up as an adventurer pay 50g to get a Adventurer card, this gives you

Card has a number of ranks you get given a rank based on your level.

F= levels 1 to 4
E= levels 5 to 8
D= levels 9 to 12
C= levels 13 to 16
B= levels 17 to 18
A= levels 19
S= levels 20

Higher discount depends on class rank.

Adventurers get cheap lodging depending on rank at many designated loggin

Open Dnd adventure quests to get a list of quests available


card, this gives you access to there supply stores with a discount, access to there quests board.

on your level.

ny designated loggings as well.


Return Location Descriptions
O
Button You arrive at an/a - from outside to
Yous emerge into an/a - from inside to
While traveling along - Random Encounter

FOREST
SIGHT A large forest, trees over 50 feet tall spreed out in front of you.
SOUND You can hear the wind belwoing through the trees and the faint sound of animals
FEEL Twigs crack beneath your feat as you walk further.
SMELL You can smell the earthly aromers that come with such foliage.
TASTE -None-
he faint sound of animals in the distance.
Open forest
Small village
Town
Return Creature Descriptions
O
Button
Spot the enemy they are unaware SIGHT
SOUND
You pear through the open door FEEL
A "creature description" is on the other side SMELL
they have not noticed you how do you proceed. TASTE

Surprise attack

Walking along the well trodden road


A sharp Schwaff noise pierces the quiet
followed by the twang as an arrow slams into
"object close by"
"number of monsters etc." jumps from
the surrounding forest!
It's an ambush!
Roll for Initiative

Combat begins they see each other same time.

You turn the bend right as a large beast leaps from


between the large overgrown trees that surround the path
into The clearing "give creature discription"
IF THEY ASK HOW WOUND
The massive creature has 4 arms and is a massive pile of muscle
It grunts as it walks along its massive club scraps the ground. I give them a general fluff
Its massive foot steps shake the ground as it walks. "The troll is barely hurt."
The pungent aroma from the massive beast singes your nose hairs. "The dragon has a few sca
You can almost taste the . Seriously wtf I dunno. "The guard looks roughed
"This illithid is bleeding pr
"It's a miracle this zombie

perfectly healthy, healthy


injured, wounded, hurt, an
badly injured, severely wo
crippled, near death, on it

WHEN DAMAGE IS DONE A


Quite a lot of damage V
Staggering from the force

Or...
Fuck all damage V
The brown bear's muzzle
F THEY ASK HOW WOUNDED A CREATURE IS?

give them a general fluffy appearance, given a rough estimate of their remaining hp.
The troll is barely hurt."
The dragon has a few scales pealed off."
The guard looks roughed up."
This illithid is bleeding profusely."
t's a miracle this zombie is still standing."

erfectly healthy, healthy, fine, uninjured, ready for more (>90% HP)
njured, wounded, hurt, angry, determined (50-89% HP)
adly injured, severely wounded, badly hurt, bloodied, wrecked, wobbled in the head, like its contemplating its li
rippled, near death, on its way out, like a halfling eleven-o

WHEN DAMAGE IS DONE AND YOU WANT TO GIVE SOME INFO


Quite a lot of damage V
taggering from the force of the blow, the wolf gives out an uncharacteristic yelp over the sound of a wet crunch

uck all damage V


he brown bear's muzzle is batted down with an annoyed snort, and it raises a paw larger than your face with cla
e its contemplating its life decisions (10-49% HP)

he sound of a wet crunch.

er than your face with claws spread.


Return NPCs Descriptions
O
Button

NAME
NPCs Descriptions

Use below to generate NPCS

http://www.myth-weavers.com/generate_npc.php?do=npcgen

Record Npcs below here with descriptions

NAME
Return Shopping Guide
O
Button Shop Types

Blacksmithing

City Types

Travelling Merchant (1)

Bartering Below

A shop gains a +

Blacksmith Personality
Gold to spend non-rare
Gold to spend on rare
Willing to offer value
DC Cha + increment
Sale price for gear
Can be reduced to
DC Cha + increment

Cheap Scape not even worth dealing w


Hard Baller Not as unreasonable as a ch
Experienced Trader they are reasonable
Fair Traders They are a little more gene
Confusing Trader WTF ESSENTRIC LIL FU
Generous Trader Self explanatory will b

Blacksmith wares.

STOCK Cost
Light Armour
Studded Leather 45 gp
Medium Armour
Chain Shirt 50 gp
Scale Mail 50 gp
Breastplate 400 gp
Half Plate 750 gp
Heavy Armour
Ring Mail 30 gp
Chan Mail 75 gp
Splint 200 gp
Plate 1500 gp
Shield
Buckler
Shield 10 gp
Tower Shield
Martial Melee
Battle Axe 10 gp
Falchion
Flail 10 gp
Galive 20 gp
Greataxe 30 gp
Greatsword 50 gp
halberd 20 gp
lance 10 gp
longsword 15 gp
maul 10 gp
Morningstar 15 gp
pike 5 gp
rapier 25 gp
Scimitar 25 gp
Shortsword 10 gp
Trident 5 gp
War pick 5 gp
Warhammer 15 gp

Fletcher wares.

STOCK Cost
Simple Ranged Wep
Light Crossbow 25 gp
Shortbow 25 gp
Ammunition
Arrow (20) 200 gp
Bolt (20) 1500 gp

Tannery wares.

STOCK Cost
Light Armor
Leather 10 gp
Studded Leather 45 gp
Musical Instuments
Bagpipes 30 gp
Drum 6 gp
Temple/Faith Supplies wares.

STOCK Cost
Adventuring Gear
Alms Box 5 gp
Bell 1 gp
Blanket 5 sp
Scripture Book 25 gp
Candle 1 cp
Map / Scroll Case 1 gp
Censer 5 gp
Chalk (1 piece) 1 cp
Flask 2 cp
Healer's Kit 5 gp
Holy Symbol 5 gp
Holy Water (flask) 25 gp
Incense (1 block) 1 cp
Ink (1 bottle) 10 gp
Ink Pen 1 gp
Lamp 5 sp
Lantern Hooded 5 gp
Oil (Flask) 1 sp
Paper (one sheet) 2 sp
Perfume (vial) 5 gp
Potion of Healing 50 gp
Rations (1 day) 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp

General Store wares.

STOCK Cost
Adventuring Gear
Abacus 2 gp
Barrel 2 gp
Blanket 5 sp
Glass Bottle 2 gp
Bucket 5 cp
Candle 1 cp
Chest 5 gp
Common Clothes 5 sp
Fine Clothes 15 gp
Flask or Tankard 2 cp
Hammer 1 gp
Ink (bottle) 10 gp
Ink Pen 5 sp
Jug or Pitcher 2 cp
Ladder 1 sp
Lantern Hooded 5 gp
Lock 10 gp
Mess Kit 2 sp
Steel Mirror 5 gp
Paper (one Sheet) 2 sp
Parchment (Sheet) 1 sp
Miner's Pick 2 gp
Iron Pot 2 gp
Pouch 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Merchant's Scale 5 gp
Shovel 2 gp
Signet Ring 5 gp
Soap 2 cp
Vial 1 gp

Adventure Supply Store wares.

STOCK Cost
Light Armor
Padded Armour 5 gp
Leather 10 gp
Studded Leather 45 gp
Medium Armour
Hide 10 gp
Simple Melee
Club 1 sp
Dagger 2 gp
Greatclub 2 sp
Hand-axe 5 gp
Light Hammer 2 gp
Quarter Staff 2 sp
Simple Ranged W
Light Crossbow 25 gp
Dart 5 cp
Shortbow 25 gp
Sling 1 sp
Martial Melee W.
Whip 2 gp
Martial Ranged W.
Blowgun 10 gp
Hand Crossbow 75gp
Heavy Crossbow 50 gp
Longbow 50 gp
Ammunition
Arrows (20) 1 gp
Needle (20) 1 gp
Crossbow Bolt(20) 1 gp
Artisan Tools
Cartographers Tool 15 gp
Jewellers Kit 25 gp
Tinkers Kit 50 gp
Herbalism Kit 5 gp
Navigators Tools 25 gp
WATER ADDON
Spear 1 gp
Net 1 gp
Fishing Tackle 1 gp
Row Boat 50 gp
1lb. bait 5 cp
MAGICAL ADDON
Crystal 10 gp
Orb 20 gp
Rod 10 gp
Potion 50 gp
Wand 10 gp
Component Pouch 25 gp
Spellbook 50 gp

General / Adventure Store mods.

STOCK Cost
SHADY DEALER
Vial of Acid 25 gp x potency (1d6)
Potion of Poison 2 gp ^ potency (1d6)
Costume Clothes 5 gp
Disguise Kit 25 gp
Forgery Kit 15 gp
Gaming Set (Dice) 1 sp
Playing Cards 5 sp
Poisoners kit 50 gp
Thieves Tools 25 gp
Slave (m/34+1d12) 150 gp
Slave (f/34+1d12) 100 gp
Slave (m/21+1d12) 400 gp
Slave (f/21+1d12) 500 gp
Slave (m/11+1d12) 800 gp
Slave (f/11+1d12) 1000 gp
Slave (m 1d12) 1200 gp
Slave (f 1d12) 1200 gp
Race mod Elf x 2

Tailor/Textiles Store wares.

STOCK Cost
Adventuring Gear
Backpack 2 gp
Basket 4 sp
Bedroll 1 gp
Blanket 5 sp
Tent 2 gp

Jeweller/Stonecutter Store wares.

STOCK Cost
Jewellery
Amulet 5 sp x quality
Earrings 4 sp x quality
Ring 3 sp x quality
Jewellery gem mod Gem value x1.2 added
Services
Gemstone Appraisal 1 gp per gem
Gem Cutting 1/10 gem value
Set Gem 1/4 gem value
Remove Gem 1/4 gem value
Tools
Jewellers Kit 25 gp

Alchemy Store wares.


STOCK Cost
Potions
Potion of Healing 25 gp x potency 1d6
Potion of Regenera 200gp x Potency
Magic Oil 25 gp x Potency
Titan Gum 2 gp x Potency
Elixir of Insight 80 gp x Potency
Elixir of Might 80 gp x Potency
Elixir of Seduction 80 gp x Potency
Elixir of Expa. Mind 80 gp x Potency
Elixir of Speed 80 gp x Potency
Supplies
Vial 1 gp
Alchemist Supplies 50 gp
Herbalism Kit 5 gp
Spell Components See spell
Other Ingredients
Plant Matter 2 cp
Undead Flesh 2 cp
Blood Sample 2 cp
Venom Sample 2 cp
Elemental Essence 2 cp
Slime Sample 2 cp
Claw Sample 2 cp
Horn Sample 2 cp
Services
Potion Verify 5cp per potency

Blacksmith etc Crafting

Services Crafting Cost


Craft 1 sp per hour
Editing Item 3 sp per hour

Rarity Chance.

so check item specificly t

Services
Check specific item
Arcana Store Check
Store Percep. Check
Fletcher Tanner

Encampment (2) Small Town (3)

A shop gains a +1 to DC check on fail if they try to go again (generous adds another +1 even on succ

1-3 - Cheap Scape 4-6 Hard Baller


50% 60%
80% 80%
25% - 35% 25% - 65%
19 DC (+5%) 17 DC (+10%)
150% 150%
120% 110%
19 DC (-10%) 17 DC (-20%)

ven worth dealing with unless desperate for an item or gear they offer piss all and have exorbitant p
unreasonable as a cheap scape but just as money hungry.
they are reasonable and offer the average.
e a little more generous and much easier to deal with. will buy anything even unrelated to them ho
TF ESSENTRIC LIL FUCK? He will random raise and lower prices to weird amounts most likely a fill in
lf explanatory will buy anything even unrelated to them.

es.

A blacksmith has ((City-size) x d20) x 2 plat or (20 gold

Limited Stock City level required

City level 1d4

City level - 1d4 1d4


1d4
City level + 1d4 3
3

3
City level - 1d4 3
4
5
City level - 1d4 1
1d4
City level - 1d4 3

City level + 1d4 1


City level - 1d4 2
4
4
1d4
City level 1
3
5
1
3
2
1
5
3
City level + 1d4 1
5
4
4

A Fletcher has ((City-size) x d20) x 1 plat or (20 gold)

Limited Stock City level required

City level - 1d4 3


1

4
5

A Leatherworker has ((City-size) x d20) x 1 plat or (20 go

Limited Stock City level required

City level + 1d4 1


City level - 1d4 2

City level - 1d4 7


City level - 1d4 5
s wares.

A Temple has ((City-size) x d12) x 1 plat or (20 gold)

Limited Stock City level required

City level - 1d4 2


1
2
City level 1
City level + 1d4 2
2
2
2
City level - 1d4 1
2
City level - 1d4 1
City level - 1d4 1
1
2
2
2
3
City level - 1d4 2
2
2
City level - 1d4 1
City level + 1d4 1
City level - 1d4 1
City level - 1d4 2
1

res.

A General Store has ((City-size) x d20) x 1 plat or (20 go

Limited Stock City level required

1
City level - 1d4 1
1d4
1
1d4
City level - 1d4 1
City level - 1d4 2
1d4
City level - 1d4 1d4
1
City level - 1d4 1
City level - 1d4 1d4
City level - 1d4 2
1
1d4
1
1
1
2
1d4
1
City level - 1d4 1
1
1
City level - 1d4 1
3
City level - 1d4 1
1
2
City level - 1d4 3
City level - 1d4 1
City level - 1d4 1

e wares.

Adventure Supply Store / Guild has ((City-size) x d20) x 1 plat o

Limited Stock City level required

City level + 1d4 2


City level + 1d4 1
City level - 1d4 2

City level + 1d4 2

City level + 1d4 1


City level + 1d4 1
City level - 1d4 2
City level + 1d4 1
2
1

City level - 1d4 1


City level + 1d4 - 1 1
1
1

City level + 1d4 - 1 1


City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level + 1d4 - 1 2
City level + 1d4 - 1 1

1
City level + 1d4 - 1 2
1

City level + 1d4 - 1 1


City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 1
Use if near water
City level + 1d4 - 1 1
1
1
City level + 1d4 - 1 1
1
Use if magical nature
City level + 1d4 - 1 2
City level + 1d4 - 1 2
City level + 1d4 - 1 2
City level + 1d4 - 1 3
City level + 1d4 - 1 2
City level + 1d4 - 1 1
2

ore mods.

Limited Stock City level required

City level x 1d4 1


City level x 1d4 x 2 1
1
1
1
1
1
1
1
City level + 1d4 1
City level + 1d4 1
City level - 1d4 + 4 1
City level 1d4 + 4 1
City level 1d4 + 2 1
City level 1d4 + 2 1
City level - 1d4 1
City level - 1d4 1
1d20 on 20 has elf 1

wares.

Adventure Supply Store / Guild has ((City-size) x d20) x 1 plat o

Limited Stock City level required

1
1
1
1
1

ore wares.

Jeweller/Stonecutter has ((City-size) x d20) x 4 plat or (20

Limited Stock City level required


Quality
City level x 1 d10 max 1
City level x 1 d10 max 1
City level x 1 d10 max 1
City lvl x 10 d20 max 1

1
2
2
2

City level + 1d4 - 1 1

res.
Alchemy Store has ((City-size) x d20) x 4 plat or (20 go

Limited Stock City level required

1d6 - potency 1
1d6 - potency 4
1d6 - potency 2
1d4 potency 1
2
2
2
2
2

1
1
1
1d4 2+ has it 2

City level x 1d6 1


City level x 1d6 1
City level x 1d6 1
City level x 1d6 1
City level x 1d6 1
City level x 1d6 1
City level x 1d6 1
City level x 1d6 1

Non Refundable 1d6 to tell

fting

Material Cost Craft time


1.5x or if supplied no. 1 hour per 1gp value
1.5x or if supplied no. 2 hour per 1gp value

Theres a number of ways of stores having valu


check item specificly takes an hour and requires 2 simple(r) arcana and a perception check if both pass then

Time Store Owner Knows?


1 hour 1d20 yes on 1-10
15 mins 1d20 yes on 1-10
15 mins 1d20 yes on 1-10
Temple General Store

Large Town (4) Small City, (5)

(generous adds another +1 even on success.) IF DC hits 20 they refuse to sell you anything or buy anythin

7-12 Experienced Trader 13-15 Fair Trader


70% 80%
90% 90%
40% - 60% 40% - 60%
16 DC (+10%) 12 DC (+10%)
100% 100%
80% 80%
16 DC (-10%) 12 DC (-10%)

they offer piss all and have exorbitant prices.

uy anything even unrelated to them however at a small price decrease.


ces to weird amounts most likely a fill in or something? will buy anything even unrelated to them.

th has ((City-size) x d20) x 2 plat or (20 gold) worth of coinage.

STOCK Cost
Simple Melee
Dagger 2 gp
Hand-axe 5 gp
Javelin 5 gp
Light Hammer 2 gp
Mace 5 gp
Sickle 1 gp
Spear 1 gp
Adventuring Gear
Ball Bearings 1 gp
Bell 1 gp
Block and Tackle 1 gp
chain 5 gp
Crowbar 2 gp
Grappling Hook 2 gp
Hammer 1 gp
Hammer, Sledge 2 gp
Hunting Trap 5 gp
Lamp 5 sp
Lantern, bullseye 10 gp
Lantern, Hooded 5 gp
Lock and Key 10 gp
Manacles 2 gp
Mirror 5 gp
Pick, Miners 2 gp
Piton 5 cp
Pot, Iron 2 gp
Spikes, Iron 1 gp
Whetstone 1 cp
Arrow Head (20) 10 sp
Tools
Carpenters Tools 8 gp
Masons Tools 10 gp
Smiths Tools 20 gp
Tinkers Tools 50 gp
Horn 3 gp

has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Martial Ranged W
Hand Crossbow 75 gp
Heavy Crossbow 50 gp
Longbow 50 gp
Case
Quiver 1gp

ker has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Medium Armour
Hide 10 gp
Adventuring Gear
Waterskin 10 cp
Simple Ranged W
Sling 1 sp
has ((City-size) x d12) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Artisan's Tools
Calligrapher's Supplies 10 gp
Herbalism Kit 5 gp
Musical Instruments
Flute 2 gp
Lyre 30 gp
Horn 3 gp
Services
Cure Wounds lv1 10 gp
Gentle Repose lv2 50 gp
Lesser Restoration lv2 50 gp
Remove Curse Lv3 100 gp
Revivify Lv3 400 gp
Raise Dead Lv5 1000 gp

Spellcaster
City Level
1 2-Mar

1 Cure 1d6 Cure


2 Gentle Repose
1 Lesser Restoration

ore has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Tools
Carpenter's Tools 15 gp
Cobbler's Tools 25 gp
Cook's Utensils 50 gp
Glassblower's Tools 30 gp
Leatherworker's Tools 5 gp
Mason's Tools 10 gp
Potter's Tools 10 gp
Smith's Tools 20 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Adventuring Gear
Backpack 2 gp
Bedroll 1 gp
Blanket 5 sp
Block and Tackle 1 gp
Glass Bottle 2 gp
Candle 1 cp
Quiver 1 gp
Map or scroll Case 1 gp
Chain (10ft) 5 gp
Chest 5 gp
Climber's Kit 25 gp
Travellers Clothes 2 gp
Crowbar 2 gp
Flask 2 cp
Grappling Hook 2 gp
Hammer 1 gp
Healer's Kit 5 gp
Hourglass 25 gp
Hunting Trap 5 gp
Ink (bottle) 10 gp
Ink Pen 2 cp
Jug 2 cp
Ladder 1 sp
Bullseye Lantern 10 gp
Hooded lantern 5 gp
Lock 10 gp
Mess kit 2 sp
Steel Mirror 5 gp
Paper (one sheet) 2 sp
Parchment (sheet) 1 sp
Miner's Pick 2 gp
Piton 5 cp
Pole (10 foot) 5 cp
Iron Pot 2 gp
Pouch 5 sp
Ration (1 day) 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Shovel 2 gp
Signal Whistle 5 cp
Signet Ring 5 gp
Spy Glass 1000 gp
Tent (two Person) 2 gp
Tinderbox 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp

STOCK Cost
ART AND GAMES
Bagpipes 30 gp
Drum 6 gp
Flute 2 gp
Lute 35 gp
Lyre 30 gp
Horn 3 gp
Pan Flute 12 gp
Shawn 2 gp
Viol 30 gp
Calligraphers Supllies 10 gp
Glassblower's Tools 30 gp
Painter's Supplies 10 gp
Potter's Tools 10 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
Chess Set 1 gp
Playing Card Set 5 sp
Dice Set 1 sp

ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.

STOCK Cost
Clothing
Common 5 sp
Fine 15 gp
Travellers 2 gp
Robes 1 gp
Costume 5gp

cutter has ((City-size) x d20) x 4 plat or (20 gold) worth of coinage.

STOCK Cost
Gems
Irregular Pearl 10 gp
Agate 10 gp
Quartz 10 gp
Malachite 10 gp
Tigers Eye 10 gp
Blood Stone 50 gp
Carnelian 50 gp
Citrine 50 gp
Peridot 50 gp
Jasper 50 gp
Amber 100 gp
Amethyst 100 gp
Pearl 100 gp
Aquamarine 500 gp
Black Pearl 500 gp
Topaz 500 gp
Emerald 500 gp
Opal 1000 gp
Saphire 1000 gp
Star Ruby 1000 gp
Diamond 1000 gp
Perfect Cut Emerald 5000 gp
Perfect Cut Diamond 5000 gp
ore has ((City-size) x d20) x 4 plat or (20 gold) worth of coinage.

STOCK Cost
Herbs
Comfrey 5 cp
Adder's Tongue 5 cp
Aloe 5 cp
Darnel Berry 5 cp
Napweed 5 cp
Foot Leaf 5 cp
Entriste 5 cp
Wolfsbane 20 sp
Night Cull 20 sp
Rockvine 5 cp
Amanita Cap 5 cp
Fennel Silk 5 cp
Lightning Thorax 5 cp
Synth Seed 5 cp
Void Root 5 cp
Ironwood Heart 1 gp
Hydra Thistle 1 gp
Whisp Stalk 1 gp
Drakus Flower 1 gp
Frozen Seadling 1 gp
Blue Toadshade 15 gp
Luminous Cropdust 1 gp
Wocuewort Bulb 1 gp

City required Crafting can be sped up


Craft time in days Craft cost x workers
Craft time in days Craft cost x workers

eres a number of ways of stores having valuable items


a and a perception check if both pass then player rolls a loot role and dm rolls theres add and check against

Arcana Check Req. Perception Check Req.


2 x City Level 2 x City Level
5 x City Level
5 x City Level
Jeweler Alchemist

Large City (6) Capital (7)

y refuse to sell you anything or buy anything.

16 Confusing Trader 17-20 Generous Trader


90% 100%
100% 100%
20% - 70% (offers 50%) 50% - 80%
10 DC (-2+1d4 x 10 %) 10 DC +1 per try (+10%)
90% 80%
75% 75%
10 DC (-2+1d4 x 10 %) 10 DC +1 per try (-5%)

ce decrease.
buy anything even unrelated to them.

Limited Stock City level required

City level + 1d4 1


City level + 1d4 1
2
2
1
1d4
City level + 1d4 1

1
2
1
City level + 1d4 1
City level + 1d4 1d4
2
1
1
1
1
1d4
2
3
2
4
2
1
1
1
City level + 1d4 1
City level + 1d4 1

2
3
City level - 1d4 1
City level - 1d4 4
City level - 1d4 2

Limited Stock City level required

City level - 1d4 3


City level + 1d4 2
1

City level + 1d4 2

Limited Stock City level required

City level + 1d4 2

1
Limited Stock City level required

4
5

City level - 1d4 1


City level - 1d4 2
City level - 1d4 2

- 1
- 2
- 3
- 4
- 4
- 5

Availability

3-May 6-Jul

1d12 Cure 1d20 Cure


1d6 Gentle Repose 1d12 Gentle Repose
1d4 Lesser Restor. 1d6 Lesser Restor.
1d4-1 Remove Curse 1d6 Remove Curse
1d4-1 Revivify 1d6 Revivify
1d4-1 Raise Dead 1d4 Raise Dead

Limited Stock City level required

City level - 1d4 1


City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
City level - 1d4 1
inage.

Limited Stock City level required

City level + 1d4 - 1 1


City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 3
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level x 1d4 2
City level + 1d4 - 1 2
City level + 1d4 - 1 3
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level x 1d4 1
City level x 1d4 1
City level x 1d4 1
City level + 1d4 - 1 2
City level + 1d4 - 1 3
City level + 1d4 - 1 2
City level + 1d4 - 1 2
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level x 1d4 1
City level x 1d4 1
City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level + 1d4 - 1 2
City level + 1d4 - 1 1
City level + 1d4 - 1 1
City level x 1d4 1
City level x 1d4 1
City level - 1d4 2
1
2
City level + 1d4 - 1 1
City level - 1d4 3
City level - 1d4 3
City level + 1d4 - 1 1
City level + 1d4 1
City level + 1d4 1
City level + 1d4 1
City level + 1d4 1

Limited Stock City level required

City level + 1d4 - 1 1


1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

inage.

Limited Stock City level required

1
City level + 1d4 - 1 1
1
1
1

e.

Limited Stock City level required

City level x 1d4 - 1d4 1


City level x 1d4 - 1d4 1
City level x 1d4 - 1d4 1
City level x 1d4 - 1d4 1
City level x 1d4 - 1d4 1
City level x 1d4 - 1d4 2
City level x 1d4 - 1d4 2
City level x 1d4 - 1d4 2
City level x 1d4 - 1d4 2
City level x 1d4 - 1d4 2
City level x 1d4 - 1d4 3
City level x 1d4 - 1d4 3
City level x 1d4 - 1d4 3
City level x 1d4 - 1d4 4
City level x 1d4 - 1d4 4
City level x 1d4 - 1d4 4
City level x 1d4 - 1d4 4
City level x 1d4 - 1d4 5
City level x 1d4 - 1d4 5
City level x 1d4 - 1d4 5
City level x 1d4 - 1d4 5
City level x 1d4 - 1d4 6
City level x 1d4 - 1d4 6
Limited Stock City level required

City level x 1d20 1d4


City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level + 1d4 - 4 1d4
City level + 1d4 - 1 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d20 1d4
City level x 1d6 1d4+2
City level x 1d6 1d4+2
City level x 1d6 1d4+2
City level x 1d6 1d4+2
City level x 1d6 1d4+2
City level x 1d12 1d4+2
City level x 1d6 1d4+2
City level x 1d6 1d4+2

Workers Available -DC can make-


city level city level x 4
city level city level x 4

and dm rolls theres add and check against loot tables.

Player Roll + DM Roll


d20 4d20
d20 4d20
d20 (1d4)d20
Return Dungeon Master Guide
O TIP 1
Button Never control your players character. If the characters hear a noise behind them
take control of the party by doing it for them. However, waiting for each and eve
you. Those of you who turn around see a snarling, hairy beast as big as a horse
the game. You wouldnt let them tell you which direction the wind is blowing in y
TIP 2
Telling your players what their characters see around them is the bulk of what a
smells. If theyre in a vendors area, then you might explain the odour of spices
the echoed dripping of water coming from the shadows all around them. If a cha
sound. I keep it there to remind me to use whatever senses best fit the descrip
TIP 3
Keep your descriptions detailed, but short. D&D is a shared fantasy between the
thing, but dont go on and on, especially during combat when speed is key. An e
You kill the orc. He dies. This description is nice and fast, but doesnt tell the p
Heres an example of a good compromise of the two descriptions
You slice through the orcs belly, causing greenish, yellow guts to spew outward
This doesnt have as much information as it could but it keeps the game flowing

SHOW The stairs leading to the surface have clearly been exposed to the elements for
DONT
TELL The wooden stairs leading up to the surfacewont supportany weight because t

You have been asked a question


O Is it okay to answer it? Does it require a check roll? If so what DC shou

You arrive at a location


O Check Location Descriptions and remember sight, smell, taste, touch,

You spot a monster or one attacks yous.


O Check Creature Descriptions and remember sight, smell, taste, touch

An NPC appears
O Use the npc descriptions to describe and come up with characters.
O Get there name and write it down in the information tab as well as ot
hear a noise behind them, try to avoid saying you all hear a heavy growling behind you and turn around to see
waiting for each and every one of them to tell you that they turn around, usually by saying well duh, obviously
beast as big as a horse. At this point, its safe to assume that all characters have turned around, because hon
n the wind is blowing in your world, would you? However, you can control their involuntary reactions. You can te

em is the bulk of what a DM does, but dont forget to explain what their other senses are picking up as well. Wh
plain the odour of spices and cooked meats floating through the air. If its a nasty side of town, then maybe the s
all around them. If a character wears gloves and the weather is warm, describe the sweaty feeling of the damp
enses best fit the description. However, remember to keep you descriptions detailed, but short. Which reminds

red fantasy between the players and you, which means that the closer everyone is to imagining the same game
when speed is key. An example of not enough detail could be
ast, but doesnt tell the players much.
scriptions
ow guts to spew outward. He drops his axe, clasps at the wound and looks up at you with fear in his eyes before
t keeps the game flowing and doesnt make your players wait for you to finish.

osed to the elements for a long time, and their discolored, worm-eaten treads seem to bend under their own we

ortany weight because theyre rotten.

k roll? If so what DC should it be.

sight, smell, taste, touch, sound.

sight, smell, taste, touch, sound.

me up with characters.
rmation tab as well as other info.
u and turn around to see what it is. Even though the characters are almost definitely going to turn around, you
ying well duh, obviously I turn to see whats growling can get tedious. Instead, say something like you all hea
ed around, because honestly, who wouldnt. But youve left full control of the characters with the players which
ary reactions. You can tell them that theyre shivering due to the cold or sweating due to a failed bluff check in a

re picking up as well. While youre explaining the look of the buildings in the city that they just entered, maybe
f town, then maybe the stink of urine is hanging about. If theyre creeping through a dank, dungeon hallway, th
eaty feeling of the damp leather on his hands. Taped to the inside of my DM screen is a piece of paper that says
ut short. Which reminds me

magining the same game, the more accurate and more fun the game is. Lots of juicy details from the DM help e

ith fear in his eyes before collapsing face first onto the dusty ground.

bend under their own weight.


going to turn around, you dont have the right to
mething like you all hear a heavy growling behind
s with the players which will add to the quality of
o a failed bluff check in a tense situation.

hey just entered, maybe tell them how the city


nk, dungeon hallway, then perhaps they can hear
piece of paper that says sight, smell, taste, touch,

etails from the DM help everyone imagine the same


Return Item Listings
O
Button NUM Currency
Copper Piece (CP)
Silver Piece (SP)
Electrum Piece (EP)
Gold Piece (GP)
Platinum Piece (PP)
Drink
Ale
Fine Wine
Common Wine
Ale
Alcohol in Depth
Andoren Beer
Bufo
Brow Brew
Apple Jack
Nodium
Blackrock Brew
Wyrm's Breath Bitter
Three Devil Ale
Saureton Red Wine
Zimiran Wine
Galtan Wine
Sake
Alkenstar Ice Wine
Galdurian Wine
Ustalavac Brandy
Vodka
. Black Hill Whiskey
Taldan FIre-Brandy
Oldlaw Whiskey
Pesh Brandy
Bramble-sick Brandy
Throatburn Whiskey
Chelexian Pepper Whiskey
Grain Alcohol
Dragonscar Whiskey
Abstinth
Dragons Punch Whiskey
Smalloshin Tonic
Jalothean Tonic
Reeper Tonic
Crystal Hell Tonic
Trade Goods (Noncloth)
Wheat
Dozen Eggs
Rice
Flour
Bread, Loaf
Dried Fruit
Vegetables
Fungi
Salt
Cheese
Slated Herring
Milk
Cream
Honey
Salmon
Pepper
Tea
Nutmeg
Sugar
Meat
Lowest Quality Meat
Low Quality Meat
Meat
Quality Meat
High Quality Meat
Trade Animals
A Chicken
A goose
A Goat
A Sheep
A Pig
A Cow
An Ox
Cloth (and trade good cloth)
Canvas
Wool
Cotton Cloth
Cotton
Linen
Silk
Spices
Ginger
Cinnamon
Clovers
Saffron Spice
Crafting Ores
Iron Ore
Mithral Ore
Adamantium Ore
Deepiron Ore
Finimagus Ore
Argentium Ore
Skyrite Ore
Meteoric Ore
Erudite Crystal
Money Ores
Copper Ore
Silver Ore
Electrum Ore
Gold Ore
Platinum Ore
Crafting Ingots
Iron Ingot
Steel Ingot
Mithral Ingot
Adamantium Ingot
Deepiron Ingot
Finimagus Ingot
Argentium Inot
Skyrite Ingot
Meteoric Ingot
Erudite Crystal Ingot
Money Ingots
Copper Ingot
Silver Ingot
Electrum Ingot
Gold Ingot
Platinum Ingot
Gems
Irregular Pearl
Agate
Quartz
Malachite
Tigers Eye
Blood Stone
Carnelian
Citrine
Peridot
Jasper
Amber
Amethyst
Pearl
Aquamarine
Black Pearl
Topaz
Emerald
Opal
Saphire
Star Ruby
Diamond
Perfect Emerald
Perfect Diamond
Uncut
MAGIC X
(with spell) MAGIC X
Lich Eye Mod. X
Mounts
A Donkey or Mule
Mastiff
Pony
A Camel
Draft Horse
Riding Horse
Elephant
Warhorse
Griffon (raised from EGG)
Unicorn
Pegasus
Giant Eagle
Giant Wolf
Mounts Extras
Barding
Bit and Bridle
Carriage
Cart
Chariot
Feed (per day)
Saddle (exotic)
Saddle (Military)
Saddle (Pack)
Saddle (Riding)
Saddlebags
Sled
Stabling (per day)
Wagon
Ships
Rowboat
Keelboat
Longship
Sailing Ship
Warship
Galley
Lodgings (Meals inc)
Inn Stay Squalid
Inn Stay Poor
Inn Stay Modest
Inn Stay Comfortable
Inn Stay Wealthy
Inn Stay Aristocratic
Cab Like Sevices
Coach Cab
Hireling
Hireling Trained
Specialised Hireling
Messanger
Road or gate toll
Spells
Meals
Meal Squalid
Meals Poor
Meals Modest
Meals Comfortable
Meals Wealthy
Meals Aristocratic
Banquet
Wood
Oak Wood
Sitka Wood
Iron Wood
Wax Wood
Moon Wood
Leather
Low Quality Leather
Med Quality Leather
High Quality Leather
Epic Quality Leather
Legendary Quality Leather
Leather Tanned
Low Quality Leather
Med Quality Leather
High Quality Leather
Epic Quality Leather
Legendary Quality Leather
Inks
Viper Ink
Anger Ink
Wolf Ink
Hatred Ink
Demon Ink
Vengeance Ink
Dragon Ink
Wraith Ink
Shae God Ink
Realm of Shae Ink
Herbs
Tobacoo
Comfrey
Adder's Tongue
Aloe
Darnel Berry
Foot Leaf
Napweed
Entriste
Wolfsbane
Night Cull
Rockvine
Amanita Cap
Fennel Silk
Lightning Thorax
Synth Seed
Void Root
Ironwood Heart
Hydra Thistle
Whisp Stalk
Drakus Flower
Frozen Seadling
Blue Toadshade
Luminous Cropdust
Wocuewort Bulb
Harvested
Low Quality Plant Matter
Plant Matter
Quality Plant Matter
High Quality Plant Matter
Low Quality Undead Flesh
Undead Flesh
Quality Undead Flesh
High Quality Undead Flesh
Low Quality Blood Sample
Blood Sample
Quality Blood Sample
High Quality Blood Sample
Low Quality Venom Sample
Venom Sample
Quality Venom Sample
High Quality Venom Sample
Low Quality Elemental Essence
Elemental Essence
Quality Elemental Essence
High Quality Elemental Essence
Low Quality Organ Sample
Organ Sample
Quality Organ Sample
High Quality Organ Sample
Low Quality Talon Sample
Talon Sample
Quality Talon Sample
High Quality Talon Sample
Low Quality Fang Sample
Fang Sample
Quality Fang Sample
High Quality Fang Sample
Low Quality Bone Sample
Bone Sample
Quality Bone Sample
High Quality Bone Sample
Low Quality Horn Sample
Horn Sample
Quality Horn Sample
High Quality Horn Sample
Low Quality Slime Sample
Slime Sample
Quality Slime Sample
High Quality Slime Sample
Low Quality Claw Sample
Claw Sample
Quality Claw Sample
High Quality Claw Sample
Low Quality Feather
Feather
Quality Feather
High Quality Feather
Armour and Shields
Light Padded Armour
Light Leather Armour
Light Studded Leather Armour
Medium Hide Armour
Medium Chain Shirt
Medium Scale Mail
Medium Breastplate
Medium Half Plate
Heavy Ring Mail
Heavy Chain Mail
Heavy Splint Armour
Heavy Plate Armour
Buckler
Shield
Tower Shield
Weapons
Club
Dagger
Greatclub
Handaxe
Javelin
Light Hammer
Mace
Quarter Staff
Sickle
Spear
Light Crossbow
Dart
Shortbow
Sling
Battleaxe
Falchion
Flail
Kukri
Glaive
Greataxe
Greatsword
Halberd
Lance
Longsword
Maul
Morningstar
Pike
Rapier
SCimitar
Short Sword
Bastard Sword
Trident
War Pick
Warhammer
Whip
Blowgun
Hand Crossbow
Heavy Crossbow
Longbow
Net
Worth Weight
1 Copper 50 = 1lb.
10 Copper 50 = 1lb.
50 Copper 50 = 1lb.
100 Copper 50 = 1lb.
1000 Copper 50 = 1lb.

4 cp Mug
10 gp Bottle
2 sp Pitcher
2 sp Gallon
Served in
4 cp Mug
1 sp Skin (4mugs)
12 cp Mug
16 cp Mug
1 sp Found in stumps
2 sp Mug
2 sp Mug
3 sp Mug
5 cp Mug
25 cp Mug
5 sp Mug
4 sp Mug
10gp Bottle
8 sp Mug
3 cp Shots
5 cp Shots
7 cp Shots
2 sp Shots
32 sp Skin (32shots)
14 cp Shots
16 sp Skin (32shots)
18 cp Shots
20 cp Shots
22 cp Shots
17 cp Shots
27 cp Shots
10 gp Mug
6gp Shots
8 gp Shots
10 gp Shots
20 gp Shots
1 cp 1 lb.
1 cp lb.
1 cp 1 lb.
2 cp 1 lb.
2 cp -
2 cp 1 lb.
2 cp 1 lb.
2 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
2 sp 1 Gallon
5 sp 1 Gallon
2 sp 1 pint
5 sp/6 sp Uncut (20 lb.) cut (10lb.)
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.

2 cp 1 lb.
2 sp 1 lb.
4 sp 1 lb.
1 gp 1 lb.
2 gp 1 lb.

2 cp 5 lb.
5 cp 20 lb.
1 gp 60 lb.
2 gp 80 lb.
3 gp 200 lb.
10 gp 1500 lb.
15 gp 1000 lb.

1 sp. 1 sq. yd.


2 sp. 1lb.
5 sp 1 sq. yd.
1 gp 1lb.
5 gp 1 sq. yd.
10 gp 1 sq. yd.

1 gp 1 lb.
2 gp 1 lb.
3 gp 1 lb.
15 gp 1 lb.

2 sp 2 lb.
15 sp 1 lb.
2 gp 3 lb.
15 sp 2 lb.
2 gp 2 lb.
15 sp 2 lb.
2 gp 2 lb.
25 sp 2 lb.
25 sp 2 lb.

50 cp 2 lb.
50 sp 2 lb.
50 ep 2 lb.
50 gp 2 lb.
50 pp 2 lb.

2 gp 1 lb.
5 gp 1 lb.
15 gp lb.
20 gp 2 lb.
15 gp 1 lb.
20 gp 1 lb.
15 gp 1 lb.
20 gp 1 lb.
25 gp 1 lb.
25 gp 1 lb.

50 cp 1 lb.
50 sp 1 lb.
50 ep 1 lb.
50 gp 1 lb.
50 pp 1 lb.

10 gp 1
10 gp 1
10 gp 1
10 gp 1
10 gp 1
50 gp 2
50 gp 2
50 gp 2
50 gp 2
50 gp 2
100 gp 4
100 gp 4
100 gp 4
500 gp 5
500 gp 5
500 gp 5
500 gp 5
1000 gp 7
1000 gp 7
1000 gp 7
1000 gp 7
5000 gp 9
5000 gp 9
Worth 3/4
x
x
X 10
Worth Movement speed
8 gp 40ft
25 gp 40ft
30 gp 40ft
50 gp 50ft
50 gp 40ft
75 gp 60ft
200 gp 40ft
400 gp 60ft
600 gp 30ft / 80ft flying.
80,000 gp 60ft.
80,000 gp 60ft. / 90ft Flying.
900 gp 30ft / 80ft flying.
500 gp 70ft.

X4
2 gp
100 gp
15 gp
250 gp
5 cp
60 gp
20 gp
5 gp
10 gp
4 gp
20 gp
5 sp
35 gp

50 gp
3000 gp
10000 gp
10000 gp
25000 gp
30000 gp

7 sp Per day
1 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
4 gp Per day

3 cp Per mile
1 sp Per Day
3 sp Per Day
3 gp Per Day
2 cp Per Mile
1 cp 1 sp
X

3 cp Per day
6 cp Per day
3 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
10 gp Per Person

2 cp 10 lb.
2 sp 5 lb.
3 sp 20 lb.
1 gp 10 lb.
1 gp 10 lb.

2 cp 15 lb.
2 sp 15 lb.
1 gp 15 lb.
5 gp 15 lb.
20 gp 15 lb.

4 cp 10 lb.
4 sp 10 lb.
2 gp 10 lb.
10 gp 10 lb.
40 gp 10 lb.

1 gp Bottle.
1 gp Bottle.
5 gp Bottle.
5 gp Bottle.
10 gp Bottle.
10 gp Bottle.
20 gp Bottle.
20 gp Bottle.
50 gp Bottle.
50 gp Bottle.

1 sp 8 smokes worth of tobacco


5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
20 sp lb.
20 sp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
5 cp lb.
1 gp lb.
1 gp lb.
1 gp lb.
1 gp lb.
1 gp lb.
15 gp lb.
1 gp lb.
1 gp lb.

1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Feather
2 cp 1 Feather
1 sp 1 Feather
1 gp 1 Feather

5 gp 8 lb.
10 gp 10 lb.
45 gp 13 lb.
10 gp 12 lb.
50 gp. 20 lb.
50 gp 45 lb.
400 gp 20 lb.
750 gp 40 lb.
30 gp 40 lb.
75 gp 55 lb.
200 gp 60 lb.
1500 gp 65 lb.
12 gp 3 lb.
10 gp 6 lb.
30 gp 15 lb.

1 sp 2 lb.
2 gp 1 lb.
2 sp 10 lb.
5 gp 2 lb.
5 sp 2 lb.
2 gp 2 lb.
5 gp 4 lb.
2 sp 4 lb.
1 gp 2 lb.
1 gp 3 lb.
25 gp 5 lb.
5 cp lb.
25 gp 2 lb.
1 sp -
10 gp 4 lb.
25 gp 4 lb.
10 gp 2 lb.
25 gp 2 lb.
20 gp 6 lb.
30 gp 7 lb.
50 gp 6 lb.
20 gp 6 lb.
10 gp 6 lb.
15 gp 3 lb.
10 gp 10 lb.
15 gp 4 lb.
5 gp 18 lb.
25 gp 2 lb.
25 gp 3 lb.
10 gp 2 lb.
15 gp 3 lb.
5 gp 4 lb.
5 gp 2 lb.
15 gp 2 lb.
2 gp 3 lb.
10 gp 1 lb.
75 gp 3 lb.
50 gp 18 lb.
50 gp 2 lb.
1 gp 3 lb.
Information

Andoren.
Alkenstar Ice Wine.
Zimiran wine pitcher 2x bottle.
Andoren.

Common Drink. Weakest and Cheapest doesnt taste to bad thou.


Goblin made, awful taste it deals 1d4 damage per shot to non goblins.
Tastes... bad.
Strong Drink which is found in cold climates. Warming sweet taste.
Rare treant made beer, it deals 1d6 damage per drink to humanoids who drink it.
Dwarven. Gives a +2 constitution score for 5 mins for each drunk level.
Dwarven. Causes burping that is extremely obnoxious, loud and produce green gas.
Dwarven. Very strong Dwarven beer.
Weak and cheap wine tastes like shit.
Common wine, doesnt taste to bad so more preferred.
Sweet wine. Valued highly because of the rich nice taste.
Wine. +4. Rare wine. However cheaper due to its acquired taste.
Wine. +5. Wine created for nobility not a common wine not usually found in bars.
Tastiest and strongest of the wines.
A common and cheap brandy. Low in proof* due to being often watered down.
Burning spirit drinking a few of these kills your taste buds.
Common and popular drink in many taverns.
Reasonably strong and coveted brandy rich taste.
Favoured amongst guards and military types. Strong taste.
Sweet and warm tasting.
Crafted by bug-bears advantage on perception(smell) but take 1d4 damage on check. Tastes shit.
A very potent whiskey made by gnomes it tastes awful but you cant taste it for long.
An old whiskey is quite valued amongst some. (Increases in value from age + x 0.5 per 10 years.
Strong alcohol with little taste outside of alcohols taste...
Extremely rare, but not Overly strong and tastes like shit so value...
popular spirit made from wormwood. Tastes shit.
the most potent of non-magic alcohol. Loved by halfling alcoholics.
Magically crafted alcohol.
Magic is used in the fermenting process.
Contains a magical poison.
made from diamond shavings and magic the diamond is imbued with illusion magic.
Potatoes, carrots, turnips etc

Chicken
Salmon
Beef or mutton
Worth = Gem worth x 1.5
Worth = Gem worth x 1.5 + (50gp x spell level x charge.)

Carrying Weight
420 lb.
195 lb.
225 lb.
480 lb.
540 lb.
480 lb.
1320 lb.
540 lb.
540 lb. or 230 lb. flying , Only the one who raised them can ride a griffon.
600 lb You can not OWN a unicorn they are intelligent, thou capturing one in finimagus...
600 lb You can not OWN a pegasus they are intelligent, thou capturing one in finimagus...
540 lb. or 230 lb. flying , Thou taming an eagle is one thing selling it is another...
540 lb. Giant wolves are powerful hunters and not easily tammed.
1 mph
1 mph
3 mph
2 mph
2 mph
4 mph

Caster Level x Spell Level x 10gp or 5gp for Cantrip.

Wood in inches 3.5 x 3.5 x 3.5


Plain Wood
Light wood
Heavy Wood
Strongest Wood
Magical Wood
Weakest Stat Mod.
Weakest Effect mod.
Weak Stat Mod.
Weak Effect Mod.
Average Stat Mod.
Average Effect Mod.
High Stat Mod.
High Effect Mod.
Powerful Stat Mod.
Powerful Effect Mod.

Internal Injuries
Cure's infections.
Heals cuts.
Poisonous.
Pain Prevention
Cures Poisoning Ingested
Poison Bite
Treats Lycanthrope VERY RARE.
Addictive Hallucinogenic
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Hallucinogenic VERY POWERFUL.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.

Worth nothing to a person who is not an alchemist.


Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
Worth nothing to a person who is not an alchemist.
11 + Dex modifier
11 + Dex modifier
12 + Dex modifier
12 + Dex modifier (max 2)
13 + Dex modifier (max 2)
14 + Dex modifier (max 2)
14 + Dex modifier (max 2)
15 + Dex modifier (max 2)
14
16
17
18
+1 May use your reaction to gain +1 AC as an off hand this has 1d4 Bludgeoning dmg
2
+3 Requires heavy armour and shield Proficiency. Reduces speed by half whilst equipped.

Simple Melee Weapon


Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Melee Weapon
Simple Ranged Weapon
Simple Ranged Weapon
Simple Ranged Weapon
Simple Ranged Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Melee Weapon
Martial Ranged Weapon
Martial Ranged Weapon
Martial Ranged Weapon
Martial Ranged Weapon
Martial Ranged Weapon
Return Looting
O
Button GOLD LOOTING

Include the previous values on table as well unless stated for ex. A roll of 20 g

Gold Looting 1-2


Minor Gold Pouch 1d4 Copper
Lesser Gold Pouch 1d12 Copper
Medium Gold Pouch 1d20 Copper
Large Gold Pouch 1d20 Copper
Massive Gold Pouch 2d20 Copper

Loot the following list at the same time. And previous columns as above.

Potion looting 1 or 3
Medium Gold Pouch -
Large Gold Pouch -
Massive Gold Pouch Potency 1 potion.

Loot the following list at the same time. And previous columns as above. (roll

Metal Looting 4
Minor Gold Pouch Iron Ingot
Lesser Gold Pouch Steel Ingot
Medium Gold Pouch Meteoric Ingot

Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the

AlcoholLooting Minor Gold Pouch


1 Andoren Beer Skin Full
2 Andoren Beer Skin Full
3 Andoren Beer Skin Full
4 Andoren Beer Skin Full
5 Andoren Beer Skin Full
6 Andoren Beer Skin Full
7 Andoren Beer Skin Full
8 Andoren Beer Skin Full
9 Andoren Beer Skin full
10 Andoren Beer Skin full
11 Andoren Beer Skin full
12 Andoren Beer Skin full
13 Andoren Beer Skin full
14 Andoren Beer Skin full
15 Andoren Beer Skin full
16 Andoren Beer Skin full
17 Saureton Red Wine full
18 Saureton Red Wine Full
19 Zimiran Wine Bottle full
20 Zimiran Wine Bottle Full

Gem Looting Table

Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the

Gem Cache Looting 1 to 4


Common Common Gem Uncut
Uncommon Uncommon Gem
Rare Uncommon Gem
Very Rare Rare Gem Uncut
Epic Rare Gem

If they check for magic roll a d20 on a 20 and if they roll high enough(12+ Fo
Chest
size.....
Small Gem Looting 1 to 4
Cache: Common
A Gem - 10 gp Irregular Pearl
stockpile
Uncommon Gem - 50gp Blood Stone
not even Rare Gem - 100gp Amber
a chest A
Very Rare Gem - 500gp Aquamarine
small
Epic Gem -1000gp Opal
chest:
Legendary
guarded Gem - 5000gp Perfect Emerald
by
humans MAGIC?! 1-Apr
no real Common Gem 0/1 Mage Hand
guards.Uncommon Gem 2 2nd lvl. Aid
Medium
Rare Gem 3/4 3rd lvl. Create Food and Water
Chest: A
Very Rare Gem 5
chest with 5th lvl. Colour spray
a guard Epic Gem 6/7 6th lvl. Chain Lightning
like a half-
Legendary Gem 8/9 9th lvl. Meteor Stom
drag.
LargeIf a gem has a spell in it lower in lvl then the lvl it can hold it becomes
Note:
Chest: A
leader of
Chest
a groupLooting
or Table
army sort
of thing
Massive Chest: A stockpile of an ancient order or dragon treasures or some c

IF MULTIPLE PEOPLE WANT TO LOOT A CHEST THEN THEY ONLY GET THE ONE

Combine the ones before there roll with the next ones. 20 gets all the loot rol

Chest Looting 1
Small Cache Lesser Gold Pouch
Small Chest Medium Gold Pouch
Medium Chest Large Gold Pouch
Large Chest Large Gold Pouch
Massive Chest Massive Gold Pouch

Random Weapon or Armour Looting Table

2 10 11 19
Club Dagger
38 46 47
Quarter Staff Sickle
72 74 75
Battle Axe Falchion
87 88
Halbred Lance
101 102 112
Scimitar Shortsword
121 122
Blowgun Hand Crossbow
153 154 162
Tower Shield Padded Armour
191 192 193
Breast Plate Half Plate

Looting Metal wood and leather Content Table

-2 Minimum = 0-40 (20 Broken Iron 20 Iron)


58 Maximum = 60-100 (1 Legendary 3 Very Rare 7 Rare 13 Uncommon

Creature Modifier + d20 Player roll + d20 DM ROLL -


for every one of these that is at max roll gain a weapon properties on the pro
If roll for loot Extra Property 1d4 for below.

Looting
0 - 20 20
21 - 40 20
41-61 21
62-71 10
72-76 5
77 - 89 13
90 - 96 7
97 - 99 3
100 1

Looting 0-50
Wood Oak Wood

Looting 0-50
Leather Low Quality
ed for ex. A roll of 20 gets all colums. (roll 1d4 for ring on 4 its magic)

3-5 6 - 11 12 - 15
1d12 Copper *instead* 1d20 Copper *instead* 1d4 Silver
1d 20Copper *instead* 1d4 Silver 1d6 Silver *instead*
2d6 Silver 1d20 silver *instead* 1d6 Electrum
1d20 Silver 1d20 Electrum 1d10 Gold
1d20 Silver 1d20 Electrum 1d20 Gold

olumns as above.

4 or 12 13 or 16 17 or 19
- Potency 1 potion. Potency 2 potion.
Potency 1 potion. Potency 2 potion. Potency 1d4 potion
Potency 2 potion. Potency 1d4 potion Potency 1d4+1 potion

olumns as above. (roll 1d4 for non-magic ring on 4 its magic)

7 9 14
Steel Ingot Deepiron Ingot Mithral Ingot
Adamantium Ingot Mithral Ingot Gold Ingot
Mithral Ingot Gold Ingot RING non magic

to determine what they have.

Lesser Gold Pouch Medium Gold Pouch


Andoren Beer Skin full Andoren Beer Skin full
Andoren Beer Skin full Andoren Beer Skin full
Andoren Beer Skin full Andoren Beer Skin full
Andoren Beer Skin full Andoren Beer Skin full
Zimiran Wine Bottle full Pesh Brandy (1d4)/4 Skin full
Andoren Beer Skin full Pesh Brandy (1d4)/4 Skin full
Brow Brew Skin Full Pesh Brandy Skin full
Brow Brew Skin full Pesh Brandy Skin full
Brow Brew Skin full Zimiran Wine Bottle full
Blackrock Brew Skin full Zimiran Wine Bottle full
Blackrock Brew Skin full Galtan Wine (1d4)/4 full
Blackrock Brew Skin full Apple Jack Skin Full
Three Devil Ale Skin full Apple Jack Skin full
Three Devil Ale Skin full Apple Jack Skin (1d4)/4 full
Three Devil Ale Skin full Wyrm's Breath Bitter full
Three Devil Ale Skin full Wyrm's Breath Bitter full
Three Devil Ale Skin full Wyrm's Breath Bitter Full
Sake (1d4)/4 full Galtan Wine full
Sake (1d4)/4 full Galtan Wine (1d4)/4 full
Galtan Wine (1d4)/4 full Galtan Wine full

to determine what they have.

5 to 8 9 to 12 13 to 16
Common Gem Uncommon Gem Uncut Uncommon Gem Uncut
Uncommon Gem Uncut Rare Gem Uncut Rare Gem Uncut
Rare Gem Uncut Rare Gem Very Rare Gem Uncut
Rare Gem Uncut Very Rare Gem Uncut Epic Gem Uncut
Very Rare Gem Uncut Very Rare Gem Epic Gem Uncut

l high enough(12+ For all but -> 16+ for Very Rare 18+ for epic nat20 for legendary) it is magic and they ca

5 to 8 9 to 12 13 to 16
Agate Quartz Malachite
Carnelian Citrine Peridot
Amethyst Amethyst Pearl
Black Pearl Topaz Topaz
Saphire Star Ruby Star Ruby
Perfect Emerald Perfect Emerald Perfect Diamond

5-Aug 9-Dec 13-16


Message Detect Poison Bless
2nd lvl. Alter Self 2nd lvl. Arcane Lock 1st lvl Healing word
3rd Lvl. Haste 4th lvl. Haste 4th lvl. Polymorph
3rd lvl. Create Food and Water 5th lvl. Animate Object 4th Level Control Water
7th lvl. Chain Lightning 7th lvl. Teleport 6th lvl. Disentegrate
7th lvl. Morden. Sword (Put in
8 lvl. Incendiary Cloud
th
Astral Projection
sword so perm.)

can hold it becomes charged and replenishes daily.

n treasures or some crazy shit.

Y ONLY GET THE ONE THEY ROLL OTHERWISE YOU GET ALL PREVIOUS.

20 gets all the loot rolls.

2-4 5-6 7 - 12
2x Common Gem Cache 4x Uncommon Gem Cache Random wep/arm. +20
3x Common Gem Cache 4x Uncommon Gem Cache 2x Random wep/arm. +20
4x Uncommon Gem Cache Rare Gem Cache 2x Random wep/arm. +30
2x Rare Gem Cache 1x Epic Gem Cache Random Uncommon
2x Very Rare Gem Cache 1x Legendary Gem Cache Random Rare

21 23 24 27 28 33
Great Club Handaxe Javelin
48 50 51 54 55
Spear Light Crossbow Dart
76 77 78
Flail Kukri Glaive
89 95 96 97 98
Longsword Maul Morning Star
113 115 116 117
Bastard Sword Trident War Pick
123 125 126 137 138
Heavy Crossbow Longbow Net
163 175 176 181 182 187
Leather Armour Studded Armour Hide
194 195 196
Ring Mail Chain Mail Splint

Rare 13 Uncommon 16 Steel)

properties on the properties chart.

Roll Light Heavy


Broken Iron Iron Iron
Iron Steel Steel
Steel Mithral Adamantium
Steel Finimagus Deepiron
Steel Erudite Crystal Uncommon
Uncommon Uncommon Uncommon
Rare Rare Rare
Very Rare Very Rare Very Rare
Legendary Legendary Legendary

51-55 56-61 62-67


Sitka Wood Iron Wood Wax Wood

51-55 56-61 62-67


Medium Quality High Quality Epic Quality
16 - 19 20
1d6 Silver *instead* 1d10 Silver *instead*
nstead* 1d10 silver *instead* 1d20 silver *instead*
m 1d6 Gold 1d10 Gold *instead*
1d20 Gold*instead* 1d4 Common Gem Cache
1d6 Platinum RING non magic

20
otion. Potency 1d4 potion
potion Potency 1d4+1 potion
+1 potion Potency 5 potion

14 20
thral Ingot Silver Ingot
Gold Ingot RING non magic
G non magic RING magic

Large Gold Pouch Massive Gold Pouch


Pesh Brandy (1d4)/4 Skin full Alkenstar Ice Wine full
Pesh Brandy (1d4)/4 Skin full Alkenstar Ice Wine full
Galtan Wine (1d4)/4 full Alkenstar Ice Wine full
Galtan Wine (1d4)/4 full Galdurian Wine (1d4)
Galtan Wine (1d4)/4 full Ustalavac Brandy (1d4)
Galtan Wine (1d4)/4 full Vodka (1d4)
Galtan Wine full Black Hill Whiskey (1d4)
Galtan Wine full Taldan Fire-Brandy (1d4)
Galtan Wine full Pesh Brandy (1d4)
Galtan Wine full Pesh Brandy Full
Galtan Wine full Throatburn Whiskey (1d4)
Alkenstar Ice Wine full Chelexian Pepper Whiskey (1d4)
Alkenstar Ice Wine full Grain Alcohol (1d4)
Alkenstar Ice Wine full Dragonscar Whiskey (1d4)
Alkenstar Ice Wine (1d4) Abstinth (1d4)
Chelexian Pepper Whiskey (1d4) Dragons Punch Whiskey (1d4)
Grain Alcohol (1d4) Smalloshin Tonic (sealed shot)
Dragonscar Whiskey (1d4) Jalothean Tonic(sealed shot)
Abstinth (1d4) Reeper Tonic (sealed shot)
Dragons Punch Whiskey (1d4) Crystal Hell Tonic (sealed shot)

17 to 19 20
mon Gem Uncut Rare Gem Uncut Rare Gem Uncut
e Gem Uncut Very Rare Gem Uncut Very Rare Gem Uncut
are Gem Uncut Epic Gem Uncut Epic Gem Uncut
Gem Uncut Epic Gem Uncut Epic Gem
Gem Uncut Epic Gem Legendary Gem

is magic and they can tell, remember only cut gems can be magic.

17-20
Malachite Tigers Eye
Peridot Jasper
Pearl Pearl
Topaz Emerald
Star Ruby Diamond
ect Diamond Perfect Diamond

17-19 20
Bless Charm Person Light
Healing word 1st lvl Cure Wounds 1st lvl Guiding bolt
l. Polymorph 3rd Lvl. Fear 4th lvl. Death Ward
4th lvl. Morden. Private
el Control Water 5th lvl. Reincarnate
Sanctuary
Disentegrate 6th lvl. Heal 7th lvl. Delayed fire ball
al Projection Blink (Magic) Anti Magic Diamond

7 - 12 13 - 18 19 - 20\
m wep/arm. +20 2x Random wep/arm. +20 Random wep/arm. +30
m wep/arm. +20 2x Random wep/arm. +30 Random wep/arm. +50
m wep/arm. +30 1x Random wep/arm. +40 Random Uncommon
m Uncommon 2x Random Uncommon Random rare
ndom Rare Random very Rare Random Legendary

28 33 34 35 36 37
Javelin Light Hammer Mace
55 56 70 71
Dart Shortbow Sling
78 79 81 82 86
Glaive Greataxe Greatsword
97 98 99 100
orning Star Pike Rapier
117 118 119 120
War Pick Warhammer Whip
138 139 145 146-152
Net Buckler Shield
82 187 188 189 190
Hide Chain Shirt Scale Mail
196 197 198-200
Splint Plate Ring

Heavy Wierd
Iron Iron
Steel Steel
amantium Argentium
Deepiron Skyrite
ncommon Meteoric
ncommon Uncommon
Rare Rare
Very Rare Very Rare
egendary Legendary

62-67 68-76
Wax Wood Moon Wood

62-67 68-76
pic Quality Legendary Quality
Return Creature Looting
O
Button -A-
Aarakocra quarter
Acolyte quarter
Adult Black Dragon 14
Adult Blue Dracolich 17
Adult Blue Dragon 16
Adult Brass Dragon 13
Adult Bronze Dragon 15
Adult Copper Dragon 14
Adult Gold Dragon 17
Adult Green Dragon 15
Adult Red Dragon 17
Adult Silver Dragon 16
Adult White Dragon 13
Ancient Black Dragon 21
Ancient Blue Dragon 23
Ancient Brass Dragon 20
Ancient Bronze Dragon 22
Ancient Copper Dragon 21
Ancient Gold Dragon 24
Ancient Green Dragon 22
Ancient Red Dragon 24
Ancient Silver Dragon 23
Ancient White Dragon 20
Androsphinx 17
Animated Armor 1
Archmage 12
Assassin 8
Azer 1
-B-
Balor 19
Bandit eighth
Bandit Captain 2
Bearded Devil 3
Beholder 14
Berserker 2
Black Dragon Wyrmling 2
Blue Dragon Wyrmling 3
Brass Dragon Wyrmling 1
Bronze Dragon Wyrmling 2
Bugbear 1
Bugbear Chief 3
Bullywug quarter
-C-
Cambion 5
Centaur 2
Cloud Giant 9
Commoner 0
Copper Wyrmling 1
Courtier eighth
Cult Fanatic 2
Cultist eighth
Cyclops 6
-D-
Dao 11
Death Knight 17
Death Slaad 10
Death Tyrant 14
Deep Gnome (svirfneblin) half
Demilich 20
Deva 10
Djinni 11
Dracolich (Template) -
Drow quarter
Drow Elite Warrior 5
Drow Mage 7
Drow Priestess of Lolth 8
Druid 2
Duergar 1
Duodrone quarter
-E-
Efreeti 11
Empyrean 23
Erinyes 12
Ettin 4
-F-
Fire Giant 9
Flying Sword quarter
Fomorian 8
Frost Giant 8
-G-
Githyanki Knight 8
Githyanki Warrior 3
Githzerai Monk 2
Githzerai Zerth 6
Gladiator 5
Gnoll half
Gnoll Fang of Yeenoghu 4
Gnoll Pack Lord 2
Goblin quarter
Goblin Boss 1
Gold Dragon Wymling 3
Gray Slaad 9
Green Dragon Wyrling 2
Green Slaad 8
Grimlock quarter
Guard eighth
Gynosphinx 11
-H-
Half Dragon (template) 1
Half-Ogre 1
Half-Red Dragon Veteran 5
Helmed Horror 4
Hill Giant 5
Hobgoblin half
Hobgoblin Captain 3
Hobgoblin Warlord 6
Horned Devil 11
Iron Golem 16
-J-
Jackalwere half
-K-
Kenku quarter
Knight 3
Kobold eighth
Kuo-toa quarter
Kuo-toa Archpriest 6
Kuo-toa Whip 1
Kuo-toa Monitor 3
-L-
Lamia 4
Lich 21
Lizard King/Queen 4
Lizardfolk half
Lizardfolk Shaman 2
-M-
Mage 6
Marid 11
Marilith 16
Medusa 6
Merfolk eighth
Merrow 2
Mezzoloth 5
Minotaur 3
Minotaur Skeleton 2
Monodrone eighth
Mummy Lord 16
-N-
Noble eighth
Nycaloth 9
-O-
Ogre 2
Ogre Zombie 2
Oni 7
Orc half
Orc Eye of Gruumsh 2
Orc War Chief 4
Orog 2
-P-
Pirate eighth
Pirate Captain 2
Pit Fiend 20
Pixie quarter
Planetar 16
Priest 2
-Q-
Quadrone 1
-R-
Red Dragon Wyrmling 4
-S-
Sahuagin half
Sahuagin Baron 5
Satyr half
Scout half
Silver Dragon Wyrmling 2
Skeleton quarter
Solar 21
Spectator 3
Spined Devil 2
Sprite quarter
Spy 1
Stone Giant 7
Storm Giant 13
Svirfneblin (deep gnome) half
-T-
Thug half
Treant
Tribal Shaman 2
Tribal Warrior eighth
Tridrone half
-U-
Ultroloth 13
-V-
Veteran 3
-W-
Werebear 5
Wereboar 4
Wererat 2
Weretiger 4
Werewolf 3
White Dragon Wyrmling 2
Wight 3
Winged Kobold quarter
-Y-
Young Black Dragon 7
Young Blue Dragon 9
Young Brass Dragon 6
Young Bronze Dragon 8
Young Copper Dragon 7
Young Gold Dragon 10
Young Green Dragon 8
Young Red Dragon 10
Young Red Shadow Dragon 13
Young Silver Dragon 9
Young White Dragon 6
Yuan-ti Abomination 7
Yuan-ti Malison 3
Yuan-ti Pureblood 1
LOOTING
4 x Javelin (5) , Minor Coin Pouc
Club (5) , Minor Coin Pouch
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 2 , Massive Chest x
Plate (13)
Dagger (51)-light , Medium Coin Po
Studded Leather (39) , Shortsword (39) , Light Crossbow (39)
Warhammer (12)

Longsword (58) , Whip (58)


Leather Armour (1) , Scimitar (1) , Dagger (1) , L
Studded Leather (21) , Scimitar (21) , Dagger (21)
Glaive (25)
LAIR Massive Gold Pouch , Massive Chest x 2
Hide Armour (21) , Greataxe (21) , Lesser
LAIR Massive Gold Pouch x 5 , Medium
LAIR Massive Gold Pouch x 5 , Medium
LAIR Massive Gold Pouch x 5 , Medium
LAIR Massive Gold Pouch x 5 , Medium
Morning Star (9) , 1d4 Javelin (9) , Shield (9) , Hide Armour (9) , Bramble-
Morning Star (25) , 1d4 Javelin (25) , Shield (25) , Chain Shirt (25) , Bramble
Spear (5) , Shield (5) , Hide Armour
Scale Mail (30) , Spear (30)
Pike (21) , Longbow (21) , 1d12 Arrows , Min
Morning Star (41) , Minor Coin Pou
Club (1) , Minor Coin Pouch
LAIR Massive Gold Pouch x 5 , Medium
Rapier (1) , Large Coin Pouch
Leather Armour (21) , Dagger (21) , Lesser
Leather Armour (1) , Scimitar (1
Greatsword (34)

Maul (47)
Longsword (58) , Shield (57) , Plate
Greatsword (42)
LAIR Massive Gold Pouch , Massive Chest x 3 ,
War Pick (4) , Blowgun (4) , Minor Coin
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
Chain Shirt (5)-light , Shortsword (5)-light , Hand Crossbow (5)
Studded Leather (30) , Shield (30) , Shortsword (30)-light , Hand Crossb
Staff (39)-light , Medium Coin Pou
Scale Mail (39)-light , Medium Coin P
Quarterstaff (12) , Minor Coin Pou
Scale Mail (10) , Shield (10) , War Pick (10) , Javelin (
Javelin (1)

Scimitar (47)
Maul (58)-Heavy
Plate (52) , Longsword (52) , Longbow (52) ,
Morningstar (33) , Battleaxe (32

Greatsword (44)
1d4 Shortsword/Longsword/Greatsword/Bast
Greatclub (39)
Leather (39) , Greataxe (39)

Plate (39) , Greatsword (39) , Lesser Co


Half Plate (31) , Greatsword (28) , Medium
Minor Coin Pouch
Minor Coin Pouch
Shield (30) , Spear (30) , Studded Leather Armour (3
Spear (5) , Longbow (5) , Shield (5) , Hide Armor (5) , Min
Hide Armour (33) , Minor Coin Pou
Glaive (20) , Longbow (20) , Chain Shirt (20) , Lesser C
Shield (1) , Scimitar (1) , Shortbow (1) , Bufo(1d4)on a loot roll of 1
Scimitar (10) , Javelin (10) , Shield (10) , Leather Amour
LAIR Massive Gold Pouch x 5 , Medium
Greatsword (45)-roll
LAIR Massive Gold Pouch x 5 , Medium
Staff (37)
Spiked Bone Club (1)
Chain Shirt (15) , Spear (15) , Shield (15) , Les
LAIR Massive Gold Pouch , Massive Chest x 3 ,

Longsword (10) , Shortsword (10) , Heavy Crossbow (10) , L


Battleaxe (10) , Javelin (10) , Minor Co
Longsword (30) , Shortsword (30) , Heavy Crossbow (30) , L
Longsword (33) , Plate (33) , Shield
Greatclub (37)
Chain Mail (2) , Shield (13) , Longsword (13) , Longbow (2) , L
Greatsword (33) , Javelin (33) , Half Plate (33) , M
Plate (32) , Shield (42)-roll , Longsword (42)-roll , Javelin
Trident (42)-roll
Sword (51)-roll

Scimitar (6) , Minor Coin Pouch

Shortsword (11) , Shortbow (11) , 1d12 Arrow , Minor C


Greatsword (33)-roll , Heavy Crossbow (33) , Plate (33) , Le
Dagger (1) , Sling (1) , Minor Coin P
Spear (11)
Scepter (28)
Whip (10) , Pincer Staff (10)

Dagger
LAIR Massive Gold Pouch x 5 , Massive Chest x 4
Trident (38) , Lesser Coin Pouch
Javelin (3) , Heavy Club (3) , Spiked Shield (3) ,
Minor Coin Pouch

Dagger (28) , Lesser Coin Pouch


Trident (43)
6x Longsword (51)
Shortsword (28) , Longbow (28) , 1d6
Spear (1) , Minor Coin Pouch
Harpoon (21)
Trident (44)-roll
Greataxe (33)
Greataxe (21)
Javelin (1) , Dagger (1)
LAIR Massive Gold Pouch x 10 , Massive Chest x

Breastplate (21) , Rapier (21) , Large Co


Greataxe (42)

Javelin (21) , Greatclub (21) , Medium C


Javelin (21) , Greatclub (21)
Glaive (35) , Medium Coin Pouc
Greataxe (4) , Javelin (4) , Medium Coi
Spear (21) , Medium Coin Pouch
Greataxe (37) , Spear (32) , Medium Co
Greataxe (21) , Javelin (21) , Medium Co

Scimitar (1) , Dagger (1) , Lesser Coin


Scimitar (1) , Pistol (60)-roll , Medium C
Mace (58)-light
Miniture Shortsword (4)-Roll
Greatsword (51)-light
Chain Shirt (21) , Mace (21) , Lesser Co

Shortbow (10) , 1d6 Arrows

LAIR Massive Gold Pouch x 5 , Medium

Spear (2)
Trident (32)
Shortsword (2) , Shortbow (2) , 1d6 A
Leather Armour (2) , Longbow (2) , Shortsword (2) , Mino
LAIR Massive Gold Pouch x 5 , Medium
Shortsword (1) , Shortbow (1) , 1d12
Greatsword (58)-Roll
LAIR Massive Gold Pouch x 5 , Medium
Trident (21)
Miniture Longsword (1) , Miniture Shortbow (1) , 1
Shortsword (10) , Hand crossbow (10) , Minor Coin
Greatclub (35)
Scale Mail (45) , Greatsword (45
Chain Shirt (10) , War Pick (10) , Blowgun (10) ,

Leather Armour (11) , Heavy Crossbow (1) , Mace (11) , Le


Nodium(1d4)on a loot roll of 15+
Quarterstaff (21)
Hide Armour (12) , Spear (2) , Minor Co
Javelin (2)

Longsword (45)-roll

Splint (41) , Longsword (41) , Shortsword (41) , Heavy Crossbow (3

Greataxe (36)
Maul (20)
Shortsword (15) , Hand Crossbow (15) , 1
Scimitar (20) , Longbow (20) , 1d12 A
Spear (20)
LAIR Massive Gold Pouch x 5 , Medium
Longsword (20) , Longbow (20) , 1d20
Dagger (3) , Minor Coin Pouch

LAIR Massive Gold Pouch x 20 , Medium Chest x


LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
LAIR Massive Gold Pouch x 20 , Medium Chest x
Scimitar (35)-Roll , Longbow (35)-Roll , 1
Scimitar (20)-Roll , Longbow (20) , 1d6
Scimitar (10) , Shortbow (10) , 1d6 A
LOOTING
elin (5) , Minor Coin Pouch
b (5) , Minor Coin Pouch
h x 30 , Massive Chest x 2 , Large Chest x 1
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 30 , Massive Chest x 1 , Large Chest x 2
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 30 , Massive Chest x 2 , Large Chest x 1
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 50 , Massive Chest x 2 , Large Chest x 2
h x 30 , Massive Chest x 1 , Large Chest x 2
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 5
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
h x 70 , Massive Chest x 3 , Large Chest x 4
ch x 2 , Massive Chest x 2 , Large Chest x 2
Plate (13)
1)-light , Medium Coin Pouch
9) , Light Crossbow (39) , 1d12 Bolts , Lesser Coin Pouch
Warhammer (12)

gsword (58) , Whip (58)


imitar (1) , Dagger (1) , Lesser Coin Pouch
mitar (21) , Dagger (21) , Medium Coin Pouch
Glaive (25)
ouch , Massive Chest x 2 , Large Chest x 3
, Greataxe (21) , Lesser Coin Pouch
Gold Pouch x 5 , Medium Chest x 2
Gold Pouch x 5 , Medium Chest x 2
Gold Pouch x 5 , Medium Chest x 2
Gold Pouch x 5 , Medium Chest x 2
de Armour (9) , Bramble-sick Brandy x 1 on 15+ , Lesser Coin Pouch
hain Shirt (25) , Bramble-sick Brandy x 1 on 10+ , Medium Coin Pouch
Shield (5) , Hide Armour (5)
e Mail (30) , Spear (30)
(21) , 1d12 Arrows , Minor Coin Pouch
Star (41) , Minor Coin Pouch
b (1) , Minor Coin Pouch
Gold Pouch x 5 , Medium Chest x 2
er (1) , Large Coin Pouch
21) , Dagger (21) , Lesser Coin Pouch
r Armour (1) , Scimitar (1)
Greatsword (34)

Maul (47)
(58) , Shield (57) , Plate (57)
Greatsword (42)
uch , Massive Chest x 3 , Large Chest x 3
Blowgun (4) , Minor Coin Pouch
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
ight , Hand Crossbow (5) , 1d12 Bolts , Minor Coin Pouch
(30)-light , Hand Crossbow (30) , 1d20 Bolts , Medium Coin Pouch
)-light , Medium Coin Pouch
39)-light , Medium Coin Pouch
taff (12) , Minor Coin Pouch
, War Pick (10) , Javelin (10) , Minor Coin Pouch
Javelin (1)

Scimitar (47)
Maul (58)-Heavy
ord (52) , Longbow (52) , 1d20 Arrows
gstar (33) , Battleaxe (32)

Greatsword (44)
gsword/Greatsword/Bastardsword (11)
Greatclub (39)
her (39) , Greataxe (39)

eatsword (39) , Lesser Coin Pouch


reatsword (28) , Medium Coin Pouch
Minor Coin Pouch
Minor Coin Pouch
udded Leather Armour (30) , Lesser Coin Pouch
(5) , Hide Armor (5) , Minor Coin Pouch , 1d6 Arrows
our (33) , Minor Coin Pouch
hain Shirt (20) , Lesser Coin Pouch , 1d12 Arrows
ufo(1d4)on a loot roll of 15+ , Minor Coin Pouch , 1d6 Arrows
eld (10) , Leather Amour (10) , Medium Coin Pouch
Gold Pouch x 5 , Medium Chest x 2
Greatsword (45)-roll
Gold Pouch x 5 , Medium Chest x 2
Staff (37)
piked Bone Club (1)
ear (15) , Shield (15) , Lesser Coin Pouch
uch , Massive Chest x 3 , Large Chest x 3

Heavy Crossbow (10) , Lesser Coin Pouch , 1d12 Bolts


) , Javelin (10) , Minor Coin Pouch
Heavy Crossbow (30) , Lesser Coin Pouch , 1d12 Bolts
(33) , Plate (33) , Shield (33)
Greatclub (37)
rd (13) , Longbow (2) , Lesser Coin Pouch , 1d12 Arrows
(33) , Half Plate (33) , Medium Coin Pouch
gsword (42)-roll , Javelin (32) , Medium Coin Pouch
Trident (42)-roll
Sword (51)-roll

ar (6) , Minor Coin Pouch

1) , 1d12 Arrow , Minor Coin Pouch , 1d12 Arrows


sbow (33) , Plate (33) , Lesser Coin Pouch , 1d6 Bolts
, Sling (1) , Minor Coin Pouch
Spear (11)
Scepter (28)
p (10) , Pincer Staff (10)

Dagger
ch x 5 , Massive Chest x 4 , Large Chest x 5
t (38) , Lesser Coin Pouch
b (3) , Spiked Shield (3) , Minor Coin Pouch
Minor Coin Pouch

r (28) , Lesser Coin Pouch


Trident (43)
6x Longsword (51)
28) , Longbow (28) , 1d6 Arrows
r (1) , Minor Coin Pouch
Harpoon (21)
Trident (44)-roll
Greataxe (33)
Greataxe (21)
velin (1) , Dagger (1)
h x 10 , Massive Chest x 2 , Large Chest x 4

1) , Rapier (21) , Large Coin Pouch


Greataxe (42)

reatclub (21) , Medium Coin Pouch


lin (21) , Greatclub (21)
(35) , Medium Coin Pouch
Javelin (4) , Medium Coin Pouch
(21) , Medium Coin Pouch
, Spear (32) , Medium Coin Pouch
Javelin (21) , Medium Coin Pouch

Dagger (1) , Lesser Coin Pouch


stol (60)-roll , Medium Coin Pouch
Mace (58)-light
ure Shortsword (4)-Roll
Greatsword (51)-light
1) , Mace (21) , Lesser Coin Pouch

rtbow (10) , 1d6 Arrows

Gold Pouch x 5 , Medium Chest x 2

Spear (2)
Trident (32)
(2) , Shortbow (2) , 1d6 Arrows
2) , Shortsword (2) , Minor Coin Pouch , 1d6 Arrows
Gold Pouch x 5 , Medium Chest x 2
1) , Shortbow (1) , 1d12 Arrows
Greatsword (58)-Roll
Gold Pouch x 5 , Medium Chest x 2
Trident (21)
Miniture Shortbow (1) , 1d6 Miniture Arrows
rossbow (10) , Minor Coin Pouch , 1d12 Bolts
Greatclub (35)
Mail (45) , Greatsword (45)
ck (10) , Blowgun (10) , Lesser Coin Pouch

ssbow (1) , Mace (11) , Lesser Coin Pouch , 1d6 Bolts


(1d4)on a loot roll of 15+ ,
Quarterstaff (21)
12) , Spear (2) , Minor Coin Pouch
Javelin (2)

Longsword (45)-roll

41) , Heavy Crossbow (33) , Medium Coin Pouch , 1d20 Bolts

Greataxe (36)
Maul (20)
, Hand Crossbow (15) , 1d12 Bolts
) , Longbow (20) , 1d12 Arrows
Spear (20)
Gold Pouch x 5 , Medium Chest x 2
0) , Longbow (20) , 1d20 Arrows
er (3) , Minor Coin Pouch

h x 20 , Medium Chest x 2 , Large Chest x 1


h x 20 , Medium Chest x 2 , Large Chest x 2
h x 20 , Medium Chest x 2 , Large Chest x 1
h x 20 , Medium Chest x 2 , Large Chest x 1
h x 20 , Medium Chest x 2 , Large Chest x 1
h x 20 , Medium Chest x 2 , Large Chest x 1
h x 20 , Medium Chest x 2 , Large Chest x 1
h x 20 , Medium Chest x 3 , Large Chest x 2
h x 20 , Medium Chest x 3 , Large Chest x 2
h x 20 , Medium Chest x 2 , Large Chest x 2
h x 20 , Medium Chest x 2 , Large Chest x 1
oll , Longbow (35)-Roll , 1d6 Arrows
Roll , Longbow (20) , 1d6 Arrows
0) , Shortbow (10) , 1d6 Arrows
Return Creature Harvesting
O
Button Creature Harvest AVERAGE

Maxi
Undead Venom
Plant Blood
Matter Sample
Flesh Sample
Tiny 20 20 2 1
Small 50 50 10 2
Medium 100 100 30 4
Large 400 400 150 12
Huge 900 900 300 30
Gargantuan 1500 1500 500 50
QUANTITY Quantity Quantity Quantity Quantity
Goes Goes Goes Goes
of size of size of size of size
QUALITY Quality Quality Quality Quality
goes goes goes goes
of c/r of c/r of c/r of c/r

Creature Harvest Index

Harvesting
-A- Plant Undead
Matter Flesh

Aarakocra 1/4 None None


Aboleth 10 None None
Abominable Yeti 9 None None
Acererak 21 None None
Acolyte 1/4 None None
Adult Black Dragon 14 None None
Adult Blue Dracolich 17 None None
Adult Blue Dragon 16 None None
Adult Brass Dragon 13 None None
Adult Bronze Dragon 15 None None
Adult Copper Dragon 14 None None
Adult Gold Dragon 17 None None
Adult Green Dragon 15 None None
Adult Red Dragon 17 None None
Adult Silver Dragon 16 None None
Adult White Dragon 13 None None
Air Elemental 5 None None
Allosaurus 2 None None
Ancient Black Dragon 21 None None
Ancient Blue Dragon 23 None None
Ancient Brass Dragon 20 None None
Ancient Bronze Dragon 22 None None
Ancient Copper Dragon 21 None None
Ancient Gold Dragon 24 None None
Ancient Green Dragon 22 None None
Ancient Red Dragon 24 None None
Ancient Silver Dragon 23 None None
Ancient White Dragon 20 None None
Androsphinx 17 None None
Animated Armor 1 None None
Ankheg 2 None None
Ankylosaurus 3 None None
.Ape 1/2 None None
Arcanaloth 12 None None
Archmage 12 None None
Assassin 8 None None
Awakened Shrub 0 None None
Awakened Tree 2 None None
Axe Beak 1/4 None None
Azer 2 None None
-B- Plant Undead
Matter Flesh

Baboon 0 None None


Badger 0 None None
Balor 19 None None
Bandit 1/8 None None
Bandit Captain 2 None None
Banshee 4 None None
Barbed Devil 5 None None
Barlgura 5 None None
Basilisk 3 None None
Bat 0 None None
Bearded Devil 3 None None
Behir 11 None None
Beholder 13 None None
Beholder Zombie 5 None None
Berserker 2 None None
Black Bear 1/2 None None
Black Dragon Wyrmling 2 None None
Black Pudding 4 None None
Blink Dog 1/4 None None
Blood Hawk 1/8 None None
Blue Dragon Wyrmling 3 None None
Blue Slaad 7 None None
Boar 1/4 None None
Bone Devil 9 None None
Bone Naga 4 None None
Brass Dragon Wyrmling 1 None None
Bronze Dragon Wyrmling 2 None None
Brown Bear 1 None None
Bugbear 1 None None
Bugbear Chief 3 None None
Bulette 5 None None
Bullywug 1/4 None None
-C- Plant Undead
Matter Flesh

Cambion 5 None None


Camel 1/8 None None
Carrion Crawler 2 None None
Cat 0 None None
Cave Bear 2 None None
Centaur 2 None None
Chain Devil 8 None None
Chasme 6 None None
Chimera 6 None None
Chuul 4 None None
Clay Golem 9 None None
Cloaker 8 None None
Cloud Giant 9 None None
Cockatrice 1/2 None None
Commoner 0 None None
Constrictor Snake 1/4 None None
Copper Dragon Wyrmling 1 None None
Couatl 4 None None
Courtier 1/8 None None
Crab 0 None None
Crawling Claw 0 None None
Crocodile 1/2 None None
Cult Fanatic 2 None None
Cultist 1/8 None None
Cyclops 6 None None
-D- Plant Undead
Matter Flesh

Dao 11 None None


Darkmantle 1/2 None None
Death Dog 1 None None
Death Knight 17 None None
Death Slaad 10 None None
Death Tyrant 14 None None
Deep Gnome (svirfneblin) 1/2 None None
Deer 0 None None
Demilich 18 None None
Deva 10 None None
Dire Wolf 1 None None
Diseased Giant Rat 1/8 None None
Displacer Beast 3 None None
Djinni 11 None None
Doppleganger 3 None None
Dracolich (Template) 21 None None
Draft Horse 1/4 None None
Dragon Turtle 17 None None
Dretch 1/4 None None
Drider 6 None None
Drow 1/4 None None
Drow Elite Warrior 5 None None
Drow Mage 7 None None
Drow Priestess of Lolth 8 None None
Druid 2 None None
Dryad 1 None None
Duergar 1 None None
Duodrone 1/4 None None
Dust Mephit 1/2 None None
-E- Plant Undead
Matter Flesh

Eagle 0 None None


Earth Elemental 5 None None
Efreeti 11 None None
Elephant 4 None None
Elk 1/4 None None
Empyrean 23 None None
Erinyes 12 None None
Ettercap 2 None None
Ettin 4 None None
-F- Plant Undead
Matter Flesh

Faerie Dragon 1 None None


Fire Elemental 5 None None
Fire Giant 9 None None
Fire Snake 1 None None
Flameskull 4 None None
Flesh Golem 5 None None
Flumph 1/8 None None
Flying Snake 1/8 None None
Flying Sword 1/4 None None
Fomorian 8 None None
Frog 0 None None
Frost Giant 8 None None
-G- Plant Undead
Matter Flesh

Galeb Duhr 6 None None


Gargoyle 2 None None
Gas Spore 1/2 None None
Gelatinous Cube 2 None None
Ghast 2 None None
Ghost 4 None None
Ghoul 1 None None
Giant Aped 7 None None
Giant Badger 1/4 None None
Giant Bat 1/4 None None
Giant Boar 2 None None
Giant Centipede 1/4 None None
Giant Constrictor Snake 2 None None
Giant Crab 1/8 None None
Giant Crocodile 5 None None
Giant Eagle 1 None None
Giant Elk 2 None None
Giant Fire Beetle 0 None None
Giant Frog 1/4 None None
Giant Goat 1/2 None None
Giant Hyena 1 None None
Giant Lizard 1/4 None None
Giant Octopus 1 None None
Giant Owl 1/4 None None
Giant Poisonous Snake 1/4 None None
Giant Rat 1/8 None None
Giant Scorpion 3 None None
Giant Sea Horse 1/2 None None
Giant Shark 5 None None
Giant Spider 1 None None
Giant Toad 1 None None
Giant Vulture 1 None None
Giant Wasp 1/2 None None
Giant Weasel 1/8 None None
Giant Wolf Spider 1/4 None None
Gibbering Mouther 2 None None
Githyanki Knight 8 None None
Githyanki Warrior 3 None None
Githyanki Monk 2 None None
Githyanki Zerth 6 None None
Glabrezu 9 None None
Gladiator 5 None None
Gnoll 1/2 None None
Gnoll Fang of Yeenoghu 4 None None
Gnoll Pack Lord 2 None None
Goat 0 None None
Goblin 1/4 None None
Goblin Boss 1 None None
Gold Dragon Wymling 3 None None
Gorgon 5 None None
Goristro 17 None None
Gray Ooze 1/2 None None
Gray Slaad 9 None None
Green Dragon Wyrling 2 None None
Green Hag 3 None None
Green Slaad 8 None None
Grell 3 None None
Grick 2 None None
Grick Alpha 7 None None
Griffon 2 None None
Grimlock 1/4 None None
Guard 1/8 None None
Guardian Naga 10 None None
Gynosphinx 11 None None
-H- Plant Undead
Matter Flesh

Half Dragon (template) +2 None None


Half-Ogre 1 None None
Half-Red Dragon Veteran 5 None None
Harpy 1 None None
Hawk 0 None None
Hell Hound 3 None None
Helmed Horror 4 None None
Hezrou 8 None None
Hill Giant 5 None None
Hippogriff 1 None None
Hobgoblin 1/2 None None
Hobgoblin Captain 3 None None
Hobgoblin Warlord 6 None None
Homunculus 0 None None
Hook Horror 3 None None
Horned Devil 11 None None
Hunter Shark 2 None None
Hydra 8 None None
Hyena 0 None None
-I- Plant Undead
Matter Flesh

Ice Devil 14 None None


Ice Mephit 1/2 None None
Imp 1 None None
Incubus 4 None None
Intellect Devourer 2 None None
Invisible Stalker 6 None None
Iron Golem 16 None None
-J- Plant Undead
Matter Flesh

Jackal 0 None None


Jackalwere 1/2 None None
-K- Plant Undead
Matter Flesh

Kenku 1/4 None None


Killer Whale 3 None None
Knight 3 None None
Kobold 1/8 None None
Kraken 23 None None
Kuo-toa 1/4 None None
Kuo-toa Archpriest 6 None None
Kuo-toa Whip 3 None None
-L- Plant Undead
Matter Flesh

Lamia 4 None None


Lemure 0 None None
Lich 21 None None
Lion 1 None None
Lizard 0 None None
Lizard King/Queen 4 None None
Lizardfolk 1/2 None None
Lizardfolk Shaman 2 None None
-M- Plant Undead
Matter Flesh

Mage 6 None None


Magma Mephit 1/2 None None
Magmin 1/2 None None
Mammoth 6 None None
Manes 1/8 None None
Manticore 3 None None
Marid 11 None None
Marilith 16 None None
Mastiff 1/8 None None
Medusa 6 None None
Merfolk 1/8 None None
Merrow 2 None None
Mezzoloth 5 None None
Mimic 2 None None
Mind Flayer 7 None None
Mind Flayer Arcanist 8 None None
Minotaur 3 None None
Minotaur Skeleton 2 None None
Monodrone 1/8 None None
Mud Mephit 1/4 None None
Mule 1/8 None None
Mummy 3 None None
Mummy Lord 15 None None
Myconid Adult 1/2 None None
Myconid Sovereign 2 None None
Myconid Sprout 0 None None
-N- Plant Undead
Matter Flesh

Nalfeshness 13 None None


Needle Blight 1/4 None None
Night Hag 5 None None
Nightmare 3 None None
Noble 1/8 None None
Nothic 2 None None
Nycaloth 9 None None
-O- Plant Undead
Matter Flesh

Ochre Jelly 2 None None


Octopus 0 None None
Ogre 2 None None
Ogre Zombie 2 None None
Oni 7 None None
Orc 1/2 None None
Orc Eye of Gruumsh 2 None None
Orc War Chief 4 None None
Orog 2 None None
Otyugh 5 None None
Owl 0 None None
Owlbear 3 None None
-P- Plant Undead
Matter Flesh

Panther 1/4 None None


Pegasus 2 None None
Pentadrone 2 None None
Peryton 2 None None
Phase Spider 3 None None
Piercer 1/2 None None
Pirate 1/8 None None
Pirate Captain 2 None None
Pit Fiend 20 None None
Pixie 1/4 None None
Planetar 16 None None
Plesiosaurus 2 None None
Poisonous Snake 1/8 None None
Polar Bear 2 None None
Poltergeist 2 None None
Pony 1/8 None None
Priest 2 None None
Pseudodragon 1/4 None None
Psychic Gray Ooze 4 None None
Pteranodon 1/4 None None
Purple Worm 15 None None
-Q- Plant Undead
Matter Flesh

Quadrone 1 None None


Quaggoth 2 None None
Quaggoth Spore Servant 1 None None
Quaggoth Thonot 3 None None
Quasit 1 None None
Quipper 0 None None
-R- Plant Undead
Matter Flesh
Rakshasa 13 None None
Rat 0 None None
Raven 0 None None
Red Dragon Wyrmling 4 None None
Red Slaad 5 None None
Reef Shark 1/2 None None
Remorhaz 11 None None
Revenant 5 None None
Rhinoceros 2 None None
Riding Horse 1/4 None None
Roc 11 None None
Rogue Modron 1/8 None None
Roper 5 None None
Rug Of Smothering 2 None None
Rust Monster 1/2 None None
-S- Plant Undead
Matter Flesh

Saber-Toothed Tiger 2 None None


Sahuagin 1/2 None None
Sahuagin Baron 5 None None
Sahuagin Priestess 2 None None
Salamander 5 None None
Satyr 1/2 None None
Scarecrow 1 None None
Scorpion 0 None None
Scout 1/2 None None
Sea Hag 2 None None
Sea Horse 0 None None
Shadow 1/2 None None
Shadow Demon 4 None None
Shadow Dragon (template) +2 None None
Shambling Mound 5 None None
Shield Guardian 7 None None
Shrieker 0 None None
Silver Dragon Wyrmling 2 None None
Skeleton 1/4 None None
Slaad Tadpole 1/8 None None
Smoke Mephit 1/4 None None
Solar 21 None None
Spectator 3 None None
Specter 1 None None
Spider 0 None None
Spined Devil 2 None None
Spirit Naga 8 None None
Spore Servant (template) +2 None None
Sprite 1/4 None None
Spy 1 None None
Steam Mephit 1/4 None None
Stirge 1/8 None None
Stone Giant 7 None None
Stone Golem 10 None None
Storm Giant 13 None None
Succubus 4 None None
Svirfneblin (deep gnome) 1/2 None None
Swarm of Bats 1/4 None None
Swarm of Beetles 1/2 None None
Swarm of Centipedes 1/2 None None
Swarm of Insects 1/2 None None
Swarm of Poisonous Snakes 2 None None
Swarm of Quippers 1 None None
Swarm of Rats 1/4 None None
Swarm of Ravens 1/4 None None
Swarm of Spiders 1/2 None None
Swarm of Wasps 1/2 None None
-T- Plant Undead
Matter Flesh

Tarrasque 30 None None


Thri-kreen 1 None None
Thug 1/2 None None
Tiger 1 None None
Toad 0 None None
Treant 9 None None
Tribal Shaman 2 None None
Tribal Warrior 1/8 None None
Triceratops 5 None None
Tridrone 1/2 None None
Troglodyte 1/4 None None
Troll 5 None None
Twig Blight 1/8 None None
Tyrannosaurus Rex 8 None None
-U- Plant Undead
Matter Flesh

Ultroloth 13 None None


Umber Hulk 5 None None
Unicorn 5 None None
Urd 1/4 None None
-V- Plant Undead
Matter Flesh

Vampire 15 None None


Vampire Spawn 5 None None
Veteran 3 None None
Vine Blight 1/2 None None
Violet Fungus 1/4 None None
Vrock 6 None None
Vulture 0 None None
-W- Plant Undead
Matter Flesh

Warhorse 1/2 None None


Warhorse Skeleton 1/2 None None
Water Elemental 5 None None
Water Weird 3 None None
Weasel 0 None None
Werebear 5 None None
Wereboar 4 None None
Wererat 2 None None
Weretiger 4 None None
Werewolf 3 None None
White Dragon Wyrmling 2 None None
Wight 3 None None
Will-o'-wisp 2 None None
Winged Kobold 1/4 None None
Winter Wolf 3 None None
Wolf 1/4 None None
Worg 1/2 None None
Wraith 5 None None
Wyvern 6 None None
-X- Plant Undead
Matter Flesh

Xorn 5 None None


-Y- Plant Undead
Matter Flesh

Yeti 3 None None


Yochlol 10 None None
Young Black Dragon 7 None None
Young Blue Dragon 9 None None
Young Brass Dragon 6 None None
Young Bronze Dragon 8 None None
Young Copper Dragon 7 None None
Young Gold Dragon 10 None None
Young Green Dragon 8 None None
Young Red Dragon 10 None None
Young Red Shadow Dragon 13 None None
Young Remorhaz 5 None None
Young Silver Dragon 9 None None
Young White Dragon 6 None None
Yuan-ti Abomination 7 None None
Yuan-ti Malison 3 None None
Yuan-ti Pureblood 1 None None
-Z- Plant Undead
Matter Flesh

Zombie 1/4 None None


Maximum Harvesting Quantity
Element Organ Horn
Talon Fang Bone Slime Claw
al
Sample Sample Sample Sample Sample
Essence Sample Sample
1 2 2 2 2 2 2 2
1 10 10 10 10 10 10 10
1 30 30 30 30 30 30 30
1 150 150 150 150 150 150 150
1 300 300 300 300 300 300 300
1 500 500 500 500 500 500 500
Quantity Quantity Quantity Quantity Quantity Quantity Quantity Quantity
always Goes Goes Goes Goes Goes Goes Goes
1 of size of size of size of size of size of size of size
Quality Quality Quality Quality Quality Quality Quality Quality
goes of goes goes goes goes goes goes goes
size - c/r of c/r of c/r of c/r of c/r of c/r of c/r of c/r

Blood Venom Element Organ Talon Fang Bone Horn


Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None 1 x (4) None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

None None None None None None None None


None None None None None None None None
None None None None None None None None
None None None None None None None None
None None None None None None None None
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Blood Venom Element Organ Talon Fang Bone Horn
Sample Sample Essence Sample Sample Sample Sample Sample

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Leather
Feather Meat
Hide

- - 1
1 20 5
2 100 10
4 400 25
8 800 50
16 2000 100
Quantity Quantity Quantity
Goes Goes Goes
of size of size of size
Quality Quality Quality
goes goes goes
of c/r of c/r of c/r

Slime Claw Leather Feather Meat


Sample Sample Hide Extra

None None None (100)x1 None


None None None None None
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None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
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None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra
Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
None None None None None
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None None None None None
None None None None None
None None None None None
Slime Claw Leather Feather Meat
Sample Sample Hide Extra

None None None None None


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