Location Descriptions
d be simple
MAGICAL LOOT
GATHERING
HERBALISM GUIDE
MINNING GUIDE
SKINNINGETC GUIDE
INK MONSTERS
HUNTING
FORAGING
PROFESSIONS
BLACKSMITHING GUIDE
ALCHEMY GUIDE
INSCRIPTION GUIDE
-TATOOING GUIDE
COOKING GUIDE
TANNING GUIDE
FLETCHING GUIDE
CREATURE SHIT
Adv
Loc
Cre
S
J
Alcholis
Link
Questing
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Item Information
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Professions
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Misc Shit
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Homebrewed Extras
---
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Conte
Questing
Contains DM Help.
Contains random quests and events all related to the Adventure guilds.
Contains descriptions that can be read to players about common locations.
Contains descriptions that can be read to players when they encounter hostiles.
Contains descriptions that can be read about npcs.
Contains a list of what shops can hold and how "looting" them works.
Item Information
Contains a full list of items and some services there value and weight and some info.
Contains loot tables for loot rolling
Contains a table with all loot you can obtain from creatures and there lairs.
Contains a table with all the organic like material you can obtain from creatures.
Contains all weapon alterations and material information.
Contains a massive list of magic items.
Professions
Contains a list of foragble materials and how foraging works.
Contains explenations and how to craft using Alchemy.
Contains a list of woods you can obtain and how to obtain them.
Sculpting Explained.
Jeweling Explained.
Contains explenations and how to craft using enchating.
Contains all the ore you can prospect and mine and how it works.
Contains explenations and how to craft using blacksmithing.
How to summon and the data blocks of ink creatures.
What and how Ink can be used for runes.
How to craft leather items.
Misc Shit
Contains information about alchol and drugs.
Contains how to have sex.
Contains tools for DM such as dice rollers.
Contains a sheet to add information about players and game events plans etc.
Homebrewed Extras
Contains homebrew information on ---. (not yet worked on)
Contains information on race leveling, gaining racial bonuses as apposed to stat bonuses.
Contains information on homebrewed monsters.
Return Monsters
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Button
Return Information
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Button Player 1
Name : Jake
Character Name :
It is almost night time the keep has been taken over all the bullywogs that re
allied themselves with yous.
NEXT DAY
Yous all awake to the sound of Lightning and screaming, the ashen smell of b
small stone fragments occasionaly drop from the ceiling follwed by dust with
As you open the door Tieng is running down the corridor, The corridor shakes
"I awoke earlier to go grab something from my hut, I ony just got back when
A large crack of thunder and the wall beside you all is shattered lightning sur
Through the smoldering gapping hole in the castle wall, staring out over the
the black robbed figure standing atop the dragons arching neck. The shudder
Hundreds of Bullywogs are fleeing the scene screaming and tumbling over ea
A voice amplified by magic and echoing through the swamp rings out.
"THIS KEEP IS THE PROPERTY OF THE DRAGON CULT YOU VERMIN ARE NOT W
"TEAR IT DOWN!" screams the black robbed figure
The two smaller dragons reless a deafening attack lightning sprays forth reak
The larger dragon opens its mouth and a massive lightning ball begins to gro
FLEE I HOPE
Magic is required to open the door that or a str 20 nat attack, a 20 str check w
The chamber is quite large and the walls are lined with bookshelves and a few
thou some what protected. The tables have many parchemnts covering there
A small explosions fills the room with silver dust when the dust settles 4 shad
when a person attacks a shadow the damage is inflicted onto the barbarian if
the shadows attacks are weak thou but yeah to end the combat you must be
A perception check will reveal the shadows all have a small diamonds flashin
Tieng holds up a tomb in his hand shaking under its weight with his reduced
Dark Pine trees surround you on the slopes of mountain sides the crisp smell
looking stones are on either side of the party and directly ahead is a large bu
The large house is two story the first built from stone and the second floor wo
Looking around you spot stones identical to the ones yous are standing betw
The pine tree branches shift and sway in a gusting fitful wind. Wild animals ch
Upcloser the building looks quite old its uper floor is wood and plaster over th
base is slightly ascue and smoke is bellowing from one of three large chimne
to the side you spot what looks like a kennel and stables.
the bullywogs that remain are hiding cowering from the site of yous. No dragon-kin seem to remain, it woul
ging I will help yous as much as I can if Grevgar has sent yous here."
he morning, for now I require rest."
, the ashen smell of burning wood and scorched stone meets yor nostrils the rickity Beds upon which yous re
g follwed by dust with each clash of thunder.
r, The corridor shakes with every boom of thunder, the burning smell is stronger with every passing second.
y just got back when Dragons arrived outside they instantly begun laying seige to the castle!"
hattered lightning surges into the corridor and rocks spray everywhere.
staring out over the marsh a Massive blue dragon even larger then the one seen at Greenest is drifting over
ng neck. The shudders of the castle seem to have stopped as a pair of smaller blue dragons fly to the massiv
and tumbling over each other to escape the castle and surrounding area.
amp rings out.
U VERMIN ARE NOT WELCOME HERE YOU WILL DIE HERE WITH THE FILTH THAT BETRAYED THE DRAGON GOD
be owned by a grand mage right? I heard he use to teleport out of this place, if we can find his quarters we s
way in her fey tounge. THIS ONLY IF NO ONE THINKS OF AN ARCANA
r and much of the area is beginning to collapse. OR DECIDES TO NOT LOOK FOR IT
llowed by a massive explosion, behind where yous once stood most of the keep was ripped apart by the mas
ttack, a 20 str check with mod with break it but it will be hard to pass through, the magic that stops intruder
bookshelves and a few desks there are a number of chests inside as well, the room shakes in unisense with t
hemnts covering there surfaces. A large white circle is in the center of the room about 20 feet in diameter wit
he dust settles 4 shadowy figures with shinning diamonds in there forheads fill the room they rear up menac
d onto the barbarian if more then one is hit then the lower damage is dealt to someone else.
combat you must below
mall diamonds flashing in them whatever they touched has diamonds embeded in it and the same amount a
ght with his reduced strength his blood spilling out endlessly he whispers something unaudioble and dies dro
sides the crisp smell of forest air greats yous the shaking from the castle and the thunder has stopped and l
ly ahead is a large building of some kind.
nd the second floor wood. Theres stairs
us are standing between there is over 10 in total all identical spread out around yous amongst the trees.
ds upon which yous rested are shacking with the very room.
eenest is drifting over the bullywog huts the dragon isnt so far that you cant make out
gons fly to the massive dragons sides.
ding area.
kes in unisense with the lightning strikes however it is less then that of the castle as
0 feet in diameter with runes etched around its core and edge.
der has stopped and light shines through the leaves overhead. Two large ancient
roof is overgrown with moss. A single door on the right hand side of the houses
Return Paragon Levels
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Button
Return Tools
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Button
Return Sex skill
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Button
Return Alcholism and drugs guide
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Button Size* Is the amount consumed to get the drunk value effect.
Below arranged first by Ale Wine Spirits and then in Proof* of those catego
Whilst smoking, gain +1 to charisma skill checks. If you smoke gain a +1 in Stre
(30gpx potency mod.) Hallucinogenic Potion Created with Alchemy (Effect lasts
t lasts 1 hour.) Becomes addictid instantly after consuming a week needed to stop negative effects every morni
sit down and ponder your life, the universe and everything
dragon is flying around your head how do you respond?
You become UNBELIEVABLY influential...
a tunnel of fire.... Hundreds of the dead wont cookies and milk!
Holy shit that rainbow smells soooo good.
YOU FEAR NOTHING +2 STR but you feel like its +199 Y
ust throw up? I cant remember I might do it again to make sure
You fall over... Shit that sky hurts... SKY?! Co
nd look at (X) Holy shit where did you get that (X)
meones been controlling you your whole life and somehow decide there
Mug Bottle
8 32
1 4
1/4 1
nsidered a shot.
a drunk modifier You can drink up to your constitution value (not mod) before you need to start making sav
1 hour between or during a drink your drunk value goes down by your constitution modifier.
n rapid succession (under 5 minute per mug or under 1 minute per shot) drunk modifier does not go down.
drunk value is above your constitution score make a constitution save of DC 1+points over. So if you have a
ou to 17 drunk value. You must make a DC 5 Constitution Save. And on fail become Drunk, (On a one you pass o
save whilst drunk you pass out.
you get drunk you gain a permanent +1 drunk skill modifier Max(30) - (add it to your constitution to get drunk b
k and not passed out make a constitution save of required DC (points over constitution) +1 if you fail you pass o
stitution modifier in drunk level instead of the regular amount.
ed out you lose the 2x constitution modifier from you drunk value with no check.
wake you must pass a constitution save of 1+Drunk level when you passed out or suffer a hangover for an hour
ddictive chewable / Smoke If you smoke or chew this for more then 5 days in a single week you become addict
stitution save each day in the morning if you fail gain a negative effect. And you are no longer addicted after a w
6 - (-1) From Int.
Club Uncommon
appears to be enchanted with some sort of magic to do with inflicting pain."
A Club once owned by a Torturer ."
amazingly light yet its surface is so smooth you wonder how it has remained so pristine.
Deal 1d4 psychic damage on hit. If it damages a creatures to less then 1/5 of its health (must be alone), the cre
Hidden Effect : None
Javelin 41 , 42 Falchion 61
Quarter Staff 43 , 44 , 45 , 46 , 47 , 48 , 49 Tower Shield 62
Light Hammer 50 , 51 Flail 63
Mace 52 , 53 , 54 Padded Armour 64 , 65 , 66
Blowgun 55 Studded Armour 67 , 68
Whip 56 Leather Armour 69 , 70 , 71 , 72 , 73 , 74
Warhammer 57 , 58 , 59 Kukri 75
, 38 , 39 , 40 Light Crossbow 60 Hide 76 , 77 , 78 , 79
Club Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Effect
Hidden Effect
each piece of equipment.) 56 pieces of equipment - 4 of each item - 4 of each rareness
12-DC-17 A dark necrotic energy imbued within this club, this magic causes this weapon to inflict
12-DC-17
12-DC-17
h (must be alone), the creature that was damaged becomes unable to move or attack and will answer any quest
Hidden Effect : None.
DC.
DC.
t DC.
Rapier 116
Spear 117 , 118
Ring Mail 119 , 120
Greataxe 121 , 122 , 123
Hand Crossbow 124
Heavy Crossbow 125
War Pick 126
Jewellery 127 - 200
t DC.
t DC.
eft DC.
Name # Name #1
#1 1 Arcana Check
Glaive History Check
Uncommon Perception Check
1 Effect
Hidden Effect
Name # Name #2
#2 2 Arcana Check
Glaive History Check
Uncommon Perception Check
2 Effect
Hidden Effect
Name # Name #3
#3 3 Arcana Check
Glaive History Check
Uncommon Perception Check
3 Effect
Hidden Effect
Name # Name #4
#4 4 Arcana Check
Glaive History Check
Uncommon Perception Check
4 Effect
Hidden Effect
Name # Name #5
#5 5 Arcana Check
Glaive History Check
Rare Perception Check
1 Effect
Hidden Effect
Name # Name #6
#6 6 Arcana Check
Glaive History Check
Rare Perception Check
2 Effect
Hidden Effect
Name # Name #7
#7 7 Arcana Check
Glaive History Check
Rare Perception Check
3 Effect
Hidden Effect
Name # Name #8
#8 8 Arcana Check
Glaive History Check
Rare Perception Check
4 Effect
Hidden Effect
Name # Name #9
#9 9 Arcana Check
Glaive History Check
Very Rare Perception Check
1 Effect
Hidden Effect
Name # Name # 10
# 10 10 Arcana Check
Glaive History Check
Very Rare Perception Check
2 Effect
Hidden Effect
Name # Name # 11
# 11 11 Arcana Check
Glaive History Check
Very Rare Perception Check
3 Effect
Hidden Effect
Name # Name # 12
# 12 12 Arcana Check
Glaive History Check
Very Rare Perception Check
4 Effect
Hidden Effect
Name # Name # 13
# 13 13 Arcana Check
Glaive History Check
Legendary Perception Check
1 Effect
Hidden Effect
Name # Name # 14
# 14 14 Arcana Check
Glaive History Check
Legendary Perception Check
2 Effect
Hidden Effect
Name # Name # 15
# 15 15 Arcana Check
Glaive History Check
Legendary Perception Check
3 Effect
Hidden Effect
Name # Name # 16
# 16 16 Arcana Check
Glaive History Check
Legendary Perception Check
4 Effect
Hidden Effect
Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Uncommon
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Rare
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
Glaive Legendary
Arcana info for left DC.
History info for left DC.
Perception info for left DC.
Eff
Hidde
X-DC-X Arcana info for right DC.
X-DC-X History info for left DC.
X-DC-X Perception info for left DC.
Effect
Hidden Effect
Weight EFFECT
Base -1 from hit and damage
Base -1 from hit
Base No effect.
Base Base
Base Base
Base Base
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy wood compon
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a Moon wood BA
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
Base May re-roll damage against fey, constructs or celestial creatures. And add 2 to it
Base May re-roll damage against fey, constructs or celestial creatures. And add 1 to it
Base May re-roll damage against fey, constructs or celestial creatures.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base When inflicts damage target can not cast spells as a reaction.
Base Counts as Magical. +1 to spell damage.
Base Counts as Magical.
Base Counts as Magical.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base Crits stun evil aligned creatures.
Base +1d4 fire damage on hit. +1d6 if a heavy weapon.
Base +1d4 fire damage on hit.
Base +1d2 fire damage on hit.
Base May be used as a spell focus. +2 to spell damage.
Base May be used as a spell focus. +1 to spell damage.
Base May be used as a spell focus.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase damage dice by 1.
20% Loses Light if it has light else gains heavy. Increase damage dice by 1.
10% Loses Light if it has light. Increase damage by 1.
50% Gain Light if doesnt have heavy or take heavy.
-20% Gain Light if doesnt have heavy or take heavy. Unless has a heavy metal compon
-10% Gain Light if doesnt have heavy or take heavy. BUT ONLY if has a MITHRAL base.
Base Base
Base Base
Base Base
Base +1 to hit.
Base Base
Base Base
Base +2 to hit.
Base +1 to hit.
Base Base.
Base Advantage to hit.
Base +2 to hit.
Base +1 to hit.
Base + 5 to hit +2 damage.
Base Advantage to hit.
Base +2 to hit.
ARMOR / SHIELD
Weight EFFECT
Base -1 from AC
Base -1 from AC
Base Nothing
Base Base
Base Base
Base Base
50% Removes strength requirement. Is considered a class lower, heavy is medium, Me
-20% Is considered a class lower, heavy is medium, Medium is light.
-10% Add +1 to dex saves.
Add +1 to AC and Reduces all magic damage taken by 2. Is considered a weight c
200%
requires
Reduces 18 strength.
all magic damage taken by 2. Is considered a class higher, light is mediu
20%
heavy requires
Reduces 18 damage
all magic strength.taken by 1. Is considered a class higher, light is mediu
10%
heavy
May requires
force 14 strength.
a re-roll damage taken from fey, constructs or celestial creatures. Take
Base
by these sources.
May force a re-roll damage taken from fey, constructs or celestial creatures. Take
Base
by these sources.
Base May force a re-roll damage taken from fey, constructs or celestial creatures.
Advantage on saving throws against spells. And If successful on spell saving thro
Base
instead of half.
Base If successful on spell saving throw take no damage instead of half.
Base Nothing.
Base +1d12 hp whilst wearing.
Base +1d8 hp whilst wearing.
Base +1d4 hp whilst wearing.
Base Advantage on saves against being frightened or charmed.
Base Advantage on saves against being frightened.
Base Add 1 to any rolls to save against being frightened.
Base When attacked and the enemy rolls a 1-8 deal 1d6 damage in retaliation.
Base When attacked and the enemy rolls a 1-5 deal 1d3 damage in retaliation.
Base When attacked and the enemy rolls a 1 deal 1d3 damage in retaliation.
Base +3 spell damage.
Base +2 spell damage.
Base +1 spell damage.
Base Base
Base Base
Base Base
200% Loses Light if it has light and gains heavy. Increase AC by 1.
20% Loses Light if it has light else gains heavy. Increase AC by 1.
10% Loses Light if it has light. Increase AC by 1.
50% Gain Light if doesnt have heavy and take off heavy. + 1 AC.
-20% Gain Light if doesnt have heavy and take off heavy.
-10% Gain Light if doesnt have heavy or take off heavy.
Base Base
Base Base
Base Base
Base +1 to AC.
Base Base
Base Base
Base +2 AC.
Base +1 AC.
Base Base.
Base +2 AC -2 from damage taken.
Base +2 AC.
Base +1 AC.
Base +5 to AC.
Base +3 AC.
Base +2 AC.
WEAPON
Requires EFFECT
Extra Metal, Light Adds thrown (15/40)
Light Gain advantage on checks to hide weapon.
g or Slashing, Part Metal Rerolls 1s on damage.
g or Slashing, Part Metal +1 to crit Range.
iercing or slashing +1 to DC saves when being poisoned using weapon.
2 Handed. Grants advantage on pushing, shoving enemies using weapon.
Swords w/out 2 handed. Loses Finesse Increase versatility die by 1.
ded axes and hammer Gain Reach and unwieldy.
ything with a handle Take 3 from attack roll +Dex mod to damage.
ammers and axes. On crit nock a target prone
Hammers On crit reduce targets AC by 1 (broken armor or hide)
Axe On crit free grapple attempt with adc against medium or small
Any On crit roll twice the dice keep the highest half.
Any 2 handers On crit add 1d12 to damage
Hammers On crit target is stunned,
Any Advantage against disarmed.
Piercing, Slashing Disarm advantage roll.
Base Metal Cant be broken except by magical means.
Base Metal +4 damage on crit.
Crossbow/Bow May be used as a 1d6 Slashing melee weapon, Gives Extra Metal Trait t
ANY +1 to hit and damage
ANY +2 to hit and damage
ARMOR / SHIELD
Requirement EFFECT
Heavy Gain advantage to being pushed or shoved.
Medium remove stealth disadvantage.
All, Part Metal Deal 1d4 damage when grappling or being grappled.
All Advantage on push/shove attempts
Base Metal Reduce non magical damage taken by 1.
All +1 to AC
All +2 to AC
a heavy wood component.
f has a Moon wood BASE.
e dice by 1.
e dice by 1.
e dice by 1.
e dice by 1.
in retaliation.
in retaliation.
n retaliation.
1.
1.
CT
on.
sing weapon.
hide)
dium or small
CT
Return Adventure Guild Guide
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Button To sign up as an adventurer pay 50g to get a Adventurer card, this gives you
Card has a number of ranks you get given a rank based on your level.
F= levels 1 to 4
E= levels 5 to 8
D= levels 9 to 12
C= levels 13 to 16
B= levels 17 to 18
A= levels 19
S= levels 20
on your level.
FOREST
SIGHT A large forest, trees over 50 feet tall spreed out in front of you.
SOUND You can hear the wind belwoing through the trees and the faint sound of animals
FEEL Twigs crack beneath your feat as you walk further.
SMELL You can smell the earthly aromers that come with such foliage.
TASTE -None-
he faint sound of animals in the distance.
Open forest
Small village
Town
Return Creature Descriptions
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Button
Spot the enemy they are unaware SIGHT
SOUND
You pear through the open door FEEL
A "creature description" is on the other side SMELL
they have not noticed you how do you proceed. TASTE
Surprise attack
Or...
Fuck all damage V
The brown bear's muzzle
F THEY ASK HOW WOUNDED A CREATURE IS?
give them a general fluffy appearance, given a rough estimate of their remaining hp.
The troll is barely hurt."
The dragon has a few scales pealed off."
The guard looks roughed up."
This illithid is bleeding profusely."
t's a miracle this zombie is still standing."
erfectly healthy, healthy, fine, uninjured, ready for more (>90% HP)
njured, wounded, hurt, angry, determined (50-89% HP)
adly injured, severely wounded, badly hurt, bloodied, wrecked, wobbled in the head, like its contemplating its li
rippled, near death, on its way out, like a halfling eleven-o
NAME
NPCs Descriptions
http://www.myth-weavers.com/generate_npc.php?do=npcgen
NAME
Return Shopping Guide
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Button Shop Types
Blacksmithing
City Types
Bartering Below
A shop gains a +
Blacksmith Personality
Gold to spend non-rare
Gold to spend on rare
Willing to offer value
DC Cha + increment
Sale price for gear
Can be reduced to
DC Cha + increment
Blacksmith wares.
STOCK Cost
Light Armour
Studded Leather 45 gp
Medium Armour
Chain Shirt 50 gp
Scale Mail 50 gp
Breastplate 400 gp
Half Plate 750 gp
Heavy Armour
Ring Mail 30 gp
Chan Mail 75 gp
Splint 200 gp
Plate 1500 gp
Shield
Buckler
Shield 10 gp
Tower Shield
Martial Melee
Battle Axe 10 gp
Falchion
Flail 10 gp
Galive 20 gp
Greataxe 30 gp
Greatsword 50 gp
halberd 20 gp
lance 10 gp
longsword 15 gp
maul 10 gp
Morningstar 15 gp
pike 5 gp
rapier 25 gp
Scimitar 25 gp
Shortsword 10 gp
Trident 5 gp
War pick 5 gp
Warhammer 15 gp
Fletcher wares.
STOCK Cost
Simple Ranged Wep
Light Crossbow 25 gp
Shortbow 25 gp
Ammunition
Arrow (20) 200 gp
Bolt (20) 1500 gp
Tannery wares.
STOCK Cost
Light Armor
Leather 10 gp
Studded Leather 45 gp
Musical Instuments
Bagpipes 30 gp
Drum 6 gp
Temple/Faith Supplies wares.
STOCK Cost
Adventuring Gear
Alms Box 5 gp
Bell 1 gp
Blanket 5 sp
Scripture Book 25 gp
Candle 1 cp
Map / Scroll Case 1 gp
Censer 5 gp
Chalk (1 piece) 1 cp
Flask 2 cp
Healer's Kit 5 gp
Holy Symbol 5 gp
Holy Water (flask) 25 gp
Incense (1 block) 1 cp
Ink (1 bottle) 10 gp
Ink Pen 1 gp
Lamp 5 sp
Lantern Hooded 5 gp
Oil (Flask) 1 sp
Paper (one sheet) 2 sp
Perfume (vial) 5 gp
Potion of Healing 50 gp
Rations (1 day) 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp
STOCK Cost
Adventuring Gear
Abacus 2 gp
Barrel 2 gp
Blanket 5 sp
Glass Bottle 2 gp
Bucket 5 cp
Candle 1 cp
Chest 5 gp
Common Clothes 5 sp
Fine Clothes 15 gp
Flask or Tankard 2 cp
Hammer 1 gp
Ink (bottle) 10 gp
Ink Pen 5 sp
Jug or Pitcher 2 cp
Ladder 1 sp
Lantern Hooded 5 gp
Lock 10 gp
Mess Kit 2 sp
Steel Mirror 5 gp
Paper (one Sheet) 2 sp
Parchment (Sheet) 1 sp
Miner's Pick 2 gp
Iron Pot 2 gp
Pouch 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Merchant's Scale 5 gp
Shovel 2 gp
Signet Ring 5 gp
Soap 2 cp
Vial 1 gp
STOCK Cost
Light Armor
Padded Armour 5 gp
Leather 10 gp
Studded Leather 45 gp
Medium Armour
Hide 10 gp
Simple Melee
Club 1 sp
Dagger 2 gp
Greatclub 2 sp
Hand-axe 5 gp
Light Hammer 2 gp
Quarter Staff 2 sp
Simple Ranged W
Light Crossbow 25 gp
Dart 5 cp
Shortbow 25 gp
Sling 1 sp
Martial Melee W.
Whip 2 gp
Martial Ranged W.
Blowgun 10 gp
Hand Crossbow 75gp
Heavy Crossbow 50 gp
Longbow 50 gp
Ammunition
Arrows (20) 1 gp
Needle (20) 1 gp
Crossbow Bolt(20) 1 gp
Artisan Tools
Cartographers Tool 15 gp
Jewellers Kit 25 gp
Tinkers Kit 50 gp
Herbalism Kit 5 gp
Navigators Tools 25 gp
WATER ADDON
Spear 1 gp
Net 1 gp
Fishing Tackle 1 gp
Row Boat 50 gp
1lb. bait 5 cp
MAGICAL ADDON
Crystal 10 gp
Orb 20 gp
Rod 10 gp
Potion 50 gp
Wand 10 gp
Component Pouch 25 gp
Spellbook 50 gp
STOCK Cost
SHADY DEALER
Vial of Acid 25 gp x potency (1d6)
Potion of Poison 2 gp ^ potency (1d6)
Costume Clothes 5 gp
Disguise Kit 25 gp
Forgery Kit 15 gp
Gaming Set (Dice) 1 sp
Playing Cards 5 sp
Poisoners kit 50 gp
Thieves Tools 25 gp
Slave (m/34+1d12) 150 gp
Slave (f/34+1d12) 100 gp
Slave (m/21+1d12) 400 gp
Slave (f/21+1d12) 500 gp
Slave (m/11+1d12) 800 gp
Slave (f/11+1d12) 1000 gp
Slave (m 1d12) 1200 gp
Slave (f 1d12) 1200 gp
Race mod Elf x 2
STOCK Cost
Adventuring Gear
Backpack 2 gp
Basket 4 sp
Bedroll 1 gp
Blanket 5 sp
Tent 2 gp
STOCK Cost
Jewellery
Amulet 5 sp x quality
Earrings 4 sp x quality
Ring 3 sp x quality
Jewellery gem mod Gem value x1.2 added
Services
Gemstone Appraisal 1 gp per gem
Gem Cutting 1/10 gem value
Set Gem 1/4 gem value
Remove Gem 1/4 gem value
Tools
Jewellers Kit 25 gp
Rarity Chance.
Services
Check specific item
Arcana Store Check
Store Percep. Check
Fletcher Tanner
A shop gains a +1 to DC check on fail if they try to go again (generous adds another +1 even on succ
ven worth dealing with unless desperate for an item or gear they offer piss all and have exorbitant p
unreasonable as a cheap scape but just as money hungry.
they are reasonable and offer the average.
e a little more generous and much easier to deal with. will buy anything even unrelated to them ho
TF ESSENTRIC LIL FUCK? He will random raise and lower prices to weird amounts most likely a fill in
lf explanatory will buy anything even unrelated to them.
es.
3
City level - 1d4 3
4
5
City level - 1d4 1
1d4
City level - 1d4 3
4
5
res.
1
City level - 1d4 1
1d4
1
1d4
City level - 1d4 1
City level - 1d4 2
1d4
City level - 1d4 1d4
1
City level - 1d4 1
City level - 1d4 1d4
City level - 1d4 2
1
1d4
1
1
1
2
1d4
1
City level - 1d4 1
1
1
City level - 1d4 1
3
City level - 1d4 1
1
2
City level - 1d4 3
City level - 1d4 1
City level - 1d4 1
e wares.
1
City level + 1d4 - 1 2
1
ore mods.
wares.
1
1
1
1
1
ore wares.
1
2
2
2
res.
Alchemy Store has ((City-size) x d20) x 4 plat or (20 go
1d6 - potency 1
1d6 - potency 4
1d6 - potency 2
1d4 potency 1
2
2
2
2
2
1
1
1
1d4 2+ has it 2
fting
(generous adds another +1 even on success.) IF DC hits 20 they refuse to sell you anything or buy anythin
STOCK Cost
Simple Melee
Dagger 2 gp
Hand-axe 5 gp
Javelin 5 gp
Light Hammer 2 gp
Mace 5 gp
Sickle 1 gp
Spear 1 gp
Adventuring Gear
Ball Bearings 1 gp
Bell 1 gp
Block and Tackle 1 gp
chain 5 gp
Crowbar 2 gp
Grappling Hook 2 gp
Hammer 1 gp
Hammer, Sledge 2 gp
Hunting Trap 5 gp
Lamp 5 sp
Lantern, bullseye 10 gp
Lantern, Hooded 5 gp
Lock and Key 10 gp
Manacles 2 gp
Mirror 5 gp
Pick, Miners 2 gp
Piton 5 cp
Pot, Iron 2 gp
Spikes, Iron 1 gp
Whetstone 1 cp
Arrow Head (20) 10 sp
Tools
Carpenters Tools 8 gp
Masons Tools 10 gp
Smiths Tools 20 gp
Tinkers Tools 50 gp
Horn 3 gp
STOCK Cost
Martial Ranged W
Hand Crossbow 75 gp
Heavy Crossbow 50 gp
Longbow 50 gp
Case
Quiver 1gp
STOCK Cost
Medium Armour
Hide 10 gp
Adventuring Gear
Waterskin 10 cp
Simple Ranged W
Sling 1 sp
has ((City-size) x d12) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Artisan's Tools
Calligrapher's Supplies 10 gp
Herbalism Kit 5 gp
Musical Instruments
Flute 2 gp
Lyre 30 gp
Horn 3 gp
Services
Cure Wounds lv1 10 gp
Gentle Repose lv2 50 gp
Lesser Restoration lv2 50 gp
Remove Curse Lv3 100 gp
Revivify Lv3 400 gp
Raise Dead Lv5 1000 gp
Spellcaster
City Level
1 2-Mar
STOCK Cost
Tools
Carpenter's Tools 15 gp
Cobbler's Tools 25 gp
Cook's Utensils 50 gp
Glassblower's Tools 30 gp
Leatherworker's Tools 5 gp
Mason's Tools 10 gp
Potter's Tools 10 gp
Smith's Tools 20 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Adventuring Gear
Backpack 2 gp
Bedroll 1 gp
Blanket 5 sp
Block and Tackle 1 gp
Glass Bottle 2 gp
Candle 1 cp
Quiver 1 gp
Map or scroll Case 1 gp
Chain (10ft) 5 gp
Chest 5 gp
Climber's Kit 25 gp
Travellers Clothes 2 gp
Crowbar 2 gp
Flask 2 cp
Grappling Hook 2 gp
Hammer 1 gp
Healer's Kit 5 gp
Hourglass 25 gp
Hunting Trap 5 gp
Ink (bottle) 10 gp
Ink Pen 2 cp
Jug 2 cp
Ladder 1 sp
Bullseye Lantern 10 gp
Hooded lantern 5 gp
Lock 10 gp
Mess kit 2 sp
Steel Mirror 5 gp
Paper (one sheet) 2 sp
Parchment (sheet) 1 sp
Miner's Pick 2 gp
Piton 5 cp
Pole (10 foot) 5 cp
Iron Pot 2 gp
Pouch 5 sp
Ration (1 day) 5 sp
Hempen Rope (50ft) 1 gp
Silk Rope (50ft) 10 gp
Sack 1 cp
Shovel 2 gp
Signal Whistle 5 cp
Signet Ring 5 gp
Spy Glass 1000 gp
Tent (two Person) 2 gp
Tinderbox 5 sp
Torch 1 cp
Vial 1 gp
Waterskin 2 sp
STOCK Cost
ART AND GAMES
Bagpipes 30 gp
Drum 6 gp
Flute 2 gp
Lute 35 gp
Lyre 30 gp
Horn 3 gp
Pan Flute 12 gp
Shawn 2 gp
Viol 30 gp
Calligraphers Supllies 10 gp
Glassblower's Tools 30 gp
Painter's Supplies 10 gp
Potter's Tools 10 gp
Weaver's Tools 1 gp
Woodcarver's Tools 1 gp
Chess Set 1 gp
Playing Card Set 5 sp
Dice Set 1 sp
ore / Guild has ((City-size) x d20) x 1 plat or (20 gold) worth of coinage.
STOCK Cost
Clothing
Common 5 sp
Fine 15 gp
Travellers 2 gp
Robes 1 gp
Costume 5gp
STOCK Cost
Gems
Irregular Pearl 10 gp
Agate 10 gp
Quartz 10 gp
Malachite 10 gp
Tigers Eye 10 gp
Blood Stone 50 gp
Carnelian 50 gp
Citrine 50 gp
Peridot 50 gp
Jasper 50 gp
Amber 100 gp
Amethyst 100 gp
Pearl 100 gp
Aquamarine 500 gp
Black Pearl 500 gp
Topaz 500 gp
Emerald 500 gp
Opal 1000 gp
Saphire 1000 gp
Star Ruby 1000 gp
Diamond 1000 gp
Perfect Cut Emerald 5000 gp
Perfect Cut Diamond 5000 gp
ore has ((City-size) x d20) x 4 plat or (20 gold) worth of coinage.
STOCK Cost
Herbs
Comfrey 5 cp
Adder's Tongue 5 cp
Aloe 5 cp
Darnel Berry 5 cp
Napweed 5 cp
Foot Leaf 5 cp
Entriste 5 cp
Wolfsbane 20 sp
Night Cull 20 sp
Rockvine 5 cp
Amanita Cap 5 cp
Fennel Silk 5 cp
Lightning Thorax 5 cp
Synth Seed 5 cp
Void Root 5 cp
Ironwood Heart 1 gp
Hydra Thistle 1 gp
Whisp Stalk 1 gp
Drakus Flower 1 gp
Frozen Seadling 1 gp
Blue Toadshade 15 gp
Luminous Cropdust 1 gp
Wocuewort Bulb 1 gp
ce decrease.
buy anything even unrelated to them.
1
2
1
City level + 1d4 1
City level + 1d4 1d4
2
1
1
1
1
1d4
2
3
2
4
2
1
1
1
City level + 1d4 1
City level + 1d4 1
2
3
City level - 1d4 1
City level - 1d4 4
City level - 1d4 2
1
Limited Stock City level required
4
5
- 1
- 2
- 3
- 4
- 4
- 5
Availability
3-May 6-Jul
inage.
1
City level + 1d4 - 1 1
1
1
1
e.
SHOW The stairs leading to the surface have clearly been exposed to the elements for
DONT
TELL The wooden stairs leading up to the surfacewont supportany weight because t
An NPC appears
O Use the npc descriptions to describe and come up with characters.
O Get there name and write it down in the information tab as well as ot
hear a noise behind them, try to avoid saying you all hear a heavy growling behind you and turn around to see
waiting for each and every one of them to tell you that they turn around, usually by saying well duh, obviously
beast as big as a horse. At this point, its safe to assume that all characters have turned around, because hon
n the wind is blowing in your world, would you? However, you can control their involuntary reactions. You can te
em is the bulk of what a DM does, but dont forget to explain what their other senses are picking up as well. Wh
plain the odour of spices and cooked meats floating through the air. If its a nasty side of town, then maybe the s
all around them. If a character wears gloves and the weather is warm, describe the sweaty feeling of the damp
enses best fit the description. However, remember to keep you descriptions detailed, but short. Which reminds
red fantasy between the players and you, which means that the closer everyone is to imagining the same game
when speed is key. An example of not enough detail could be
ast, but doesnt tell the players much.
scriptions
ow guts to spew outward. He drops his axe, clasps at the wound and looks up at you with fear in his eyes before
t keeps the game flowing and doesnt make your players wait for you to finish.
osed to the elements for a long time, and their discolored, worm-eaten treads seem to bend under their own we
me up with characters.
rmation tab as well as other info.
u and turn around to see what it is. Even though the characters are almost definitely going to turn around, you
ying well duh, obviously I turn to see whats growling can get tedious. Instead, say something like you all hea
ed around, because honestly, who wouldnt. But youve left full control of the characters with the players which
ary reactions. You can tell them that theyre shivering due to the cold or sweating due to a failed bluff check in a
re picking up as well. While youre explaining the look of the buildings in the city that they just entered, maybe
f town, then maybe the stink of urine is hanging about. If theyre creeping through a dank, dungeon hallway, th
eaty feeling of the damp leather on his hands. Taped to the inside of my DM screen is a piece of paper that says
ut short. Which reminds me
magining the same game, the more accurate and more fun the game is. Lots of juicy details from the DM help e
ith fear in his eyes before collapsing face first onto the dusty ground.
4 cp Mug
10 gp Bottle
2 sp Pitcher
2 sp Gallon
Served in
4 cp Mug
1 sp Skin (4mugs)
12 cp Mug
16 cp Mug
1 sp Found in stumps
2 sp Mug
2 sp Mug
3 sp Mug
5 cp Mug
25 cp Mug
5 sp Mug
4 sp Mug
10gp Bottle
8 sp Mug
3 cp Shots
5 cp Shots
7 cp Shots
2 sp Shots
32 sp Skin (32shots)
14 cp Shots
16 sp Skin (32shots)
18 cp Shots
20 cp Shots
22 cp Shots
17 cp Shots
27 cp Shots
10 gp Mug
6gp Shots
8 gp Shots
10 gp Shots
20 gp Shots
1 cp 1 lb.
1 cp lb.
1 cp 1 lb.
2 cp 1 lb.
2 cp -
2 cp 1 lb.
2 cp 1 lb.
2 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
5 cp 1 lb.
2 sp 1 Gallon
5 sp 1 Gallon
2 sp 1 pint
5 sp/6 sp Uncut (20 lb.) cut (10lb.)
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.
2 gp 1 lb.
2 cp 1 lb.
2 sp 1 lb.
4 sp 1 lb.
1 gp 1 lb.
2 gp 1 lb.
2 cp 5 lb.
5 cp 20 lb.
1 gp 60 lb.
2 gp 80 lb.
3 gp 200 lb.
10 gp 1500 lb.
15 gp 1000 lb.
1 gp 1 lb.
2 gp 1 lb.
3 gp 1 lb.
15 gp 1 lb.
2 sp 2 lb.
15 sp 1 lb.
2 gp 3 lb.
15 sp 2 lb.
2 gp 2 lb.
15 sp 2 lb.
2 gp 2 lb.
25 sp 2 lb.
25 sp 2 lb.
50 cp 2 lb.
50 sp 2 lb.
50 ep 2 lb.
50 gp 2 lb.
50 pp 2 lb.
2 gp 1 lb.
5 gp 1 lb.
15 gp lb.
20 gp 2 lb.
15 gp 1 lb.
20 gp 1 lb.
15 gp 1 lb.
20 gp 1 lb.
25 gp 1 lb.
25 gp 1 lb.
50 cp 1 lb.
50 sp 1 lb.
50 ep 1 lb.
50 gp 1 lb.
50 pp 1 lb.
10 gp 1
10 gp 1
10 gp 1
10 gp 1
10 gp 1
50 gp 2
50 gp 2
50 gp 2
50 gp 2
50 gp 2
100 gp 4
100 gp 4
100 gp 4
500 gp 5
500 gp 5
500 gp 5
500 gp 5
1000 gp 7
1000 gp 7
1000 gp 7
1000 gp 7
5000 gp 9
5000 gp 9
Worth 3/4
x
x
X 10
Worth Movement speed
8 gp 40ft
25 gp 40ft
30 gp 40ft
50 gp 50ft
50 gp 40ft
75 gp 60ft
200 gp 40ft
400 gp 60ft
600 gp 30ft / 80ft flying.
80,000 gp 60ft.
80,000 gp 60ft. / 90ft Flying.
900 gp 30ft / 80ft flying.
500 gp 70ft.
X4
2 gp
100 gp
15 gp
250 gp
5 cp
60 gp
20 gp
5 gp
10 gp
4 gp
20 gp
5 sp
35 gp
50 gp
3000 gp
10000 gp
10000 gp
25000 gp
30000 gp
7 sp Per day
1 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
4 gp Per day
3 cp Per mile
1 sp Per Day
3 sp Per Day
3 gp Per Day
2 cp Per Mile
1 cp 1 sp
X
3 cp Per day
6 cp Per day
3 sp Per day
5 sp Per day
8 sp Per day
2 gp Per day
10 gp Per Person
2 cp 10 lb.
2 sp 5 lb.
3 sp 20 lb.
1 gp 10 lb.
1 gp 10 lb.
2 cp 15 lb.
2 sp 15 lb.
1 gp 15 lb.
5 gp 15 lb.
20 gp 15 lb.
4 cp 10 lb.
4 sp 10 lb.
2 gp 10 lb.
10 gp 10 lb.
40 gp 10 lb.
1 gp Bottle.
1 gp Bottle.
5 gp Bottle.
5 gp Bottle.
10 gp Bottle.
10 gp Bottle.
20 gp Bottle.
20 gp Bottle.
50 gp Bottle.
50 gp Bottle.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Vial - lb.
2 cp 1 Vial - lb.
1 sp 1 Vial - lb.
1 gp 1 Vial - lb.
1 cp 1 Feather
2 cp 1 Feather
1 sp 1 Feather
1 gp 1 Feather
5 gp 8 lb.
10 gp 10 lb.
45 gp 13 lb.
10 gp 12 lb.
50 gp. 20 lb.
50 gp 45 lb.
400 gp 20 lb.
750 gp 40 lb.
30 gp 40 lb.
75 gp 55 lb.
200 gp 60 lb.
1500 gp 65 lb.
12 gp 3 lb.
10 gp 6 lb.
30 gp 15 lb.
1 sp 2 lb.
2 gp 1 lb.
2 sp 10 lb.
5 gp 2 lb.
5 sp 2 lb.
2 gp 2 lb.
5 gp 4 lb.
2 sp 4 lb.
1 gp 2 lb.
1 gp 3 lb.
25 gp 5 lb.
5 cp lb.
25 gp 2 lb.
1 sp -
10 gp 4 lb.
25 gp 4 lb.
10 gp 2 lb.
25 gp 2 lb.
20 gp 6 lb.
30 gp 7 lb.
50 gp 6 lb.
20 gp 6 lb.
10 gp 6 lb.
15 gp 3 lb.
10 gp 10 lb.
15 gp 4 lb.
5 gp 18 lb.
25 gp 2 lb.
25 gp 3 lb.
10 gp 2 lb.
15 gp 3 lb.
5 gp 4 lb.
5 gp 2 lb.
15 gp 2 lb.
2 gp 3 lb.
10 gp 1 lb.
75 gp 3 lb.
50 gp 18 lb.
50 gp 2 lb.
1 gp 3 lb.
Information
Andoren.
Alkenstar Ice Wine.
Zimiran wine pitcher 2x bottle.
Andoren.
Chicken
Salmon
Beef or mutton
Worth = Gem worth x 1.5
Worth = Gem worth x 1.5 + (50gp x spell level x charge.)
Carrying Weight
420 lb.
195 lb.
225 lb.
480 lb.
540 lb.
480 lb.
1320 lb.
540 lb.
540 lb. or 230 lb. flying , Only the one who raised them can ride a griffon.
600 lb You can not OWN a unicorn they are intelligent, thou capturing one in finimagus...
600 lb You can not OWN a pegasus they are intelligent, thou capturing one in finimagus...
540 lb. or 230 lb. flying , Thou taming an eagle is one thing selling it is another...
540 lb. Giant wolves are powerful hunters and not easily tammed.
1 mph
1 mph
3 mph
2 mph
2 mph
4 mph
Internal Injuries
Cure's infections.
Heals cuts.
Poisonous.
Pain Prevention
Cures Poisoning Ingested
Poison Bite
Treats Lycanthrope VERY RARE.
Addictive Hallucinogenic
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Hallucinogenic VERY POWERFUL.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Worth nothing to a person who is not an alchemist. No Effect outside of potion.
Include the previous values on table as well unless stated for ex. A roll of 20 g
Loot the following list at the same time. And previous columns as above.
Potion looting 1 or 3
Medium Gold Pouch -
Large Gold Pouch -
Massive Gold Pouch Potency 1 potion.
Loot the following list at the same time. And previous columns as above. (roll
Metal Looting 4
Minor Gold Pouch Iron Ingot
Lesser Gold Pouch Steel Ingot
Medium Gold Pouch Meteoric Ingot
Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the
Loot the following list if they roll a 10, or 20 , roll ad 20 to determine what the
If they check for magic roll a d20 on a 20 and if they roll high enough(12+ Fo
Chest
size.....
Small Gem Looting 1 to 4
Cache: Common
A Gem - 10 gp Irregular Pearl
stockpile
Uncommon Gem - 50gp Blood Stone
not even Rare Gem - 100gp Amber
a chest A
Very Rare Gem - 500gp Aquamarine
small
Epic Gem -1000gp Opal
chest:
Legendary
guarded Gem - 5000gp Perfect Emerald
by
humans MAGIC?! 1-Apr
no real Common Gem 0/1 Mage Hand
guards.Uncommon Gem 2 2nd lvl. Aid
Medium
Rare Gem 3/4 3rd lvl. Create Food and Water
Chest: A
Very Rare Gem 5
chest with 5th lvl. Colour spray
a guard Epic Gem 6/7 6th lvl. Chain Lightning
like a half-
Legendary Gem 8/9 9th lvl. Meteor Stom
drag.
LargeIf a gem has a spell in it lower in lvl then the lvl it can hold it becomes
Note:
Chest: A
leader of
Chest
a groupLooting
or Table
army sort
of thing
Massive Chest: A stockpile of an ancient order or dragon treasures or some c
IF MULTIPLE PEOPLE WANT TO LOOT A CHEST THEN THEY ONLY GET THE ONE
Combine the ones before there roll with the next ones. 20 gets all the loot rol
Chest Looting 1
Small Cache Lesser Gold Pouch
Small Chest Medium Gold Pouch
Medium Chest Large Gold Pouch
Large Chest Large Gold Pouch
Massive Chest Massive Gold Pouch
2 10 11 19
Club Dagger
38 46 47
Quarter Staff Sickle
72 74 75
Battle Axe Falchion
87 88
Halbred Lance
101 102 112
Scimitar Shortsword
121 122
Blowgun Hand Crossbow
153 154 162
Tower Shield Padded Armour
191 192 193
Breast Plate Half Plate
Looting
0 - 20 20
21 - 40 20
41-61 21
62-71 10
72-76 5
77 - 89 13
90 - 96 7
97 - 99 3
100 1
Looting 0-50
Wood Oak Wood
Looting 0-50
Leather Low Quality
ed for ex. A roll of 20 gets all colums. (roll 1d4 for ring on 4 its magic)
3-5 6 - 11 12 - 15
1d12 Copper *instead* 1d20 Copper *instead* 1d4 Silver
1d 20Copper *instead* 1d4 Silver 1d6 Silver *instead*
2d6 Silver 1d20 silver *instead* 1d6 Electrum
1d20 Silver 1d20 Electrum 1d10 Gold
1d20 Silver 1d20 Electrum 1d20 Gold
olumns as above.
4 or 12 13 or 16 17 or 19
- Potency 1 potion. Potency 2 potion.
Potency 1 potion. Potency 2 potion. Potency 1d4 potion
Potency 2 potion. Potency 1d4 potion Potency 1d4+1 potion
7 9 14
Steel Ingot Deepiron Ingot Mithral Ingot
Adamantium Ingot Mithral Ingot Gold Ingot
Mithral Ingot Gold Ingot RING non magic
5 to 8 9 to 12 13 to 16
Common Gem Uncommon Gem Uncut Uncommon Gem Uncut
Uncommon Gem Uncut Rare Gem Uncut Rare Gem Uncut
Rare Gem Uncut Rare Gem Very Rare Gem Uncut
Rare Gem Uncut Very Rare Gem Uncut Epic Gem Uncut
Very Rare Gem Uncut Very Rare Gem Epic Gem Uncut
l high enough(12+ For all but -> 16+ for Very Rare 18+ for epic nat20 for legendary) it is magic and they ca
5 to 8 9 to 12 13 to 16
Agate Quartz Malachite
Carnelian Citrine Peridot
Amethyst Amethyst Pearl
Black Pearl Topaz Topaz
Saphire Star Ruby Star Ruby
Perfect Emerald Perfect Emerald Perfect Diamond
Y ONLY GET THE ONE THEY ROLL OTHERWISE YOU GET ALL PREVIOUS.
2-4 5-6 7 - 12
2x Common Gem Cache 4x Uncommon Gem Cache Random wep/arm. +20
3x Common Gem Cache 4x Uncommon Gem Cache 2x Random wep/arm. +20
4x Uncommon Gem Cache Rare Gem Cache 2x Random wep/arm. +30
2x Rare Gem Cache 1x Epic Gem Cache Random Uncommon
2x Very Rare Gem Cache 1x Legendary Gem Cache Random Rare
21 23 24 27 28 33
Great Club Handaxe Javelin
48 50 51 54 55
Spear Light Crossbow Dart
76 77 78
Flail Kukri Glaive
89 95 96 97 98
Longsword Maul Morning Star
113 115 116 117
Bastard Sword Trident War Pick
123 125 126 137 138
Heavy Crossbow Longbow Net
163 175 176 181 182 187
Leather Armour Studded Armour Hide
194 195 196
Ring Mail Chain Mail Splint
20
otion. Potency 1d4 potion
potion Potency 1d4+1 potion
+1 potion Potency 5 potion
14 20
thral Ingot Silver Ingot
Gold Ingot RING non magic
G non magic RING magic
17 to 19 20
mon Gem Uncut Rare Gem Uncut Rare Gem Uncut
e Gem Uncut Very Rare Gem Uncut Very Rare Gem Uncut
are Gem Uncut Epic Gem Uncut Epic Gem Uncut
Gem Uncut Epic Gem Uncut Epic Gem
Gem Uncut Epic Gem Legendary Gem
is magic and they can tell, remember only cut gems can be magic.
17-20
Malachite Tigers Eye
Peridot Jasper
Pearl Pearl
Topaz Emerald
Star Ruby Diamond
ect Diamond Perfect Diamond
17-19 20
Bless Charm Person Light
Healing word 1st lvl Cure Wounds 1st lvl Guiding bolt
l. Polymorph 3rd Lvl. Fear 4th lvl. Death Ward
4th lvl. Morden. Private
el Control Water 5th lvl. Reincarnate
Sanctuary
Disentegrate 6th lvl. Heal 7th lvl. Delayed fire ball
al Projection Blink (Magic) Anti Magic Diamond
7 - 12 13 - 18 19 - 20\
m wep/arm. +20 2x Random wep/arm. +20 Random wep/arm. +30
m wep/arm. +20 2x Random wep/arm. +30 Random wep/arm. +50
m wep/arm. +30 1x Random wep/arm. +40 Random Uncommon
m Uncommon 2x Random Uncommon Random rare
ndom Rare Random very Rare Random Legendary
28 33 34 35 36 37
Javelin Light Hammer Mace
55 56 70 71
Dart Shortbow Sling
78 79 81 82 86
Glaive Greataxe Greatsword
97 98 99 100
orning Star Pike Rapier
117 118 119 120
War Pick Warhammer Whip
138 139 145 146-152
Net Buckler Shield
82 187 188 189 190
Hide Chain Shirt Scale Mail
196 197 198-200
Splint Plate Ring
Heavy Wierd
Iron Iron
Steel Steel
amantium Argentium
Deepiron Skyrite
ncommon Meteoric
ncommon Uncommon
Rare Rare
Very Rare Very Rare
egendary Legendary
62-67 68-76
Wax Wood Moon Wood
62-67 68-76
pic Quality Legendary Quality
Return Creature Looting
O
Button -A-
Aarakocra quarter
Acolyte quarter
Adult Black Dragon 14
Adult Blue Dracolich 17
Adult Blue Dragon 16
Adult Brass Dragon 13
Adult Bronze Dragon 15
Adult Copper Dragon 14
Adult Gold Dragon 17
Adult Green Dragon 15
Adult Red Dragon 17
Adult Silver Dragon 16
Adult White Dragon 13
Ancient Black Dragon 21
Ancient Blue Dragon 23
Ancient Brass Dragon 20
Ancient Bronze Dragon 22
Ancient Copper Dragon 21
Ancient Gold Dragon 24
Ancient Green Dragon 22
Ancient Red Dragon 24
Ancient Silver Dragon 23
Ancient White Dragon 20
Androsphinx 17
Animated Armor 1
Archmage 12
Assassin 8
Azer 1
-B-
Balor 19
Bandit eighth
Bandit Captain 2
Bearded Devil 3
Beholder 14
Berserker 2
Black Dragon Wyrmling 2
Blue Dragon Wyrmling 3
Brass Dragon Wyrmling 1
Bronze Dragon Wyrmling 2
Bugbear 1
Bugbear Chief 3
Bullywug quarter
-C-
Cambion 5
Centaur 2
Cloud Giant 9
Commoner 0
Copper Wyrmling 1
Courtier eighth
Cult Fanatic 2
Cultist eighth
Cyclops 6
-D-
Dao 11
Death Knight 17
Death Slaad 10
Death Tyrant 14
Deep Gnome (svirfneblin) half
Demilich 20
Deva 10
Djinni 11
Dracolich (Template) -
Drow quarter
Drow Elite Warrior 5
Drow Mage 7
Drow Priestess of Lolth 8
Druid 2
Duergar 1
Duodrone quarter
-E-
Efreeti 11
Empyrean 23
Erinyes 12
Ettin 4
-F-
Fire Giant 9
Flying Sword quarter
Fomorian 8
Frost Giant 8
-G-
Githyanki Knight 8
Githyanki Warrior 3
Githzerai Monk 2
Githzerai Zerth 6
Gladiator 5
Gnoll half
Gnoll Fang of Yeenoghu 4
Gnoll Pack Lord 2
Goblin quarter
Goblin Boss 1
Gold Dragon Wymling 3
Gray Slaad 9
Green Dragon Wyrling 2
Green Slaad 8
Grimlock quarter
Guard eighth
Gynosphinx 11
-H-
Half Dragon (template) 1
Half-Ogre 1
Half-Red Dragon Veteran 5
Helmed Horror 4
Hill Giant 5
Hobgoblin half
Hobgoblin Captain 3
Hobgoblin Warlord 6
Horned Devil 11
Iron Golem 16
-J-
Jackalwere half
-K-
Kenku quarter
Knight 3
Kobold eighth
Kuo-toa quarter
Kuo-toa Archpriest 6
Kuo-toa Whip 1
Kuo-toa Monitor 3
-L-
Lamia 4
Lich 21
Lizard King/Queen 4
Lizardfolk half
Lizardfolk Shaman 2
-M-
Mage 6
Marid 11
Marilith 16
Medusa 6
Merfolk eighth
Merrow 2
Mezzoloth 5
Minotaur 3
Minotaur Skeleton 2
Monodrone eighth
Mummy Lord 16
-N-
Noble eighth
Nycaloth 9
-O-
Ogre 2
Ogre Zombie 2
Oni 7
Orc half
Orc Eye of Gruumsh 2
Orc War Chief 4
Orog 2
-P-
Pirate eighth
Pirate Captain 2
Pit Fiend 20
Pixie quarter
Planetar 16
Priest 2
-Q-
Quadrone 1
-R-
Red Dragon Wyrmling 4
-S-
Sahuagin half
Sahuagin Baron 5
Satyr half
Scout half
Silver Dragon Wyrmling 2
Skeleton quarter
Solar 21
Spectator 3
Spined Devil 2
Sprite quarter
Spy 1
Stone Giant 7
Storm Giant 13
Svirfneblin (deep gnome) half
-T-
Thug half
Treant
Tribal Shaman 2
Tribal Warrior eighth
Tridrone half
-U-
Ultroloth 13
-V-
Veteran 3
-W-
Werebear 5
Wereboar 4
Wererat 2
Weretiger 4
Werewolf 3
White Dragon Wyrmling 2
Wight 3
Winged Kobold quarter
-Y-
Young Black Dragon 7
Young Blue Dragon 9
Young Brass Dragon 6
Young Bronze Dragon 8
Young Copper Dragon 7
Young Gold Dragon 10
Young Green Dragon 8
Young Red Dragon 10
Young Red Shadow Dragon 13
Young Silver Dragon 9
Young White Dragon 6
Yuan-ti Abomination 7
Yuan-ti Malison 3
Yuan-ti Pureblood 1
LOOTING
4 x Javelin (5) , Minor Coin Pouc
Club (5) , Minor Coin Pouch
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 50 , Massive Chest x
LAIR Massive Gold Pouch x 30 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 70 , Massive Chest x
LAIR Massive Gold Pouch x 2 , Massive Chest x
Plate (13)
Dagger (51)-light , Medium Coin Po
Studded Leather (39) , Shortsword (39) , Light Crossbow (39)
Warhammer (12)
Maul (47)
Longsword (58) , Shield (57) , Plate
Greatsword (42)
LAIR Massive Gold Pouch , Massive Chest x 3 ,
War Pick (4) , Blowgun (4) , Minor Coin
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
Chain Shirt (5)-light , Shortsword (5)-light , Hand Crossbow (5)
Studded Leather (30) , Shield (30) , Shortsword (30)-light , Hand Crossb
Staff (39)-light , Medium Coin Pou
Scale Mail (39)-light , Medium Coin P
Quarterstaff (12) , Minor Coin Pou
Scale Mail (10) , Shield (10) , War Pick (10) , Javelin (
Javelin (1)
Scimitar (47)
Maul (58)-Heavy
Plate (52) , Longsword (52) , Longbow (52) ,
Morningstar (33) , Battleaxe (32
Greatsword (44)
1d4 Shortsword/Longsword/Greatsword/Bast
Greatclub (39)
Leather (39) , Greataxe (39)
Dagger
LAIR Massive Gold Pouch x 5 , Massive Chest x 4
Trident (38) , Lesser Coin Pouch
Javelin (3) , Heavy Club (3) , Spiked Shield (3) ,
Minor Coin Pouch
Spear (2)
Trident (32)
Shortsword (2) , Shortbow (2) , 1d6 A
Leather Armour (2) , Longbow (2) , Shortsword (2) , Mino
LAIR Massive Gold Pouch x 5 , Medium
Shortsword (1) , Shortbow (1) , 1d12
Greatsword (58)-Roll
LAIR Massive Gold Pouch x 5 , Medium
Trident (21)
Miniture Longsword (1) , Miniture Shortbow (1) , 1
Shortsword (10) , Hand crossbow (10) , Minor Coin
Greatclub (35)
Scale Mail (45) , Greatsword (45
Chain Shirt (10) , War Pick (10) , Blowgun (10) ,
Longsword (45)-roll
Greataxe (36)
Maul (20)
Shortsword (15) , Hand Crossbow (15) , 1
Scimitar (20) , Longbow (20) , 1d12 A
Spear (20)
LAIR Massive Gold Pouch x 5 , Medium
Longsword (20) , Longbow (20) , 1d20
Dagger (3) , Minor Coin Pouch
Maul (47)
(58) , Shield (57) , Plate (57)
Greatsword (42)
uch , Massive Chest x 3 , Large Chest x 3
Blowgun (4) , Minor Coin Pouch
2 x Magic gems
Mace (42)
Scimitar (47)
LAIR - x
ight , Hand Crossbow (5) , 1d12 Bolts , Minor Coin Pouch
(30)-light , Hand Crossbow (30) , 1d20 Bolts , Medium Coin Pouch
)-light , Medium Coin Pouch
39)-light , Medium Coin Pouch
taff (12) , Minor Coin Pouch
, War Pick (10) , Javelin (10) , Minor Coin Pouch
Javelin (1)
Scimitar (47)
Maul (58)-Heavy
ord (52) , Longbow (52) , 1d20 Arrows
gstar (33) , Battleaxe (32)
Greatsword (44)
gsword/Greatsword/Bastardsword (11)
Greatclub (39)
her (39) , Greataxe (39)
Dagger
ch x 5 , Massive Chest x 4 , Large Chest x 5
t (38) , Lesser Coin Pouch
b (3) , Spiked Shield (3) , Minor Coin Pouch
Minor Coin Pouch
Spear (2)
Trident (32)
(2) , Shortbow (2) , 1d6 Arrows
2) , Shortsword (2) , Minor Coin Pouch , 1d6 Arrows
Gold Pouch x 5 , Medium Chest x 2
1) , Shortbow (1) , 1d12 Arrows
Greatsword (58)-Roll
Gold Pouch x 5 , Medium Chest x 2
Trident (21)
Miniture Shortbow (1) , 1d6 Miniture Arrows
rossbow (10) , Minor Coin Pouch , 1d12 Bolts
Greatclub (35)
Mail (45) , Greatsword (45)
ck (10) , Blowgun (10) , Lesser Coin Pouch
Longsword (45)-roll
Greataxe (36)
Maul (20)
, Hand Crossbow (15) , 1d12 Bolts
) , Longbow (20) , 1d12 Arrows
Spear (20)
Gold Pouch x 5 , Medium Chest x 2
0) , Longbow (20) , 1d20 Arrows
er (3) , Minor Coin Pouch
Maxi
Undead Venom
Plant Blood
Matter Sample
Flesh Sample
Tiny 20 20 2 1
Small 50 50 10 2
Medium 100 100 30 4
Large 400 400 150 12
Huge 900 900 300 30
Gargantuan 1500 1500 500 50
QUANTITY Quantity Quantity Quantity Quantity
Goes Goes Goes Goes
of size of size of size of size
QUALITY Quality Quality Quality Quality
goes goes goes goes
of c/r of c/r of c/r of c/r
Harvesting
-A- Plant Undead
Matter Flesh
- - 1
1 20 5
2 100 10
4 400 25
8 800 50
16 2000 100
Quantity Quantity Quantity
Goes Goes Goes
of size of size of size
Quality Quality Quality
goes goes goes
of c/r of c/r of c/r
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra
Extra