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1 2

Game Masters 4 3

Name Date Time

1 2
Whats My Attribute Rule? 4 3

Directions
Name Date Time 1. Label one sheet of paper These fit 7. The Rule Maker chooses 3 or 4 blocks
the rule. that do NOT fit the rule. The Rule
1 2
Factor
Lesson Captor
Title 1110 Grid 4 3 2. Label another sheet of paper These
Maker puts them on the sheet labeled
These do NOT fit the rule.
do NOT fit the rule.

3. Take turns. Roll the six-sided die once. These do NOT fit
1 2 3 4 5 6 7 8 9 10 The player with the lowest number is
the first Rule Maker.
the rule.

4. The Rule Maker shuffles and places


11 12 13 14 15 16 17 18 19 20 the Attribute Rule Cards facedown.

5. The Rule Maker turns over the top

21 22 23 24 25 26 27 28 29 30 Attribute Rule Card, but does not show


it to the other players or tell them what
the rule is. For example: large shapes, These do NOT
but not triangles. fit the rule.
31 32 33 34 35 36 37 38 39 40

Game Masters
6. The Rule Maker chooses 3 or 4
8. The other players take turns choosing
attribute blocks that fit the rule on the
a block that they think might fit the rule
41 42 43 44 45 46 47 48 49 50 card. The Rule Maker puts them on
and placing it on that sheet.
the sheet labeled These fit the rule.
9. If the Rule Maker says No, the player
51 52 53 54 55 56 57 58 59 60 These fit the rule. puts the block on the correct sheet. If
Yes, the player gets to suggest what
the rule might be. The Rule Maker
then tells the player whether his or her

Copyright Wright Group/McGraw-Hill


61 62 63 64 65 66 67 68 69 70 rule is correct.

10. The round continues until someone


71 72 73 74 75 76 77 78 79 80 figures out the rule. That person
These fit becomes the Rule Maker for the
the rule. next round.
Copyright Wright Group/McGraw-Hill

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99 100

101
101 102
102 103
103 104
104 105
105 106
106 107
107 108
108 109
109 1110
10
508
Copyright Wright Group/McGraw-Hill

455

Game Masters 441


Name Date Time

1 2
Algebra Election Gameboard 4 3

Copyright Wright Group/McGraw-Hill

442
Name Date Time

1 2
Copyright Wright Group/McGraw-Hill
Algebra Election Gameboard continued
4 3

*If your marker does not fit on the state, put your marker on the states name.

443
Name Date Time

1 2
Angle Tangle Record Sheet 4 3

Round Angle Estimated Actual Score


measure measure

1 _______ _______


2 _______ _______


3 _______ _______

Copyright Wright Group/McGraw-Hill



4 _______ _______

5 _______ _______

Total Score

444
Name Date Time

1 2
Baseball Multiplication Game Mat 4 3

Hitting Table
3rd base
1-to-6 Facts

1 to 9 Out

2nd base
10 to 19 Single (1 base)
Home
20 to 29 Double (2 bases)

30 to 35 Triple (3 bases)
1st base
36 Home Run (4 bases)

Inning 1 2 3 Total

Outs
Team 1
Runs
Outs
Team 2
Runs

Inning 1 2 3 Total

Outs
Team 1
Copyright Wright Group/McGraw-Hill

Runs
Outs
Team 2
Runs

Inning 1 2 3 Total

Outs
Team 1
Runs
Outs
Team 2
Runs

445
Name Date Time

1 2
Build-It Card Deck 4 3

5
 1
 11
 1

9 3 12 12

7
 3
 1
 1

12 8 4 5

2
 3
 4
 3

Copyright Wright Group/McGraw-Hill
3 7 7 4

3
 4
 7
 5

5 5 9 6
446
Copyright Wright Group/McGraw-Hill
Name

Closest Closest
Build-It Gameboard

to 0 to 1
Date
Time

Closest Closest
4 3
1 2

to 0 to 1

447
Name Date Time

1 2
Coordinate Search Grid 4 3

15

14

13

12

11

10

Copyright Wright Group/McGraw-Hill


1

0 x
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

448
Name Date Time

1 2
Coordinate Search 4 3

You are sailing a yacht in the Caribbean Sea. Unfortunately, you are caught in a
tropical storm, and your navigation charts are damaged. You know that there are
several physical landmarks to watch for. All the landmarks are located northeast of
your current position in one quadrant of the damaged charts.

You will need to locate the following physical landmarks:


2 large islands 2 small islands 1 atoll 4 buoys

Use the tables from the navigation charts you salvaged. Graph the points of the
missing physical landmarks onto the coordinate grid on Math Masters, page 448.

Here are some clues to help you:

The center of a large island is at (13,13). The center of another large island is at
(2,6). The center of a small island is at (5,13). The center of the second small
island is at (10,8).

Physical Landmarks Physical Landmarks


X-axis Number of Y-axis Number of
value points value points
0 1 0 0
1 2 1 0
Copyright Wright Group/McGraw-Hill

2 3 2 3
3 3 3 2
4 3 4 3
5 3 5 3
6 1 6 3
7 0 7 3
8 0 8 4
9 2 9 1
10 5 10 1
11 4 11 1
12 4 12 3
13 4 13 6
14 2 14 4
15 1 15 1
449
Name Date Time

Credits/Debits Game (Advanced Version) Record Sheets 1 2


4 3

Game 1
Change
End and
Start
Addition or Subtraction Credit or Debit Next Start

1
2
3
4
5
6
7
8
9
10

Game 2
Change
End and
Start
Addition or Subtraction Credit or Debit Next Start

Copyright Wright Group/McGraw-Hill


2
3
4
5
6
7
8
9
10

450
Name Date Time

1 2
Exponent Ball Gameboard 4 3
Goal Line
10 20 30 40 50 40 30 20 10

Goal Line
10 20 30 40 50 40 30 20 10

Table 1: Runs
Value of Roll Move Ball Chances of Gaining on the Ground
1 15 yd 15 yards: 1 out of 6, or about 17%
2 to 6 10 yd 10 yards or more: 5 out of 6, or about 83%
8 to 81 20 yd 20 yards or more: 4 out of 6, or about 67%
in the 100s 30 yd 30 yards or more: 13 out of 36, or about 36%
in the 1,000s 40 yd 40 yards or more: 7 out of 36, or about 19%
Copyright Wright Group/McGraw-Hill

in the 10,000s 50 yd 50 yards: 1 out of 18, or about 6%

Table 2: Kicks
Value of Roll Move Ball Chances of Kicking
1 10 yd 10 yards or more: 6 out of 6, or 100%
2 20 yd 20 yards or more: 5 out of 6, or about 83%
3 30 yd 30 yards or more: 4 out of 6, or about 67%
4 40 yd 40 yards or more: 3 out of 6, or about 50%
5 50 yd 50 yards or more: 2 out of 6, or about 33%
6 60 yd 60 yards: 1 out of 6, or about 17%

451
Name Date Time

1 2
Factor Bingo Game Mat 4 3

Fill in the squares on the game mat grid with any 25 numbers from 290. Write one number
in each square on the grid. Every square must contain a different number. Be careful to mix
the numbers so they are not in order on the grid.

Copyright Wright Group/McGraw-Hill


2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90

452
Name Date Time

1 2
Factor
Lesson Captor
Title Grid 1 4 3

1 2 2 2 2 2
2 3 3 3 3 3
3 4 4 4 4 5
5 5 5 6 6 7
7 8 8 9 9 10
10 11 12 13 14 15
16 18 20 21 22 24
25 26 27 28 30 32
Copyright Wright Group/McGraw-Hill

453
Name Date Time

1 2
Lesson
Factor Lesson
Title Title
Captor Grid 2 4 3

1 2 2 2 2 2 3
3 3 3 3 4 4 4
4 5 5 5 5 6 6
6 7 7 8 8 9 9
10 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 30
32 33 34 35 36 38 39 Copyright Wright Group/McGraw-Hill

40 42 44 45 46 48 49
50 51 52 54 55 56 60

454
Name Date Time

1 2
Factor
Lesson Captor
Title 1110 Grid 4 3

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80
Copyright Wright Group/McGraw-Hill

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99 100

101
101 102
102 103
103 104
104 105
105 106
106 107
107 108
108 109
109 1110
10

455
Name Date Time

1 2
First to 100 Problem Cards 4 3

How many inches How many quarts What is the Is 50 x greater


are there in x feet? are there in smallest number of than 1,000?
x gallons? x s you can add to x
How many get a sum greater Is  less than 1?
10
centimeters are than 100?
there in x meters?

1 2 3 4

1 1x? If x people share What time will it be


 of x  ?
2
1,000 stamps x minutes from now?
1
 of x  ? x  998  ? equally, how many
10 What time was it
stamps will each
person get? x minutes ago?

5 6 7 8

It is 102 miles to What whole or mixed Is x a prime or a The time is


your destination. number equals composite number? 11:05 A.M. The train
You have gone x divided by 2? left x minutes ago.
x miles. How many Is x divisible by 2?
miles are left? What time did the
train leave?

Copyright Wright Group/McGraw-Hill


9 10 11 12

Bill was born in Which is larger: There are x rows Sargon spent
1939. Freddy was of seats. There are x cents on apples.
born the same day, 2 x or x  50? 9 seats in each row. If she paid with a
but x years later. $5 bill, how much
How many seats change should she
In what year was are there in all? get?
Freddy born?
13 14 15 16

456
Name Date Time

1 2
First to 100 Problem Cards continued
4 3

The temperature Each story in a Which is larger: 20 x  ?


was 25F. It dropped building is 10 ft high. 100
x degrees. If the building has x 2 x or  ?
x
stories, how tall
What was the new is it?
temperature?

17 18 19 20

Name all the Is x an even or an Shalanda was Will had a quarter


whole-number odd number? born on a Tuesday. plus x cents. How
factors of x. Linda was born much money did he
Is x divisible by 9? x days later. have in all?

On what day of
the week was
22 Linda born? 23 24
21

Find the perimeter What is the median x2  ?


and area of this of these weights? 50% of x 2  ?
square.
5 pounds x
x cm ?
21 pounds
x pounds
x cm
Copyright Wright Group/McGraw-Hill

What is the range?


25 26 27 28

(3x  4)  8  ? x out of 100 students There are 200 People answered a


voted for Ruby. students at Wilson survey question
School. x % speak either Yes or No.
Is this more than Spanish. x % answered Yes.
25%, less than 25%,
or exactly 25% of How many students What percent
the students? speak Spanish? answered No?

29 30 31 32

457
Name Date Time

1 2
First to 100 Record Sheet 4 3

Example: x  30 308

Card Number Model/


Score
Number Response

20 20 30  600 30

x

Card Number Model/


Score
Number Response

Copyright Wright Group/McGraw-Hill

458
Name Date Time

1 2
Fraction Action, Fraction Friction Cards 4 3

1 1 2 1
2 3 3 4

3 1 1 5
4 6 6 6

1 1 5 5
Copyright Wright Group/McGraw-Hill

12 12 12 12

7 7 11 11
12 12 12 12
459
Name Date Time

1 2
Fraction Capture Gameboard 4 3

1
1 1 2
2 2
1 1
2 2 1
1
2 1
2
2

1 1
3 3 1
1 3
1 1 1 1 1 3
3 3 3 3 3

1 1 1
3 3 3

1 1 1 1 1
4 4 4 4 4 1
1 1 1 1 4
4 4 4 4 1
1 1 4
1 1 1
4 4
4 4 4

1
1
5 1 1
5 1
1 5 5
5
5
1 1 1 1 1 1 1 1
5 5 5 5 5 5 5 5
1
1
1 1

Copyright Wright Group/McGraw-Hill


5 1
5
1 5 5
5
5

1 1 1 1 1 1 1
6 6 6 6 6 6
6
1
1 1 1 1 1 1 1 1 1
6
6 6 6 6 6 6 6 6 6

1 1 1 1 1 1 1
6 6 6 6 6 6 6

460
Name Date Time

1 2
Fraction Capture Record Sheet 4 3
Player 1

Round Dice Roll Fraction Fraction Addition Expression

Name Date Time

1 2
Fraction Capture Record Sheet 4 3
Player 2
Copyright Wright Group/McGraw-Hill

Round Dice Roll Fraction Fraction Addition Expression

461
Name Date Time

1 2
Fraction Top-It Cards 1 4 3

Copyright Wright Group/McGraw-Hill

462
Name Date Time

1 2
Copyright Wright Group/McGraw-Hill
Fraction Top-It Cards 2 4 3

463
Name Date Time

1 2
Fraction Of Fraction Cards 1 4 3

0 1 1 1
   
2 2 3 3

1 1 2 1
   
4 4 4 5

1 1 5 10
   
5 10 10 10
Copyright Wright Group/McGraw-Hill

2 0 2 3
   
2 3 3 3

464
Name Date Time

1 2
Fraction Of Fraction Cards 2 4 3

0 3 4 0
   
4 4 4 5

2 3 4 5
   
5 5 5 5

1 2 3 4
   
10 10 10 10
Copyright Wright Group/McGraw-Hill

6 7 8 
9
10 10 10 10

465
Name Date Time

1 2
Fraction Of Gameboard and Record Sheet 4 3

WHOLE
(Choose 1 of these sets.)

Fraction
card
of Set
card

Round Fraction-of Problem Points


1
Sample 
5
of 25 5

1
2

Copyright Wright Group/McGraw-Hill


4

6
7

Total Score

466
Name Date Time

1 2
Fraction/Percent Concentration Tiles (Front) 4 3

10% 20% 25% 30%

40% 50% 60% 70%

75% 80% 90% 100%


1
 1
 3

1

2 4 4 5
Copyright Wright Group/McGraw-Hill

2 3 4 1
   
5 5 5 10

3 7 
9 2

10 10 10 2
467
Name Date Time

1 2
Fraction/Percent Concentration Tiles (Back) 4 3

% % % %

% % % %

% % % %
a a a a
   
b b b b
Copyright Wright Group/McGraw-Hill

a a a a
   
b b b b

a a a a
   
b b b b
468
Name Date Time

1 2
Fraction Of Set Cards 4 3

3 counters 4 counters 5 counters 6 counters


20 counters 21 counters 12 counters 28 counters
15 counters 30 counters 20 counters 40 counters

8 counters 10 counters 12 counters 15 counters


27 counters 32 counters 30 counters 36 counters
20 counters 24 counters 25 counters 20 counters

18 counters 20 counters 21 counters 25 counters


36 counters 4 counters 30 counters 6 counters
10 counters 3 counters 24 counters 40 counters
Copyright Wright Group/McGraw-Hill

28 counters 30 counters 36 counters 40 counters


35 counters 32 counters 20 counters 18 counters
30 counters 15 counters 24 counters 25 counters

469
Name Date Time

1 2
Fraction Spin Record Sheet 4 3

Name Name

 1  1

 1  1

1 1
  2   2

1 1
  2   2

 1  1

1 1
  4   4

1 1
  4   4

Copyright Wright Group/McGraw-Hill


 1  1

1 1
  4   4

1 1
  4   4

3 3
  4   4

3 3
  4   4

470
Name Date Time

1 2
Fraction Spin 4 3

1 2
4 2
1 3
8 8

5 1
6 6

1 2
3 3

7 5
8 8
3 1
Copyright Wright Group/McGraw-Hill

4 2

471
Name Date Time

1 2
Frac-Tac-Toe Number-Card Board 4 3

NUMERATOR PILE NUMERATOR PILE

PLACE CARDS FACEDOWN. PLAY EACH CARD FACEUP.

WHEN ALL CARDS ARE USED,


SHUFFLE AND REPLACE.

DENOMINATOR PILE DENOMINATOR PILE

PLACE CARDS FACEDOWN. PLAY EACH CARD FACEUP.

Copyright Wright Group/McGraw-Hill

WHEN ALL CARDS ARE USED,


JUST REPLACE.
DO NOT SHUFFLE!

472
Name Date Time

1 2
2-4-5-10 Frac-Tac-Toe (Decimal Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile

 Use Aces as ones (1).


All remaining
 Discard Jacks, Kings, and Jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0 0 0.1 0.2 0.25 0.3 0.4 0.5
Two each
0.5 0.6 0.7 0.75 0.8 0.9 1 1 of 2, 4, 5,
and 10 cards

 1.0  2.0  1.0


Copyright Wright Group/McGraw-Hill

 1.5  1.5  1.5

 1.0  2.0  1.0

473
Name Date Time

1 2
2-4-5-10 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
 use queens as zeros (0); Pile

 use aces as ones (1);


All remaining
 discard jacks, kings, and jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile

If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4, 5,
and 10 cards

1.0 0 or 1 2.0 0 or 1 1.0

0.1 0.2 0.25 0.3 0.4

1.5 1.5 1.5


Copyright Wright Group/McGraw-Hill
0.5 0.5

0.6 0.7 0.75 0.8 0.9

1.0 0 or 1 2.0 0 or 1 1.0

474
Name Date Time

1 2
2-4-5-10 Frac-Tac-Toe (Percent Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile

 Use Aces as ones (1).


All remaining
 Discard Jacks, Kings, and Jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0% 0% 10% 20% 25% 30% 40% 50%
Two each
50% 60% 70% 75% 80% 90% 100% 100% of 2, 4, 5,
and 10 cards

100% 200% 100%


Copyright Wright Group/McGraw-Hill

100% 200% 100%

100% 300% 100%

475
Name Date Time

1 2
2-4-5-10 Frac-Tac-Toe (Percent Version)
4 3
If you use a standard deck of playing cards,
Numerator
 use queens as zeros (0); Pile

 use aces as ones (1);


All remaining
 discard jacks, kings, and jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile

If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4, 5,
and 10 cards

0% 0%
100% or 200% or 100%
100% 100%

10% 20% 25% 30% 40%

100% 200% 100%


Copyright Wright Group/McGraw-Hill
50% 50%

60% 70% 75% 80% 90%

0% 0%
100% or 200% or 100%
100% 100%

476
Name Date Time

1 2
2-4-8 Frac-Tac-Toe (Decimal Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile

 Use Aces as ones (1).


All remaining
 Discard Jacks, Kings, and Jokers.
cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0 0 0.125 0.25 0.375 0.5 0.5 0.625
Two each
0.75 0.875 1 1 1.5 1.5 2 2 of 2, 4,
and 8 cards

 2.0  1.5  2.0

0.25
Copyright Wright Group/McGraw-Hill

 1.0 or  1.0
0.75

 2.0 1.125  2.0

477
Name Date Time

1 2
2-4-8 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
 use queens as zeros (0); Pile

 use aces as ones (1);


All remaining
 discard jacks, kings, and jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile

If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4,
and 8 cards

2.0 0 or 1 1.5 0 or 1 2.0

1.5 0.125 0.25 0.375 1.5

0.25
1.0 0.5 or 0.5 1.0
0.75 Copyright Wright Group/McGraw-Hill

2.0 0.625 0.75 0.875 2.0

2.0 0 or 1 1.125 0 or 1 2.0

478
Name Date Time

1 2
2-4-8 Frac-Tac-Toe (Percent Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile

 Use Aces as ones (1).


All remaining
 Discard Jacks, Kings, and Jokers.
cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
1 1 1
0% 0% 12 2% 25% 372% 50% 50% 62 2%
1 Two each
75% 872% 100% 100% 150% 150% 200% 200% of 2, 4,
and 8 cards

200% 150% 200%

25%
Copyright Wright Group/McGraw-Hill

100% or 100%
75%

1
200% 112 2% 200%

479
Name Date Time

1 2
2-4-8 Frac-Tac-Toe (Percent Version) 4 3
If you use a standard deck of playing cards:
Numerator
 Use Queens as zeros (0). Pile

 Use Aces as ones (1).


All remaining
 Discard Jacks, Kings, and Jokers.
cards

If you use an Everything Math Deck, discard cards greater than 10.

Use different color counters or coins as markers. If you use coins, Denominator
Pile
one player is HEADS and the other player is TAILS.

If you use a pencil to initial the squares, print lightly so you can erase Two each
and use the board again. of 2, 4,
and 8 cards

0% 0%
200% or 150% or 200%
100% 100%

1 1
150% 12 2% 25% 37 2% 150%

25%

Copyright Wright Group/McGraw-Hill


100% 50% or 50% 100%
75%

1 1
200% 62 2% 75% 87 2% 200%

0% 0%
1
200% or 112 2% or 200%
100% 100%

480
Name Date Time

1 2
3-6-9 Frac-Tac-Toe (Decimal Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile
 Use Aces as ones (1).
 Discard Jacks, Kings, and Jokers. All remaining
cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile

0 0
0.16
0.3
0.3
0.6
Two each

0.6
0.83 1 1
1.3
1.6 of 3, 6,
and 9 cards

_
 1.0 0.1  1.0

_ _
0.2 0.4

_
Copyright Wright Group/McGraw-Hill

 2.0 0.5  1.0  2.0

_ _
0.7 0.8

 1.0  1.0

481
Name Date Time

1 2
3-6-9 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
 use queens as zeros (0); Pile

 use aces as ones (1);


All remaining
 discard jacks, kings, and jokers. cards

If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile

If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again. of 3, 6,
and 9 cards

_
1.0 0 or 1 0.1 0 or 1 1.0

_ _ _ _ _
0.16 0.2 0.3 0.3 0.4

_ _
2.0 1.0 2.0
Copyright Wright Group/McGraw-Hill
0.5 0.6

_ _ _ _ _
0.6 0.7 0.83 0.8 1.3

_
1.0 0 or 1 1.6 0 or 1 1.0

482
Name Date Time

1 2
3-6-9 Frac-Tac-Toe (Percent Bingo Version) 4 3

If you use a standard deck of playing cards:


Numerator
 Use Queens as zeros (0). Pile
 Use Aces as ones (1).
 Discard Jacks, Kings, and Jokers. All remaining
cards

If you use an Everything Math Deck, discard cards greater than 10.

Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
2 1 1
0% 0% 100% 16 3% 33 3% 33 3%
2 1 1 2 2 Two each
66 3% 83 3% 100% 133 3% 166 3% 166 3% of 3, 6,
and 9 cards

100% 11.1% 100%

22.2% 44.4%
Copyright Wright Group/McGraw-Hill

200% 55.5% 100% 200%

77.7% 88.8%

100% 100%

483
Name Date Time

1 2
3-6-9 Frac-Tac-Toe (Percent Version) 4 3
If you use a standard deck of playing cards:
Numerator
 Use Queens as zeros (0). Pile
 Use Aces as ones (1).
 Discard Jacks, Kings, and Jokers. All remaining
cards

If you use an Everything Math Deck, discard cards greater than 10.

Use different color counters or coins as markers. If you use coins, Denominator
Pile
one player is HEADS and the other player is TAILS.

If you use a pencil to initial the squares, print lightly so you can erase Two each
of 3, 6,
and use the board again.
and 9 cards

0% 0%
100% or 11.1% or 100%
100% 100%

16 23% 22.2% 33 13% 33.3% 44.4%

Copyright Wright Group/McGraw-Hill


200% 55.5% 100% 66.6% 200%

66 23% 77.7% 83 13% 88.8% 133 13%

0% 0%
100% or 166 23% or 100%
100% 100%

484
Name Date Time

1 2
Hidden Treasure Gameboards 1 4 3

Each player uses Grids 1 and 2.

Grid 1: Hide your point here. Grid 2: Guess other players point here.

10 10
9 9
8 8
7 7
6 6
5 5

4 4

3 3
2 2
1 1
0 0
0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10
Grid 1 Grid 2

Use this set of grids to play another game.

Grid 1: Hide your point here. Grid 2: Guess other players point here.
Copyright Wright Group/McGraw-Hill

10 10
9 9
8 8
7 7
6 6
5 5

4 4

3 3
2 2
1 1
0 0
0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10
Grid 1 Grid 2

485
Name Date Time

1 2
Hidden Treasure Gameboards 2 4 3
Each player uses Grids 1 and 2.

Grid 1: Hide your point here. Grid 2: Guess other players point here.

5 5
4 4
3 3
2 2
1 1

5 4 3 2 1 0 1 2 3 4 5 5 4 3 2 1 0 1 2 3 4 5
1 1
2 2
3 3
4 4
5 5

Grid 1 Grid 2

Use this set of grids to play another game.

Grid 1: Hide your point here. Grid 2: Guess other players point here.

Copyright Wright Group/McGraw-Hill


5 5
4 4
3 3
2 2
1 1

5 4 3 2 1 0 1 2 3 4 5 5 4 3 2 1 0 1 2 3 4 5
1 1
2 2
3 3
4 4
5 5

Grid 1 Grid 2

486
Name Date Time

1 2
High-Number Toss Record Sheet 4 3

Hundred Ten Hundred Ten


Millions Millions Millions , Thousands Thousands Thousands , Hundreds Tens Ones

Round Player 1 >, <, = Player 2

Sample 1 3 2 6 3 5 6 4
|
 |

132,000,000 3,560,000

1 | |

2 | |

3 | |

4 | |
Copyright Wright Group/McGraw-Hill

5 | |

297

487
Name Date Time

1 2
Mixed-Number Spin 4 3

1 1
14 3
1
6 2

5 3
18 18

7 1
18 12

3 2
14
3
Copyright Wright Group/McGraw-Hill
5 1
6 18

488
Name Date Time

1 2
Mixed-Number Spin Record Sheet 4 3

Name Name

 3  3

 3  3

 1  1

1 1
  2   2

 1  1

 1  1

 2  2
Copyright Wright Group/McGraw-Hill

 3  3

 1  1

1 1
  2   2

 3  3

 2  2

489
Name Date Time

1 2
Name That Number Record Sheet 4 3
Round 1

Target number: My cards:

My best solution (number model):

Number of cards used:

Copyright Wright Group/McGraw-Hill


Round 2
Target number: My cards:

My best solution (number model):

Number of cards used:

Name Date Time

1 2
Name That Number Record Sheet 4 3
Round 1

Copyright Wright Group/McGraw-Hill


Target number: My cards:

My best solution (number model):

Number of cards used:

Round 2

Target number: My cards:

My best solution (number model):

Number of cards used:

490
491
Millions Hundred-Thousands Ten-Thousands Thous
1 2
4 3
Time

,
Date

Number Top-It Mat


,
Name

Copyright Wright Group/McGraw-Hill


492
Do not cut. Paste or tape to Math Masters, page 491
ands

,
,

Copyright Wright Group/McGraw-Hill


Hundreds
Tens
Ones

4 3
continued Number Top-It Mat
1 2
Time Date Name
Name Date Time

1 2
Top-It Record Sheet 4 3

Play a round of Top-It. Record your number sentence and your opponents
number sentence. Write , , or  to compare the number sentences.

Round Player 1 >, <, = Player 2

Sample 4+6=10 < 8+3=11


Copyright Wright Group/McGraw-Hill

2
3

4
5

Name Date Time

1 2
Top-It Record Sheet 4 3

Play a round of Top-It. Record your number sentence and your opponents
number sentence. Write , , or  to compare the number sentences.
Copyright Wright Group/McGraw-Hill

Round Player 1 >, <, = Player 2

Sample 4+6=10 < 8+3=11

2
3

493
Name Date Time

1 2
Polygon Capture Pieces 4 3

B
H
O C
J

M
N

A
I D
K

Copyright Wright Group/McGraw-Hill


G

F
L
P
E

494
Name Date Time

1 2
Polygon Capture Property Cards 4 3

There is There are All angles There are


only one one or are right no right
right more angles. angles.
angle. right
angles.

There is At least All angles There are


at least one one angle are right no right
acute is more angles. angles.
angle. than 90.

All opposite Only one There are All sides


sides are pair of no parallel are the
parallel. sides is sides. same
parallel. length.
Copyright Wright Group/McGraw-Hill

All opposite Some All opposite Wild Card:


sides are sides have sides have Pick your
parallel. the same the same own side
length. length. property.

495
Name Date Time

1 2
Polygon Capture Property Cards 4 3

Angles Angles Angles Angles

Angles Angles Angles Angles

Sides Sides Sides Sides

Copyright Wright Group/McGraw-Hill

Sides Sides Sides Sides

496
Name Date Time

1 2
Polygon Capture Record Sheet 4 3

Round Property List Polygon Captured Score

4
Copyright Wright Group/McGraw-Hill

Total Score

497
Name Date Time

1 2
Rugs and Fences Area and Perimeter Deck 4 3

A A A A
Find the area Find the area Find the area Find the area
of the polygon. of the polygon. of the polygon. of the polygon.

P P P P
Find the Find the Find the Find the
perimeter of perimeter of perimeter of perimeter of
the polygon. the polygon. the polygon. the polygon.

A or P A or P A or P A or P
Opponents Opponents Opponents Opponents
Choice Choice Choice Choice

Copyright Wright Group/McGraw-Hill

A or P A or P A or P A or P
Players Players Players Players
Choice Choice Choice Choice

498
Name Date Time

1 2
Rugs and Fences Polygon Deck B 4 3

1 2 3 4

7 4 2 6
7
9
5 10

5 6 7 8

8 8 6 9

6
8 1 6

9 10 11 12

10 10 20 20
8 4 5 15 12 16
Copyright Wright Group/McGraw-Hill

12 24
3 9

13 14 15 16

8
10 8 2.5 2 12 15
5
4 10
18
8

499
Name Date Time

1 2
Rugs and Fences Polygon Deck C 4 3

17 18 19 20
6 1
5 4 1 1

6 2
4 5
10 1
10
6 6
2 2
7 5
5
6

21 22 23 24
6
3 2 5
10 2 5 5
4 4 3 7
2 6 4 2
2
2 14 3
3 2
6
6
6

25 26 27 28
2
4.5
2 5
1 15
8 2 14
6 6 5
1 1 7 4
4.5 2
2

Copyright Wright Group/McGraw-Hill


16
6
6 2

29 30 31 32
5 8
2 5
2 4
2 5
2 1 5
10 2 2 10 5
2 6 8
10
1 2 6 4
2
6
1 8

500
Name Date Time

1 2
Rugs and Fences Record Sheet 4 3

Card Circle A (area)


Round Number model Score
number or P (perimeter)

Sample 3 A or P 10 + 10 + 2 + 2 = 24 24
1 A or P

2 A or P
Copyright Wright Group/McGraw-Hill

3 A or P

4 A or P
5 A or P

6 A or P

7 A or P

8 A or P
Total Score

Card Circle A (area)


Round Number model Score
number or P (perimeter)

Sample 3 A or P 10 + 10 + 2 + 2 = 24 24
1 A or P
Copyright Wright Group/McGraw-Hill

2 A or P
3 A or P
4 A or P

5 A or P
6 A or P

7 A or P

8 A or P
Total Score

501
Name Date Time

1 2
Sides and Angles: Triangles 4 3
1. Cut out the cards. Place the 4 triangle cards in a row. Shuffle the
144
remaining cards.

2. Partners take turns drawing cards and placing them in groups to build a triangle.
If a card cannot be placed (a 4th angle or side in the column, for example),
return it to the bottom of the deck. Continue until all cards have been drawn.

3. The partner who places the final card to build a triangle takes all the cards in
that pile.

4. When all cards have been drawn, use your protractor and straightedge to
draw the triangles that match your cards.

Equilateral Isosceles Scalene Right 2'' Line 2'' Line


Triangle Triangle Triangle Triangle Segment Segment

3'' Line
90
Angle 20
Angle 35
Angle 125
Angle 35
Angle
Segment

2'' Line 2'' Line


55
Angle 40
Angle 40
Angle 100
Angle
Segment Segment

Copyright Wright Group/McGraw-Hill

2'' Line 7 cm Line 4 cm Line 7 cm Line 4 cm Line 4 cm Line


Segment Segment Segment Segment Segment Segment

5 cm Line 6 cm Line 3 cm Line


60
Angle 60
Angle 60
Angle
Segment Segment Segment

502
Name Date Time

1 2
Spoon Scramble Record Sheet 4 3
Player Name:

Record your letters on the lines below.

Winning Combinations
Copyright Wright Group/McGraw-Hill

In each row, record the four cards that are of equal value from two of the rounds that you won.

Name Date Time

1 2
Spoon Scramble Record Sheet 4 3
Player Name:

Record your letters on the lines below.


Copyright Wright Group/McGraw-Hill

Winning Combinations

In each row, record the four cards that are of equal value from two of the rounds that you won.

503
Name Date Time

1 2
Triangle Sort 4 3

1. Cut out the 16 triangle cards below.


2. Sort them into two different groups. Explain how you sorted them.

3. Sort them into three groups. Explain how you sorted them.

Copyright Wright Group/McGraw-Hill

504
Name Date Time

1 2
3-D Shape Sort Property Cards 4 3

I have at least
I have an
I have 2 edges that I have an odd
even number
no vertices. are parallel number of edges.
of vertices.
to each other.

One of my I have at least


vertices is formed I have at least I have fewer 2 edges that
by an even 1 curved edge. than 6 vertices. are perpendicular
number of edges. to each other.

I have at least
All of my surfaces I have at least All of my faces
1 face
are polygons. 1 curved surface. are triangles.
(flat surface).
Copyright Wright Group/McGraw-Hill

I have at least
All of my At least 1 Wild Card:
1 pair of faces
faces are of my faces Pick your own
that are parallel
regular polygons. is a circle. surface property.
to each other.

505
Name Date Time

1 2
3-D Shape Sort Property Cards continued
4 3

Vertex/Edge Vertex/Edge Vertex/Edge Vertex/Edge

Vertex/Edge Vertex/Edge Vertex/Edge Vertex/Edge

Surface Surface Surface Surface

Copyright Wright Group/McGraw-Hill

Surface Surface Surface Surface

506
Name Date Time

1 2
3-D Shape Sort Shape Cards 4 3

Rectangular Triangular Rectangular


Cylinder
Prism Pyramid Pyramid

Hexagonal
Cylinder Cube Sphere
Prism
Copyright Wright Group/McGraw-Hill

Truncated Triangular
Cone Tetrahedron
Cone Prism

507
Name Date Time

1 2
Whats My Attribute Rule? 4 3

Directions
1. Label one sheet of paper These fit 7. The Rule Maker chooses 3 or 4 blocks
the rule. that do NOT fit the rule. The Rule
Maker puts them on the sheet labeled
2. Label another sheet of paper These
These do NOT fit the rule.
do NOT fit the rule.

3. Take turns. Roll the six-sided die once. These do NOT fit
The player with the lowest number is the rule.
the first Rule Maker.

4. The Rule Maker shuffles and places


the Attribute Rule Cards facedown.

5. The Rule Maker turns over the top


Attribute Rule Card, but does not show
it to the other players or tell them what
the rule is. For example: large shapes, These do NOT
but not triangles. fit the rule.

6. The Rule Maker chooses 3 or 4 8. The other players take turns choosing
attribute blocks that fit the rule on the a block that they think might fit the rule
card. The Rule Maker puts them on and placing it on that sheet.
the sheet labeled These fit the rule.
9. If the Rule Maker says No, the player
These fit the rule. puts the block on the correct sheet. If
Yes, the player gets to suggest what
the rule might be. The Rule Maker
then tells the player whether his or her

Copyright Wright Group/McGraw-Hill


rule is correct.

10. The round continues until someone


figures out the rule. That person
These fit becomes the Rule Maker for the
the rule. next round.

508
Name Date Time

1 2
Whats My Attribute Rule? Cards 4 3

small large red large shapes, circles, but


blue shapes shapes but not triangles not red

blue and yellow


red and yellow not triangles large triangles,
shapes, but
small shapes or squares but not yellow
not circles
Copyright Wright Group/McGraw-Hill

large circles, large circles


but not red or squares

509
Name Date Time

1 2
Where Do I Fit In? 4 3

1. Cut along the dotted line to separate the Activity Mat from the property cards.
144

2. Cut out the property cards.

3. Partners each roll a die: the higher roll stands for angles; the lower roll stands for sides.
4. Shuffle and deal all 12 property cards (6 cards to each player).
5. If a partner rolls angles, that partner places all of his or her angle cards under
the appropriate triangles. If a partner rolls sides, that partner places all of his
or her side cards under the appropriate triangles.

6. Shuffle the cards again and repeat Steps 3 through 5.

Activity Mat

60

7 cm 2 in. 2 in. 2 in. 2 in.


5 cm
40
60 60
3 cm 2 in.

no two angles
sides all the
3 acute angles 3 equal angles with the same

Copyright Wright Group/McGraw-Hill


same length
measure

at least two angles


sides all with two sides with
with the same one right angle
different lengths the same length
measure

no more than
two acute angles one 90
angle 3 acute angles
two equal sides

510

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