Game Masters 4 3
1 2
Whats My Attribute Rule? 4 3
Directions
Name Date Time 1. Label one sheet of paper These fit 7. The Rule Maker chooses 3 or 4 blocks
the rule. that do NOT fit the rule. The Rule
1 2
Factor
Lesson Captor
Title 1110 Grid 4 3 2. Label another sheet of paper These
Maker puts them on the sheet labeled
These do NOT fit the rule.
do NOT fit the rule.
3. Take turns. Roll the six-sided die once. These do NOT fit
1 2 3 4 5 6 7 8 9 10 The player with the lowest number is
the first Rule Maker.
the rule.
Game Masters
6. The Rule Maker chooses 3 or 4
8. The other players take turns choosing
attribute blocks that fit the rule on the
a block that they think might fit the rule
41 42 43 44 45 46 47 48 49 50 card. The Rule Maker puts them on
and placing it on that sheet.
the sheet labeled These fit the rule.
9. If the Rule Maker says No, the player
51 52 53 54 55 56 57 58 59 60 These fit the rule. puts the block on the correct sheet. If
Yes, the player gets to suggest what
the rule might be. The Rule Maker
then tells the player whether his or her
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
101
101 102
102 103
103 104
104 105
105 106
106 107
107 108
108 109
109 1110
10
508
Copyright Wright Group/McGraw-Hill
455
1 2
Algebra Election Gameboard 4 3
442
Name Date Time
1 2
Copyright Wright Group/McGraw-Hill
Algebra Election Gameboard continued
4 3
*If your marker does not fit on the state, put your marker on the states name.
443
Name Date Time
1 2
Angle Tangle Record Sheet 4 3
1 _______ _______
2 _______ _______
3 _______ _______
5 _______ _______
Total Score
444
Name Date Time
1 2
Baseball Multiplication Game Mat 4 3
Hitting Table
3rd base
1-to-6 Facts
1 to 9 Out
2nd base
10 to 19 Single (1 base)
Home
20 to 29 Double (2 bases)
30 to 35 Triple (3 bases)
1st base
36 Home Run (4 bases)
Inning 1 2 3 Total
Outs
Team 1
Runs
Outs
Team 2
Runs
Inning 1 2 3 Total
Outs
Team 1
Copyright Wright Group/McGraw-Hill
Runs
Outs
Team 2
Runs
Inning 1 2 3 Total
Outs
Team 1
Runs
Outs
Team 2
Runs
445
Name Date Time
1 2
Build-It Card Deck 4 3
5
1
11
1
9 3 12 12
7
3
1
1
12 8 4 5
2
3
4
3
Copyright Wright Group/McGraw-Hill
3 7 7 4
3
4
7
5
5 5 9 6
446
Copyright Wright Group/McGraw-Hill
Name
Closest Closest
Build-It Gameboard
to 0 to 1
Date
Time
Closest Closest
4 3
1 2
to 0 to 1
447
Name Date Time
1 2
Coordinate Search Grid 4 3
15
14
13
12
11
10
0 x
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
448
Name Date Time
1 2
Coordinate Search 4 3
You are sailing a yacht in the Caribbean Sea. Unfortunately, you are caught in a
tropical storm, and your navigation charts are damaged. You know that there are
several physical landmarks to watch for. All the landmarks are located northeast of
your current position in one quadrant of the damaged charts.
Use the tables from the navigation charts you salvaged. Graph the points of the
missing physical landmarks onto the coordinate grid on Math Masters, page 448.
The center of a large island is at (13,13). The center of another large island is at
(2,6). The center of a small island is at (5,13). The center of the second small
island is at (10,8).
2 3 2 3
3 3 3 2
4 3 4 3
5 3 5 3
6 1 6 3
7 0 7 3
8 0 8 4
9 2 9 1
10 5 10 1
11 4 11 1
12 4 12 3
13 4 13 6
14 2 14 4
15 1 15 1
449
Name Date Time
Game 1
Change
End and
Start
Addition or Subtraction Credit or Debit Next Start
1
2
3
4
5
6
7
8
9
10
Game 2
Change
End and
Start
Addition or Subtraction Credit or Debit Next Start
450
Name Date Time
1 2
Exponent Ball Gameboard 4 3
Goal Line
10 20 30 40 50 40 30 20 10
Goal Line
10 20 30 40 50 40 30 20 10
Table 1: Runs
Value of Roll Move Ball Chances of Gaining on the Ground
1 15 yd 15 yards: 1 out of 6, or about 17%
2 to 6 10 yd 10 yards or more: 5 out of 6, or about 83%
8 to 81 20 yd 20 yards or more: 4 out of 6, or about 67%
in the 100s 30 yd 30 yards or more: 13 out of 36, or about 36%
in the 1,000s 40 yd 40 yards or more: 7 out of 36, or about 19%
Copyright Wright Group/McGraw-Hill
Table 2: Kicks
Value of Roll Move Ball Chances of Kicking
1 10 yd 10 yards or more: 6 out of 6, or 100%
2 20 yd 20 yards or more: 5 out of 6, or about 83%
3 30 yd 30 yards or more: 4 out of 6, or about 67%
4 40 yd 40 yards or more: 3 out of 6, or about 50%
5 50 yd 50 yards or more: 2 out of 6, or about 33%
6 60 yd 60 yards: 1 out of 6, or about 17%
451
Name Date Time
1 2
Factor Bingo Game Mat 4 3
Fill in the squares on the game mat grid with any 25 numbers from 290. Write one number
in each square on the grid. Every square must contain a different number. Be careful to mix
the numbers so they are not in order on the grid.
452
Name Date Time
1 2
Factor
Lesson Captor
Title Grid 1 4 3
1 2 2 2 2 2
2 3 3 3 3 3
3 4 4 4 4 5
5 5 5 6 6 7
7 8 8 9 9 10
10 11 12 13 14 15
16 18 20 21 22 24
25 26 27 28 30 32
Copyright Wright Group/McGraw-Hill
453
Name Date Time
1 2
Lesson
Factor Lesson
Title Title
Captor Grid 2 4 3
1 2 2 2 2 2 3
3 3 3 3 4 4 4
4 5 5 5 5 6 6
6 7 7 8 8 9 9
10 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 30
32 33 34 35 36 38 39 Copyright Wright Group/McGraw-Hill
40 42 44 45 46 48 49
50 51 52 54 55 56 60
454
Name Date Time
1 2
Factor
Lesson Captor
Title 1110 Grid 4 3
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
Copyright Wright Group/McGraw-Hill
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
101
101 102
102 103
103 104
104 105
105 106
106 107
107 108
108 109
109 1110
10
455
Name Date Time
1 2
First to 100 Problem Cards 4 3
1 2 3 4
5 6 7 8
Bill was born in Which is larger: There are x rows Sargon spent
1939. Freddy was of seats. There are x cents on apples.
born the same day, 2 x or x 50? 9 seats in each row. If she paid with a
but x years later. $5 bill, how much
How many seats change should she
In what year was are there in all? get?
Freddy born?
13 14 15 16
456
Name Date Time
1 2
First to 100 Problem Cards continued
4 3
17 18 19 20
On what day of
the week was
22 Linda born? 23 24
21
29 30 31 32
457
Name Date Time
1 2
First to 100 Record Sheet 4 3
Example: x 30 308
20 20 30 600 30
x
458
Name Date Time
1 2
Fraction Action, Fraction Friction Cards 4 3
1 1 2 1
2 3 3 4
3 1 1 5
4 6 6 6
1 1 5 5
Copyright Wright Group/McGraw-Hill
12 12 12 12
7 7 11 11
12 12 12 12
459
Name Date Time
1 2
Fraction Capture Gameboard 4 3
1
1 1 2
2 2
1 1
2 2 1
1
2 1
2
2
1 1
3 3 1
1 3
1 1 1 1 1 3
3 3 3 3 3
1 1 1
3 3 3
1 1 1 1 1
4 4 4 4 4 1
1 1 1 1 4
4 4 4 4 1
1 1 4
1 1 1
4 4
4 4 4
1
1
5 1 1
5 1
1 5 5
5
5
1 1 1 1 1 1 1 1
5 5 5 5 5 5 5 5
1
1
1 1
1 1 1 1 1 1 1
6 6 6 6 6 6
6
1
1 1 1 1 1 1 1 1 1
6
6 6 6 6 6 6 6 6 6
1 1 1 1 1 1 1
6 6 6 6 6 6 6
460
Name Date Time
1 2
Fraction Capture Record Sheet 4 3
Player 1
1 2
Fraction Capture Record Sheet 4 3
Player 2
Copyright Wright Group/McGraw-Hill
461
Name Date Time
1 2
Fraction Top-It Cards 1 4 3
462
Name Date Time
1 2
Copyright Wright Group/McGraw-Hill
Fraction Top-It Cards 2 4 3
463
Name Date Time
1 2
Fraction Of Fraction Cards 1 4 3
0 1 1 1
2 2 3 3
1 1 2 1
4 4 4 5
1 1 5 10
5 10 10 10
Copyright Wright Group/McGraw-Hill
2 0 2 3
2 3 3 3
464
Name Date Time
1 2
Fraction Of Fraction Cards 2 4 3
0 3 4 0
4 4 4 5
2 3 4 5
5 5 5 5
1 2 3 4
10 10 10 10
Copyright Wright Group/McGraw-Hill
6 7 8
9
10 10 10 10
465
Name Date Time
1 2
Fraction Of Gameboard and Record Sheet 4 3
WHOLE
(Choose 1 of these sets.)
Fraction
card
of Set
card
1
2
6
7
Total Score
466
Name Date Time
1 2
Fraction/Percent Concentration Tiles (Front) 4 3
2 3 4 1
5 5 5 10
3 7
9 2
10 10 10 2
467
Name Date Time
1 2
Fraction/Percent Concentration Tiles (Back) 4 3
% % % %
% % % %
% % % %
a a a a
b b b b
Copyright Wright Group/McGraw-Hill
a a a a
b b b b
a a a a
b b b b
468
Name Date Time
1 2
Fraction Of Set Cards 4 3
469
Name Date Time
1 2
Fraction Spin Record Sheet 4 3
Name Name
1 1
1 1
1 1
2 2
1 1
2 2
1 1
1 1
4 4
1 1
4 4
1 1
4 4
1 1
4 4
3 3
4 4
3 3
4 4
470
Name Date Time
1 2
Fraction Spin 4 3
1 2
4 2
1 3
8 8
5 1
6 6
1 2
3 3
7 5
8 8
3 1
Copyright Wright Group/McGraw-Hill
4 2
471
Name Date Time
1 2
Frac-Tac-Toe Number-Card Board 4 3
472
Name Date Time
1 2
2-4-5-10 Frac-Tac-Toe (Decimal Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0 0 0.1 0.2 0.25 0.3 0.4 0.5
Two each
0.5 0.6 0.7 0.75 0.8 0.9 1 1 of 2, 4, 5,
and 10 cards
473
Name Date Time
1 2
2-4-5-10 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
use queens as zeros (0); Pile
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile
If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4, 5,
and 10 cards
474
Name Date Time
1 2
2-4-5-10 Frac-Tac-Toe (Percent Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0% 0% 10% 20% 25% 30% 40% 50%
Two each
50% 60% 70% 75% 80% 90% 100% 100% of 2, 4, 5,
and 10 cards
475
Name Date Time
1 2
2-4-5-10 Frac-Tac-Toe (Percent Version)
4 3
If you use a standard deck of playing cards,
Numerator
use queens as zeros (0); Pile
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile
If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4, 5,
and 10 cards
0% 0%
100% or 200% or 100%
100% 100%
0% 0%
100% or 200% or 100%
100% 100%
476
Name Date Time
1 2
2-4-8 Frac-Tac-Toe (Decimal Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0 0 0.125 0.25 0.375 0.5 0.5 0.625
Two each
0.75 0.875 1 1 1.5 1.5 2 2 of 2, 4,
and 8 cards
0.25
Copyright Wright Group/McGraw-Hill
1.0 or 1.0
0.75
477
Name Date Time
1 2
2-4-8 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
use queens as zeros (0); Pile
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile
If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again.
of 2, 4,
and 8 cards
0.25
1.0 0.5 or 0.5 1.0
0.75 Copyright Wright Group/McGraw-Hill
478
Name Date Time
1 2
2-4-8 Frac-Tac-Toe (Percent Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
1 1 1
0% 0% 12 2% 25% 372% 50% 50% 62 2%
1 Two each
75% 872% 100% 100% 150% 150% 200% 200% of 2, 4,
and 8 cards
25%
Copyright Wright Group/McGraw-Hill
100% or 100%
75%
1
200% 112 2% 200%
479
Name Date Time
1 2
2-4-8 Frac-Tac-Toe (Percent Version) 4 3
If you use a standard deck of playing cards:
Numerator
Use Queens as zeros (0). Pile
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
Pile
one player is HEADS and the other player is TAILS.
If you use a pencil to initial the squares, print lightly so you can erase Two each
and use the board again. of 2, 4,
and 8 cards
0% 0%
200% or 150% or 200%
100% 100%
1 1
150% 12 2% 25% 37 2% 150%
25%
1 1
200% 62 2% 75% 87 2% 200%
0% 0%
1
200% or 112 2% or 200%
100% 100%
480
Name Date Time
1 2
3-6-9 Frac-Tac-Toe (Decimal Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
0 0
0.16
0.3
0.3
0.6
Two each
0.6
0.83 1 1
1.3
1.6 of 3, 6,
and 9 cards
_
1.0 0.1 1.0
_ _
0.2 0.4
_
Copyright Wright Group/McGraw-Hill
_ _
0.7 0.8
1.0 1.0
481
Name Date Time
1 2
3-6-9 Frac-Tac-Toe (Decimal Version) 4 3
If you use a standard deck of playing cards,
Numerator
use queens as zeros (0); Pile
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
one player is heads and the other player is tails. Pile
If you use a pencil to initial the squares, print lightly so you can erase
Two each
and use the board again. of 3, 6,
and 9 cards
_
1.0 0 or 1 0.1 0 or 1 1.0
_ _ _ _ _
0.16 0.2 0.3 0.3 0.4
_ _
2.0 1.0 2.0
Copyright Wright Group/McGraw-Hill
0.5 0.6
_ _ _ _ _
0.6 0.7 0.83 0.8 1.3
_
1.0 0 or 1 1.6 0 or 1 1.0
482
Name Date Time
1 2
3-6-9 Frac-Tac-Toe (Percent Bingo Version) 4 3
If you use an Everything Math Deck, discard cards greater than 10.
Fill in the gameboard by entering these numbers in the empty spaces: Denominator
Pile
2 1 1
0% 0% 100% 16 3% 33 3% 33 3%
2 1 1 2 2 Two each
66 3% 83 3% 100% 133 3% 166 3% 166 3% of 3, 6,
and 9 cards
22.2% 44.4%
Copyright Wright Group/McGraw-Hill
77.7% 88.8%
100% 100%
483
Name Date Time
1 2
3-6-9 Frac-Tac-Toe (Percent Version) 4 3
If you use a standard deck of playing cards:
Numerator
Use Queens as zeros (0). Pile
Use Aces as ones (1).
Discard Jacks, Kings, and Jokers. All remaining
cards
If you use an Everything Math Deck, discard cards greater than 10.
Use different color counters or coins as markers. If you use coins, Denominator
Pile
one player is HEADS and the other player is TAILS.
If you use a pencil to initial the squares, print lightly so you can erase Two each
of 3, 6,
and use the board again.
and 9 cards
0% 0%
100% or 11.1% or 100%
100% 100%
0% 0%
100% or 166 23% or 100%
100% 100%
484
Name Date Time
1 2
Hidden Treasure Gameboards 1 4 3
Grid 1: Hide your point here. Grid 2: Guess other players point here.
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
0 0
0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10
Grid 1 Grid 2
Grid 1: Hide your point here. Grid 2: Guess other players point here.
Copyright Wright Group/McGraw-Hill
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
0 0
0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10
Grid 1 Grid 2
485
Name Date Time
1 2
Hidden Treasure Gameboards 2 4 3
Each player uses Grids 1 and 2.
Grid 1: Hide your point here. Grid 2: Guess other players point here.
5 5
4 4
3 3
2 2
1 1
5 4 3 2 1 0 1 2 3 4 5 5 4 3 2 1 0 1 2 3 4 5
1 1
2 2
3 3
4 4
5 5
Grid 1 Grid 2
Grid 1: Hide your point here. Grid 2: Guess other players point here.
5 4 3 2 1 0 1 2 3 4 5 5 4 3 2 1 0 1 2 3 4 5
1 1
2 2
3 3
4 4
5 5
Grid 1 Grid 2
486
Name Date Time
1 2
High-Number Toss Record Sheet 4 3
Sample 1 3 2 6 3 5 6 4
|
|
132,000,000 3,560,000
1 | |
2 | |
3 | |
4 | |
Copyright Wright Group/McGraw-Hill
5 | |
297
487
Name Date Time
1 2
Mixed-Number Spin 4 3
1 1
14 3
1
6 2
5 3
18 18
7 1
18 12
3 2
14
3
Copyright Wright Group/McGraw-Hill
5 1
6 18
488
Name Date Time
1 2
Mixed-Number Spin Record Sheet 4 3
Name Name
3 3
3 3
1 1
1 1
2 2
1 1
1 1
2 2
Copyright Wright Group/McGraw-Hill
3 3
1 1
1 1
2 2
3 3
2 2
489
Name Date Time
1 2
Name That Number Record Sheet 4 3
Round 1
1 2
Name That Number Record Sheet 4 3
Round 1
Round 2
490
491
Millions Hundred-Thousands Ten-Thousands Thous
1 2
4 3
Time
,
Date
,
,
4 3
continued Number Top-It Mat
1 2
Time Date Name
Name Date Time
1 2
Top-It Record Sheet 4 3
Play a round of Top-It. Record your number sentence and your opponents
number sentence. Write , , or to compare the number sentences.
2
3
4
5
1 2
Top-It Record Sheet 4 3
Play a round of Top-It. Record your number sentence and your opponents
number sentence. Write , , or to compare the number sentences.
Copyright Wright Group/McGraw-Hill
2
3
493
Name Date Time
1 2
Polygon Capture Pieces 4 3
B
H
O C
J
M
N
A
I D
K
F
L
P
E
494
Name Date Time
1 2
Polygon Capture Property Cards 4 3
495
Name Date Time
1 2
Polygon Capture Property Cards 4 3
496
Name Date Time
1 2
Polygon Capture Record Sheet 4 3
4
Copyright Wright Group/McGraw-Hill
Total Score
497
Name Date Time
1 2
Rugs and Fences Area and Perimeter Deck 4 3
A A A A
Find the area Find the area Find the area Find the area
of the polygon. of the polygon. of the polygon. of the polygon.
P P P P
Find the Find the Find the Find the
perimeter of perimeter of perimeter of perimeter of
the polygon. the polygon. the polygon. the polygon.
A or P A or P A or P A or P
Opponents Opponents Opponents Opponents
Choice Choice Choice Choice
A or P A or P A or P A or P
Players Players Players Players
Choice Choice Choice Choice
498
Name Date Time
1 2
Rugs and Fences Polygon Deck B 4 3
1 2 3 4
7 4 2 6
7
9
5 10
5 6 7 8
8 8 6 9
6
8 1 6
9 10 11 12
10 10 20 20
8 4 5 15 12 16
Copyright Wright Group/McGraw-Hill
12 24
3 9
13 14 15 16
8
10 8 2.5 2 12 15
5
4 10
18
8
499
Name Date Time
1 2
Rugs and Fences Polygon Deck C 4 3
17 18 19 20
6 1
5 4 1 1
6 2
4 5
10 1
10
6 6
2 2
7 5
5
6
21 22 23 24
6
3 2 5
10 2 5 5
4 4 3 7
2 6 4 2
2
2 14 3
3 2
6
6
6
25 26 27 28
2
4.5
2 5
1 15
8 2 14
6 6 5
1 1 7 4
4.5 2
2
29 30 31 32
5 8
2 5
2 4
2 5
2 1 5
10 2 2 10 5
2 6 8
10
1 2 6 4
2
6
1 8
500
Name Date Time
1 2
Rugs and Fences Record Sheet 4 3
Sample 3 A or P 10 + 10 + 2 + 2 = 24 24
1 A or P
2 A or P
Copyright Wright Group/McGraw-Hill
3 A or P
4 A or P
5 A or P
6 A or P
7 A or P
8 A or P
Total Score
Sample 3 A or P 10 + 10 + 2 + 2 = 24 24
1 A or P
Copyright Wright Group/McGraw-Hill
2 A or P
3 A or P
4 A or P
5 A or P
6 A or P
7 A or P
8 A or P
Total Score
501
Name Date Time
1 2
Sides and Angles: Triangles 4 3
1. Cut out the cards. Place the 4 triangle cards in a row. Shuffle the
144
remaining cards.
2. Partners take turns drawing cards and placing them in groups to build a triangle.
If a card cannot be placed (a 4th angle or side in the column, for example),
return it to the bottom of the deck. Continue until all cards have been drawn.
3. The partner who places the final card to build a triangle takes all the cards in
that pile.
4. When all cards have been drawn, use your protractor and straightedge to
draw the triangles that match your cards.
3'' Line
90
Angle 20
Angle 35
Angle 125
Angle 35
Angle
Segment
502
Name Date Time
1 2
Spoon Scramble Record Sheet 4 3
Player Name:
Winning Combinations
Copyright Wright Group/McGraw-Hill
In each row, record the four cards that are of equal value from two of the rounds that you won.
1 2
Spoon Scramble Record Sheet 4 3
Player Name:
Winning Combinations
In each row, record the four cards that are of equal value from two of the rounds that you won.
503
Name Date Time
1 2
Triangle Sort 4 3
3. Sort them into three groups. Explain how you sorted them.
504
Name Date Time
1 2
3-D Shape Sort Property Cards 4 3
I have at least
I have an
I have 2 edges that I have an odd
even number
no vertices. are parallel number of edges.
of vertices.
to each other.
I have at least
All of my surfaces I have at least All of my faces
1 face
are polygons. 1 curved surface. are triangles.
(flat surface).
Copyright Wright Group/McGraw-Hill
I have at least
All of my At least 1 Wild Card:
1 pair of faces
faces are of my faces Pick your own
that are parallel
regular polygons. is a circle. surface property.
to each other.
505
Name Date Time
1 2
3-D Shape Sort Property Cards continued
4 3
506
Name Date Time
1 2
3-D Shape Sort Shape Cards 4 3
Hexagonal
Cylinder Cube Sphere
Prism
Copyright Wright Group/McGraw-Hill
Truncated Triangular
Cone Tetrahedron
Cone Prism
507
Name Date Time
1 2
Whats My Attribute Rule? 4 3
Directions
1. Label one sheet of paper These fit 7. The Rule Maker chooses 3 or 4 blocks
the rule. that do NOT fit the rule. The Rule
Maker puts them on the sheet labeled
2. Label another sheet of paper These
These do NOT fit the rule.
do NOT fit the rule.
3. Take turns. Roll the six-sided die once. These do NOT fit
The player with the lowest number is the rule.
the first Rule Maker.
6. The Rule Maker chooses 3 or 4 8. The other players take turns choosing
attribute blocks that fit the rule on the a block that they think might fit the rule
card. The Rule Maker puts them on and placing it on that sheet.
the sheet labeled These fit the rule.
9. If the Rule Maker says No, the player
These fit the rule. puts the block on the correct sheet. If
Yes, the player gets to suggest what
the rule might be. The Rule Maker
then tells the player whether his or her
508
Name Date Time
1 2
Whats My Attribute Rule? Cards 4 3
509
Name Date Time
1 2
Where Do I Fit In? 4 3
1. Cut along the dotted line to separate the Activity Mat from the property cards.
144
3. Partners each roll a die: the higher roll stands for angles; the lower roll stands for sides.
4. Shuffle and deal all 12 property cards (6 cards to each player).
5. If a partner rolls angles, that partner places all of his or her angle cards under
the appropriate triangles. If a partner rolls sides, that partner places all of his
or her side cards under the appropriate triangles.
Activity Mat
60
no two angles
sides all the
3 acute angles 3 equal angles with the same
no more than
two acute angles one 90
angle 3 acute angles
two equal sides
510