A young girl and her brothers use odds and ends, and a bit of
creativity, to build the best thing in their village - a bicycle!
Hachette Australia, (2016) The Patchwork Bike, Retrieved
fromhttps://www.hachette.com.au/maxine-beneba-clarke/the-patchwork-bike
* For more great ideas check out the Teacher's Notes from Lamont Books
http://www.lamontbooks.com.au/media/96132/the-patchwork-bike-teachers-notes-from-publisher.pdf
DESIGN PROCESS
THINK: Investigating and Defining
- What interests/ideas are sparked by reading the book?
- Identify 'problems' to be solved - Choose a problem to work on
MAKE: Generating
- Brainstorm ideas for 'solving' the chosen problem
- Make a plan eg. sketch, list, mindmap, etc.
Producing and Implementing
- Gather appropriate materials
- Build a prototype, make adjustments/iterations during building phase
IMPROVE/ Evaluating
REFLECT: - Does the design solve the chosen problem? Does it work?
- Share prototype and seek feedback from others
RESOURCES/LINKS
- littleBits https://littlebits.cc
- Bee Bots https://www.bee-bot.us
- LEGO https://education.lego.com/en-au
- Teacher's Notes http://www.lamontbooks.com.au/media/96132/the-patchwork-bike-teachers-notes-from-publisher.pdf
- Australian Curriculum http://www.australiancurriculum.edu.au
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Student Guide PICTURE BOOKS, INSPIRING
STEAM Skills
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DESIGN PROCESS
EXAMPLES
Construct a model bicycle or tricycle. Create a map of the vil age. Show
where the siblings rode their bike.