Thoughts on Complexity
Paul Schumann
Preface
Complexity includes at least three states of being where many of the rules we take
for granted no longer apply. Concepts like causation, predictability, repeatability,
control, analysis, determinism, linearity, and even centralization don’t work in
complex systems. When dealing with a complex system it’s as though you’ve gone
through a looking glass and everything you thought you knew is no longer valid.
Furthermore, many complex systems exist at a human scale. We interact with many
of these complex systems in daily life, natural and man made, and as a result
become part of some of these complex systems.
The first barrier to be overcome is perception. Our belief systems are so strong, our
scotomas so large, and our fears so great that resistance to accept the new reality
is enormous. That’s understandable. After all, our world is built on the concepts
listed above that aren’t valid in complex systems.
There is a fable about Columbus arriving in the new world and the natives unable to
“see” the three ships. They had no mental construct, or paradigm, that would allow
them to perceive the ships. A medicine man sat for days looking out at the water.
By studying the pattern of the ripples caused by the ships, he was able to finally see
them.
In essence that’s about the extent of our perception of complex systems. We can
see the effects, and in some cases measure the effects, but we don’t understand
how they work, based on our previous paradigm.
The three types of complex systems are critical state, chaotic and emergent.
Earthquakes result from a critical state, and markets appear to be in a critical state.
Weather is chaotic. And, massively parallel systems of intelligent agents exhibit
emergence, like termites.
Alice thought she had never seen such a curious croquet ground in her life: it was
all ridges and furrows: the croquet balls were live hedgehogs, and the mallets live
flamingoes, and the soldiers had to double themselves up and stand on their hands
and feet, to make the arches.
The chief difficulty Alice found at first was in managing her flamingo: she succeeded
in getting its body tucked away, comfortably enough, under her arm, with its legs
hanging down, but generally, just as she had got its neck nicely straightened out,
and was going to give the hedgehog a blow with its head, it would twist itself round
and look up in her face, with such a puzzled expression that she could not help
bursting out laughing; and, when she had got its head down, and was going to
begin again, it was very provoking to find that the hedgehog had unrolled itself,
and was in the act of crawling away: besides all this, there was generally a ridge or
a furrow in the way wherever she wanted to send the hedgehog to, and, as the
doubled-up soldiers were always getting up and walking off to other parts of the
ground, Alice soon came to the conclusion that it was a very difficult game indeed.
The players all played at once, without waiting for turns, quarreling all the while,
and fighting for the hedgehogs; and in a very short time the Queen was in a furious
passion, and went stamping about, and shouting "Off with his head!" or "Off with
her head!" about once in a minute. Alice began to feel very uneasy: to be sure, she
had not as yet had any dispute with the Queen, but she knew that it might happen
any minute, "and then," thought she, "what would become of me? They're
dreadfully fond of beheading people here: the great wonder is, that there's any one
left alive!"
One last closing thought. I’m not writing about complicated systems. Complicated
systems in general do not exhibit the properties of complex systems.
The common concepts across all complex systems that must be taught are:
• What a system is
Paul Schumann, PO Box 161475, Austin, TX 78746, 512.632.6586,
paschumann2009@gmail.com, http://insights-foresight.blogspot.com
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• History of systems
• New ways of looking at the future and the development of a long term
perspective.
• There are several important concepts for chaotic and critical systems
that must be taught: Chaos, Criticality and Emergence
Sanders and McCabe write, “Complex adaptive systems, and models thereof,
are characterized by distributed organizations or networks, whose parts all
influence each other, either directly or through feedback loops, which
continually evolve and adapt to accomplish overarching goals. This is in
fundamental contrast to the top-down, hierarchical management structures
found in most government organizations and in much of corporate America,
where local experimentation, innovation and adaption are discouraged in
favor of rigid bureaucratic rules and planning procedures.
At this point I only know of two types of skills required – intellective and
interpersonal.
The concept of intellective skills was developed by Shoshana Zuboff in In the Age
of the Smart Machine: The Future of Work and Power:
…The thinking this operator refers to is of a different quality form the thinking
that attended the display of action-centered skills. It combines abstraction,
explicit inference, and procedural reasoning. Taken together, these elements
make possible a new set of competencies that I call Intellective skills. As long as
the new technology signals only deskilling – the diminished importance of
action-centered skills – there will be little probability of developing critical
judgment at the data interface. To rekindle such judgment, though on a new
more abstract footing, a re-skilling process is required. Mastery in a computer-
mediated environment depends upon developing intellective skills.
Management of Complexity
First, if it’s true complexity and not just an extremely complicated system, there is
no known way to manage it. The best we can do now is to manage the effects of a
complex system. For example, I mentioned earthquakes as being the result of a
complex system in a critical state. We can’t manage the earthquake or even predict
when an earthquake will occur or its magnitude. But, we do know from the history
of an earthquake prone fault system that there is a probability of a certain
magnitude of earthquake occurring. We then design buildings to survive that
magnitude of earthquake.
No analysis of the BP and Toyota examples has been done to determine if the
systems are complex or just extremely complicated. Or, what type of complex
system they might be.
in a critical state. I suspect its behavior is more like an earthquake (criticality) than
a termite mound (emergence). It probably has some characteristics of both as the
human and software subsystems (intelligent agents) in the system could exhibit
some characteristics of emergence. However, his conclusions are valid: large events
like this will occur, and we can't predict when they will occur or prevent them.
Understandably, he never states this as directly as I did. How can you tell that to
politicians or business people? (Remember the Queen in the croquet game?)