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Braugh Slavelord

Braugh counts as a lord and may be the army general. He must be fielded as presented here and no extra equipment can be given to him.

Braugh Slavelord Cost: 445 pts


M WS BS S T W I A Ld
Braugh 6 6 3 6 5 5 3 5 9
Slave 4 2 2 3 3 1 2 1 6
Weapons: Braugh wields The Soul-Binder Chains. His slaves have hand weapons.
Armour: Braugh wears The Great Bullplate. His slaves have shields.

Special Rules:
Cause Fear, Bull Charge, Stubborn & Slavelord.

Slavelord: Special Rule.


Braugh is surrounded by those who he has enslaved, many of them still attached to him by the chains he took from the necromancers
dungeon. Braugh begins the game with 12 slaves. These must form up with Braugh in the centre of the unit. This acts as a normal
unit.

- Extra slaves can be purchased at +2 points per model.


- These can be represented by any humanoid model that can be mounted on a 20mm base. The slaves are classed as undead
(they cause fear, are immune to psychology, etc) and count Braugh as being the army general if he dies, they start to
crumble. The unique magic surrounding them means that they take break tests as normal and may march.
- Braugh benefits from a Look Out, Sir! Roll as long as there are 5 or more slaves in his unit. He may not voluntarily leave
the unit under any circumstances
Soul-Binder Chains:
These chains twist and writhe with necromantic magic, flailing out and entangling those who seek to harm Braugh while he throttles
them to death.

- The soul-binder chains counts as magical paired hand weapons, giving Braugh an extra attack. At the beginning of each combat
phase Braugh may nominate an enemy model in base contact with him, that model loses D3 attacks for that phase. Each model with
1 wound on its profile killed by Braugh Slavelord (not his slaves) adds 1 slave model to the unit.

The Great Bullplate:


Braugh Slavelords gut-plate is chained directly into his flesh. Bearing the skull of a sacred cavebeast and enchanted by the
Slaughtermaster of Braughs former this artefact bestows speed and ferocity to those around it.

- The Great Bullplates enchantment grants Braugh a 5+ armour save and allows Braugh and his minions to charge 12 rather than
the normal 8 allowed by a movement of 4. Despite not being in a unit of 3 or more ogres, Braugh may still make a Bull Charge if
the other criteria are met. Braugh counts as Unit strength 5.

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