Anda di halaman 1dari 1

Lifeboats Player Aid Lifeboats Player Aid

Preparation: Each Player: 1 boat, 2 officers, 5 sailors (4 for 5 or 6 Preparation: Each Player: 1 boat, 2 officers, 5 sailors (4 for 5 or 6
player), 3 Captains Hat Cards, 7 Color Cards player), 3 Captains Hat Cards, 7 Color Cards
Start: Place Boats: From Start Player, clockwise. Start player places Start: Place Boats: From Start Player, clockwise. Start player places
black boat at end. Place Crew: From Start Player, clockwise. Repeat black boat at end. Place Crew: From Start Player, clockwise. Repeat
until all crew placed. until all crew placed.
Game Turn: Phases Game Turn: Phases
1.Leak: Vote to see which boat receives a leak. If Full: Players in the 1.Leak: Vote to see which boat receives a leak. If Full: Players in the
boat vote to see who is thrown out. (Officers 2 votes, Sailors 1 vote.) boat vote to see who is thrown out. (Officers 2 votes, Sailors 1 vote.)
You must remove a sailor before an officer. You must remove a sailor before an officer.
2.Movement: Vote to see which boat moves. Boats at island are safe. 2.Movement: Vote to see which boat moves. Boats at island are safe.
3.Jump Ship: 3.Jump Ship:
Players jump ship starting from start player clockwise (place Players jump ship starting from start player clockwise (place
behind boat). Only one pawn jumps per ship. Players unable to behind boat). Only one pawn jumps per ship. Players unable to
jump are skipped. jump are skipped.
Pawns jump back into boats in reverse order, but not into boat Pawns jump back into boats in reverse order, but not into boat
they left. If unable to find a boat, pawn is removed. they left. If unable to find a boat, pawn is removed.
4.Pass Start Player: Left 4.Pass Start Player: Left
Sinking: At end of any phase, if leaks > pawns, boat sinks. Sinking: At end of any phase, if leaks > pawns, boat sinks.
Voting Resolution: Threaten, cajole, and deal. Then vote. Winner: Voting Resolution: Threaten, cajole, and deal. Then vote. Winner:
1.Single Captains Hat: Chooses result 1.Single Captains Hat: Chooses result
2.Majority of Color (Multiple Captains Hats cancel) 2.Majority of Color (Multiple Captains Hats cancel)
3.Tie for Majority or all Captains Hats: Start Player decides. 3.Tie for Majority or all Captains Hats: Start Player decides.
Colored cards are returned. Captains Hats are not returned. Colored cards are returned. Captains Hats are not returned.
End of Game and Scoring End of Game and Scoring
Game ends when all boats are sunk or at an island Game ends when all boats are sunk or at an island
Players get points for pawns at islands. Highest score wins. Ties Players get points for pawns at islands. Highest score wins. Ties
broken by whose boat arrived at an island first. broken by whose boat arrived at an island first.
Sterling Babcock, V 1.0, 2/2007 Sterling Babcock, V 1.0, 2/2007

Lifeboats Player Aid Lifeboats Player Aid


Preparation: Each Player: 1 boat, 2 officers, 5 sailors (4 for 5 or 6 Preparation: Each Player: 1 boat, 2 officers, 5 sailors (4 for 5 or 6
player), 3 Captains Hat Cards, 7 Color Cards player), 3 Captains Hat Cards, 7 Color Cards
Start: Place Boats: From Start Player, clockwise. Start player places Start: Place Boats: From Start Player, clockwise. Start player places
black boat at end. Place Crew: From Start Player, clockwise. Repeat black boat at end. Place Crew: From Start Player, clockwise. Repeat
until all crew placed. until all crew placed.
Game Turn: Phases Game Turn: Phases
1.Leak: Vote to see which boat receives a leak. If Full: Players in the 1.Leak: Vote to see which boat receives a leak. If Full: Players in the
boat vote to see who is thrown out. (Officers 2 votes, Sailors 1 vote.) boat vote to see who is thrown out. (Officers 2 votes, Sailors 1 vote.)
You must remove a sailor before an officer. You must remove a sailor before an officer.
2.Movement: Vote to see which boat moves. Boats at island are safe. 2.Movement: Vote to see which boat moves. Boats at island are safe.
3.Jump Ship: 3.Jump Ship:
Players jump ship starting from start player clockwise (place Players jump ship starting from start player clockwise (place
behind boat). Only one pawn jumps per ship. Players unable to behind boat). Only one pawn jumps per ship. Players unable to
jump are skipped. jump are skipped.
Pawns jump back into boats in reverse order, but not into boat Pawns jump back into boats in reverse order, but not into boat
they left. If unable to find a boat, pawn is removed. they left. If unable to find a boat, pawn is removed.
4.Pass Start Player: Left 4.Pass Start Player: Left
Sinking: At end of any phase, if leaks > pawns, boat sinks. Sinking: At end of any phase, if leaks > pawns, boat sinks.
Voting Resolution: Threaten, cajole, and deal. Then vote. Winner: Voting Resolution: Threaten, cajole, and deal. Then vote. Winner:
1.Single Captains Hat: Chooses result 1.Single Captains Hat: Chooses result
2.Majority of Color (Multiple Captains Hats cancel) 2.Majority of Color (Multiple Captains Hats cancel)
3.Tie for Majority or all Captains Hats: Start Player decides. 3.Tie for Majority or all Captains Hats: Start Player decides.
Colored cards are returned. Captains Hats are not returned. Colored cards are returned. Captains Hats are not returned.
End of Game and Scoring End of Game and Scoring
Game ends when all boats are sunk or at an island Game ends when all boats are sunk or at an island
Players get points for pawns at islands. Highest score wins. Ties Players get points for pawns at islands. Highest score wins. Ties
broken by whose boat arrived at an island first. broken by whose boat arrived at an island first.
Sterling Babcock, V 1.0, 2/2007 Sterling Babcock, V 1.0, 2/2007

Anda mungkin juga menyukai