INSPIRATION
STRENGTH
15 +2 30
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
15 2
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+2 0
Wisdom
3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1
Acrobatics (Dex) Total SUCCESSES
+2
Animal Handling (Wis) 1d6+1 FAILURES
3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
13 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
3
History (Int)
Light Crossbow * +4 1d6+2 Draconic Bloodline - Gold
+1 Insight (Wis)
Dragon Ancestor
5
Intimidation (Cha) Dagger (2) ** +4 1d4+2
- When you make a Cha
WISDOM Investigation (Int)
check while interacting with
Medicine (Wis)
11 Nature (Int)
dragons, your proficiency
* Range 80/320; Loading, bonus is doubled if it would
Perception (Wis)
+0 Two-Handed be applied to the check.
Performance (Cha)
** Thrown 20/60 Draconic Resilience
CHARISMA
5
Persuasion (Cha)
- You HP maximum is
Religion (Int)
16 increased by one and you
Sleight of Hand (Dex)
Stealth (Dex)
gain one additional HP each
+3
Survival (Wis)
level.
- When you are not wearing
SKILLS ATTACKS & SPELLCASTING
armor your AC = 13 + Dex
Mod.
10 PASSIVE WISDOM (PERCEPTION)
CP Arcane Focus
- Wand
SP Explorer's Pack
Quarterstaff, Light Crossbow,
Fine Clothes
Dagger, Dart, Sling EP
Signet Ring
Scroll of Pedigree
Playing Cards GP 25 Purse
Common, Draconic, Elvish, PP
Orcish
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AGE HEIGHT WEIGHT
NAME
SYMBOL
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Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Fire Bolt
Shocking Grasp
Minor Illusion
Mage Hand
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Burning Hands
Shield
4
SPELLS KNOWN
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