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7 ees Deson ai ondila "You see that over there? Se . Ne Frape0i6 " That's just one of their little outposts. Big, ain't it?” * When the Robots came here from space they put those things all over the place and we couldn't do nothing to stop em’. What's worse, they got those places lacked down so fight you couldn't shove @ dime in the cracks. But that’s alright. There's ways in. | know; | been in there. And guess what? You're goin’ in there tonight.” xy AcE Raider x7 sxsided cor x7 oe =, Team Leader i: Qhrwignses |i cards dice SS Pencils Best with three to six. s/ >> overview “I'm a raider, kid. | ain't no punk sneaker what ends up a cloud of red vapor ‘cause them Robots seen me. Right now you're just a punk trainee. But after tonight, if you make it back alive, you'll know what it takes inside those walls. ‘Cause there's only two kinds of men in this world, kid: ace raiders and dead sneakers. | hope you ain't no dead sneaker.” NUMBER OF PLAYERS | | COMPONENTS = 1 In Ace Raiders/Dead Sneakers, each player acts as a team leader in charge of a six-man raiding team. Each night, the players attempt to out perform each other by sending their raid tecms into the nearby Robot outpost fo recover alien weapons and technology. Whoeverre= 6) yg covers the most valuable tech is named ace raider for the night and earns promotion points. od a The players have ten nights to gather as much as they can and get promoted ahead of et their peers. Because in ten nights, all of those recovered Robot weapons will be used.» a f in the first organized offensive since the invasion ended. The highest ranking team "= leader will eam his place in history as the hero who established the foothold mankind “+ + needed in finally overthrowing the brutal reign of the alien invaders. <-* >> setur Print out one Team Leader card for each player and one copy of the ‘Ace Raider cord, Give each player a Team Leader card and a pencil ‘Choose a starting player and give him the Ace Raider card and six sided dice (6d6). LET'S GO RAIDING =" "Once we're in those walls kd, it gets real serious real quick. You get your * hands on whatever you can find and get back to base fast. Don't be in there sneakin’ around unless you wanna get vapor'd. The Robots don't hesitate and they ain't got no warning sounds.” DICE RESULTS LED IN ‘ACTION Each sixsided die represents one bandit in your team, To begin yourraid,rollall sx dice. Sel aside any dice that “show a KIA. Those men were spotted and killed by the Robot sen- tries.’ Of the remaining dice, choose one of the items rolled and set ee + aside one or more of dice showing that result, You may chose to [) * «return torbase with those recovered items (the dice you set aside) or = continue searching (fe-throw the remaining dice). You can continue O & searching as many times as you lke, but now the Robots know some things ore missing. They immediately lock down all remaining items of the 21) (Gy nctiSccr type you set aside. On each subsequent search roll you must choose a cif- ferent item and set aside one or more dice showing that result (in addition (i) "oN to any KIAs). If @ search roll reveals nothing but items the Robots have ak ready locked down, those dice become KIA. Your raid ends in one of two ways: you choose to retum to base after setting aside some dice or your search roll shows no new items. When your raid is over, record the number of Eneray Weapons and Power Cells recovered it any) and the number of men you lost (KIA) on your Team Leader card. Lastly, tally the value of all of your recovered items to find your raid score. If this was the first raid of the night, record your raid score on the Ace Raider card. Otherwise, only record your score there if itis better than the current score on the card. In this case, take the Ace Raider card from the player whose score you beat and keep possession of it until another player beats your score or all play- ers have finished their raids. Play passes to the player on your eft. When all teams have retumed to base, the player in possession of the Ace Raider card earns one promotion point (see Promotions). He marks off one night on the Nights until the Offensive track and clears the current raid value on the Ace Raider card. He also begins a new round with the first raid of the night. Sapaerraneee THE ACE RAIDER CARD keeps track of the night's top raid score Acz RADER and the number of Somes, tums left in the game. You keep ahold of ‘TOP RAID SCORE ott See SS the card as long as Recordthe round’ * BER? Bs you have the highest fop raid score here. Taid score, but once someone beats your score you have to ooo SUGKIS COM TOE ORARDSOU give up the card to Bogen that player. ‘COUNTDOWN TRACK Whoever has the ‘Maricoff one box at the end card at the end of fof each round. When the last thavrolind Same ona, boxhes been marked, the promotion point. Sera >> EXAMPLE OF PLAY I's your tum to raid. You have a team of six men. The current top raid score, Delonging to your friend Mark, s 22. He insss on pointing that out by ‘waving the Ace Raider card in front of you waile pointing to his score. Pick Up and roll all six of your dice. The results are: 6, 5, 5, 3, 2, 1. Auto- matically set aside the 1 (KIA). You choose to keep the $s (Power Cells] and Continue searching. Pick up and roll the remaining three dice. The results are’ ___ 5.4.1. Add the 1 to you KIAs. Since the Robols have already locked down their Power Cells, you cannot keep the 5, so you choose to set aside the 4 (Misc. Technol- ~ ogy). With only one die left, you decide to push your luck and roll again. You roll a 6 *. (Energy Weapon]! Since you have no dice left to roll, you end your raid and return to base, 4 ‘Your recovered items are: one Energy Weapon (valve 6}, two Power Cells (value 5 each), and one Misc. Technology (valve 4]. Your raid score is 20. That's not enough to beat Mark's raid score, but you did recover an Energy Weapon and two Power Cells. Mork them on your Team Leader card. Also, don't forget to record your two KIA in the KIA box. You will be rolling next night's raid with four bandits and two trainees. THE TEAM LEADER CARD The Ean >} the Team teader xia s0x card records all infor- RANK SECTION ne end of mation vital to play- Scene ach ric record ing Ace Raiders/Dead here. iz Sneakers. You will be ENERGY WEAPONS: marking and erasing snus ust ‘ND information through- ee POWER CELLS: out the game, so fee Becordyou recover. | make sure you use a fond Power Celshere, | Pencil and have an news cHart | =. on eraser handy. Shows theres | 1 wave ofecen | SND liemane a colection | Eber bonuses nee a >> TRAINEES &, Your team of six-sided dice represents experienced bandits. Unfortunately, many « ” of these men will die without waming inside the Robot outpost. When they do, you must replace them with trainees. On every raid after your fist, replace each man you.“ lost as KIAs during the previous raid with a troinee. Trainees are represented in your. team by four-sided dice (unlike bandits who are six-sided dice). if the trainees survive one raid, they become bandits for future roids. For example: your team of six men had two KIA last raid. You will be rolling tonight's raid with four bandits (4c) and two trainees (2c). if you don't get any more KIAs tonight, you will be back up to six bandits (646) for the next night's raid. "Look kid, listen fo me: don’t get greedy. Trainees never find nothing good their first fime anyways. There's five kinda things we're lookin’ for. You find one of them and get home like the devil's on your fai" There are five different categories of Robot items your team is searching for. Of prime importance are Energy Weapons and Power Cells, but anything you can recover will be useful to the resistance. ICON TEM VALUE DESCRIPTION ‘Any alion document might provide useful information, DOCUMENTS 2 Alcollected documents are sent fo the resistonce = headquarters for translation a Key cards can be used to inflate the Robot outpost OD cee, 3 one the offensive has begun, alowing deeper access into the compound. misc. Any captured Robot technology is sent to resistonce: TecHNoLocy 4 headquarters where engineers disassemble and study it. man AllRobot weapons use these interchangeable power G]E] TONEF 5 cels. without them, allof our coptured weapons cre useless. When the invasion began, manmade technology ENERGY proved completely ineffective against the invader's WEAPONS armor. Robot weaponry is the only way to inflict damage. Survivor Bonus: Add five value (+5) fo your raid score if you retum to base with no KIAS. >> THREE-OF-A-KIND OR MORE Getting three or more of any one item is difficult because the Robots begin locking down items once they start disappearing. However, an especially lucky search might show up three or more of the same item all at once. In this case, you receive a special bonus for finding those items > documents - Collecting many Documents at once increases the chance of them containing: “alveble information. It alse increases their value. Three Documents are worth double (x2) “Bes value and four or more Documents are worth triple (x3) value. 4 ee fe > Key Cards - Find a group of Key Cards any you'll be able to enter locked rooms and ** *..% fEcover even more items. Recovering three Key Cards allows you to roll wo bonus. = dice (246) and add the results to your recovered items, even if those items are al ready locked down! Finding four or more Key Cards gives you three bonus dice (306). KIAS on these bonus dice do not add to your KIA total > Misc. Technology ~The engineers love getting a pile of new Robot tegh Find enough and they'll usually reward you with some fancy new hordware. Recovering in three Misc. Technology items eams you nology items eam you one Power Cell and one Energy Weapon. These re- wards go directly to your Team Leader card and do not count towards your raid score. > Power Cells and Energy Weapons - There are no bonuses for recovering mul fiple Power Cells or Eneray Weapons at once. They are the whole reason for the raids in the first place. Collect enough and you'll get promoted faster. KILLED IN ACTION There are serious consequences if too many of your men die on a raid. Unfort- nately, is very easy to accumulate three or more KIA. “Y > Tiree KIA - The Robots know your bandits are inside the outpost and are actively searching for the rest of the team. You only have time for one more search roll this raid before you have to return to base. > Four or more KIA - When four or more of your men die, the entire raid is considered a failure. You must abort the mission. If you are a lieutenant or higher, lose one promotion point when you retum to base. >> PROMOTION 'You asking how I got in charge? You think you're better than me, kid? | oughta knock your punk head off. Ha, you must think you're fough. Maybe you ain't gonna be no dead sneaker after all. Listen, you come back ace raider enough times and they'll promote you. They give you your own little crew of merry bandits and see if you can handle ‘em. Then you'll be the one answering stupid questions from snot-nosed little trainees.” All players begin the game as team leaders. The more often you outshine the other teams, the more you'll be recognized for your efforts. Retuming fo base as the ace raider ears you ‘one promotion point. Record your promotion points on your Team Leader card by filing in the circles in the Rank section. You get promoted once you've eamed the required number of points for the next rank. At each rank you get to choose a special skill 1 help your team. Ben- efits of your new rank don’t take effect until al raids have concluded. Some effects can cause you to lose promotion points. if you drop below the required number of points for a given rank, you lose that rank. Keep any skils you've earned, but do not choose any new skils when you retumn to your old rank, RANK INSIGNIA AND NAME _""9ug7o% NEW SKILLS Bonus Points Gain one extra TEAM LEADER None ponchal cot z for every five ‘CORPORAL Choose one level | stil Energy Weapons or Power Cells SERGEANT Choose one level 2 skill. you recover. LIEUTENANT Choose one level 3 skill Choose one skill CAPTAIN from any level. Skill provide special bonuses to make your raids more effective. The skil are divided into three different skil levels. Each time you get promot- ‘ed, you are allowed to select one skill from a given level. SKILL NAME LEVEL DESCRIPTION NATURAL Lever _IFyouretumn from a raid with no KIA. roll wo bonus BORN ONE dice (2dé) and add the results to your recovered LEADER items, even if that item is already locked down! Re-roll one KIA per raid. If you choose to re-roll a KIA, Gompat LEVEL Sonat oso mmmosiatoy ater ne RA, Se eae FAST LEVEL mice Two Gain one promotion point when you select this skil. KEEN LEVEL Energy Weapons you recover are worth an additional EYE TWO two (+2) value each. ‘ADDED LEVEL Replace up to two of your KIA with bandits instead of RESPONSIBILITY THREE trainees. FRIENDS IN HIGH PLACES LEVEL Tunes (nefease your team size by one. >> ENDING THE GAME “We ain't got much fime left ‘fil this whole shindig kicks off. Then we'll see i all those raids been worth it... all hose dead kids vapor'd and moms cryin’ for some junked up Robot guns. It better be. Those Robots owe me for a lot of stuff and | plan on evening the score.” Your job is to gather as much alien tech as you can until the offensive. After the end of the tenth night, the game ends and the team leader with the highest rank wins. f players are tied, the one who recovered the most Energy Weapons and Power Cells wins. THANKS FOR PLAYING! nope you enjoy your time with Ace Raiders/Dead Sneakers. | had 8 et of fun during design {andl drawing cool robot guns!). Keep your eyes peeled for the sequel to ARIDS. It wil be a completely cifterent {game set in the same storyne that covers mankind's fst offensive against {he Robots. You'l finally be able to use ail those energy weopons you cl lected! <== NickHayes ‘May 2010 TEAm LEADER CARD wa coy ex AMAR Q 2 comoras TP asrooar cer moures CATAN ret ROM ER Gaus fala ae e teecacetas ae OBR ERESRSR LASERS Oppo prance Otte |S? giergragroronronne on OHBaat? everest eyo om GM EK Nee = awsGMDS [a so IIR, REARS. 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