Anda di halaman 1dari 34

TAB]

Doom 16 bits Heretic


Boom extensions Differences from Doom
Legacy extensions

0 NOP 0
1 mDoor nSRm door med 4 - open/close 1 DR
2 rDoor W1 door med - - open 2 W1
3 rDoor W1 door med - - close 3 W1
4 rDoor W1 door med 4 - open,close 4 W1
5 Floor W1 mover slow - - up to LIC 5 W1
6 Crush W1& crush med 0 - start crushing, fast hurt 6 W1
7 Stair S1 mover slow - - stairs 7 S1
8 Stair W1 mover slow - - stairs 8 W1
9 Floor S1 mover slow - NXP donut (see note 12 above) 9 S1
10 Lift W1 lift fast 3 - lift 10 W1
11 Exit nS- clunk - - - End level, go to next level 11 S1
12 Light W1 - - - - HE (light level) 12 W1
13 Light W1 - - - - 255 13 W1
14 Floor S1& mover slow - TX up 32 14 S1
15 Floor S1& mover slow - TX up 24 15 S1
16 rDoor W1 door med 30 - close, then opens 16 W1
17 Light W1 - - - - Light blinks (see [4-9-1] type 3) 17 W1
18 Floor S1 mover slow - - up to nhEF 18 S1
19 Floor W1 mover slow - - down to HEF 19 W1
20 Floor S1& mover slow - TX up to nhEF 20 S1
21 Lift S1 lift fast 3 - lift 21 S1
22 Floor W1& mover slow - TX up to nhEF 22 W1
23 Floor S1 mover slow - - down to LEF 23 S1
24 Floor G1 mover slow - - up to LIC 24 G1
25 Crush W1& crush med 0 - start crushing, slow hurt 25 W1
26 mDoor nSR door med 4 - open/close BLUE KEY 26 DR
27 mDoor nSR door med 4 - open/close YELLOW KEY 27 DR
28 mDoor nSR door med 4 - open/close RED KEY 28 DR
29 rDoor S1 door med 4 - open,close 29 S1
30 Floor W1 mover slow - - up ShortestLowerTexture 30 W1
31 mDoor nS1 door med - - open 31 DR
32 mDoor nS1 door med - - open BLUE KEY 32 D1
33 mDoor nS1 door med - - open RED KEY 33 D1
34 mDoor nS1 door med - - open YELLOW KEY 34 D1
35 Light W1 - - - - 0 35 W1
36 Floor W1 mover fast - - down to HEF + 8 36 W1
37 Floor W1 mover slow - NXP down to LEF 37 W1
38 Floor W1 mover slow - - down to LEF 38 W1
39 Telpt W1m tport - - - Teleport 39 W1
40 Ceil W1 mover slow - - up to HEC 40 W1
41 Ceil S1 mover slow - - down to floor 41 S1
42 rDoor SR door med - - close 42 SR
43 Ceil SR mover slow - - down to floor 43 SR
44 Ceil W1 mover slow - - down to floor + 8 44 W1
45 Floor SR mover slow - - down to HEF 45 SR

Page PAGE]
TAB]

46 mDoor nGR door med - - open 46 GR


47 Floor G1& mover slow - TX up to nhEF 47 G1
48 Spec n-- - - - - Scrolling wall 48
49 Ceil S1 mover slow - - down to floor + 8 49 S1
50 rDoor S1 door med - - close 50 S1
51 Exit nS- clunk - - - End level, go to secret level 51 S1
52 Exit nW- clunk - - - End level, go to next level 52 W1
53 MvFlr W1& lift slow 3 - start moving floor 53 W1
54 MvFlr W1& - - - - stop moving floor 54 W1
55 Floor S1 mover slow - - up to LIC - 8, CRUSH 55 S1
56 Floor W1& mover slow - - up to LIC - 8, CRUSH 56 W1
57 Crush W1& - - - - stop crush 57 W1
58 Floor W1 mover slow - - up 24 58 W1
59 Floor W1& mover slow - TXP up 24 59 W1
60 Floor SR mover slow - - down to LEF 60 SR
61 rDoor SR door med - - open 61 SR
62 Lift SR lift fast 3 - lift 62 SR
63 rDoor SR door med 4 - open,close 63 SR
64 Floor SR mover slow - - up to LIC 64 SR
65 Floor SR mover slow - - up to LIC - 8, CRUSH 65 SR
66 Floor SR& mover slow - TX up 24 66 SR
67 Floor SR& mover slow - TX up 32 67 SR
68 Floor SR& mover slow - TX up to nhEF 68 SR
69 Floor SR mover slow - - up to nhEF 69 SR
70 Floor SR mover fast - - down to HEF + 8 70 SR
71 Floor S1 mover fast - - down to HEF + 8 71 S1
72 Ceil WR mover slow - - down to floor + 8 72 WR
73 Crush WR& crush slow 0 - start crushing, slow hurt 73 WR
74 Crush WR& - - - - stop crush 74 W1
75 rDoor WR door med - - close 75 WR
76 rDoor WR door med 30 - close, then opens 76 WR
77 Crush WR& crush med 0 - start crushing, fast hurt 77 WR
78 Ext SR -- ---- TxTy Num No No None 78 WR
79 Light WR - - - - 0 79 WR
80 Light WR - - - - HE (light level) 80 WR
81 Light WR - - - - 255 81 WR
82 Floor WR mover slow - - down to LEF 82 WR
83 Floor WR mover slow - - down to HEF 83 WR
84 Floor WR mover slow - NXP down to LEF 84 WR
85 Ext Animated wall, Scrolls Right 85 WR
86 rDoor WR door med - - open 86 WR
87 MvFlr WR& lift slow 3 - start moving floor 87 WR
88 Lift WRm lift fast 3 - lift 88 WR
89 MvFlr WR& - - - - stop moving floor 89 WR
90 rDoor WR door med 4 - open,close 90 WR
91 Floor WR mover slow - - up to LIC 91 WR
92 Floor WR mover slow - - up 24 92 WR
93 Floor WR& mover slow - TXP up 24 93 WR
94 Floor WR& mover slow - - up to LIC - 8, CRUSH 94 WR
95 Floor WR& mover slow - TX up to nhEF 95 WR

Page PAGE]
TAB]

96 Floor WR mover slow - - up ShortestLowerTexture 96 WR


97 Telpt WRm tport - - - Teleport 97 WR
98 Floor WR mover fast - - down to HEF + 8 98 WR
99 * rDoor SR blaze turbo - - open BLUE KEY 99
100 * Stair W1 mover turbo - - stairs (each up 16 not 8) + crush 100 WR
101 Floor S1 mover slow - - up to LIC 101 S1
102 Floor S1 mover slow - - down to HEF 102 S?
103 rDoor S1 door med - - open 103 S1
104 Light W1 - - - - LE (light level) 104 W1
105 * rDoor S1 blaze turbo 4 - open,close 105 W1
106 * rDoor WR blaze turbo - - open 106 W1
107 * rDoor WR blaze turbo - - close 107 S1
108 * rDoor W1 blaze turbo 4 - open,close
109 * rDoor W1 blaze turbo - - open
110 * rDoor W1 blaze turbo - - close
111 * rDoor WR blaze turbo 4 - open,close
112 * rDoor S1 blaze turbo - - open
113 * rDoor S1 blaze turbo - - close
114 * rDoor SR blaze turbo 4 - open,close
115 * rDoor SR blaze turbo - - open
116 * rDoor SR blaze turbo - - close
117 * mDoor nSR blaze turbo 4 - open/close
118 * mDoor nS1 blaze turbo - - open
119 * Floor W1 mover slow - - up to nhEF
120 * Lift WR lift turbo 3 - lift
121 * Lift W1 lift turbo 3 - lift
122 * Lift S1 lift turbo 3 - lift
123 * Lift SR lift turbo 3 - lift
124 * Exit nW- clunk - - - End level, go to secret level
125 * Telpt W1m tport - - - Teleport monsters only
126 * Telpt WRm tport - - - Teleport monsters only
127 * Stair S1 mover turbo - - stairs (each up 16 not 8) + crush
128 * Floor WR mover slow - - up to nhEF
129 * Floor WR mover turbo - - up to nhEF
130 * Floor W1 mover turbo - - up to nhEF
131 * Floor S1 mover turbo - - up to nhEF
132 * Floor SR mover turbo - - up to nhEF
133 * rDoor S1 blaze turbo - - open BLUE KEY
134 * rDoor SR blaze turbo - - open RED KEY
135 * rDoor S1 blaze turbo - - open RED KEY
136 * rDoor SR blaze turbo - - open YELLOW KEY
137 * rDoor S1 blaze turbo - - open YELLOW KEY
138 * Light SR clunk - - - 255
139 * Light SR clunk - - - 0
140 * Floor S1 mover med - - up 512
141 * Crush W1& none? slow 0 - start crushing, slow hurt "Silent"
142 Ext W1 Up Slow None -- No No Absolute 512
143 Ext W1 -- Slow Tx Trg No Raise 24 Units
144 Ext W1 -- Slow Tx0 Trg No Raise 32 Units
145 Ext W1 Dn Fast None -- No No Floor

Page PAGE]
TAB]

146 Ext W1
147 Ext WR Up Slow None -- No No Absolute 512
148 Ext WR -- Slow Tx Trg No Raise 24 Units
149 Ext WR -- Slow Tx0 Trg No Raise 32 Units
150 Ext WR Slow No Yes Start
151 Ext WR Up Slow None -- No No Highest Neighbor Ceiling
152 Ext WR Dn Fast None -- No No Floor
153 Ext W1 -- ---- TxTy Trg No No None
154 Ext WR -- ---- TxTy Trg No No None
155 Ext WR
156 Ext WR Blinking
157 Ext WR Minimum Neighbor
158 Ext S1 Up Slow None -- No No Abs Shortest Lower Texture
159 Ext S1 Dn Slow TxTy Num No No Lowest Neighbor Floor
160 Ext S1 Up Slow TxTy Trg No No Absolute 24
161 Ext S1 Up Slow None -- No No Absolute 24
162 Ext S1 3s Slow None -- No Lowest and Highest Floor (perpetual)
163 Ext S1 -- ---- ---- -- -- Stop
164 Ext S1 Fast No No Start
165 Ext S1 Slow No Yes Start
166 Ext S1 Up Slow None -- No No Highest Neighbor Ceiling
167 Ext S1 Dn Slow None -- No No 8 Above Floor
168 Ext S1 ---- -- -- Stop
169 Ext S1 Maximum Neighbor
170 Ext S1 35 Units
171 Ext S1 255 Units
172 Ext S1 Blinking
173 Ext S1 Minimum Neighbor
174 Ext S1 No Yes Yes Set TP thing in tagged sector
175 Ext S1 No Slow 30s No Close, Wait, Then Open
176 Ext SR Up Slow None -- No No Abs Shortest Lower Texture
177 Ext SR Dn Slow TxTy Num No No Lowest Neighbor Floor
178 Ext SR Up Slow None -- No No Absolute 512
179 Ext SR Up Slow TxTy Trg No No Absolute 24
180 Ext SR Up Slow None -- No No Absolute 24
181 Ext SR 3s Slow None -- No Lowest and Highest Floor (perpetual)
182 Ext SR -- ---- ---- -- -- Stop
183 Ext SR Fast No No Start
184 Ext SR Slow No No Start
185 Ext SR Slow No Yes Start
186 Ext SR Up Slow None -- No No Highest Neighbor Ceiling
187 Ext SR Dn Slow None -- No No 8 Above Floor
188 Ext SR ---- -- -- Stop
189 Ext S1 -- ---- TxTy Trg No No None
190 Ext SR -- ---- TxTy Trg No No None
191 Ext SR
192 Ext SR Maximum Neighbor
193 Ext SR Blinking
194 Ext SR Minimum Neighbor
195 Ext SR No Yes Yes Set TP thing in tagged sector

Page PAGE]
TAB]

196 Ext SR No Slow 30s No Close, Wait, Then Open


197 Ext G1 Normal
198 Ext G1 Secret
199 Ext W1 Dn Slow None -- No No Lowest Neighbor Ceiling
200 Ext W1 Dn Slow None -- No No Highest Neighbor Floor
201 Ext WR Dn Slow None -- No No Lowest Neighbor Ceiling
202 Ext WR Dn Slow None -- No No Highest Neighbor Floor
203 Ext S1 Dn Slow None -- No No Lowest Neighbor Ceiling
204 Ext S1 Dn Slow None -- No No Highest Neighbor Floor
205 Ext SR Dn Slow None -- No No Lowest Neighbor Ceiling
206 Ext SR Dn Slow None -- No No Highest Neighbor Floor
207 Ext W1 Yes Yes Yes Preserve TP thing in tagged sector
208 Ext WR Yes Yes Yes Preserve TP thing in tagged sector
209 Ext S1 Yes Yes Yes Preserve TP thing in tagged sector
210 Ext SR Yes Yes Yes Preserve TP thing in tagged sector
211 Ext SR -- Inst None -- No Ceiling (toggle)
212 Ext WR -- Inst None -- No Ceiling (toggle)
213 Ext -- Set Tagged Floor Lighting to Lighting
214 -- Accel Tagged Ceiling w.r.t. 1st Side's Sector
215 -- Accel Tagged Floor w.r.t. 1st Side's Sector
216 -- Accel Objects on Tagged Floor wrt 1st Side's Sector
217 -- Accel Objects&Tagged Floor wrt 1st Side's Sector
218 -- Accel Tagged Wall w.r.t 1st Side's Sector
219 Ext W1 Dn Slow None -- No No Next Neighbor Floor
220 Ext WR Dn Slow None -- No No Next Neighbor Floor
221 Ext S1 Dn Slow None -- No No Next Neighbor Floor
222 Ext SR Dn Slow None -- No No Next Neighbor Floor
223 Ext -- Length Sets Friction in tagged Sector,Sludge<100, Ice>100
224 Ext -- Length/Direction Sets Wind Force in tagged Sectors
225 Ext -- Length/Direction Sets Current Force in tagged Sectors
226 Ext -- Length Sets Point Source Wind/Current Force in Tagged Sectors
227 Ext W1 Fast Next Highest Floor
228 Ext WR Fast Next Highest Floor
229 Ext S1 Fast Next Highest Floor
230 Ext SR Fast Next Highest Floor
231 Ext W1 Fast Next Lowest Floor
232 Ext WR Fast Next Lowest Floor
233 Ext S1 Fast Next Lowest Floor
234 Ext SR Fast Next Lowest Floor
235 Ext W1 Fast Current Floor
236 Ext WR Fast Current Floor
237 Ext S1 Fast Current Floor
238 Ext SR Fast Current Floor
239 Ext W1 -- ---- TxTy Num No No None
240 Ext WR -- ---- TxTy Num No No None
241 Ext S1 -- ---- TxTy Num No No None
242 Ext -- Fake floor
243 Ext W1 Yes Yes Yes Preserve Line with same tag
244 Ext WR Yes Yes Yes Preserve Line with same tag
245 -- Scroll Tagged Ceiling w.r.t. 1st Side's Sector

Page PAGE]
TAB]

246 -- Scroll Tagged Floor w.r.t. 1st Side's Sector


247 -- Push Objects on Tagged Floor wrt 1st Side's Sector
248 -- Push Objects & Tagged Floor wrt 1st Side's Sector
249 -- Scroll Tagged Wall w.r.t 1st Side's Sector
250 -- Scroll Tagged Ceiling
251 -- Scroll Tagged Floor
252 -- Carry Objects on Tagged Floor
253 -- Scroll Tagged Floor, Carry Objects
254 -- Scroll Tagged Wall, Same as Floor/Ceiling
255 -- Scroll Wall Using Sidedef Offsets
256 Ext WR Up Slow 8 No No
257 Ext WR Up Fast 16 No No
258 Ext SR Up Slow 8 No No
259 Ext SR Up Fast 16 No No
260 Ext -- Make Tagged Lines (or this line if tag==0) Translucent
261 Ext -- Set Tagged Ceiling Lighting to Lighting
262 Ext W1 Yes Yes Yes Preserve Line with same tag (reversed)
263 Ext WR Yes Yes Yes Preserve Line with same tag (reversed)
264 Ext W1 Yes Yes No Preserve Line with same tag (reversed)
265 Ext WR Yes Yes No Preserve Line with same tag (reversed)
266 Ext W1 Yes Yes No Preserve Line with same tag
267 Ext WR Yes Yes No Preserve Line with same tag
268 Ext W1 Yes Yes No Set TP thing in tagged sector
269 Ext WR Yes Yes No Set TP thing in tagged sector

272 Start FS (tagnumber)


273 Start FS (tagnumber), 1-sided
274 Start FS (tagnumber)
275 Start FS (tagnumber), 1-sided
276 Start FS (tagnumber)
277 Start FS (tagnumber)
278 Start FS (tagnumber)
279 Start FS (tagnumber)
280 Swimmable water with 242-style colormaps
281 Solid 3D floor casting a shadow
282 Set colormap / fog
283 Fog sheet
284 Transmap: Brightens everything behind the line. Turns things kinda green though
285 Transmap: Less brightness with allot less green.
286 Transmap: Darkens a little with no green tint.
287 Transmap: Brightens but with no green tint.
288 Transmap: Selective translucency. Only certain colors are translucent.
289 Solid 3D floor, no shadow
290 Instant lower floor
291 Instant raise floor

Page PAGE]
TAB]

300 Solid translucent 3D floor


301 Translucent 3D water
302 Translucent 3D fog
303 light effect?
304 Opaque 3D water
305 double light effect?

Page PAGE]
TAB]

16 bits Hexen
fferences from Doom Zdoom
Can be handled when loading the map and then zeroed

NOP 0
Open Door (closes after 6 seconds) 1
Open Door (stays open) 2
Close Door 3
Open Door (closes after 6 seconds) 4
Raise Floor to match Ne. ceiling/floor ? 5
Lower Ceiling to 8 above Ne. floor, then raise (fast) 6
Raise Stairs (8 pixels) 7
Raise Stairs (8 pixels) 8
Lower Floor, raise Ne. floor and match outer texture 9
Lower Lift (rises after 3 seconds) 10
EXIT Level 11
Light level goes to maximum Ne. light level 12
Light Level goes to 255 13
Raise Floor to 32 <64?> above Ne. floor
Raise Floor up 24 15
Close Door (opens after 30 seconds)
Start strobing lights
Raise Floor to Ne. floor
Lower Floor to match Ne. floor
Raise Floor to match Ne. floor, texture and type 20
Lower Floor (rises after 3 seconds to Ne. ceiling) 21
Raise Floor to match Ne. floor, texture and type 22
Lower Floor to match lowest Ne. floor ? 23
Raise Floor to match Ne. ceiling 24
Lower Ceiling to 8 above Ne. floor, then raise 25
Open Door (closes after 6 seconds) (blue key) 26
Open Door (closes after 6 seconds) (yellow key) 27
Open Door (closes after 6 seconds) (green key) 28
Open Door (closes after 6 seconds) 29
Raise Floor to 100-128 <short texture> above Ne. floor 30
Open Door (stays open) 31
Open Door (stays open) (blue) 32
Open Door (stays open) (green)
Open Door (stays open) (yellow)
Light level goes to 0 35
Fast Lower Floor 36
Lower Floor to match highest Ne. floor
Lower Floor to match lowest Ne. floor ? 38
Teleport to sector
Raise ceiling to match Ne. ceiling 40
Lower Ceiling to floor 41
Close Door 42
Lower Ceiling to floor 43
Lower ceiling to 8 above floor 44
Lower Floor to match Ne. floor 45

Page PAGE]
TAB]

Open Door (stays open; other weird effects) (impact) 46


Raise Floor to match Ne. floor, texture and type ?
Scroll Left
Crushing Ceiling (rises ?)
Close Door 50
Exit to SECRET LEVEL
EXIT Level
Start Moving Floor (up/down every 5 seconds)
Stop Moving Floor
Raise Floor to 8 below Ne. ceiling
Raise Floor to 8 below Ne. ceiling
Stop Crushing Ceiling
Raise Floor up 24 <32?>
Raise Floor up 24 and match Ne. texture and type
Lower Floor to match Ne. floor 60
Open Door (stays open) 61
Lower Lift (rises after 3 seconds) 62
Open Door (closes after 6 seconds) 63
Set Floor to highest Ne. floor <fast lower floor> 64
Raise Floor to 8 below Ne. ceiling 65
Raise Floor up 24 66
Raise Floor up 32 and match Ne. texture and type 67
Raise Floor to match Ne. floor, texture and type 68
Raise Floor to Ne. Floor 69
Set Floor to highest Ne. floor <fast lower floor> 70
Fast Lower Floor 71
Lower ceiling to 8 above floor 72
Slow Crushing Ceiling 73
Stop Crushing Ceiling 74
Close Door 75
Close Door (opens after 30 seconds) 76
Fast Crushing Ceiling 77
Light level goes to minimum Ne. light level 78
Light level goes to 0
Light level goes to maximum Ne. light level 80
Light Level goes to 255 81
Lower Floor to match lowest Ne. floor ? 82
Lower Floor to match Ne. floor 83
Lower Floor to match Ne. floor, texture and type
Lower Floor, raise ceiling (not in code!)
Open Door (stays open)
Start Moving Floor (up/down every 5 seconds)
Lower Lift (rises after 3 seconds)
Stop Moving Floor
Open Door (closes after 6 seconds) 90
Raise Floor to match Ne. ceiling 91
Raise Floor up 24 92
Raise Floor up 24 and match Ne. texture and type 93
Raise Floor to 8 below Ne. ceiling 94
Raise Floor to match Ne. floor, texture and type ? 95

Page PAGE]
TAB]

Raise Floor to 72 <short texture> above Ne. floor 96


Teleport to sector
Fast Lower Floor
Scroll Right
Fast Open Door (closes after 6 seconds) 100
Raise Floor to match Ne. ceiling 101
Lower Floor to match Ne. floor ? 102
Open Door (stays open) 103
Light level goes to minimum Ne. light level
Exit to SECRET LEVEL
Fast Raise Stairs (16 pixels)
Fast Raise Stairs (16 pixels)

109
110
111
112
113
114
115
116
117

119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141

Page PAGE]
TAB]

150

156
157

175

178
179
180
and so on... mostly used up to 255

Page PAGE]
TAB]

8 bits

Can be handled when loading the map and then zeroed

NOP
Polyobj_StartLine / po / mirror / sound / arg4 / arg5
Polyobj_RotateLeft / po / speed / angle / arg4 / arg5
Polyobj_RotateRight / po / speed / angle / arg4 / arg5
Polyobj_Move / po / speed / angle / distance / arg5
Polyobj_ExplicitLine / po / order / mirror / sound / arg5
Polyobj_MoveTimes8 / po / speed / angle / distance / arg5
Polyobj_DoorSwing / po / speed / angle / delay / arg5
Polyobj_DoorSlide / po / speed / angle / distance / delay
Line_Horizon
Door_Close / tag / speed / arg3 / arg4 / arg5
Door_Open / tag / speed / arg3 / arg4 / arg5
Door_Raise / tag / speed / delay / arg4 / arg5
Door_LockedRaise / tag / speed / delay / lock / arg5

Autosave

Floor_LowerByValue / tag / speed / height / arg4 / arg5


Floor_LowerToLowest / tag / speed / arg3 / arg4 / arg5
Floor_LowerToNearest / tag / speed / arg3 / arg4 / arg5
Floor_RaiseByValue / tag / speed / height / arg4 / arg5
Floor_RaiseToHighest / tag / speed / arg3 / arg4 / arg5
Floor_RaiseToNearest / tag / speed / arg3 / arg4 / arg5
Stairs_BuildDown / tag / speed / height / delay / reset
Stairs_BuildUp / tag / speed / height / delay / reset
Floor_RaiseAndCrush / tag / speed / crush / arg4 / arg5
Pillar_Build / tag / speed / height / arg4 / arg5
Pillar_Open / tag / speed / f_height / c_height / arg5
Stairs_BuildDownSync / tag / speed / height / reset / arg5
Stairs_BuildUpSync / tag / speed / height / reset / arg5

Floor_RaiseByValueTimes8 / tag / speed / height / arg4 / arg5


Floor_LowerByValueTimes8 / tag / speed / height / arg4 / arg5

CeilingWaggle

Ceiling_LowerByValue / tag / speed / height / arg4 / arg5


Ceiling_RaiseByValue / tag / speed / height / arg4 /arg5
Ceiling_CrushAndRaise / tag / speed / crush / arg4 / arg5
Ceiling_LowerAndCrush / tag / speed / crush / arg4 / arg5
Ceiling_CrushStop / tag / arg2 / arg3 / arg4 / arg5
Ceiling_CrushRaiseAndStay / tag / speed / crush / arg4 / arg5

Page PAGE]
TAB]

Floor_CrushStop / tag / arg2 / arg3 / arg4 / arg5

ExtraFloor_LightOnly

Plat_PerpetualRaise / tag / speed / delay / arg4 / arg5


Plat_Stop / tag / arg2 / arg3 / arg4 / arg5
Plat_DownWaitUpStay / tag / speed / delay / arg4 / arg5
Plat_DownByValue / tag / speed / delay / height / arg5
Plat_UpWaitDownStay / tag / speed / delay / arg4 / arg5
Plat_UpByValue / tag / speed / delay / height / arg5
Floor_LowerInstant / tag / arg2 / height / arg4 / arg5
Floor_RaiseInstant / tag / arg2 / height / arg4 / arg5
Floor_MoveToValueTimes8
Ceiling_MoveToValueTimes8
Teleport / tid / arg2 / arg3 / arg4 / arg5
Teleport_NoFog / tid / arg2 / arg3 / arg4 / arg5
ThrustThing / angle / distance / arg3 / arg4 / arg5
DamageThing / damage / arg2 / arg3 / arg4 / arg5
Teleport_NewMap / map / position / arg3 / arg4 / arg5
Teleport_EndGame / arg1 / arg2 / arg3 / arg4 / arg5
TeleportOther
TeleportGroup
TeleportInSector

ACS_Execute / script / map / s_arg1 / s_arg2 / s_arg3


ACS_Suspend / script / map / arg3 / arg4 / arg5
ACS_Terminate / script / map / arg3 / arg4 / arg5
ACS_LockedExecute / script / map / s_arg1 / s_arg2 / lock

Polyobj_OR_RotateLeft / po / speed / angle / arg4 / arg5


Polyobj_OR_RotateRight / po / speed / angle / arg4 / arg5
Polyobj_OR_Move / po / speed / angle / distance / arg5
Polyobj_OR_MoveTimes8 / po / speed / angle / distance / arg5
Pillar_BuildAndCrush / tag / speed / height / crush / arg5
FloorAndCeiling_LowerByValue

Page PAGE]
TAB]

FloorAndCeiling_RaiseByValue

Scroll_Texture_Left / speed / arg2 / arg3 / arg4 / arg5


Scroll_Texture_Right / speed / arg2 / arg3 / arg4 / arg5
Scroll_Texture_Up / speed / arg2 / arg3 / arg4 / arg5
Scroll_Texture_Down / speed / arg2 / arg3 / arg4 / arg5

Light_ForceLightning
Light_RaiseByValue / tag / value / arg3 / arg4 / arg5
Light_LowerByValue / tag / value / arg3 / arg4 / arg5
Light_ChangeToValue / tag / value / arg3 / arg4 / arg5
Light_Fade / tag / value / tics / arg4 / arg5
Light_Glow / tag / upper / lower / tics / arg5
Light_Flicker / tag / upper / lower / arg4 / arg5
Light_Strobe / tag / upper / lower / u-tics / l-tics
Light_Stop

Thing_Damage
Earthquake / intensity / duration / damrad / tremrad / tid
Line_SetIdentification / line / arg2 / arg3 / arg4 / arg5
Thing_SetGravity
Thing_ReverseGravity
Thing_RevertGravity
Thing_Move
Thing_SetSprite
Thing_SetSpecial
ThrustThingZ
UsePuzzleItem / item / script / s_arg1 / s_arg2 / s_arg3
Thing_Activate / tid / arg2 / arg3 / arg4 / arg5
Thing_Deactivate / tid / arg2 / arg3 / arg4 / arg5
Thing_Remove / tid / arg2 / arg3 / arg4 / arg5
Thing_Destroy / tid / arg2 / arg3 / arg4 / arg5
Thing_Projectile / tid / type / angle / speed / vspeed
Thing_Spawn / tid / type / angle / arg4 / arg5
Thing_ProjectileGravity / tid / type / angle / speed / vspeed
Thing_SpawnNoFog / tid / type / angle / arg4 / arg5
Floor_Waggle
Thing_SpawnFacing
Sector_ChangeSound / tag / sound / arg3 / arg4 / arg5

Page PAGE]
TAB]

Legacy extensions

ChangeSkill
Thing_SetTranslation
and so on... mostly used up to 255

Page PAGE]
TAB]

Zdoom extension
Legacy extension 150 All Legacy (and some Boom) extensions are un
Variable range extended by Legacy
Unused (available!)
Needs to be determined
The value 255 in arg1 means that the line tag should be used t
Problem: P* trigger types with Boom light extension wont work
Doom => Hexen conversion speed in 8 tics
Doom type Trigger Description Hexen special arg1 arg2
0 NOP 0 0 0
1 PR Door OWC S 4s M 12 0 16
2 W1 Door O S 11 255 16
3 W1 Door C S 10 255 16
4 W1 Door OWC S 4s 12 255 16
5 W1 Floor LnC S 200 255 8
6 W1 Crush F 42 255 32
7 S1 Stair 8 U S 217 255 2
8 W1 Stair 8 U S 217 255 2
9 S1 Donut 250 255 4
10 W1 Plat LnF F 3s 62 255 32
11 S1 Exit 74 0 0
12 W1 Light MaxN 234 255 0
13 W1 Light 255 112 255 255
14 S1 Plat 32 U TxTrg XS 203 255 4
15 S1 Plat 24 U TxTrg XS 203 255 4
16 W1 Door CWO S 30s 202 255 16
17 W1 Light Blink 232 255 5
18 S1 Floor NnF S U 25 255 8
19 W1 Floor D HnF S 200 255 8
20 S1 Plat NnF U Tx0Trg XS 203 255 4
21 S1 Plat LnF F 3s 62 255 32
22 W1 Plat NnF U Tx0Trg XS 203 255 4
23 S1 Floor LnF S 21 255 8
24 G1 Floor LnC S 200 255 8
25 W1 Crush S 42 255 8
26 PR Locked Door OWC S 4s B 13 0 16
27 PR Locked Door OWC S 4s Y 13 0 16
28 PR Locked Door OWC S 4s R 13 0 16
29 S1 Door OWC S 4s 12 255 16
30 W1 Floor SLT U S 200 255 8
31 P1 Door O S 11 0 16
32 P1 Locked Door O S B 13 0 16
33 P1 Locked Door O S R 13 0 16
34 P1 Locked Door O S Y 13 0 16
35 W1 Light 35 112 255 35
36 W1 Floor HnF+8 F 200 255 32
37 W1 Floor LnF TxTyNum S 200 255 8
38 W1 Floor LnF S 21 255 8
39 W1 Teleport TPthing SetDir 70 255 1
40 W1 Ceiling HnC S 201 255 8

Page PAGE]
TAB]

41 S1 Ceiling Floor F 201 255 32


42 SR Door C S 10 255 16
43 SR Ceiling Floor F 201 255 32
44 W1 Ceiling Floor+8 S 201 255 8
45 SR Floor D HnF S 200 255 8
46 GR Door O S 11 255 16
47 G1 Plat NnF U Tx0Trg XS 203 255 4
48 Scroll wall left 100 64 0
49 S1 Crush S 42 255 8
50 S1 Door C S 10 255 16
51 S1 Exit Secret 74 100 0
52 W1 Exit 74 0 0
53 W1 Plat LH S 3s 60 255 8
54 W1 Plat Stop 61 255 0
55 S1 Floor LnC-8 S Crush 28 255 8
56 W1 Floor LnC-8 S Crush 28 255 8
57 W1 Crush Stop 44 255 0
58 W1 Floor 24 U S 23 255 8
59 W1 Floor 24 TxTyTrg U S 200 255 8
60 SR Floor LnF S 21 255 8
61 SR Door O S 11 255 16
62 SR Plat LnF F 3s 62 255 32
63 SR Door OWC S 4s 12 255 16
64 SR Floor LnC S 200 255 8
65 SR Floor LnC-8 S Crush 28 255 8
66 SR Plat 24 U TxTrg XS 203 255 4
67 SR Plat 32 U TxTrg XS 203 255 4
68 SR Plat NnF U Tx0Trg XS 203 255 4
69 SR Floor NnF S U 25 255 8
70 SR Floor HnF+8 F 200 255 32
71 S1 Floor HnF+8 F 200 255 32
72 WR Ceiling Floor+8 S 201 255 8
73 WR Crush S 42 255 8
74 WR Crush Stop 44 255 0
75 WR Door C S 10 255 16
76 WR Door CWO S 30s 202 255 16
77 WR Crush F 42 255 32
78 SR Floor TxTyNum 200 255 1
79 WR Light 35 112 255 35
80 WR Light MaxN 234 255 0
81 WR Light 255 112 255 255
82 WR Floor LnF S 21 255 8
83 WR Floor D HnF S 200 255 8
84 WR Floor LnF TxTyNum S 200 255 8
85 Scroll wall right 101 64 0
86 WR Door O S 11 255 16
87 WR Plat LH S 3s 60 255 8
88 WR Plat LnF F 3s 62 255 32
89 WR Plat Stop 61 255 0
90 WR Door OWC S 4s 12 255 16

Page PAGE]
TAB]

91 WR Floor LnC S 200 255 8


92 WR Floor 24 U S 23 255 8
93 WR Floor 24 TxTyTrg U S 200 255 8
94 WR Floor LnC-8 S Crush 28 255 8
95 WR Plat NnF U Tx0Trg XS 203 255 4
96 WR Floor SLT U S 200 255 8
97 WR Teleport TPthing SetDir 70 255 1
98 WR Floor HnF+8 F 200 255 32
99 SR Locked Door O F B 13 255 64
100 W1 Stair 16 U F 217 255 16
101 S1 Floor LnC S 200 255 8
102 S1 Floor D HnF S 200 255 8
103 S1 Door O S 11 255 16
104 W1 Light MinN 233 255 0
105 WR Door OWC F 4s 12 255 64
106 WR Door O F 11 255 64
107 WR Door C F 10 255 64
108 W1 Door OWC F 4s 12 255 64
109 W1 Door O F 11 255 64
110 W1 Door C F 10 255 64
111 S1 Door OWC F 4s 12 255 64
112 S1 Door O F 11 255 64
113 S1 Door C F 10 255 64
114 SR Door OWC F 4s 12 255 64
115 SR Door O F 11 255 64
116 SR Door C F 10 255 64
117 PR Door OWC F 4s 12 0 64
118 P1 Door O F 11 0 64
119 W1 Floor NnF S U 25 255 8
120 WR Plat LnF T 3s 62 255 64
121 W1 Plat LnF T 3s 62 255 64
122 S1 Plat LnF T 3s 62 255 64
123 SR Plat LnF T 3s 62 255 64
124 W1 Exit Secret 74 100 0
125 W1 Teleport TPthing NP SetDir 70 255 1
126 WR Teleport TPthing NP SetDir 70 255 1
127 S1 Stair 16 U F 217 255 16
128 WR Floor NnF S U 25 255 8
129 WR Floor NnF F U 25 255 32
130 W1 Floor NnF F U 25 255 32
131 S1 Floor NnF F U 25 255 32
132 SR Floor NnF F U 25 255 32
133 S1 Locked Door O F B 13 255 64
134 SR Locked Door O F R 13 255 64
135 S1 Locked Door O F R 13 255 64
136 SR Locked Door O F Y 13 255 64
137 S1 Locked Door O F Y 13 255 64
138 SR Light 255 112 255 255
139 SR Light 35 112 255 35
140 S1 Floor 512 U S 35 255 8

Page PAGE]
TAB]

141 W1 Crush S Silent 42 255 8


142 W1 Floor 512 U S 35 255 8
143 W1 Plat 24 U TxTrg XS 203 255 4
144 W1 Plat 32 U TxTrg XS 203 255 4
145 W1 Ceiling Floor F 201 255 32
146 W1 Donut 250 255 4
147 WR Floor 512 U S 35 255 8
148 WR Plat 24 U TxTrg XS 203 255 4
149 WR Plat 32 U TxTrg XS 203 255 4
150 WR Crush S Silent 42 255 8
151 WR Ceiling HnC S 201 255 8
152 WR Ceiling Floor F 201 255 32
153 W1 Floor TxTyTrg 200 255 1
154 WR Floor TxTyTrg 200 255 1
155 WR Donut 250 255 4
156 WR Light Blink 232 255 5
157 WR Light MinN 233 255 0
158 S1 Floor SLT U S 200 255 8
159 S1 Floor LnF TxTyNum S 200 255 8
160 S1 Floor 24 TxTyTrg U S 200 255 8
161 S1 Floor 24 U S 23 255 8
162 S1 Plat LH S 3s 60 255 8
163 S1 Plat Stop 61 255 0
164 S1 Crush F 42 255 32
165 S1 Crush S Silent 42 255 8
166 S1 Ceiling HnC S 201 255 8
167 S1 Ceiling Floor+8 S 201 255 8
168 S1 Crush Stop 44 255 0
169 S1 Light MaxN 234 255 0
170 S1 Light 35 112 255 35
171 S1 Light 255 112 255 255
172 S1 Light Blink 232 255 5
173 S1 Light MinN 233 255 0
174 S1 Teleport TPthing SetDir 70 255 1
175 S1 Door CWO S 30s 202 255 16
176 SR Floor SLT U S 200 255 8
177 SR Floor LnF TxTyNum S 200 255 8
178 SR Floor 512 U S 35 255 8
179 SR Floor 24 TxTyTrg U S 200 255 8
180 SR Floor 24 U S 23 255 8
181 SR Plat LH S 3s 60 255 8
182 SR Plat Stop 61 255 0
183 SR Crush F 42 255 32
184 SR Crush S 42 255 8
185 SR Crush S Silent 42 255 8
186 SR Ceiling HnC S 201 255 8
187 SR Ceiling Floor+8 S 201 255 8
188 SR Crush Stop 44 255 0
189 S1 Floor TxTyTrg 200 255 1
190 SR Floor TxTyTrg 200 255 1

Page PAGE]
TAB]

191 SR Donut 250 255 4


192 SR Light MaxN 234 255 0
193 SR Light Blink 232 255 5
194 SR Light MinN 233 255 0
195 SR Teleport TPthing SetDir 70 255 1
196 SR Door CWO S 30s 202 255 16
197 G1 Exit 74 0 0
198 G1 Exit Secret 74 100 0
199 W1 Ceiling LnC S 201 255 8
200 W1 Ceiling HnF S 201 255 8
201 WR Ceiling LnC S 201 255 8
202 WR Ceiling HnF S 201 255 8
203 S1 Ceiling LnC S 201 255 8
204 S1 Ceiling HnF S 201 255 8
205 SR Ceiling LnC S 201 255 8
206 SR Ceiling HnF S 201 255 8
207 W1 Teleport TPThing S 70 255 1
208 WR Teleport TPThing S 70 255 1
209 S1 Teleport TPThing S 70 255 1
210 SR Teleport TPThing S 70 255 1
211 SR Plat CeilToggle 203 255 1
212 WR Plat CeilToggle 203 255 1
213 Transfer floor light 210 255 0
214 Scroll ceiling A 150 0 2
215 Scroll floor A 150 0 1
216 Carry floor A 150 0 4
217 Scroll carry floor A 150 0 5
218 Scroll wall A 150 0 16
219 W1 Floor D NnF S 22 255 8
220 WR Floor D NnF S 22 255 8
221 S1 Floor D NnF S 22 255 8
222 SR Floor D NnF S 22 255 8
223 Set friction 219 255 0
224 Pusher wind 218 255 0
225 Pusher current 220 255 0
226 Pusher point 227 255 0
227 W1 Elevator NHF F 245 255 32
228 WR Elevator NHF F 245 255 32
229 S1 Elevator NHF F 245 255 32
230 SR Elevator NHF F 245 255 32
231 W1 Elevator NLF F 247 255 32
232 WR Elevator NLF F 247 255 32
233 S1 Elevator NLF F 247 255 32
234 SR Elevator NLF F 247 255 32
235 W1 Elevator CF F 246 255 32
236 WR Elevator CF F 246 255 32
237 S1 Elevator CF F 246 255 32
238 SR Elevator CF F 246 255 32
239 W1 Floor TxTyNum 200 255 1
240 WR Floor TxTyNum 200 255 1

Page PAGE]
TAB]

241 S1 Floor TxTyNum 200 255 1


242 Fake floor+ceiling 209 255 0
243 W1 Teleport Line 70 255 2
244 WR Teleport Line 70 255 2
245 Scroll ceiling D 150 0 2
246 Scroll floor D 150 0 1
247 Carry floor D 150 0 4
248 Scroll carry floor D 150 0 5
249 Scroll wall D 150 0 16
250 Scroll ceiling 150 0 2
251 Scroll floor 150 0 1
252 Carry floor 150 0 4
253 Scroll carry floor 150 0 5
254 Scroll wall 150 0 16
255 Scroll wall using offsets 150 0 16
256 WR Stair 8 U S 217 255 2
257 WR Stair 16 U F 217 255 16
258 SR Stair 8 U S 217 255 2
259 SR Stair 16 U F 217 255 16
260 Make line(s) translucent 150 4 2
261 Transfer ceiling light 211 255 0
262 W1 Teleport Line Reverse 70 255 2
263 WR Teleport Line Reverse 70 255 2
264 W1 Teleport Line NP Reverse 70 255 2
265 WR Teleport Line NP Reverse 70 255 2
266 W1 Teleport Line NP 70 255 2
267 WR Teleport Line NP 70 255 2
268 W1 Teleport TPthing NP SetDir S 70 255 1
269 WR Teleport TPthing NP SetDir S 70 255 1

272 WR Start FS (tagnumber) 150 128 0


273 WR Start FS (tagnumber), 1-sided 150 128 1
274 W1 Start FS (tagnumber) 150 128 0
275 W1 Start FS (tagnumber), 1-sided 150 128 1
276 SR Start FS (tagnumber) 150 128 0
277 S1 Start FS (tagnumber) 150 128 0
278 GR Start FS (tagnumber) 150 128 0
279 G1 Start FS (tagnumber) 150 128 0
280 Swimmable water with 242-style colorm 150 4 3
281 Solid 3D floor casting a shadow 150 10 0
282 Set colormap / fog 150 4 4
283 Fog sheet 150 11 0
284 Transmap: Brightens everything behind t 150 11 100
285 Transmap: Less brightness with allot les 150 11 101
286 Transmap: Darkens a little with no green 150 11 102
287 Transmap: Brightens but with no green ti 150 11 103
288 Transmap: Selective translucency. Only c 150 11 104
289 Solid 3D floor, no shadow 150 10 8
290 Instant lower floor 150 13 0

Page PAGE]
TAB]

291 Instant raise floor 150 13 1


---------------------
300 Solid translucent 3D floor 150 10 19
301 Translucent 3D water 150 10 20
302 Translucent 3D fog 150 10 21
303 light effect? 150 10 22
304 Opaque 3D water 150 10 23
305 double light effect? 150 10 24

Page PAGE]
TAB]

nd some Boom) extensions are under this type. Use


Impact
Cross
Push
s that the line tag should be used there instead Monsters
h Boom light extension wont work
speed in 8 tics 8 octics = 1 s = 35 tics Heretic => Hexen conversion, differences from Doom
arg3 arg4 arg5 trigger Trigger Description Hexen special arg1
0 0 0 0
150 0 0 URM
0 0 0 C1
0 0 0 C1
150 0 0 C1M
0 4 8 C1
10 32 0 C1
8 0 0 U1
8 0 0 C1
4 0 0 U1
105 0 0 C1M W1 Plat LnF F 3s 62 255
0 0 0 U1
0 0 0 C1
0 0 0 C1
0 16 32 U1
0 16 24 U1
2 240 0 C1
35 0 0 C1
0 0 0 U1
0 1 0 C1
0 50 0 U1
105 0 0 U1
0 50 0 C1
0 0 0 U1
0 4 8 I1
10 8 0 C1
150 12 0 UR
150 13 0 UR
150 14 0 UR
150 0 0 U1
0 6 8 C1
0 0 0 U1
0 12 0 U1
0 14 0 U1
0 13 0 U1
0 0 0 C1
8 1 0 C1
0 2 7 C1
0 0 0 C1
0 0 0 C1M
0 1 8 C1

Page PAGE]
TAB]

0 5 0 U1
0 0 0 UR
0 5 0 UR
8 5 0 C1
0 1 0 UR
0 0 0 IRM
0 50 0 I1
0 0 0 0
10 8 0 U1 S1 Ceiling Floor+8 S 201 255
0 0 0 U1
0 0 0 U1
0 0 0 C1
105 0 0 C1
0 0 0 C1
10 0 0 U1
10 0 0 C1
0 0 0 C1
24 0 0 C1
24 0 11 C1
0 0 0 UR
0 0 0 UR
105 0 0 UR
150 0 0 UR
0 4 8 UR
10 0 0 UR
0 16 24 UR
0 16 32 UR
0 50 0 UR
0 0 0 UR
8 1 0 UR
8 1 0 U1
8 5 0 CR
10 8 0 CR
0 0 0 CR
0 0 0 CR
2 240 0 CR
10 32 0 CR
0 0 7 UR
0 0 0 CR
0 0 0 CR
0 0 0 CR
0 0 0 CR
0 1 0 CR
0 2 7 CR
0 0 0 0
0 0 0 CR
105 0 0 CR
105 0 0 CRM WR Plat LnF F 3s 62 255
0 0 0 CR
150 0 0 CR

Page PAGE]
TAB]

0 4 8 CR
24 0 0 CR
24 0 11 CR
10 0 0 CR
0 50 0 CR
0 6 8 CR
0 0 0 CRM
8 1 0 CR
0 12 0 UR Scroll wall right 101 64
16 0 0 C1 WR Door OWC 3* 4s 12 255
0 4 8 U1
0 1 0 U1
0 0 0 U1
0 0 0 C1
150 0 0 CR W1 Exit Secret 74 100
0 0 0 CR W1 Stair 16 U S 217 255
0 0 0 CR S1 Stair 16 U S 217 255
150 0 0 C1 Heretic specials end here
0 0 0 C1
0 0 0 C1
150 0 0 U1
0 0 0 U1
0 0 0 U1
150 0 0 UR
0 0 0 UR
0 0 0 UR
150 0 0 UR
0 0 0 U1
0 0 0 C1
105 0 0 CR
105 0 0 C1
105 0 0 U1
105 0 0 UR
0 0 0 C1
1 0 0 C1M
1 0 0 CRM
16 0 0 U1
0 0 0 CR
0 0 0 CR
0 0 0 C1
0 0 0 U1
0 0 0 UR
0 12 0 U1
0 14 0 UR
0 14 0 U1
0 13 0 UR
0 13 0 U1
0 0 0 UR
0 0 0 UR
64 0 0 U1

Page PAGE]
TAB]

10 8 1 C1
64 0 0 C1
0 16 24 C1
0 16 32 C1
0 5 0 C1
4 0 0 C1
64 0 0 CR
0 16 24 CR
0 16 32 CR
10 8 1 CR
0 1 8 CR
0 5 0 CR
0 0 3 C1
0 0 3 CR
4 0 0 CR
35 0 0 CR
0 0 0 CR
0 6 8 U1
0 2 7 U1
24 0 11 U1
24 0 0 U1
105 0 0 U1
0 0 0 U1
10 32 0 U1
10 8 1 U1
0 1 8 U1
8 5 0 U1
0 0 0 U1
0 0 0 U1
0 0 0 U1
0 0 0 U1
35 0 0 U1
0 0 0 U1
0 0 0 U1M
2 240 0 U1
0 6 8 UR
0 2 7 UR
64 0 0 UR
24 0 11 UR
24 0 0 UR
105 0 0 UR
0 0 0 UR
10 32 0 UR
10 8 0 UR
10 8 1 UR
0 1 8 UR
8 5 0 UR
0 0 0 UR
0 0 3 U1
0 0 3 UR

Page PAGE]
TAB]

4 0 0 UR
0 0 0 UR
35 0 0 UR
0 0 0 UR
0 0 0 URM
2 240 0 UR
0 0 0 I1
0 0 0 I1
0 2 0 C1
0 4 0 C1
0 2 0 CR
0 4 0 CR
0 2 0 U1
0 4 0 U1
0 2 0 UR
0 4 0 UR
6 0 0 C1M
6 0 0 CRM
6 0 0 U1M
6 0 0 URM
0 5 0 UR
0 5 0 CR
0 0 0 0
3 0 0 0
3 0 0 0
3 0 0 0
3 0 0 0
3 0 0 0
0 0 0 C1
0 0 0 CR
0 0 0 U1
0 0 0 UR
0 0 0 0
0 1 0 0
0 1 0 0
0 1 0 0
0 0 0 C1
0 0 0 CR
0 0 0 U1
0 0 0 UR
0 0 0 C1
0 0 0 CR
0 0 0 U1
0 0 0 UR
0 0 0 C1
0 0 0 CR
0 0 0 U1
0 0 0 UR
0 0 7 C1
0 0 7 CR

Page PAGE]
TAB]

0 0 7 U1
0 0 0 0
0 0 0 C1M
0 0 0 CRM
1 0 0 0
1 0 0 0
1 0 0 0
1 0 0 0
1 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
4 0 0 0
8 0 0 CR
16 0 0 CR
8 0 0 UR
16 0 0 UR
0 0 0 0
0 0 0 0
8 0 0 C1M
8 0 0 CRM
9 0 0 C1M
9 0 0 CRM
1 0 0 C1M
1 0 0 CRM
3 0 0 C1M
3 0 0 CRM

0 0 0 CR
0 0 0 CR
0 0 0 C1
0 0 0 C1
0 0 0 UR
0 0 0 U1
0 0 0 IR
0 0 0 I1
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

Page PAGE]
TAB]

0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

Page PAGE]
TAB]

s from Doom
arg2 arg3 arg4 arg5 trigger

32 105 0 0 C1

Page PAGE]
TAB]

8 8 5 0 U1

32 105 0 0 CR

Page PAGE]
TAB]

0 0 0 0 0
48 150 0 0 CR

0 0 0 0 C1
8 16 0 0 C1
8 16 0 0 U1

Page PAGE]
TAB]

Legacy extesions to Hexen linedef system (NOT FINAL, may change)


Hexen special Description arg1 arg2 arg3 arg4
13 Door Locked_Raise tag speed wait lock
42 Crusher tag (up)speed damage downspeed
70 Teleport tag/tid target flags

150 Legacy_Extensions subtype tag LSB


scrollers* 0 kind control
exotic texture name use 4 type
3D floor 10 type
software renderer effects 11 type
misc 13 type
StartFS 128 1-sided? tag = script number

200, 201 flag 32: negate height?

Page PAGE]
TAB]

arg5
door lock crusher flags
flags 1-11 Hexen keys 1 silent
12-14 blue,yellow, red keycard teleport flags
teleport target 1 noplayer
0 gotoTID 2 silent
1 gotoTHINGinSECTOR 4 relative direction
2 gotoLINE 8 reverse

tag MSB scroller kind 5 bits scroller control


1 scroll floor 0 constant
2 scroll ceiling 1 displacement
4 carry floor 2 accelerative
8 (carry ceiling) 4 offsets
16 scroll wall exotic texture name use
g = script number software renderer effects 1 242
0 fog sheet 2 260
100+ transmaps 3 280
3D floor type 4 282
doomtype = type + 281

Page PAGE]

Anda mungkin juga menyukai