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Individual Teacher Professional Development Plan for TECHNOLOGY (PDP-T)

Teacher Name Assignment/Department/Grade Level Date

Christine McLeod (Smith) History 07/08/2017

I. Areas Identified for Development of Professional Practice with Technology (Areas in which you need/want professional
development)
No. Areas Identified for Development Rationale/Sources of Evidence (why?)
1 Use of Smartboards http://www.teachhub.com/technology-classroom-benefits-smart-boards

2 Use of Mobile Devices https://theconversation.com/do-mobile-devices-in-the-classroom-really-improve-


learning-outcomes-38740
3 Use of Video Games http://sheu.org.uk/sites/sheu.org.uk/files/imagepicker/1/eh203mg.pdf

II. Professional Learning Network Resources and Strategies (list online sources (e.g. specific listservs)) and how you will monitor them)

No. Network Resource Strategy


1 Wired.com Email subscription
2 https://www.engadget.com/ Facebook feed
3 http://www.extremetech.com/ Facebook feed
4 http://www.educatorstechnology.com/ Facebook feed
5 Edutopia.org Email subscription

Adapted from: New Jersey Department of Education PDP Plan 1 Georgia State University LT 7360
II. Professional Learning Goals and Activities - Make a plan based on the two tables above
Area Professional Initial Activities Follow-up Resources (including Online) Completion
No. Learning Goals Activities Date
(as appropriate)
1 Effectively Develop a lesson Assign students http://teacherslovesmartboards.com/history/#sthash.IKt4lwok.dpbs Oct. 31
integrate plan that the task of
smartboards into a incorporates coming up with
lesson plan. smartboards in their own
such a way that presentations
panders to visual, that make use of
audial, and smartboard
kinesthetic technology.
learners.

2 Use mobile Create an activity Respond to the http://www.gettingsmart.com/2013/01/part-1-44-smart-ways-to- Jan. 31


devices in the in which students previous activity use-smartphones-in-class/
classroom to are asked to look with a discussion
create an up information in which sources
interactive quickly on their of information
learning mobile devices. are compared
environment. and contrasted in
order to develop
critical thinking
techniques.

3 Introduce video Provide students Learn to make http://www.teachthought.com/the-future-of- April 31


games as a tool to with access to a apps that help learning/technology/exactly-how-to-teach-with-video-games-in-
promote learning. video game that students learn the-classroom/
is applicable to through gaming.
the unit
Adapted from: New Jersey Department of Education PDP Plan 2 Georgia State University LT 7360
information, and http://www.teachthought.com/the-future-of-
use this to learning/technology/50-of-the-best-video-games-for-learning-2015/
parallel the study
guide for
studying.

Adapted from: New Jersey Department of Education PDP Plan 3 Georgia State University LT 7360

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