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Alchemy Ingredients

Gathering 1 gp of of ingerients per hour of searching for every level of Alchemy

Rendering Can render ingredients from a dead body after forty minutees and a skinning check againt 14. success renders
ingredients plus animal fat, failure leaves just animal fat
ITEM COST DESCRIPTION
Alchemical This crystalline by-product of the alchemical brewing process is often left behind when more valuable alchemical
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waste, Crystal compoundshave been distilled during brewing.
Alchemical Organic waste is a natural by-product of butchery, meat alchemy, and unwashed gobbets of meat. It smells fouls and
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Waste, Liquid tastes bad, to be sure, but it gives bone grinders a reason to ask, Are you going to eat that?
Alchemy Stone 1 Alchemists stone is a dense but easily ground white stone that serves as a foundation for allowing other alchemical
ingredients to bond together more strongly.

Bone grinders render all manner of animal fat for use in their alchemical concoctions. The effect of animal fat is the
Animal Fat 0 same as that of the more palatable organic oils used by more civilized alchemists. No self-respecting bone grinder
would ever pay for common fat. Most human-sized beasts contain up to three units of animal fat
once properly rendered. At the Game Masters discretion, larger animals provide more fat approximately eight units
for a bison or similar creature, for example.

Arcane Extract 5 This mildly luminescent liquid is infused with residual arcane energies. Its sources are as varied as the tint of its faint
glow and include plants and creatures with arcane powers or long-term exposure to arcane energies.
A single unit of arcane extract can be harvested from the remains of a cephalyx, thrullg, or spellcaster.

Arcane 7 Sacred geological sites and arcane constructs are the most common source of arcane minerals. The substance is
Minerals
usuallysand-like and granular but can sometimes be procured in solidpieces the size of a marble.

This ingredient is usually a liquid or a paste and is collected from a variety of fungi, insects, and aquatic creatures. It
Biolum. Extract 2 emits a faint glow that can be manipulated with a variety of alchemical processes. A single unit of bioluminescent
extract can be harvested from the remains of a night troll.
A powerful alchemical ingredient, this pea-sized gland rests at the base of a burrow-mawgs brain in a small, bony cavity
Burrow-Mawg covered by a dural fold. Most alchemical compounds that use this ingredient call for fresh glands, though some require
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Adrenal Gland dried glands. Upon removal from the burrow-mawgs skull, the gland must be alchemically preserved, so only
characters with the Alchemy skill can perform the procedure. Bone grinders have discovered that the adrenal gland of
the invasive hornbeak trask works just as well in most concoctions
as that of the burrow-mawg.

This dense, gray, translucent ooze is left behind when an incorporeal undead creature, such as a specter, moves through
Ectoplasm 10 a solid object. Because the ooze dissipates rapidly, it must be collected quickly and stored in an airtight jar. A living
creature coming into direct contact with ectoplasm feels a sickly chill moving rapidly through his body as long as contact
persists.
Heavy Metals 2 Toxic metals such as iron, copper, and mercury can be found in mountains across western Immoren. Most alchemical
compounds that require them use only trace amounts.

Menoth's Fury 3 Derived from crudely refined and treated oil, Menoths Fury is a highly flammable alchemical agent that ignites on
contact with air and burns with incredible intensity. Bone grinders can substitute the liquid sludge from the belly of a
pyre troll to use in place of Menoths Fury. A single unit can be harvested from the body of a pyre troll.
Mineral Acid 2 This caustic liquid can be found at the bottom of deep cave pools or at the surface of geysers. It is also acquired as a by-
product of metal smelting.

Minerral Various salts and other rock crystals are a common element in alchemical brewing, as their nature allows the bonding
3 and retention of various energies desired by alchemists. Occasionally a formula calls for more valuable gems that are
Crystals
not part of this category.
Mutegenic This highly prized liquid can be gathered only from creatures that undergo physical transformations.
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Extract A single unit of mutagenic extract can be harvested from the remains of a warpwolf.

The most readily available source of this material is stomach acid. Most bone grinders collect what they need of it on
Organic Acid 2 their own but they will buy it from a butcher in a pinch. The material does not keep very long, effectively spoiling after
d3 + 1 days. It can also be refined from some plant extracts, although the process is
lengthy and complicated. Splitting open the bowels of a fresh kill suits most bone grinders just fine.
A human-sized beast will provide one unit of organic acid when properly harvested. At the Game Masters discretion,
larger beasts will provide more.
Venomous creatures of all shapes and sizes sting, spit, and bite with a variety of deadly toxins. Alchemists harvest and
Organic Toxins 5 use the venom of such creatures to create dangerous poisons or brew in antivenin to halt the effects of life-threatening
toxins. Reliable sources include the poison glands of the croak, ironback spitter,
spine ripper, tatzylwurm, and vektiss.

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