INSPIRATION
I am driven by my curiosity and will pursue what
STRENGTH
18 +3 30 knowledge I find the most fascinating.
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I assess value only as a function of potential and utility.
+1 PERSONALITY TRAITS
+3 +5 Wisdom
My life's work is a series of tomes
+1 Charisma related to a specific field of lore.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+3 Acrobatics (Dex) Total 2d8 / 1d8 SUCCESSES I overlook obvious solutions in favor
+2 +3 Animal Handling (Wis) FAILURES
of complicated ones.
Money is meaningless to me.
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1 Athletics (Str)
12 -1 Deception (Cha)
+3 History (Int)
NAME ATK BONUS DAMAGE/TYPE
----------Bonus Actions----------
Javelin +3 1d6 + 1 piercing
+1 +5 Insight (Wis) Hungry Jaws. Special attack
-1 Intimidation (Cha) Mace +3 1d6 + 1 bludgeoning with your bite. If you hit, you
WISDOM +5 Investigation (Int) gain 2 temp. hit points (use
+7 Medicine (Wis) once/rest, see VGM 113).
17 +5 Nature (Int)
- Bite. Melee, 1d6 + 1 piercing damage (see
VGM 113).
+3 +5 Perception (Wis) ---------------Actions--------------
-1 Performance (Cha) Channel Divinity: Knowledge
CHARISMA -1 Persuasion (Cha) of the Ages. Become
+5 Religion (Int) proficient in a tool or skill for
8 +3 Sleight of Hand (Dex) 10 mins. (see PHB 59).
+3 Stealth (Dex)
-1 +5 Survival (Wis) Channel Divinity: Turn
SKILLS ATTACKS & SPELLCASTING
Undead. Undead within 30
feet must make a DC 13
15 PASSIVE WISDOM (PERCEPTION) Pouch (1); Clothes, Wisdom save or be turned for
CP
common (1); Leather (1); 1 min. or until damaged (see
Knife, Small (1); PHB 59).
Tool Proficiencies: Thieves' Tools SP Waterskin (1); Shield (1);
Bedroll (1); Rations (1 (additional features & traits on
Weapon Proficiencies: Simple EP day) (10); Rope, hempen
(1); Letter with question page 2)
Armor Proficiencies: Light; Medium; from dead colleague (1);
Shields
GP 10 Tinderbox (1); Mess kit
(1); Quill (1); Backpack
Language Proficiencies: Common; PP (1); Torch (10); Emblem
Draconic; Dwarvish; Elvish; Orc (1); Ink (1)
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23 6'8" (2.03m) 232lb (105kg)
AGE HEIGHT WEIGHT
Nao-Malai
Dark Orange Turquoise N/A
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Channel Divinity. Channel divine power using Turn Undead or one of your
Cleric of Waukeen, Goddess domain Channel Divinity options. (use once/rest, see PHB 59).
of Trade
Cunning Artisan. Craft certain weapons and armor from creature remains. (see
VGM 113).
Inquisitive lizardfolk with a
fascination of soft-skinned Hold Breath. Up to 15 min. (see VGM 113).
humanoids. He studied under
a dragonborn cleric/merchant Researcher. If you don't know a piece of info you often know where to find it
(see PHB 139).
for a couple years before an
encounter with a particularly Sneak Attack. 1d6 extra damage on attack where you have advantage or
adept hafling rogue. After a another enemy of creature is within 5 ft. (use once/turn, see PHB 96).
time working for these
thieves, he returned to the Thieves' Cant. Convey secret messages hidden in normal conversation (see
PHB 96).
city of temples significantly
less dead than they had
thought. ADDITIONAL FEATURES & TRAITS
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Cleric Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Guidance
Light
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Bane
Bless
4
Command (Domain)
Cure Wounds
Detect Magic
Guiding Bolt
Healing Word
8
Identify (Domain)
Inflict Wounds
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Cleric
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
PR
Shield of Faith
SPELLS KNOWN
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Page 1
Command (reverse)
flying creature stays aloft, provided that it is
able to do so. If it must move to stay aloft, it
flies the minimum distance needed to remain
in the air. At Higher Levels. When you cast
this spell using a spell slot of 2nd level or
higher, you can affect one additional creature
for each slot level above 1st. The creatures
must be within 30 feet of each other when
you target them.
Page 2
Level-1 abjuration
Shield of Faith
1 b.a. 60 ft V,S,M Conc, 10 mins
A shimmering field appears and surrounds a
creature of your choice within range, granting
it a +2 bonus to AC for the duration.
Cleric DC 13 Mod +5
Page 3 (reverse)