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Deep Space D-6

Quick Rules
1. Roll all available
Crew Dice.
4
2. Immediately lock in 6 4
any . If there are 3,
draw a new threat 5 3
card then return dice.

3. Assign Crew to
4 2 Change a C r ew
die to any face

3 1
Or Re-roll
Stations/Missions. available c r e w
3
4. Draw a new threat 2 0
card. Phase Cannon

1 1 Damage, +2 For Each


Additional Used
5. Roll threat die and Photon
resolve matching 0 Torpedo
threats. Defeat 1
External
Threat
6. Gather all available Re-polarize

2
Hull Plating
Crew. Return All Units
the Infirmary Or
Or Stasis Beam
Remove 1
Returned

1
Repair Warp
+1 , +2 For Each Remove All Active
Additional Used External Threats,
Shuffle, & Return
to Bottom of
Threat Deck

Infirmary
Enterprise NX-01

Unassigned

Game Design by Tony Go


4

6 4
5 3
4 2 Change a C r ew
die to any face

3 1
Or Re-roll
available c r e w
3
2 0 Phase Cannon

1 1 Damage, +2 For Each


Additional Used
Photon
0 Torpedo
Defeat 1
External
Threat Re-polarize

2
Return All Units Hull Plating
the Infirmary Or
Or Stasis Beam
Remove 1

1
Repair Warp
+1 , +2 For Each Remove All Active
Additional Used External Threats,
Shuffle, & Return
to Bottom of
Threat Deck

Enterprise NX-01

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