When you try to convince someone to do what When you help or hinder another character,
you want with promises, lies or bluster, roll+Links with them. 10+ you choose to give
roll+Style. them +1 or -2. 7-9 you also exposed to danger,
NPCs: 10+ theyll do it. 7-9, theyll do it, but retribution, or cost.
someone will find out. Advance the appropriate
countdown clock. Get the Job (Edge)
For PCs: 10+, both; 7-9, choose 1: When you negotiate the terms of a job,
if they do it, they mark experience roll+Edge,
if they refuse, they must act under pressure 10+ choose 3, 7-9 choose 1:
The employer provides useful information
Play Hardball (Edge) (+intel).
When try to seriously threatenviolence, The employer provides useful assets (+gear).
roll+Edge. The job pays well.
NPCs: 10+, they do what you want. 79 MC The meeting doesnt attract attention.
chooses 1: The employer is identifiable.
they attempt to remove you as a threat, but
not before suffering the established Getting Paid (Legwork)
consequences. When you meet to get paid by your employer:
they do it, but they want payback. Add as a Roll+legwork segments unfilled, 10+ choose 3,
Threat. 7-9 choose 1
they do it, but tell someone all about it. The employer is identifiable.
Advance the appropriate mission clock. Its not a set-up or an ambush.
For PCs: 10+: do it or suffer established You are paid in full.
consequences. 7-9, they gain +1 forward to act The meeting doesnt attract attention.
against you. You learned something from the mission &
everyone marks experience.
SOCIAL
Basic moves for THE SPRAWL RPG by Hamish Cameron extracted from v0.3
Observe (Edge) Obligations
When you study a person, place or situation, Start of session & between missions,
roll+Edge. 10+, ask the MC 3 questions, 7-9 ask 1. roll+Obligations. 10+: An Obligation has a
Take +1 forward when acting on the answers. pressing problem you cant avoid helping with..
What should I be on the lookout for? 7-9, choose: help Contact or avoid them & take
What is being concealed from me here? -1 ongoing to Hit the Street w/ other Contacts.
How is ______ vulnerable to me? Hit the Street (Style)
What is my best way in/way out/way past. When you go to a Contact for help (specialists,
Who or what is my biggest threat? docs, cyberware, gear, fencing, etc), roll+Style,
Who or what is in control here? 10+, choose 3, on at 7-9 choose 2:
Research (Mind) They have what you want, immediately.
When you investigate a person, place, object, or You get a little something extra (+intel or +gear)
service using some sort of resource, ask and It doesn't attract unexpected attention,
roll+Mind. MC answers, +intel & 10+ generously & complications or consequences.
followup, miss makes a move The price is fair.
Where would I find ______? You can pay them later.
How secure is ______? Go Under the Knife
Who or what is most closely related to ______? When you have new cyberware installed by a
Who owned or employed ______? street doctor, roll+Cred spent (max +2).
Who or what is ______ most valuable to? 10+, operation is a complete success. 7-9,
What is the relationship between ___ and ___? doesnt work as well as advertised, choose one:
Declare a Contact damaging: ongoing pain & eventual nerve
1/mission, Add a Contact to your list, name and gamage
describe someone with a useful skill. Say why hardware decay: it works for nownow
you/Contact owe the other a favor. MC asks substandard: it works, but poorly
about relationship. Contacts = Obligations. unreliable: sometimes it just doesnt work.
On a miss, there have been complications.
PREP
this layout by Shawn McCarthy | @shawnmccarthy | +ShawnMcCarthy84
damaging, decay, substandard, unreliable
Corp install: it works perfect but youre Owned.
Act Under Pressure (Cool) Produce Equipment
When racing or avoiding danger, roll+Cool. 10+, When you produce what you need at just the
you do it, no problem. 7-9, MC will offer you a right time, describe how you have it and spend
worse outcome, hard bargain, or ugly choice. +gear.
Mix it Up (Meat) Reveal Knowledge
When you use violence against an armed force, When you reveal your knowledge of the
state your objective and roll+Meat. 10+, choose opposition describe how you discovered that
3. On a 7-9, choose 2. and spend +intel. Take +1 forward to exploit the
You achieve your objective opportunity offered by that information.
You suffer little harm (-1 harm) Harm
You inflict terrible harm (+1 harm) When you suffer harm, roll+harm suffered (after
You make little noise armour). On a 10+, choose 1:
Manoeuvre (Mind) Youre out of action for now
When you look for weaknesses or Take the full harm of the attack, before
opportunities, roll+Mind. On a 10+ hold 3. On a 7- armour. (If you took full harm, take +1 harm.)
9, hold 1. Spend 1/roll to Lose use of a cyberware until repaired
Take Cover: Gain +1 armour until you move or Lose a body part (arm, leg, eye).
are outflanked. On a 7-9, the MC will choose 1:
Get the drop on them: You are in the perfect You lose your footing.
position to act. You lose your grip on whatever youre holding.
Hide: You evade their attention for the You lose track of someone/somethingthing
moment. Someone gets the drop on you.
Aim: Receive +AP forward (see Weapon Tags Acquire Agricultural Property (Meat)
in Chapter 6: Assets). When you hit 0000 on your harm counter,
Impress, dissuade, confuse, dismay or Roll+Meat. On a 10+, you survive until the medics
embolden your opponents. arrive.On a 7-9, you survive at a cost. Pick one:
owned, substandard treatment (-1 to a stat),