All existing equipment and bonus items are made available for use after the meeting with Metal Gear
SECRET WEAPONS
'i
9t-i OUSTONI Enter a special password in the Extras menu (see page 1 80)
l
Itdgesn'thaveanyspecial features,but the191 Customisasolid,highlypowerful handgun.Unlikeotherunlockableweap0ns,
you can add an optional Suppressor at the Customize screen, lt makes a good replacemenl for the Operator on higher difficully
levels, where enemies can sustain greater damage before they fall.
D H S [: i:]1" EAG L [- 0btain the Fox emblem, 0r enter a password in the Extras menu (see page 1 80).
The Desert Eagle (Long Barrel) (or 'D.E (1.B.)" as it appears in the in-game menus) is very powerful - a single shot to the body
Headshots are instanlly lethal against PMC soldiers, even on The Boss Extreme.
The most noteworthy (and best) feature of the Desert Eagle (Long Barrel) is that it comes equipped with a scOpe. With 3x and
it that each
10x zoom modes, it's a more eff icient medium-range weapon than most dedicated sniper rifles, with the added benef
gives you the luxury of a few
shot knocks the target over. Even if your first squeeze of the trigger didn't have the desired result, lhis
mgments t0 make ygur sec6nd shot count. However, you should note that its power decreases quite dramatically with range.
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Ei\4OTICN BULLETS ::. :'L : :': :., Available in Drebin's Shop from second playthrough.
HO!l| TO PLAY
When Drebin's Shop reopens once you reach the end 0f the Militia Safe House zone, Emotion Bullets are olfered
vl|ALKTHROU6H
lor purchase lor the lirst time, This unique lorm ol ammunition is fired via the Mk. 2 pi$ol (.22 rounds) and
Mosin-Nagant (7.62 mm rounds), and comes in four distinct varieties. It'ItlENIORY
Emotion Bullets have a prolound eflect on PMC troops (and, if you choose, militia, rebel and resistance soldiers
CUTSCENE
encountered in the first three Acts). For an lmmediate effect, you'll need to make a headshot. II'ITERACTIONS
EMBLEMS
Laugh bullets (yellow) cause targets t0 be seized by almost uncontrollable mirth. They keep hold 0f their weapons,
and may lire intermittently (and olten inaccurately) in Snake's direction if they can see him. i*-**--*--l
i-_.-__-..**_i
SECRETS
Rage bullets (orange) make targels roar with anger. ll they can't see Snake, they'll stand 0n the spot and struggle
SYN0PSIS
against the powerful emotion. After the initial hit, they're still highly dangerous - they can (and will) fire il Snake is
in their field of view. II'ITERPRETAIION
BIOGRAPHIES
Cry bullets (blue) make soldiers drop their weapons and fall to their knees instantly, where they will wail
uncontrol lably.
Scream bullets (green) cause solders to drop their weapons and howl with anguish. They may even attempt t0 flee.
After the initial ellect period is over with all four types of Emotion Eullet, the victim will lose consciousness.
Two headshots with this ammo type will render a target immediately unconscious.
Emotion Bullets knock Haven Troopers out, but have no other effects. This makes them extremely useful when you play on
The Boss Extreme, but you'll need to prepare (and save) a full supply in a prior playthrough to take advantage ol them.
Finally, il you hit a Beast or a Beauty with an Emotion Bullet that conesponds with her signature emotion (for example,
Laugh Bullets for l-aughing Octopus), it reduces her Psyche level. However, the amount depleted is lower than standard
tranquilizer rounds. lf you're attempting a non-lethal takedown, it's much better to stick with basic anesthetic darts.
Shake a soldier hard enough, and they will usually drop ammunition, grenades, or a healing item.
PAI-R IOT 0btain the Big Boss emblem, 0r entera password in the Extras menu (see page 180).
This is the most deadly submachine gun in MGS4 - its power rating of 425 puts it just ahead of the M10, and its
effective range is much higher than any other weapon in its class.
However, the true beauty of the Patriot is that it never needs to be reloaded, and has infinite ammunition. You literally
don't need to stop liring for a second.
There is a random possibility that the opening strains of the Snake Eater song will be played when Snake lires it.
165
w
RACE GUN Complete MGS4 once.
With its poor stopping power and rather pitiful range, you might wonder how the Race Gun can be viewed as a bonus, and
iniilally dismiss it as some form of joke. However, it is actually a truly remarkable pistol, as its bullets ricochet lrom any surface
\\ they hit. This enables you t0 sh00t enemles when they are behind cover or around corners. The potential for mischief should
W be obvious to al | . . .
SOLAR GUN ;::, Collect all four Beast dolls and the Frog Soldier f igurine.
The Solar Gun has two effects: it depletes Psyche gauges when you hit targets with single shots, and (perhaps more significantly)
causes soldiers or even corpses to drop items that they would not usually possess.
For best elfect, you should hold down @ until the Solar Gun reaches full charge (Fig. 5). Shootlng an enemy with a fully charged
blast will render them instantly unconscious (which can take several non-charged shots), and cause them to drop up t0 four ltems.
Shooting a cgrpse with a fully charged shot will make them drop all potential items at once. 0nce a soldier or body has dropped
its maximum quola 0f rewards, you will receive no further bonuses
Ngte that the Solar Gun's current charge level will be lost il Snake changes posture or is hit by a bullet. This makes it rather
Using charged shots ls essential, because they make lower demands on the Solar Gun's limited battery lile than ill-advised barrages.
The Solar Gun's battery can only be replenished outdoors in direct sunlight. Move out of the shadows and into a brightly lit area, and
then hold @ to begin the recharglng process. The battery is automatically restored to lull power at the start ol each Act.
Desglte the nolse and obvious visual disturbance, preparing to shoot the charging Solar Gun has no elfect on Snake's Camo rating.
However, on no-alert playthroughs you should note that the relatively slow-moving projectiles may draw attention towards him,
with obvious conseouences.
non-lethal ammunition. lt's also unbelievably eflective in the fight against Vamp, and can be a real help during the motorbike sequence
in Act 3. You can disable a Beauty with two charged shots, though - obviously - you'll need to fire from close range.
166
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SORROW DOLL ijnlcik {snditilns: Collect the Sonow Doll in addition to the Mantis Doll belore you defeat Screaming Mantis in Act 5.
Htl'il TO PLAY
Though you can obtain the Sonow Doll during your first playthrough, there are no targets you can use it on before
WALKTt|ROUOH
the final credits. However, this weapon is canied over to luture sessions when you start a new game with your saved
II{IlENTORY
Game Completion Data.
The Sonow Doll enables you t0 manipulate the bodies of the dead in exactly the same way as the Mantis Doll
T_*--_l
enables you to take hold of the living. Shake corpses to find hidden items.
IJ
CUTSCENE
TAN EGASHIMA Li*l**li f;*lrljili**t;: Purchase from Drebin. It'tTERACTl0l{S
EMBTEMS
The Tanegashima is the most expensive
weapon in MGS4, with a basic retail price of
1,000,000 DP This is reduced to 800,000 DP SECREIS
The true beauty of this weapon, though, is its secret effect. Every time you fire the Tanegashima, there is a one in three
chance that it will initiate a briel "kamikaze" (divine wind), which will carry any soldiers within its effect radius away
(Fig. 6). You don't actually have to hit them with the weapon - it's the direction that counts. As they are bulfeted by
the howling gale, soldiers will drop an astonishing number ol items. The variety isn't great (expect common ammo
types and Rations, as a rule), but it's a remarkable way to gain new supplies if you're running low.
The Tanegashima's special effect will only occur if Snake is outdoors, and if there is sufficient space around him. The latter
is a rather broad definition, bul as a general rule of thumb: a road would be line, but an alley probably would not be.
THOR .45-7 A Unlack fiondilinn*: 0btain the Fox Hound emblem, 0r enter a password in the Extras menu (see page 1 80).
This mighty "hand rif le" combines the power of the best shotguns with the portability and range of a pistol. lt comes
equipped with a built-in dot sight.
The Thor .45-70 has one principle drawback: it can only hold one bullet at a time. However, as its reload rating is a
perfectly respectable "A", you never need wait too long for your next shot. Headshots are always lethal, though you
may need to make two body shots to make a PMC soldier stay down on The Boss Extreme.
TYP E 17 PISTOL i [Jnlr:*k tr:rrc{itlons: 0btain the Hound emblem, 0r enter a password in the Extras menu (see page 180).
ffi
ffi This machine pistol carries 10 rounds, and can be fired in Full Auto or Semi Auto modes.
It's a strange feature, but you cannot manually reload the Type 1 7 - you need to use the entire clip for Snake to
--- - replace it automatically. This means that you'll need to think tactically when you use it.
167
SECRET ITEMS
BAN DANA Complete MSG4 without killing a single soldier (of any type) or Beauty. Also available from Drebin's Shop
lor 5,000,000 DP lrom second playthrough onwards.
The Bandana provides Snake with inlinite ammunition for all weapons when equipped as his active item.
The Bandana c6unls as a "special ltem", so you cannot obtain the Big Boss, Fox Hound, Fox and Hound emblems if you use
it. You'll also lose minor DP bonuses at the end of each Act, though this is a lesser consideralion.
lf you don't obtain the Camera until the Act 4 mission briefing, you'll find an exclusive picture of Naomi in the Photo Album
(accessed via the Main Menu)
choke-hold
During an Alert Phase the effectiveness ol Stealth Camoullage is vastly reduced. A slight green tinge to Snake's body indicates that
enemy soldiers can see him, and will actively fire in his direction. lf you lind a place to hide and elude your adversaries, the full e{lect
will resume once the Evasion or Caution Phases begln.
During certain battles where opponents are actively seeking Snake (such as the fracas with the Haven Troopers in Advent l%lace, or boss
fights), Stealth Camouflage has limited utility. At best, it merely increases Snake's Camo rating; at worst, enemies will see him clearly at
all lmes. Again, a green tinge (and a Camo rating of less than 1 00%) indicates that Snake is not perfectly concealed lrom view.
168
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GUNS 0F
1lq,;ig'i, ' ii;;l;,i'i.'i ;*
IllE PATRI0TS
{
raclrtrLtsPr0t^GtatIr0l
!1|ALKTHROUGH
with Naomi in Act 2.
It{vEt'tT0RY
EMBLEMS
For the next ten applications (11 to 20), Snake ----"-*--------- *--"--"-----i
willlose an increasing amount of Psyche once ii'r--.---,*-*
i
the effects wear olf. He will also vomit, which can be dangerous if you're keen to avoid nearby assailants (Fig. 10). SECRETS
sYt't0Psls
All further uses of the Syringe will lead to a reduction in Psyche and Life, with further bouts of vomiting to emphasize
just how badly Snake is laring. II{TERPRETATION
BIOGRAP}|IES
SECRET APPAREL
Note: the requirements/locations lor optional fixed FaceCamo and Disguise types are detailed in the Inventory chapter
(see page 106) In this section, we 0nly cover rewards that are obtained by completing MGS4.
ALTA.IR .
BIG BOSS
lf you approach Haven Troopers while wearing the Big Boss Face0amo, they will faint immediately
It's absolutely lousy if you're keen to stay out of sight, but completing MGS4 without being detected while wearing
the Suit would be an incredible feat...
Like the Altair disguise, the Suit is available in almost all gameplay situations.
169