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e Wireframe Perfectionists Guide


By Edric Lapniramai

November 22nd, 2016


Wireframing 13 Comments
with

When I was a developer, I o!en had a hundred questions when building


websites from wireframes that I had received. Some of those questions
were:

How will this design scale when I shrink the browser window?

What happens when this shape is filled out incorrectly?

What are the options in this sorting filter, and what do they do?

These types of questions led me to miss numerous deadlines, and I wasted time and
energy in back-and-forth communication. Sadly, this situation could have been avoided if
the wireframes had provided enough detail.

Now that I am a UX designer, I notice that some designers tend to forget that wireframes
are equally creative and technical. We are responsible for designing great ideas, but we are
also responsible for creating product specifications. I admit that there can be so many
details to remember that its easy to lose track. To save time and energy for myself, I
gathered all of my years of wireframing knowledge into a single checklist that I refer to
throughout the process. And now I am sharing this knowledge with you, so that you can get
back to being creative.
N AV I G AT I N G T H E G U I D E

If youre starting fresh on a wireframe project, I recommend going through each sections
guidelines like a checklist. If not, feel free to jump to the appropriate section.

1. Decisions to consider before wireframing1

2. Detailing the design elements2

3. Annotating the wireframes3

C O N S I D E R AT I O N S

Note: These guidelines are more appropriate for wireframes and prototypes, to an extent
during a production life cycle (i.e. preparing your product to be built). By this point, the
main idea has been established, the features have been fairly locked down, and the core
layouts are not going to dramatically change. That being said, some guidelines, like in the
first section, can be used for conceptual wireframes in a discovery phase. Just be wary of
getting too detailed, because your designs might drastically change, and you will have
wasted time.

Finally, onto the guide!

Decisions To Consider Before Wireframing


These guidelines ensure that you ask the dicult but crucial questions early on and
establish a foundation for a smooth wireframing process.

DEVICE SUPPORT

Usually, the stakeholders will dictate which devices to support, but sometimes you will have
a reasonable suspicion that it will be cross-platform or responsive. Other times, you might
have to select the best devices to use with your product. In either case, heres a list of
reference devices:
desktop browsers

mobile website (browser)

native mobile app: Android, iOS, Windows

tablet

smartwatch: Android Wear, Watch OS(iOS), WebOS, Band (Microsoft)

smart TV: Android TV, Tizen OS (Samsung), Firefox OS (Panasonic), WebOS (LG)

Facebook applications

virtual reality: HTC Vive, Oculus Rift, Samsung Gear VR, Playstation VR

kiosks

console gaming: Xbox One, Playstation 4, Wii U, Steam

Confirm devices expected to be supported. More often than not, responsive mobile
wireframes are requested later in the process or are suddenly included by the client. These
late requests can cause massive design reworking when you have already started on the
wireframes. So, ensure the following:

Align with your teams expectations.

Make sure you have client approval in writing, or refer to a statement of work.

While they are not devices, content management systems are frequently forgotten.

Match features to context of use. While composing a review for a product would work in a
desktop browser, it might be seldom done on a mobile phone. Review your features one by
one and determine whether your users will get added value from each device. If a feature
does not match the users goals, either change it to be more device-specific or cut it out
completely for the device in question. Reducing the design will save you time and money.

Verify design dierences on multiple devices. A common scenario is building a desktop


application with a mobile and tablet component. Discuss the following with your team and
stakeholders:

Will the layout be identical (responsive) or completely separate?


Are features shared across all experiences, or will there be subsets?

Which operating systems are being supported? For instance, Android and iOS apps
follow dierent design patterns.

Maintain documentation on dierences in layouts and features, so that you can easily
design for them later in your wireframes.

Consider implications of screen orientation. For mobile and tablet, designs can appear
dierent in portrait and landscape modes.

Left alone, a landscape layout will appear like the portrait version but with the width
stretched out and less horizontal viewing space.

Screens can be locked to an orientation. Tread carefully around design layouts that
are exclusive to portrait or landscape, because you are forcing users to work a
certain way. If in doubt, conduct a usability test.

Maintaining a portrait layout might have worked better here so that users would not have to rotate
their phone back and forth on the scheduling screen of Nests mobile app. (View large version5 )

SCALING THE DESIGN


A layout and its UI elements can scale in a variety of ways when the windows size changes.
The most popular scaling patterns are:

fixed or static
Remains the same no matter what.

fluid or liquid
Incrementally shrinks or stretches with each pixel.

adaptive
Layout changes at certain breakpoints in the windows width.

responsive
Follows a mix of fluid and adaptive behavior.

Liquidapsive566 is an interactive tool for visualizing how each scaling pattern aects the
layout when the windows size changes.

Get team consensus. First discuss with your team the best approach, because this will
have an impact on the time for you, the developers and the visual designers. Users expect
most websites to have desktop and mobile versions, although they dont always have to
share the same set of features.

Align with your developer on mechanics. Consult with your developers on how the design
should scale. Also, discuss breakpoints and the scaling behavior for layouts and UI
elements that you are unsure of.

Prepare for many sets of wireframes. Responsive and adaptive layouts will need many
sets of screens; so, let your project managers know it will require extra time. I usually add
an extra 50 to 75% of the total time for each set.

D E FAU LT S C R E E N S I Z E R E S O L U T I O N

Establishing a default screen size is important for everyone on your team because they will
need to know what to develop and design for. You also want to avoid accidentally starting
too large and then realizing you need to shrink it down.
Start small and prepare for a large size. 1024 768 pixels for desktop and tablet and 320
480 for mobile are generally safe resolutions to work with. Anything higher can be risky to
begin with. It is prudent to start with a low resolution and then scale up so that the design
still looks adequate when the window is larger.

(View large version8 )

Additionally, consider that many people do not maximize their browser window, so their
view of the layout will be even smaller.

Use analytics to guide your decision. Analytics for screen resolutions can reveal
interesting trends, which can help you make an informed decision. You might need the data
to convince your client of the resolution you are pushing for as well. Remember that its
better to be inclusive than exclusive.
9

Although 1366 768 pixels has the highest number of users, 1280 800 is the best to start with,
despite having a usage of 3.76%. (View large version10 )

Going for that larger, prettier resolution might cut o a chunk of your audience. To help with
your analysis, here are some scenarios I have seen before:

The most popular resolution can sometimes be safe if it shows a trend of continued
growth over many years, while the lower resolutions are declining.

A group of small resolutions with a low percentage of use could add up to a sizeable
population in which case, choose the lowest resolution.

For a large variation in resolutions, go with the lowest one.

If at least 5% of users have a a low resolution, such as 1024 768, I would err on the
side of caution and select that.

Viewing trends for the past year is sometimes better than viewing trends since the
beginning, because the latter could include resolutions that are no longer relevant.
Sanitize your data by removing old data and mobile and tablet resolutions trends
will be easier to identify.

Know your audience and usage environment. Although 1366 768 is the most common
resolution for the desktop (as of May 2016, according to StatCounter5711 and
W3Counter5812 ), think about your audiences context of use. For instance, 1024 768 makes
sense if youre dealing with users who are on old computers and cant change their
equipment (usually corporate environments).

LEVEL OF FIDELITY

Be clear on your definitions of fidelity because it can mean dierent things to dierent
people. Below is how I define wireframe fidelity:

Low fidelity has these elements:

Focuses on layout and high-level interactions and concepts.

UI elements and content can be represented as boxes or lines, with or without label
descriptions.

Gray-scale.

Can be paper sketch.

13
Notice how abstract this wireframe is. Its easy to get carried away with adding more detail, but
imagine that people will only be able to see a zoomed-out wireframe.

High fidelity has these elements:

Emphasizes visual aesthetics and branding, such as tone, colors, graphics and font
style.

Can include realistic images and copy.

UI elements look realistic and might include aesthetic touches such as textures and
shadows.

Sometimes known as a mockup.

14

Sometimes you need to create a small set of concept wireframes with visual themes to preview the
overall look and feel. (Image: Squarespace15 ) (View large version16 )

Medium fidelity has these elements:


Varies between low and high fidelity.

More realistic UI elements, but not styled.

Filler images and copy.

Gray-scale.

Has some visual design (such as hierarchical typography).

17

This wireframe uses various grayscale values to convey visual weight, without actually using color.
(View large version18 )

Indulge your stakeholders. Observe your stakeholders behavior to figure out what makes
them happy, or have a discussion with them to determine what they expect.

Are they the type to hone in on minor irrelevant details? Start with low fidelity, and
iterate on that until they are satisfied. Then, move up to medium or high fidelity.
Gradually building fidelity over multiple check-ins will make approvals easier, while
saving precious design time.

Are they the type to react to something flashy? Go with high fidelity, but create only
a couple at first, so that the stakeholders get an idea of what to expect.
If in doubt, medium fidelity is always a safe bet, although it takes a bit more time.

Confirm the expectations of fidelity. Whichever fidelity you decide on, make sure your
team and stakeholders are on the same page consider giving examples to be sure. It is
scary to walk into a meeting with low-fidelity designs when low fidelity in peoples mind is
actually medium fidelity.

GRID SYSTEMS AND ALIGNMENT

When used in a wireframe tool, a grid system saves you time by easily aligning your UI
through snap-to-grid features. This feature basically keeps your designs looking aligned
and polished.

Using a grid system will also help you maintain consistency in the layout and balance the
designs hierarchy. The article All About Grid Systems19 does a great job of briefly
explaining the theory behind grid systems and the key advantages to using them.

For design inspiration, I have used the article Using Layout Grids Eectively6120 for
examples of grid layouts and patterns.

Know your alignment and spacing features. I achieve pixel-perfection by using the
alignment and space-distribution features of many wireframe tools. Learn to use the most
common keyboard shortcuts, such as centering, space distribution, grouping and
ungrouping. It will save you from having to manually polish your layouts.

21

Shown here is Omnigraes object-alignment module, which is somewhat similar in other tools such
as InDesign and Axure. (View large version22 )
Perform visual checks. Your visual designer and developer will end up doing most of the
actual pixel-pushing, but youll want to get it as close as possible;a sloppy design will lose
the trust of your user. The key to saving time and cleaning up a design is to stand back a bit
from the design and see if any misalignments are visible to the naked eye.

Now that you have checked o all of the pre-wireframing activities, you can start designing
the actual wireframes. The next section will focus on polishing the design.

Detailing !e Design Elements


Once you have completed the bulk of your main designs, its time to include all of the
cumbersome details. Go through each of your screens and use the guidelines below as a
checklist to fill in anything missing.

I N T E R AC T I O N F E E D B AC K

For any action that a user executes, there should always be feedback to let them know
what happened or what the next step is.

Validate forms. Forms will usually have one of these validation responses:

Invalid syntax: For email address, phone number, area code, URLs and credit-card
numbers.

Incorrect login: Include a message for the username or password being incorrect,
but also include one for both being wrong.

Empty form fields.

Required check boxes: For agreeing to terms of service.

Age requirement: Dropdown to fill in birth date.

Intermediary messages and modals. Many user actions will generate some form of UI to
inform the user of what is happening or to ask them to do something. These can include:
confirmation

warning or alert

success

failed action

error

long-term progress indicator: This is when the user might have to wait for a long
behind-the-scenes process to complete (even days long).

progress indicator or bar: Include states for zero progress, in progress, completion
and failure.

spinner: For indeterminate time estimations or short operations.

Write user-friendly messages. No one likes to read an obscure error message like
Exception 0xc000000933 or a generic one like Login error. And unless you have a
technical writer on the team, you are actually the most qualified person to write user-
friendly messaging.

For consistency, I follow these criteria when writing messages:

Include the specific problem if possible.

Mention the next step to resolve the issue.

Keep it brief and concise,about one to two sentences.

Explain in colloquial terms.

Avoid technical jargon.

Maintain a positive and apologetic tone. Pretend youre a down-to-earth customer


service rep.

Enhance with the brands tone, if there is one.

Implement supportive form-input techniques. Your developer will know clever tricks to
show users error messages immediately or to support users with input fields. Below is a list
of common techniques to think about:
Remember me checkbox for logging in.

Links for forgotten password or username. Dont forget the extra screens such as for
Send a reset password to email and confirmation that the reset was successfully
sent.

Suggested results upon typing keywords in a search.

Validating each keyboard character entered.

Character limit, with a counter or some visual representation when reaching a


character limit.

Dropdown lists that auto-filter items when typing. Select223 is a great plugin for
combo boxes.

Letting a user know when they have entered an old password.

A checklist for password strength or password syntax that marks o syntax


requirements as the user types.

24

This checklist clearly tells you what criteria has been fulfilled for your password. (View large version25 )
I N T E R AC T I O N S TAT E S

Walk through each of your UI components, and design for best- and worst-case scenarios,
as well as any other potential states.

Dropdown lists. While the closed state will already be in your design, include the expanded
state in your annotations or on a separate page. Do you have any of the following types of
dropdowns?

navigation menu

combo box (states, date, age)

filter

sorting

context menu

Titles, labels and names. Account for all cases in which the text is exceptionally long in a
confined space and cant break to a new line (for example, in a table). Try to shorten the
text as below, and then include the full-length text in a tooltip.

Ellipsis: Deoxyribo

Truncation: Deoxy

Abbreviations: DNA

Names: G. Washington or George W.

Numbers: 100K, 50M, 140+

Dynamic content. Your developers will need to know how content population scales or
behaves in dierent situations:

Pagination: search result listings, forums, news articles

Scrolling and loading content

Brief paragraph text or tags


Galleries: image, video and banner carousels

Trees: nested file or folder directories

Comments and posts

These states are commonly associated with dynamic content:

First, middle and last pages: Pagination controls can sometimes appear dierent
depending on where the user is, and final pages can include a next step action to
fill in empty space.

Standard content length: This is default.

Empty or unpopulated content: Empty space can look awkward, so consider a


friendly message or a subtle background image to fill the void.

Overflowing content: Try using More links or a form of truncation.

Nested posts: Stack Exchange has a forum thread26 with a variety of suggestions to
nest infinite posts.

Icons with numbers. Icons sometimes include values such as how many notifications or
emails the user has. You will want to include states for the following:

zero items

typical items: double or triple digits

large numbers: depending on the design, it could go up to hundreds or thousands,


but indicating 100K or 2000+ is also acceptable.

Form fields. Forms will typically have a few states:

enabled: This is the default.

disabled: For fields that appear unusable in certain conditions.

corrected: Optionally have a dierent style for fields whose validation error has been
corrected.

validation error: Some designers place error messages adjacent to the relevant field
and/or provide an error list.

Tooltips. Consider adding a tooltip (a brief one to two sentences) for any interactions that fit
these criteria:

New or uncommon interaction pattern: Helpful text for interactions that users
wouldnt intuitively understand at first glance. Think of dierent design solutions
before using this as a fallback.
Advanced areas and actions: Common with programs such as Photoshop and Word,
in which advanced functionality improves the users productivity or work quality.
Less frequent actions: Actions that rarely occur will need help text to jog the users
memory.
Keyboard shortcuts.

Shortened content: Abbreviated or truncated text that needs a fully written version.

Content preview: Text or images that include previews of content. This is common
with listings where users would want to peek at the content before committing to an
action that would take them o the page.
Reference information: Extra details that quickly support the user with a task (for
example, the security number on a credit card).

File uploads. When the user uploads a file in the browser, there are a few states to design
for:

File upload dialog: Usually provided by default in the OS or browser, but include your
custom design if you have one.
Upload progress bar.

Upload completion bar: For having reached 100%.

Canceling in-progress upload: Cancelling an upload in progress can take time.

Success: Appears after the progress bar goes away. Include the file name that was
uploaded and a way to remove the file.
Remove confirmation: Confirmation to remove the uploaded file.

GESTURES

There is typically one way your users will physically interact with your UI, but there can also
be multiple gestures per interaction, as with a responsive design or buttons with keyboard
shortcuts. For each user action, look for the other gestures below and note the dierences
in your annotations later.

click

double-click

right-click

swipe or flick

pinch and spread

press

hover

drag and drop

keyboard input

keyboard shortcut

link to external website

link to default application: email, phone number, map.


27

This smart TV wireframe shows how various remote-control buttons interact with a UI element. (View
large version28 )

Be sensitive to cross-device interaction. If you are working on a responsive website, be


aware of gestures that will not translate smoothly:

Hovering: Some designers replace this with a touch gesture. But watch out for
actions that already use touch for something else.

Dragging and dropping: An alternative design is best.

Uploading files: Not a common mobile task; consider removing it for mobile.

S U P P L E M E N TA R Y A R E A S A N D PAG E S

Aside from your core design, other miscellaneous areas tend to be forgotten, such as:

404 error page

Internet or service down

Logging in: Include CAPTCHA and social log-ins if necessary.


Forgotten username or password: Do not forget the successful we sent you an
email to reset message.

Settings and configuration

Terms and conditions

Privacy policy

Email: Such as confirming the creation of an account or resetting the password.

USER TYPES

You may have users who see a dierent design or receive an interaction specifically for
them. Include extra wireframes to show what each user sees.

New users: Users who just created an account.

Guests: Users who have no account yet.

First-time visitors: You might have a screen that is only seen once.

Returning visitors

Existing or logged-in users

Admins and super-users

Other roles

COPY

Consider how much time you have and what would be useful to your audience. You can
also mix and match styles, like using real text for the home-page banner but filler for other
areas. Listed below are various styles, with their key advantages.

Lorem ipsum (such as the kind produced by Dummy Text Generator29 ) is great for:

previewing how short or long paragraphs will appear,

showing a page with filled-in content,


when you have no budget for copywriting.

30

Even the navigation titles can be lorem ipsum if youre still working on them. (View large version31 )

Generic labels that describe the final copy are good for:

knowing what it should say but not having time to write it out,

giving direction to your writer,

avoiding political battles with branding team members or stakeholders,

steering stakeholders away from nitpicking about copy.


32

Describe what would be in a paragraph, and then repeat it for length. If youre unsure, use lorem
ipsum instead. (View large version33 )

Realistic copy that closely reflects the contents intent is helpful for:

increasing the fidelity and realism of a polished design.

showing the proper language and tone to use in the final copy.

conducting usability tests on the home page design.

34
If you are using realistic copy, fight for doing only top-level pages, like a landing page. (View large
version35 )

D E M O N S T R AT I O N S

Demonstrating how an interaction works will reduce miscommunication with the developer
and ensure that it is technically feasible. Typically, the developer will feel more confident
about deciding which plugin or implementation to use. But if you feel technically savvy, then
it would be really helpful for you, as the architect, to take the first step. Below are some
useful tips.

Search for plugins. If you are working online, you can often find the latest and trusted
plugins being used by the development community on GitHub3736 . Search for something
like accordion to browse through accordion plugins. If you are working on other devices,
such as Android mobile or Apple Watch, search the web for ocial design guideline
documentation.

Select relevant plugins. Developers consider community approval, constant updates and
framework compatibility to be important when selecting a plugin. On GitHub3736 , you can
sort for most stars and recently updated. Also, look for demo links in the documentation
or website to see how it will work, and then share it with your developer to see if it is viable.

Build a demonstration. If you are building a custom interaction or flow that does not yet
exist, think about using prototyping tools or coding it yourself if you are technically savvy.
Some prototyping tools with motion design features include Principle6338 , Flinto6439 and
Axure40 . Some that might require a bit of programming knowledge are Origami6641 and
Framer6742 .

If you can actually code, then CodePen43 is useful for building something quickly and easily.

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Annotating !e Wireframes
At this point, most of your design will be complete, and you are ready to annotate your
work.

P L AC I N G A N N O TAT I O N S

Being strategic in where and how you place your annotations on the page can improve
your workflow and overall quality.

Determine a location. There are dierent advantages to where you place annotations. See
which style below would be most useful to you:

Left or right column: Allows the reader to focus on the design or on reading the
annotations.

Inline: Promotes a more connected reading experience by linking explanations


directly to UI elements.

Marked tooltips: Similar to inline annotations. Prototyping software such as Axure


allows you to place markers directly in the design that can be clicked on to reveal
the annotation.

Separate page: Gives ample, dedicated space to view the design and annotations.
44

I drew lines directly from an interaction to show the gesture used and what the resulting state would
be. (View large version45 )

Load in wireframe images. Designing for a large resolution can leave little space for
annotations. Instead, you could wireframe your layouts with the accurate resolutions, and
have another document where you drop the same wireframe images into a fixed-size
container. This gives you consistent space for annotations, without having to worry about
how big the design is.

Ive created a template46 (Zip, 1.51 MB) that enables you simply to export wireframe images
to the image folder and then drag and drop the same images to an annotated InDesign
document. As long as you use the same file names for your export, you can continually
overwrite the old wireframe images, and they will automatically update in the InDesign
document.

W R I T I N G A N N O TAT I O N S

Follow these technical writing rules when revising your annotations:

Avoid being wordy. Be direct and concise. Excise words and sentences that do not
add any information or that are redundant. Your team and stakeholders want to
quickly and easily get the information they need.

Avoid figures of speech and metaphors if your audience might be foreign.

Stick to simple vocabulary so that everyone can understand, but use technical terms
if the audience would understand them.
Favor the active voice over the passive voice to cut down wordiness and to be
clearer in your explanations. Purdue OWL has an article47 showing examples of the
active and passive voice.

Write for developers. Although stakeholders will enjoy story-driven annotations,


developers will prefer straightforward, technical explanations. Be extremely detailed about
how an interaction works, and include values if necessary. Write your annotations so that
anyone could take the design and build it without needing to talk to you.

To compare and contrast, the annotation below is written for a stakeholder who is working
on conceptual wireframes (notice the second-person usage and descriptive wording):

As you scroll toward the bo!om of the page, you will seamlessly receive more search results so that you
can continue reading without needing to perform another action.

Here is the same example written for a developer:

When scroll bar reaches last search result (about 25% height from bo!om):

Dynamically load 10 more search results below current list.

If end of search results is reached, remove Load more bu!on.

Show spinner when loading; remove when finished.

Use fade-in and fade-out animation when loading results.


List multiple gestures, states and demos. For each action, indicate the gesture(s), label
each annotation by its state, and include demo links if available. If there are multiple states,
define their conditions or business logic.

48

My wireframe shows a variety of styles for describing states and gestures. (View large version49 )

U X I N T E G R AT I O N

One of the most common challenges for UX designers is convincing other people of your
design decisions. There is a tendency among people to feel that your decisions are
arbitrary. If you can muster the time, I have found it helpful to connect previous UX work to
a finished design. It goes a long way to reminding your team or stakeholders of the
evidence that supports your design.

Site map. In each wireframe, show where this particular screen lives in your site map. Dont
show the entire site map, though, just the immediate parents, siblings and children. You can
also refer to page IDs if you are using them in your site map.

Personas and user goals. Include a label of the persona and the major user goals, tasks or
behaviors that the screen is targeting. Alternatively, include user story statements and/or
features from a feature priority matrix.
User flows. Show the reader which step in the flow they are looking at. Include a portion of
the user flow (enough for context), as opposed to the entire flow.

50

The flow below shows where the user is currently, but also shows the previous and next steps. (View
large version51 )

User research findings. Include user research findings (as bullet points) that directly
support your design decisions. These could come from user interviews, ethnographic
studies, analytics, competitive analysis, surveys, focus groups or usability tests.

Open questions. If you still need more information from stakeholders, developers or
subject-matter experts, provide a list of questions under the annotation to give the reader
context. Putting questions in the wireframe has several advantages:

reader will see that you are thinking deeply about the design,

promotes iteration and reduces anxiety about finalizing the design.


convenient for bringing up in presentations.

Usability testing questions. Your designs are not always going to be perfect from the first
iteration. Minimize design paralysis analysis by choosing a hypothetical direction and then
conducting usability tests to guide your design changes. List your user-testing questions so
that people can see your thought process and so that you can keep track of contentious
topics for your usability test plan.

52

I maintained a list of hypothetical questions on the side to show that I still need user feedback to move
forward. (View large version53 )

W I R E F R A M E M E TA DATA A N D V E R S I O N I N G

Inevitably, you will iterate through many versions of your wireframes. Including wireframe
meta data and keeping track of changes will be helpful not only to other people, but also to
you in the long run. Forming this habit takes time, but its well worth it.
Include a table of contents. A table of contents is especially important in production
wireframes because there will be many pages. Also, InDesign can re-update your table of
contents based on any new page changes. Setting up header styles can be finicky, so feel
free to use my template54 (ZIP, 1.51 MB) if you need a quick start.

Add a footer. The footer is the best place to include ancillary information about your
wireframes. It also keeps your document together in case you print the wireframes and
pages go missing. Consider including the following information:

Document name: Could simply include the projects name, deliverable type and
version number.

Page number

Confidential labels: Some companies require that you label documents Private or
Confidential.

Track wireframe revisions. It can be dicult for readers to know what has changed when
your wireframes have over 100 pages. So, ahead of your table of contents, include a table
of revisions containing the following details:

date,

name of the person who made the revisions,

brief notes or bullet points about what has changed.

Maintain file versioning. Every time you work on a new batch of wireframes (i.e. sending it
out to people), create a copy of the previous file before working on the new one. Then,
rename it and include at least these details:

Brand or clients company name: Optional if it doesnt make sense or if the file name
gets too long.

Project name

Type of deliverable: wireframes, in this case

Version number: lead with two 0s for proper file sorting, because 1 can get
incorrectly sorted with 10 and 100.
Your name or initials: If you expect to collaborate with another designer

Delimiters: Use underscore or hyphen, instead of a space, which sometimes causes


issues with file systems.

It could look like this: Google_Youtube_Wireframes_001.graffle .

Or, if youre collaborating, it could look like this: Apple-iTunes-Wireframes-EL-001.sketch .

Final !oughts
Striving for perfection is a great goal, but be practical with your time, too. Most real-world
projects dont have ample timelines, so figure out your priorities, and use the guidelines
that make sense.

My goal is to help fill in the gaps of every UX designers wireframing process with all of the
knowledge Ive gained over the years. I hope it helps you to perfect your wireframes.

I love to help people out, so let me know in the comments below or contact me if you have
questions. Also, please share and spread the love if youve found this helpful!

RESOURCES

Annotation wireframe template55 , Edric Lapniramai (ZIP, 1.51 MB)


An InDesign template for dropping in wireframe images and managing annotations.
Liquidapsive566
A website that shows exactly what happens with various scaling methods.
StatCounter5711
A website that tracks currently used screen resolutions.
W3Counter5812
Another website that tracks popular screen resolutions.
Purdue Online Writing Lab59
Guidelines for technical writing techniques.
All About Grid Systems60 , Rachel Shillcock, Envato Tuts+
An article on the theory behind grid systems.
Using Layout Grids Eectively6120 , Designers Insights
A brief article on some example layout grids and how to use them.
Plugin search62 , GitHub
A well-known source-code repository host that you can use to search for popular UI
plugins.
Principle6338
A prototyping tool for the Mac that enables you to fine-tune animations and
transitions.
Flinto6439
Similar to Principle but a bit simpler with its motion design features.
Axure65
A comprehensive prototyping tool that closely mimics what can be done with
JavaScript.
Origami6641
A prototyping tool that works from iOS and Android code.
Framer6742
A prototyping tool that gives you greater control over the code for your transitions.
Codepen68
A pure online code editor where you can quickly and easily test HTML, CSS and
JavaScript animations.

(al)

FOOTNOTES
1 #decisions-to-consider-before-wireframing

2 #detailing-the-design-elements

3 #annotating-the-wireframes

4 https://www.smashingmagazine.com/wp-content/uploads/2016/10/nest-schedule-large-
opt.png

5 https://www.smashingmagazine.com/wp-content/uploads/2016/10/nest-schedule-large-
opt.png

6 http://www.liquidapsive.com/

7 https://www.smashingmagazine.com/wp-content/uploads/2016/10/safe-design-
resolution-large-opt.jpg

8 https://www.smashingmagazine.com/wp-content/uploads/2016/10/safe-design-
resolution-large-opt.jpg

9 https://www.smashingmagazine.com/wp-content/uploads/2016/10/analytics-large-
opt.png

10 https://www.smashingmagazine.com/wp-content/uploads/2016/10/analytics-large-
opt.png

11 http://gs.statcounter.com/#resolution-ww-monthly-200903-201605

12 https://www.w3counter.com/globalstats.php

13 https://www.smashingmagazine.com/wp-content/uploads/2016/10/lowfi-wire-preview-
opt.png

14 https://www.smashingmagazine.com/wp-content/uploads/2016/10/hifi-wire-large-
opt.png

15 https://www.squarespace.com/websites/templates/five

16 https://www.smashingmagazine.com/wp-content/uploads/2016/10/hifi-wire-large-
opt.png

17 https://www.smashingmagazine.com/wp-content/uploads/2016/10/medfi-wire-large-
opt.jpg

18 https://www.smashingmagazine.com/wp-content/uploads/2016/10/medfi-wire-large-
opt.jpg

19 https://medium.com/r/?url=http%3A%2F%2Fwebdesign.tutsplus.com%2Farticles%2Fall-
about-grid-systems--webdesign-14471

20 http://www.designersinsights.com/designer-resources/using-layout-grids-eectively

21 https://www.smashingmagazine.com/wp-content/uploads/2016/10/alignment-large-
opt.png

22 https://www.smashingmagazine.com/wp-content/uploads/2016/10/alignment-large-
opt.png

23 https://select2.github.io/examples.html

24 https://www.smashingmagazine.com/wp-content/uploads/2016/10/password-
verification-large-opt.jpg

25 https://www.smashingmagazine.com/wp-content/uploads/2016/10/password-
verification-large-opt.jpg

26 http://ux.stackexchange.com/questions/1712/what-is-a-good-way-to-display-infinite-
nested-comments

27 https://www.smashingmagazine.com/wp-content/uploads/2016/10/gestures-large-
opt.jpg

28 https://www.smashingmagazine.com/wp-content/uploads/2016/10/gestures-large-
opt.jpg

29 http://www.blindtextgenerator.com/lorem-ipsum

30 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-lorem-large-
opt-1.jpg

31 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-lorem-large-
opt-1.jpg

32 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-generic-large-
opt.jpg

33 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-generic-large-
opt.jpg
34 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-realistic-large-
opt.jpg

35 https://www.smashingmagazine.com/wp-content/uploads/2016/10/copy-realistic-large-
opt.jpg

36 https://github.com/search?utf8=%E2%9C%93&q=

37 https://github.com/search?utf8=%E2%9C%93&q=

38 http://principleformac.com/

39 https://www.flinto.com/

40 https://www.axure.com/

41 http://origami.design/

42 http://framerjs.com/

43 http://codepen.io/

44 https://www.smashingmagazine.com/wp-content/uploads/2016/10/annotation-inline-
large-opt.png

45 https://www.smashingmagazine.com/wp-content/uploads/2016/10/annotation-inline-
large-opt.png

46 http://www.edriclapniramai.com/s/Wireframe-Template-Public.zip

47 https://owl.english.purdue.edu/owl/resource/539/02/

48 https://www.smashingmagazine.com/wp-content/uploads/2016/10/states-large-opt.jpg

49 https://www.smashingmagazine.com/wp-content/uploads/2016/10/states-large-opt.jpg

50 https://www.smashingmagazine.com/wp-content/uploads/2016/10/uxintegration-
userflow-large-opt.jpg

51 https://www.smashingmagazine.com/wp-content/uploads/2016/10/uxintegration-
userflow-large-opt.jpg

52 https://www.smashingmagazine.com/wp-content/uploads/2016/10/uxintegration-
usabilitytesting-large-opt.jpg

53 https://www.smashingmagazine.com/wp-content/uploads/2016/10/uxintegration-
usabilitytesting-large-opt.jpg

54 http://www.edriclapniramai.com/s/Wireframe-Template-Public.zip

55 http://www.edriclapniramai.com/s/Wireframe-Template-Public.zip

56 http://www.liquidapsive.com/

57 http://gs.statcounter.com/#resolution-ww-monthly-200903-201605

58 https://www.w3counter.com/globalstats.php

59 https://owl.english.purdue.edu/owl/resource/539/02/

60 https://webdesign.tutsplus.com/articles/all-about-grid-systems--webdesign-14471

61 http://www.designersinsights.com/designer-resources/using-layout-grids-eectively

62 https://github.com/search?utf8=%E2%9C%93&q=

63 http://principleformac.com/

64 https://www.flinto.com/

65 http://www.axure.com

66 http://origami.design/

67 http://framerjs.com/

68 http://codepen.io/

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Edric Lapniramai
Edric Lapniramai is a fabled unicorn of sorts. He had a long career as a Front-end
Engineer, but realized that he was born to be a UX Designer. He unequivocally loves
working in the areas of IxD, IA, User Research, and UX Strategy. Currently residing in Los
Angeles, you can find him doing UX for video games and interactive products.

He likes talking with other like-minded people so connect with him on LinkedIn or Twitter.

With a commitment to quality content for the design community. Founded by Vitaly Friedman and Sven Lennartz. 2006-
2016. Made in Germany. http://www.smashingmagazine.com

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