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Post- Industrial Dunceons & DRacons by Philip Athans illustrated by by Wayne Reynolds A thousand years ago, disputes between nations were settled on battlefields at the point of a sword or pike. Now those conflicts are settled with automatic rifles and laser-guided smart bombs. The real world didn't stop at plate armor and crossbows, so why should a fantasy setting? What's different about fantasy worlds? Magic, monsters, and gods. These three things didn't stop the invention of the crossbow, so why should they stop the invention of the gun? bring your cempaign worl! nto the spell descnpions alone, How ‘change? How wil eligi change? themodern day for afresh ake wizards cast spells won change, and How wil the map change? How will an the DOD experience, Just remember the fact that rogues can pick ocks technology develop? thor technology ian the only thing that applies equally Tooth epochs. Basicaly progresses. Ary world migh! go through everything in your rule books ean and PEOPLE We tle imagination, you can _part of your world as physics, eave people change? How will kingdoms the same social, political, and even should stay the same, right down to the There's no reason to believe that religious changes thar Earth has gone feet and inches. The United States of humans and the nonhuman races won't through, from the rise of new forms of America hasn't adopted the metric continue fo coexist as your Fantasy _government and new economic engines system, so why should the United world moves into the furure ... unless ta new approaches to spirituality. Counties of Urnst? A bear from the you don't want them to. Some changes: year 1000 AD. didn't look or act any might take place in their relationships, THE More THis CHANGE, Gifferent than a bear from 2000 40. but most likely their fundamental ‘The challenge for any sclence fiction lacks or acts, 3o mast of the monsters natures remain unchanged, Leaving game is dealing with all the new technol- can be left alone as well things the same is convenient if you ‘ogy and creating a believable “history People tend not fo change much want to save the buk of the information of the furure”” If you're starting with 9 Machines, occupations, fashions, and from your core rule books. Look at the 1 world lke our own, technology should fads come and go, but the character available character races with an eye {grow at a rapid pace, and the world class system can as easily define 3 toward which traits are genetic and ‘quickly becomes unrecognizable. you modern day character as it does a which are cultural, Dwarves are short, sfart with a medieval setting and move medieval character. What changes over stocky, and less inclined toward arcane the clock only a few centuries forward, time are the things people make and magic. The helght and stockiness is the world actually starts locking more how they think, and that’s where the certainly a genetic quality, bt is their familar. The furure of a medieval fan- bulk of your work lies. disinclination toward magic part of their rasy setting lke Greviav might look a The process of world-buiding always nature, or is ita cultural bias? This is lot Ike our madern worid staris with questions. Begin asking uitimately a decision for the DM. The Keep in mind the things that stay the them and for every answer, new ques- dwarves of the Garwisw 2000 cam- same as much as the things that change. tions pop up. There are five important paign are non-magical by nature, 50 ‘Assuring that magic is as immutable @ things youll have to ask frst: How will they have become the engineers of erth, and the souree of the Flanaess’s URI industrial revolution. You might opt for a dwarven renaissance during which the stocky folk develop magic al their own, The Greviawk 2000 campaign also introduces two new races: the sivaan and the breed. Both started as the half-elf and half-ore, but it seemed that, over time, halfelF would mix with half-elf and half-ore with half-ore 10 create new races all heir own. Both siivaan and breed characters can be ‘ereated using the basic core rules for half-elves and half-ores, but ther places in the world have changed. No longer are they “changelings” and “hal-breeds,” but distinct cultural entities with their ‘own nations, poltical and economic power, fashions, and industries. The player character races might have changed in other ways, moving farther away from each other rather than closer. For instance, the Gaevraw 2000 campaign inchides halfling sepa ratsts—much-maligned and mistreated ‘wee fok who Finally got fed up with Geeta Ruler: First Minister Jurazdun ‘The dwarves ae sil leaders in Broadhammer heavy industry, but lag behind the Capital: Indelving (population 3 UCU. and other nation in electronics, milion) biotechnelogy. and oter high-rech being considered sily lle people of no | Population: ro milion dwarves, 1g research. House Broadhammer’s censequence-who have developed into milion gnomes ‘population includes the last remaining 2 closed, xenophobic saciety. Likewise, Resources: Heavy and light manu- _gnomish enclaves in the New Flangess.. the elves of GrevHawk 2000 have facturing, refined metals Dwarven industry is well known for retreated into @ reforested kingdom Prédominant Language: Toroch and is reliabiliy and efficiency, but often where they welcome ne visitors at all. | other Dwarvish dialects criticized for its functional esthetic. Their only contact with the rest of the world comes when they send out eco-ferrorists with a mission to destroy the produets of industry. Nature-loving, mmagfe-rich elves surely wouldn't fit wall in a society forged from a dwari= inspired industrial revolution. As suc, both halflings and elves might not be available as races for player characters, LUkewise, sentient races generally relegated to non-player or “monster” status might have achieved the potca, ‘economic, or cultural breakthroughs necessary to put them on even footing, ‘with the other races. An orc kingdom, for instance, might have evolved into a progressive world power given half a ‘dozen centuries or mare. The passibllies for new player character races abound, Founded: 644 CY. Former member You won' find dwarven lap-ops, but oF the Southern Alliance 1932-1970). they have al but comered the market Currently a neutral constitutional on steel, heavy mechanical ike con= republic struction equipment and tan engines, and mirary equipment tke tanks, This dwarven empire controls al of mobile artlery, and armored personnel the mountains from the Barier Peaks caries. Te dwarven Citar, prized to the north, through the Crystalmist for its reasonable price and reliability, and Suihaut Mountains, and south into hes ben the bestseing car inthe oes 4g ‘RAVES ATEN'T CUSTOMERS. THEY WON'T DRIVE CAR, rene amBTE Be HEY WONT SHOOT GUNS AND THEY WORT REE ON “TRANS, HOW THEY MANAOE TO GET BY WITHOUT the First House, the great’ ToETS .. WELL M JUST GLAD I LVE HERE. IT MAKES. dwarven hero Borgazdin (ME PROUD TO BE A DWARF.” Brodharier I vas Gran Weigel CF. Hetturnce dries Sorgen who began the Hole Broadammer. 999 CF feieesieret the scattered dvarven houses that is work every year since twas fst considered the being introduced In 7 of he Dworven Resurgence, Under The wares refuse fo manufocture Borgazdis guvance the dwarves of or even use dmensionl accelerator the Flaaess ode the frst echnologe weapons, and House Broachamer Cal od dis breakhroughs tal ed currely the ony nation on Osh hat tole Ade of Industry. Ths should menfecrres and uses gunpowder come as no surprise, snc the rere! dorves ae herent nor-magical__” House Broadhammer’s exports tei ad to resort fo her own natural reach he far comers of Oth, reaidty to defend themselves cluding the otherwise closed mar- shot thr enchanted enemies. __Kets of Ryn. Pouies er Power Other than technology, the bigest dif= ference between our present day world and the world our medieval ancestors inhabited is the form and expression of poltical and economic pawer. Once feudalism seemed to rule the entire ‘world, but there is no example of that system in place today. The rise of Paes Ruler: Her Noble Brilliancy Tinillia, to vote. The Duchess (or Duke) is a the 7th Duchess of Urnst United, _herenary postion~a direct Ine of Warden of Abbor-Alz, Savior of the descent from the son of Countess Nyrond, Conqueror of luz, Senator Blisica and the daughter of Duke Ementus 0 the 286th-go1t Karl the marriage that united the Congregation of the Republc from County and Grand Duchy of Urnst the New City of Greyhawk 395 years 2g0. ‘Capita The New City of Greyhawk ‘The fifteen counties are: Greyhawk, {population ion) ‘di, Bright Desert, Celadon, Chen, Population: 45.5 milion Deven, Kal Kel, Luli, Northern Resources: Heavy and light indus- Nyrond, Nyr Dyv, Radigast, Reimor, ‘rial exports, agriculture, ‘he Shi’ Lands, and Southern inedia/entertainment Nyrond Predominant Language: Common "The basis for law in the UCU. s Founded: i605 CY. Former member the Dozen Provisions, a document of the Southern Alliance (igg2-19fg). dating back to the union of the Constitutional monarchy County and Duchy that sts forth in plain langvoge the concepts upon ‘The most stale of the nations af he aich the oon was founded. The New Flanaess, he UCU. is amitary, Dozen Provisions of Urns! widely intra, and economic superpower. considered tobe the mast important that encompasies al ofthe lands south document in human history ofthe Dan Scar and 3st qt eyARo'S BLACK TENTAGLES SPELL | FOUND Rivers, Astvong replied IN THAT OLD CRYPT IN THE RUNS OF DYVERS by ahereditary monarch TOTALLY MAXED OUT MY HARD DRIVE.” rules the UCU. trough “Avoymous Meee 99 CY ‘ihr contro'son trade and mina borders witha zoalous, long-standing treaty with well-equipped miary that eles Furyondy keeps the norbwestern bor- equal on Technology and magi ders at peace bu the effects of more “The nations comprised of fifteen radial elements amang the leadership ‘ovis cach of which sends one oF the fundamentalist elven nation of Senator to the Congregation ofthe _Velene has led ro tense moment, and Republic (based in he Captel Ward even outright warfare, lon the banks af the New Clty of Greyhawl) 10 vote of the Selintan. Surprisingly active con matters of law and policy. The and wal-organized groups of Duchess Tinilia acts asthe Senator Nyrondian and halfing separatists are from the county and city of responsible for acts of domestic ter Greyhawk and is only alowed fo vote rors and the Fomentng oF pois im the case of a 7-7 e. Only himans and social unrest ver the age of twenty are permed The New City of Greyhawk and its Suburbs democracy, communism, fascism, socialism, and any number of subsets ‘and combinations of these has changed the way people interact with each other and their leaders, if on ths topic thar a DM wil have to-make the most cifficult decisions Feudalism gave way on Earth, bur wilt ‘on Oerth (or Faerun, or Krynn, oF a world of your own creation)? Demo- ‘racy laid dormant on Earth for milennia before being resurrected by a group of. ‘wealthy, taxevading colonists. There's no reason to believe that democracy ‘must eventually appear on any world. ‘Any number of influences might have made the American Revolution go either ‘way. The same fs true of communism and socialism in al thelr varieties, There might be a fantasy version of Lenin, Trotsky, or Mao on your word, but there dowsn't have to be. These decisions need to be made very carefully, Do the characters live in an evil empire? A sirugaing young, republic? An isolate, staznating city- state? Your answer will define your ‘campaign, Goos sr ReLicion Gods are, almost by definition, timeless. Surely a thousand years or more could pass, and the gods would remain the same. OF course, that assumes that the ods have no ality 1o adapt or learn. AA god can remake herself as easly as a human can, and certainly the way humans worship gods will change with culfures, governments, Fads, and fash ions. Again, a decision needs to be made. ‘Are the gods timeless and unchanging? IF, leave them as they are and move ‘on, Do gods change along with their worshipers? IPso, tread as carefully here as you did with polities. See the sidebars for two of the Greynaix 2000 campaign's gods: ‘one good and one evil Tue Lanoscare Like the gods, the geography of any given world is something that most people mighr see as forever unchang- ing. Though geographical change is painfully sow by human standards, it does hapgen. In some cases, there right be isolared but dramatic geo graphical changes. Mt. St. Helens in Washington lacks rather different now than it did only a few years ago. Is there a volcano somewhere on your EE A LULU Beory’s most commanly depicted form has changed slowly from a rotund, middle- ‘aged woman to a young, athletic wood nymph. She & offen depicted nude or wear ing simple garments made of broad leaves. There have been no recorded manifestations of Beory inthe last 1500 years, and even her most devoted worshipers thik of her as 2 force of nature rather than a divine personage. The worship of Beory has been rather isorganized, but a recent trend might change that. ‘The Church of Beory Rescendant is a nature cult favored, oddly enough, by the rich and idle of the major cities of the U.G.U, Public opinion sees this sect as faddish and shallaw, and many of the traitional followers of Beory ‘actively fight against this urban blasphemy. ‘Though authorities in the U.C.U. have been unable to gather solid evidence, there are more than passing suspi- ‘ions that the Church of Beory Rescendant i, in fact, 2 front for eca-rarroriss from Velene. Fighting against the very heart of contemporary technological society from within is certainly something the elves would be capable of, using the name and worship of a nature goddess so beloved of their people in so underhanded a manner is someihing al together different. Velene remains silent on the issue. Meanwhile, membership in the Church of Beory Rescendant is growing by as much as 60% a year, mostly ‘among the wealthiest 10% of the UCLU. The church wields increasingly considerable influence. ‘The Lodge of the Deep Wood, an ulira-conservative sect ‘of elven Beory-worshipers, holds enormous power in \Velene, Strongly militant, they occasionally send druid agents out of their great forest on missions to protect Oerih, the body of the Oerth Mother. The Lodge elves are a highly effective group of eco-terrorists who use arcane ‘magic to fursher the goals of the Lodge, even deep into the urban jungles of the New City of Greyhawk and the depths ‘af the Daemon Scar. world that could erupt? If so, is there a city nearby that could become your world’s version of Pompeii? An earth= quake might drop city into a chasm or a peninsula into the sea. Sil it might not be a good idea to change the map of your Fantasy world too radically Afterall, you want the players 10 have a sense of history and continuity, but a few carefully consid- tered changes that hint at cataclysms and turmoil in the past can be a great way to demonstrate the passage of time, The Giewriawk 2000 campaign retains the same continental shape as the origi the environment in a Flanaess. I's now the Tue Damon Scar nal, but it includes an area where a manmade disaster radically changed adventure setting and a great post- apocalyptic wilderness on the border of the civilized, industrial world This demon-haunted wasteland runs across the northern Flanaess tke a black stripe. The nuclear and bic cearpet-bombing thar ended the reign of luz and sent the demigod into another dimension has let behind thousands of ens Incabuls isnot openly ‘worshiped anywhere in the [New Flanaess, but the god seems 10 be gaining popular~ ity among the disenfranchised youth of the major cities of the UCU. and Furyondy, including the New Ciy of Greyhawk. This disturbing 510 be beyond the ability to contro. The dark UnderGity of the New City of Greyhawk is thought to he the canter forthe insane worship of Incabuls, but its core leadership remains a large, An amendment to the Dozen Provisions of the U.CU that would make the worship of Incabulos a Felony is currently being argued by the Congregation ofthe Republic t would mark the frst rime since lu tha worship of a specific entity was criminalize The most prominent cult of Incabuos fs known by the poetic name of The Long, Shri Shrik inthe Night. Tis highly secretive eu eonrols mare and more ofthe New iy of Greyhawk’s UnderCity every day. The Greyhawk City Watch knows them as the progenitors of the Fling Plague that ravaged the suburbs of Elion and Carriallein 1992, claiming nearly four thousand lives before being brought to ground by priests of Pelor. The leader of this cull ther sporadic propaganda is to be believed, isa ich named Sere, the most wanted ferorist on Oerth, Sere's core of followers are hidden army of meazels who inhabit parts ofthe lower sewers and old catacombs of the New City of Greyhawk Sere is said fo inhabit a pocket dimension shat joins the UnderCity 10 the home hel of Incabulos. Captured culsts im that he the general of a devil army spawned by Incabuls. There is a 2 milion ducer bounty an Seres head inthe UCU. square miles of uninhabitable land. High levels of radiation in conjunction with the powerful magic of luz melded 10 form an area of wiki magic so danger~ ‘us that Few who've ventured there have ever returned, Biological and chemical weapons added to the horror of the devastation. Miltary and civilian populations trapped in the bale zone have had their DNA permanently twisted and become the murant nomads of the Daemon Scar lands, Dimensional portals and wild magic disturbances abound. ‘he terrain of the Darmon Scar defies both expectation and logic. large part of the primary ‘A traveler inthis area is as likely ro find alles From outer space, and cyberware were hiled. The second mishap resulted himself in a jungle of alien, mutated to name a few. OF course, your world in the disappearance of eighty-three plant Ife as in a post-apocalyptic desert. might possess any combination of some people when their proj eft Leukish and Wild magic areas and other natural or or all of these elements as you see fit. failed fo emerge at its destination station tagical Forces swirl about the Damon Just remember: Whatever goes in will in Waybury. The whereabouts ofthese ‘Scar lands seemingly a random. have tobe avaiable to your players, and people is stil unknown. The only constant inthe Dzzmon youl have ro lve wih she consequences. Another example of the marrage of Sear is chaos. technology and magic isthe “enchanted TRANSPORTATION vehicle” These powerful maglc items Tecunotogy ot Macic One ofthe predominant driving forces play to the strengths ofboth technology The essential nature of any post- af eny technological society isthe desire and industry to create something com- industrial fantasy serving isthe melding to mave people and goods quickly and pletely new. (See the Ep8 Devil Raptor of technology and magi, not simply the efficiently over long distances. The sidebar) two side by side industrial and post-industrial societies of Technological items can be a fantasy word are certainly no differ- WEAPONS “enchanted for instance, smart bombs ent, bt the existence of magic begs the Guns and all manner of modern destruc~ and even smart bullets can be keyed to creation of some new technology/magic tive devices have been developed since specifi variations of the faerie fre hybrid. In Gaewianx 2000, that hybrid the age of swords and crossbows. spel. Continua flame spels do away the Eg Devi Repor. (See sidebar.) Humans being humans, they tend to with most electric lights. Hospitals always be at war, so there's litle doubt might be run by the priesthood of any THE CHUTE that as centuries pass even magic-rich of a number of religons and mix magl- Fist developed in Ryuuin ths magle- words will develop new weapons. W's cal healing with advanced borechnol- driven dimensional accelerator transport certainly easier and cheaper 1o equip ‘ogy and genetics A variation of the system has become the primary method an infantry company wih rifles than t0 spend years teaching every foorman “MACHINES AND FACTORIES, GAS COOKERS AND THE how to cast a magic miss spel. WIRELESS ASIDE, WE ARE STILL THE SAME MAGIC-USING, GODS- The ree world developed unpowder, FEARING, NEIGHBOR-KILLING SAVAGES WE’VE ALWAYS BEEN. SI TLCERELC Tiare ea tohad OERTH MIGHT SOMEDAY BE UNITED, BUTI DOUBT IT'LL BEA Sy! wet act rein muse onthe HUMAN WHO UNITES US. WE JUST DON’T THINK THAT WAY.” playground of gods. As with modes of —UnderChancellor Gavveen of Maure ransportation, a future fantasy workd from A History of the Ocridian-Speaking Peoples, 1975 CY ™ieht combine magic and technology in a eating Peoples 1975 CY 42 evelopment of new weapons. ‘magic jar spell could alow a wizard to of long-range travel on Oerth. Using Im GrevsAwk 2000, the use of place ihe life force of an individual into principles of dimensional magic similar gunpowder is considered antiquated, ‘a computer chip to create a form of to DiM weapons, the chute is something and gunpowder weapons are now downloaded artificial intelligence. like @ magic subway. Chute stations manufactured only by the dwarves of Shocking grasp can disable electronic have been established in major cities, House Broadhammer. The most com- devices... the possibilies are endless. such as military and industrial sires all mon ranged weapon is the DiM weapon When creating either technological or across the face of Oerth. These stations ‘magic items, i's important to remember are abbreviated tunnels of precisely gq DIM WeAPons that this is not a technological world in yards in length. At the ends of each Developed in Ryuufin, the history of the which magie suddenly appeared, er @ tunnel is a tunable dimensional porral_ dimensional rifle is cloaked in the same ‘magical world in which technology sud- that opens into @ return chute at the sort of secrecy that conceals every denly appeared, Technology developed destination station. Passengers and thing dragons do. The basic principle slowly, over centuries, as part of the cargo ride in a buleike “proj” that _ behind the dimensional accelerator is natural curiosity and creativity of accelerates along a track uni it wellknown, and the weapons have humans, dwarves, and the other races. reaches a speed of forty-seven miles been being manufactured throughout Technology happened to grow in a per hour at the end of the tunnel. The the human lands of the New Flanaess place where magic nat only works, but trip through the dimensional passage is since 1946. 1s commonplace Instantaneous; though some passengers All dimensional accelerator (DiM) The level of available technology in complain of Fleting vertigo and black- weapons operate in much the same way Groves 2000, for instance, is roughly outs, a trip of thousands of miles can whether they are lightweight pistols or similar to real world Earth, cirea 2000 heavy artlery pieces. Projectiles 10, There are some science Fiction Consi usually small caliber, ball-bearing-tike clements that were specifically avoided chute accidents are rare but not unheard bullets made of either titanium or high- to maintain the essential flavor of the of. In 1998, a chute density compositesare held in some faster than light travel true one crash when the gat sort of mechanical clip or other feeder intellgence and robots, trans- the tunnel failed fo open and the proj hit device. The projectile is ser into one 1 travel, active contact with the wall Twenty of the 1g people aboard end of a long barrel that holds rwo tiny dimensional portals. These tuned portals, products of highly advanced dimensional magic, can be duplicated on ‘a mass production scale but require the copying of a “source vortex" initially provided by Ryuuii. ‘The first portal sends the projectile through a narrow dimensional worm hole fo a point in space in near-solar orbit, and a point in time approximately ‘one hour in the past. High gravitational forces accelerate the projectile, over the course of an hour, to a velocity ne form of combustion could ever produce. The projectile then exits from the second dimensional portal in the ‘accelerator barrel a milisecond later. The projectile has lost nearly al of is mass but is now traveling at speeds close fo 15,000 miles per second and is burning at a temperature of g100°F. The projectile, now a bit of molten titanium the size of a grain of sand, from the end of the barrel to its Target so fast it doesn't make any sound, even as It rapidly cools and resolidifies. There is a blinding fash of light at the point that the projectile re~ enters through the second dimensional portal as it vaporizes the ar. This is hidden by a flash-suppresser at the end of the barrel. There is only a low thud much quieter than a traditional gun—as air fils the space left by the air thar ‘was vaporized. DIM weapons have no recoil The thud is usually heard at the same time, or right afer, the projectile Fits its rarget Post-INoustRIAL CAMPAIGNS ‘As you begin to nail down the specifies ‘of how your world advanced from its medieval period, keep track of any rules changes or additions that might be required. Certainly youll need new skills ke Knawledge (computers) or Profession (pot). Your world’s wizards will have created new spels to work with new technology. Changes in the nature of religion might make you rethink some of the rules for priests The changes your jump in time has on the rules depends entirely on how you envision your D&ID world of the Future Greviawk 2000 characters, for instance, ean be created using the core EXD rules, with all the same basic character classes and races functioning the same way as in any traditional fan- rasy setting. Sivaan follow all the basic rules fer half-elves, and breed are £98 Devil Raptor Operated exclasively inthe UCU. by the Knights ofthe Stel Hawk, the phese-asssted Eg6 Devil Raptor hght Intereptor is far and way the most avanced miltary aircraft on Oerth There are only dozen of them, and each one as been crated by the UCU!s most experienced archmages to the exact specifications of their ight plots. Though they all share the same airframe and basc per formance parameters, sl twelve are unique magie artifacts of stunning {All E98 Devil Raptors are single- seat ight aircraft capable of speeds in excess of Mach 3, with a maxi- ‘mum service ceiling oF go,000 feet Their maneuverability far exceeds that of even Ryuujn’s Fukanou fast atiack fighter. All of them are armed with twin-linked DIM guns and two sir-torair missle racks Firing laser~ ‘guided, high explosive, armor piercing missles, A cluster of six ‘smart bombs sits in a spatialy-com= pressed bomb bay. Phase Assistance allows the pilot to shift in and out of ‘phase with the Prime Material Plane 50 that the aircraft appears to be at ‘a point 1d2o fer off its let or right side. This feature enables complete IRj/heat and RADAR masking, 50 it fools even high-tech targeting devices, The aircraft is nearly impos- sible to shoot down. All twelve Raptors are equipped with a feather fall jection system to save the ple, though that feature hos never been put fo use, Other protective meas- lures include permanent magical pro- rections from fire, cold, lightning, and evil. Their composite airframes are designed to deflect RADAR, Their missles are capable of BVR (Beyond ‘Visual Range) combat from up 10 ten miles away. {At least one of the twelve Devil Raptors can generate a dimension door infront of iiselF and fly through, jumping distances of up to ten mies instantaneously. Another Is capable of fll irvisiblity for hours at ime, Most are enveloped in magic silence fields, Any number af magic weapons, including magic missile generators, lighting reds, and blade barriers are instaled on these planes, with pilots offen swapping weapon packages based on specific mission priorities. Re Rem Damage Creal Range Increment Type DiM rift 248 19-20/x3 300 Piercing DM pistol 2 geohe 400 Piercing DIM gun 5819203 goca Piercing Eee Tem Crit Range Increment Shocker special 30 Slivershor x 400 Spirit bows “3 Dwarven Firearms tiem Damage Critical ‘Weight Fistol zooge xi igra0/xa 3h. Huming rifle Boo gp 2d 20/g 5b. Sniper rifle 200 gp 2B gel 4b SMG 790g © 6. g-20/xe 4b. HMG S000 ge dB g-20/xa 35 b. Avil pieces gook gp 1048" © 1g-20/x2 i 29001. Bludgeoning 1. Heavy weapons must be vehicle oF riped mounted. 2, Targets of an elven shockar must make a Forrude save (O18) or be rendered helpless for 1461 rounds. A erica hir means no saving throw is possble. These weapon fire tiny, neede-Fke darts enchanted witha specielly-tune electric charge designed to ‘overcome » humanoids nervous system, 3 The elven sivershor is similar in nature to a wand of magic mises, butt requires the wieder to make a ranged touch atteck rll to In, Slvershots look something Ike tradtonal rifles but are 6 Feet long and often made ofa translucent maseral resembiing glass +4 The elven spirit bow is 2 semvent berg nis ove right Lesser nature spins inhabit the arrows, and the bow wil nt strike anyone or anything the sprit identify 2s being a friend ofthe natural world. A spirit bow wil only fre for one bonded user and i can only be ‘received as a gift, so no cost i given. No spirit bow has ever bonded with #non-ef. 5-Ailry pieces must be towed by a vehicle and ser up in place by atrainad erew of four 6. Anilery shes explode on impact ina 15-fot radius area of effec. Shells deal full damage to objects. really just hal-orcs. The way they fit capable of healing more damage, bur technology. Paratroopers can use rings into the society of GrevAwx 2000 only if modern equipment is available. of feather faling or levitate rather than might be diferent, bur the rules are the A fully equipped paramedic can heal parachutes, for instance. same. There's really no need for new 3d points of damage, 2 trained profes- When it comes fo adventure scenar~ classes lke “helicopter pilot” Ths is just sional with a simple first ad kit 144, ios and campaign ideas, just look at the a character with a set of skills that while an unequipped individual can cure world around you for inspiration. Take make him capable of flying a helicopter only d2 points since, unlike their 2 lead from news stories and think hing would be dfteret i “400% STOPPING-POWER, 0% MUTTERING INCANTATIONS.” Sou. "ow Inds woul be Glen Advertising slogen for the SO-12F shotgun and the gods answered back. You'l find Balistic Industries Inc, House Broadhammer, 1943 CY that whet seems lke cold realty quickly, mutates info an exciting new warld, ful (though technology opens the door for medieval counterparts, a GReviawk of surprises. o Fantastic new prestige clases). 2000 character will be less prepared 10 All of the DBKD spells are available make use of found items, such as herbs fo characters in GrcvrAws 2000, and and roots growing nearby. Other skils the spells stil function as written. How should be examined in the same way. those spells interact with technology is Players and DMs are also encours up to the imagination of the players to create new techno-magic items. Just and DM, Likewise, skis toke on modern as the DiM rifle combines a bullet with permutations, and a few new skils will feleporation magic, any number of spel's need ta be developed to round out _and spel-ike effecrs can be combined some characters. The Heal sil, for with technology to create magic vehicles, ‘example, assumes a medievalera Computers, weapons, and so forth, Could Understanding of first aid, so the there be such a thing as a +7 shorgun Greveawk 2000 version should be shell? Sure, and magic can even replace

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