Ultimate Frisbee
COMPANION BOOK
Acknowledgments
The Australian Sports Commission wishes to acknowledge the contribution
ofthefollowing people and organisations to the production of this resource.
A significant number of the activities included within the Ultimate Frisbee Companion
Book have been adapted from the Playing for Life Resource Kit, with theassistance
ofJonathan Potts (Australian Flying Disc Association), Piers Truter (Australian Flying
DiscAssociation), Steve Baker (Australian Flying Disc Association), Owen Shepherd
(Australian Flying Disc Association) and Greg Williams (AASC). Thesecontributors
alsoprovided suggestions for the inclusion of new activities and the sport
specificcontent.
The editorial team of Jeff Dry, Wenda Donaldson (AASC), Teena Jackson (AASC),
Lainie Houston (AASC), Melissa Backhouse (Junior Sport Unit) and Ashley Beaver
(AASC) developed, proofread and edited written materials and significantly contributed to
the overall content and format of the final product.
Disclaimer
The Playing for Life companion books have been designed for use with students aged
412. Each book assumes that each student is healthy and has no medical condition,
disability, illness, impairment or other reason that may impact, limit or restrict their
involvement in sport or other physical activity. A student should not be allowed to
participate in an activity if any medical, physical or other factor indicates that they are
not suited to that activity. Where there are any queries or concerns about such matters,
the consent of the students parent or guardian should be obtained before allowing
participation. While care has been taken in the preparation of these books, the
publisher and authors do not accept any liability arising from the use of the books
including, without limitation, from any activities described inthe books.
Contents
Overview of lessons 9
Lesson plans:
LESSON 1 11
LESSON 2 18
LESSON 3 25
LESSON 4 32
LESSON 5 37
LESSON 6 43
LESSON 7 48
LESSON 8 54
i
Introduction
ACTIVE
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ii
Introduction
iii
Remember!
Ask the players
The use of player questioning The activity sets
thechallenge
isa valuable strategy to engage
the players themselves in The game asks the
questions, and
changing the activity to increase
The players response
participation and tomake the is theanswer
activity more orless challenging.
CHANGE IT Simple variations to activities are introduced
to make the activities easier or harder in order to
accommodate all player ability levels and backgrounds.
Use the CHANGE IT acronym to assist you in modifying
theactivities, and remember to Ask theplayers:
iv
Introduction
v
What is happening? What to do How to CHANGE IT
Is the purpose Change the equipment to help players with the skills
Little or no scoring CHANGE IT
beingachieved? DOWN Set challenges that make it easer to score
Poor levels of possession
Are all players Decrease Vary the size of the playing area
engaged? layers not coping with
P
challenge Play more games with fewer players per team to
skills/poor execution
re players
A increase theopportunity to perform skills
copingwith the Little interest or motivation
skills required?
Is it safe? Too one-sided Shuffle the team swap players around to balance teams
re players
A (one-sided success) Introduce additional rules toincrease the challenge
enjoying the game? for thedominant side only e.g. a time limit to score
CHANGE IT
When and how to apply the CHANGE IT principles
PLAY THE GAME AGAIN OBSERVE RESPONSES MAKE FURTHER VARIATIONS AS NECESSARY
Introduction
vi
Introduction
vii
ULTIMATE FRISBEE
Introduction to Ultimate FRISBEE
Introduction
toultimate frisbee
hat is ultimate
W
frisbee?
Ultimate frisbee
is a growing
new non-contact
sport played with a frisbee (also called a disc).
Two teams of 7 players play on a rectangular shaped
field with 2 end zones.
The objective is for the team with the frisbee to pass
it up the field without dropping it and catch it in an end
zone to score a point.
The other team tries to intercept the frisbee or knock
it down.
The frisbee may be advanced in any direction by passing
it to a team-mate. Once a player has the frisbee, they are
not allowed to run with it and they have 10 seconds to
throw it.
The game is self-refereed, which encourages a mature
response to competitive situations. If the player
committing the foul disagrees with the foul call,
the play is redone.
Players can substitute after a score and during an
injury timeout.
Games involving beginners and younger players can be
supervised by an experienced player or coach who offers
advice on rules and guides on-field arbitration.
1
Introduction to Ultimate FRISBEE
2
Introduction to Ultimate FRISBEE
General
frisbee a light plastic disk with a lip. It is designed to
fly aerodynamically when thrown with rotation and can be
caught by hand.
Grip the method of holding the frisbee.
Backhand grip the way to hold the frisbee when
throwing a backhand throw. Fingers are curled under
the frisbees rim and the thumb is placed on top of
the frisbee.
3
Introduction to Ultimate FRISBEE
Throws
Backhand throw where the back of the hand is facing
the intended target. It is probably the most commonly
known throw, and also one of the most powerful.
The action resembles a tennis backhand.
4
Introduction to Ultimate FRISBEE
Footwork
Pivot a footwork movement to change direction, where
a player keeps one foot still and steps with the other.
5
Introduction to Ultimate FRISBEE
Attacking skills
Leading sprinting strongly to the frisbee, either directly
forward or diagonally to the free space (away from the
defender/opponent).
Defending skills
Defending guarding a player who may or may not have
the frisbee. One-on-one defending techniques include
defending in front, from the side or from behind.
6
Introduction to Ultimate FRISBEE
Catching
Pancake or crocodile catch where the frisbee is
caught with one hand on the bottom and one hand on
the top. This is the easiest method of catching.
Above shoulder
7
What you need
from the kit
Start OUT GET INTO IT
Wildcard Invasion Games
START OUT WC 01A Form a group GET INTO IT INV 01 Interceptor
START OUT WC 03A All-in tag GET INTO IT INV 02 4 square
START OUT WC 03B Look out for others! GET INTO IT INV 03 Pass and run
START OUT WC 04A Throw, throw, throw GET INTO IT INV 04 End to end
START OUT WC 05B Stork tag GET INTO IT INV 05 Defenders on the line
START OUT WC 06 How many GET INTO IT INV 06 5-point player
bean bags?
GET INTO IT INV 07B Team passing
START OUT WC 08A Partner tag
GET INTO IT INV 10 Keep the ball
START OUT WC 09A Warriors and
Dragons GET INTO IT INV 11 Roll a ball
START OUT WC 10A Fun on the spot GET INTO IT INV 13 Buroinjin
FINISH UP
Lesson 2 START OUT
COOPERATIVE PLAY
CP
Back to back pass START OUT 08
Keentan
FINISH UP
What to do
Safety
FINISH UP 01 Put it away!
FINISH UP 04 Puppeteer!
Remove or print each ofthe above Whats ahead?
cards from thePlaying forLife Video ref
Four corners
resource kit and add tothering-
Freeze frame
bound holder provided.
OBJECTIVE
Form a group All-in tag Look out for others! Here, there, nowhere Warriors and Dragons Fun on the spot Keep the ball Partner tag
START OUT WC 01A START OUT WC 03A START OUT WC 03B START OUT CP 02A START OUT WC 09A START OUT WC 10A GET INTO IT INV 10 START OUT WC 08A
Pairs passing Long throw Stork tag Interceptor Throw, throw, throw Names Run the circle
START OUT INV 03 START OUT CP 06B START OUT WC 05B GET INTO IT INV 01 START OUT WC 04A START OUT INV 02 START OUT CP 03
Start OUT
Shuttle ball Underarm return relay Continuous tennis Pass and run 5-point player Throlf Hit the target Team passing
START OUT CP 01A START OUT CP 01B GET INTO IT NC 08 GET INTO IT INV 03 GET INTO IT INV 06 GET INTO IT TG 04 GET INTO IT TG 09 GET INTO IT INV 07B
How many bean bags? Base run 4-square Defenders on the line Roll a ball End to end Mini tee-ball Buroinjin
START OUT WC 06 START OUT INV 01 GET INTO IT INV 02 GET INTO IT INV 05 GET INTO IT INV 11 GET INTO IT INV 04 GET INTO IT SF 11 GET INTO IT INV 13
Overview of lessons
GET INTO IT
Koolchee On-court, off-court No-go Youth ultimate frisbee Defend the zone D1 and D2 Youth ultimate
GET INTO IT TG 06 rapid passes GET INTO IT NC 03 GET INTO IT INV 15 GET INTO IT TG 11 GET INTO IT TG 12 frisbee
START OUT INV 05 GET INTO IT INV 15
Whats ahead? Puppeteer Video ref Put it away! Four corners Freeze frame Puppeteer What did
FINISH UP 04 FINISH UP 04 FINISH UP 04 FINISH UP 01 FINISH UP 04 FINISH UP 04 FINISH UP 04 youlearn?
FINISH UP 01
Put it away! Put it away! Put it away! Put it away! Put it away!
FINISH UP 01 FINISH UP 01 FINISH UP 01 FINISH UP 01 FINISH UP 01 Put it away!
FINISH UP
FINISH UP 01
9
How to use this book
Read the introductory pages to make sure you have
1 anunderstanding of the Playing for Life philosophy
andabasic understanding of the sport, including termsand
skills, safety considerations and equipmentrequirements.
Read through each lesson plan to make sure you understand
2 the objectives and requirements for eachlesson.
Collect and review the required Playing for Life
3 activitycardsreferred to in each of the lessons.
Add the loose-leaf
4 activity cards to the Lesson 2 START OUT
Keentan
In pairs, players are back
to back and pass a ball
to one another. (Play with
4 or more.)
Back to back pass
Change it
> Swap partners.
(shown). A companion
> Easier passer or receiver
can move feet around.
> Harder move apart.
> Move apart and introduce
new passes or
positions e.g. rolling along
ground,
bounce pass.
Easier:
intothe holder.
Before conducting each lesson, organise an appropriate and
5 safe playing area and the necessary equipment (basedon the
number, ability levels and backgrounds of theplayers and the
available area and equipment). A full equipment kitfor this
companion book has been prepared and isavailable through
the Active After-school Communities preferred supplier.
Toorder, visit our web site at www.ausport.gov.au/aasc.
Deliver the lesson, using the indicated Playing for Life
6 activity cards and the instructions provided in the book.
Remember to vary the activities, where required, to cater
for the needs of different players. Ifthe activity isnot
working, remember to CHANGE IT.
Review the lesson immediately afterwards so you can
7 identify what worked well/what didnt, what level the
playersare at, and what you need to remember for next
time. The outcome of this review will influence what you
include in the next lesson and how you deliver it.
Card summary
Start Out WC 01A
Start Out CP 01A
Start Out INV 03
Get Into It TG 06
WC
03
START OUT
WILDCARD
All-in tag
Finish Up 04 A Everyon
e tries
> Walk, shuffle,
> Statues
statue and all
players have
resumes after
on the signal
skip, jump
the coach signals
the running
to freeze in a
one-legged statue.
Play
5 seconds
go.
Safety
> When you
WILDCARD
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b.
only tag with
Pool altern
playing area. > Players can ative
a their feet.
> Establish their hands, NOT
whoever is nearest.
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players cant change position. around at all
but
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth go, all the crouchers one-legg
to be tagged ed in a
buddy pairing
for all players within runners and the runners resumes statue. Play
have to be tagged after
on the signal 5 seconds
players in a pair Whataccording become crouchers.
5 seconds. Vary
the locomotion to do go.
Safety
the players.
to the ability of > Establis
h a playing
> Players area. > When
tag whoeve you are
boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat
for all playersively, use a
their hands, NOT tag with
players in > Repeat > Heads their
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
12
Lesson 1 Start out continued
Players form pairs and, on your signal, pass to each other for
30 seconds. At the end of 30 seconds, the player without the
frisbee moves to form a new pair. Passing starts again.
Skill Focus Develops and improves frisbee handling skills
Easier:
Pancake catch
Move players closer together.
Restrict passing to backhand only.
Harder:
Experiment with passing under the leg, behind the back etc.
forehand grip
backhand grip
Easier:
Reduce the distance players have to throw.
Harder:
Change the type of pass on your call.
How many
START OUT WC 06
bean bags? 15 minutes
Easier:
Vary the distance the frisbee has to be passed.
Harder:
Change the type of pass on your call.
If the frisbee is dropped or hits the ground on passing,
it must be returned to the central area and re-collected.
GET INTO IT TG 06
Koolchee 10 minutes
Easier:
Increase the size of the target.
Players can slide their frisbee on the ground,
with the rim facing upwards.
finish up 04
Whats ahead? 5 minutes
finish up 01
Put it away! 5 minutes
17
Lesson 2
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Card summary
Start Out WC 03A
Start Out CP 01B
Start Out CP 06B
Start Out INV 01
WC
03
START OUT
WILDCARD
All-in tag
Finish Up 01 A
> Walk, shuffle,
> Statues
statue and all
players have
skip, jump
the coach signals
one-legged statue.
resumes after
on the signal
the running
to freeze in a
Play
5 seconds
go.
Safety
> When you
WILDCARD
Finish Up 04
Everyon
e tries boundaries should 03
to tag others to tag everyon objects.
from a crouch e else! Players walls or free-standing
be familiar with
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b.
only tag with
Pool altern
playing area. > Players can ative
a their feet.
> Establish their hands, NOT
whoever is nearest.
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players cant change position. around at all
but
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth go, all the crouchers one-legg
to be tagged ed in a
buddy pairing
for all players within runners and the runners resumes statue. Play
have to be tagged after
on the signal 5 seconds
players in a pair Whataccording become crouchers.
5 seconds. Vary
the locomotion to do go.
Safety
the players.
to the ability of > Establis
h a playing
> Players area. > When
tag whoeve you are
boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat
for all playersively, use a
their hands, NOT tag with
players in > Repeat > Heads their
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
19
Lesson 2 Start out continued
Easier:
Throw and catch when standing still.
Harder:
Introduce a gate that the frisbee has to pass through.
Introduce a defender whose task is to intercept the pass.
Underarm
START OUT CP 01B
return relay 10 minutes
Easier:
Reduce the distance between the
start line and the pick-up point.
Harder:
Player 1 runs to the turning point to catch the return pass
while on the move. The frisbee is left at the start line.
Two players with one frisbee try to stop a third player from
reaching a base at either end of a playing area. Warm up by
playing without the bases.
Skill Focus Develops passing and catching skills
ADDITIONAL EQUIPMENT 1 frisbee per group
Easier:
Add extra defenders.
Harder:
Change the type of pass on your call.
On-court, off-court
START OUT INV 05
rapid passes 10 minutes
ASK THE PLAYERS How can you pass the frisbee faster?
23
Lesson 2 Finish up 10 minutes
finish up 04
Puppeteer 5 minutes
finish up 01
Put it away! 5 minutes
24
Lesson 3
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Card summary
Start Out WC 03B
WC
03
START OUT
WILDCARD
All-in tag
Get Into It NC 03
from a crouch e else! Players
be familiar with
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b.
only tag with
Pool altern
playing area. > Players can ative
a their feet.
> Establish their hands, NOT
whoever is nearest.
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players cant change position. around at all
Get Into It NC 08
but
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth go, all the crouchers one-legg
to be tagged ed in a
buddy pairing
for all players within runners and the runners resumes statue. Play
have to be tagged after
on the signal 5 seconds
players in a pair Whataccording become crouchers.
5 seconds. Vary
the locomotion to do go.
Safety
the players.
to the ability of > Establis
Finish Up 01
h a playing > When
> Players area. you are
tag whoeve boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat their hands, NOT tag with
Finish Up 04
players in for all playersively, use a their
> Repeat > Heads
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
Easier:
Players walk instead of running.
Harder:
Suggest different ways of moving (eg skipping, hopping, jumping).
GET INTO IT NC 08
Continuous tennis 10 minutes
Easier:
Play cooperatively so the throw is easy
to catch and the frisbee stays in play.
Allocate points for consecutive catches.
Harder:
Players must wait behind the end line until the frisbee is thrown.
Players run to the line on the other side of the court after passing.
Easier:
Play with only attackers.
Attackers keep the frisbee if it is intercepted.
Allow each team a time limit in possession.
Harder:
Players cannot pass to the same player they received it from.
Add extra defenders.
GET INTO IT NC 03
No-go 15 minutes
Easier:
Add extra players on court.
Harder:
Add a barrier/net for the frisbee to pass over.
finish up 04
Video ref 5 minutes
finish up 01
Put it away! 5 minutes
31
Lesson 4
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Card summary
Start Out CP 02A
Get Into It INV 01
Get Into It INV 03
Get Into It INV 05
WC
03
START OUT
WILDCARD
All-in tag
Finish Up 01 A Everyon
e tries
> Walk, shuffle,
> Statues
statue and all
players have
resumes after
on the signal
skip, jump
the coach signals
the running
to freeze in a
one-legged statue.
Play
5 seconds
go.
Safety
> When you
WILDCARD
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b.
only tag with
Pool altern
playing area. > Players can ative
a their feet.
> Establish their hands, NOT
whoever is nearest.
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players cant change position. around at all
but
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth go, all the crouchers one-legg
to be tagged ed in a
buddy pairing
for all players within runners and the runners resumes statue. Play
have to be tagged after
on the signal 5 seconds
players in a pair Whataccording become crouchers.
5 seconds. Vary
the locomotion to do go.
Safety
the players.
to the ability of > Establis
h a playing
> Players area. > When
tag whoeve you are
boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat
for all playersively, use a
their hands, NOT tag with
players in > Repeat > Heads their
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
Here, there,
START OUT CP 02A
nowhere 5 minutes
Easier:
The interceptor cannot
move until the pass is thrown.
Harder:
A different type of pass must be used each time.
Add an extra interceptor.
Easier:
Increase the number of runners.
Harder:
Increase the distance players have to pass.
Defenders on
GET INTO IT INV 05
the line 15 minutes
The playing area has a score line (end zone) at each end.
The team with the frisbee aims to pass the frisbee over
their opponents scoreline. Teams are allowed 3 minutes
possession. (Play in teams of 4.)
Skill Focus Practises attacking and defending, and
promotes teamwork
ADDITIONAL EQUIPMENT 1 frisbee per group
Pivot
Easier:
Add a player in the opponents end zone to catch the pass.
Harder:
Any number of players can defend an opponent.
All team-mates must receive a pass before a goal
can be scored.
Youth ultimate
GET INTO IT INV15
frisbee 15 minutes
finish up 01
Put it away! 5 minutes
36
Lesson 5
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Card summary
WC
03
START OUT
WILDCARD
All-in tag
e
Pool alternativ
skip, jump
> Walk, shuffle,
the coach signals
> Statues
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
Get Into It TG 11
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat
for all playersively, use a
their hands, NOT tag with
players in > Repeat > Heads their
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo
Finish Up 04
the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
Warriors and
START OUT WC 09A
Dragons 5 minutes
Two groups of equal size face each other. Each player has a
frisbee. On a signal, players throw their frisbee over a line in
the direction of the opposing team. After a set period,
frisbees are counted to see who has the fewest.
Skill Focus Warm up activity that practises passing
ADDITIONAL EQUIPMENT 1 soft frisbee per player
Easier:
Players score bonus points if they catch a frisbee on their side.
Only allow players to throw the frisbee.
Easier:
Have more attackers than defenders.
Harder:
Players can only hold the frisbee for
10 seconds before having to pass.
Each team member must touch the
frisbee before the team can score. 39
Lesson 5 Get into it continued
Easier:
Increase the goal area.
Harder:
The frisbee cannot be passed backwards.
GET INTO IT TG 11
Defend the zone 15 minutes
Easier:
Players can score around the back of the target.
Harder:
Each player must touch the frisbee before a goal shot is allowed.
FINISH UP 04
Four corners 5 minutes
42
Lesson 6
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
All-in tag
e
Pool alternativ
who are tagged continue
else! Players
to tag everyone with 830.)
A Everyone tries position. (Play
from a crouch
to tag others
Card summary
skip, jump
> Walk, shuffle,
the coach signals
> Statues the running
statue and all WILDCARD
to freeze in a
players have Play
one-legged statue. Safety
5 seconds
resumes after are playing indoors,
A on the signal
go. > When you be away from START OUT WC
Everyon
e tries boundaries should 03
to tag others to tag everyon objects.
from a crouch e else! Players walls or free-standing
be familiar with
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
6
players in for all playersively, use a NOT their
> Repeat > Heads
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the all times.
been tagged. players have
Get Into It TG 04
of the players. tion according
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
Finish Up 01
Finish Up 04
43
Lesson 6 Start out 10 minutes
44
Lesson 6 Get into it 40 minutes
GET INTO IT TG 04
Throlf 20 minutes
Easier:
Use bean bags instead of frisbees.
Harder:
Add more obstacles or increase the distance.
SAFETY Do not start the next hole until players are clear.
Tell players to call HEADS! as a warning
if a player is likely to be hit.
45
Lesson 6 Get into it continued
Easier:
Remove the goal and a point is scored when the frisbee
is passed to the goal scorer.
Harder:
Each player must touch the frisbee before a goal shot is allowed.
finish up 04
Freeze frame 5 minutes
finish up 01
Put it away! 5 minutes
47
Lesson 7
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
WC
03
START OUT
WILDCARD
All-in tag
Card summary
e
Pool alternativ
continue
who are tagged
else! Players
to tag everyone with 830.)
A Everyone tries position. (Play
from a crouch
to tag others
skip, jump
> Walk, shuffle,
the coach signals
> Statues the running
statue and all WILDCARD
to freeze in a
players have
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b. Pool altern
Get Into It SF 11
only tag with ative
playing area. > Players can their feet.
> Establish a nearest. their hands, NOT
whoever is
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players position. around at all
but cant change
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth
Get Into It TG 09
to be tagged go, all the crouchers one-legg
ed in a
buddy pairing
for all players runners and the
runners resumes statue. Play
pair have to be tagged within after 5 second
players in a crouchers. on the signal
Whataccording
the locomotion to do
become
go.
s
5 seconds. Vary Safety
the players.
to the ability of > Establis
h a playing
> Players area. > When
tag whoeve you are
boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Get Into It TG 12
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can
buddy pairingtwice. Alternat their hands, only tag with
players in for all playersively, use a NOT their
> Repeat > Heads
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the all times.
of the players. tion according been tagged. players have
go, all On the
the crouche signal
Finish Up 01
runners rs become
and the
become runners
crouchers.
7
Finish Up 04
48
Lesson 7 Start out 5 minutes
GET INTO IT TG 09
Hit the target 15 minutes
Harder:
Introduce a relay competition with other teams.
The team cannot move to the next target until the team is
successful in hitting a previous target.
A different type of pass must be used for each target.
TipS Use the recommended throwing grips to see which
ones are more successful for long distance throws.
GET INTO IT SF 11
Mini tee-ball 20 minutes
Harder:
The fielding team has to catch one-handed to get a batter out.
GET INTO IT TG 12
D1 and D2 10 minutes
dodge
Easier:
Remove D1 and
D2 for set periods.
Harder:
The same player cannot
shoot two goals in a row. lead
finish up 04
Puppeteer 5 minutes
finish up 01
Put it away! 5 minutes
53
Lesson 8
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Card summary
Start Out WC 08A
Start Out CP 03
Get Into It INV 07B
WC
03
START OUT
WILDCARD
All-in tag
one-legged statue.
resumes after
the running
to freeze in a
Play
5 seconds Safety
WILDCARD
Finish Up 01
A Everyon on the signal
go. > When you be away from
e tries boundaries should 03
to tag others to tag everyon objects.
from a crouch e else! Players walls or free-standing
be familiar with
All-in tag
position who > Players should awareness
. (Play with are tagged continu
830.) spacee and player Start out
as
activities such
What to do WC 03a,b.
only tag with
Pool altern
playing area. > Players can ative
a their feet.
> Establish their hands, NOT
whoever is nearest.
> Players tag continue > Heads up and
looking
crouch and can times.
> Tagged players cant change position. around at all
but
to tag others, > Walk,
when> shuffle,
statue freeze skip, jump
> Repeat the Statues
Change it may have about half the
players have statue
the coach
and signals
limited mobility On the signal players have all the running
> A player with , use a been tagged. become to freeze
twice. Alternativelyboth go, all the crouchers one-legg
to be tagged ed in a
buddy pairing
for all players within runners and the runners resumes statue. Play
have to be tagged after
on the signal 5 seconds
players in a pair Whataccording become crouchers.
5 seconds. Vary
the locomotion to do go.
Safety
the players.
to the ability of > Establis
h a playing
> Players area. > When
tag whoeve you are
boundaries playing indoors
> Tagged r is nearest should be ,
players . walls or away from
to tag others, crouch and free-standing
but cant can continu > Players objects.
change positione should be
Change . space and familiar
with
it activities player awareness
> A player such as
WC 03a,b. Start out
with
to be tagged limited mobility > Players
may have can only
buddy pairingtwice. Alternat
for all playersively, use a
their hands, NOT tag with
players in > Repeat > Heads their
a
5 second pair have to be
both the up and looking feet.
s. tagged within about half statue freeze when around at
to the abilityVary the locomo the players all times.
of the players. tion according been tagged. have
go, all On the
the crouche signal
runners rs become
and the
become runners
crouchers.
Easier:
Players being tagged are given 2 seconds to get away.
Players must walk rather than run.
Harder:
Players must hop or jump rather than run.
START OUT CP 03
Run the circle 5 minutes
Easier:
Use only one frisbee.
Harder:
Have one player stand 1015 metres from the circle.
On your call, the players with the frisbee must
coordinate a longer pass to the player.
TipS Call out the name of the player who you will receive
the frisbee from and the player you will pass it to.
Communication is important and also gets
everybody focused and enthusiastic.
Easier:
Players can take 2 or 3 steps when
running with the frisbee before passing.
Reduce the number of defenders.
Harder:
Try to catch the frisbee with one hand.
ASK THE PLAYERS When are you likely to catch with one hand?
SAFETY Larger group sizes can lead to
more contact between players.
57
Lesson 8 Get into it continued
Easier:
Reduce the number of defenders.
Harder:
No steps are allowed when
in possession of the frisbee.
Players cannot pass backwards.
TipS Use role models to demonstrate
good technique and use of tactics.
Youth ultimate
GET INTO IT INV 15
frisbee 10 minutes
FINISH UP 01
What did you learn? 5 minutes
finish up 01
Put it away! 5 minutes
60
Where to from here?
To play ultimate frisbee, you need a frisbee, 8 cones,
and bibs or team uniforms for the players. We highly
recommend that you play with a frisbee designed for
sultimate frisbee. Providers are listed on our web site.
61
Other frisbee sports and games
There are many other frisbee sports and games,
including disc golf, freestyle double disc court, accuracy
and discathon. There are also dozens of frisbee
activities designed for children from ages 4 to 18.
Visit www.afda.com for more information.
62
For more information
Our web site at www.afda.com is a great source of
information. It contains the rules of ultimate frisbee, lesson
plans, a list of local competitions, coaching information,
state and territory organisations, contacts, promotional
material and information about other flying disc sports.
For more information about where you can play, contact your
local state or territory association or visit the youth ultimate
frisbee web site at www.youth.ultimatefrisbee.org.au
63