Anda di halaman 1dari 10
Game Variants you've completed the Monster campaign, here are ‘some new ways to play the game, Change the rules of the game to create a new experience or set alter: ‘native campaign objectives to create new challeng- es. Rules Variants ‘Kingdom Death: Monster offers a different exper ‘ence each time you play i. Rules variants can further alter the game for experienced players. A group may decide to use any, all, or none of these rules for their campaign. 5-6 Players When you depan, you may take 5 or 6 survivors in stad ofthe norma 4. Use the flowing rues when you do + Monsters gain +2 damage and +1 speed tokens atthe start ofthe showdown. + Monsters have the Life trait: place 2+ ster’s level wounds on it, Once this card is ar chived, you can wound the monster normally. ‘monster already has this ait, add 2+ monster level wounds to it. Ful rules for Life are in the Monster section + Gain no additional rewards from defeating mon- sters. Quick Mode your gaming group is constantly short on time. You ‘can use Quick Mode game rules to speed things up. the mon: + Every survivor gains permanent +1 strength. + Monsters gain +1 damage tokens at the start of the showdown + Whenever survivors wound the monster, the ‘monster suffers an additional wound. + Survivors die when they have 3 bleeding tokens Instead of 5. Hero Mode The survivors are legendary, immortal heroes. + tthe survivors die, they are merely knocked un- ‘conscious and check their Skip Next Hint box ‘on the survivor record sheet. Unconscious sur- Vivors return to the settlement at the end of the showdown, even i the whole group is rendered unconscious. + When you name a survivor, in addition to +1 survival, players choose to gain +1 permanent ‘accuracy, evasion, strength, uck, or speed. Death Mode Death mode is meant for the purists- experienced players that want the full Kingdom Death: Monster challenge. +The tote ways ac ast triggered in the ‘Settler . ppaign will procosd aa it doos for There is one outright change in Organization isthe key to getting through a sol campaign without losing track of all the possi ities. From beginning to end, your abilty 10 manage the resources of he settlement allows great atu in choices and planning. Instead of camping win other players for cool gear, you can be more sate Sc, thinking of survivors as resources in your indvd- ual campaign, ‘When it comes to individual survivors, be consis- tent. For each survivor, you'l need a character re ‘cord sheet, gear grid, and miniature, meaning you" — nave to manage 4 sets of each. Make sure you have away to know which sheets, grids, and miniatures belong to which survivor, ‘One good way of keeping survivors organized is to.decide on a naming convention ahead of time. ‘Naming the settlement in honor to your favorite book, ‘TV series, or movie will make it easy to come up with ew names as needed, and may help you keep track of aspects tke family relations or weapon proficien: ces. Make a plan for tactics, but try not to get over- winelmed by the possibilities. With only one player, youl need sta thinking of showdown tactic while picking which survivors wll depar for te Hunt Phase ‘and what gear theyll bring, Once lantern years pass andthe numberof options grow, it wil be easy to be ‘overwhelmed, but if you Keep in mind what's worked foryou inthe past, itl go more smoothly Focus on advancing the Settlement, not the Sur- Vivors. At the end of the day, as a solo player, your (greatest concern is with developing your community to improve your survivors, not developing the best collection of four survivors that you can. As he setiement progresses, you'llbe able to slowly buld up a stable of useful survivors forthe later parts othe campaign. Custom Campaigns you're itching for more after completing the main Kingdom Death: Monster campaign, the game is easy customizabe for @ group thas aia with thondes, (ne simple way to customize your campaign is ‘Gteating a custom timeline. Switch nemesis encoun- Creating — is f 0 your own carmoage dau. Wo ues wn ey ees rey things. There are no st rls lor eeng nunnes Campaign or your gamng group, but here we ae ‘examples of custom car t eo pain the Kinrom Dean team enjoyed. st Seven Swordsmen Sara campaign wih population ot7, Each univer stats wih the Ageless abit rom he Whe Sere story event and has sword weapon mastany The Seven Swordamen wil never be bored wi pee le outside the sete, ths the settomert can never gain population. The swordsmen nave ol on the Inimacy table a thee i no lve in the hears People of the Skull The People ofthe Skul worship skuls above al ese Survivors can only place weapons and armor with the bone keyword in ther gear grid. The People of the Skul ignore the Frail ule. + When you name a survivor, i they have the word ‘bone or skull in their name, in addition to +1 sur vival, players choose to gain +1 permanent ac: curacy, evasion, strength, uck, or speed. + Duting the Develop step of the settiement phase, survivors can use the Skull Ritual spe- cial endeavor. ‘Skull Ritual The settle performs an exotic, violent dance with plenty of chanting Gost: 1 shull resource, 1 endeavor Nominate up to 4 survivors to consume the skull They gain a permanent +1 to all their attrbutes. Black Skull Ya weapon or armor is made withthe ‘resource, a survivor may place it int thee spite being ion, Twilight Knight in Training Wen you star the campaign, nominal {0 bo tho Twilight Keight. The Twilight wih the Tight Sword gear in their gear weapon proteency ranks in Twilight Sword The Twiight Knight cannot gain Age can stil hunt when retired, never checks Next Hunt box, and must always depa light Kright does not leave the setimement they reach max weapon poteency wih the ‘word. the Tight Knight ies, the players By Kingdom Death Monster Core Game 213 sack Te reton opposite of he monsters acing. aim A pear Keyword. Balm tems work by rubbing them on a Siro sn causes survivors tobe brocked down, sic Acton & Monsters basic action sdetaled on ts Bask Ac eked Abas acon consis of a target action acd an attack tanaka tack profile Monsters wl perform abasic action Brame acrosome reactions, FH the Al deck an dcr erin empty Pertoing abasic action doesnot count as an (arberg own, wie cin / ference Card Oouble-sided Basic Action. (fer ewes contin a monster basi action on one side ard an ew ofthe monsters characters on the other side asc unt Event 100 events survivors may encounter aut inthe (riress Found inthe Basic Hut Event section the rulebook, esc esources Generic resources that can be gained from most Fora monsters ard many events. tele Damage: A vigges found on some monster attack profes, eps egers tack effec fter hits anit leation aie are Fae btbefore damages eat to hit locations titer Frenzy: A ability, You may spend survival and use ight- ‘nga. weaponspecialzation, and weapon aster while Fen et ied The tare pine bleeding tokens. Sig Toker Survivors can gain Bleeding tokens trom severe “ries, monser attacks, and some events fa Survivor has 5 or por bleding tokens, they are dea. Al tokens are removed at | Beewsal each showdown | Usually he spaces direct behind the monster. su | esata Hom he ind spot gain + accuracy | occa gear spell. Spend scthaton to ignareX ts the “tee you oe tacked! Lasts Ut you nes 3. & SUNN | maymatse back more than once pec attack. | bree an ability. the Aftermath, gain 3 ad3i- _ erate Yunay na ace gear with he“ yore _njer et Gan permanent ck with each Age milestone, | Wenvurete yu raee naa. ‘neta tee nen sie et oar teistce wien arene ‘te ew nt a see Setiement recordset Ths se permanent sade tlement. Bas ort Nerves: An ait You are immune bash ase tack cane atk nmeatey ed cr a vnreshed ict benatperamam acon pcos ‘ial ect rac onthe cra Caratoss: An ability. For each re ality you have of your attack ols hits automaticaly each attack ‘charge: gear special rule. Survivors send movement and ate tivation to move the maximum avaiable spaces in staigh fine {none direction. tthe end of movement tin ange perform an attack using amelee weapon. adding he number of paces moved ints ayto our stent he ata carge ott “Closest survivor: The survive the least numberof cardinal pac: es amay frm the monster. Closest Threat The hat the last numberof cardinal spaces, away from the monster. ‘lub Gear with this keyword isa club weapon Survivors may gan evel of cub weapon profcency with his weapen.. Collies: a monster moves through a space occupied bya sur vot they cole and the survivor suffers colsion. a monster ‘ends its movement ona sure, they cold, te survivor suf {ers colision and knockback 5.1 survivor i knocked ack ino impassable terrain, they colle wit andthe survivor sues collision. fa survivor sulle krockback into another survive Complete the knockack movement normally. Bath survey Su {er colsion athe endo knockback the survives would occupy ‘the same space, instead place the knocked back survivor in the ‘osest unoccupied space. Collision: When a survivor suffers colin, they are knocked ‘dom. ‘Consumable: A keyword This may be consumed by survWors. consume: special ule. This consumable gear or resources may be ingested by survivors ora listed result Some are archives at teruse. ‘Courage: & survivor attribute sted on the survivor record sheet. ‘Courage sa survivor's potential ill-advised bravery, Reaching 2 courage level of 3 wil trigger the Bold Story Event. wile reaching ‘evel ot wil ger he Sethe Th tory vet. ia woe. cial wounts ae ky Bows tha ors ever he wound tempt doesn ‘monsters toughness ital wand ous when a ‘sua Lantern 10 on 3 ton with eae "he ckatibte modes the ral raed tora ‘itil wound eect cal mound fle. mo ‘ue ceresent by thecal wound Symbol that speci what happens hens monster se thatlcaton. cial weunds elects af a eae ‘wound cancel al vectonson that ht aan a Crystal skin nab, You camot place {894 When you dear, an 2 mor palms to Suerte the rest of al severe oy al cumbersome: gear special ule Sumvors ‘movement and activation to ache Cu ‘urs: a oar spec rl. Ths ear eat ea gid fo any reason te suravrdes 00610: numbes tof eid ie The ‘Lantern onthe "10"face, 145: elt, dite he est by won ound Whole numb (sat of 10 on each indeates a eu 0110 ‘ager: Gea wth this keyword dagger _sceaming Antelope’ showdown sory even, Bsc Siete em ethos You wi Gan“ permanent eason with ech ge es When you reir, you cease to exist ‘card: The King’s Mans instinct. Described on ‘owdown story event teat A Survivor bit location, Dama ay ry box wil prompt a ol rer able, ea Hunter: An attack that aways hits survivors head hit oe ton. bonot rohit locaton dice for hs attack, . the King’s ans Be 1 the head beyond the 2m the Head section of the Se esl X When monster performs hea X. return x A ards rom the Wound stack othe botiom ofthe A deck witout inking then esting (Survivor: When survivors heal. erase al fie injury lev: tis and restora ost armor pons. eae (ear: gear heyword. This gear has substantial weight Hea njry Level A heavy lined injury level box. When a sry ‘ars heavy nur eve! fled, they ae knocked down. Once {efile ths injury level cannot be sulered again this showdown less ead ecb & gear keyword An tem peimarily made of herbs ie Resource): A common resource keyword itbonster A itis the result ofan attack ll hat meets or ex: ‘xdsthe accuracy for an attack using an attack pri Hits which ar died backed oF ignored are misses. Oamage ouside o an _tack roles not consieved tobe from a hit We(survivers) A hits the rsut ofan attack rll that meets or ‘exee the accuracy for an attack usinga weapon, Hit Location (onster: Each monstet has a unique hit ication eck composed of it location cards. There are types of hit loca ton card: First Strike, Impervious, Super-dense, Trap, and Normal nyt lcation that has no iste type s Normal. (Survivors) Hit fcatons are areas ofthe survivors! that ean wear armor and suffer darnage. The hit locations Arms. Body, Was, and Legs Hit locations may gin ar- sare Srylieisicremetecenstncrcass stot ats genet Te recon a sn on Hunt Phase: Me part ofeach session spent ore hen srr: determine via ype eae 982 le omen raat Rte thenunber thst Tarps impairments: Permanent charges rine seedy ai recered ont Sr es soak ‘rom the severe injury table. oo Impassale: terran spel ule A surivrcanot volar ‘move nto or tough any spaces thse occupies rosa terrain stops all movement icuding trackback 2 soe ‘rocked back into a space cccupied by imgassabl eran tey cali withthe terrain andthe moveren es ju ee te terrain. Impervious: A type of monster ht loation. pervious it k= ‘ations cannot be wounded. even with 2 Later 10 wound ra ‘Wound atempts wil never remove al cars However cial fects may sti occu In Play: All cards are constered in pla afer they have been ‘eur sit they rose Mos ends ae cated er re ‘Solving Others, sch ss Moods remain in ply ide ru acondhon satisfied. In Range (Monster A survivor is a a monsters range fhe humor of spaces between the ss ano equal 0 ct Fent movement inching mode) fi rang” followed Oy Sumber, such a ange (that amber replaces the monster’ movement when calculating sei asurWor sn ang tnjry Lev nates danage fa itleaion ace on ‘Pecan sheet Met ht crs ate ove eGhen eet rhea (chon hasan ey o ImmovatonAtypect avanconet aster ped att rattan trartonsaartesetienentanibesure saa tea ew ino Your selene Sheet aman ec sone, ‘ty Peter tom ean magn, a ou cet be kode tack you sur oho repeal Apr soc a bl a nth pa "eo Amar keyace. earths eer tan: Get wth M5 ewer is ta mat win ta sy {Biles tar weaponry wi oockbck ave be apt toca say ro ec tt ae ache Dowe (Monsters Whe a mon ‘Mack ost n(n pace faa tonsa ert at igh be Ths des not cancel wound tec cons ne monte na oe ag Ferainng actos ont A reha ‘wher ae a9 cd ap 8 lye eat triste esis). Lantern 0 Arlee wth the arena. aut 210(or ter Ostet die, Lanier ear Suva basco ne. The selement pKa Iyadvances by oe lantern year asa ol each Settemert Phase atte Wounds Te sre ho lst wounds the monte Leathe Agar eyo Cured ara ral emparet of thea Cie eee Sorensen fares ces engtom bests ons Creare 277 ist om rte nr Se ene rere car wit a persistent injry action that matches a persone cette rarvececrataee on nator vase Re see cmc srry SS SS ee ang re steers a drneoy anaes rere enn oo a ec a res co cneree eee let cieaeonian: Feerenpon mastery. or ighting arts, oe pounce, A gear special rule. spend. © and @ to move 3 spaces Beard cckees moe veer Tass es em retreats ret: rer seer oya ok Be ec ae your eters wien ice ggs osteo a ake viene prec one seme od Se cool cotarentper sry ree wen 2 uv ge he pry tae token fry ee ctr he raters ato ete es mrt arpeuera etme wom a eps he pry re Sn a oyna report ret Se ee chara g er a pe iy ar len be renee SR peheranetti provoke gear special rule. When you wound with this weapon, spin te pint target token. “pony Cards: Thee are & proxy cards. These can be used to replace Jot cards or create game variants. use afirty: A pear special rule. Puzzle afinty bonuses can ‘yb gained te affinities are completed using the affinities on That spec ear indicated by puzzle pieces instead of boxes). “quarry: The monster mate survivors have elected to het. random Hit Location (Survivor: Determine using the included hit aon dice. Hunt Event: Roll d100 and apply the hunt event corre: tis number on the Hunt Event table. ‘The monster contrller or event revealertpi- a survivor by chance, using an equal probability of (by terrain wi th he Obstacle, lowssurvivorstostack tam wanes oe bo owhie Ager heyne the wa ce = = Wears Agra special fre Lack monsters when these {he maamom sumer of wits weapon rec tp or chat P05 aay at 3a a Se fsilon 4 atone aya thereat a ta sondage eos Record and Archive ann ean fing arts Make aot the lt eee devsanfeing ars uate se he ne el ee, oat peatiaentene eee ‘YOU retire, you cease to exist, ee Reflex (Reaction) Atypeof monster reaton 1 Tegudes ofwhethera wound aenprsucet orf remove rom the Showdown Board ‘ivr mire et he rowdo Dour Pe on esr Satu ear has one survive reoved trom te sown beard hasan Act bt may not spend vee ton er form srvva actors. Une slated ater tev do ot ct nde oad by aning on te solom Bear When the Showdown ends, thy surNors who ae rene Nom the tae oto ead oni othe Ate sora. Resolved, A card is resolved when there are no more instructions fo follow on it This may be due te performing every indated ac tion, ras result of spificinsrutons onthe ard. resources: Resources cards ave gained from defeating monsters [nd events. They are spent to devel the settlement and craft far. There are 4 Kinds: Basic. Monster, Strange. and Vermin. Resource Types naddtton othe speci name std, al resource ards have one or more types thatthe card may Be wed 35 Com {non examples include Bone Hide Organ. and Tap. reveal: Turn a card face up ad examine it (9 not pay) Retired: When te final Hunt XP box is filed the sara rere, ome disorders and severe injries aso force retirement. Retired Serrjvors cannot depart, but sill contribute to the total popaion tthe settlement. and may participate in settlement events and et deavors returning, Survivors: All survivors Shondowm are returing surv¥ors: rewards: Rewards are gained Dy de fisted on the monsters showdown stOr¥ ‘group, once per wictorious Round (showdown): The showdown that endured the previous eating monsters. Tey are vent Gain rewards 393 Showdown (uniess states otherwise) proceeds in rounds consis sso then ay soy ca td ‘nck Sa wep aetna asee ga ‘Wane oninpetion hticaton an Scone Sage a tect coe oh oe Titemgstannecy lig SecA a sctes Aaron sna Seco. al esion contd Steno Pt ete Pe Se Exoomertar notte Sts A ar ewer ted on se or ed Settlement the unique collection of cto ‘ples ent esr an irr a epee home Surosare tte setter rng Setoment Boar: The setemert ear cated Shoe o he Hort Sard he spaces on the oar ‘SepsintneSetement Phe to pute aes aM ‘Setvemant event Anevertocrrting singh ‘tement Phas: Dring Setement Paste ‘ence setermen ar try eves spe endear (etermine hich survors depart nthe ret ant have whee srr ay change or erange he settlement Record Sheet: Helps the playes Keep ack ‘elopment ter seem, severe ftocation nury: When suivrs armor pits and level are exouse,Tey may accurate temporary ot ent severe nies rm he severe ny table When a “Eifers pemanertngtis ot the rane ales on your eco ‘tae ajo arbor necessary Some ine Ht ‘Sionest nt box onthe sro record ses, ese severe Fyn un eer he showdown an are makes by at tnbue tokens. sever nr Tables: onan sections of posse severe ies set Tocans, ach Nit that causes severe nury Promos 2 that cation’ severest shar: A ar secre, Ai 100 ster 0 cach wound sr comg hs paTnsal0isnatawoundrlandcannot ae cia wounds ‘hie; Gear wt is keyword a shied weapon Sur mY eng Death Monster ore Game 23 in eves of shld weapon proiency wth this weapon ‘Showdown Board Used to represent the area wher the survivors face the monster in bate Specie rls for sein the show. ‘down board ar found on each monsters showdown sory eve Showdown Board Edge: Generally, monsters o survivors canmot ‘mov fhe wo the showdown out ny Kock a ‘move eects that woul bring minature pas ogee win pst abou we st ‘Showdown Phase: The part ofa session where survivors faceoff against 4 monster. se india monster showdown pages fo Structons on ow to start and end the Showdown Phase, ‘Showdown Setup, A component of each monder's

Anda mungkin juga menyukai