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<?xml version="1.0" encoding="utf-8"?

>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>65</ID>
<Description>"[ENABLE]"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>808000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan( playerHook,FF 83 40 03 00 00 )
alloc( newmem,$1000 )
globalalloc( playerBase, 4 )
label( code )
label( return )

newmem:

code:
mov [playerBase],ebx
inc [ebx+340]
jmp return

playerHook:
jmp newmem
nop
return:
registersymbol( playerHook )

[DISABLE]

playerHook:
db FF 83 40 03 00 00

unregistersymbol(playerHook)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1ADC1204

""+1ADC11CD: 8D 78 28 - lea edi,[eax+28]


""+1ADC11D0: 8D B5 40 FF FF FF - lea esi,[ebp-000000C0]
""+1ADC11D6: F3 0F 7E 06 - movq xmm0,[esi]
""+1ADC11DA: 66 0F D6 07 - movq [edi],xmm0
""+1ADC11DE: 83 BB 54 03 00 00 78 - cmp dword ptr [ebx+00000354],78
""+1ADC11E5: 0F 8C 59 02 00 00 - jl 1ADC1444
""+1ADC11EB: 83 83 54 03 00 00 88 - add dword ptr [ebx+00000354],-78
""+1ADC11F2: 8B 83 40 03 00 00 - mov eax,[ebx+00000340]
""+1ADC11F8: 3B 83 3C 03 00 00 - cmp eax,[ebx+0000033C]
""+1ADC11FE: 0F 8D 19 02 00 00 - jnl 1ADC141D
// ---------- INJECTING HERE ----------
""+1ADC1204: FF 83 40 03 00 00 - inc [ebx+00000340]
// ---------- DONE INJECTING ----------
""+1ADC120A: 80 BB 1F 05 00 00 00 - cmp byte ptr [ebx+0000051F],00
""+1ADC1211: 0F 84 06 02 00 00 - je 1ADC141D
""+1ADC1217: 33 D2 - xor edx,edx
""+1ADC1219: 89 55 E4 - mov [ebp-1C],edx
""+1ADC121C: B9 D8 76 FB 01 - mov ecx,01FB76D8
""+1ADC1221: 8D 52 30 - lea edx,[edx+30]
""+1ADC1224: E8 17 08 7E 49 - call clr.dll+11A40
""+1ADC1229: 89 85 18 FF FF FF - mov [ebp-000000E8],eax
""+1ADC122F: 8D 7D D8 - lea edi,[ebp-28]
""+1ADC1232: 8D 73 20 - lea esi,[ebx+20]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>66</ID>
<Description>"Address = playerBase"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>[playerBase]</Address>
</CheatEntry>
<CheatEntry>
<ID>67</ID>
<Description>"Scripts"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>808000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>70</ID>
<Description>"Multiplayer mods [host/non-host]"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>FF0000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>78</ID>
<Description>"!If you're the host the cheats will affect
everybody"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>77</ID>
<Description>"Change gravity"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>4080FF</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>72</ID>
<Description>"!Only one can be activated at a
time"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>71</ID>
<Description>"Too much gravity"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(lowGravity,D9 98 DC 03 00 00 C7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3DC],(float)3
jmp return

lowGravity:
jmp newmem
nop
return:
registersymbol(lowGravity)

[DISABLE]

lowGravity:
db D9 98 DC 03 00 00

unregistersymbol(lowGravity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD00C0

""+4FBD0083: FF 15 3C A1 69 10 - call dword ptr [1069A13C]


""+4FBD0089: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD008F: 83 B8 E0 01 00 00 00 - cmp dword ptr [eax+000001E0],00
""+4FBD0096: 7E 0C - jle 4FBD00A4
""+4FBD0098: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD009E: FF 88 E0 01 00 00 - dec [eax+000001E0]
""+4FBD00A4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00AA: C7 80 E0 03 00 00 00 00 20 41 - mov [eax+000003E0],41200000
""+4FBD00B4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00BA: D9 05 B8 7C AF 01 - fld dword ptr [01AF7CB8]
// ---------- INJECTING HERE ----------
""+4FBD00C0: D9 98 DC 03 00 00 - fstp dword ptr [eax+000003DC]
// ---------- DONE INJECTING ----------
""+4FBD00C6: C7 05 BC 7C AF 01 0F 00 00 00 - mov [01AF7CBC],0000000F
""+4FBD00D0: C7 05 C0 7C AF 01 EC 51 A0 40 - mov [01AF7CC0],40A051EC
""+4FBD00DA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00E0: C7 80 E4 03 00 00 00 00 40 40 - mov [eax+000003E4],40400000
""+4FBD00EA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00F0: C7 80 E8 03 00 00 0A D7 A3 3D - mov [eax+000003E8],3DA3D70A
""+4FBD00FA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0100: C7 80 EC 03 00 00 CD CC 4C 3E - mov [eax+000003EC],3E4CCCCD
""+4FBD010A: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0110: D9 80 E4 03 00 00 - fld dword ptr [eax+000003E4]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>76</ID>
<Description>"High gravity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(lowGravity,D9 98 DC 03 00 00 C7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3DC],(float)3
jmp return

lowGravity:
jmp newmem
nop
return:
registersymbol(lowGravity)

[DISABLE]

lowGravity:
db D9 98 DC 03 00 00

unregistersymbol(lowGravity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD00C0

""+4FBD0083: FF 15 3C A1 69 10 - call dword ptr [1069A13C]


""+4FBD0089: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD008F: 83 B8 E0 01 00 00 00 - cmp dword ptr [eax+000001E0],00
""+4FBD0096: 7E 0C - jle 4FBD00A4
""+4FBD0098: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD009E: FF 88 E0 01 00 00 - dec [eax+000001E0]
""+4FBD00A4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00AA: C7 80 E0 03 00 00 00 00 20 41 - mov [eax+000003E0],41200000
""+4FBD00B4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00BA: D9 05 B8 7C AF 01 - fld dword ptr [01AF7CB8]
// ---------- INJECTING HERE ----------
""+4FBD00C0: D9 98 DC 03 00 00 - fstp dword ptr [eax+000003DC]
// ---------- DONE INJECTING ----------
""+4FBD00C6: C7 05 BC 7C AF 01 0F 00 00 00 - mov [01AF7CBC],0000000F
""+4FBD00D0: C7 05 C0 7C AF 01 EC 51 A0 40 - mov [01AF7CC0],40A051EC
""+4FBD00DA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00E0: C7 80 E4 03 00 00 00 00 40 40 - mov [eax+000003E4],40400000
""+4FBD00EA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00F0: C7 80 E8 03 00 00 0A D7 A3 3D - mov [eax+000003E8],3DA3D70A
""+4FBD00FA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0100: C7 80 EC 03 00 00 CD CC 4C 3E - mov [eax+000003EC],3E4CCCCD
""+4FBD010A: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0110: D9 80 E4 03 00 00 - fld dword ptr [eax+000003E4]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>75</ID>
<Description>"Medium gravity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(lowGravity,D9 98 DC 03 00 00 C7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3DC],(float)2
jmp return

lowGravity:
jmp newmem
nop
return:
registersymbol(lowGravity)

[DISABLE]

lowGravity:
db D9 98 DC 03 00 00

unregistersymbol(lowGravity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD00C0

""+4FBD0083: FF 15 3C A1 69 10 - call dword ptr [1069A13C]


""+4FBD0089: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD008F: 83 B8 E0 01 00 00 00 - cmp dword ptr [eax+000001E0],00
""+4FBD0096: 7E 0C - jle 4FBD00A4
""+4FBD0098: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD009E: FF 88 E0 01 00 00 - dec [eax+000001E0]
""+4FBD00A4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00AA: C7 80 E0 03 00 00 00 00 20 41 - mov [eax+000003E0],41200000
""+4FBD00B4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00BA: D9 05 B8 7C AF 01 - fld dword ptr [01AF7CB8]
// ---------- INJECTING HERE ----------
""+4FBD00C0: D9 98 DC 03 00 00 - fstp dword ptr [eax+000003DC]
// ---------- DONE INJECTING ----------
""+4FBD00C6: C7 05 BC 7C AF 01 0F 00 00 00 - mov [01AF7CBC],0000000F
""+4FBD00D0: C7 05 C0 7C AF 01 EC 51 A0 40 - mov [01AF7CC0],40A051EC
""+4FBD00DA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00E0: C7 80 E4 03 00 00 00 00 40 40 - mov [eax+000003E4],40400000
""+4FBD00EA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00F0: C7 80 E8 03 00 00 0A D7 A3 3D - mov [eax+000003E8],3DA3D70A
""+4FBD00FA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0100: C7 80 EC 03 00 00 CD CC 4C 3E - mov [eax+000003EC],3E4CCCCD
""+4FBD010A: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0110: D9 80 E4 03 00 00 - fld dword ptr [eax+000003E4]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>73</ID>
<Description>"Low gravity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(lowGravity,D9 98 DC 03 00 00 C7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3DC],(float)0.1
jmp return

lowGravity:
jmp newmem
nop
return:
registersymbol(lowGravity)

[DISABLE]

lowGravity:
db D9 98 DC 03 00 00

unregistersymbol(lowGravity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD00C0

""+4FBD0083: FF 15 3C A1 69 10 - call dword ptr [1069A13C]


""+4FBD0089: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD008F: 83 B8 E0 01 00 00 00 - cmp dword ptr [eax+000001E0],00
""+4FBD0096: 7E 0C - jle 4FBD00A4
""+4FBD0098: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD009E: FF 88 E0 01 00 00 - dec [eax+000001E0]
""+4FBD00A4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00AA: C7 80 E0 03 00 00 00 00 20 41 - mov [eax+000003E0],41200000
""+4FBD00B4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00BA: D9 05 B8 7C AF 01 - fld dword ptr [01AF7CB8]
// ---------- INJECTING HERE ----------
""+4FBD00C0: D9 98 DC 03 00 00 - fstp dword ptr [eax+000003DC]
// ---------- DONE INJECTING ----------
""+4FBD00C6: C7 05 BC 7C AF 01 0F 00 00 00 - mov [01AF7CBC],0000000F
""+4FBD00D0: C7 05 C0 7C AF 01 EC 51 A0 40 - mov [01AF7CC0],40A051EC
""+4FBD00DA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00E0: C7 80 E4 03 00 00 00 00 40 40 - mov [eax+000003E4],40400000
""+4FBD00EA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00F0: C7 80 E8 03 00 00 0A D7 A3 3D - mov [eax+000003E8],3DA3D70A
""+4FBD00FA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0100: C7 80 EC 03 00 00 CD CC 4C 3E - mov [eax+000003EC],3E4CCCCD
""+4FBD010A: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0110: D9 80 E4 03 00 00 - fld dword ptr [eax+000003E4]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>74</ID>
<Description>"0 gravity"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(lowGravity,D9 98 DC 03 00 00 C7)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3DC],(float)0
jmp return

lowGravity:
jmp newmem
nop
return:
registersymbol(lowGravity)

[DISABLE]

lowGravity:
db D9 98 DC 03 00 00

unregistersymbol(lowGravity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD00C0

""+4FBD0083: FF 15 3C A1 69 10 - call dword ptr [1069A13C]


""+4FBD0089: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD008F: 83 B8 E0 01 00 00 00 - cmp dword ptr [eax+000001E0],00
""+4FBD0096: 7E 0C - jle 4FBD00A4
""+4FBD0098: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD009E: FF 88 E0 01 00 00 - dec [eax+000001E0]
""+4FBD00A4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00AA: C7 80 E0 03 00 00 00 00 20 41 - mov [eax+000003E0],41200000
""+4FBD00B4: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00BA: D9 05 B8 7C AF 01 - fld dword ptr [01AF7CB8]
// ---------- INJECTING HERE ----------
""+4FBD00C0: D9 98 DC 03 00 00 - fstp dword ptr [eax+000003DC]
// ---------- DONE INJECTING ----------
""+4FBD00C6: C7 05 BC 7C AF 01 0F 00 00 00 - mov [01AF7CBC],0000000F
""+4FBD00D0: C7 05 C0 7C AF 01 EC 51 A0 40 - mov [01AF7CC0],40A051EC
""+4FBD00DA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00E0: C7 80 E4 03 00 00 00 00 40 40 - mov [eax+000003E4],40400000
""+4FBD00EA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD00F0: C7 80 E8 03 00 00 0A D7 A3 3D - mov [eax+000003E8],3DA3D70A
""+4FBD00FA: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0100: C7 80 EC 03 00 00 CD CC 4C 3E - mov [eax+000003EC],3E4CCCCD
""+4FBD010A: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD0110: D9 80 E4 03 00 00 - fld dword ptr [eax+000003E4]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>83</ID>
<Description>"Slow-mo"</Description>
<LastState/>
<Color>4080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(movSpHa,D8 80 BC 03 00 00 D9 98 BC 03 00 00 80 B9 47 01 00 00 4C)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3BC],(float)1000
jmp return

movSpHa:
jmp newmem
nop
return:
registersymbol(movSpHa)

[DISABLE]

movSpHa:
db D8 80 BC 03 00 00

unregistersymbol(movSpHa)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4F932E7E

""+4F932E48: 80 B9 47 01 00 00 4A - cmp byte ptr [ecx+00000147],4A


""+4F932E4F: 75 18 - jne 4F932E69
""+4F932E51: 8B 85 30 FF FF FF - mov eax,[ebp-000000D0]
""+4F932E57: D9 05 1C 65 93 4F - fld dword ptr [4F93651C]
""+4F932E5D: D8 80 BC 03 00 00 - fadd dword ptr [eax+000003BC]
""+4F932E63: D9 98 BC 03 00 00 - fstp dword ptr [eax+000003BC]
""+4F932E69: 80 B9 47 01 00 00 4B - cmp byte ptr [ecx+00000147],4B
""+4F932E70: 75 18 - jne 4F932E8A
""+4F932E72: 8B 85 30 FF FF FF - mov eax,[ebp-000000D0]
""+4F932E78: D9 05 20 65 93 4F - fld dword ptr [4F936520]
// ---------- INJECTING HERE ----------
""+4F932E7E: D8 80 BC 03 00 00 - fadd dword ptr [eax+000003BC]
// ---------- DONE INJECTING ----------
""+4F932E84: D9 98 BC 03 00 00 - fstp dword ptr [eax+000003BC]
""+4F932E8A: 80 B9 47 01 00 00 4C - cmp byte ptr [ecx+00000147],4C
""+4F932E91: 75 18 - jne 4F932EAB
""+4F932E93: 8B 85 30 FF FF FF - mov eax,[ebp-000000D0]
""+4F932E99: D9 05 24 65 93 4F - fld dword ptr [4F936524]
""+4F932E9F: D8 80 BC 03 00 00 - fadd dword ptr [eax+000003BC]
""+4F932EA5: D9 98 BC 03 00 00 - fstp dword ptr [eax+000003BC]
""+4F932EAB: 80 B9 47 01 00 00 4D - cmp byte ptr [ecx+00000147],4D
""+4F932EB2: 75 18 - jne 4F932ECC
""+4F932EB4: 8B 85 30 FF FF FF - mov eax,[ebp-000000D0]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>85</ID>
<Description>"Insta-sprint"</Description>
<LastState/>
<Color>4080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(runAccHa,FF D8 88 E8 03 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+3E8],(float)1000
jmp return

runAccHa+01:
jmp newmem
nop
return:
registersymbol(runAccHa)

[DISABLE]

runAccHa+01:
db D8 88 E8 03 00 00

unregistersymbol(runAccHa)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 4FBD55D1

""+4FBD5599: 8B 95 18 F1 FF FF - mov edx,[ebp-00000EE8]


""+4FBD559F: 3B 82 4C 03 00 00 - cmp eax,[edx+0000034C]
""+4FBD55A5: 7E 18 - jle 4FBD55BF
""+4FBD55A7: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD55AD: 8B 80 4C 03 00 00 - mov eax,[eax+0000034C]
""+4FBD55B3: 8B 95 18 F1 FF FF - mov edx,[ebp-00000EE8]
""+4FBD55B9: 89 82 44 03 00 00 - mov [edx+00000344],eax
""+4FBD55BF: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD55C5: D9 80 BC 03 00 00 - fld dword ptr [eax+000003BC]
""+4FBD55CB: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
// ---------- INJECTING HERE ----------
""+4FBD55D1: D8 88 E8 03 00 00 - fmul dword ptr [eax+000003E8]
// ---------- DONE INJECTING ----------
""+4FBD55D7: D9 98 E8 03 00 00 - fstp dword ptr [eax+000003E8]
""+4FBD55DD: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD55E3: D9 80 BC 03 00 00 - fld dword ptr [eax+000003BC]
""+4FBD55E9: 8B 85 18 F1 FF FF - mov eax,[ebp-00000EE8]
""+4FBD55EF: D8 88 E4 03 00 00 - fmul dword ptr [eax+000003E4]
""+4FBD55F5: D9 98 E4 03 00 00 - fstp dword ptr [eax+000003E4]
""+4FBD55FB: 8B 8D 18 F1 FF FF - mov ecx,[ebp-00000EE8]
""+4FBD5601: E8 AA C7 AB FF - call 4F691DB0
""+4FBD5606: 33 D2 - xor edx,edx
""+4FBD5608: 89 95 A0 FE FF FF - mov [ebp-00000160],edx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"Noclip"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(noclip,80 B8 49 05 00 00 00 0F 84 B2)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+549],1
jmp return

noclip:
jmp newmem
nop
nop
return:
registersymbol(noclip)

[DISABLE]

noclip:
db 80 B8 49 05 00 00 00

unregistersymbol(noclip)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 5483ABB6

""+5483AB88: 66 0F D6 44 24 38 - movq [esp+38],xmm0


""+5483AB8E: 8B CB - mov ecx,ebx
""+5483AB90: BA 01 00 00 00 - mov edx,00000001
""+5483AB95: 39 09 - cmp [ecx],ecx
""+5483AB97: E8 04 EA D9 BB - call 105D95A0
""+5483AB9C: 80 3D 78 83 B5 01 00 - cmp byte ptr [01B58378],00
""+5483ABA3: 74 0B - je 5483ABB0
""+5483ABA5: 8B 8D 78 FF FF FF - mov ecx,[ebp-00000088]
""+5483ABAB: E8 F0 DE E7 CD - call 226B8AA0
""+5483ABB0: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
// ---------- INJECTING HERE ----------
""+5483ABB6: 80 B8 49 05 00 00 00 - cmp byte ptr [eax+00000549],00
// ---------- DONE INJECTING ----------
""+5483ABBD: 0F 84 B2 00 00 00 - je 5483AC75
""+5483ABC3: 33 F6 - xor esi,esi
""+5483ABC5: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
""+5483ABCB: 8B 80 DC 00 00 00 - mov eax,[eax+000000DC]
""+5483ABD1: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
""+5483ABD7: 8B 80 DC 00 00 00 - mov eax,[eax+000000DC]
""+5483ABDD: 3B 70 04 - cmp esi,[eax+04]
""+5483ABE0: 0F 83 46 0E 00 00 - jae 5483BA2C
""+5483ABE6: 8D 44 F0 08 - lea eax,[eax+esi*8+08]
""+5483ABEA: 83 EC 08 - sub esp,08
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>68</ID>
<Description>"Disable Noclip"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(noclip,80 B8 49 05 00 00 00 0F 84 B2)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+549],0
jmp return

noclip:
jmp newmem
nop
nop
return:
registersymbol(noclip)

[DISABLE]

noclip:
db 80 B8 49 05 00 00 00
unregistersymbol(noclip)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 5483ABB6

""+5483AB88: 66 0F D6 44 24 38 - movq [esp+38],xmm0


""+5483AB8E: 8B CB - mov ecx,ebx
""+5483AB90: BA 01 00 00 00 - mov edx,00000001
""+5483AB95: 39 09 - cmp [ecx],ecx
""+5483AB97: E8 04 EA D9 BB - call 105D95A0
""+5483AB9C: 80 3D 78 83 B5 01 00 - cmp byte ptr [01B58378],00
""+5483ABA3: 74 0B - je 5483ABB0
""+5483ABA5: 8B 8D 78 FF FF FF - mov ecx,[ebp-00000088]
""+5483ABAB: E8 F0 DE E7 CD - call 226B8AA0
""+5483ABB0: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
// ---------- INJECTING HERE ----------
""+5483ABB6: 80 B8 49 05 00 00 00 - cmp byte ptr [eax+00000549],00
// ---------- DONE INJECTING ----------
""+5483ABBD: 0F 84 B2 00 00 00 - je 5483AC75
""+5483ABC3: 33 F6 - xor esi,esi
""+5483ABC5: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
""+5483ABCB: 8B 80 DC 00 00 00 - mov eax,[eax+000000DC]
""+5483ABD1: 8B 85 78 FF FF FF - mov eax,[ebp-00000088]
""+5483ABD7: 8B 80 DC 00 00 00 - mov eax,[eax+000000DC]
""+5483ABDD: 3B 70 04 - cmp esi,[eax+04]
""+5483ABE0: 0F 83 46 0E 00 00 - jae 5483BA2C
""+5483ABE6: 8D 44 F0 08 - lea eax,[eax+esi*8+08]
""+5483ABEA: 83 EC 08 - sub esp,08
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>119</Key>
</Keys>
<Description>Disable Noclip</Description>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription}
Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"Stick to the ground"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(test65,3A 40 28 8D 40 28 8B 85 7C)
alloc(newmem,$1000)

label(code)
label(return)

newmem:
code:
mov [eax+2C],(float)10
jmp return

test65:
jmp newmem
nop
return:
registersymbol(test65)

[DISABLE]

test65:
db 3A 40 28 8D 40 28

unregistersymbol(test65)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 50F70FE8

""+50F70FC4: 8B F1 - mov esi,ecx


""+50F70FC6: 8D BD 88 FE FF FF - lea edi,[ebp-00000178]
""+50F70FCC: B9 5B 00 00 00 - mov ecx,0000005B
""+50F70FD1: 33 C0 - xor eax,eax
""+50F70FD3: F3 AB - repe stosd
""+50F70FD5: 8B CE - mov ecx,esi
""+50F70FD7: 89 8D 7C FE FF FF - mov [ebp-00000184],ecx
""+50F70FDD: D9 EE - fldz
""+50F70FDF: D9 5D E0 - fstp dword ptr [ebp-20]
""+50F70FE2: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
// ---------- INJECTING HERE ----------
""+50F70FE8: 3A 40 28 - cmp al,[eax+28]
""+50F70FEB: 8D 40 28 - lea eax,[eax+28]
// ---------- DONE INJECTING ----------
""+50F70FEE: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
""+50F70FF4: 8B 40 10 - mov eax,[eax+10]
""+50F70FF7: 89 45 DC - mov [ebp-24],eax
""+50F70FFA: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
""+50F71000: 8B 40 14 - mov eax,[eax+14]
""+50F71003: 89 45 D8 - mov [ebp-28],eax
""+50F71006: C7 45 D4 01 00 00 00 - mov [ebp-2C],00000001
""+50F7100D: 8B 95 7C FE FF FF - mov edx,[ebp-00000184]
""+50F71013: B9 DC BB 7E 05 - mov ecx,057EBBDC
""+50F71018: E8 43 5D 84 22 - call clr.dll+16D60
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"Auto run right"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(test65,3A 40 28 8D 40 28 8B 85 7C)
alloc(newmem,$1000)
label(code)
label(return)

newmem:

code:
mov [eax+28],(float)10
jmp return

test65:
jmp newmem
nop
return:
registersymbol(test65)

[DISABLE]

test65:
db 3A 40 28 8D 40 28

unregistersymbol(test65)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 50F70FE8

""+50F70FC4: 8B F1 - mov esi,ecx


""+50F70FC6: 8D BD 88 FE FF FF - lea edi,[ebp-00000178]
""+50F70FCC: B9 5B 00 00 00 - mov ecx,0000005B
""+50F70FD1: 33 C0 - xor eax,eax
""+50F70FD3: F3 AB - repe stosd
""+50F70FD5: 8B CE - mov ecx,esi
""+50F70FD7: 89 8D 7C FE FF FF - mov [ebp-00000184],ecx
""+50F70FDD: D9 EE - fldz
""+50F70FDF: D9 5D E0 - fstp dword ptr [ebp-20]
""+50F70FE2: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
// ---------- INJECTING HERE ----------
""+50F70FE8: 3A 40 28 - cmp al,[eax+28]
""+50F70FEB: 8D 40 28 - lea eax,[eax+28]
// ---------- DONE INJECTING ----------
""+50F70FEE: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
""+50F70FF4: 8B 40 10 - mov eax,[eax+10]
""+50F70FF7: 89 45 DC - mov [ebp-24],eax
""+50F70FFA: 8B 85 7C FE FF FF - mov eax,[ebp-00000184]
""+50F71000: 8B 40 14 - mov eax,[eax+14]
""+50F71003: 89 45 D8 - mov [ebp-28],eax
""+50F71006: C7 45 D4 01 00 00 00 - mov [ebp-2C],00000001
""+50F7100D: 8B 95 7C FE FF FF - mov edx,[ebp-00000184]
""+50F71013: B9 DC BB 7E 05 - mov ecx,057EBBDC
""+50F71018: E8 43 5D 84 22 - call clr.dll+16D60
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>117</Key>
</Keys>
<Description>Automatically run right</Description>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription}
Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"Place queen bees"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(queenbees,FF 88 80 00 00 00 8B 45 08 8B 74)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+80],#999
mov [eax+98],#231
mov [eax+94],#1023
jmp return

queenbees:
jmp newmem
nop
return:
registersymbol(queenbees)

[DISABLE]

queenbees:
db FF 88 80 00 00 00

unregistersymbol(queenbees)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 5447C3BF

""+5447C391: A1 8C 62 C4 04 - mov eax,[04C4628C]


""+5447C396: C6 80 29 01 00 00 01 - mov byte ptr [eax+00000129],01
""+5447C39D: EB 0C - jmp 5447C3AB
""+5447C39F: A1 8C 62 C4 04 - mov eax,[04C4628C]
""+5447C3A4: C6 80 29 01 00 00 00 - mov byte ptr [eax+00000129],00
""+5447C3AB: A1 8C 62 C4 04 - mov eax,[04C4628C]
""+5447C3B0: FF 80 80 00 00 00 - inc [eax+00000080]
""+5447C3B6: 8B 45 08 - mov eax,[ebp+08]
""+5447C3B9: 8B 74 87 08 - mov esi,[edi+eax*4+08]
""+5447C3BD: 8B C6 - mov eax,esi
// ---------- INJECTING HERE ----------
""+5447C3BF: FF 88 80 00 00 00 - dec [eax+00000080]
// ---------- DONE INJECTING ----------
""+5447C3C5: 8B 45 08 - mov eax,[ebp+08]
""+5447C3C8: 8B 74 87 08 - mov esi,[edi+eax*4+08]
""+5447C3CC: 83 BE 80 00 00 00 00 - cmp dword ptr [esi+00000080],00
""+5447C3D3: 7F 1E - jg 5447C3F3
""+5447C3D5: B9 BC 4A 31 06 - mov ecx,06314ABC
""+5447C3DA: E8 E9 6C 9B AD - call 01E330C8
""+5447C3DF: 8B F0 - mov esi,eax
""+5447C3E1: 8B CE - mov ecx,esi
""+5447C3E3: E8 D0 D8 E4 B1 - call 062C9CB8
""+5447C3E8: 56 - push esi
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"God mode"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(godmode,89 96 50 03 00 00 D9)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+350],#1023
jmp return

godmode:
jmp newmem
nop
return:
registersymbol(godmode)

[DISABLE]

godmode:
db 89 96 50 03 00 00

unregistersymbol(godmode)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 128800C0

""+12880086: C6 86 14 05 00 00 00 - mov byte ptr [esi+00000514],00


""+1288008D: C6 86 AA 05 00 00 00 - mov byte ptr [esi+000005AA],00
""+12880094: 33 D2 - xor edx,edx
""+12880096: 89 96 30 03 00 00 - mov [esi+00000330],edx
""+1288009C: 88 96 62 05 00 00 - mov [esi+00000562],dl
""+128800A2: 89 96 34 03 00 00 - mov [esi+00000334],edx
""+128800A8: 89 96 FC 03 00 00 - mov [esi+000003FC],edx
""+128800AE: 89 96 F8 03 00 00 - mov [esi+000003F8],edx
""+128800B4: 89 96 00 04 00 00 - mov [esi+00000400],edx
""+128800BA: 88 96 2F 06 00 00 - mov [esi+0000062F],dl
// ---------- INJECTING HERE ----------
""+128800C0: 89 96 50 03 00 00 - mov [esi+00000350],edx
// ---------- DONE INJECTING ----------
""+128800C6: D9 E8 - fld1
""+128800C8: D9 9E 20 03 00 00 - fstp dword ptr [esi+00000320]
""+128800CE: D9 E8 - fld1
""+128800D0: D9 9E B4 03 00 00 - fstp dword ptr [esi+000003B4]
""+128800D6: D9 E8 - fld1
""+128800D8: D9 9E 90 03 00 00 - fstp dword ptr [esi+00000390]
""+128800DE: D9 E8 - fld1
""+128800E0: D9 9E 94 03 00 00 - fstp dword ptr [esi+00000394]
""+128800E6: D9 E8 - fld1
""+128800E8: D9 9E 98 03 00 00 - fstp dword ptr [esi+00000398]
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"Everything does 1 damage"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(1dmg,89 96 34 03 00 00)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+334],#102332
jmp return

1dmg:
jmp newmem
nop
return:
registersymbol(1dmg)

[DISABLE]

1dmg:
db 89 96 34 03 00 00

unregistersymbol(1dmg)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 128800A2

""+1288006B: C7 86 40 01 00 00 01 00 00 00 - mov [esi+00000140],00000001


""+12880075: EB 08 - jmp 1288007F
""+12880077: 33 D2 - xor edx,edx
""+12880079: 89 96 40 01 00 00 - mov [esi+00000140],edx
""+1288007F: C6 86 C0 05 00 00 00 - mov byte ptr [esi+000005C0],00
""+12880086: C6 86 14 05 00 00 00 - mov byte ptr [esi+00000514],00
""+1288008D: C6 86 AA 05 00 00 00 - mov byte ptr [esi+000005AA],00
""+12880094: 33 D2 - xor edx,edx
""+12880096: 89 96 30 03 00 00 - mov [esi+00000330],edx
""+1288009C: 88 96 62 05 00 00 - mov [esi+00000562],dl
// ---------- INJECTING HERE ----------
""+128800A2: 89 96 34 03 00 00 - mov [esi+00000334],edx
// ---------- DONE INJECTING ----------
""+128800A8: 89 96 FC 03 00 00 - mov [esi+000003FC],edx
""+128800AE: 89 96 F8 03 00 00 - mov [esi+000003F8],edx
""+128800B4: 89 96 00 04 00 00 - mov [esi+00000400],edx
""+128800BA: 88 96 2F 06 00 00 - mov [esi+0000062F],dl
""+128800C0: 89 96 50 03 00 00 - mov [esi+00000350],edx
""+128800C6: D9 E8 - fld1
""+128800C8: D9 9E 20 03 00 00 - fstp dword ptr [esi+00000320]
""+128800CE: D9 E8 - fld1
""+128800D0: D9 9E B4 03 00 00 - fstp dword ptr [esi+000003B4]
""+128800D6: D9 E8 - fld1
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>114</Key>
</Keys>
<Description>Insane Defense</Description>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription}
Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Insantly respawn"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(instantrespawn,FF 8E E8 02 00 00 83)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [esi+2E8],0
jmp return

instantrespawn:
jmp newmem
nop
return:
registersymbol(instantrespawn)

[DISABLE]

instantrespawn:
db FF 8E E8 02 00 00

unregistersymbol(instantrespawn)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 12B0A996

""+12B0A979: 3B 05 D0 7C 1A 02 - cmp eax,[021A7CD0]


""+12B0A97F: 74 09 - je 12B0A98A
""+12B0A981: 83 3D 50 7D 1A 02 02 - cmp dword ptr [021A7D50],02
""+12B0A988: 75 3E - jne 12B0A9C8
""+12B0A98A: C6 86 49 05 00 00 01 - mov byte ptr [esi+00000549],01
""+12B0A991: 5B - pop ebx
""+12B0A992: 5E - pop esi
""+12B0A993: 5F - pop edi
""+12B0A994: 5D - pop ebp
""+12B0A995: C3 - ret
// ---------- INJECTING HERE ----------
""+12B0A996: FF 8E E8 02 00 00 - dec [esi+000002E8]
// ---------- DONE INJECTING ----------
""+12B0A99C: 83 BE E8 02 00 00 00 - cmp dword ptr [esi+000002E8],00
""+12B0A9A3: 7F 23 - jg 12B0A9C8
""+12B0A9A5: A1 D0 7C 1A 02 - mov eax,[021A7CD0]
""+12B0A9AA: 3B 46 04 - cmp eax,[esi+04]
""+12B0A9AD: 75 19 - jne 12B0A9C8
""+12B0A9AF: A1 8C 62 E0 04 - mov eax,[04E0628C]
""+12B0A9B4: 83 78 6C 00 - cmp dword ptr [eax+6C],00
""+12B0A9B8: 7E 07 - jle 12B0A9C1
""+12B0A9BA: C6 05 E4 7E 1A 02 01 - mov byte ptr [021A7EE4],01
""+12B0A9C1: 8B CE - mov ecx,esi
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>113</Key>
</Keys>
<Description>Instantly respawn</Description>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription}
Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Fly"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(fly,83 B8 F4 02 00 00 00 7F 4A)
alloc(newmem,$1000)

label(code)
label(return)
newmem:

code:
mov [eax+2F4],1
jmp return

fly:
jmp newmem
nop
nop
return:
registersymbol(fly)

[DISABLE]

fly:
db 83 B8 F4 02 00 00 00

unregistersymbol(fly)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 58993145

""+5899310D: E8 AE 37 D9 FF - call 587268C0


""+58993112: 8B 85 38 F1 FF FF - mov eax,[ebp-00000EC8]
""+58993118: D9 40 24 - fld dword ptr [eax+24]
""+5899311B: D8 35 48 4A 9A 58 - fdiv dword ptr [589A4A48]
""+58993121: DD 9D F0 F0 FF FF - fstp qword ptr [ebp-00000F10]
""+58993127: F2 0F 10 85 F0 F0 FF FF - movsd xmm0,[ebp-00000F10]
""+5899312F: F2 0F 2C C0 - cvttsd2si eax,xmm0
""+58993133: 8B 95 38 F1 FF FF - mov edx,[ebp-00000EC8]
""+58993139: 89 82 64 04 00 00 - mov [edx+00000464],eax
""+5899313F: 8B 85 38 F1 FF FF - mov eax,[ebp-00000EC8]
// ---------- INJECTING HERE ----------
""+58993145: 83 B8 F4 02 00 00 00 - cmp dword ptr [eax+000002F4],00
// ---------- DONE INJECTING ----------
""+5899314C: 7F 4A - jg 58993198
""+5899314E: 8B 85 38 F1 FF FF - mov eax,[ebp-00000EC8]
""+58993154: 83 B8 28 04 00 00 00 - cmp dword ptr [eax+00000428],00
""+5899315B: 7F 3B - jg 58993198
""+5899315D: 8B 85 38 F1 FF FF - mov eax,[ebp-00000EC8]
""+58993163: 80 78 19 00 - cmp byte ptr [eax+19],00
""+58993167: 75 2F - jne 58993198
""+58993169: 8B 85 38 F1 FF FF - mov eax,[ebp-00000EC8]
""+5899316F: 80 B8 4F 06 00 00 00 - cmp byte ptr [eax+0000064F],00
""+58993176: 75 20 - jne 58993198
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>112</Key>
</Keys>
<Description>Fly</Description>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated, hold or tap
jump when falling down from any height.</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription}
Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Item Spawner"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscan(itemspawner,89 72 6C 5E 5F)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [edx+6C],#3929
pop esi
pop edi
jmp return

itemspawner:
jmp newmem
return:
registersymbol(itemspawner)

[DISABLE]

itemspawner:
db 89 72 6C 5E 5F

unregistersymbol(itemspawner)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 066AEFCF

""+66AEF8B: C6 82 33 01 00 00 FF - mov byte ptr [edx+00000133],-01


""+66AEF92: C6 82 34 01 00 00 FF - mov byte ptr [edx+00000134],-01
""+66AEF99: C6 82 35 01 00 00 FF - mov byte ptr [edx+00000135],-01
""+66AEFA0: C6 82 36 01 00 00 FF - mov byte ptr [edx+00000136],-01
""+66AEFA7: C6 82 37 01 00 00 FF - mov byte ptr [edx+00000137],-01
""+66AEFAE: C6 82 38 01 00 00 FF - mov byte ptr [edx+00000138],-01
""+66AEFB5: C6 82 39 01 00 00 FF - mov byte ptr [edx+00000139],-01
""+66AEFBC: C6 82 3A 01 00 00 FF - mov byte ptr [edx+0000013A],-01
""+66AEFC3: 88 8A 45 01 00 00 - mov [edx+00000145],cl
""+66AEFC9: 88 8A 29 01 00 00 - mov [edx+00000129],cl
// ---------- INJECTING HERE ----------
""+66AEFCF: 89 72 6C - mov [edx+6C],esi
""+66AEFD2: 5E - pop esi
""+66AEFD3: 5F - pop edi
// ---------- DONE INJECTING ----------
""+66AEFD4: 5D - pop ebp
""+66AEFD5: C3 - ret
""+66AEFD6: 00 00 - add [eax],al
""+66AEFD8: E8 0A 2C 02 00 - call 066D1BE7
""+66AEFDD: 00 00 - add [eax],al
""+66AEFDF: 00 BC 0A 2C 02 58 60 - add [edx+ecx+6058022C],bh
""+66AEFE6: 2C 02 - sub al,02
""+66AEFE8: 55 - push ebp
""+66AEFE9: 8B EC - mov ebp,esp
""+66AEFEB: 57 - push edi
}
</AssemblerScript>
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BackgroundColor="80000005"/>
<Element Offset="1648" Vartype="Byte" Bytesize="1"
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BackgroundColor="80000005"/>
<Element Offset="1652" Vartype="4 Bytes" Bytesize="4"
Description="chatOverhead" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
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BackgroundColor="80000005"/>
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Description="chatOverhead_5" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
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BackgroundColor="80000005"/>
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</Elements>
</Structure>
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<Element Offset="4" Vartype="4 Bytes" Bytesize="4" Description="whoAmI"
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<Element Offset="12" Vartype="4 Bytes" Bytesize="4" Description="direction"
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<Element Offset="148" Vartype="4 Bytes" Bytesize="4"
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<Element Offset="156" Vartype="4 Bytes" Bytesize="4"
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<Element Offset="160" Vartype="4 Bytes" Bytesize="4"
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<Element Offset="204" Vartype="4 Bytes" Bytesize="4"
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<Element Offset="296" Vartype="Byte" Bytesize="1" Description="instanced"
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<Element Offset="297" Vartype="Byte" Bytesize="1" Description="favorited"
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<Element Offset="298" Vartype="Byte" Bytesize="1" Description="channel"
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<Element Offset="299" Vartype="Byte" Bytesize="1" Description="accessory"
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<Element Offset="302" Vartype="Byte" Bytesize="1" Description="autoReuse"
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<Element Offset="303" Vartype="Byte" Bytesize="1" Description="useTurn"
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<Element Offset="304" Vartype="Byte" Bytesize="1" Description="handOnSlot"
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<Element Offset="305" Vartype="Byte" Bytesize="1" Description="handOffSlot"
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<Element Offset="309" Vartype="Byte" Bytesize="1" Description="waistSlot"
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<Element Offset="310" Vartype="Byte" Bytesize="1" Description="wingSlot"
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<Element Offset="311" Vartype="Byte" Bytesize="1" Description="shieldSlot"
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<Element Offset="312" Vartype="Byte" Bytesize="1" Description="neckSlot"
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<Element Offset="313" Vartype="Byte" Bytesize="1" Description="faceSlot"
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<Element Offset="314" Vartype="Byte" Bytesize="1" Description="balloonSlot"
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<Element Offset="315" Vartype="Byte" Bytesize="1" Description="notAmmo"
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<Element Offset="316" Vartype="Byte" Bytesize="1" Description="buyOnce"
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<Element Offset="317" Vartype="Byte" Bytesize="1"
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<Element Offset="318" Vartype="Byte" Bytesize="1" Description="noMelee"
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<Element Offset="319" Vartype="Byte" Bytesize="1" Description="buy"
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<Element Offset="320" Vartype="Byte" Bytesize="1" Description="social"
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<Element Offset="321" Vartype="Byte" Bytesize="1" Description="vanity"
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<Element Offset="322" Vartype="Byte" Bytesize="1" Description="material"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="323" Vartype="Byte" Bytesize="1" Description="noWet"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="324" Vartype="Byte" Bytesize="1" Description="cartTrack"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="325" Vartype="Byte" Bytesize="1" Description="uniqueStack"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="326" Vartype="Byte" Bytesize="1" Description="DD2Summon"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="327" Vartype="Byte" Bytesize="1" Description="prefix"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="328" Vartype="Byte" Bytesize="1" Description="melee"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="329" Vartype="Byte" Bytesize="1" Description="magic"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="330" Vartype="Byte" Bytesize="1" Description="ranged"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="331" Vartype="Byte" Bytesize="1" Description="thrown"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="332" Vartype="Byte" Bytesize="1" Description="summon"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="333" Vartype="Byte" Bytesize="1" Description="sentry"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="334" Vartype="Byte" Bytesize="1" Description="newAndShiny"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="336" Vartype="4 Bytes" Bytesize="4" Description="color"
DisplayMethod="Unsigned Integer" BackgroundColor="80000005"/>
<Element Offset="340" Vartype="4 Bytes" Bytesize="4"
Description="shopCustomPrice" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
<Element Offset="344" Vartype="4 Bytes" Bytesize="4"
Description="shopCustomPrice_2" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
<Element Offset="348" Vartype="4 Bytes" Bytesize="4"
Description="shopCustomPrice_3" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
<Element Offset="352" Vartype="4 Bytes" Bytesize="4"
Description="shopCustomPrice_4" DisplayMethod="Unsigned Integer"
BackgroundColor="80000005"/>
</Elements>
</Structure>
</Structures>
</CheatTable>