MarTIAL ARCHETYPES
Different fighters choose different approaches to
perfecting their fighting prowess. The martial
Archetype you choose to emulate reflects your
approach,
GuaRDIAN
Those who follow in the path of the archetypal
Guardian pursue the notion that the best defense ean
be a good offense. Taking down your fors holds little
‘meaning if you cannot live to see tomorrow and a
tomorrow is not worth seeing if you are the only
survivor. While other fighters may scoff at your lack of
offensive prowess, any Guardian can take great pride
in the battles they have fought and the lives they have
saved. Truly there is no leader like a Guardian with
the prowess to protect.
Orrensive DEFENSE
Beginning when you take this archetype at 3rd level,
‘you gain proficiency in the shield as a Light melee
weapon, It deals 146 bludgeoning damage. You also
{ain the ability to don and doff a shield with a bonus
Additionally, you acquire a unique ability called the
Cavaleade Throw. As one of your attacks in the Attack
action, you can make a thrown weapon attack with a
shield or with a weapon with the thrown property you
are wielding in one hand. Range 20/60. At the end of
your turn, the thrown shield or weapon returns (0
your hand and in the ease of the shield becomes.
automatically donned. When you gain Extra Attacks,
you can expend an attack from the Attack Action to
have your thrown shield or weapon ricochet and
target one additional creature within 10 feet of the
target prior. For each attack that you expend, you can
target an additional creature.
Sratwarr CoMMANDER
{At Tth level, you can use an action to make a
Charisma (Persuasion) or Strength (Persuasion)
check contested by a creature's Charisma (Deception)
check. The creature must be able to hear you, and the
two of you must share a language.
Ifyou succeed on the check and the ereature is
nnon-hostile, it becomes charmed by you and will
follow immediate orders you give it. What any creature
can attempt and accomplish is limited by their
experience, education, and training, Creatures that
can't he charmed are immune to this effect. The order
‘must be worded in such a manner as to make the
course of action sound reasonable, Asking the
creature to stab itself, throw itself onto a spear,
immolate itself, or do some other obviously harmful
act stops the order. Additionally, your orders cannot
contradict their conscience.
For example, asking a servant to murder their king
would expectedly contradict the servant's onscience. |
Unless the servant has prior experience in regicide,
the servant will be illequipped Mentally and
Emotionally to attempt it. So the servant will not
follow such an order. This does not mean that
impossible to order a person to take an action unusual
for itself, A servant won't murder their king, but they
‘may divulge secret information about the king, so long
as doing so would not put the king nor the servant's
life in danger, if that isthe kind of thing the servant
cares about. Fear isa feeling that could prevent a
servant from speaking his piece under normal
conditions; Stalwart Commander ean overcome that
fear
cewise, a greedy merchant will not be ordered to
aive away all of her money, as that is antithetical to her
‘conscience. But she would be much more willing to
give you information about her contacts, or show you
‘where money can be made, even if she was more
money-grubbingly hesitant before. And an Information
Broker would not divulge her contacts, as secretive
information is her, and their, lifeblood, but she can
inform her contacts with information you have, or tell
you where you can find one of her contacts, even as
‘she is initially distrustful of you, And a town guardsman
‘will not murder civilians, but will fight raiders attacking
the town, even if he is at first too afraid to try.
This effect lasts for 1 minute or until the order is
completed, after which the creature defaults back to
their normal attitude and behavior. The ereature is
aware of what it is being made to do. Alternatively, you
can allow a non-hostile creature to make a Charisma
saving throw vs DC 12, ending the Frightened
condit
yn on a Success. If you succeed on the check
and the creature is hostile, the creature's behavior
becomes restricted by your presence. The creature
suffers disadvantage on its attacks against anyone but
you. This effects lasts for one minute or until you are
no longer within line of sight of the creature. Creatures
under any effect of Stalwart Commander cannot be the
target of tl
ability again for the next 24 hours.Rerinen DErENse.
By 10th level, you have learned to interpose shield
andjor weapon between yourself and danger,
mitigating the damage you suffer: When you are hit by
a damaging attack or take damage from something
that required a strength save or dexterity save, you
can use your reaction to halve the damage.
Alternatively, you can use your reaction to halve the
damage similarly done to a creature within 5 feet of »
you. - |
Eerant Cuance (sy /u/errutorp)
{At 15th level, you transform the reckless in to the <
dauntless. When you take the Dodge action, you may ‘
also Dash as a bonus action. On the same turn,
Whenever you enter an enemy's reach, they must use
their reaction to make an opportunity attack against
you, ifable.
Gexerous Vitaurry =
Starting at 18th level, you can spend a hit die asa
bonus action on your turn. Alternatively, you can have
‘an adjacent ereature benefit from your expended hit
die instead of yourself,
Guardian Martial Archetype created by
/u/Leuku
Art Credits in Order of Appearance
la captain america” by Slugette
Shiva” by Leuku’s sister
* Streamside daydream” by Jjcanvas
PDF compiled, edited and designed 10
ressemble the official Player's Handbook
by fu/Barkalot