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MarTIAL ARCHETYPES Different fighters choose different approaches to perfecting their fighting prowess. The martial Archetype you choose to emulate reflects your approach, GuaRDIAN Those who follow in the path of the archetypal Guardian pursue the notion that the best defense ean be a good offense. Taking down your fors holds little ‘meaning if you cannot live to see tomorrow and a tomorrow is not worth seeing if you are the only survivor. While other fighters may scoff at your lack of offensive prowess, any Guardian can take great pride in the battles they have fought and the lives they have saved. Truly there is no leader like a Guardian with the prowess to protect. Orrensive DEFENSE Beginning when you take this archetype at 3rd level, ‘you gain proficiency in the shield as a Light melee weapon, It deals 146 bludgeoning damage. You also {ain the ability to don and doff a shield with a bonus Additionally, you acquire a unique ability called the Cavaleade Throw. As one of your attacks in the Attack action, you can make a thrown weapon attack with a shield or with a weapon with the thrown property you are wielding in one hand. Range 20/60. At the end of your turn, the thrown shield or weapon returns (0 your hand and in the ease of the shield becomes. automatically donned. When you gain Extra Attacks, you can expend an attack from the Attack Action to have your thrown shield or weapon ricochet and target one additional creature within 10 feet of the target prior. For each attack that you expend, you can target an additional creature. Sratwarr CoMMANDER {At Tth level, you can use an action to make a Charisma (Persuasion) or Strength (Persuasion) check contested by a creature's Charisma (Deception) check. The creature must be able to hear you, and the two of you must share a language. Ifyou succeed on the check and the ereature is nnon-hostile, it becomes charmed by you and will follow immediate orders you give it. What any creature can attempt and accomplish is limited by their experience, education, and training, Creatures that can't he charmed are immune to this effect. The order ‘must be worded in such a manner as to make the course of action sound reasonable, Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act stops the order. Additionally, your orders cannot contradict their conscience. For example, asking a servant to murder their king would expectedly contradict the servant's onscience. | Unless the servant has prior experience in regicide, the servant will be illequipped Mentally and Emotionally to attempt it. So the servant will not follow such an order. This does not mean that impossible to order a person to take an action unusual for itself, A servant won't murder their king, but they ‘may divulge secret information about the king, so long as doing so would not put the king nor the servant's life in danger, if that isthe kind of thing the servant cares about. Fear isa feeling that could prevent a servant from speaking his piece under normal conditions; Stalwart Commander ean overcome that fear cewise, a greedy merchant will not be ordered to aive away all of her money, as that is antithetical to her ‘conscience. But she would be much more willing to give you information about her contacts, or show you ‘where money can be made, even if she was more money-grubbingly hesitant before. And an Information Broker would not divulge her contacts, as secretive information is her, and their, lifeblood, but she can inform her contacts with information you have, or tell you where you can find one of her contacts, even as ‘she is initially distrustful of you, And a town guardsman ‘will not murder civilians, but will fight raiders attacking the town, even if he is at first too afraid to try. This effect lasts for 1 minute or until the order is completed, after which the creature defaults back to their normal attitude and behavior. The ereature is aware of what it is being made to do. Alternatively, you can allow a non-hostile creature to make a Charisma saving throw vs DC 12, ending the Frightened condit yn on a Success. If you succeed on the check and the creature is hostile, the creature's behavior becomes restricted by your presence. The creature suffers disadvantage on its attacks against anyone but you. This effects lasts for one minute or until you are no longer within line of sight of the creature. Creatures under any effect of Stalwart Commander cannot be the target of tl ability again for the next 24 hours. Rerinen DErENse. By 10th level, you have learned to interpose shield andjor weapon between yourself and danger, mitigating the damage you suffer: When you are hit by a damaging attack or take damage from something that required a strength save or dexterity save, you can use your reaction to halve the damage. Alternatively, you can use your reaction to halve the damage similarly done to a creature within 5 feet of » you. - | Eerant Cuance (sy /u/errutorp) {At 15th level, you transform the reckless in to the < dauntless. When you take the Dodge action, you may ‘ also Dash as a bonus action. On the same turn, Whenever you enter an enemy's reach, they must use their reaction to make an opportunity attack against you, ifable. Gexerous Vitaurry = Starting at 18th level, you can spend a hit die asa bonus action on your turn. Alternatively, you can have ‘an adjacent ereature benefit from your expended hit die instead of yourself, Guardian Martial Archetype created by /u/Leuku Art Credits in Order of Appearance la captain america” by Slugette Shiva” by Leuku’s sister * Streamside daydream” by Jjcanvas PDF compiled, edited and designed 10 ressemble the official Player's Handbook by fu/Barkalot

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