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_The Ultimate Talents Book_

By Major Tom Sawyer/The Skycutter


Version 2.0

All Marvel Characters and the distinctive likeness thereof are trademarks of the Marvel Comics
Group. MARVEL SUPER HEROES and MARVEL SUPER VILLIANS are trademarks of the Marvel
Comics Group. All rights reserved. TSR is a registered trademark owned by TSR Inc.
TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and of
Marvel Characters, Inc. and are used without permission.
_Foreword_ I will not take sole credit for this
book. I will only take the credit as
Why create an Ultimate Talents being the first person to sit down and
Book? I created this book as an answer make this thorough of a list. I hope all
to the Ultimate Powers Book. It was of you enjoy this book and don't get to
great for those who had been playing tired of me repeating myself. And as
the older versions, or simply without to always, make mine Marvel!
add new life to the game. It was
exciting to have new powers that you _Special Thanks:_
had never rolled before. Hopefully this
will give some of you a chance to play -My fiance, Tammra Goodman, for
with new Talents for your characters. putting up with a gaming nerd like me.
I could not have done this without her
This book was spawned from many help. Not to mention, being one of the
printed lists from various sites from the first people to truly believe in me. I am
net, pages of Talents that had been not sure if anyone knows just how
created in various gaming groups I much she means to me.
have participated in, and last but not -Zan, for making many books free on
least, official Marvel Super Heroes Roll- the web.
Playing books. I had been searching for -Firebomb, for some well-written
a more complete and in depth list of original Marvel Role-playing books.
Talents. What I found were many great -R. Jason Kidd, for showing me that
home-brewed lists. The only problem net books can be a lot of fun and
was how to use all of them? The only useful!
recourse I felt was to just go ahead -Jason Ford and his girlfriend Crystal
and do it myself. Harrall, for letting me use their
computer to access the net when I was
Another problem I ran into was otherwise unable.
some of the supplements I found on -Aunt Petunia, for having one of the
the web were incomplete. One of them best Marvel related sites on the web
I found, quite possibly the best, listed (Http://www.classicmarvel.com/).
67-73 as Medicine Talents, and 67-73 -Marvel Comics, for making dreams
as Mystic and Mental Skills. Another come true.
problem I had with web-lists was the
incompleteness of the information in _Credits:_
my opinion. On more than a few of
them, the Talent description was left Written By: Major Tom Sawyer
blank, or was something to the effect Edited/Co-Written By: Tammra
of: Sports Medicine- Of course. Noted, Goodman/The Skycutter
that most of us know what those Interior Art By: Art posted on the
Talents are, but have any of you ever World Wide Web
had to answer in the middle of a Cover By: Major Tom Sawyer/Tammra
combat situation "Now what does my Goodman/Marvel Comics
Talent allow me to do"? Concept By: Fans of the Classic Marvel
Super Heroes Roll-Playing Game the
world over.

1
_Table of Contents_

ForwardPage 1 Glossary of Talents.Page 11

Special Thanks..Page 1 Appendix A: Talent


Charts from Official
Credits..Page 1 Marvel Super Heroes
Roll-Playing Books..Page 29
Introduction to
Talents..Page 3 Appendix B: New
Talents Creation
Ultimate Talents WorksheetsPage 31
Tables.Page 6
In ClosingPage 34

_Introduction to Talents_
_What are Talents?_

First lets look at page 4 of the Players Book:

*Non-super-human abilities that may be possessed by characters in the


Marvel Universe
*Used to perform specialized actions at a specific benefit
*Are individual; modify an existing primary or secondary ability rank, or
provide special abilities
*May be learned as a hero gains experience

_How do I use my Talents?_

Next we will look at page 17 of the Players Book:

Talents are used in two fashions, In the first case, they may modify the abilities of the
character in specific instances.

For example, take the Science and Professional Talents. A Talent in Biology gives you
a +1CS on Reason FEATs, which involve Biology. The players are encouraged to use
this whenever they can get away with it, within reason. That said a character with
Biology cannot identify the presence of radiation any better than the next guy. He can
look at the plant life and from that deduce (with his +1CS) that there is or was a
radiation source in the area. (The moral of the story is, players should get creative
when using Talents)

Certain Talents do not modify Talent FEATs. They either provide for specific abilities
(such as First Aid) or special backgrounds (such as Mystic Origin or Heir to a
Fortune).

2
_How do I get more Talents?_

Next we will look at page 39 of the Players Book:

Talent Addition: Heroes may add to the Talents they have by spending Karma into
the Advancement pool and seeking training. Additional Talents must always have a
rationale. If your character wants to learn Martial Arts D, The hero must find
someone to teach him or her. Characters may learn from other player characters at a
cost of 2000 points, or from NPCs at a cost of 1000 points per Talent.

The book also defines Talent Addition on the same page:

Talent Addition is the gaining of a new Talent from those listed on the Talent table, or
the development of a new Talent.

_How many Talents do I start with?_

For this, I shall reprint the chart from page 14 of the Ultimate Powers Book*, the
chart from page 11 of Realms of Magic, as well as page 7 of the Player's Book. I
wanted to list both tables for those who do not choose to use the Ultimate Powers
Book. On both tables, the number before the slash represents the initial number of
Talents, while the number after the slash represents the maximum number of
Talents. For each Talent gained, roll on the Talent category, and the roll for the
specific Talent on for that category. Note- In the Player's Handbook, the player only
rolled for the category. They were allowed to choose the specific Talent. So I will
leave this decision to the judge for that particular game.

*Note-the listing of page 14 of the Ultimate Powers Book, may not be the original
page number this appeared on. I used the version from Zan's Super Home.
(Http://zap.to/zans A great site! Check it out, true believers! -Major Tom Sawyer) He
has added in the Ultimate Addenda from Dragon Magazine issue 122.

_Player's Handbook Initial Talents Table_


01-20 1/6
21-60 2/5
61-90 3/4
91-00 4/4

_Realms of Magic Initial Magic Wielder Talents Table_


01-35 1
36-70 2
71-00 3

_Ultimate Powers Book Initial Talents Table_


01-12 0/3
13-26 1/4
27-41 1/6
42-55 2/4
56-66 2/6
67-75 2/8
76-83 3/4

3
84-89 3/6
90-94 4/4
95-97 4/8
98-99 5/6
00 6/8

_Basic Set Campaign Book (Orange Cover)_


01-20 1
21-60 2
61-90 3
91-00 4

_Basic Set Rule Book (Purple Cover)_


01-10 1
11-50 2
51-90 3
91-00 4

4
_Ultimate Talents Tables_
01-06 Alternative Sciences
07-11 Astronomy
12-16 Biology
17-22 Chemistry
23-27 Crime and Law
28-32 Cognitive Sciences and Humanities
33-38 Computer Sciences
39-44 Earth Sciences
45-49 Engineering
50-54 Espionage
55-60 Fighting Skills
61-66 Medicine
67-72 Mystic and Mental Skills
73-77 Other
78-82 Other II
83-87 Physics
88-93 Piloting Skills
94-00 Weapons Skills

01-06 Alternative Sciences


01-13 Alien Studies
14-29 Catastrophism
30-48 Cryonics
49-58 Mutant Studies
59-75 Paranormal Phenomena
76-89 Parapsychology
90-00 Xenobiology

07-11 Astronomy
01-20 Astronautics
21-40 Astrophotography
41-60 Astrophysics
61-80 Radio Astronomy
81-00 Stellar Cartography

12-16 Biology
01-05 Anatomy
06-10 Animal Behavior
11-15 Biophysics
16-21 Biotechnology
22-26 Botany
27-31 Ecology
32-37 Genetics
38-42 Immunology
43-48 Marine Biology
49-54 Microbiology
55-61 Neurosciences
62-67 Parasitology
68-78 Phenology
79-90 Psychobiology
91-95 Radiobiology

5
96-00 Zoology

17-22 Chemistry
01-11 Alchemy
12-24 Chemical and Biological Weapons
25-37 Chemical Engineering
38-50 Electrochemistry
51-64 Organic Chemistry
65-77 Polymers
78-88 Sonochemistry
89-00 Spectroscopy

23-27 Crime and Law


01-10 Criminology
11-21 Detective/Espionage
22-32 Forensics
33-43 Intimidation/Interrogation
44-54 Law
55-65 Law Enforcement*
66-76 Negotiations
77-87 Pick Pocket
88-94 Street Smarts
95-00 Thievery

28-32 Cognitive Sciences and Humanities


01-13 Anthropology
14-29 Archaeology
30-48 History
49-58 Philology
59-75 Music Cognition
76-89 Philosophy
90-00 Psychology

33-38___Computer Sciences
01-13 Architecture
14-29 Artificial Intelligence
30-48 Computer Engineering
49-58 Graphics
59-75 Security and Encryption
76-89 Software Engineering and Programming
90-00 Virtual Reality

39-44 Earth Sciences


01-11 Agriculture
12-25 Geography
26-38 Geology
39-50 Hydrology
51-64 Meteorology
65-75 Metallurgy
76-90 Oceanography
91-00 Seismology

6
45-49 Engineering
01-06 Aviation and Aeronautics Engineering
07-11 Astronautic Engineering
12-17 Automotive Engineering
18-21 Civil Engineering
22-25 Cybernetics
26-31 Demolitions
32-37 Electrical Engineering
38-44 Locksmith
45-50 Marine Engineering
51-57 Mechanical Engineering
58-63 Military Engineering
64-69 Nuclear Engineering
70-76 Repair/Tinkering
77-82 Robotics
83-88 Structural Engineering
89-95 Weapons Engineering
96-00 Weapons Tinkering

50-54 Espionage
01-11 Ballistics
12-24 Blending
25-37 Demolitions
38-50 Disguise
51-64 Intelligence
65-77 Security
78-88 Stealth
89-00 Tracking

55-60____Fighting Skills
01-03 Acrobatics
04-06 Boxing
07-09 Brawling
10-13 Exhibition
14-20 Martial Arts A
21-28 Martial Arts B
29-36 Martial Arts C
37-45 Martial Arts D
46-52 Martial Arts E
53-58 Martial Arts F
59-64 Martial Arts G
65-69 Martial Arts H
70-75 Martial Arts I
76-81 Martial Arts J
82-88 Wrestling
89-94 Thrown Weapons
95-00 Tumbling

61-66 Medicine
01-05 Acupuncture
06-10 Cardiology
11-15 Chiropractic

7
16-20 Dentistry
21-25 Emergency Medicine
26-33 First Aid
34-39 Geriatrics
40-44 Obstetrics and Gynecology
45-49 Oncology
50-54 Pathology
55-60 Pediatrics
61-65 Pharmacology
66-70 Physical Therapy
71-75 Plastic Surgery
76-81 Psychiatry
82-87 Radiology
88-93 Sports Medicine
94-98 Surgery
99-00 Veterinary Medicine

67-72 Mystic and Mental Skills


01-07 Bibliophile
08-14 Chronicler of Magic
15-21 Demonologist
22-29 Mesmerism and Hypnosis
30-36 Mystic Background*
37-43 Occultist
44-50 Resist Domination
51-57 Runesmith
58-64 Scholar of Antiquities
65-71 Sleight of Hand
72-79 Stamina
80-86 Theoginist
87-93 Trance
94-00 Zoologist of Magic

73-77 Other
01-08 Accounting
09-18 Animal Training*
19-30 Artist
31-40 Business/Finance
41-50 Escape Artist
51-57 Heir to a Fortune*
58-67 Journalism
68-75 Leadership*
76-82 Performer
83-88 Politics
89-91 Sewing and Tailoring
92-94 Student (If this Talent is rolled, no other initial Talents are
allowed to be rolled.)
95-97 Survival
98-99 Trivia
00 Television Junkie

78-82 Other II
01-11 Any Existing Talent chosen by the Player
12-22 Attractive
23-33 Cartography
34-44 Driver

8
45-55 Languages
56-66 New Talent Devised by Player
67-77 Oratory
78-88 Seduction
89-00 Video Games

83-87 Physics
01-15 Acoustics
16-32 Atomic Physics
33-48 Cryogenics
49-66 Energy and Particle Physics
67-83 Mathematics
84-00 Quantum Physics*

88-93 Piloting Skills


01-15 Airplane Pilot
16-27 Automobile Specialist
28-38 Boat Pilot
39-50 Helicopter
51-63 Military Vehicle Specialist
64-77 Motorcycle
78-89 Spacecraft
90-00 Submersible Vehicle

94-00 Weapons Skills


01-09 Blunt Weapons
10-18 Archery*
19-27 Guns
28-35 Marksman*
36-44 Oriental Weapons
45-52 Paired Weapons
53-60 Quick Striking
61-68 Ricochet
69-76 Sharp Weapons
77-84 Thrown Weapons
85-92 Weapons Master*
93-00 Weapons Specialist*

*-Counts as two Talents.

9
_Glossary of Talents_

A puncturing the skin in Indefinitely prolonging


order to allow life. The Judge will have
_Accounting- Deals "negative" energy to be to work VERY carefully
with the character's released. The character with the Player on this
ability to handle receives a +1 CS when Talent. The hero in
account information. applying this directly, question gains a +1 CS
The character receives or researching. This bonus to the application
a +1 CS when applying also includes any FEATs and research of the
this Talent toward needed for above information.
balancing a checkbook, Acupressure.
handling team _Alien Studies- Deals
accounts, and _Agriculture- Deals with the study of aliens.
budgeting. with field crop A character receives a
production and soil +1 CS when applying
_Acoustics- Deals with management. Also, a this to study aliens and
the study of noise combination of the can be used to aid in
control and Sonolumine producing operations of healing an alien
science, using sound to a farm, the member of one's team.
produce light in liquids. manufacture and
The hero gains a +1 CS distribution of supplies, _Anatomy- Deals with
bonus to the research and the processing the human body. The
and application of the distribution and storage character receives a
above. of such supplies. The +1CS when trying to
development and repair heal or harm. The hero
of farm equipment, with this talent has a
irrigation systems and better general
landscape planning. knowledge of the body
Can also include and it's strengths and
forestry, the science of weaknesses.
developing, caring for
and cultivating forests _Animal Behavior-
and/or timberlands. Deals with the attitudes
and behavior of
_Airplane Pilot- The animals. The hero with
hero gains a +1 CS to this talent has a better
agility when piloting understanding of
airplanes. Includes animals and so receives
commercial jets, small a +1 CS when dealing
_Acrobatics- The hero planes, and fighter jets. with them. This would
with this Talent is very be useful if a bear
limber and as such _Alchemy- A medieval escaped from the zoo
gains advantages when chemical science and and the hero was asked
under attack. The hero speculative philosophy to bring it back. The
gains a +1 CS when aiming to achieve the hero would know better
dodging, evading, and transmutation of the how to approach the
escaping. base elements into animal and the likely
gold, the discovery of a outcome of the
_Acupuncture- An universal cure for animal's actions.
ancient art from the Disease and the
Orient that deals with discovery of a means of _Animal Training-
using needles and The character with this

10
Talent has the ability to selected Bow in Armed of having their project
train animals to Combat. +2 CS to cost 1 CS less in
perform certain stunts. Agility to Hit if the resource rank to build.
The individual does not character possesses the
have Animal Empathy Bows Talent, with any _Astronautics- The
or Communications and type of Bow with no science of the
Control, but may teach penalties listed above construction and design
an animal a trick based (See Bows). of vehicles for travel in
on a Reason FEAT roll. space beyond Earth's
If the hero with this _Architecture- This atmosphere. A hero
talent does have Talent deals with the with this Talent can not
Animal Empathy or design and construction only research these
Animal of buildings. The hero things but can also
Communications and with this Talent attempt to build such
Control as Powers, receives a +1 CS when vehicles, and is even at
these Powers are raised attempting to build or a +1 CS bonus to do
by +1 CS. to study a building. so.

_Anthropology- The _Artificial _Astrophotography-


hero with this Talent is Intelligence- The Deals with
only given Reason FEAT study and research of photographing the
bonuses if a specific man made thinking stars. A hero with this
culture is taken (+1 systems. The hero is talent is more aware of
CS). However, an capable of researching, the stars and their
overview is known on or even creating this movement and their
the subject. More than new form of "life", and existence than others,
one branch can be gains a +1 CS bonus in therefore, the hero
selected, each taking a the endeavor. receives a +1 CS when
slot. attempting to locate a
_Artist- The character star and it's place in
_Any Existing Talent with an artist the heavens.
Chosen by the background creates
Player- When this works of art, either for _Astrophysics- The
Talent is rolled, the his/herself or for sale to hero is well versed with
player may choose any others. This includes the chemical and
Talent from this list for painting, sculpting and physical composition of
his/her hero. writing. A single work celestial matter, such
takes 1-10 weeks, and as comets, nebula,
_Archaeology- A +1 upon completion grants meteorites, big chunks
CS on matters involving the artist karma points of galactic goo, etc
the past, including equal to 10 times the Furthermore gaining a
paleontology, historical number of weeks. The +1 CS bonus to the
records, and ancient character must allocate research and
myths and legends. some time daily at application of the above
his/her work. information.
_Archery- The hero
must choose either a _Astronautic _Atomic Physics- The
Bow or Crossbow. The Engineering- This study of solely atomic
hero gains +1 CS to allows the character to physics. This includes
Agility to Hit. May Fire design, build and nuclear physics. The
and Reload in a Single modify out of hero gains a +1 CS
Round. He/she also atmosphere spacecraft. bonus to the study and
receives +1 to all Characters with this application to the above
Initiative rolls with the Talent get the benefit information.

11
vehicle, or to sabotage the research and
a vehicle. In addition, application of physical
any project of this type principles to biological
built by the character problems.
costs 1 CS less.
_Biotechnology- The
_Aviation and hero gains a +1 CS
Aeronautics bonus to the study and
Engineering- This is application to biological
not piloting. It is the and medical science of
understanding and engineering principles
development of flight or engineering
principles and aircraft equipment. A common
design. There are use is the construction
people who know how of artificial organs and
to build planes, but not bionics.
fly them. A hero with
this talent gets the _Blending- The
benefit of having their character with this
project cost 1 CS less talent can blend in with
_Attractive- The hero in Resource rank to his surroundings. The
with this Talent excels build. bodys outline and
at drawing attention to contours are still
his/herself based on B detectable if the
their appearance. The observer is careful or if
hero also gains a +2CS _Ballistics- Ballistics is the hero moves. 2 CS
to Popularity when the study of guns. to Intuition for anyone
dealing with those who Knowing what bullet looking for the hero.
would be attracted to goes with what gun,
them (Heterosexuals of where a shot should _Blunt Weapons-
the opposite sex, have come from, etc Characters with this
homosexuals, and This is the kind of stuff Talent gain a +1 CS to
bisexuals), and a +1CS you see television hit when attacking with
to all others. detectives doing when a weapon that resolves
they find powder burns attacks on the Blunt
_Automobile and bullet holes. The Weapons Attacks
Specialist- The hero hero gets a +1 CS to column of the Battle
with this talent gains a Reason when trying to effects Table.
+1 CS to Agility when figure out these kinds
piloting an automobile. of things. _Boat Pilot- The hero
This Talent includes with this Talent gains a
racecar driving. _Bibliophile- The +1 CS to agility when
character has an piloting boats. This
_Automotive extensive knowledge of Talent includes
Engineering- This magical books, scrolls, sailboats, jet skis and
Talent deals with the or other primary even large aircraft
design and function of informational items, carriers.
automobiles. The hero and the lore concerning
with this Talent them. He/She has a _Botany- The study of
receives a +1 CS when +1CS when using or plant life. The hero
applying this talent to researching these. gains a +1 CS bonus
building a vehicle, To the research and
attempting to modify a _Biophysics- The hero application of this
gains a +1 CS bonus to Talent. If the hero

12
possess Plant Control, resources are a research a bomb, or a
Communication with minimum of Good, and biological weapon.
Plants, Plant Growth, or the hero gets a +1 CS
Plant Mimicry. These for FEAT rolls dealing
Powers are also with money. The hero
Increased +1 CS. gains a contact in the
professional category.
_Bows- Bows are
tricky items to operate, C
such that those who
have not been trained _Cardiology- The hero
to fire them at 1 CS to is well versed in the
their Agility. Those with heart. He/She can
this Talent gain a +1 attempt to diagnose,
CS to hit with all bows research, or even try to
including crossbows, treat any type of heart _Chemical
and may fire and reload aliment, gaining a Engineering- This
in a single round. They +1CS bonus along the Talent is about
may fire multiple way. engineering dealing
arrows on a successful with the industrial
Agility FEAT _Cartography- This application of chemistry
(See Archery). talent is useful for the and development of
accurate creation of new chemical
_Boxing- +1 CS To maps. The hero with technology. Any hero
Fighting In Hand To this talent gets a +1CS with this Talent gains a
Hand Combat, (+2 CS to Reason when dealing +1 CS bonus to
If the character with, as well as making researching or attempts
possesses the Marital maps of any kind. to create something of
Arts B Talent). a chemical nature.
_Catastrophism- The
_Brawling- +1 CS To hero is well versed in _Chiropractic- This
Fighting In Hand To the scientific belief that Talent deals with the
Hand Combat, Brawling attempts to pinpoint manipulation of the
Is Fighting That Is the end of the world or vertebrae in order to
Generally Used To at least major ease discomfort. The
Seriously Injure Or catastrophes that could hero with this talent
Cripple An Opponent. significantly alter man's gains a +1 CS when
+2 CS To Fighting if the or the universe's applying this knowledge
hero possesses history. A hero with this of the back, to aid
brawling plus the Talent gains a +1CS another.
Wrestling talent. Up to bonus to the application
a Total of +3 CS can be _Chronicler of Magic-
or research of this
made if the character The character studies
talent.
possesses the Marital magical societies and
Arts B and Boxing _Chemical and their activities. He/She
talent plus brawling. Biological Weapons- has a +2 CS for
The hero with this researching and/or
Business/Finance- Talent has extensive knowing who the
The hero is familiar knowledge of adepts and masters
with the world of chemicals, biology, and are, what their
business, corporate weaponry. This Talent relationship is with
finance, and how gives a +1 CS when the each other and with
money works. Initial hero tries to build or any beings they
entreat, and for any

13
specific facts about either the police or Charges such as Bombs
most magical cults (The crime areas. (+1 CS To All Action
Judge may wish to Involving These
modify this bonus for _Cybernetics- Deals Matters).
characters or cults that with the adding of
have taken their time robotic parts to _Demonologist- The
and effort to keep their organics in order to character has studied
identities from being increase effective accounts of demons in
revealed). output. The hero with the Marvel Universe
this Talent gains a and he knows how
_Civil Engineering- +1CS when adding dangerous and hostile
Any hero with this cybernetics to a host, they are. The character
Talent has a working maintenance of receives a +1 CS in nay
knowledge of roads, cybernetics, and to the situation involving
city works, water research of other demons, including
systems, overpasses, cybernetic creations. research,
etc In addition to the The hero can also communication,
usual +1 CS, upon a attempt to remove identification, and
successful Reason roll, cybernetics as well as combat (The Miscellany
the hero can navigate upgrade. of Magic contains more
the city easier than the information on demons
average citizen/hero. _Cryogenics- This
of the Marvel
Talent deals with the
Universe).
_Computer production and effects
Engineering- The of very low _Dentistry- This
design and construction temperatures. The hero Talent deals with the
of computer hardware. gains a +1 CS bonus to cleansing and repair of
The hero with this the research and one's teeth. The hero
Talent can create a application of the with this Talent gains a
state of the art above. +1 CS when dealing
computer for 1CS with teeth and their
cost. In addition, the _Cryonics- The hero
maintenance.
hero also gains a +1CS has studied the practice
bonus to the creation, of freezing a dead _Detective/
repair, and planning of diseased person in Espionage- The hero
computers. hopes of bringing with this Talent has
him/her back in the been trained to notice
_Criminology- The future when the cure is small clues to a crime.
hero with this Talent found. The hero In addition he/she
has an understanding possessing this Talent gains a Contact in
of the criminal mind gains a +1 CS bonus either Crime, Law
and behavior, from when attempting or Enforcement, Law, or
either studies or first- researching this science Espionage.
hand observation. The talent.
character with this _Driving- The hero
Talent gains a +1 CS D has been trained to
on all Reason and drive a vehicle. Such as
Intuition FEATs _Demolitions- Is the a car, truck, van, or
involving criminal art of Blowing Things motorcycle. +1 CS To
practices ("If I were a Up, this talent includes All Actions Involving
crook, where would I the ability To Set Driving A Vehicle.
hide?"). The hero also Explosives and to
gains a contact in Defuse Explosive

14
E _Energy and Particle
Physics- Any hero with
this Talent gains a
_Ecology- This is the +1CS bonus to the
study of living things application or research
and how they interact of the study of
in an ecological system. electromagnetic
A hero with ecology will spectrum of energy and
gain a +1CS bonus research into new
when learning or power sources.
reasoning out things
about a natural _Escape Artist- The
balance, like what is hero with this Talent is
throwing it off. The skilled at escaping
hero is an expert on Traps, Such As Getting
most ecological Out Of Dangerous
_Disguise- The hero situations, and may Places, Squirming Out
gains a +1 CS to take educated guesses Of Ropes, and Undoing
Intuition and Reason on alien ecology. Handcuffs From Behind.
when using this talent. The hero gains a +1 CS
_Electrical when dealing with
When a hero is in
Engineering- This situations that require
disguise, two possible
Talent deals with the lock-picking, untying
situations could come
creation and production knots, and minor
up. One is where the
of electricity. The hero contortionism.
disguise only has to
with this Talent gains a
pass at a glance. In this
+1 CS when dealing _Exhibition- The hero
situation anyone having
with hydroelectric with this Talent can use
to cause to notice rolls
dams, nuclear-electric his/her various fighting
an opposed FEAT
plants, and so on. skills in the flashiest
between his Intuition
way possible without
and the hero's Reason. _Electrochemistry- penalty. Opponents
The other situation is This Talent deals with viewing this Talent
where the hero must the relation of must make a Psyche
adopt mannerisms to electricity to chemical FEAT roll at +1 CS or
go with the disguise changes and with the try to avoid melee
(disguising voice, interconversion of confrontation with this
affecting a limp, etc). chemical and electrical hero.
The person the hero is energy. Any hero
trying to fool must possessing this talent
make an opposed FEAT F
gains a +1 CS bonus to
against the hero's the application or _First Aid- The
Intuition using either research of the above Medicine Talent notes
reason or Intuition information. the loss of Endurance
(whichever is higher).
may be halted by
In either case, if the _Emergency someone checking on
FEAT is failed, nothing Medicine- The hero the dying character and
is noticed. Green thru gains a +1CS, when administering some
Red would signify working in a trauma form of aid. The First
anything from knowing unit, emergency room Aid Talent grants the
something is wrong to or any other kind of character an immediate
recognizing the hero. immediate care. halt to Endurance rank
loss, the recovery of

15
one rank immediately not take this Talent).
(one use only per _Graphics- The hero This "Talent" may not
situation), and in gains a +1 CS when be gained by a
addition, the hero with dealing with web character after the
the talent can stabilize design, advertising, generation process is
a dying character at printing product design. finished, and may only
Shift 0 Health up to five The hero is also familiar be chosen by
rounds after the with the printing characters being
character reaches that industry and various generated.
level. paper products and
design tools. _Helicopter- The hero
_Forensics- Deals with with this talent gains a
the study and +1 CS to Agility when
evaluation of criminal piloting Helicopters.
evidence. The hero
gains a +1 CS when _History- The hero can
studying a crime scene pick a specific branch of
or attempting to history to be an expert
evaluate criminal in (World War II, South
specimens. African, Mayan,
Neolithic) and get a +1
G CS to Reason FEATs
involving the branch.
_Genetics- A +1 CS More than one branch
on matters involving can be selected. Each
the genes, including one takes a slot.
creating new life forms,
understanding mutants, I
and researching
diseases. _Guns- Individuals _Immunology- The
without this Talent fire hero gains a +1 CS
_Geography- This guns (all handguns, when dealing with the
talent is the science rifles and submachine science dealing with the
mapping the Earth and guns, including laser, phenomena and causes
its surfaces. Any hero stun and concussion of immunity and
possessing this Talent varieties) at their immune responses.
gains a +1 CS bonus Agility rank. Those with
when making or using this Talent fire such _Intelligence- This is
any map of this kind. weapons at +1 CS. the Talent to sort the
good information from
_Geology- A +1 CS on H the crap. At the judge's
matters involving the
option, this could be
Earth, including _Heir to a Fortune- worth two slots. The
volcanic activity, the This is not a Talent, but hero gets the benefit of
geology of the a situation that brings the judge pointing out
surrounding land, types the character into a lot anything applicable to a
of rocks and their of money. The given situation. This is
powers, and mineral minimum Resources of a great help is the hero
identification. a character with this is looking though a
Talent is Remarkable couple dozen filing
_Geriatrics- The hero
(If your character is cabinets or is going
gains a +1 CS when
making Excellent though someone's
administering medical
Resources or less, do computer. It is a good
care to the elderly.

16
way for the judge to the cost of a Talent character, if still a
pass hints to the hero (500 points regardless member of a law
is the game is going of who teaches it). enforcement agency,
slow as well. Characters without may legally carry a gun
languages Talent must and make arrests.
_Intimidation/ gain this Talent first to
Interrogation- The learn other languages.
character has the The gaining of
ability in Terrifying an additional languages
individual into Doing, assumes someone is
Saying, and or Reveling able to teach these
Information that the languages. A Player
character wants +1 CS character with this
to Psyche. Making the Talent does not have to
individual go along with assign a language at
the characters plans, at start, but may fill in
least Temporarily (The one later as need be.
victim must make a
successful Psyche Feat _Law- The character
Versus the character with this Talent has an
with this Talents Psyche extensive background
in the law (the _Leadership- The
To Resist).
assumption being US hero with this Talent
Law, but this may vary has the brains and
J understanding of a
according to the
Judge's campaign). The cohesive group, such
_Journalism- The
hero may be a lawyer that he/she is a benefit
hero with this Talent
of capable of applying to the team. Any
gains an additional 2
to pass the bar (Reason Karma Pool to which
Contacts to those
FEAT of Good the character belongs
already generated. The
intensity). A character receives a 50-point
Contacts should be
with the Law as a bonus, provided the
connected with the
Talent gains a +1 CS to character with this
media in some fashion,
all FEAT rolls involving Talent is recognized as
such as at local
the law, including the "team leader". A
newspapers, radio and
correct legal procedure. Karma Pool may only
television stations, or
A character without have one recognized
has sources in law
Law gains no benefit to leader; though more
enforcement, political
Reason FEATs and in than one character with
circles, or snitches of
addition will have to Leadership may belong
the criminal
make Reason FEATs to the group. When the
underworld.
more often than q "Leader" of a group
character with the Law leaves, the 50 points
L are deducted from the
Talent.
Karma Pool, but the
_Languages- The
_Law Enforcement- leader does not receive
character with this
The character with this them for personal use
Talent has a natural
Talent has a (the bonus only exist as
understanding of
background with law- a part of the pool).
languages. The
character gains 1 enforcement
_Locksmith- This
additional language at authorities. This Talent
Talent deals with the
start, and may add includes both Gun and
opening of, replacing
other languages at half Law Talents, and the
of, and repair of locks

17
and locking or Slam an opponent the effects may be
mechanisms. The hero regardless of their brought into play. The
receives a +1 CS when comparative Strengths character with this
dealing with normal and Endurances. talent does not have to
locks, and suffers a attack the character,
lesser penalty when _Martial Arts B- This only watch him/her in
dealing with form of martial arts is battle for two rounds
unidentified locks. keyed on offense and before attacking.
inflicting damage in
M short, quick bursts, and _Martial Arts E- This
includes such form of martial arts
_Marksman disciplines as boxing. encourages quick
(Marksmanship)- The The practitioner of this striking to catch the
character with this form of martial arts opponent of guard.
Talent gains a +1 CS to gains a +1 CS to Heroes with this form
hit with any distance Fighting ability when of martial arts are at a
weapon that requires engaged in unarmed +1 to Initiative rolls in
line of sight to hit (the combat. unarmed combat.
character could benefit
when firing heavy _Martial Arts C- This _Martial Arts F- This
artillery, but not when form of martial arts form of martial arts
controlling a guided concentrates on holds concentrates on hitting
missile). Such a and escapes. The the pressure points in
weapon in the hands of practitioner of this form melee. The hero gains
a Marksman does not gains a +1 CS to a +1 CS to damage,
suffer penalties to hit his/her Strength for and blunt hand-to-hand
from range. Grappling attacks attacks may be
(including damage), a resolved on the Edged
_Marine Biology- This +1 CS to agility for attacks column.
is the study of marine purposes of dodging.
life. The character with _Martial Arts G- This
this Talent receives a _Martial Arts D- This form of martial arts
+1 CS when dealing meditative form of concentrates on a
with aquatic plants and martial arts searches strong defense. The
creatures. out the weak spots of hero gains a +1 CS
the opponent's bonus to dodge, and as
_Marine defenses and strikes well, is able to take
Engineering- A hero against them. The -1 CS less damage
with this Talent gains a practitioner of this form from successful hits to
+1 CS bonus for the may ignore the effects his/her character.
building of ships, of body armor (though
submarines, and _Martial Arts H- This
not force fields) for
underwater constructs. form of martial arts
determining Stun and
encourages speed
Slam results. The
_Martial Arts A- This though assessing the
attack by the character
form of martial arts opponent. The hero
does not have to inflict
concentrates on using gains +1 extra attack.
damage to force a
an opponent's strength The disadvantage is
check for possible Stun
against him, and is that the target for this
and Slam. The
typical of Oriental- attack must be studied
disadvantage is that
American forms such as for one round before
the target for this
judo and karate. The the effects may be
attack must be studied
practitioner of this form brought into play. The
for two rounds before
of martial arts can Stun hero with this talent

18
does not have to attack _Mesmerism and _Meteorology- A hero
the character, only Hypnosis- This Talent with this talent gains a
watch him/her in battle is a primitive form of +1 CS bonus to the
for one round before Mind Control at the study of weather
attacking. Power rank number systems. The hero can
equal to the Reason of also on a successful
_Martial Arts I- This the character with this FEAT (strength of the
form of martial arts talent. Information can FEAT is up to the
focuses on hardening be gained as per a judge), can accurately
the body to resist Mental Probe, and post- predict weather.
damage. The hero hypnotic suggestions
gains a +1 CS to may be implanted _Microbiology- The
Endurance when within the victim's hero gains a +1 CS
recovering health, rest mind. Any attempt to bonus when dealing
is not needed. The hero force an individual to with the study of
also gains a +1 CS do something he/she microscopic forms of
bonus to Endurance to would not normally do, life.
resist being Stunned or or divulge information
Slammed. that he/she would not _Military
normally reveal, will Engineering- This
_Martial Arts J- This cause the hypnotism to Talent deals with the
form of martial arts break. A hypnotic creation of military
focuses on using the command fades in 1-10 bases and their
hero's Intuition more hours after it is given. locations. The hero with
than Intelligence. The this Talent gains a
hero is able by this +1CS when dealing
form of martial arts with military type
able to wait until all installments. The hero
actions are declared with this Talent also
before declaring his/her gains a Military contact.
actions. This Talent is
limited to melee _Military Vehicle
combat only. Specialist- The hero
with this talent gains a
_Mathematics- The +1 CS bonus to Agility
hero with this Talent is when piloting any type
a math whiz, of military vehicle. This
unbelievably good with Talent includes tanks,
numbers and figures. jeeps, and other off-
The hero gains a +1 CS road war craft.
to all problems that can
be solved _Motorcycle- The hero
mathematically. with this Talent gains a
+1 CS bonus to Agility
_Mechanical when piloting any, and
Engineering- The hero all forms of
with this Talent gains a _Metallurgy- The hero motorcycles.
+1 Bonus for the gains a +1 CS when
construction and design dealing with the _Music Cognition-
of complex machines research or application The hero has studied
for an assortment of of the study of metal, the musical
tasks. and its practical uses. development
throughout human
history. This gives them

19
a +1 CS bonus to the Universal, or _Obstetrics and
research and Dimensional energies. Gynecology- The hero
application thereof. This gains a +1 CS bonus
does not automatically N when dealing with
grant the Performer "feminine health
talent. _Negotiations- A hero needs", or babies and
with this talent is adept related medical
_Mutant Studies- This at defusing hostile matters.
Talent allows the hero situations. The hero
to figure out possible with this Talent gains a _Occultist- The
origins for powers, +1 CS bonus to character has made
derive logical weakness Popularity and Reason extensive studies into
that a character may when dealing with a the area if occult
have, know what kind hostile situation. happenings, including:
of power was used unexplained events and
based on evidence left _Neurosciences- This mysteries of the world,
behind, and have a science deals with hauntings, and other
good chance of nerves, nerve tissue, manifestations of the
knowing who is out and their relation to spirit world. He has a
there in the mutant behavior and learning. +2 CS when
world. The hero is up A hero with this Talent researching or dealing
on current events gains a +1 CS bonus on with occult events.
involving mutants, and FEATs involving the
above information. _Oceanography- The
knows things pertinent
hero gains a +1 CS
to mutants. The hero
gains a +1 CS bonus on _New Talent Devised bonus to matters
by Player- The Player dealing with the study
FEATs involving the
may create a new of oceanianic
above information.
Talent for his/her movement and effects
character. It is up to and effects on land and
_Mystic Background-
the Judge to set atmosphere.
In the Marvel Universe,
all humankind has the limitations on it in
accordance with other _Oncology- The hero
potential for developing is well versed in the
magical Powers. This Talents. The Talent
should have some study of cancer and
"Talent" shows that the gains a +1 CS bonus
same character has definite bearing on the
character's Powers or when treating or
some background with researching.
magical forces. Heroes Background.
may have derived their _Oratory- The
_Nuclear
powers from these character with this
Engineering- This
forces if they choose Talent is an excellent
Talent deals with the
this Talent. A character public speaker, and so
construction and
with this Talent may receives a +1 CS to
development of nuclear
have Magical Powers, both Reason and
powered, manipulating
with the approval of the Popularity when giving
and control devices.
Judge. If the Judge a speech, or dealing
The hero with this
allows magical player with the public.
talent gains a +1 CS
characters, then any of
bonus to all the above _Organic Chemistry-
the initial Powers
Information. the hero gains a +1 CS
created may be spells,
and should be noted as bonus when dealing
deriving from Personal, O with the research and
application of chemical

20
elements only found in Taking a second slot in
occurring natural this Talent can, at the _Pediatrics- The hero
substances. Judge's option, negate is well versed in the
the drawbacks to care of children, from a
_Oriental Weapons- directing attacks at medical standpoint. It
This is a special multiple targets. affords the hero a
category that grants +1CS bonus to the
the character a +1 CS _Paranormal care, diagnosis,
to Fighting or Agility Phenomena- This treatment, and
when using the Talent deals with the research of this medical
following weapons: study of events that is Talent.
Shuriken, crossbows, unexplainable by any
Sais (treat as swords), scientific means. The _Performer- The
and oriental swords and hero gains a +1 CS character is someone
daggers (Including the when dealing with or who acts, sings,
katana and the kris). researching events dances, mimes, or
such as poltergeists. otherwise uses his/her
P Also note that if the Talents to entertain
hero posses the power (This is related to the
_Paired Weapons- called Communicate Artist, the key
This Talent may either with Non-Living; he/she difference being that
apply to one-handed gains a +1 CS to that the Artist may leave
ballistic weapons or power. the scene of creation,
one-handed melee the Performer is
weapons (keep in mind _Parapsychology- identified with creation
that for an Amazing This is the study of directly). A Performer
Strength character, a Psionics. A hero with receives 10 Karma
battle axe could be a this Talent has a +1 CS points for a week's
one handed weapon!). bonus to the application worth of performance,
For basic weapons, a and research involving whether in a play,
hero gains one extra psionics. doing a nightclub
distance attack per routine, or working in a
round without penalty _Parasitology- The movie.
is firing at only one hero with this Talent is
target. If the hero fires an expert on the _Pharmacology- A
at two separate science of the effects of character with this
targets, he/she must parasites on living talent is versed in the
make a Remarkable creatures, gaining a study of drugs. The
intensity FEAT versus +1CS bonus to the hero gains a +1 CS
their hero's Agility. If application and bonus to the research,
the FEAT is made, no research of the above and creation of
problem, otherwise, the information. pharmaceutical
hero must take a -2CS products.
penalty to both shots. _Pathology- This
For melee weapons, the medical talent deals _Phenology- Any hero
extra attack can be with the study of who possesses this
used to parry as well. diseases and their Talent gains a +1 CS
Other than that, the nature. Any hero bonus to the research
same rules apply to possessing this Talent or application of the
melee that apply to gains a +1CS bonus to reaction of species to
ballistic, except the the research and environmental
Fighting stat is used application of this phenomenon.
rather than Agility. Talent.

21
_Philology- Also of an atrophied limb or sides. The hero with
known as linguistics, extremity. The hero this Talent gains a
this talent is the study with this Talent gains a +1CS when dealing
of human speech +1 CS when dealing with situations that
including the units, with muscles. might affect them on a
structure, and political basis.
modification of _Pick Pocket- A
language. This allows character with this _Polymers- This talent
the hero to pick one Talent is adept at allows the hero the
additional language to picking other's pockets. ability to study
be fluent in at the start The character gains a advanced chemical
of the game. +1 CS bonus when compounds and to form
attempting this other new materials at
questionable task. a +1 CS bonus.
Upon success, the
Judge determines what _Psychiatry- The hero
the character has with this talent has a
pilfered. Upon failure, background in the
the target is allowed a studies of the mind,
reason roll (bonuses and as such gains a
and penalties are left +1CS on all FEATs
up to the Judge) to see involving the mind. This
if they have noticed the is a popular talent with
attempt. those heroes and
villains with Mental
_Pilot (Piloting)- The Powers, and the
hero has been trained character with this
to fly aircrafts. Such as talent gains a +1CS on
Airplanes, Helicopters, all FEATs involving
or a Special Type of Mental Control,
aircraft. +1 CS To All Domination, Hypnosis,
_Philosophy- Deals Actions Involving Flying Emotion Control, and
with the pondering of Aircrafts. Mental Probe Powers.
life's questions. It is
also an outlook on life _Psychobiology- The
_Plastic Surgery- This
that may be shared by hero gains a +1 CS
Talent deals with the
others. The character construction of and bonus to the application
with this Talent gains a and study of mental life
repair of the body. This
+1 CS when dealing and behavior in relation
cosmetic skill can be
with a debate of a to other biological
applied to an accident
philosophical nature. processes.
victim, or to a vain
person who hates their
_Psychology- This
nose. Either way the Q
deals with the workings
hero gains a +1 CS
of the mind. The hero _Quantum Physics-
when dealing with a
with this Talent gains a The hero with this
situation of this nature.
+1 CS when dealing talent has a
with a mentally ill _Politics- This Talent background in research
person, or psychosis. deals with the and development into
government and the teleportation, worm-
_Physical Therapy- holes, warp theory, and
policies that they
This deals with the other types of travel
instate, as well as the
exertion of muscles in theories, and gains a
party desires on both
order to regain usage +1CS bonus to FEATs

22
involving these upgrading of robots.
matters. The hero can _Repair/Tinkering- The hero with this
even start by creating a The character with this Talent gains a +1 CS
new specialty field of Talent gains a +1 CS to when attempting to
his/her own. In addition any Reason FEATs create a functional
if the hero possesses involving the repair and robot. In addition to
any of the following modification of existing this, the hero gains a -
powers: Dimension items, but not the 1CS on any Resources
Travel, Gateway, building of new items. FEAT that are needed.
Teleport Self, Teleport This +1 CS may be
Others, or added to any other _Runesmith- The
Telereformation, these bonuses gained from character is a translator
are raised by +1 CS. other Talents, so that and transcriber of
an Engineer with runes, especially
_Quick Striking- All Tinkering Talent would ancient, magical runes.
Heroes with this Talent get a +2 CS on repair. (A rune is a letter in an
are well trained in ancient alphabet. Most
quickness in combat _Resist Domination- ancient magical items
situations. They gain a This is a Psi-Screen have runes on them to
+1 CS on all Fighting that may be developed warn potential users of
FEATs involving by the individuals the possible harm that
attempting multiple without that Power. the item can cause.
attack rolls. The hero This permits the These runes can be
also gains a +1 bonus character to resist anyone of a vast array
to imitative in all melee mental attacks as if the of almost-forgotten
situations. character had a mental codes.) The character
power of Psyche +1CS. has a +2 CS whenever
R The Talent is passive in studying, deciphering,
nature, and does not or inscribing runes.
_Radio Astronomy- grant any other
Any hero who particular benefit. A S
possesses this Talent is character with Mental
well versed in Probe may be able to _Scholar of
astronomy dealing with discern where the Antiquities- The
electromagnetic character gained this character has an
radiations of radio talent, but nothing else. extensive knowledge of
frequency received antiques, especially
from outside the _Ricochet- +1 CS to ancient magical
Earth's atmosphere, Agility when trying to artifacts and lore
and gains a +1 CS Bounce A Object Or concerning them (but
bonus to the research Weapon Off More Then not including books,
and application of the One Target, The scrolls, or other
above. character can even artifacts that are
Ricochet The Weapon primarily
_Radiobiology- The Back Into His Or Her informational). He/she
hero with this biology Own Hand (+2 CS if has a +2 CS bonus
Talent gains a +1 CS the character Possesses when dealing with them
bonus to the research The Thrown Weapon or or researching them.
and application of the Thrown Object Talent).
interaction of biological _Security- This Talent
systems and radiant _Robotics- This Talent has two benefits: First,
energy or radioactive deals with the creation, the hero gets a +1 CS
materials. maintenance, and to Reason to create or

23
remove security this talent to +2 CS. If character with this
devices. Second, the both Pheromone Talent may palm small
hero gets a +1 CS to Control, and Attractive items, making them
Intuition for noticing are possessed, the appear or disappear
installed security bonus is increased to with Agility +1 CS
devices. +3 CS. ability.

_Security and _Seismology- This _Software


Encryption- This form of Earth Science is Engineering and
Talent deals with the study of earth Programming- The
creating, cracking, and movement. This Talent hero receives a +1 CS
maintenance of security also includes glaciology bonus on matters
codes used on and volcanoiogy. The involving the creation
computers. A hero with hero gains a +1 CS and development of
this gains a +1 CS bonus to the above computer software.
when attempting to information.
crack a code, creating a _Sonochemistry- The
code, or servicing a _Sewing and hero with this Talent
code. Tailoring- This Talent has an understanding
deals with the creation of the effects of sonic
of clothing, and other energy on chemicals,
things that must be and gains a +1 CS
connected with thread. bonus to Reason when
The hero with this dealing with these.
Talent gains a +1 CS
when creating a piece, _Spacecraft- The hero
repairing a piece or gains a +1 CS bonus
studying garments. when piloting
spacecraft of any kind.
_Sharp Weapons- This includes space
Characters with this shuttles and out of
Talent gain a +1 CS to atmosphere ships.
hit when attacking with
a weapon that resolves _Spectroscopy- The
attacks on the Edged hero who possesses
Attack column on the this talent gains a
_Seduction- The hero Battle Effects Table. +1 CS bonus to the
with this Talent is This includes swords, application and
skilled at the fine art of daggers (unless research of physics that
seducing the "victim". thrown), and spears, deal with the theory
This Talent when used but excludes claws and and interpretation of
temporarily raises the other natural interaction between
heroes Popularity +1CS extensions that inflict matter and radiation.
to interested parties this type of damage.
_Sports Medicine-
(Heterosexuals of the This is the application
opposite sex, _Sleight of Hand-
This is a Talent of medicine to injuries
homosexuals, and that were sustained by
bisexuals) If the hero developed by stage
magicians, which an athlete. It grants a
possesses the Power of +1 CS when attempting
Pheromone Control, the causes items to appear
and disappear by a to diagnose, treat, or
bonus is increased to inflict specific type
+2 CS. The Attractive combination of
misdirection and swift, injuries.
Talent can also raise
fluid gestures. The

24
_Stamina- The with this talent is adept player character, 800 if
character has trained at mapping space and learned from outside.
himself/herself to go receives a +1 CS bonus Students may maintain
many days without when dealing with Advancement Totals for
eating or sleeping in stellar maps of any a talent along with
the pursuit of his/her kind. If the hero also other forms of
magical studies. If possesses the Talent of Advancement funds.
researching anything Cartography, the bonus
magical or just using a is increased to +2 CS. _Submersible
spell (no physical Vehicle- The hero with
combat or extensive _Street Smarts- This this Talent gains a +1
movement allowed), is the measure of CS bonus to Agility
the character can go common sense that the when piloting any form
without food or sleep hero has in regards to of submersible vehicle.
for up to 6 days. understanding street This includes
-Note this Talent is slang and street submarines, diving
from Realms of Magic, etiquette. The bells and other
and requires the Judge character with this underwater vehicles.
to interpret this Talent gains a +1 CS to
Talent's effects on a Popularity, Reason, and _Survival- The
non-magic wielding Intuition when in the character can use this
character. situation where they Talent when he/she is
are needed to act as a Dealing With The Rigors
guide or researching of Natural Challenges in
what street etiquette is the Outdoors such as
appropriate in this city. Finding Direction, Food,
Water, Shelter, And
_Structural Dealing With A Frigid
Engineering- This (Cold) or Hot (Desert)
allows the character to Climate (+1 CS To All
design, build, and Actions Involving These
modify structural Matters).
complexes at a +1 CS
bonus (buildings,
bases, tunnels, mines,
T
etc). In addition, _Television Junkie-
building bases or The hero with this
hideouts are 1 CS to talent has a healthy
effective cost. appetite for television.
_Student- Similar to They watch so much
Heir to a Fortune, this television that they are
_Stealth- The hero can Talent may only be able to apply off the
move in ways that chosen at the start of wall methods in
cannot be detected. play, and may not be troubleshooting. Note
Whether while moving gained though that this is a powerful
silently or if subjected experience. The Talent with the Judge's
to later tracking. 2 CS Student character has discretion; this allows a
to Intuition for anyone no other initial Talents, +1 CS in almost every
trying to locate the but may gain other situation. The negative
hero. Talents at a discounted of this power is that the
price. New Talents cost hero must watch a
_Stellar 100 karma points if predetermined amount
Cartography- A hero learned form another of television each week.

25
_Tracking- This Talent how to fall and land
_Theoginist- The is the skill of tracking a without undo injury.
character is a scholar if person(s) or animal(s) Individuals with this
the origins of the extra by the trail, they might Talent may make an
powerful extra- have left behind. This Agility FEAT to land
dimensional beings and gives the hero a +1 CS feet-first after any fall
gods of the Marvel bonus to Intuition when that does not inflict
Universe (this category trying to track damage.
includes all of the earthbound targets
major entities listed in though any type of V
the Miscellany of terrain (Difficulty
Mysticism and those modifiers can apply). _Veterinary
beings that provide Medicine- The hero
dimensional energy _Trance- The hero gains a +1 CS bonus
when called upon, such may place when researching or in
as Dormammu). The himself/herself into a the application of
hero has a +2 CS when trance. While in a animals medical needs.
researching information trance the character This includes diagnosis,
on this subject. slows his/her body treatment and surgery.
functions to such a
_Thievery- Lock level that he/she may _Virtual Reality- This
Picking, Pocket-Picking, be assumed to be Talent in an in-depth
Safe Cracking, and deceased (Intuition knowledge of human's
Security Systems checking). A character interaction with
Knowledge (+1 CS To in a trance reduces computer systems. A
All Actions Involving needs for food and hero with this Talent
These Matters). water to a minimal gains a +1 CS bonus to
level, and may regain research and creation
_Thrown Objects- Endurance ranks at one of VR. A hero with this
The hero with this rank per day. talent could even
Talent gains a +1CS attempt to create a
bonus with all Throwing _Trivia- This general Danger Room for
Attacks (both Edged category covers any his/her team for
and Blunt), and a +1CS one subject desired by training purposes!
on Catching. This the character. On that
applies to both thrown subject, the character _Video Games- The
weapons and normal gains a +1 CS to all hero with this Talent
items. If the hero has Reason FEATs (Say, the gains a +1 CS bonus to
the Thrown Weapons character is into Reason and Agility
Talent as well, the collecting Spores and when playing video
modification is +2CS Fungus. A Trivia Talent games.
when using thrown would be: Trivia/
weapons. Spores and Fungus). W
Trivia categories should
_Thrown Weapons- be specific (old movies, _Weapons
Characters with this military history, sports, Engineering- A hero
Talent toss weapons rock music, comic with this Talent has
designed to be thrown books) as opposed to precise knowledge of
(including spears, general (all knowledge) how to build, use, and
daggers, Shuriken, or covered by other modify guns, missiles,
disks, and snowballs) at Talents. melee weapons, and
a +1 CS to their Agility. artillery. The hero gains
_Tumbling- The hero a +1 CS bonus when
with this Talent knows

26
doing the above. This _Wrestling- The Z
talent does not include character with this
explosive devices (See Talent is Proficient in _Zoologist of Magic-
Demolitions). Applying Holds. It The character studies
includes Familiar Types magical creatures and
_Weapons Master- of Wrestling, as Well as has collected books on
The character with this The Sumo Forms of the the subject. This Talent
talent gains a +1 CS to art. The character with includes not only
hit with any weapon this Talent Gains a mythological or
that requires a Fighting +2CS when making fantastic beasts of
FEAT to hit. Grappling Attacks, but Earth's legends but also
gains no benefit in the creatures of other
_Weapons Specialist- Damage (A character dimensions in the
The character with this with Martial Arts C and Marvel universe.
talent gains a +2 CS this Talent gains a He/She has a +1 CS
with a single weapon of +3CS to Hit, and +1CS bonus when attempting
choice. This may be to Damage). to identify magical
any type of weapon, creatures and their
missile or melee. The
character who is a
X powers (Please see the
Magical Creatures
weapon specialist will section in Book 3 of
also increase his/her _Xenobiology- The Realms of Magic for
Initiative when using hero with this talent many known magical
this weapon by +1. has a general creatures).
knowledge of Alien
_Weapons Tinkering- Physiology including _Zoology- This is the
A hero with this talent physical strengths and study of animals and
is at a +1 CS bonus to limitations (This their habitats. The hero
modify or enhance an talent is also called with this Talent gains a
existing weapon in any Exobiology or +1 CS when dealing
fashion. Note, this Astrobiology). The hero with an animal in it's
Talent does not grant receives a +1 CS when own home, as well as
the ability to create trying to heal or harm studying the animal so
weapons (See Weapons an Extraterrestrial. as not to disturb it.
Engineering).

27
Appendix A:
Talent Charts from Official Marvel Super Heroes Roll-Playing
Books

The Advanced Set Player's


7 Xenobiology
Book 8 Archeology
9 Physics
Dice Roll Talent Category Computers
01-20 Weapon Skills 10 Electronics
21-45 Fighting Skills
46-65 Professional Skills
66-85 Scientific Skills
Mystical and Mental Skills or
86-90 Mystic and Mental Skills Abilities
91-00 Other Skills 1-2 Trance
3-5 Mesmerism and
_Weapon Skills_ Hypnosis
1-2 Guns 6-7 Sleight of Hand
3-5 Thrown Weapons 8-9 Resist Domination
6 Bows Mystic Origin*
7-8 Blunt Weapons 10 Occult Lore
9 Sharp Weapons
10 Oriental Weapons _Other Skills_
Marksman* 1-2 Artist
Weapons Master* 3-4 Languages
Weapons Specialist* 5-6 First Aid
7-8 Repair/Tinkering
_Fighting Skills_ 9-10 Trivia
1 Martial Arts A Performer
2 Martial Arts B Animal Training*
3 Martial Arts C Heir to a Fortune
4 Martial Arts D Student*
5 Martial Arts E Leadership*
6 Wrestling
7 Thrown Objects Realms of Magic
8 Tumbling
9-10 Acrobatics _Magic Wielder Talents_
Die Roll Talent
_Professional Skills_ 01-35 Normal Talent
1 Medicine* 36-40 Demonologist
2 Law 41-45 Martial Arts A
Law Enforcement* 46-50 Martial Arts B
3 Pilot 51-55 Martial Arts C
4 Military 56-60 Scholar of Antiquities
5 Business/Finance 61-65 Bibliophile
6 Journalism 66-70 Theoginist
7 Engineering 71-75 Occultist
8 Crime 76-80 Runesmith
9 Psychiatry 81-85 Stamina
10 Detective/Espionage 86-90 Zoologist of Magic
91-95 Chronicler of Magic
_Scientific Skills_ 96-00 New Talent Devised by
1-2 Chemistry Player
3-4 Biology
5 Geology
6 Genetics

28
The Basic Set Campaign
Book 19-20 Martial Arts D
(Orange Cover) 21-22 Martial Arts E
23-24 Wrestling
Die Roll Talent 25-26 Aerial Combat
01-04 Guns 27-28 Underwater Combat
05-08 Thrown Weapons 29-30 Acrobatics
09-12 Bows 31-32 Tumbling
13-16 Blunt and Sharp 33 Resist Domination
Weapons 34-35 Escape Artist
17-20 Marksman* 36 Stealth
21-24 Weapons Master* 37 Student*
25-28 Martial Arts 38-39 First Aid
29-32 Wrestling 40 Medicine*
33-36 First Aid 41-42 Law
37-40 Medicine 43-44 Law Enforcement*
41-44 Law 45-46 Detective/Espionage
45-48 Law Enforcement* 47-48 Pilot (Aircraft)
49-52 Aeronautics (Pilot) 49-50 Driving (Ground Vehicles)
53-56 Military 51-52 Military
57-60 Business/Finance 53-54 Demolition
61-64 Scholar 55-56 Street Smarts
65-68 Journalism 57-58 Multi-lingual
69-72 Engineering 59-60 Leadership
73-76 Chemistry 61-62 Business
77-80 Biology 63-64 Journalism
81-84 Geology 65 Photography
85-88 Genetics 66 Artist
89-92 History 67 Architecture
93-96 Archaeology 68 Performer
97-00 Physics 69 Oratory
70-71 Engineering
72-73 Chemistry
The Basic Set Rule Book
74-75 Physics
(Purple Cover) 76-77 Electronics
78-79 Mechanics
Die Roll Talent 80-81 Computers
01-02 Guns 82-83 Robotics
03 Thrown Weapons 84-85 Biology
04 Archery* 86-87 Geology
05 Bows 88-89 Genetics
06 Blending 90-91 History
07 Blunt Weapons 92-93 Archeology
08-09 Sharp Weapons 94 Mystic & Occult Lore
10-11 Marksman* 95-96 Crime
12 Weapons Specialist* 97 Politics
13-14 Martial Arts A 98 Lock Picking
15-16 Martial Arts B 99-00 Television Junkie
17-18 Martial Arts C

29
Appendix B:
Talents Creation Worksheets

(For Talents created by the New Talent Devised by Player Talent, or ones that I
accidentally left out.)

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

30
Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

31
Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

32
_In Closing_
Thank you for downloading/reading my Marvel Super Heroes UN-Official Advanced
Game Accessory. This list is about three years in the making. By no means do I claim
for this to be the final Ultimate Talents List. It seems that quite often when someone
creates something like this, someone else comes along and creates a better version
(Like me with all of the "Ultimate Talents Web-Lists"). If this book is re-printed or re-
posted on other sites, I only ask for credit and a link to my site, Gaming Nerds R Us.
http://communities.msn.com/GamingNerdsRUs/whatsnew.msnw Please feel free to
visit, and hopefully join! (Shameless plug.) So, enjoy cats, and drop me a line.

-Major Tom Sawyer

33
The Ultimate Talents Book
By Major Tom Sawyer/The Skycutter

Within these pages you will find 192 Talents listed


for the sole purpose of adding life and depth to
your game.

We feel that this is the most complete listing


of Talents that there is. All the Talents that
are listed have been taken from various
sources, including other online listings, old
Marvel Books, as well as good old-fashioned
real life.

From Accounting to Zoology, from Cybernetics to


Television Junkie, the Talents that you dreamed of
are finally brought together. Also included are
several different methods of rolling for Talents, to
be used, as you desire.

Now if you want to create a normal human or a


Deity, here is the complete list of talents that will
bring them to life.

This game accessory is designed to be used with the Advanced Marvel Super Heroes Set.

34

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