Storyboards
Storyboard Template
Storyboard Template
Project Title: UDL 1000 Module 1 Page: Script:
Frame #:
Date:
Screen Layout:
Background: Audio:
Color Schemes: Video:
Text Attributes: Graphics:
Developers Notes:
Course Objectives:
1. Relate General UDL Concepts in an
Online Environment
2. Apply strategies to provide multiple
Background: white Audio: none means of representation in online
Color Schemes: default canvas Video: UDL Shoe Store analogy content
Text Attributes: normal text with headings Link: 3. Apply strategies to provide multiple
https://www.youtube.com/watch?t=12&v=DYGQ means of action and expression in online
UcP1790 assessment
Graphics: Humorous, but applicable comic to 4. Apply strategies to provide multiple
draw the learner in. means of engagement in online
interaction
Link:
http://scholasticadministrator.typepad.com/.a/6a
00e54f8c25c98834017c317442ea970b-500wi
Developers Notes:
<Table containing the three basic principles of UDL and their descriptions>
How learners get engaged and stay motivated. How they are challenged, excited, or interested.These are affective dimensions.
Provide Multiple Means of Representation
How we gather facts and categorize what we see, hear, and read. Identifying letters, words, or an author's style are recognition tasks.
Planning and performing tasks.How we organize and express our ideas. Writing an essay or solving a math problem are strategic tasks.
Screen Layout:
Developers Notes:
Frame 1300 Script
Accessibility and UDL. Whats the difference?
UDL and accessibility are often confused or used interchangeably though they are very different components of a learning device. Instructional
designers must be aware of both methodologies as they construct their courses and content. So, what are the differences?
Accessibility
The National Center on Accessible Educational Materials (NCAEM) offers a significant amount of information on accessibility driven content
production. In the overview of accessibility, the NCAEM states that the process of converting printed materials into a new medium to address a
need is the beginning of accessibility. This conversion can come from converting a printed text to brail, or generation of an audio option with
human readers or synthesized voices, for use with sight limited users. Conversion of traditional text materials into a digital offering, which is
covered by the National Instructional Materials Accessibility Standard, can address a number of needs like adjustment of color schemes for users
with color sensitivities.
Accessibility definitions and implications also come from Federal mandates. The Individuals with Disabilities Education Act (IDEA) is a federal
policy that covers a number of accessibility topics involved with education that must be considered when developing materials for users
between 3 and 21 years of age. While the guidelines do not specifically cover adult education, many of the considerations and provisions in the
policy are considered best practices and can serve to enhance a materials impact across a wide user base.
As can be seen, accessibility is typically associated with the direct conversion of traditionally generated materials into something new to address
a specific need. This places the practice of accessibility into a reactionary category as it follows after the planning phase of the generation of
materials. This specific detail is a primary differentiator from other methodologies.
<image>
UDL
As defined by the US Higher Education Opportunity Act, UDL is "designing and delivering products and services that are usable by people with
the widest possible range of functional capabilities". UDL incorporates the idea that users can benefit from multiple forms of exposure to
materials. Many of the accessibility conversions can be used as components of providing a more enriching experience for all users when they are
planned for before the content is generated initially.
Since the UDL process incorporates what traditionally has been a follow on project, accessibility conversions, into the preplanning phase, it has
become a very powerful proactive tool that will not only allow for a better end product to be provided to those in need of assistive measures,
but also allows for a better presentation of materials that may serve to better address the needs of users who have not otherwise been
identified as assistive needs learners. This proactive approach will additionally serve to ensure a better level of continuity throughout the
materials as it was an intentional part of the development process as opposed to a secondary process.
For additional information and comparative explanations, the NCAEM produced a webinar further covering in depth the differences between
accessibility and UDL.
Module 1.4 Accessibility, UDL, and UCF Storyboard
Project Title: UDL 1000 Module 1 Page: 1 of 1 Script:
Frame #: 1400
Date: 4/2/15 <President Hitt photo>
Developers Notes:
Frame 1400 Links
Links:
Links from Screen: 1400, home screen
UCF Accessibility guides:
http://online.ucf.edu/teach-online/develop/ accessibility-of-online-courses-section-508/
http://online.ucf.edu/teach-online/develop/accessibility-of-online- courses-section-508/creating-accessible-course-content/
UCF UDL References:
http://online.ucf.edu/teach-online/design/ analysis-identifying-course-goals/
http://online.ucf.edu/teach-online/design/plan-your-course/
Developing an e-Toolbox to Facilitate Universal Design for Instruction into Online and Blended Learning :
http://www.educause.edu/ero/article/developing-e-toolbox-facilitate-universal-design-instruction-online-and-blended-learning
Universal Design for Learning in an Online Teacher Education Course: Enhancing Learners' Confidence to Teach Online:
http://jolt.merlot.org/vol10no2/he_0614.pdf
Ten Simple Steps Toward Universal Design of Online Courses: http://ualr.edu/pace/tenstepsud
Developers Notes:
Appendix I: Practice Test (Webcourses Quiz)
Appendix II: Post Test (Discussion Posting)
Appendix III: Post Test Rubric