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0.9.

866

Characters may take several hours or a day of prep time to gain a bonus to a skill
check.

0.9.865 GOOD TO BE BACK EDITION

Charisma has been replaced with Appeal.

Beauty has been replaced with Grandeur.

New characters are now assigned ten attribute points and ten skill points.

Attributes start at two, by default, and may be raised as high as six.

Skills now have ranks, ranging from +0 to +3. Useful/combat skills cost one point
per rank, and hobby or relatively useless skills are half a point per rank.

Perks have been modified to match higher attributes; the circumstantial attribute
bonuses are larger.

Initiative has been heavily inflated. Es okay.

In combat, only half of Perception contributes towards attack rating, and half of
Agility towards dodge rating.

Personal skill checks are now 2d6 under Attribute+Skill+Any Perk Bonuses.

0.9.86 PILZFRIENDS FIND TYPOS EDITION

A multitude of small typo fixes, wording changes, and rule clarifications

More Augments:
-Nerve Interface
-MyFy

Added skills to the quick character creation page

Storage Tank price decreased by 2CR (down to 3CR)

Wound+ has been renamed to AP (Armor Piercing). This should increase readability
and be more intuitive to new players.

Head and Torso imaging and sensors clarified in their respective sections

Targeting Lasers have been reworked and buffed slightly.

Command & Control Node's DR modifier for aircraft is now /4; the former /3 was a
typo

Limpet Bombs time-to-detonate has been clarified- minimum 1 turn.

All-Terrain Feet Module renamed to All-Terrain Module


Light Rocket Pod has increased AP; the rules are also re-written for clarity

Shotfist added for more melee mayhem

Mono-01 picture added

Battle Tanks:
-Now have the much-needed "Win all STR checks against mechs" clarification
-Added reminder text that SPD is not decremented until the Treads are 100%
gone

0.9.85

Skills have been added to the game

Personal equipment has been re-added

Electronic-Warfare Units have buffed functionality

Rocket Pods have been buffed moderately

Mortars are now cheaper

Out-of-vehicle rules have been changed

More Mech Models:


-MR-1 "Hauberk"
-MR-2 "Cavalier"
-M4 "Peregrine Falcon" has been retooled

Battlesuit customization options changed

Infantry Squads have been reworked nearly entirely

PA have recieved a small nerf to DR

PA upgrade options clarified

0.9.84 BLUDHAWK EDITION

Main setting has been updated

Beico, the Chinese Prime, has been added


-Bei01 and Bei02 head
-Bei01 and Bei02 chassis
-Bei01 and Bei02 arms
-Bei01, Bei02, and Bei-Wheel legs

CO-01 legs have been nerfed due to cost-efficiency

Beico Bngzi (Ammunition and TA combination) has been added

Beico Lnji (Missile interceptor) has been added

All-Terrain Feet Module added


Melee damage sorted out for unarmed attacks and CCW's

Ready Fire manuever added

Losing communications now has rules

ChromeStrike:Wargame
-Deployment has been streamlined
-Section has been rewritten

New Mechs have been added;


-Type 4 "Deathlord"
-Type 38 "Tiger"
-Type 62 "Rabid Panda"
-Vk26(volker) "Viking"
-M3 "Mantis"
-M4 "Peregrine Falcon"

Artillery/MLRS added

CO Combat Drones have been rebuilt

Infantry Squads now have a heavy weapons option and are cheaper

Mobile Infantry may now melee

Mobile Infantry (EG) have HE Grenades instead of a Grenade MG

Tactical nukes have been repriced

Land-transport cargo capacity has been vastly increased

0.9.83

Smart-Loader upgrade added

Anti-Air Missiles added

Fire and Forget Missiles have been changed

New salvage rules; old rules are now 'War Spoils' and meant for selling damaged or
used parts

Artwork added

Aircraft have been added to the game;


-Crawford Tech F/A-32
-EF Cyclone
-Fulcrum F-26
-CO VTCD

Drone "pilot" stats have been added

Excel sheet updated


0.9.82

Emerald Gardens, the South American Prime, has been added


-EG01 and EG02 head
-EG01 and EG02 chassis
-EG01 and EG02 arms
-EG01, EG02, and EG01hexa legs

EG multi-tool upgrade added

Railguns Added because overkill

Heavy Flamethrowers Added

Grenade Machine-Gun Added

Emerald Green Mine Dispenser Added

EG Model 01 Added

EG Model 02 "Python" Added

Mobile Infantry have been given an Emerald Green armament option

Excel sheet updated

0.9.81

Shoulder weapons now have increased Attack Rating (+1)

CO-01 head price balanced


Now equivalent to a Beta head with Armor upgrade

CO-03 chassis added, supports volume-of-fire builds

Rocket Pods added- higher accuracy and more rapid firing rocket launcher

Storytelling chapter text added

CO Model 03 "Rocket Cutter" added


For when you need something to dissapear

Battlesuits (Arm Slaves) added

Infantry Squads added, have fun stepping on them

Mobile Infantry special rules added

Excel sheet updated

0.9.80

The rulebook this version has been overhauled- sections have been condensed, moved
around, or removed altogether
NRB-01 head changed

CO-02 chassis added, for you maniacal speed junkies

CT-01b chassis added

CT-02quad legs added

Battle Cannon added

Most Missile weapons have had a 33% decrease in cost, and/or extra shots

Selling goods rules added

Most of the example mechs have been recalculated

Mobile Infantry have buffed offensive capabilities. I lurv them.

Excel sheet updated- part defects have been added

0.9.79

CT arms have been nerfed

CO arms have been made useful

CO-02L chassis added

M19AR assault rifle added

Ammunition upgrades have been added

Misc typos have been fixed

Excel sheet updated

0.9.78

Example campaign worked on

Arona Cantrell and Thorsten Dolgorukov added

Monoc Model 01 "Sentinel" added


You thought the typo Mustang mech was bad?

Enemy attribute typos have been fixed, recalculated


Mostly the CT-01 "Mustang" and Missile mech

Misc typos fixed

Spreadsheet for making characters and mechs added to .zip


0.9.7

Book entirely reformatted, many new sections

Legs added

Part defects added

Parts and weapons have had some changes

0.9.65

Some typos have been fixed

Aquiring New Perks

Part defects added

Jackhammer modified (Missed this from last version)

Medium Missiles have +1 ammunition

Enemy attributes have been tinkered with

0.9.6

Most arms have an increased Wound value

Hover chassis cost-effectiveness made equal to other parts

Booster speed increase lowered

Jump-Pack's lost innate SPD bonus, can now only be used every other turn

Electric Warfare Units buffed quite a bit

HMG's modified

Jackhammer and Limpet Mines buffed

0.9.55

Extra parts
-Body Work: Pimping up of the mech that provides a possible intimidation
bonus
-C&C Node: Data providing device that increases attack against very fast foes

Monoc-03 head special has been decreased to 3:1

NRB03 lost the SPD penalty, price decreased to 12cr

NRB02 treads are now 1cr cheaper


Chemical laser has 1 less wounding and +1 to hit

Combat: Critical/automatic hits added

Tanks now have 1+ armor instead of 3+. Have fun with that.

MI now only have 5+ armor

0.9.5

Extra parts
-Mechandrite: Long, lithe arm unit for the shoulder.
-Mortar: Explosive weapon with huge range that does not require LoS

Added AoE mode to flamethrowers

Incendiary Missiles added

Mobile Infantry have been made much less scary

Tackling rules reformatted

Shop Repair & Personal Repair rules added

Additional setting lore

0.942 SPOONMAN EDITION

Lithiness renamed to Overchargers to better suit non-bipedal locomotion

Extra parts
-Laser Pointer: Weapon that debuffs enemies or calls in strikes
-Advanced Targeting Acquisition Unit: More expensive Targeting Array

Sniper Rifles decreased in cost

More types of Mobile Infantry, additional lore

Some typos have been fixed

0.9.4

DR formula no longer has +2 innate DR

Aim bonus is only decreased by 1 upon firing

Called shots have been made more difficult to match the lower DR

Soldiers have been made scarier

Turrets have been made scarier


0.9.3

Weapon added
-Limpet Bombs: Anti-tank and vehicle grenades, secondary area-denial effect

AP Missiles increased in cost

Added utility to Flamethrowers and Electronic Warfare Units

Extra parts added (Mostly legs)

CT-02 head decreased in cost

Added upgrade
-Power Gauntlet: Bonus to punch and tackle damage

Melee combat fleshed out

Primary tank guns have been made more accurate

0.9.2

Vehicles and Mobile Infantry added

Extra parts
-Electronic Warfare: Used to debuff an enemy, uses INT attribute

Extra upgraded added (Slat Armor, ERA)

Combat Overhauled
-Moving now decreases attack rating & increases dodge rating
-Boosters/Jump Packs now longer use the UTILITY action

Editable character sheets created

Additional setting lore

0.9.1 - Initial Alpha

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