866
Characters may take several hours or a day of prep time to gain a bonus to a skill
check.
New characters are now assigned ten attribute points and ten skill points.
Skills now have ranks, ranging from +0 to +3. Useful/combat skills cost one point
per rank, and hobby or relatively useless skills are half a point per rank.
Perks have been modified to match higher attributes; the circumstantial attribute
bonuses are larger.
In combat, only half of Perception contributes towards attack rating, and half of
Agility towards dodge rating.
Personal skill checks are now 2d6 under Attribute+Skill+Any Perk Bonuses.
More Augments:
-Nerve Interface
-MyFy
Wound+ has been renamed to AP (Armor Piercing). This should increase readability
and be more intuitive to new players.
Head and Torso imaging and sensors clarified in their respective sections
Command & Control Node's DR modifier for aircraft is now /4; the former /3 was a
typo
Battle Tanks:
-Now have the much-needed "Win all STR checks against mechs" clarification
-Added reminder text that SPD is not decremented until the Treads are 100%
gone
0.9.85
ChromeStrike:Wargame
-Deployment has been streamlined
-Section has been rewritten
Artillery/MLRS added
Infantry Squads now have a heavy weapons option and are cheaper
0.9.83
New salvage rules; old rules are now 'War Spoils' and meant for selling damaged or
used parts
Artwork added
EG Model 01 Added
0.9.81
Rocket Pods added- higher accuracy and more rapid firing rocket launcher
0.9.80
The rulebook this version has been overhauled- sections have been condensed, moved
around, or removed altogether
NRB-01 head changed
Most Missile weapons have had a 33% decrease in cost, and/or extra shots
0.9.79
0.9.78
Legs added
0.9.65
0.9.6
Jump-Pack's lost innate SPD bonus, can now only be used every other turn
HMG's modified
0.9.55
Extra parts
-Body Work: Pimping up of the mech that provides a possible intimidation
bonus
-C&C Node: Data providing device that increases attack against very fast foes
Tanks now have 1+ armor instead of 3+. Have fun with that.
0.9.5
Extra parts
-Mechandrite: Long, lithe arm unit for the shoulder.
-Mortar: Explosive weapon with huge range that does not require LoS
Extra parts
-Laser Pointer: Weapon that debuffs enemies or calls in strikes
-Advanced Targeting Acquisition Unit: More expensive Targeting Array
0.9.4
Called shots have been made more difficult to match the lower DR
Weapon added
-Limpet Bombs: Anti-tank and vehicle grenades, secondary area-denial effect
Added upgrade
-Power Gauntlet: Bonus to punch and tackle damage
0.9.2
Extra parts
-Electronic Warfare: Used to debuff an enemy, uses INT attribute
Combat Overhauled
-Moving now decreases attack rating & increases dodge rating
-Boosters/Jump Packs now longer use the UTILITY action