Anda di halaman 1dari 2

Adventures in Time and Space

name Bounty Hunter attributes


Awareness 4
player Coordination 4
Ingenuity 3
Presence 3
bio-data extract Resolve 4
Strength 3
appearance personal goal

skills
character sheet

Athletics 2
Convince 2
Craft 0
personality Fighting 3*
Knowledge 3*
Marksman 4*
Medicine 0
Science 0
Subterfuge 1
background Survival 2
Technology 0
Transport 2

traits
story points Crack Shot, Five Rounds
Rapid, Hot Shot, Sharp
Shooter
equipment
Distinctive, Selfish,
Heavy Blaster Pistol, Hold-Out Blaster, Wanted
Blaster Pistol, Grenade, 2 Knives,
Protective Vest, Jet Pack, Two Medpacs,
1,000 Credits

home Tech Level 6


Adventures in Time and Space
TRAITS
Crack Shot (Minor Good Trait) - A special knack for hitting things from distance. They might have fired weapons for
sport or just had a particular gift for accuracy, but it means that they rarely miss, and can literally shoot the wings off
a Mantasphid.
Effect: Crack Shot is a Minor Good Trait, and characters with this gain +2 to their roll when using Marksman for trick
shots, like shooting a gun out of an enemys hand or firing at a Sontaran's probic vent.

Five Rounds, Rapid (Major Good Trait) - The Brigadier's favorite solution to any problem: Five rounds, rapid!
Characters with this Trait have an unsettling tendency to shoot first and ask questions later, but at least theyre
exceptionally good at shooting first!
Effect: Five Rounds, Rapid is a Major Good Trait that allows characters to shoot earlier. Instead of having to wait
until the Fighters part of an extended Conflict (see p 45 of the Gamemaster's Guide), they can opt to open fire
earlier and use their actions in the Runners or Doers phases. Talkers still go first. This can be a good
thing as the soldiers are able to open fire earlier, but it can also be a disadvantage trigger-happy troops rarely
leave anyone alive to answer questions or point them in the right direction to disarm that doomsday device.

Hot Shot (Minor Good Trait) - Some people are a natural when it comes to most forms of transport. They can fly
planes through the harshest of thunderstorms or drive cars at high speeds without crashing. They are the best of the
best when it comes to piloting vehicles.
character sheet

Effect: Hot Shot is a Minor Good Trait providing the character with a +2 bonus to all Transport rolls. This bonus is
especially effective when used to push the speed of a vehicle, as they can get the best performance from the craft.

Sharp Shooter (Minor Good Trait) - Wait... wait... wait... and then shoot. Being a sniper is all about patience and
waiting for the right moment. When that moment comes, though... bang.
Effect: When aiming (see page 92), you can aim for two actions instead of one.

Distinctive (Minor Bad Trait) - There is something very striking or obvious about your character that makes them
stand out in the crowd. Whether they are just tall, short, have coloured hair or are striking in the way they dress or
act, they get noticed and people seem to remember them. Theyre not going to provoke people pointing and
staring, but they'll certainly be remembered and recognised if encountered again.
Effect: This Trait works in a couple of ways. If the character is trying to blend in or go unnoticed in a crowd, they
suffer a -2 penalty to the roll. Also, if they're seen doing something, or if another character or NPC is asked to
describe or remember the distinctive character, they will receive a +2 bonus to remember or recognise them after
their initial encounter.

Selfish (Minor Bad Trait) - But what is in it for me? It's all about me. Me, me, me, me, me. The character may go
along with the rest of the group, helping civilisations out of trouble or rescuing people in danger, but at the back of
their mind is always the thought that they may be able to get something out of it: a reward, riches, hidden treasure,
technological knowledge, or just information about the future that they can exploit.
Effect: Selfish doesn't interfere too much with the way the character acts they'll help and join in as usual but
there may be times when they sneak off to see what they can plunder or gain. The Gamemaster may reward this
action with Story Points for playing in character if it moves the adventure in an exciting or unexpected direction at the
character's expense.

Wanted (Minor) - You are actively hunted by a group. They may believe you have committed a
crime, but they might just as easily want to worship you as the chosen one. Either way, you
don't want them to catch up with you.
As a minor trait the group will sometimes come across you, but they have limited resources
and are unable to send a large force to bring you in.

AREAS OF EXPERTISE
Fighting: Brawling, Dodge, Melee Combat, Melee Parry
Knowledge: Streetwise, Law Enforcement, Forgery, Con
Marksman: Blasters, Thrown Weapons

Anda mungkin juga menyukai