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Rogue/Assassin 4 Outlander Cedric

class & level BackgrouNd Player Name


Ely
Elf/High Elf Lawful Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
15 +4 30
15 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+2 PersoNality traits

hit Point maximum 34


+2 strength
dExtErity
+6 dexterity

18
* +3 constitution
currEnt hit pOints ideals
+1 intelligence
+4 * -1 Wisdom
-1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
16
+8 acrobatics (dex) total
+3 * -1 animal handling (Wis)
successes

Failures
-1 arcana (int) hit dice death saves FlaWs
intElligEncE +6 athletics (str)

9
* -1 deception (cha)
Name atk BoNus damage/tyPe Fey Ancestry. You have advantage on saving throws against
-1 history (int) being charmed and magic can't put you to sleep
Dagger +6 1d4 +4 piercing
-1 -1 insight (Wis) Trance. Elves don't need to sleep. Instead, they meditate
deeply, remaining semiconscious, for 4 hours a day. (The
-1 intimidation (cha) Crossbow, light +6 1d8 +4 piercing
Common word for such meditation is 'trance.') While
-1 investigation (int) meditating, you can dream after a fashion; such dreams are
wisdOm
Rapier +7 1d8 +4 piercing actually mental exercises that have become re exive through
-1 medicine (Wis) years of practice. After resting in this way, you gain the
8 -1 Nature (int)
same bene t that a human does from 8 hours of sleep.

Darkvision. Accustomed to twilit forests and the night sky,


+1 Perception (Wis)
-1 * -1 Performance (cha)
you have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
-1 Persuasion (cha)
charisma
Sneak Attack. You know how to strike subtly and exploit a
-1 religion (int) foe's distraction. Once per turn, you can deal an extra 1d6
8 +6 sleight of hand (dex) damage to one creature you hit with an attack if you have

* +8 stealth (dex)
advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack

-1 * +3 survival (Wis)
roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have
* skills attacks & spEllcasting
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.

Thieves' Cant. During your rogue training you learned


thieves' cant, a secret mix of dialect, jargon, and code
11 Passive Wisdom (PercePtioN)
cP that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
Languages.Sylvan, Elvish, Abyssal, Common sP idea plainly. In addition, you understand a set of secret
signs and symbols used to convey short, simple messages,
Weapon.Simple, Crossbow hand, Longsword, such as whether an area is dangerous or the territory of a
Rapier, Shortsword, Shortbow, Longbow thieves' guild, whether loot is nearby, or whether the
eP
people in an area are easy marks or will provide a safe
Armor. Light house for thieves on the run.

Tools. Poisoners kit, Disguise kit, Viol, gP Cunning Action. Your quick thinking and agility allow you to
Thieves tools, Thieves move and act quickly. You can take a bonus action on each
of your turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action.
PP
Assassinate. See the Players Handbook for details.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

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23 170 cm 65 kg
AGE HEIGHT WEIGHT
Ely
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

buglar's pack, cantrip: BLADE WARD, A staff, a


hunting trap, a trophy from an animal you k i
l l e d , a set of traveler sclothes , and a belt
pouch containing 10 gp, bounty hunter, (F e a t u
r e : W a n d e r e r) You have an excellent
memory for maps and geography, and you can always
recall the general layout o f terrain,
settlements, and other features around you. In
addition, you can find food and fresh water for
yourself and up to five other people each day,
provided that the land offers berries, small
game, water, and so forth. --> Burglar s Pack (16
gp). Includes a backpack, a bag of 1,000 ball
bearings, 10 feet of string, a bell, 5 candles, a
crowbar, a hammer, 10 pitons, a hooded lantern, 2
flasks of oil, 5 days rations, a tinderbox, and a
waterskin. --> A n im a t e D e a d 3rd-level
necromancy Casting Time: 1 minute Range: 10 feet
Components: V, S, M (a drop o f blood, a piece o
f flesh, and a pinch o f bone dust) Duration:
Instantaneous This spell creates an undead
servant. Choose a pile o f bones or a corpse o f additional features & traits
a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry o f
life, raising it as an undead creature. The
target becomes a skeleton if you chose bones or a
zombie if you chose a corpse (the DM has the
creature s game statistics). On each o f your
turns, you can use a bonus action to mentally
command any creature you made with this spell if
the creature is within 60 feet o f you (if you
control multiple creatures, you can command any
or all o f them at the same time, issuing the
same command to each one). You decide what action
the creature will take and where it w ill move
during its next turn, or you can issue a general
command, such as to guard a particular chamber or
corridor. If you issue no commands, the creature
only defends itself against hostile creatures.
Once given an order, the creature continues to...
character backstory treasure

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Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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