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Elf Fighter 9 Character Name Actions

I apologize for cutting off your Attack. You can attack twice when you
Medium humanoid (high elf), Eldritch
fascinating diatribe with my blade take this action, using the following:
in your belly. Small talk was Knight martial archetype, lawful neutral
Silvered rapier. Melee Weapon Attack:
never my strong suit. +9 to hit, reach 5 ft., one target.
Armor Class 19
You have spent decades studying the Hit: 1d8 + 7 piercing damage.
Hit Points 67 (Hit Dice 9d10)
art of combat, refining your skills with Dart. Ranged Weapon Attack: +9 to
Speed 30 ft.
relentless vigor. Cunning and patient, hit, range 20/60 ft., one target. Hit:
your mind plays out each attack and 1d4 + 5 piercing damage.
counter before you strike for maximum 10 (0) 20 (+5) 13 (+1) Dagger. Melee Weapon Attack: +9 to
effect. Though your magical repertoire
hit, reach 5 ft. or range 20/60 ft., one
is extremely limited, the spells you INT WIS CHA
have chosen enhance your already 18 (+4) 12 (+1) 8 (-1) target. Hit: 1d4 + 7 piercing damage.
prodigious ability. Bonus Actions
Proficiencies (+4 proficiency bonus)
Background (Sage) Saving Throws Str +4, Con +5; War Magic. When you use your
You are a serious student of all forms of advantage on saves against action to cast a cantrip, make one
combat. Despite your studious nature, being charmed. weapon attack.
you are aware that there are limits to Skills Arcana +8, Athletics +4, History Options
practice and simulation. It is time to +8, Insight +5, Perception +5,
conduct some real-world application of Fey Ancestry. Elf trait
Survival +5.
your deadly art. Adventuring companions Armor All, shields. Trance. Elf trait
are usually the type who will need
Weapons Simple, martial.
a steady hand and quick wits to bail Action Surge. Fighter feature.
Senses Darkvision, Passive
them out, often. Thankfully, you have
both to spare. Perception 15 Spellcasting. Eldritch Knight feature.
Researcher. If you do not know a piece Languages Common, Dwarvish, Spell Save DC: 16
of information, you usually know where Draconic, Elvish, Halfling Spell Attack Modifier: +8
and from whom that knowledge can Spell Slots: 1st-level (4), 2nd-level (2)
be obtained.
Faction. You are a member of the
Lords Alliance, a group of allied political Fighter Features You use your Intelligence whenever a
powers concerned with mutual security spell refers to your spellcasting ability.
Fighting Style: Dueling. When you are To cast a spell, you must expend a slot
and prosperity.
wielding a melee weapon in one hand and of the spells level or higher. You regain
Personality Trait. You use polysyllabic
no other weapons, you gain a +2 bonus to all expended spell slots when you finish
words that convey the impression of
damage rolls with that weapon. a long rest.
great erudition.
Second Wind. On your turn, you can You may only learn spells of the
Ideal. The path to power and self-
use a bonus action to regain 1d10 + 9 hit abjuration and evocation schools.
improvement is through knowledge.
points. Once you use this feature, you Spell Save DC: 16
Bond. Your lifes work is the Tome
must finish a short or long rest before you Spell Attack Modifier: +8
of Battle, a treatise related to your
can use it again. Spell Slots: 1st-level (4), 2nd-level (2)
theories on combat.
Action Surge. On your turn, you can War Magic. When you use your action to
Flaw. You speak without really
take one additional action on top of your cast a cantrip, you can make one weapon
thinking through your words, invariably
regular action and a possible bonus attack as a bonus action.
insulting others.
action. Once you use this feature, you
must finish a short or long rest before you Spellbook
High Elf Traits can use it again.
Cantrips (at-will): blade ward, fire bolt,
Fey Ancestry. You have advantage on Extra Attack. You can attack twice
shocking grasp, true strike
saving throws against being charmed, instead of once whenever you take the
1st-level spells: magic missile,
and magic cant put you to sleep. Attack action on your turn.
shield, thunderwave
Darkvision. You can see in dim light Indomitable. You can reroll a saving
2nd-level spells: scorching ray, shatter
within 60 feet of you as if it were bright throw that you fail. If you do so, you must
light, and in darkness as if it were dim use the new roll, and you cant use this
light. You cant discern color in darkness, feature again until you finish a long rest. Equipment
only shades of gray. Silvered rapier, studded leather, dart
Trance. You dont require sleep. Instead, Martial Archetype: Eldritch (50), shield, dagger, scholars pack,
you meditate deeply, semiconscious, for 4 Knight component pouch, fishing tackle, book on
hours a day. After resting in this way, you Spellcasting Ability. You have the ability fighting techniques (5), spellbook, potions
gain the same benefit that a human does to cast arcane spells. Intelligence is your of healing (2), vial of antitoxin, riding
from 8 hours of sleep. spellcasting ability for your wizard spells. horse (with bit, bridle, riding saddle,
saddlebags), money (85 gp, 5 sp)