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Michael E.

Stratton
434 Danville Ave., Thousand Oaks, 91320 /805-405-7788/ mike3stratton@yahoo.com
OBJECTIVE
To best utilize my talents as part of a hardworking team who strive for quality and better game
mechanics that can effectively entertain consumers time and time again

SKILLS
Autodesk Maya JIRA Software
Adobe Suite: Photoshop, Flash ZBrush
EDUCATION WESTWOOD COLLEGE - LOS ANGELES, CALIFORNIA GRADUATED: JUNE 2014
BACHELOR OF SCIENCE, GAME ART DESIGN GPA 3.88, SUMMA CUM LAUDE
Presidents List Honor: 2011, 2012, 2013, 2014
Perfect Attendance Honor: 2011, 2012, 2013, 2014
QUALITY SCHOOLS INTERNATIONAL- ASTANA, KAZAKHSTAN GRADUATED: JUNE 2011

Recipient of Directors Award: 2011


EXPERIENCE

BLUE MARBLE GAME CO., QA LEAD


December 2014 To Present
Health in Motion: An exercise game designed for the elderly that utilizes touch screen and the Kinect.
Work included full tests of functions, bug writing and verifying, and end-user testing.
Treasure of Bell Island: A strategy survival game designed for patients with traumatic brain injury.
Work included full tests of functions, bug writing and verifying, and end-user testing.
RESeT: A collection of minigames based on commonly used clinician tests to substitute the original
pencil-and-paper tests for digital ease. Work included full tests of functions, bug writing and verifying.
Deep Ocean: An online database used to track user statistics for the review of professionals for
medical purposes. Work included data generation, data review, and bug writing and verifying.
VIDEO GAME DESIGN CLUB
May 2013 March 2014
Served as senior member and board member, attended several meetings to adjust club budget.
Attended club exclusive classes for ZBrush and Tablet use.
Volunteered for club activity, critiqued junior member game presentations, and provided advice.
SENIOR/TEAM PROJECT LEVEL DESIGNS
Work in Progress
January 2012 - December 2013
Top-down Flying Shooter: Concept art for enemies and level designs.
Side-scrolling Puzzle: Enemy mob concept art and 3D models, boss concept art and 3D model.
Sand-box RPG: Concept art, Model, and texture for several assets, including collectables and
characters. Provided feedback to team of designers regarding design features, devised missions and
puzzles for levels, as well as created core game features, role-play mechanics, and character
biographies.

References upon request http://mike3stratton.weebly.com/

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