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LESSON PLAN

Subject : English

Year: 5 Mullai

Enrolment: 25 pupils

Date/Day : 14th September 2017 (Thursday)

Time : 10.30 a.m 11:00 a.m

Theme : World of Knowledge

Topic : Money Matters

Focused Skill : Listening and Speaking

Previous Knowledge ; Pupils are familiar with money.

Content Standard : By the end of 6-year primary schooling,pupils will be able to


pronounce words and speak confidently with the correct stress,
rhythm and intonation.

Learning Standard : 1.1.3


Able to speak on related topics with guidance.

Learning Objectives : By the end of this lesson, pupils should be able to :


a) discuss the ways to earn money at their age with their partners
during the Think, Pair and share session.
b) promote their products designed using fruits in groups during the
We are entrepreneur activity.

Vocabulary : ambition, interest, together


Educational Emphases : Thinking skills, Creativity

Moral Values : Cooperation

Thinking Skills : Sharing opinions

Multiple Intelligence : Interpersonal

Entrepreneurship : Own business

Resources/ Teaching Aid : 1) Five picture puzzles on samples of money to be used


during the Money mania activity.
2) A video on young entrepreneurs to be used during the
presentation.
3) Badges to be used as the award for the Young
entrepreneurs award.

Stages/Time Content Activities Remarks

Set -To trigger pupils 1) Pupils participate Preparation Phase


interest through the in the Money
Induction
Money mania puzzle. mania puzzle
(2 minutes) activity. - Preparation
-Pictures given during
the Money mania 2) Each group will
puzzle activity. be given an
envelope with a
-Pictures of
picture puzzle in
money(sample) of
it.
different values.
3) Pupils need to
-RM 5
work in groups
-RM 10 and solve the
puzzle given.
-RM 50
4) Pupils then
-RM 100 guesses the
picture and
discusses with
the teacher
regarding the
picture.
5) Teacher
introduces the
topic by relating
the situation with
money.
Presentation a) A video on 1) Teacher plays a Imagination Phase
young video on young
(10 minutes)
entrepreneurs. entrepreneurs through
the projector as an
example for pupils to
watch.
1) Pupils watch the
video. -Generating Ideas
2) Teacher and
pupils discusses
on some ways to
earn money at
young age.
Practice a) Think, Pair and 1) Pupils are Development Phase
Share session. required to work
(5 minutes)
in pairs.
b) To enable
-Enrichment
pupils speak 2) Pupils participate
about their in the Think, -Assessment
opinions on Pair and Share
earning session.
money.
3) Pupils need to
discuss with Assessment for
their partners learning objective(1)
and brainstorm
some ideas on
how to earn
money at their
age.
4) Pupils then share
their ideas to
their peers.
Production 1) To make pupils 1) Pupils are Action Phase
participate in required to work
(10 minutes)
the We are in their
entrepreneurs respective -Continuous
activity groups. Practice
2) To promote 2) Pupils are
cooperative required to
learning participate in the Assessment for
among pupils. We are learning objective(2)
entrepreneurs
3) Fruits given to
activity.
each group.
3) Each group will
-watermelon
be provided with
-rambutan a name of a fruit,
mahjong paper
-durian and markers.
-mango 4) Each group need
-papaya to discuss and
design their own
products from
the fruits given.
5) Pupils then
creates a poster
on their products
and its pricing
details.
6) The teacher
disguises as a
lady to buy
things and go
around each
group to listen
about their
products.
7) Pupils promote
their products
and convince
the lady to buy
their products.
8) The group which
designed and
promoted their
products well will
be awarded with
the Young
Entrepreneur
award.
Closure 1) Last one 1) Pupils are
standing required to
(2 minutes)
game. participate in the
Last one
2) To promote fast
standing game.
thinking
among pupils. 2) Pupils are
required to
3) Theme given
stand.
by the
teacher.- ways 3) Teacher then tells
to earn money a theme to
at your age. pupils.
4) Pupils need to
say anything
that comes to
their mind
regarding the
theme said.
5) Once the first
person has told
the answers,
pupils need to
clap once and
the next person
should give the
answer.
6) This process
continues until
the last person.
7) Those who take
long time to
answer, or
repeat the same
answers will
have to sit.
8) The last one
standing wins
the game.

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