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paizo.com #693319, Glen Terry <broodhunter2@yahoo.

com>, Dec 18, 2006

GAZ 12

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


-_ ---
paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 .__I_-

T i l e of Content

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Rights R w m d . P.

rm. In

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

the Golden Urn..


IntheScrvieeofthe

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

the E&cnga~a' cboe involvement with and-run tactics, uskg the mobilitypto-
*spirltworidbegan. vided by his hones to.firrhails ofum
at the humanoids and then flee cha
~

,'The iq&ufor SD l o n e - d thea


m m ad+ sum 1 4 began steppes. As time went ,by, more md Wrc
n, mede. d warm sun now shmedoww Ethcngcur tled ,&om the h u d s to
upon the f-r pole, givihg'hfc to the join Baka. Copyins many of the hum--
oids' ways, Baka forged h i forcn intoin
army and prepared to free themppca.
Before Baka could strike to drive .the
. hated monsters from &e steppes, the

Our
Blackmoor ?r back in the days of the
c 'ilization. In those ancient
lay at the north pokof
h.onJy 'humanoid .mcldrd
.ndthe b d of Bkck- At first the two h u m 4
er;buc like dlaf,thrirldnd,

planet icJelf.'Thep l a d w f i e d on iwaxis


ptd a pohu ice cap began*, form where
Blackmoor once stood. This @mc calami- rnslave the Ethmgars.
ty had repercussions that affected nof the Rise of Baka: Under
only the -Id, but the planar &ions
around it. Stmnge etheric entities, n&
Yno7itcasspiriw.weredrawn into thefab-
ric of the,world. Same of these entities
merged with the ntw landscape. Othess
roamed around. Meking a pcopk to cered them. lcnrning quickly h m the steppcs.,lei8thunm&dmawar.&kLI
interact with. The. pcoplc they found humanoids. Baka h m m e n ,an dcc&roAhimwJftqk,K&m edr?aabd.
were the 'Ethengnrs, a 'me of ,,yellow- raidr against ,any humanoids ifaolida t h c ~ b h t o g ~fdfowkiir.xil,bansr.
~to
skinned, huntei-gatherer humans that enough to venture away from& rsPir v u '&dmRd, 'rhq 6th- Swnlud.
had existed on the fringwof h e Blaek- l first they tricd.hnd.cn attacks
~ p w pAt M , h i m . . Even ~oo,,duywarr foo few
moor civilization;it is from t h i time dnt tolit&,&cct. Bakadunswitchcdtohit; r o ~ l k ~ o n : t ~ . h u m n n O , ib >d s ~ ~ ~

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Hlstow oftne Steppes


Feigning a meeting to trade animals,
Baka lured Akkila-Khan into a trap. As
the Khans met to exchange formalities,
the Ethengars swept across the grasslands
and showered the humanoid forces with
mows. Almost surrounded, the human-
oids broke and fled, losing many of their
numbers before they reached the shelter
of the Broken Lands.
The steppes were free at last. Under
Baka, the Ethengars had changed from
simple planters and herders into a highly
mobile military force that lived off the
land. Their whole existence was geared to
warfare and the well-being of their horses.
The Firs Khan: For thrce years Baka led
the Ethengnrs against humanoid scrag.
glen. Following the disappearance of than a few hundred people and animals.
M a - K h a n (see GAZlO, The Oms of The Ethengm had learned the ways of need to came out a lasting empire, a
IIxir), the war was over. Baka declared the humanoids far too well. Khan who has the power and the will to
himself to be Khan of the Ethengm. He With more grazing land now available do so.
decreed that the athengars would always to the survivors than they could ever use, Soon the world will come to fear the
wander the steppes, dedaring that. An there was no need for war. name of Moglai Khan, the Golden Khan,
enemy who is always on the mow is an Families, sick of the war, drifted away Khan of Khans.
enemy who is hard to destroy. He divided from the tribes and followed their horses
the Ethmgars into tribes and gave to each
of them a part of the steppes where they
wherever they led them. When they
encountered other family clans, they still me GOl&N I<naN
could graze their horses and yaks. fought, but only on a small scale. as told by Kaunchi
The Ethengars honed their fighting The victors gained the choicest grass.
arts on each other. Often the best grass- lands, and the losers simply moved else. The Golden Khan is the greatest Khan
lands lay in a neighboring tribes territo- where. to ever live upon the Sea of G m . He is a
ry, a situation that led to many a clash This is a pattern that recurs again in bogda, a man touched by heaven. This is
between tribes. No one minded. Ethengar history. The family clans wan- clear from the story of his life.
The shamans decreed that chis was the der the steppes slowly growing in size. As He was born the son of Huptai Khan,
way of the steppes and it would keep the population pressures increase, clan fights lord of the Murkiu, but his birthright was
Ethengw strong. There were those who clan. Clans that have a blood relationship taken away from him at the age of 12. It
wanted to be stronger than others, and as group themselves into tribes under a was then that his father died and the clans
Baka gmv old, the younger tribal Khans Khan, and then the tribes turn to fight- of the Murkiu refused to recognize one so
looked at his grasslands and longed to ing each other. young as their Khan.
possess them. They plotted together and Occnsionally a strong, charismatic Iead- His uncle Atikai even tried to make
then poisoned Baka Khan. The Great er arises to unite all the tribes and Iead our great Khan into a slave, but Moghi
Khan was taken to the World Mountain them to war against neighboring states. a Khan escaped and fled into the Sea of
for burial and the Khans met to choose a situation that the Ethengm neighbors Grw.
new Great Khan. Unable to agree, the have come to fear. The rise of a Great There he lived the life of a fugitive
Khans fell to fighting cach other. Khan is indeed a sign that the Ethengara with only his horse for company.
The Uk OfSucCasion: A long and bit- M a danger to all around them. Usually For six years Moglai Khan wandered
ter struggle raged over the steppes as tribe rhc death of a Great Khan results in wide- the Sea of G r m living off what he could
viciously attacked tribe. The war lasted spread bloodshed on the steppes as the catch with his bow and horse. In that time
for almost two decades. When it finally Khans engage in yet another War of Suc- hc carefully avoided the warriors of his
petered out. the tribes hardly existed at cession. This reduces the population pres- uncle, until he left the Sea of Grass to
all. Many tribes had been ruthlessly cxter- sure and dissipates the Ethengars urge to travel among the Outsiders. There Mag.
minated by their neighbors; the surviving pour out of the steppes. Iai Khan studied their ways, living fmt
tribes had lost so many warriors and ani- A new Great Khan is now in power on among the dwvves of Rockhome, and
mals that they consisted of little more the steppes. He is a Khan who is touched then journeying to Ylmum, Thyatis,

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

HlStOVWW-
I
I #rramcikos, and Darokin. At the age of first Thyatian emperor; AC mcpM Mrer 645 A C A Grcnt Khan attempts a major
21, he returned to the Sea of Gnss, much the Gowning. invasion of Glanui but is defcnrcd at
strengthened by adventuring in the com- Skullhorn Pea.
pany of Outsiders. 3000 BC:The Great Rain of P i oblitcr- 919 A C Echenga Horde under %hi
"On his return, he found that clans of ates Blnekmoo~the planet shifts and Khan a m & Hmyavik in the Hetdvlm
the same tribes fought each other for the ice caps remde from the steppes. Freeholds. The atrack is fepldscd and
grazing lands. He was determined that Spiritsare drawn in to merge with the the Horde return to the steppa.
the blood of the Ethcngm should no world 926 AC: Toktai Khan besicuu Hanvik
longer be spilt in such a way. He declared and is killed in the find - h e . i-hy-
himself Khan of the Murkits. avik destroyed. The Horde wirhdrm
"Some of the younger warriors, reobg- 1710Bc:The Great Horde of humanoids toselcctanewieader. AMctKrPlkrof
niring him as a mighty warrior, fl& to ' I d b y King Loark invades the Steppes ',(bussion begins.
join him. But his uncle w M j 0 be ad d e s the primitive Ethengars. 984 AC: Moglli unites the clam of che
Khan and set out to again Mnt darn 'King b a r k ' s horde is joined by Murkit tlik.
985 AC: The united Murtita defeat che
-
Moglai Khan. Akkila-Khan's humanoid horde.
"Moglai Khan was lifr! the *iad that Tbpdm they nvagc the Steppes. warring clansof the Maghum. All
howls down from the morrinuhc . :&. 1799 bc: AkkUk-Kbra.jaBs with the Maghur maks&put m the d.
movins. imDossible Cb'cafcb. rad bos- Ethcngm and cMna.King Loark at 986AC: Moglai (urm hia amcMio(L

dzf a srhging W. A w g h A&ai the battle of Chongor. K i bark's


a to the Hajiks. Hc defeats them and
searched for five p i 8 & acpbra,all Great Horde splinters: the tro& hmd wipeJrhcmfromth+eofrhcanh.
his warriors f o d w'dtath & the hands east, the goblins south, and the r d 987.90 A C Orhex dins of the steppes
of Moglai Khan: A8 his Vkofles grew, the Grear Horde is driven out of the' unite into tribe, for protection. The
more Murkiu jobd Mo@ Khan's ban- steppes into the Broken Lands. uibes turn to tighaiqeach other.
ner until AtiM%u&hhat even his own 1700 BC: Elves in G l ~ t rtriggeri ae 991 AC: Moglai Khan aids the Bortaks
clan supportdadd Golden Khan. Still clysm that has a profound affect on against the Kiyars. In return the hi-
Atikai refused io recbgnirc Moglai Khan. the lands of the steppes. The Land of taks accept Mqshi Khan na thcu
but his day#were numbered. Black Sand is formed. rightful d e r . Surviving Kiyata swear
"Moglai Khan caught Atikai and 1691 BC: Baka betrays Akkila-Khan and allegiance to Moglai Khan.
offered him life in return for service. drivk his humanoids into the Broken 594 AC: Uighurs seck Mogh Khan's aid
Being a proud man,Atikai refused and Lands. settlers from the Heldann
was slain by being strangled by a bow- 1688 BC: Baka declared Khan of all
string, = bdirs an Ethengar prince. Ethengars. read.
"Now undkputcd Khan of the 1681 BC: Baka Khan is poisoned. The 996 AC: Tpjiu attack Yakhu h - s a
Murkits, Mogldkhan sought the advice
of his shamans. Wc traveled into the Spir-
Ethm&m ariowf bir ucceuor. The
W p c Q f s b a d b O ~ . '.
M a t e d . Moglai w s to aid the Tai-
.jio in return for them becoming ws- 4
it World where it wps rcvealed to us that 16bs Bc: Ik d Sucmdion ends sals. Fearing defeat, rhe Y&as also
Moglai Khan was darined to rule over all imduah+ Tk 3thrngus split into join Moglai.The other tribes rapidly
the Ethengar tribes. huadadr of dam and compete with follow and Moglai is declared Khan of
"Mogk Khan's victories were wift. ' ach ala for the besr grazing lands. Khans. The Keshak is formed.
The Maghurs and Hajiks were defeated lUY Bc:Gibai Khan leads his tribe to IO00 AC: %day. The t h e in which all
and their lands taken. Other Khans victory m d establishes himselfas Lord Gazetteers ;sic set.' Moglai Khan
looked to our Khan for aid and. because of the steppa. begins to.hddcmire the E t h e n p .
of his military prowess, declared him
Khan of Khans.
~ .e.'-d
Foreign.travclcrs
&welcome
% )&& at the Gold-
~

"Now we are a united people and the


world shall soon tremble before the thun-
dering hoovcs of our warriors." 1200ACGrrprKk~~tbR~@-
100 A C %e Makiian Urn' is drkcn .lic d Damkin pild aquta &be
f& the steppes by Muhuli Khan. Dacnfird(sv~oaJaXI,Jt)..
They settle the usc-utt wlq (rce and XlO). Emhwics g,Dwowa
GAZZ.l'he6mk.mofYhnrsm). M d tbc Dcrm Ncmmds court.*
This calendar is dared using the Thyarian 8Y AC: Ethengnt A d e n attack the Khanates alliance.
dating system: BC means Before Plaemisl; in Glmtri: &e Khan'$
Crowning-before the crowning of the

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The land of the Ethengan is the steppa, CliMate steppes and clash with tribes of Ethcngan
an almost flat expanse of patchy g m - for the beat grazing groundsor simply for
lands. The steppes are on a plateau that The high altitude of the steppes subjects the love of battle.~Thesunoucding hills
rises high above the surrounding lands. them to. cxuemea of temperature. In u e also home to almost every kind of
Mounnins border this plateau, except to summer,the sun withen the grw and the humanoid, bands of which sometimes
the east and part ofthe north. This makes winds whip stinging dust into the air. In raid the Ethengars' herds for food:
the steppes higher above sea level than winter, snow and K e p ~ commpn
e com-
CJW sea w.gnass
they fim appear when looking at a map. panions,and fErce, K y winds howl across
The steppes are 3,800 feet high in the
The Ethengars call their land the Sea of
d
west, gradually rising to 4.000 feet in he
east and south.
After the ice caps shifted follaimg the
Great Rain of Fin,the steppdwere a fer-
tile plain, but the disaster &at auuck the

Exhengars resume their nomadic .wander-


iDgs &r setding in one place t&'wnir,cut
the deprivations d.winter.
Summer brings four months of an
intense sweltering heat that withers;*
grasses and causes the rivm and p o d to
grow shallow. It is during summer that
'.. the Ethengm arc forccd t@me1 almost
Steppe4 constantly in Jcuch of grazing lands to
The Coloaau&hunts to the west form the keep their herds.fed. Summeahe tem-
border with @lantri.The clouds that con- peratures rarely fall below 70' F, except
stantly obscure the highest peaks make during the night when clear skies, alti-
measuring thek exact height impossible, tude, and biting winds combine to cauq
buttheyare~evcdtobeatleobt25,000 lummet.
feet high. The blouur Mounts form an 'ih;k ~ummerheat
almost impeneftable barrier into the slowly giva way to f r e mMprms
Principalities of -tri. &at enable the parched gwses to push
To the east, the'Makkrcs mnge' towem up new shmu before finally being COV-
up to a height of 15 ,Wfeet; and to the s p d by the winter frosts, During the first
south the Altan Tepe l s o u n t h create a month of autumn, the Ethengan gather
natunl barrier between 'the Republic of their herds, and the clans join to@~er.to
Duokin and Rockhome. % the south- p r e p for the approaching winter.
west, the humanoid-infested Broken
Lands cue huudous to travel, bot this PopulatioN mowCrs and.ittracu luge numbers of
none-the-less s ew as the main ovdurd
trade route into the Khenates. On average the h u m q population denai- birds and game. j ,

It is in the north and the east that the pcmn per squnre. In aummer'the pikes, although pro-
easiest access to the steppes can be & , the number of tected from the scorching w&&, kc sub-
gained. This situation has caused the people at any camp is considerably'high- ject to high temperatures &it nim the
Heldann Freeholds no end of worry ob er, with as many ob 50 people per square Sea of Flowen into a land of yellow grw.
here is an ideal route for any Ethengar mile in the comps. Lake Tpkai dries up and fine grnsses grow
The humanoid population, like the on i u damp bed. A
hordes raiding the isolated farmsteads of
the Freeholders. human one, is nomadic, makine esti- In spring and autumn, the 6% of the
mates of their numbers difficult. Tribes Golden Khan can k sccnsvnching PUDBS
of goblins and hobgoblins travel the the southern part of the sen afplowcrs.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Cba60N-Nab m e U N b Of B10880M8 - proximity to the Streel and KrPndri riven


makes it an exeellent communications
Around the junction of the Hrnp and Where the Krandai River enters the center in winter when snow drifts often
Knndai river, the land is wet and water- steppes from neighboring Vestland. the make overland travel extremely hnzard-
logged, with large expanses of water lying steppes are rich In minerals carried from ous. The placing of m&,er posts along
between the umtluence of the two riven. hills of %llheLn. Here cherry trees the banks of the rivers in winter means
In spring. large lakes form here from the bunt into bloom in early summerN r d g that the course of the river can nearly
meltwaters cascading down from the the banks_ofthcrivcr pink. The gry! here always be found wen though it may be
Makk~esMountains. As spring gives way is rich and succulent. making it an'ided covered in snow.
to summer,thc lakes b i n to dry up, lay place for the Kiyat tribe to g q , i t r by traveling along the frozen water-
ing many small lands surroundedpbby hones. It is also a popular hunting wpys. the honemen of the Golden Khan
mall lakes and ponds. h a t numbers of ground for trolls from the Makkres of the tribal lands of the
trees and bushes grow here in fh$mile Mountains,a situation that does much fo relatively quickly. 'Ribal
soil. making it and the surroundin&plains spoil i o otherwise tranquil beauty.
+++I.&
a popular place for birds
to gather. The normal wo(4a dn$ccli-
mate helps to keep CBagon-Nah cool and
~an~na xi

Bargha was original&a smdl hillock that


full of wildlife of all descriptions. rose above the banks of the Streel and
The riven at Chigon-Nah are rich in Krandai riven. While giving a command-
gold deposits w&cd down from rhe ing view of the surrounding 1ands:'it had
Makkres Mountains and from thf, frills in little else to recommend it. That was tme
Vestland. Theygold is panned from the until Moglai Khan selected it as the site
riven by m c m h p &the Hurkjt tribe and his winter court-a seemingly s t r e
stored in a t m o d wagons m d y to be col- decision, as its exposed position made K
lected when Great Khan's court subject to the worst excesses of the winter
arrives in the spnmr. In summer the storms. But it had been decreed by the
pavilions of tk Goldca Khan are pitched shamans of the Murkits that if the Murkit
on a few Jelmed islands, and craftsmen tribe wintered in Bargha, then Moglai
construct bridges over the lakes and Khan would become the greatest Khan
ponds to c o n q t the islands of the court the steppes have ever known.
together. It was a decision that has proved to
serve the Golden Khan well, for the fol-
me LaNb Of lowing sprin@hwMagh
Punple ass from their choice grazing
The Land of Purple G r w lies in a depres- of Flowers and merminated. Surely this
sion in the northww part of the steppes. vas a sign that Moglai Khan's star was in
It is covered with thic4purple grasses that tk nscendency.
thrive all year round. Today eargha is surrounded by a ring 'rest. Here a narrow
With the exception of the Sea of of yew, ash. and oak trees, as well as e World Moundin to
Flowers, grazing is better here than else- numerous bushes, that rye to protect
where on the steppes. The Yugatais, the hillmk from the bitter winter winds. The Lnpd of Black Sand is also th'e
KWN~S.and Taijits share the landof Pur- All these have been brought here by source ofthe'Wind of Black Madness-a
the Golden Khan to gnce and protect his ruuige, chilling wind that blows across
ple Gnss with the wolf nomads of
Gostai goblins, making it a muc $r winter court. Some of the trees have come
from as fir &Id as the Grand Duchy of.
the steppes sending humans and be&
contested area and the scene of many skir- into raging fits of madness that last for
mishes. KaramciLMandrheEmpkdThynis, as ld4 + 1 hours. Fortunately, the wind
well as somesfroqm blows rarely (once or twicc'a year), and is
Vestland. It is a testament to the powers usually preceded by flashes of lightning
of the Golden Khan's shamansand hako- over the Land of Black Sand. Ethengan in
mons chat no tree is less than IO feet tall, the vicinity quickly move away once the
and some grow as high as 100 feet. lightning starts.
The siting of the winter court at Bargha
is less strange than may fmt appear. Its

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

QQRiveW bils, L dso preacnt in large numbers,and Post Hotua: Every 24 &Ithe Gold-
large quantities of fish can be found en Khan has had a beauriful.palarid poa
The rivers of the steppes arc shallow, swimming in the rivers ofthe steppes. house built to administer eo ~ t r d u r '
broad, and slow flowing. They flow from Momm The numbcr of monsters on nceds and provide them with a plare to
the surrounding mountains and hills and the steppes varies greatiy They M most rest. Thne post houres M Jso u d by
frequently burst their banks in spring as active in the summer and autumn when the Golden Khan's m&mgm as places
the meltwaters run off the peaks. The riv- they leave the surrounding hills to hunt to rest and M get fmh motmts. Nhmbca
ers follow the downward tilt of the land to ndscalk rhe Eehengars;s?Etds. of superb hones are always kept dmr for
the west to join the Streel River before se of the diverse nature oh the theuseofanyme*xngcrontheGotdon
turning south to flow into the Broken lands surrounding the stepper, bWW .Khan's buainesr. Bp changhg honer en-
Lands. any type of creature may be encountered. , a meaxngcr can travel P)
Travel dong the riven ' Dragons can be seen flying over the miles in a day. Ifthe mesaen-
shallow-bottomed bar mountains every now and again: griffons es at night, an additional 50
either by sails or by paddl and wyverns pose a constant problem for miles may h?cmrcd.
the barge. Few barges any clan grazing near the hills or moun- PaTed s#dor;i: 'B, p m m m ude nnd
ever. as the Ethengars prefer to travel on tains. Crcatum summoned by Glanuian speed up communicptionsin the summer-
horseback. The G@n Khan occasional- wizards '&psionfly escape and wreak time, the Goldcn'Khan has cmpbpd
dwarves from Rockhome to pave rhe
I
ly travels on a gc down the Knndai -1 havoc i n ? & & ~ a t c s : ~ d the dwarves
of Rockhome have on more,;@@ one
I _I ,

roads.

--
ocwion driven dangerous m d e g from
their mines into the steppes.

OvenlaNo znabe Route


ii

the southern stretch mendr for 24 mikr


from Bargha. A wide wooden bridge hpr
Plant Life Aldqugh comprised primarily recently replaced the ferry that used to
of sp mg++, clumps of tobai trees cross the Krandai River below Bar&.
grow here and there offering shelter from Work wp( to have begun dong the
the heat of simmer. These wiry trees are bpelu of the h d a i Rivet UP 10 Rodr-
cared for bp,shamans who control how horn, but the dwarves ha-y been RPM.
many may felled. Thew trees supply rally rclucant IO improve what may well
the Ethcngarawith wood for constructing turn out to be an invssiun route. Slaves
bows and yuq. The items made from taken when the E t h e p &ed tbc
these trees are cpidercd to have special Heldann Freeholds the d w m n , i
properties and prc much sought after.
the steppes pro a
The hills and ountains surrounding
the majority of the
wood wed by the Edrpspts. 'Itees felled
by the Ethengars are $en carried back
into the Khanates to be +pd for making
bows, yuits, and carts.
In the damper areas of'& Sea of
Flowen, Chagon-Nah, the Land CrBlo&
som. and the Sea of Purple Gmss, w@
millet and barley are grown and then
$ored to feed the herds in winter.
AnimpL. All manner of animals are
h u n d on the steppes. In summer, wolves
b g c the steppes hunting herds of wild
goats, yaks. deer, and ibex. Wild dogs pn
also common, as are bcm. bow. hones.
lions. lynxes, panthen, lizards, and spi-
ders. Small game, such as rabbiu and gcr-

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

." .*.A.
Politics a ~ Rivalffies
b
we are tosucceed in taking the land,of Fmholds to live in conuant fear of&.
b G O l b e N m N b the Outsiders.
" Frequent rpids by the Uighur tribe hvc
Pond- Policy "Our gloriow Khan is wise in other pushed the Fmhdden back fmm the+dge
s t o l d by s y u ~~dways. Meknows that the Outsiders ser of the steppes and made them d y
united nation of Ethengars as a grkt suspiciousofcheEthengPn. Relationruith
''kisdii"Goltlcn dantinY rule threat. ,He therefore 'strives hard to the Heldann Freeholds can best be
the It hw fOmM by pfcmt us as a peacchl nation, rtrug- dcsribcdwconrictingofamirmreofpuo-
spirits and who can doubt their wisdom. glinpto ",, noia and hatred.
"But Out n0bk Khan is nO'fOOl; he gRrrpbing, ~ d of s our Prinapditia of Glantri: The Mag- of
knows that to rush into war with the Out-. p-s
.'.1 aff 1s the actionr Glantri haw long been wary of the i n m -
r raid serve only to
11s of the Colagus

The bntaks makc,mmy maps on their


travels showing thrJay of the land and
where the forces of the Outsiders lie.
With these maps our hprse warriors will
be able to sweep into their lands, driving
, the Outsiders before them.
"All the ways and strengths of the
Outsiders will.roon be known t h s , but
our Golden Khan knows that t k ir e two nations' hatred of the
more to conquering them than routing

the Overland Trade Route, construct


their ux. Although these ways are alien Hddyln Frreholda: The long hist?"Y Of siege artillery, and train the Ethengars
to us- WCICCR&P~~* +ut.&&a&n*p-$ary Ethcngar aggression has led the Heldann. in use,

9 .....

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

POlmCS aNb Rtvalnie6

kdand: Cordial political and trade


relations &t with Vestland. Ethengar
spies in Rhoona masquerade as mer-
chants who trade hones and goats. They
provide lodgings for other Ethengrn
bringing their livestockfor d e and trade.
The cult of Cretia is strong here; there is
even a temple in the town.
Border raids occasionally occur, but
these M always small ai^. with the
Ethengars quickly retreatina - back into
the steppes.-
The Broken Lands: The humanoid
hordes who inhabit this desolate repion
am constantly at w11with the ~ t h m i m .
Raiders from Hobgoblaad and Yellow
Orkia who venture out onto the steppes to caught up in their m a g i d reseprch to bat they M do is o&r ndvke. Some
raid the Overland W e Route ate n o d y want to be bothered with Jaggars CN- Khans have more intluence with &e Great
a d e d by Ethengpr home wnmors. sade. And so, he is kept on a tight rein. Khpn h o t h e r s . Those who entry out hh
Oktli Khan of the Tzijiu makes raids The Great Khan nodded. Thelonger wishes md uho give good advice ate higher
into the Broken Lands, but these are just they argue the better. We are nor ready in his a r m . (Por the relationship of the
a cover for his traitorous dealings with the h r a war of such magnitude. You will Khans to the Great Khan see The
humanoids (see The Tribes, later in continue to harry theirpnrrols to disrracr rnbes.)
this section). them while the Fists c m the border.. There is no set time for the Khana to be
0th~ Nations: Nations that do not Hulagu Khan, you will call back your present at the Court of the W e n Khan.
border the steppes watch events here with horse warriors from the nonh lands. Keep If Moglai Khan wants their advice, then
a detached interest. It is among these them on the border.. their presence is requested at court. All
nations that the Golden Khans policies The huge figure of Hulagu Khan Khans send advisors to the court to act tu
have had the most affect. The nations leaned forwnrd. My lord, my warriors their representatives and to report on
would be happier ifthe Golden Khan did will grow weak if they do nor kill the events there. To avoid one Khan gainitlg
not exist, but his portrnyal of himself as a Heldanners. We are a fighting tribe. We more influence than another at court, the
stabilizing influence has done much to do not sir in luxury growing far while Khans usually make it their business to
allay their suspicions. there PIC enemies to fight. pay their respects at least four times a
Moglni Khans eyes narrowed to thin year. Usually nll Khans a n a d the court
slits. You will do as you are told, Khan during the major festivals.
m e Powen oftbe ofrhe Uighun. Your warriorsattack when Away from the Golden Court, the
GOlbeN KnaN I say, or they will cease to exist! Ifyou dis- Khans rule their tribes, acting to further
obey me in this, their bodies shall feed the wishes of the Great Khan or at least
The Golden Khan sat upon his cushion of the vultures and you will fcel the tighten- appearing to do so while they get on with
srare, and looked down on the Khans ing of the bow suing! their own xhemes. They have absolute
seared on the plattom behre him. Hulagu Khan threw himcelffbrwnrdso power over their own tribes, subject to
Behind them their retainers mlined that his head touched the ground. I the wishes of the Great Khan.
on cushions. The only ones whose heads hear and obey, mighty Khan. I wish only The Khans have their own advisors and
where higher than the Golden Khans 10 serve. spies who keep them informed of the
were the two guards who stood behind actions of other Khans and of cvcna at
him and rhe dark-robed Ylari wizard at The government of the Khanates is an the Golden Court.
his right side. a u t c a q The word of the Great Khan is
Any news from our brataks in Glan- law. He seo the policies and the 1-1 me Cnibes
ui?I
Khans cyry them out. No one axgum with
OkraiKhna bowed. PrinceJaggarstill the Great Khan, but nll may mpLe their The true aims of the tribal Khans are
pushes h r war. The tmror PrinceJherck opinions known.Whether the Great Khan given below. Only the Khans closest and
cautions against such a war. Bur his mponds to them is up to him. Although most trusted re rain^^ are aware of this
motivesPIC, as always, viewed with suspi- the Khans chose Moglai Khan as Khan of information, and even then not all of it.
cion. However, the other Princes are too Khans, they have no power over him. The At the SM of the campaign, all player

10

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

potttlce aNb Rtvalnies


m r his meetings with Moghul-Khan of
Yellow Orkia (scc GAZ 10). Paymcnts arc
made to the humanoids to attack and h q
the YawraS. n e money fol the paymenu
comes i b m goods pilfered from cmvans
croacing the Broken Lands. Oktai Khpns
R 3
mcsttnutcdmpLKIsacndcsomeofthe
caravans they arc supposed to protect. n e
lomofthecaravanscmbeepsilyblamcdon
humanoid raiders.

UtGhUlW
Khan: Hulilgu Khan
I..
Alignment: Hardcore Aggressors
Hulagu Khan has switched from being
Moglai Khans staunchest suppomr to a
vocal opponent. Hulagu Khan thinks it is
his destiny to attack the Heldann Free-
holds as this will make his tribe powr!ial.
The truth is that Jaku the Render (see
Khans and Characters, page 27) is
influencing Hulagus dreams by arcane
means. Any doubts Hulagu Khan may
have about his coum of action are endi- YallkEtS YuGazats
cared byJaku and replaced with an irn- Khan: Chagatai Khan Khan: Temur Khan
tional hatred of the Heldann Alignment: Bloodfeud Avengers Alignmcnt: Anti-Glantrians
Freeholders.
The destruction of the only trees to Chagatai Khan has not forgotten that he Temur Khan allied himsclf with Moglai
grow on Uighur land by the settlers from was forced to ally with Moglai Khan and Khan beciusc he believes the Golden
the Heldann Freeholds has further aggra- the hated Taijits or be destroyed. He Khan has the power to protect, the Khpn-
vated Hulagu Khans hatred. Almost holds nothing against Moglai Khan; his ates from Glantrian resuon. He is
driven insane by the demons dream visi-
tations, Hulagu Khan sees the Golden
only regret is that he did not destroy the $
happy to follow the Gd en Khans pol-
Court as a bunch of soft, lazy, good-for- Taijiu while he had a chance. Chagatai icy of waiting until the time is dpe tq
nothings who have lost the will to fight. IC Khan recognizes Maglri Khan as a grcat attack them in force, but he often drives
i is only a,matter of time before Hulagu
Khan does something that any sane man
would regret.
leader and he serves the Great Khan to
the bestof his ability.
The only area in which he disagrees
the Gostai goblins across the border to
give him an excuse to invade Glantri. He
is becoming increasingly suspiciousofthe
Atlig: Nominally, Hulagu Khan is not
with the Great Khan is the continued speed of Glantris response, but ~uspcca
short of allies: the Bortaks, Kiyats, existence of the Taijits. Forbidden from it is because of a spy in his own camp. It
Kaeruu, and Ortu are a11 right behind
attacking them directly, Chagatai Khan has not yet occurred to him that it is hir
him. Unfortunately for Hulagu Khan,
likes to send his hone warriors into Taijit Taijit allies who constantly betray h i to
thats where they intend to stay. None of lands to cause whatever trouble they can. the Glnntrians.
The Ydkas have recently been experi- AUia: Temur h ~ a n is allied with the
them want to get involved in a Heldann encing humanoid attacks from the Bro- Taijits. who he thinks hates the Glantr-
war at the present time. While the ians as much as he does. kk suppons the
Kleruu are a voice for caution, Hulagus ken Lands. Chagatai Khan suspects that
other allies keep telling him it is the only the Eijits are responsible, but he lacks Golden Khan, but prefers to handk
thing to do, and Hulagu inhis befuddled any evidence to take before the Great Glantrian affairs himself. Tcmur Khan is
state thinks theyre right. Khan. also allied m the Kaerum, with whom
Allies: The Yakkas arc allied to the Yugatais orgmioe joint Yentures against
Murkits. They have no other alliances a the Gostai goblion $1,
no one else wants to destroy the Taijits. .4 -I

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Within an hour the clan is on the 2. P d l y Yuns: Thcsc yurts h o w the


Ethengar tribe has-nopermanent settle- move, a great plume of dust filling the other family units of the clan, one family
ment. The site of a winter encampment is Sty behind them. Elsewhere more dust to each yurt. These yurts are dcvcrly con-
usually chosen in the spring after the douds mark the passage of the tribes structed from a wicker-work frpme cmr-
Khan has consulted his shamans and other clans. Throughout the day they ered by thick felt. The kh is made from
hakomons. Rarely is this the same site as move acmw the steppes, the men and pounded animal hair and is almost totally
the previous year. Only the Court of the -men herding the clans horses, goats, wind- and waterproof. These arc smaller
Golden Khan visits the same location and sheep, while the children and the old versions of the clan heads yurt and rend
nrh year. people UlveL with the cpm. , not to have any decoration.
During the course of a year, a clan will The journey proceeds i t a leisurely
travel across the tribal lands. The location pace with the animals grazing as they go. 3. Shamans Yun:If the clan has a sha-
of a Khans encampment is pawed by Toward the end of the day, the clan halts man, he or ahe lives in a yurt similar to
word of mouth as one clan mecca Pnorhcr next to a small stream. The horses arc the fa+ ~ K S It. has a honehait plume
upon the Sea of Grass. As it is unusual for content with the grass and 50 the site is flying from & top and is decorated with
any clan to travel for more than a day considered to be blessed by the spirits. mystical dg*$nd animal skulls.
before again making cpmp,.it is d l y The animds MJbwud to kander?reely
possible to locate any one d~ simply by as camp is d e and rhc clan shaman 4. The Great : This carries the
scouring a particular a m . mnkcstdfcrings to the +irits. clan heads yurt and pbssessionS. When
The h m p : The map (see i d cover
A Yean iN tne Life of of module) shows the typid set-up.af.a
clan camp.
ClaN CeMu)&l The animals graze near the yurts, whilq
the clans dogs and children prevent the task, honoring
It is springtime. Thcwima frosts are Over that his yurt is
and the new grwes are beginning to turn sheep, yaks, and goats from wandering
the land green. Thc spring festival is an too far. The horses arc all
ocwion for & m t after the hard- where they want, as they will respo
ships of winter. Huaji Khan is generous calls and whistles.
this year, increasing the number of live-
stock given into the clans cam. The new 1. Clan Heads Yun:This
animals arc marked with the clans own manent construction that
brand. Like those of all Ijthcngar clans, It is taken off the grea
the Temujin brand is a variation on the attached to the ground with
tribal brand. Clearly recognizable as a and guy lines. It is covered
Kaerut brand, it also identifies the ani- has various abstract designs

-
mals as belonging to Clan Temujin. o y h e outside. In the middb is the,tergx,
Before the festival is over, the Khan pole that supports the roof. A fire pit is t
informs all the clan heads of the location dug near the center with the smoke exit- weather permits. T+ felt screen ~ C Mas a
of the next winter camp. It will be along ing through a hole at the top ofthc yurt. windbreak, protechg the fire from the
the banks of the Streel River, whcrc it Cushions and carpets are spread on the fierce winds dur?.frequwtly blow
borders Murkit lands. floor near the fire pit, with low tables the steppes. +

With this knowledge, Temujin, a griz- placed between them. Bed rolls are put
zled veteran of many winters, prepares to around the sides of the yurt. Curtains can 8. Clan .Binnet: A banner depicting
lead his dan west toward the Land &Pur- be drawn across to provide privacy at bed- the don ,s aemblem
rm flies here 81 all times.
ple Grass. time.
Temujins own yurt is mounted on a The yurt acts as the home for the c l y A I n spring the grazing k usually good.
huge wagon with wheel-tracks of 40-foot head and his immediate fam the and so Clan Temujin stays in this camp
width and axles as thick as a ships mast. weather is ba&,m&..arF, over for a week. Some of the animals PIC kept
Twenty-two of the clans yaks are har- the fire pit, otherwise the cooking is done tethered at camp to supply milk, while
nesed to this great wagon. The rest of the outside, The clan assembles here at night others are allowed to wander farther
clan pack their belongings into chests and to tell stories, sing, and make and main- afield. During the day, members of the
dismantle their yurts. These they load rain weapons and equipment. tribe set snares for small animah and then
onto their smaller carts, each one drawn check on the position and safety of the
by a yak or one of the clansthree camels. herds before hending out to hunt larger
game with their bows.

13
...-.-.....-.._._
........, r
. . . . . . .-,
~

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

.. .... ... , ~. . .. .. . . ~..


.~

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

nemadk.tcctlcmentthat t r d s clog the haze of smoke huh@mr chc -rad neQ:pq:

during the ha rummcr


map on page 17 shows she
uuoftheCourtacX9

-, weather breaks. A
Co~rti11TPL3yor

who quickly become awa


Kcshpk riding behiod
converging on them as
into the Court. Attempts tot

iow tribal Khans and hiSPd*ton. slrp!

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

cm GOlbeN COURt
6. Kitcbcm The kitchen staff lives in by all manner of magical traps and cannot 21. Kabak h: K&dc family yut&
thnc yum and tend the cooking fires. be teleporrcd or dimension &red into, are found &toughout the court, em-
Numerous yaks, goats, and k p are or entered in any otber way without using bling them to respond i m m e d i y *o
tethered in this area to provide milk and the cormt passwords. any t h m t pnd to protect LllpoItpMlocn.
fresh meat. These passwords are known only to the tions. During the day, the ueps around
7. Wnsnrof Counsel: Akmad Ibn Yus- Golden Khan and the hakomons. In fact their yum Mconswrrly filled with cidm
.scf, Ylari wizard and close confident of the yurts contain no treasure, and all a practicing their skills, maintaining thcir
the Golden Khan, dwells here with his thief who fi3h@fW+$t in will find is weapons, or relaxing.
famiiy. Although not 1s luxurious as the that tr has pvsed through P Ooe-way Ten Keshak horsa arc kept aaddkd
Golden Khans own pavilion, it is neve: forcefield and is trapped with a huge T and ready to ride neat each collmion of
theless an impressive sight, being d i monster. You may use any monster you yurts. Knhak from the camps at the out-
from silver cloth and silk. like, but a mek (page 35, Master DMs sk-h of the camp do not stop anyone
8. Hakomolu Pavilions: %t five Book) or an iron golem (AClO, Creature entering the COUK,but they follow
hakomons who penonally serve the Khan Cardog) should do nicely! The Golden behind sthgers, herding them d-
live in thue yurts, whkgare covered with Khans red t t m r e is either incorporated the C i e of Faith (area 22).
mystical sigils to wad away evil d giw inco the Reed Palace and pavilions, or 22.CircleofPaith:Thkopenmaisns
power to the inhabitants. The hakcmom Sr0r;cd in:the Spirit World, where it is close as Outsiders-get to the W e n
rp~gcfroml O t h t o 2 8 t h l e v e l d & e y ~ waubd 6ver by powerful spirits. The Pavilions. Ten Keshak atop all Outaiden
a potent force for the dcf- d the Golden Khans greatest treqsure is the who come this far and escort them to the
Golden Khan. I many thousands ofanimds f i ~ o w y . Outsiders Compound (area 23) unless
9.be &tea and Palisade Tlrr: pdi- 16. M ~ CofH01~1b:
I H u P th<Mas-
~~ they have a Gold Tablet. Those withm
sade is 20 f e n Mgh and is made from ter of Hounds lives here with herfunily tablet M shown through the gates. !<
wooden ~ 0 1 % placed
~ one and their 100 dogs. The dogs constantly 23. Ouoldcn Compound: Althou&
It is proteped by a permanent prorec- roam around the Golden Pavilions deter- the wooden palisade and heavy locksgit&
tion from fire spel!. Four 10th-level ring unwelcome visitors and entertaining this area a foreboding look, hb 8 &a~
Keshak M always dn\3! uty at the gates; the Golden Khan. imDrovement on the old dan h 8 O c
patrols colll(antly walk the palisades Hunting Dogs: AC 7; HD 2 + 1; sidks were used for arrow &aim.
perimeter. .RIo invisible stalken sum- 150 (50); #AT 1 bite; Dam Ids; Sa Outsiders are locked in b& *rmd
moned by &CI hakomons are always at F1; ML 11. watched over until the oddcn Kha
hand to deal with anyone who attempts 17.18 & 19. Templea of %Ink. C m h , %&idesto give them an a&. &e
to sneak over.the palisade. and Yamup: These temples are for the Yurt6 are clean and c o m b n r b k k
10. YurU d the Kcduk: These yurts worship of the Golden Khan and his fun. Ethengar standards, which mcms Ih.i
Mthe living quaten of 100 Keshak and ily. Each contains an image of the Immor- smell pretty bad to Outside&
9
their families. The large yurt houses tal honored a d h pagnificently 24. Merchant Compound: Mcrrh.Rtr
Jamal, the KesW commander and her 4ecorated with gold-covered poles ap * trading with the Ethengm ere
fpmily. other precious adornments. locked in here for most of tbik a&@
11. Lion H o w . The Golden Khans 20. Horses and Animal Handlers: They are allowed outto inspect mer-
eight hunting lions M kept here, along henry fine white mares are kept in this chandise under the watchful eyes of ten
with the cages used to transport them to enclosure.Their milk is drunk only by the Kuhak. A wooden paIiide and comfort-
the hunt. The yuw arc home to the lions Golden Khan and his family. The sur- able yurts keep the merchants contained
and eight lion keepen and their familiess founding yurts are home to the animal and protecyd from the warher.
12. A+ Forty hunting Ncons. plus handlers who tend to the hones. 25. Bntak Camps: These two camp
various birds destined for the Khans are rhc training grounds for the Golden
table, are kept here. Khans brataks. Here brataks from the
13. Elephanm The Khans six ele- me Cam Schools of the Silver and Gold Dragons
phants are cared for here. Lying outside the palisade contain& the practice their spying and disguise skills on
14. Animal Tninen: These yurts are Paviliohs of the Golden Khan is the camp any merchants or Outsiders in the nearby
where the Golden Khans animal trainers where the rest of the COUKresides. The compounds.
live. The Golden Khans magnificent areas nearest to the palisade are reserved 26, The Pavilionsoftbc Rsdve: Twelve
gold-coveredhowdah is kept in one of the for the Keshak and others who need to be sumptuous silver pavilions house the
yurts. close to the Golden Khan. Around the Golden Khans advisors.
15. hurt Yum: Vm quantities of outskirts are found more Keshak ~ U K S 27. Muckit Camps: At lcvt 30 Murkit
treasure are kept in these three yuw, or at and tribal camps. clans are at the Court to tend to the herds
least thats the story. They are protected of animals grazing on the surrounding

16

. paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

GOlbeN COURt

grasslands. The clans take turns serving at rowdy dwarves swilling ale and looking Each year the market grows in pop&
the COUKand grazing their herds in the for a good, albeit violent, time. ity, with more and more outlying dtas
general vicinity of the Court. 33. Smiths: Forges operated by crossing Murkit lands to call here.
28.hThouanndPutsdKhPn:These Ethengm and dwarves turn out armw- 38. Gambling: Also unique to
yurts are the training camp of the Ten heads, swords, armor, and siege equip. Court are the gambling yum. Here d-
Thousand Fists of Khan-highly moti- mcnt on a daily basis. duty Keshak. vibal warriors, and d w
onted clerics whosc task it is to cross the
Glantrian border and spread religion in
the spiritual wasteland of G h t r i . The
priests of the Fists train clerics to avoid
detection in Glantri and in the art of con-
verting unbelievers to the EthengPo' dei-
ties. The majority of the de& arc
worshipers of Cretia. Th

plus the smaller yuns


The Temple ofcnthbua k&cst&c
of the Immoml ritBin it; dark, foul.
smelling i n c e w fills the air in and
around the umpk. A large wooden
h o w mounted omhe back of a great cart and his family. The entertainment secrcw
acts as the Temple of Tubak. A large yurt provides visitors and residents at the
with a dimmer of over 100 feet houses COUKwith a place to relax and mingle
the temple of Yamuga. with other tribes on neutral ground. In
The number of clerics serving at each fact, most proprietors owe allegiance to
mple varies, but there is always at least one tribe or another, and the majority of
ie 15th-levelcleric present at all times. their customers are from their own tribe.
30. Storage These MPJ contain the
nundreds of EMS used for transporting
the Court from camp to camp.

me 'Comsbips
The Township is the name given to the
palisaded clusters of p m to the west of
the Court. Each area is protected by pali-
d e s with lockable gates.
31. Armories: Weapons ?ad armor for
the Keshak are kept in these yurts. Each
yurt is always guarded by two kcshrt war-
riors.
32. Dwarf Enclave: The sounds of
hammering can be heard coming from
this area of grubby-looking yurts and
wooden huts. This is where the 300 or so
dwarves of the Golden Court live and permanent horse fair where livestock may with bloody consequences.
work. The yurts contain ballistae, cata- be bought and =Id, d e goods bartered The v a r i o ~tribal camps located in
pults, trebuchets, rams, and other siege over, and where luxuries brought in by the following areas on the Court map:
equipment that the dwarves are making traders along the Overland Trade Route 40. hrtak camp
for the Khan. At night this area is full of may be purchased. 41. K m u t Camp

18

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

WlboN a U R t

42. Kiyat Camp Golden Khan hunts with his falcons and The wine is potent and inst& thc y e r ~
43. Uighur Camp saber-tooth tiger. Areas of grwlanda M with merriment without causing them to
44. Taijit Camp specially sown with millet for the birds to become drunk.
41. Ynkkn camp feed on, and these buds M collected and The food is exotic and rich, with more
46. Yugatai Camp send by camel to Xantha in the autumn than enough for everyone p m n t . For
47. Hnlromon h: The COUKalso to grace the Golden Khans table. entertainment, wrestlers petform ac one
attracts hakomon who come here to The Golden Khan stays at Chagon- side of the pavilion and, in spring, sum.
cxchwge knowledge and to learn from Nah until thc bcghing ofautumn when mer, and autumn, the Golden Khan and
masters of the mystical arts. Few of the he lo(rmu to xlftib*. nz @g his guests retire ouoide (o wawh ambat-
Courtsresidents venture into these ateas ~ ~ b l t a c h . , t h e i b e d ~ i B p U icCdisplays by Keshak riders.
as it is considered to be foolish to disturb hrroskmge Util the#* d drc Every week a polo match is held for the
a hakomon at the best of times,ud 4- ~ ~ t m W b t l 3 ~ .*,Khnnsnmusmcntwithancnr6rrm
~ d K
udal to interrupt a group of rhem.
*
ponndhiwhakommrawkesicr pksr
ant to rdde; .
Kcshakmrapcdogfaa

A Yean IN tbe
Life oftbe COlLmt - LIP at-tm
After wintering at & y b a with the
Couw
TheoddenKhpnhdds*airbhb
Murkit tribe, the Cow moat( to %atha advimrscmymorningandfhenrpmdstbc
on the Sea of Floras.The rnrjority ofthe rest ofthe morning relaxing in the Reaf
Murkit clans begin to *eir beds Placc. In the aftcmoon he goa hunting
away from the COWC as tvlh point. accompanied by his wives and 100 Kcsholr,
The yum ~ICPrtcgontocam and the In the evening a banquet is held in tbc
backs of cam& ba chc ?&mile journey. Golden Pavilion. Any tribal KhpN at the
The Golden R h a qenb &e trip hunt- Counucpmmt at the banquet, ssmrlr
ing with &&, hs saber-tooth tiger. Golden Khans advhrs nhd family.
At Xantha. eorry kind of animal is The Golden Khan sits facing south at a
reared by theGolden Khans animal han- table raised above all others. His wives sit
dlers. Many of these find their way onto next to him, as does Akmad Ibn Ywscf(rce
the Golden Khans banqueting table, Khans and chpnnm,page 24). The
but others on released upon reaching Golden Khans sons and daughters sit
adulthood so that they may provide suit- l m r down in the pavilion, their heads
able quarry forthe Golden Khans hunts. level with his feet. His advisors, thc mbnl
The Court says at Xantha for two Khans, d high-ranking members of the
months before moving southeast to
Chagon-Nah. Not nll the Court moves
during this journey, for the Golden Khan
returns to Xantha in the autumn.
During the journey, the Golden Khan
travels in a mag&icent wooden shelter
carried by four elephants. Prom chic he
hunts p c using his falcons to bring *dlft- for here one cannot rely on the
down birds and mall game. - . nnd protection ofthcfunilyclm.
The Reed Pavilion is constructed OD
the central island, and bridges and wood- Poweas at tlw Coufft -
en walkways M built to connect the
islands together. The Golden Khans The following interest groups M active
hakomons keep the islands free of mos- Khan andhis fanlilv drink. Thae N W arc in one way or another at the C ~ U KOf .
quitoes and ensure that it is always sunny magical-they fill &emelves when &pty these someM in the Golden Khanssew-
and pleasant. The lakes and streams at andfloatmthedrinkcrsmouthswhcncver ice and others oppose him. The Golden
Chagon-Nah are full of fd,swans. and adrinkisdcsirrd. Khan would not hesitate to destroy any
birds. The grpglanda M coveled with Gold v ~ l holding
s enough wine for opposition groups that he discovers, so
cranes, pheasants, and deer, which the 12 people M placed between every two their prime concern is often to avoid this,
guests, who drink as much they desire. while doing what damage they can.

19

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

. -. . . ,

BlOOb6eeken6 the Heldann Preeholds have more than many Ethengars as they can, pumping
once driven dwarven prospectors from each of their new friends for news. The
The bloodseekers are fanatical Yakkas the hills bordering the steppes. Thus the more accomplished of these spies have
who actively seek out and slay members dwarves are willing to aid the Golden even succeeded in infiltrating the YUKS of
of the hated Taijit tribe. They plan to Khan so long as they believe that either of the Golden Khan's advisors.
goad the Taijits into an all-out attack, a these hated nations is the object of the
situation that would give Chagatai Khan
the excuse he needs to attack them.
Khan's attentions. H e l b a N N League
The dwarves find the Ethengars' life
A small group of Bloodseekers are very stnnge, but they figure that the The Keshak keep finding groups of blue-
active at the Court, where they live in rewards are worth the life above ground eyed, blond-haired northerners attempt-
daily fear of discovery by the Silver and and the constant companionship of ing to sneak into the Court.
Gold Dragons. horses. Much of the Golden Khan's trade Armed to the teeth, and carrying vials
The Golden Khan has threatened to policy is geared toward gaining gold and of smoking oil, these brave Heldanners
remove all Yakkas from the COUK if the gems for the Brotherhood. come to assassinate the Golden Khan.
attacks on Ujits at the Court do not cease. They are hard working and hard living. The first would-be assassins were sent
The enjoy drinking and getting into back to the Freeholds minus their hands,
Bnatak S C ~ O O I B fights with the Ethengars and with each but this merely goaded others to follow in
other. Ethengars looking for raucous their footsteps. The Keshak are always on
There are two bratak schools at the Court: their guard for these fanatics and death
the Silver Dragons and the Gold entertainment often seek out the dwarves
comes swifily updn discovery.
Dragons. The schools are run by a brother for drinking contests followed by some
and a sister. two of the Golden Khan's good-natured head bashing. Newcomers
earliest supporters. to the COUKare often directed to the catfitZloeKe
The schools supply brataks who check Dwarven Enclave by mischievous Keshak. Taijit spies frequently scour the Court
on activities at the Court. Khans who are reeking information to pass onto their
offered servantsduring their stay at Court nnotoens of toe B o l t - Slantrian allies. They haw infiltrated the
usually find ways to keep their new ser- This group of 200 dwarves comprises Rn Thousand Pisu of Khan, but have
vants occupied, as there is little doubt mercenaries who hate Glantrians and made little progress in finding out about
that they are brataks. who serve the Golden Khan for a chance the activities of other groups. Recently
The brataks are mainly from the to go wizard hunting. Transported to the three Taijits in the Keshak were discov-
Murkit tribe, but brataks from other Colossus Mounts in carts, the dwarves ered to belong to the Tigers. Their
tribes are allowed to join. Any bratak then run amok, picking off Glantrian corpses still hang next to the Taijit camp.
whose loyalty is in question is sent on an sentries and attacking settlements before The Tigers also waylay lone Yakkas at
"important and dangerous mission," returning to their pick-up point. the camp and fights between the Blood-
from which he does not return. They've recently persuaded the Gold- seekers and the Tigers were common in
en Khan to lend them four of his ele. he past. These fights no longer occur as
Rnotoenboob of phants. These they plan to use as mobilc he Golden Khan ordered all of those
D W a R V e N ARtiSaNS gun platforms to mount huge ballistae involved in the last one put to death.
This 100-strongforce of dwarves is led by on. The Khan is watching the develop-
Gimluk the Horse Warrior. They are emi- ment of these devices with interest as they
gres from Rockhome who serve the Gold- may be a way for the Ethengan to incor- These twelve men and women are
en Khan by building and maintaining porate mobile siege artillery as part ol harged with seeing that the Court runs
siege engines and training the Ethengars their hordes. moothly, that sufficient game is brought
in each day, and that arrangements are
in their use. Although the dwarves are
aware of part of the Golden Khan's plans, E9eB Of ItnONballaR - made to move the Court throughout its
they have been assured that the moun- These Glantrian spies from the Principal- yearly travels. The Twelve also report on
tains of Rockhome do not figure as part of ity of Krondahar experience very painful how officers and soldiers behave in bat-
his future empire. deaths whenever they are caught by the tle. They observe the Keshak and gather
The dwarves have held no love for the Ethengars. Fortunately for them, this is a reports from the brataks on how tribal
Glantrians ever since the Years of Infamy rare occurrence as their Ethengar ancestry warriors act, bringing to the Golden
in that country (see GAZ3, The Princi- enables them to pass for nomads. Cross- Khan's attention those who act in a heroic
palities of Glantri and GAZ6. The ing the border using magical means, they and exemplary manner. The Twelve are
Dwarves ofRockhome). The settlers of attempt to cast charm person spells on as all Murkits who are totally loyal to the
Golden Khan.

a0

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Kaunchi introduces These Mmostly h d w . but somc of


the Ethengar calendar the rabid chmics who follow the Immor-
Autumn begins.
1st. tal sometimes go too far, dreaming up
6th. Ethengar New Yenr: This date is pranks that mult in real hurt nnd mbery.
We see time in a wider d e than the marked with a celebration meal Of SDCdnl
Outsiders, many of whom are surprised
~~~~
15th. Thc Night 0fSpifh Boa rhe &a*
to learn that our calendar is based on a
breads, consumed with great relish by the man this is the most imponrat and
Ethengars. It is a quiet &r, the major potent night of the year. During this t h e
iz-ycpr cycle. When time was created,
the Great Spirit decreed that each year the boundaria between the World Yurt
must have a spirit companion to watch and the Spirit World Me. It is a night of
15th. All clans start m
over all creatum born in that year. -h&h ritual and s h d e x p t k .

2
The Great Spirit called the spirit# of
all the animala to him to be asai#di
22nd. The lut day by which all clans
must have joined the tribe.
eTh,se shamans with access to the
spells journey to the Spirit
World, W n g the aid and advice of the
year. The mighty yak pushed to cbafroari The Day of Counting: The clans
thinking that the honor of mtcbb#
23rd.
,I? l h e l d . some shnmnns
tothe Khan all stocks, horses, and and scale the -Id

the fmt year would fall to bira.


But as the Great Spirit bcol to bkU


herd animals. The amount is regarded as the moat
the Yak. a small voiw nw ha+&, It ww t& is .+lly wmpared to the auspicious time to lpter the Spirit World.
d t the K h i dI&ed to the clan on It is also an i m m t night for the KSC
the mouse, h i d d e n i a & ~ t t d F k r d # W
yaks forehead. Tbs Grru $&b w
the pay of Blessings ( of the tribe. Songs arc sung remembering
and a record is made of all tribal ancescora, requqting their p i d -
amused, and gsneVk fit$$SO*F to the
m o w .Just u thC&$atSpifitruto con-
acquisitions, and births. PIKC and aid in the ft&urc life of the
tinue the naming aE rbg ysolp, a mighty
It is a day of great importance t tribe. An entire feast is*[ pddc for the
clans, as their S U C C ~
Khan on a hunt rode k v k w and all the ancestral spirits and offcflngs Mmade to
animals ran ~rry,eroating a river to increasing their Khan a multitude of animal and plant spirits.
affects how much the Small fires M lit and blessed, bathing
escape. sarinn. The herds are t the SICDDCS in an eerie flickering linht,
The Great S~iritdecided to name the rbgcger and individual clans no longer
rest of the ycpv-in the m e order as the haw sole responsibility for the animals .*
animals crossed the river. that were in their care.
24th. The Day of Naming and Wcl-
Each year in the cycle is named after an coming: A day of great celebration and
animal. The wder of the years is given in
feasting.
below. The Ethengars have an astrologi- Nrrclothes purchased or made during
cal system much like our own, but the the summer are bmught out, yaks M
important factor i s what year a person was
born in, not whaponth.
1. Mouse 7. Horse
2. Yak 8. Sheep The Golden Khan
3. Tiger * 9. Ape ha for the winter
4. Hare 10. Fowl
5. Dragon 11. Dog
6. Serpent 12. Pig y W.AU warrim
of tribal history an
*Itis currently (AC 1OOO) the %I glorious exploh are recited b i the sha- jc@mgether in Ig m t show of militpry
the Tiger. mans long into the night. As the fires ength and expertise. The Golden
bum k,chrqitibesea& &mn $ot P &-an sets competitions, hunts. and puz-
Dates of in &Ith o w l - zles for the warriors. Thc w h e n g l h
I-

night undcc Wm,


edge that theirs is indeed a blessed and gifts and increase their status in the eyes
IMpontaNce glorious way of life. of the tribe.
This section gives details of the various Tactical skills, honor, and pccuracy M
important dates of the yearly calendar. R ~ N ~ o@iNMONt)c ~ tested to their limit. While this day has
developed into a festival, it owes its ori-
h t * Cretins Day: On this daY the gins to the original nccmityfor the Gold-
Ethengars play tricks on each other. en Khan to stand proud and suong at

21

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

malt -1eNbaR

Bargha. defying any Ethengat or Outsid- For those tribes wintering mar water 7th. The thy ofthe Golden Khpo: All
er to challenge his strength and prowess sites, ice sporu are popular, with prizes celebratboa reach a dimax on this day.
as a leader. offered by the Khan for the mast success- It commemorates the successof MogtPi
'Ribes in the area may join the fativi- ful or flamboyant competitors. Khan in unitin8 the Ethcngsrs. Boniim
ties, entering their own wmiors. For those Games and competitions may involve M built, the fattcsr nnirmlr PIC d,
farther afield. wumnmenta and ehnllcngcs other tribes; in thee c a m one tribe acts and the spirits of past Khmu ux invited
may be held on a local W. as host, providing food and accommoda- to pin the feast in honor ofthe (sddea
27th. The Day 0th~: This day is the tion for the visitors. Khan. At Bugha, envoys paeat gifalo
most holy day for worshipers of lbbak Such an occasion offers the p o t e n d the Golden Khan, favors arc sought, lad
the Lawgiver. The clerics of lbbak recite for increasing the standing and itatus of a new deals PIC sealed.
the JAW and a great feast is held. Any- tribe by providing elaborate and plenti-
one committing a crime on this day is ful accommodation to the visitors. Y a l w i ~auruow)
put to death. The Golden Khan holds an open COUK 15th. The white- C B a r m y : This
HiSWMai (VatewoNt) at Bargha. with invitations extended to day is ofthc u m ~ s r to thc
all Ethengus. While the festival at Cow Ethengpn, fw itl RIEEC* k rid to w i t d
lst.7th. This is the week ofwinmfmivi- is a lavish &air, buciness and political fortunestor thecomiq p. his a day
tin, a break in the hard monotony of denlings M mote obvious here than in when the p-e ofthc whole aibe is
winter life and weather. local tribal celebrations. required and the ski& of their hemans
During rhis time all clans contribute to For shamans. this week is an important M tested to the limit.
the tribal festival, organizing competi- time to court and placate the spirits of life The rbaman~,with hdp h their
tions and gmes and providing food, and fire. Shamans must ensure thcse spir- spirit must chxwe rlrhitc bone
beer, spirits, and music. Friendly rivalry its ue not neglected during the cold win- tobesnerifhed. T h c ~ t o
encourages extravagance of costume, ter months, as failure to encourage life must b e g m t in armre, a lader
feats of daring and skill, and more than a and fire back into the tribe would be of other homes, and apneaced in the
few impromptu drinking competitions. disastrous for the year to come. ways of the Sea of Gram.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

n)e EtmNwK -1@NbaR

Once the spirit of the chosen hone has 8 d M a i (KlaKMONt) swap tales, make bets. and cleanse hpu.
been guided to the Spirit World by the rities from their bodies.
shamans, the tribe is -red success in 1st. Summcr begins: The Court of the For the shamans and clerics it is a time
the breeding and mining of its home Golden Khan moves toward Chagon- to hold conferences, to lcam from those
stock, upon which Ethengar existence Nah. more experienced. to seck m e n to per-
depends. The hone spirit watches over 15th. The Court of the Golden Khan is plexing problems, and to secure a good
the tribal herds for 12 months, after now fully established at Chagon-Nah, future for their tribes.
which it is free to roam the Spirit World. The Golden Khan is present at the
28th. Winter ends. Great Horse Pair. His hones fetch huge
prices and bestow great s t a m on the for-
H a h a l (PlaumoNt) co8oe purchaser. Politics, the strcngdw
rad rcJnesses of neighboring lands, the
1st. Spring begins: The tribal sham tactics of sucmsful idding
.arc d L c u d rad argued
d e r . Many achemes arc hatched at the
sometimes intertrihd rivalria
who Fan be spared & sen~onto&
steppes to collect huge bundtn d &@ I
and flowers.
These are woven into garlands, cr
and ropes. All yurts, wagons, and Peoprc
are festooned with flowering dccoratiollr,
and a summer feast is made ready md
enjoyed by all the clan. By the light of the
full moon, the clan shamans bksr the
out of the tribdr wealth, a great festival garlands. They are left to dry and then e summers are given
begins to cetebratc springs arrival and collected, to be fed to the horses in the . These are the more
the thaw it bdngs. Much kurmis is con. winter months as a reminder that the gifts s, able to teach their
sumed and the Ethengm often dance of summer are ~ v e farr away. youwriders the art of horse riding. The
until dawn. day 4 tinged with excitement and seri-
16th. The I&y of Partings The tribes cIl1NQMai (-MOW) ousnq; sopng ChiIdrenXop wildly about
leave their wintcr sites and the clans split 22nd-28th. The Great Horse Pair: This is in their new riding out& too excited to
off in different directions to seek grazing the kgcst ulnual Holrc Fir, usually sit still d h t e n to theu elders.
fortheherds. Thbdayisofunrathersub- held near rhcoUndPK l GoMclrHhan. n* &) head will M n t u d y com-
dued, as friends llrpdc over winter move The Great Horst PI& d n w s clans fram dl mand silence, remind the assembled clan
away. The &cts o f h e quantities of kur- 0wrtheSeodGIaU. why they are meeting, and then give
miss consumed duriwthe previous night The principle business of the day is blessings to the c w e n , &er@ each a
ala, tend to dampen thc atmosphere. hone trading-a chance to purchase horse picked out for them. By this time,
The Golden Khans Caurt moves to its renowned breeding stock, to clinch deals almost wild +b impatience, the young
spring site at Xantha. for the future, and to sell at a profit. riders must s w d quietly and listen as sto-

KevaMal (YantIwoNt) - d,
Itpding in other stock, fabrics, food
luxury goods,weapons, and medi.
cina mJGes lure that there is plenty to
ries are dated of the clans great riders,
the honor they brought the Khan, the
horrcs they rode, and the feats attempt-
15th. Day of Birrh Blaainga: Shamanistic ed. Such stories may last many hours and
buy, d, and see. It is at the Horse Pait
ritual calling on the spirit of the white
t h a t ~ r n ~ a eare followed
v by instruction to the chil-
horse to watch over the forthcoming birth
rribd members , stories told, dren of how to appease the spirit of the
of foals. Although a largely shamanistic
day, offerings are also made to Yamuga. news exchanged, and rumors sarted. horse, how to call the horse, etc.
The Fair is a joyous occasion. during At long last the children arc allowed to
Those clans without a shaman encourage mount and are given their fim lesson on
the presence of the White Hone with which the routine and mundane matters
offerings of clean water and an area of of life on the steppes arc forgotten. Great horseback riding. Suddenly the day
quantities of food and drink are con- seems worth all that boring adult talk.
good grazing.
sumed, steam yurts are fdled with chat- 28th. snlnmel end% The Court of the
28th. Spring ends. Golden Khan returns to Xantha.
tering, sweaty Ethengars, all eager to

29

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Amab IbN YUSSef pcringinMogldscarandmrinizingail ly~.Heloobfonrprdtcthedqrhen


those who speak tothe Golden Khan. This the godless Ghaians gmd at hia k.
Master of Council: M28. St 9, In 18, Wi sinister aspect of Akmad should be played Standing only 410 tail, Bakdgda
13. Dx 8. Co 12. Ch 15, AL N, Age 51 up-portray him as a suspicious and cvil appearance is nonetheless imprcsaivc. nis
character, a man who cannot be trusted face is covered by a black ma& in the
Of mixed Makistani and Alasiyan and who is p i b l y having a bad dIcct on shape of a laring evil spirits face. L e g
blood, Akmad was raised in the Emirates the Golden Khan. MOK than one tribal grey hair hangs down to his komand bic
of Ylaruam. He met Moglai Khan when ifhewas eight-inch-long fiagcr n& frequcndl
the young exile visited the Emirates. als clatter rhythmically naninst the aoMin
Although great religious differences
ndst between them. they struck up a h a
- - --,
--- - ----
d dw sinuter hakomon-an image he
u
friendship and went on many advcowu &c
together. Akmad was impremd tbc &lid#@ in and d m much to cultivate.
young Ethengars feeling of,* ad known to nunup at the
pledged his life-long s e e SftrrMughi with a few charmed mon-
saved his life.
Together the two jeuracyed w k b
Gimluk the d w d , to Tb+, &sa.
meikos, and Duokina
When Moglai +m tbt atuppa.
Akmad became to his Hakomon of the Kaeruts:
dream of u n i r i q s tribes. In 16, Wi 12, Dx 14, Co 13
With his magid ab&& added to Mog
his formidatjrfdilbq prowess, the two
slowly gained #%rdof the Murkit tribe Bakalp the Desuoyer is
and finally of all the tribes. and feared hakomon. The blasted
Akmad forespv some of the problems of many Gostai goblins testify to h
that would came from this and warned.
You cannot govem your empire from
the saddle! Moglai realized his friend
was right and set about establishing a
firmer political and military base for his
empire.
Since then ALmnd has loyally served his
friend and has m c k up a strong friend-
ship with Sabak, the leader of the Golden
Khans hakomons. Although their power
comes from &rent sources. they found
they had plenty in common. Akmad was
particularly impressed with the Ethengnrs
fear of hakomons and has done much to
promote this image himself.
Akmad has shoulder-length black hait !
that is streaked with grey. His k d ia
trimmed into a neat goatee and large goM
rings adorn his ears. His eyes arc dark and Batu Khan to be haughty nnd
piercing. Akmad delights in dmsing in in his plans, a situation thntis al
black flowing robes and grooms himself to
epitomize what many Ethengars consider
to be an evil appearance.
He rpeoks m l y in public. preferring to
keep his comments for the Golden Khan
alone. In audiences Akmad frequently
stands at the Khans right shoulder, whis-
,
24 i

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

KI)aNB a m araffacwnr
puffy and his carefully oiled moustache takes on this aspect of Crctia. Chibak's a ravine one morning I spied this body
hangs in glistening plaits down either power comesfrom his magical ceremonial staggering up it. Well, we mt on the
side of his puffy mouth. robes, a gift from Crctia. edge of Rockhome, pknty of o m lad
With his immense bulk, BaN Khan is gobbocs round there, so I grabbed me X B
the opposite of the lithe and hardened and went down to have some fun. Bit db
physique of the Ethengar ideal. This and
QaGatai 1WaN appointing what I found though. JW
his relative lack of combat experience KhanoftheYPkLas:P24,St 14.In13,Wi this skinny human kid m a g bbod
mean that BaN has no real hope of fulfill- io, DX 8, co 15, ch as. A& N, ~ g 5e5 from at least 12 wounds. Still. couldn't
ing his ambitions. The tribes would never leave him there to die, so 1piclrea&,up
follow him. and carried him back to the mim.
"Mind you. I wuz in two minds. He
nrrrlr, and mighty g m y too. Still I'm
ClllbaR g m4 ~ to that in me time here.
Mastermind of the Ten
Khan: C24, St 9, In 13
14, Ch 13, AL C, Age 5%
Chibak delightsjn
and unrest. At one time his e n e r g i m
and works hard to achieve it. 2 only;he
Taijits no longer existed. it would k a
perfect world. Why Moglai wants to kt
the Taijits live is beyond Chagatai Khw'r
Khan and thin@ #~m to upset the comprehension. Chagad doesn't trust
Glanuinns. Th-q$U@t h hh hvorite t d - the Taijits at all. He suspects them d
nique and his pupil SongAnh (C18; see dealing with the humanoids of the Bro.
GAZ 3) uses this to good dfect in Glan- ken Lands (he's right), but his brataks
tri. Anyone GhibPL mnm who refuses to have been unable to gain any hard evi-
believe in the Immortals are quested to dence. But Chagatai Khan knows from
wander Glanai, preaching aloud the vir- the few brataks who return that the Taijits
NCS Of the IIlUllOIlUJS. ddinitely have something to hide.
Chibak posstsses a ring of invisibility A hard and calculating man, Chagad
that he uses to rander round the Court, kickaJmcself.P~ncymeforgcttingcochedt
dishing out CUM spells to any unlucky his boots whai he wuz uncowkw &r
enough to cross hispath. and occasionally an. Hisoath t o d e s t ~ t k on. 1shoulda known h e , M mm dur the
cutting loose with a wind Masr spell. f a problem. However, he two gold bits I nicked o m tih pnnts.
Of average height and medium build. e great plenrurc in impaling Oktai
and lacking any disringuishhg feaNres, Khan's father. Chagatai Khan would
Chibak looks like any o&cr;middle-aged have attacked the Taijin long ago if it
Ethengar. Out of his cleri&garb no oney rere not forbidden by Moglai Khan;.
would even give him a second look. Now he contents himself with the wca.
When dresscd for a ceremony (K other siond border foray. xmlwfit of the Golden Khpa. whm's
religious occasion, Chibak ~ o n t sd g o a ht? How .&a'I come to k called the
a foot taller and becomes surrounded by h. ahone warrior? Who tdd you thu?Stop
visible and crackling aura of power. Dark-
ness xtms to flicker around his hands n
..- _-.."-
A - smirkingor 1'1 bury me PIC in your hed."
Gimluk :has an intense dislike of
and his eyes glow with an intense black MasterofEngineers: Dwfl2, St 18, In 11, hones. An unfortunate way to k rbcn
light. In this form Chibak can cause fi.nr Wi7,Dx9,CO17.Ch13,ALN.Age250 you live a m ~ p gthe Ethengars. T k
in creatures of 6HD or less by looking at Murkits ga* him the title of home war&
them. He can also inflict muse serious This old and grizzled dwuf was the rior when he'punchedone to the ground
wounds thm tha a day by touch. Few first Outsider that Moglai Khan ever met. after it had bittea him. Pew E c h e n y r arc
C M to argue with the high Priest of the "I wuz working out at an old mine, just foolish enough to call him horse Nnrrior
Ten Thousand Fists of Khan when he me and a couple of mates. Looking down to his face. Gimluk, for all his bluster, is a

25

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

KtJaNS aNb ChaIUictenS


firm friend of the Golden Khan. Along dling of the tribe, Huaji has a free hand. Hupti
with Akmad Ibn Yussef. the three went His dyed red hair and red tattooed face
through many scrapes before Akmad and can often be seen around his c a p engag. Master of Hounds: P10, St 15, In 15. Wi
Moglai headed to the steppes to claim ing in mock combats and wrestling 12, Dr 1 3 . 6 9. Ch 11,ALN. Age 33
Moglaisbirthright. matches with members ofhis bodygud.
Gimluk returned to Rockhome. but it His favorite pastime is goblin hunting, a H v t i is in charge of the Golden
wasnt long before he got bored and set sport he tries to indulge in at least once a Khans houndr and nlso and
out to find his friends. Arriving on the
steppes he w a ~impressed with Moglais
quick rke to power. At Moglaissugges-
tion he returned to Rockhome to
them to be inferior to chi

armor and never ICWI witbbtlrie dented


helmet, he I& like h:just emerged
fmm a barroom bpt.
Gimluks mkduamt to these item is
more than jwt a~rimrntnl,however.
The chainmrll b d +4 enchantment and
thc helmet bas the same properties as a
giclile ofgiaat nrrngtJl.
way. At one time hew
while the Golden
Huaji I Q a N
KhanOfthei<rcNts:F21,St 1 6 , I n l l .
Wi13,Dx13,69,Ch12,ALN,Agc34
Hcndsvong and proud, Huaji Khan
likes action and -1 to fight. He is not a
Khan to leave the nmning of a battle to
his orkhan. At one time he was keen to
pour into the Heldank,.Fkeholds, but is being manipulated by the nk: P18. St 16, In 13,
now he contents himsdf, with slowly bv Jaku the Render k c else- ,._ ._ 0, Ch 14. ALN. Aw
. ,.f
s
exterminating the Gostai gdJjna. To pll 31
~

+re in this &tion) and his sanitv is fad-


who know him, Huaji seems rn haw
recently m a d into a skilled dipbme
and a very capable leader. Many have
attributed this to the birth of his twin
daughters, but the real reason is that
Huaji has been charmed by B a g u the
Destroyer. Beneath Bakdgus control, Hulngu well, the c h m p has been slow known. On joining the Keshrk she Idt
Huaji is still a psychopathic Bthengar but steady. Some sense that all is not well her lorplties behind. and IU).I gives
Khan, the warrior ideal and a killer of dl with the Khan, bur they haw nothing her loyplt~O ~ 10Y the Golden Khan.
who dare stand in his way. definite to go on other than repom that J a a l has fhe distinctton of king the
In the realms of polities and diplomacy Hulngu is occasionally troubled by night- O d y pemn to have wounded Mo&i
Bakalgu rules, but in the day-to-day han- mares. Khan and lived. This she did while sew-

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

m N S aNb

and deep white h g s drawn along the


sida ofhis mouth.
KwDchi is a Mwkit and hm d
M0J.i Khan since the Khan mrned to
the ~ ~ .K.u& who direw-
p e It w
ered the signific~ceof Bar& and who
foretold of Mogld Khan's imminent
greotners.
Kaunchi &n wanders away from the
coan. sometma he v&u
' the Spirit
wxld to comene with the spirits a d d
them in their muggles ag
odra rima he wanden th

ever, he ne& &ea this information


available in &tmighdorwprd manner. He
hinu at rhiap and spab in riddks. but
he n m r gi- direct advice. Kaunchi
l&lievw that &is kind of Lnowkdgc is
mcaninglw lrakn earned. Life is about
living and experiencing. He warns of
dangers but ndkcr spya preciccly what
those daagm are. Advennuen who UeL
hi, advice may be9bmmed, but they
won't h o w d y 4 t h they Mto face.
.
KOkaCbiN
CIedc ofyunUgn the Yurt'&dler: C27,
st 10, In 12, Wi 17, Dx9, Co 13, Ch 14.
AL N.Age 36
Kokachin is the high priestess of
Yamup the YurtDweller. She limat the
Court where she ovenns the temple of
Ypmryla.Kokachin taka little interea in
the politiaofthe counandiseonmt to
let life happen dher.
She h a dthe WCII K ~ U Ik&
Iysinccheametopowcr, it beingher
way to bow to the choice of Ynmup.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

KMNO aNb crraffactelu,


niques has convinced him of the need for lacks any solid evidence againat him. Oktai WaN
a force of heavy cavalry formed along the Should Chagatai Khan of the Ynkkpr
same lines as his bodyguard. It is Moglai come up with any proof of Oktai Khan's Khan ofthe Tnijits: P14, St 15. In 14. Wi
Khan's aim to break the tribal basis of the involvement with humanoid raiders, 12, Dx 9, Co 13, Ch 14, AL C. Age 26
hordes, but he realizes that this must be Oktai would be immediately slain and
done slowly. to prcvcnt the Khans from the Tnijiu given the opportunity to join Oktai Khan is consumed by hatred: he
h a m the wdrnr for being wdrnr d for
-
rebelling. the Golden Khan or die,
The Golden Khan dresses in gold and The tole of Moglai Khan in s+camp+gn murdering his tither, and he h a m ?kg-
silk robes (hence his name). In times of n the nature of the playcr Iai Khan for plmminghim frorn mng.
war he wears gold-covered lamellq tsiders of any lcvel arrivine ing.his father's death. His howdr .A
armor. Standing 5' 7" tall he is not p&< ve a personal audience cauiing Ohpi Khan to play a very duyr.
g m e that d d result in
ek.
ularly imposing, but his blac sparkling
eyes miss nothing and teem o penetrate
with the Khan. He uses his medallion of
ESP to ascertain their true motives. On no
account pn spies (apm from Glantrians)
ous &me-a
his death at the hands of hb own people.
if they e v e ~ o v m that
d he row
shaves his head in punished, but they are kept from IC-- the Glantrians and the mollltm of thc
Brokenhds.
are unlikely
.tbc,Golden
K ~ Muntil they reach Brpcrr-k~el,at
tate to reward lofdty aad h o w m d to which point they may receive wiow, .m i s -
sions from him. people could find out about his actiirfties.
The Golden Khan is always accon$ never mind the large numbers of ntkn
nied by a mwive saber-tooth tiger r brataks that his guards keep f d n g
even runs beside his home when he &cs around the oucsltis of his camp. Only
hunting. The saber-tooth tiger is to his bodyguard and his cloy ad- ate
arrow. Proudly nepping forward, an dedicated to the Great Khan and w' ?li to be trusted and his advison cell himthat
archer declpnd &at she f d the arm
that wounded the Khan. Moglai Khan
grinned and extended his hand in friend-
ship, "It was well done, your honesty
attack all who dare lay hands on the Great
Khan without his permission.
Gundai, the saber-toothtiger: AC 6; HD
r
he is in too deep to backlout. "priacc
Jherek of Glantri will one y canblirh
Great Khan, my lot . The par
of G h t r i will protect you until &en:'
Unfbrtunately, PrinceJhenk has no rirh
honors you, Y I shal1." The archer wps 8; hp 56; Mv 150' (50'); #AT 2 daws/1
spared and hudnce become one of Mog bite; D ld811d812d8; Save P4; ML 11; to establish as Great
Iai Khan's moa loyal supporters. AI N siden a fool for invo
Moglai Khan is a friendly character efthe Broken Lands
who takes a greet intemt in everything Tbe (&den IChaWs F d f ? situation.
that is said in his presence. His meddhon Khui ,huthree wives-Abatai, ep lines ofworry& O k t i Khan's
of ESP enables him to know whether a i d Wmtns. He also has six sons an making him look at lercc ten yerrs
what is said to him u the truth. As an daughters. With the exception of h older than he is. The young Khu! nmr
accomplished diplomat he betrays none , and heir ManghPi and his dau goes any where without his 20 body.
of his own emotions to thac around him, Bakai, who is married to Barn Khan of guards at hand, and his pcmonal yum ue
preferring to simply use his power as the Bowah, all of his children live at the checked daily for lurking d. sp k .
Great Khan to keep the tribal Khans in owr, or traps. So far, he has beea able to ludc
line. thetruthfromhispeople. Howlongthey
Moglai is confident of the support of ?-cbg)' Mtlcontinue to belimin him is di&culr
w tm,
,
the Kaeruu, Kiyau, Yakkas, and Yuga- ; to say.
tais, not suspecting that Kadan Khan of subatd (16)
the Kiym is an evil spirit. The Bortaks, Hatakia (15) M t a (13)
Tnijio, and Uighurs are all under suspi- Gutprs~n(11) Norti (19)
cion for various reasons. (5) cprroas (7)
Batu Khan of the Bortaks has more Hurkati (3) Nnhhar (4)
than once let his true thoughts surface in Karai~( 2 )
Moglai Khan's pmcnce. Although Mog
Iai Khan is becoming increasingly suspi-
cious of Oktai Khan of the Taijits, he

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

WaNS aNb CJlaItaCtteRs

ORtU Sabak Three yenn ago he visited G h u i in


disguise. During his visit he was able to
CousinoftheGoldenKhan:P9,St13,In LeDdn ofthe Golden KhansHakomons: witnas the Glnnuians mastery of the
7, Wi 8. Dx 13, Co 12, Ch 9 , AL C, Age M28, St 5, In 18, Wi 11. Dx 8, Co 5, Ch magical pfu and observe their military
37 14,AL C, Age 85 forces. Temur Khan was impressed by
what he saw, and he presented the Gold-
Orm,son of Atikai, considers hmdf Dressed in red with glowing red lines en Khan with a lengthy and dctpiled
to be rightful Khan of the Murkits and of crk-crossing his k c , Sib& is p awe- report on his return.
dl the Ethengm. His ambition is not -sight. He delights in tcleponiag or Although Temur Khan has a healthy
matched by his intellectual abilities, plbcasion dooring around the -. -respect for the pouer of the G l a n h
however. All who know O m cond& wis feet never touch the floor in public, this doec not stop him from chasing p b -
him to be uncouth and highly for he uses his permanent fly spell to lins over the Glanuian h d e r .
to flattery. Moglai Khan remain hovering in rhe air. Recentlyahe has been running into a
preMnce becaw as yet aflu &,g i m Most pcople feel uncomfortable in his strong Glrtrian presence. which has
him no reason to do othnari*, orat b presence, preferring to avoid him when- made him suspect that there is a G h u -
morn to serve Moglai 1Ebra. Gb*iiuwm ever possible. His presence at a Court ian spy in his p. His brat& haw
thatifhebrcaksthLogb.s(gtriwiJl
have his head. O m &+orc.ro~ooacc
banquet is sure to%ppress the spirits of
d there, withjle exception of the Gold-
been unable to $ out who is responai-
ble, but Temur dun will not be happy
hLnself with plottip# m* en Khan. HGpily. Sabak Sp t of until he knows. It is likely rhat given
promises of h i s m e + B a t u his time in the hnkomons s the enough t h e . he will (pme to suspect his
Khan. Court where he ove~seesthe enchq&tg Iuiitallies.
Ortu sincerely klpcms$kat%tu Khan of magical weapons for the Golden h a bratak, Temur was an unu-
will aid him wbbCpC Ciw comes for him Khan. sual choice for Khan, it being customaty
to dispose ofMo@ Khan. What is more Sib& revels in the power that he pa- that only horse warriors are chosen. Tbs
likely to ham is tbnt Batu Khan will sesses. He thinks nothing of poly- death of both his elder broth- pod his
kill om 0s the pretenec of avenging morphing any who offend him into d+ father at the hands of a Glanuian wizard
Moglai Khprrr &ah, and then dedare or, ifhesfeeling particularly mean.flw. left the Khnruhip open. Tcmurb single-
hLnSelt to w be the G m t Khan. Ortu This aged hakomon likes to cham people handed slaying of the wizard responsible
lacks thc braiw to realize that he is merely into doing things that they later regret. d k ifreeing of his fathers bcdygu~ds
a pawn. He thinks it was his persuasive One unfortunate B o d horse warrior from the wizards dungeon earned him
abilities that won Batu Khan over to sup- tried to break into the yurts of some the aspect and admiration of the uibe
poniag Hdagu Khans d e s k for war female Keshak while under the influence and assured him the Khanship.
ngninSt the Hddpnn Freeholds. of one of Sabaks charms. of& build.
To Om, a full-scale war is what is him m u d out
needed now before the Ethengars grow in my group of E t h e n p .
soft under Moglni Khans peaceful tule.
Always advocating war, Orm would be d
one of the few who wpuld panic if it actu-
ally happened. Although not a coward,
he lacks even a basic grasp of the logistics
and tactics of war.
Oms rounded and oily face wears e
permanent sneer. He thinks it d e s him
look fierce and dashing, while C O ~ ~ O Q
opinion maintains that he is a killjoy.
Ortu is not without his supporters,
however. He has gathered a group of dis.
satisfed Murkits amund him who want to
return to the old ways and who resent the To Temur Khan there are few things in
formation of the Keshak. Oms group of life better than hunting and killing gob-
bullies and thugs is avoided by other lins; one of them is capturing and killing
Murkits whenever posible; when they do Glanuians. A man of simple tastes and
meet, fights usually break out. simple desires, Temur Khan is also very
levelheaded.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

roe HotzWs of toe Steppes


I fbrbid kindnes, to be shown to the may be fielded. Any dagam which con- Any remaining bodyeupedr act as the
Heldanners withour my expres, pems- tains less than seven argams is diabPndcd Khans messengers and protect himfrom
ion. It is nor mercy bur severiry thar and its horse warriors used as replacement attack.
tames mens h m . An enemy merely mops in another dagam. M u s t a h 6 a Horde: A horde can be
defeated is nor m e d - h e will always Understrength mingams pn common mustered very quickly. Rides from the
hare his new masters. in times of prolonged wodare. but are Khans bodyguard travel throughout the
lr is vital that our armies bepmedcd considered far from ideal. Where possi- tribal Ian& d l i warriors to meet st an
by paralyzing remr. Thar is more impor- ble a mingam draws on its tribes clans to appointed place. The clan nsniors then
rant than that the Heldanners should do make up its numbers as quickly as possi- ride as quickly as they un.bringing thair
our bidding willinglp clam rid! them. Ones wsembid, s
vr prepare the way h unit is led by a commanderwho is horde can then be n s i l y supplied by the
ThereforeI order you: ible only to the commander of the attendant clans. enabling it to pdvnace
higher unit. This allows a tribal without stopping to forage. A horde on
Khan to give orders to the ten dakans who the move is an Mpreasive sight PI it E ~ Q -
command the ten dagams, and in turn a sistsof 1,000wmiors. plusthemoftlre
dagam commander need only give orders tribe and its animals.
to the ten akans who command his
The Icesnal
Evem Ethentzartribe is caoable of fiela This makes for a very dfcient organi-
ng 1,600 wariors in timesbf war. Ther ration, as no one has to give orders to Although organized in r t m d d
hordes ate formed from the various clans more than ten subordinates and each Ethengar fashion, the warrim forming
that are always ready to answer a call to commander knows who his superior is. If the Keshak are drawn from all of tbc
arms. The tribal Khans also maintain a the Golden Khan is pnxnt, all com- tribes. The Murkits supply the greamt
permanent bodyguard of 100 or more manders ate under his orders. h his numbers, but form less than a quarter of
warriors who form the core of any tribal absence, and to avoid intemibal M r i e s , the total.
horde. Jamal (see Khans and Characters) is Ethengm joining the Keshak meat an
The army of the Golden Khan consists appointed as Orkhan of the Golden oath to serve only the Golden Khan and
of the tribal hordes. including the Horde Hordes by the Golden Khan. In this rok to renounce their tribal loyalria. Any
of the Murkits, plus the Keshak or Impe- she will act as overail commander of the intertribal squabbling in the Keshrk is
rial Guard. The Keshak is always in tribal hordes. dealt with most severely. The Go-
Khan has organized the k h a k in chir
we
attendance at the Golden Court and
forms the Golden Khans bodyguard. Czcibal H o m e s - manner to ensure that it owes dcgiance
only to him and not to a particular tribe
In times of peace, the warriors d o or clan.
Mtlitaw form a tribal horde stay with their dans The Keshak guards the Golden Coun
OROaNiZatiON wandering the Sea of Grass in search of and forms the center of the Golden
AU Ethengar forces are organized in mul- grazing lands. Whenever possible an Khans armies. It is a great honor to be a
tiples of ten, with the smallest unit being argam is drawn from a single clan: large member of the Keshak.Young recruits are
M q a m of ( i d d y ) ten warriors. clans supply more than one argam, and sent by the tribal Khans to join the
Occasionally losses suffered in battl, Keshak each year, bur it is nor unknown
make it impo&ble to field full s. Each clanhead for experienced warriors to be sent to
argams. In these situations, arg serve the Grcar Khan.
contain as little as seven warriors to war comes. The majoricy of the Keshak ate
that cannot field these numbe e than one clan equipped in standard Ethengar fashion
ken their hone warr (see the Pfayers Guide). A group of 200
ters, or earlier by collecting warriors from has been trained as heavy cadlp:
bring other argams up to strength. These Kcrhak war lamellar armor. car-
argam is capable of =ting in&- the various clans if they have a specific
mission to perform for the Khan. ry lances and shields in addition to their
pendently or in conjunction with nine
other argams to form a dagam of 100war- The bodyguard of ndr tribal Khan bows, and ride horses with leather bard-
riors. Ten d%- fohn p m+ of coIl&Sof at le- 100 &m. Thm ing. Their h mM fitted with a hook for
1,000wmiors. In the case of the tribes, warriors *mfOFthe majority of their dismounting enemy riders and ate w1-
mingam is also a tribal horde. adult lives, being ~ ~ p p o ~ ~ d fdroim~ ~ ~ally y in nscne unril they ate needed
t lhdd
the Khansherds. When a horde muters, to brepk an already shaken enemy.
As with U W . understrength dw-s of bodygu& f- &~ n t c r .

91

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

we HORWS of tne steppes


Che A R t i l l e W a N b then sweeps around the enemy's flank gcanrs (P3), 1 Captain (p4)
ENqiNeenS and mar. Udtr 2-10: I d a t i d to Unit 1
Once in position, the horse warriors
The Golden Khan also has formed units converge on the enemy fuing arrows and Unit name: The Kcshak

CanmMder:PlB,CB+Z
Kcshak Commander: PI2

Golden Khan's i

War of the Desert Nomads: At the time


out enemy positions and collect vital iN ActiON
information about roads, grazing )f this war, the Ethengars have been
and possible bottlenecks. They For engagements involving any foro :ngaged in various wars of successions.
ue also uained to engage in psychologi. lager than a few gams per side, the The Keshak no longer exists and thc'Wib-
cd by cncourlging to BATTLESYSTEM" fantsy combat sup a1 hordes are greatly reduced ip numben.
by them freedom, and pkmcnt is highly recommended. For If you intend to play mcduleX10, Rcd
merchants believe that running very large battles and cam. Arrow, Black Shield, use the forces given
trade will be better under the Ethengan. Paigns, the WU Machine rules from the there.
me her function of brat& is to D&DmCompanion Set are invduable. A
exaggerate the numbers of the Ethengar
hordes, To make sure that everyone
knows what the, penalty for resisting the hordes
these rules' to add more depth to the
hordes will be, the talc of the destruction Machine whenever Etheagar forces
of Hayavik is spread far and wide. nvolvcd. The numbered cnresrcfer co
s 14.17 of ,the Dunpeon
E t h e N w R 'CaC'IiCS anion rule book.
One dagam operates ahead of the main
horde with another dagam on each of the
flanks. These travel as individual argams
and operate up to 80 miles in front of the
main horde. Their purpose is to report
back to the main horde on all enemy MV 18, BR 120
movements. Once contact has been made F'erJonnel: 1.000
with the enemy, the main horde extends TrOOP.cl~:Good 4. Tc& (w one only)
iu formation over a wide front in an Horde Commander: ~ 1 0CB , +1 + 30 for Ethengu force on g w l a n d
amemPt to WmP around the enemy force. Deputy Horde Commander: F8 + 15 for Ethcngar force on ice field
The reconnaissance dagams fire arrows at unit 1 (uanss Bodyguard): 1 0 0 ,.lite ~2 + 10 for Ethengnr force on snow
and then reueat. drawing the human cavalry, composite bows and
enemy behind them. The main horde swords, riding light w~ homes, 4 scr.

22

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 .... .. .

A d + -101 + '
Attack
Envelop N
. ' -r
Ho d
Withdraw
C-.. -.5
+211C3
+ 101c-1
Trapp Movement: Ethengar forcrs - 1
always move at their m-um move-
mem rare. This rdlms the way they split
up their forces and that each Etheng~rhas
at lew thrce lcmounu available. When
,.
,.
,j/
3 Ethmgar forces use the forced march
option, treat them PI elite Uoops for the
purposes of determining whether they
become fatigued or not.

18"
.. . ._ . .

t
Optional BAlTLBSYSTEW
Suppkment R u l a
The following optional rules mpy be add-
ed to any battle played under the
BAS'YSTEM rules. They reflect the
warfare styles of the Ethengnn, making
them mom powerhrl.
Elite aChmpn: All Ethcngar cavalry
are elite. This enables them to enter sltir-
h formation at will. While in skirmish
ation they may change direction

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

s tw steppes
mpe ~ o n b e of
Ditmounting: Ethengars may dis. Grass Pircr: To cover attacks and wcnrher control spell is ideal.
mount at a cost of half of their dismount. retreats the Ethengars often set Dc to the Fires may also be started m a g i d y by
ed movement rate. If there are no trees or grasslands. This is only possible in sum- certain spells: finbdl, wall dfm, etc.
fences to tie horses to, at least one of every mer, as the grys is too damp at other Assume the fire has the same dimensions
four stands must hold the mounts for the time of year. To set fire to the grass. a as the spell's area of affect.
dismounted troops. stand must remain stationary for a turn; A grass fue blocks line of sight and
For example, a dagam of 10 Ethengu at the end of the turn, a 1' square ofgrass causes D3 damage (a succasful saving
stands dismounts in the open. Three will be on Grc. In the following turn the throw vs. Dragon Breath reduces damage
stands must hold the hones and cannot fire continues to burn, infmsing to a 2" to DZ), at a base Attack Rating of 14, for
engage in melee combat or missile fue square. On suboeguent turns the grass each 1" square ofgrass fue in contact with
without the hones running off. fue may be fan& by the wind (see the unit. Ignore Amor Clw and simply
CPuing HOSCJ:Hones that do Nn off BATTLESYSTEM" rules case 12.1). roll 2d6, add it to 14, then consult the D3
may return if the unit rob a succes$ul a Determine wind direction randomly at column on the Combat Results Ztble to
mode check. This check must be made the beginning of the battle. determine the Hit Dice of damage
in the following turn. It takes one entire Calm Lightwind SaongWind caused. Multiply this by the sizc ab h e
turn for the hones to return. If the check 0" 6" fue to daermine the d a m y c u d .
is failed, the hones do not return for the
2"
For example, a unit of cavalry with 20
remainder of the battle. In a calm wind, the fkc b u m for ld4 HD per stand is attempting to p w
MounCiry: It costs half ofthe Ethengnr turns; in other winds the fire CMlrimteS to througha2"-decpgmsDc. Theunithas
carpltp's movement rate to mount up. burn until it reache a stonewall. a d m or a frontage of 10". so it is in contact with
units that mount up cannot force march mnrtnoflod;gorhgmuad.Rainor twenty 1" squares(l0" wide by 2" deep).
or use split fire that turn, but may fire smw CXtinguLha a fire in td3 ~ u n sa: The unit rolls a s u c c d saving throw
normally. downpour or heavy snow d m so immedi- and the damage dice is reduced to DZ.
Dismotmting Enemies: The heavy cav- ately. The attack dice roll is a 7,which is added
alry of the Keshak can u x their lances to Spells such as ice stom and m e ofcold to 14 giving a t o d score of 21.
dismount enemy stands.When attacking instantly cxhguih fins in their areps of This c a w 1 Hit Dice ef DMIpse,
enemy cavalry, the Keshak riders receive e&ct. A water elemend may extinguish multiplied by the size of the fire (20), for
an Attack Rating Modifier of -2. Dis- all fires it pac~csthrough. Other Jpclls may 20 Hit Dice of damage. One stand is
mounted enemy are treated as cpcualties. be analicable far eninguishing fires. A killed crossing the fm.
Pall Ba& Ethengu cavalry may fall
back from any advvlcing or chuging ene- EXPLANACORY DIAGRAM
my units that come into base-to-base con- EO ILLUSCRACE GRASS PIRES
tact with any of its stands in the
movement phase. To fall back, a unit
mu%be in command and must roll a suc- CAVALRY U N l t
cessful m o d e check with a m d t e r of II DIRECCION OP MOVEMENC
+ 2 to the dice roll. If the check is failed,
the unit routs instead.
If the unit has not moved this phase, it
may immediately do so. The unit may
move up to its full movement rate while
doing so. If the unit has already moved
this phase it may fnll back up to half its
normal movement phase. A unit that
falls back must move directly away from
the enemy unit and must avoid any other
enemy units. Units that fall back may still
fue missiles normally.
Hone Archery: Ethengu cavalry u e
not subject to the + 2 Attack Rating
Modifier for firing while mounted, unless
arching. They may fire

I 14

lW9 TBR, Inc. All Right8 RI

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

HUMaNOibS
''thinkit'sensylivingon
h thesnppes? The number of humanoids on the Nwnboa: so0 hobgoblins, I O o g m , ;md
U+U, it ain 't. We is an endangered spe- steppes hns decreased markedly in recent 150 dire w o h
cies," Grata12 Boarlord looked evilly a t years. Faced with rtmost constant attacks
the envoyfmm W o w Orkia, whoin turn by the Ethengnn, mnny humanoids have The Hooplnlr hobgoblins once c o n d c d
squirmed and looked at the floor. "Hey, fled into the surrounding hills and the rren of the sreppes W k the Scyuid
1%speaking to you. show some bleedin' mountains, or made their way to the tela- Riw flows out of Rodrhome. Now tbq
~orrUflrdpoutomebo8r!' tiw spncnruy of the Broken kads. have been puahcd by the Kiyat rind
?Re enmy licked his catted Upc and Mukit tdk i n ~ athe toahilk of R&*
M hi9 mngue ORr rheydowsnuaps of home. Then they makc do as bcst they
his&. "Oh, GrePtLnrdoftheSnppes uttbcyfindrhehillmunvyunauic.
and Master of& Gwrni hordes, I b h g Numbers: 600 goblins and 300 dire their stf4c SfnPcQr. Like the
gmtings fmm m y illusuious 1 4 and wolves Ethcnys, they tely onfast-bitting tacua
mwrer Huti-Khan, Klirrr of to win victories, ~ Ktlocd I ~pncem
Hob#obland, Mutery& Once a proud race of oriental goblins deploy thehnia d d c a Q r l b
B+,smqcof.. . (goblinus orientalis),the Gostai now find The hills of R&e ae s
themselves as the greatest sponing atuac-
'I

Gnwaikleaacd~,hicswordinhk place to live becola of bads of yenng


tion in the nonhwestern steppes.
and Kaerut tribes have

e11 premce s1nce It


consmdy on the move searching for and more adventuring dwarves.
gr~~lands to p z c their dwindling herds The Hooplaks M considering joining
of yaks upon. Gone Mthe days when the either the hordes of Hobgobbnd is tBc
Gostai enjoyed themrlm riding i w Broken Lands,or offering their services to
Ethengar camp to bum down the Moglai Khan or one of his tribal Khans.
and drive the animals off. Now, chi ib The Hooplaks are Etheng
then looked*relieved when he saw it what frequently happens to them. lin &c. They u e armed with bows and
hrdn'apenernted hi m o r . The Gostai haw uicd to move out of M abit (D field 150 warriors on dice
"Didn't gbc ya nu&k else to spy? the steppes on a number ofoccasions. but w o k . Rc Hooplaks would mrLe a
That's the W d time you've come out GlanUinn mages to the west and armed valuable rddition to a Khq'r f o m , the
with that sped. Look, you go back to Heldannen to the north have made this only problem the Hooplaks fwe is gming
Hobgobland and tell Hum' that we ain't impossible. To the east and south lie the the Erhnoprs to listen to them, i d
gomn go down south unless he &rs us Ethengnr tribes and th$ goblins have no offigktiagthem.
some land in asbrage. We don't live in intcrm in pushirtg in rhDIc dktions.
no bleedin' mo119)cT reservation like the
BustedLnads. Thisb the steppes. We've
ThrGoKaiucriaihmetb&lkr
nonuds. They da&* sama ud io <ne ZaNGut olzc~
t
got Ethics chasing US nll over the place. ~ . T & g ~ d i r r ~ l s d l r t%b! i d ~ pt 'aew h m we v p ~ 'em. t
won'tleaveusinpesce. Iisniek 'n tirrdof lQdMmpseep.=YLadthckAlr Au reoapldairdrrss up PI Ziju Mia,
being c h a d into Glanm' every other MmudDarrd, whicb loeubsthet'll* pbum~4C*clmpcoftheW E t h i e s ,
week. If we go bashing a few Ethies to the lut (COMin ifr.Mlh?d. lad tWll k a t epch other's t h m ~ .
they'll be afta us fer sure. Hundreds of ? h y % m a find us neither. Ethics
them there 'one womcrs. Bunch ofsods k doe't ,p dovn lmles in the g-, so
they is. They ain't no sohies like you get nr'n sa&. Newa think ofloatiOp d m
in Dnrokill, these M hard. Make trolls 'm. 'Niftheydo,theyin'rpznakaa
look like elves on a picnic." "rnlfdmppingaon &eEchia. *pt their 'ones. 'JUe 'em our nuy u
"In the old days it wuz dfirent. Then no right pudJng us into rhcfe stinking puddings wc will."
they just killed each other, now they is hills. We're steppe WUI~OK,not skulking
afta us. We got fiunilics to S U P ~ R . I tell hiU monsters. We're not cut out to fight Numbers: 200 ow and 40 trolls
ya snomose, it's getting tough. You go stumpy dwnrves. I tell ya. it's h o d .
back and tell Huw' Khan that we'll help We'resupped to be the badguys, ain't The Tpneut om live in a Nnnd synem
'im, but only if he gives us a bit of we? So how come we get hounded by that rretches from the Broken Landa into
Hobgobland. We'll go for 'em then, but Ethics on one side and stumpics on the the steppea as fnr as the Streel River. From
he'sgotta get us offi the steppes." other? It's just not fnir!!" their network of tunnels the Tnngurs

35

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

me Spinit Wonlb
as told by Kaunchi the shaman
spinits aNb
t w WONlb YUm
There are many spirits who dwell in the
forces and fcptum of the d.
aging growth and new life in the previ-
ously bPmn polar regions.
The Cntsnrophe that struck the elva in
--
At one time life had no meaning. It was World Yurt. Many of these spirits reside Glanai brought the Spirit K k l d into
empty and vague. Then the spirits came in natural feanues such as rivers, k. even closer contact with the Knma
to guide us, protect us,and challenge us. rocks. and ~ h t s NormnU~ dormant, World, opening a gate inwhat w u h t
We learned many things from the spirits:
.
to be knownuthekndofBhcL9md.
how to live in harmony with nature, how I l i a dis~mtalso enabled ihc forces of
to conduct our lives, and how to honor Entmpy to enter the world fmly dm+
drr L a d of Black Sand. Thir caused rtiC

food. cpuse yum to collnpse. OI


individuals by mocking than 01*&ts spirits took measures
items h m them. Although a n w
In time &e spirits merged with us, these spirits mean no lasting harm-to
living alongside us in the guise of ani- them it is all a joke, Plthoqh the recipicncs
mals, plants,iand natural features. The of thcir prnnks rarely see it thnt way.
spirits M like us, they have their own Much more dangerous pfc the evil spir-
motivations and desires. its. These entities find delight in spread-
The spirits M everywhere: They live ing disease and insanity or by possessing
in the rivers, lakes. grasses, animals, and
trees. Evcrythi* has a spirit that must be
treated with thcptoper mpcct or e k it
will rise up to exact its payment for any vans of Entropy in spreading destruc-
disrespect shown. ;The spirits arc the tion. The h d of Black Sand is used by
embodiment of life: tbcy keep the World $C
I evil spirits to bring undead creatum
Yun in balance and secure that it does to the steppes.
not perish. They serve thdmmonals, but while the cvil spirits M not undead,
they .Is0 have their own herests. They I some have brm corrupted by Entropy and
M alive and, like the ImmomL, they are have become undead spirio-the only type The Spirit World wps not unaffected
imbued with the essence of ihr Great of spirits that clerics M able to a&ct with apdqvil spuits began to spread b g h -
Spirit who watches over all of us. their ability to turn the undad. +?tu. Batding for control. they turned
We know the spirits are here, for they some arcas into blighted wastelands and
aid our shamans and attack those foolish drove the other spiiie before them. The
enough to antagonize them, There M Spirit World is now wracked by the same
even some who need no provocation to The spirits M from the Spirit World, an kinds of struggles that take place in the
cause trouble, but they are dl part of the outer plane that was brought into close Known World. It can be a dangerous
way of the World Yurt and so part of our contact with the Known World following place to visit, as evil spirits often attack
lives. The spirits M part of us and we M the G m t Rain of Fire that destroyed those who venture in, but its close con-
part of them. Blackmoor. Many spirits were drawn into nection to the Known World &en makes
the Known World during the camtro- it necessary for a shaman to enter it to
phe, when they merged with the natural seek aid or advice.

37

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

'CRe Swlrlt woalo

np sptllits
In the Spirit World the spirits have a
humanoid appenmnce. Many resemble
intelligent animals that are capable of
takiag on humanoid form. Many differ-
ent spccicr ofanimalspirits exist. as many
as there PIC different types of animals.
Thcv PIC orcanired&M tribal line with

The Immor#s of the Ethengm arc spir-


its who have-rcved Immortality in the
spirit World,, ut who have a close &hi-
ty with the fltheaoor~.As part of their
path to I m q p l i t y , these Immortals
helped the Ethapgam to establish them-
selves on the s t
w s and ao became an
inuinsiC part of the Ethengars' bdiefs.
Their awesome powen have been
explained in terms ofthe Edmgars' way
of life, in the same way* all Immorcpls
beliefr. while yamup, n&, and cn.
become a put of any c u $ p * s religious
u a arc not Immortals of h u m h Driginr
they take an active interest in the dew$
opmmt of the Ethengnn, taking on tlle
m e tola as do Immortals honored by
other races and culrures.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

a l e spim Wmlb
The thm spirits sat down. looked folklore contain plenty of excellentstories MirChievous Spisits Cennin spirits
moumfi~flyi t the withered gas around and arc igood soum of inspiration. delight in causing mircbicf. Theac can be
rhun and tenraudy tried some. As spirits hive their origins outside of an) O f the following typCS O f Sp&hS. YOU
Ztgatai s q u a d next to them. I the World Yurt they M not like creatures choose which. Thee spirits can do such
h o w you bop M new round here. So, normally encountered there. things as curdle milk by touch. cause
Mkome to the Brld nut. Theres ih Spell Immlmitia: All spirits ire wheels to come off wagurn, yuru to col-
thb@ WC mCd to SOK Out before WCgO c deep and cham spells. They
t n m ~ n to lapse, spook animals. warp roodcn
humanoid hunting. objects, such as born and mows, or caa
The big one stopped eating to look at minor curses that cause ichpneters hair
her. Wherrsthecnrr?W e a h v a p g ~ ~ 7 to fall out, his lloIc to gmw long, etc.
w h e r e with a cart. And wherrsa9llt Curies that sect characters can be hied
flomm, 1 like flowem. with+nmovc cum spell.
against spirits, as all spirits are allowed a
saving throw ys. these eL
2
l C to negate the
&ccts. For example, a saving throw is
succnsful, P spirit ,may p w through a
ANiMEd Spilpb

orclnar:4

-
+

i s ace able to tu- Dice: Id8


Move: 120 (40
normal sight and cniblZg them
through wout and fly. Immaterial
clnoot id or CMt spells.
whik & m - d .
PhvsicauY
splb. promcdon 6ru11 evilsnd d+d@
SpelL can be wed penituc iIaumcd spirio.
to cajoling and lrhnek on the behind Before ispirit may idit must first
with istick. miterialize. This takes one round during
Aaynb~arCootthcgrrPtcaafcomnr- which t h e it can do nothing elsc. While
o a r i o a n l i m d d m ~ o n t h e n d v i e materializing. spirits M vulnerable to
lbilily.ofany Mion for 1king dmc. OM physical attacks. Once materialized they
oDlaamcdtorrmuacdvcimdqcPrryit may be attacked normally.
out until it iW.In iwt they tad to
chlrgcinwitharthhkiag.
Wobblebelly: M k s their cart, asks
dumb questions, &es ilot of convincing
before hell do anphing other than cat a
puu things. by thb. Any encounter with ispirit can
Homhcpd: The bminaofthefnmily. m be made more challenging and fun if the
CI@ unlar he hpc rOcbUt + 011 th spirit is able to cast magic-user, clerical,
u*, M be urcd told*&. dicil, or shimin spells. Simply but with pyounced animal a e c m o - i
Wovefoot: Badtempered tad mean,. n a level of experience to the spirit pig will grunt ilot, ihome whinny and
lies to fight, nrgumentatiw, give ir the right number of spells or ne&a&lph trumpet, nc.
flowers. (Xam!) it the power to cast certain spells. For , r &mal spirits may demimhlhc
example, ispirit might be able fa&, ,
* ice in a dry,
W e Spinits dead bodies it touchah but
ther spellcasting pow&
Most lesser animal spirits M cncoun-
tered h e r thcy haw k e n summoned by
The spirits ippcnr in many different Unless you want to increase the a shaman, but others reside in the World
shapes and forms. The most common amount of magic and complexity in your Yurt and watch over animals of their rpe-
types arc described in the following para. campaign, dont give MYspch to spirits cies. Thew may be cncouaccred any tlme
graphs, but others do exist. Fed free to Nmmollcd by P shaman. This will make animals M kilted unncccsnrily or when
crate more spirits to fit your campaign the shpm~pivery powerful character and their ninunl habitats u e threatened.
and eo muse. challenge, or torment p u r increase the amount of piper work They either itesck any who threaten the
players. Books of Chinese and Japanese involved in handling summoned spirits. animals under their C M or m m p t to

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

lure the aggremrs away. It neither of


these looks like a feasible option, they
lead the threatened animals to safety.
Grata A& Spirit
Armor Clnss: 0
Hit Dice: 9-20
Move: 180' (60') '
Attacks: 1 sword or 1 arrow
Damage: Id10 or ld4 or Id8
No. Appearing: 1
Save As: Varies with Hit Dice
Mode: 11
h u r e Type: Nil
Alignment: Neuual
XP Value: Varies
nKse powerful animal spirits appear as
humanoidauimalsoftheirspecics.D d
in shining l a m e h annor, they M m d
with composite bows that fue magical
arrows. Use the following mble deter-
mine the magical bonus of the urn:
mot Magical
AnimaI Spirit Bonua
splnlt Lonb ON and magical armor, or as normal
12-16 +1 animals of their species.
17-22 +2 Armor C h : -10 In combat a Spirit Lord has the same
23-26 +3 Hit Dice: 36 attacks as an animal of its species. In large
27-30 +4 Move: 360' (120') animal form it causes triple damage. In
The arrows are capable of setting alight Flying: 240' (80') normal animal form it causes double
inflammable items. Attacks: Up to the animal's normal num- damage. In humanoid form it forgoes
Greater spirit animals may shape- ber plus 1 weapon one claw, trample, or stomp atrack, but
change into large. or normal-sized ani- Damage: By wcaponltriple the animal's gains the use of a magical weapon.
mals of their species, but they will not normal damage All Spirit Lords are immune to charm,
fight while in animal form. If attacked No.Appearing: 1 (unique) hold, paralysis, slow, death ray. disinte-
they shapechange into their humanoid Save As: Shaman 36 gration, and poison. They cannot be
forms and fight or flee. They may also Morale: 12 harmed by normal, silvered, or + 1weap-
appear in the guise of lcwr animal spirits Treasure Type: Varies ons, or by spells of 5th level or less.
to hide their true nature. Alignment: Any The Spirit Lords have the spellcasting
Greater animal spirits may dematerial- XP Value: Varies powers of 36th.level shamans and of
ize three times per day. Greater animal 36th-level hakomons. They know all the
spirits speak the Ethengar language with-
All of the animal spirits are ruled by a spells of the hakomon character daw.
out any animal accents (see lesser animal Spirit Lord of their species. The Spirit
spirits). They can also understand any Lords are all Immorral and are rarely Evll Splnlts
encountered on the Prime Plane unless a
language spoken to them. great disaster threatens the animals under Armor Class:see below
Greater animal spirits may also be Hit Dice: 2-35
encountered guarding herds of animals their protection. The Spirit Lords watch
Move: 180' (60')
or on some errand for a Spirit Lord or over the animals and animal spirits of the
another greater spirit. They are often same species as themselves. Plying: 240' (60') (see below)
accompanied (50% chance) by 2d6 lesser The Spirit Lords memble large, glow. Attacks: see below
animal spirits who act as bodyguards and ing animals of their species. They may Damage: see below
helpers. Spirits summoned by a shaman also appear as giant-sized humanoid ani- No.Appearing: ld6
will not have any of these bodyguards. mals equipped with glowing + 5 weap Save As: Varies

41

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

w e : 11 Natune WnJW undergrowth dowing charactem to p


awUre Type: Variea through it without diff~~lty. W spirits
Alignment: Chaotic (evil) Armor cka:see below can form paths for characten to dor
XPVahw vnrim Hit Dice: 2-30 descend its surface easily.
Mow: 120' (40') Nature spirits arc abk to manifest
Thac malevolent spirits emanate from Attacka: 1 themselves as Ethengnn with ChwismaCof
thc Laad of Black Sand. They seck to Damage: ye below
c a w harm to dl living things and arc the 18. They have a benign or evil a p p e n r p ~
depending on which part oftheir nature is
bane of the Ethengnn' lives. Although currently dominant. They can leave their
not d e a d . they bear a marked stnilui-
ty to wights. nrithr, and spcctrrr. E$I
homes and travel up to a mile away.
If their homes are threatened, nature
spirits M able to shapccbnge in spirits always appear in their evil form.
humanoid form with a height of I-
seeking to slay or drive off thm amking
They can a p p u beautiful maidens. rbam. lacy may also seek the aid ofcer-
handsome mrriOn, a phunsn's animal rpin drmcacff to help them defmd their
spirits, a tribal Khan. or anything they
wish. Thii makes them f d and dan-
homes. !nthLcapc their gocd n a W u M
dominant.
gerow opponents. Although most resem- Some nmm'qirits are i n t h i a y l
ble u n d d creatures, evil spirits cannot evil. seeking to Mr crcpturu to tlum,
be corned by ckricr. and then anack d d c v o u r thoe unfor.
Evil spirits cannot drain energy I&& tunatea. These spirits w e shunned lad
Nor dl evil spirits can fly-these spirits feared and can form thrbnsis for a num-
to you to
can take many forms
decide the exact abiliti spirit. ber dadventurn. :
All nature spirits ma9 become invisible
The Attacks, Armor Class, and Dam- cause them to seek retribution. Cutting at will (in addition to being able to
age d u n f q an cxll, spirit depend on its down a tree will kill a spirit within it. h e non-material twice a day) and
Hit Dice. Udc'jthe following table to Nature spirits have much in common can detect evil or will. Nature spirits with
determine $ne d u n : with elementals and, in their natural 12 ot more Hit Dice who arc connected
ID ~AC #AT Damage form, they can easily be mistaken for with the elements (emh, air. fire, or
2-6 4 1 Id8 them. The more powerful nature spirits water) are able to summon a 16-FfD ele-
2 2 Idlo are able to enter and survive in the ele- m e w once per day. The elemental will
I 0 3 Id12 mental planes without any special protec- be of a type that suits the spirit's home;
*2 3 2d8 tions. However, being spirits, they gain
31-35 4 4 2d10 none of the advantages or disadvanmges
associatedwith ekmcnal dominance (see
Evil spirits f r c q p t l y have clerical or
magic-user powers (50% chance or
the DM's w'm 20).
They MgeonrHy oaffidlp8&mk*.
choose), but theyfmay only use the e~ewrntal beings. &he@ -indi..
reversed form of chical spells. Thne bm+cnnaturc ifia&&drinnJur
,

clerical spirits often h q undead servants animate ocher trees.


nor unknown. x c bgcr@a+.rblr
with them: skeletons, q b i e s , wights, to dl on aid from t h e i r d W b&&&

R'
wraiths. etc. The more Hit ice the evil
spirit has, the tougher its fo wets are.
Evil spirits with 23 HD or more are
mental planes.
Altboughneua41,:nsRusapspirpbsus
W..pod-.nl,ur,&*iau,gj& u1p#ae spin&s
always spelkasters. Powerful evil spiriu gjwd.wrn-m,dai, w.b&These powerful evil beings arc the spirits
with 30 HD or more may have both cleri- gm& a n & e : i ! w c . t L r b . r r i t described in the Companion Set, pages
cal and magic-user powers. narunmPpialrrthatt~ar((CUJunrcl if 37 and 38: the druj. the odic, and the
Some evil spirits ( 1 0 % ) are able to mistreated. If mnted',with mpm they twenanr. They are imbued with h e same
cause disease by touch as the 2nd-level may help achiracter P they have complete malignant unlife force th$t enables the
clerical cause disease spell. This they may knowledge of the area around them (up to undead to &. Undead spirits wander
do even when they are non-material. 100 yards) and are able to alter it in certain the world in search ofvictims and we only
Chaotic NPC shamans are able to sum- ways. A water spirit can alter the c o of ~ very n d y found in the Spirit World.
mon evil spirits instead of animal spirits. its home, making a river or stream flow They are the only spirits affected by the
along a new course. A tree spirit can part cleric's ability to turn undead.

42

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

This section gives details of animals some ofthe tribes ofom chit live on and ld6/1,d6; Save P1; ML 11; AL N.
found in the Ethengu Khanates. The ammdtheScaofGinss. R+ to c o m m d s at the riders
major use for most of these &mala is to Equestrian skill +2.
provide statiacica for shapechanged sha- Gabil:AC 9; HD I; MV60(20): #AT 1
mma (see Shamans in the P h v bite; Dam 1; Snre NM; ML 4; IM 2; AL SupabLi&.WrHoae: AC7;HD!3r
Guide). The following M references for N:XP 5. These mall rodents MIHKNr- MV 240 (80): #AT 2 hoover + 1 bimi
thoae shpmpniscic animala d e d e d in nal and have excellent night vision. Their- Dam ld6/ld6/ld4: Save FJ; ML 114.a
other D O gsme products, together N. ~nponds(O CMarmadS i t CLW: rider,
with scptinia for n m animals. Equestrian skill + 3. It can llro cuty out

kSee B26
tems it can cpny Inits mouth.
See X46

Cat, Wad: AC 5; HD 1; MV 130 (Wk


#AT 2 claws. 1bite; W ~&?t;S#W
N M M l 7 : Int 2; ALN; XP EO
HnL: AC 8; HD ld4 hp; 1Iv 4Stt
(160); #AT 1; Dam Ida; aveN1#:*l&F~
Int 2; AL N;XP 5. HmLS arc
birds that glide on the updmfw,
the steppes for prey. If a hawk surprisCrra
opponent, it inflicts double d a m g & w
of 1-5 (on 1%). iu fint attnck.
Dog: AC 7. WD 2+1; MV 150 (50); Hoaa
#AT 1 b i t c ; b Id& Save F1; ML 11;
Int 2; A L N ; p 25. The hunting dogs of The Ethengm breed and ride small,
the Ethengnql arc large and fierce, but stocky horn chat are among the fmt in
can be trained to give great loyalty and the world. T h q are strong and reliable
service to one ibey trust. and quickly respond to thecalk and whis-
tles of their riden. They M similu to , i

~AC7;HDl;MV450(15O);#AT
2 claws, 1 bite; rrPm ld2/ldZ/ld4; Save
NM; ML 8; Int 2; AL N;XP 10. Eagks
have excellent visi- and ate rarely w-
prixd. They EM fly gent &UICCS with-
out w. Flying eagles can swoop into
che attack with their d.ns,receiving a
+ 2 bonus to hit and inflicting double
damage. This counts only fof the fmt Dba A C f : W1+1;
a n d . and the beak attack is uaaf&cted. Nv 120 (#o; #AT
Id4ShePt;MLeE bk:See B39
F.Loll: AC 8; HD ld6 hp; MV 480 crto(tillisMtswl.
(160); #AT 2 daws, 1 bite; Dam 1/11 8 .

ld2;SaveNM;ML7;Int2;ALN;XP). Normnl Qht V b fba: AC 7; HD


2 + 2; MV 180(60); #AT 2 hooves; Dam
Falcons ue much prized IU hunting birds
by the Khana of Bthcngar. ld4+1/ld4+l;SiveFl;ML10;ALN.
Responds to riders commands at the
Ginat Boar: AC 7; HD 4; MV 120 (40); ridns full EquesviPn w.
#AT 1nuk;Dpm ld10; Save F2; ML 10;
Int2;ALN;XP75.ThcschugeandtePr- Superior Li&t UkrHooe: AC 7; HD
some beasts M wed as war mounts by 2+2:MV180(60); RAT2hooves;DPIll

49

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The Bthengar campaign is suitable for In this campaign Moglai Khan is seck- tribcdwill be greatly midin n u m b .
~ fo~
Ethcngar player c b ~ l n c t eand Out- ing to consolidate his powq by incrwing Advennucrs can be in+d in fur-
siders. The two types of player characters the Keshak to a 2.000-strong force and by thering thc Pirm d t h Goldcn
~ K ~ M by
can even adventure together, but Outsid- reducing the power of the tribal Khnns. gatbering information to prow rhc p # t
CIS have to be introduced into the CM- When he has achieved fhis he will sum- of wiwc Np6,in eppturing QI killing
paign. Before looking at how this can be mon a council of the tribal Khans and the offending m, or m n helping
done, an overview of the types of cam. their orkhans and put into motioo his them to gain &ir objectives.
paigns that can be run will be useful. Depending on what level the pcI.p~c
when the rebellions begin, they can ptc
np Putuae on a wriety ofroles: from leading units of
oftoe IcnaNates Conquers the World" (page 45).
Over the coursc of this campaign, th
horse warriors to entering the Spirit
Worldorld.to gain evidence and allies against
Moglai Khan is preparing for war-a war treachery of Om. Baa Khan, Kndan
Khan (alia Jaku the Render), and Oktpi
Khan will come to light. They could SUC- large patt y nmp.isn,
plansof Mod xhrm CUI b e a kdrk8
**
warfare is not to play a

add extra spice. the plots d]du dn Ren-


der could be left to fester, o&
apparent once Moglai Khan has
campaign for world domination. .
At low level, player characters
involved in adventures withi
hold the Ethcngv tribes together unless steppes: going on monster hunts. tribal
he directs Jyir energies outward. While border clashes, or probing raids against
the h u m a d s of the steppes and Broken neighboring states. At Exppn level they
kids are gad for s p o ~they
, do not pro- can begin to uncover some of the political
vide the quretities of booty that redly intrigue that goes on behind the scenes,
satisfy an Ethngar. Sooner or later the and grow higher in the etcem of the
pent-up aggression and behind-the-
scenes wheelin&and dealing will come to
a head. The Emgar tribes will then dip
from his control W go back to tearing at Bghting the humanoids.
.'' This campaign w . 3 d with the defeat
epch 0thC.K' rhropb,
So,when is it dl &to happen? Well, af Moglai Khan, (rr with the humanoids
rhpt's up to you. At pnwnt anything my
k i n g beaten back'into the broken Lamla
happen. Here's a fmpwibilida. and Moglai K h q moving to crush SIIY
m tm Bteppes rebellions that have occurred. It could
In this campaign any of the schemes of - hordes invad-
also result in the Ethengsr

'YIB
can even begin with the
This is the best campaign Jetting for Bpde the aggressors. They
and Erpcn I d chnmcrcn, and is thc m e Broken Ian& to deal
inWhkhtUCsetthcminisnmppign"Inthe who occasiondy
Service ofthe Golden Khan" and the vari- is a safe option. as
ous adventure outlines. This campaign is only option. The steppes then become regards starting a war, as f& other
opcnas~hatmayoccur.Anydthe the scene of intertribal rivalries as old nations are likely to be alarmed (md
cnmpaien ouclincs pracnacd later M be hatreds come to the fore. 'I& campaign thedore take any action against tl .
RUI as patt dthL campaign; it will be more could end with Moglai Khan in a stronger Golden Khan). In fnct if F&g& can get
enjoyable ifat least two ofthem are used at p i t i o n . greatly weakened, or m n over- the humanoids to look l i i the aggrcs-
one time or another. thmwn. At the very h t , one or wo SOK, SO much the better.

44

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

me GlaNtni CaMpaigN - Cbe Deatfi of the tribe, and a strong warlord cm a d y


establish a new dynasty no mrttm how
The wizards of Glanui have always dis- MoGlai KbaN lowly his origins.
With Onu, Barn Khan, Jaku the Render,
me GOIWN HOXW
trusted the Ethcngars and, considering
that the Ethengm have attempted more and Okrai Khan plotting against Moglai
than one inwion, they haw good rea-
son. Like the Broken Lands campaign,
this one can be started either by an inva-
Khan,it is possible that he m a y be nsspssi-
nated and his body danoy+d or hidden in
the Spirit World. If Jaku has pontsscd
CONQUeKS WbRIb -
Ifyou like the idea ofmilitary campaigns.
sion of the steppes by Glantri. or by the Manghai, the Great Khnnship mag pw you can have the Golden Khans M a
Ethengnn a d n g Glantri. smoothly into the hands ofan evil spirit. It begin an invasion of Glantri, the
Dwarves will play an important role in is far more likely that a war of sucmsion Heldann Freeholds. Vestland, or Dam
thiscampaign as they haw no love for the will erupt in which Manghai may be kin. To run the overall campaign youll
Glantrians. An army of dwarves can killed, poQssvd. rise to prominence. or need to use the War Machine rules from
either come to the Golden Khans aid or disappear mysterioudy. The tribes can the D&D@ Companion Rules. For the
join with him in attacking Glantri. then battle each other over the succession, opposing armies youll need to have
These dwarves arc likely to be merce- only stopping when one tribe h s won, ies of the Gazetteers detailing t b o ~
nary or freebooting dwarves as King they all splinter apart, or the humanoids countries. The Heldann Freeholds have
Evernsr of Rockhome will wish to remain or Glantriam seize their oppotdty to not to date been detailed in a Gnzetteer,
neutral throughout the conflict. attack. The tribes can then either unite or but s it is similar to the Kingdom of
As the wizards of Glantri arc capable of be defeated one by one. Vestland, converting the information in
bringing considerable magical fuepower This campaign is a good option if you GAZ 7, The Northern Rcnehes, will be a
to bear, this campaign is beat run when want one of the player characters to simpk matter.
the adventurers arc at Iwt 8th b e l . become Great Khan. After an extended Youll med to decide who allies with
Also, any invasion of Glantri is liikely to struggle, the FC can emerge victorious who, and where the hordes invade first.
bring their Dnrddn allies into the con- and set about ruling what is left of the As well P( battles and skirmishes, thee
flict, a situarion that could soon escalate tribes. Theres nothing quite like a con- is plenty of scope for the adventurers to
into full-scalewar. quering hero when it comes to uniting

45

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

uound events at tbe Court of the Golden


Khan or be more conce
one m i .
a Court-orientart
ace either Murkit charactera who
&side at the Court or characten frdhkoth-
UwNo-Wa~Optto~ cr tribes who have journeyed to the Court
(ORW e DON? Lil@i&$. to join either the Keshak, a brntak school,
' '

;...:,*~*~ or to apprentice themselves to a shaman, conduct missions.


wan Gams) hakomon, or cleric at the Court. As this group increases in reputarim
~

+%. - - . ; . -

In a tribal-orientated campaign, the and power, the Golden Khan can r e w d


Cs sepc a tribal Khan atone of his fol- them with Silver Dragon Tablets, and 1%.
type of campaign is the mast er with Gold Dragon Tablets. At high
tribal interm are to the fore levels the group can be given a platinum
and, depending on which tribe *e char- tablet. What the Golden Khan gives with
~ ~from, they may end up working
a c t c are one hand he can just as easily take awry
st the Golden Khan. with the other. so the loyalty of the chq-
acters must be unquestionable if they
each other and unless you wan not to fall from favor. ' ,

be constantly at each orhers' Special agents of the


auow chamctcen to be fro enjoy much more freedom than other
could have been fooling everyone- ing tribes. h h e r than letti
111 ha WMW is life and a choose their tribes, it's best if
ccn'tdized government. . them or give them a few tribes to choose m o r e . f p P h d ki&.,one in which
Or the adventurers a u l d be involved from. That way the campaign can pmg.
PJ wandering ,uoubleshooten who deal res without intertribal rivalries tearing
with renegade Khans, undertake diplo- the adventuring group apm.
matic missions, and are responsible for C~1~1-0flcnrotcdCampaign: For a
tracking down nondering monsters and
renegade Ethenws. They could even
spend most of their adventuring lives
exploring nearby or distant lands.
Ethengvs arc then just colorfulcharacters
from M exotic culture.

JustPaSSiNG Special agents of the Golden Khn


nhohve p m e d their w d have accm
ClVtOUGb t w a number of useful b e n c h S p d r
The Ethcngnr Khanates makes an inter- such as raise dead, rrmove wise. ~ c f f o ~ c .
esting setting for your normal group of etc., can be made arPilnb1c:tocharacters
P(s (if such a thing exists!) to visit on the at the end of missions. As.thesc are cast
way to somewhere else. by the high-level clerics, jrh.mans, and
You can use the adventure outlines humanoids of the Broken Lands arc likely hakomons in the service qf the Golden
provided in "At the Court of the Golden to be diagusced and become involved in Khan, they may not always ,bc availabk.
Khan" IO make their visit a memorable exposing Oktai Khan. They will also have The NPCI in question mag nllbe &r-
one and to introduce them to the ways of to watch their own backs if Oktai Khan wise engaged.. In my writ. special
the Ethengars. finds out that they know too much. agars M alwaya cxpecred IO fend for
themselves while on a miasion.

46

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 _-
.a.
I

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

".

3
4-5
6
7 e clan i k & s its number of animnb
8
9-10
Injurtiee: The Khan or hir adviroh
11-12 d u c e the clan's livestock in the follow.
13 .ng spring causing a loss of status.
14 Injustice Khan: The Khan visits the clan and is
15 KhM mpreased. He increases the clan's live-
16 Man-eater status next spring.
17 Monster ter: A man-eater of some t
18-20 spirit
ion, etc.) stalks the clan. It re
IhentBqdudom %QfzStnnUifthe.pc docs nOS.:.i.~
vme.

b,* : I&.- ,b*rL3) 0pat.a


m,' ' & am&-
~ I X W d W d
odmfofaidrid; " aP*irhlbc.slrc*l+ylroanapialg
Wm,
"

A -'.'(@.. ~ ~
etc.) ravages the clrh, LuIhg ralmdr and

4s

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

other pc( a few pointers at the beginningof at the


AIZI~~V~NG Count m reinfo-ots and wed for tugn prac-
acampaignso h t they can get thrmgh the ENtenlNG the KhaNates - tice. Brhcng~uwarriors always ipk up to
avoid nrepefEcct spells. Thcg move in
formnlities alive. If they blow it, a full-
len& pmnntion at the Khans feet may This encounter is suitable for impressing and uy to-cap- Outdm with h i r
set m am to right. Or he may just drop Outsiders and newcomers to rhc Court.It letma once they arc are tht advnrnmr
the characters m v d e d y plnced head establishes a no-nonsense armosphue have had enough. Videet Mengar
off. Either way the Khan will be s a d s f i d and is tinged with more than a hint of adventurers M slain by miails fnr PI
Now, if your players are outgoing implied violence. Eaah rime Ouwiders they nre not, ignorant Outsidm and
enter the st rbcev an should know h e r .
enough, or even just plain crazy, you can
ntnblih atmosphere by having them npprordm drZEt?*is hJ2 If the &oturers dont maon to A-
bow their heads toward the table ach counter can be used. h e and play dong, they arc d e n to
time their characters bow. You, p w The encounter involves 10 hone war- ei&ir,a tribal court or the Golden Court.
the Khan, can either sneer at 4ha8.w lDrs who demand to know the idenutk
treat them graciously, dep- (*I the d the player characters. The horse war-
circumstances. When they addun aha h rs can be m b d warriors wiuching the
characters of equal d,* $&!d i borders or members of the Kcahak guard.
tion of the head is s&&it. Ifsky m ingtheGurr. ,
Before the d e r s mEb the adventurm
they move to encircle the P 6 . The riders
mean business and do nothesitate to fire
if provoked. The riders amma remain
aimed at the adventurers throughout the
a part of everydap apeah, secure in the proceedings. Once the riders arc in pub
knowledge that p a lnw the p o m r to tion, one rides forward and delivers ab
back them u ,@thnuna should never ultimatum.
P
be offered mm a point of weakness, as
this is bad m p ~ u nnd
s sure to lead to
Halt in the n m e of the Great Khrn
(or similar). Who M you and what do
retaliation.) you want in the lands of Ethengar?
When the Golden Khans envoys say. Afier receiving a reply, or if violence

me
Hear and obey, or be destroyed, they erupu, one of the riders alwaysgallopsoff
mean it (ana they,have the Keshak to to tell the next detachment of riders or htfNGiNq COUM
back them up). Similarly the statement, rep the adventurers presence to the Of GOlbeN I<OaN
In the name of Kadan Khm, you shall camp. Then two of the guards act as the to MFe
leave this land means if you dont get groupswcort, while the rest resume their
out well get the tribe and drive you out. pard. Bcfokmnning any advmture that brings
Suitable responses to such demands Pailure to answer promptly resub in your players into the Court of the Golden
include. I hear w d obey or The two of the guard6 riding off in two d&-
Khans word is law. ent directions to avoid spells and missiles.
These statements+e it dear that no Once out of range they head for the near-
alternatives nre offered. When dtema- ea d e d m e n t of guards to gather rein-
tivcs M available, they arc phrased in a f0rC-t~. Two guards M sent from
less aggressive manner: The shaman each detachment to gather more guards
Kaunchi requests your company tu his and clan warriors, and to spread rhe word
yurt. Characters may freely refuse such a &out the adventumr presence. In Iesa c w s for loy of impromptu. role-
request as here is no violence implied. tbpn an how there EM easily be over a playing fun.In order to get the best from
Its up to them whether they go or not. hundhnl boric warriors on the miboelk this location. you must bring it alive for
When speaking to a superior it is usual adventurm. your players. They must get the fm1 of
to lay it on thick. Oh. Mighty Khan, Back at th2-inain action, the other the place. and its,upto you to present it
.,--A.

your humble servant requests that you guards fire and then retreat. firing PI they as a vibrant. interesting melting pot, full
take pity on her foolish brother. Plepx, go. In this kind of situation, smart adven- of opportunities-both g d and bad.
spare his worrhless life. The ability to turers either throw their weapons dorm The Court ofthe Golden Khan is a city
play up to the pride of other characters is and start groveling or beating a h t y that moves four times a year. Outsiders
a vital one for surviving in the Khanates. retreat. Following the guards will m l t will notice how every structure is made to
in the adventurers being surrounded by fold up, no matter how big it is.

49

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

sneak out to attack Yakka camps, and orcs lack of hones and the sire of tl
then reucacback into their tunnels. trolls is itremendous giveaway.
The Tanpt OW PIC d i e d to Moehd- The Tanguts arc standard aword-and-
Khan of Ydlar Orkia in the Broken bow-fodder om. They use guerilla tlnics
Lands (see GAZ IO). Moghul-Khan pays to hit and run.
the Tanguts P miserly amount to attack
Yakka camps and drive off as much live-
stock as they can. The Tanguts think they
g ~a tgood deal pc they get to eat as many
Ethengnn, horses, and yaks as they can
:--an importam consideration when
you have 40 ravenour uolls to feed.
So far, they have been able to avoid
kcmion by being carcfulromake it look
like they are raiders from the Broken
Lands. The Yakkas are unaware t
h e
live on top of the OKS tunnel syra~..
Moghul-Khan (see GAZ 10) often uses
the tunnels for his forays into the Khan- s ire slowly building their courage up
ates, where he stalks members of the ,. .
Numbers:400 orcs and loo giant boars
,

YalrLa tribe or causes mischief. The Sliktors are able to mount 100 of
Recently Moghul-Khan has told the their warriors on giant boars. These
Tangun to dress up as Tnijits by covering The Sliktor O W lead a precarious exist- troop -ed with bows and tight lac
their heads and faces with cloths. While mce io a series of caves that border the Ethengm. The other 300 & ,
this has fooled the Tangut OW into think- edge of the Land of Black Sand. From m e d with h.
ing its i good idea, the Y a k h arc here they watch events on the steppes
unlikclytofaUforsuchasimpk.rw.Thc with interest while they slowly s t p ~ e .

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The loation of the Court will have an involves tbc PCs in one +his un leasant chances prs that if you enjoy younclf~u,
influence on the my the place feols. as
will the sewn. In spring and autumn,
.J
pranks. All thesr, characters (M morel) will your players.,
are detailed in the I(hahs dnd Charac- Rememk.that the L fvll of
the Court will be surrounded by the ters smion.
pretty meadows of the Sea of plowers,
with heady rcc~lllblowing on the bmze
The characters could snu8$le acw a
spies from.vndous places. The
could get involved in uacking oqe
full-scalefaht-whose side do thoymke? They could,be mistaken for!rpia #e+
e.
mingling with the rather Ius pleasant Do they report it to the Kerhok? selves. They could be *d.p !ot ,&
odors ofthe Court. In rummer. the Court ThC:chmctcd p a i o ~ ~ i c f s money to become, spies by a GJ.stri
is surrounded by the sparkling waten of ham ionp-term implications agent. Ethengarcharactenntr unlikq4y,,to
chngon-Nah, with the cries of the many with uibcs. The Court ofthe Golden Khqir accept such an offer, but if some of your
water fowl mixing with the sounds 4 is a place to keep your wia about you. 5 pC4Yers have Oupider drurten, th&
response a u l d bc dfirent. Characters
5

flowing water. In winter. snow lies thidj There are many places to whirl away
on the ground. and most oiithe chaw. the evenings in a gambling and drinking
ten time will be spen hddling insih yurt-with good possibilities for a bar-
%
YUW, forming friends ips or makin&
enemies.
m m brawl, Ethenw style. Take one
yurt, m e d hot-headed horse warriors
%y to mnh the @e feel lively-it i Add a few confused Black Mamess
he capital of a gmu Mtion in the throa of druoLur dwawm,
rfmassive politid change. md Rlix it up! This is,an infrequent went .that plagues
Marongers w t a n t l y ride in and odt The Court is always full of proud kse the steppes near the L&d of Black S a d ,
of the Court?Who knows what near they warriors looking to prove t h e n h s c l ~ p t l Full details of the wind may be foundin
carry? Some&ng new and strZ@e may the Ethengar love of competition rnapss the Box of Rain adventup. ,
lie around nrrq.t*rarp*A Bnkbmon sits that dl SOWof challenges could be
crm-kgged, bn h tmce; characters thrown at your players. T h m may r s g a Skill8
find themselves from a simple wrestling match to a ft&
i

. No one wants to scak mock battle (with blunted but still detailing The Players Guide includes a Raion
the various skillsPvdzbk to
whos going to dangerous weapons). Many Kha
change you back? Drunken dwarves, including the Khan of Khans. arran Ethengar characters. There is no r h o n
looking for a tight, are common around such matches for their own amusement, why Outsider characters could nor be
their e n c l q e . Drinking competitions putting up rich rewards for the wimrs. ihllotted
. . some of thex skills. but .make
are a favoritqdwmen pursuit. Other competitions could include home sure that no ,Outsiders have a skill that
To avoid the Court becoming just a set racing, archery shoots, or hunts where the theiiould never have develwud ,outside
of proxaic descriptions, you should get winner is the one who brings down the of &e Ethengar Khanates 7e.g.. Hm
the characters involved in a few disputes. most-. Thrrfisnrclioussidetothese Building).
Theres nothingiike a few minor enemies matches, for they serve to show who are Somerimes you should make skill
to liven things up. t h most skillful warriors. Those WKO cb&b for your players. This is to p m n r
Possibilities a l o q thex lines include prove themselves in competition may be thugaining information by default. An
flaring tribal rivaltics or offending a offered employment in the service of I) example of this t&~siNation is when a
hakomon or cleric. Ohrsiders may forget Khan. Thue competitions are a good way player uses the Lkrecr Deception skilt. If
an important piece of %quette, earning of getting some rivalries going-not all the player makes the check. succeeds. and
the hatred of almost anywe. The p i - Ethengars are good losers! is told that no dcceptim is taking place.
bilities for miJundemnding and strife The Spirit World also has a part to play then they h h a cmainfact. ,Ifyoumake
are endless. Once your players have m the life of the Court. Shamans are cow the roll and tell them that thy have
picked up a few enemies they will Mwav atantly traveling to and from it, and detected nu dccepuon. they dont lriron
be on their guard. for revenge can br sometimes spirits follow them back. A . if .it is because there is redly 110 d e .
. .
swift and unpleasant in the COUKof the mtlchoanu .animal spirit could bux -cion, or merely because they haw Mkd
Golden Khan, havoc. Imagine a gerbil spirit gnawing to discover it. The Instinct, Ourdoor
The Court has several characters who through the pole of a yurt in which the Steafrb, Dcrcive. and Gain mtrr skills
are ready made for giving your players a characters are involved in working out shouid also be rolled by the DM m mast
hard time: Hupti, Master of Hounds, some important deal. The wnquences cases. Whenever you arc in any doubc
might accidentally release a few of her of a really evil spirit wandering about roll the check yourself.
savage dogs. The characters might find could be even worse. A spirit could
themselves on the wrong side of one of impersonate a character and insult a
Chibaks curses. Or perhaps Sabak Khan-bad news! Have fun and the

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

passing information to the hated Glantr-


ions. Akmad Ibn Yusscf suspccts one of
the Golden Khans servants. He lets the Sive F2; hir li; AL c; xp 129. &&& ,
servant overhear a conversation in which Qe Odpositio~ to sleep and charm spslls
he makes it known that the box contain9a
powerful magical item that will increpx Akmad is corkct-the servant is imem- 10 Nmmrl M k s : AC 7; HD 241; hp
the power of the Golden Khan uemen- ber of the eyes ofKrondahat. Primed by 14. 14, 12, 12, 11, 11, 10,9,9, 7;)bV
dourly. The box is to be collected from a Akmpds infoithition, he sends imes- 180(60?; #AT 1 bite; Dam ld6; Sprc
hakomon living neat to the Land of Black sage to Glantriin agents at the Camp of P1: ML 12 or 2; AL N;XP 25 aah
Sand and taken to Chagon-Nah. Oktai Khan of the Wjits. Two Glantrian
If Akmads suspicions M correct,& agents accompanied by members of U ~ C S~ SO Umt to @de ikw8l0rc
Glanuians will be unable to r e d Oktai Khans bodyguard (disguised PI encounters, the resf of the jovmoppsgs
lure and will attempt to c i p w c bbpr. Murkits) then set out to get the box. without iafidcm. P d l A~M s
If hes wrong, the box gecsdCli.hrdntc- The Glantrians split up after leaving directions, thc advennum nnive i t the
ly to Chagon-Nah. Taijit lands. One goes to Ckmai to trade yurt of Ckmai.
three scrolls for the box. The other iour-
AUbkNCe neys toward Chagon-Nah to wiit~fdrhis Ckmtaie Yunt
fellow Glinuian, or to stop,theadventur-
ers Jhould they reclnhn the & C h a i chooses to live on the edge of thc
Land of Black Sand. This blackened are1
I
,, :

suetches east far as far ps the eye can see.


,;.h;:,?~,

A shimmerin&black.hazehangs over land


T h e adventuren leave the Gun at dnrm. as though all light were being absorbed
important mi&ion. bmomw i t dawn It is fine sunny day with few doud~in&E by it. Only 100 yards from the edge of th
you will leave tbe &un and trawl to 1 sky. The adventurers make good proetar blackness stands cknnais yurt-a yellow
yellow yurt near *%and of Black Sand. p i n g Murkit clan yuro throughout the ed construction decorated with mysticd
There you will meet with ihakomon day. As night draws in, the sounds d sigils to ward off demons and evil spirits.
named Ckmai. You will give him this howling wolves can be heard in the dis Although a f~ b u m outside the yur~
sealed leather bag. and he will give you P tance. Over the next hour the wolvca clos there appears to be no one here. Upon
wooden box. The box you will deliver, in for the itnuk. moving closer, the adventurers .notice
unopened, to the shaman Tokai at Them PIC ten wolvca led by an evil wolf hone tracks in the grss. A Tracking check
*on-Nah. You will then wait at spirit. The spirit has no spacial poppen, shows they came from the south an(
Chngon-Nah until I arrive. The box con- but it is after bbod and it intends to hpve ed in that direction.
the adventurers. e Yurt: This contains isleeping fur,
tains id u i b l e item. If it is not delivered
safely, your lives will not be worth living. TYcACt cT4oIvc&*mptmmr king equipment, candles, and other
Do you undeatqd? round the adwntuhn, c7rciIng them at a*p & m y d i y items. Numerous small leather
Akmad will not diwlare whit is in the distance of 100 yards if possible. They pouches and dried strips of meit hang
box, or why the adventurers have been .hen rush in from all sides in i n attempt from the yurt pole. On the floor next to
charen. He gives chem directions to cknr- J overpower their prey. thesleepingfurisicarvedwooden box. It
tais yurt. they ask, b a d xcuc them The adventurers may attempt to Outrun is locked and if anyone t o d e s it, the box
that Ckarmi can be recognized by his long rhe wolves. They need to roll suct& yells, Leave me donel Thic is a magical
black fangs. He will dismia,thc pdventur. Equestrian checks. oth& the wohw power placed on the box by Ckartai;
ers once they agree to perform the mission. catch up. Mounted chnrrcvn who M hit unless it is put down immediately the box
The Leach= Bag: There ire thr@ by a wolf must mll succasful EqucsaiPn begins to shout .loudly ibouf . b e 4 k-
scrolls contained in the kither bag. The iedu or be pulled to the ground. fered with. The boo con& im,o
bag bears the seal of the Golden Khan The wolfspirit leads the attack. It looks . . ~ ~ ~ ~ o d - w o tchipels.
king
and is protected by icurse. The curse Iatgcr than the other wolves and its qa If the advkturers open one .of the
tum the skin of whoever opens it bright glow with an.cvil red light. leather poucher, it relep~sa fine dust
green and gives i-2 penalty m hit and While the wolf spirit b alive, the into the air. X saving throw vs. P& is
damage rolls. A remove cum spell will wolves ittack without fear, never check- required .to avoid coughing, splunehng,
end the curse. The scrolls contain hako- ing momle and wen overcoming their and convulsing for the next ten minutes.
mon spell sigils, each dl holding t h e e n i t u d fear d fm.If the wolf spirit is The other bap contain a wide variety of
spells Of ICV~IS1-4.The sp~eitii~ p ~ lPIC ls slnin or driven off, the wolves m o d e pondered uumd bones. While inuigu-
not important-determine the spells ran- drops to a. ing, they hive no d u e .

51

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

. gmnp offour WINM circl


ahead near the Land of Bln
AS the ad-ttarers ap
iveatthescmcofrfight.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

A clue they cant fail to notice is thi


bloody mil leading toward the Iand of CHE YURC OP DEACH
Black Sand. It looks like two or - threec
bodies were taken into the Land of
Sand (see the Yurt of Death).
Options: Following the trail brings me
adventurers to the edge of the Black
Sand. Failing to follow the trail will get
them into big trouble with Akmad.
Entering the Land of Black Sand should
seem to be preferable to upsetting
Akmad, who is sure to want their heads.
Make sure they realize this.

Cbe LaNb Of Black 8aNb -


To recover the box the adventurers need
to follow the trail through the Black
Sand. There they can confront the evil
spirit and its undead allies and return
back to the Sea of Gnus. Before they can
do that, they have to deal with the Land
of Black Sand.
The View: Mounds of black sand and
blackened boulders and rocks stretch out i
in front of the party. The sky is boiling range from siminches to a foot across. Unmcrtling Sights: Evcry now and
with dark storm clouds that block out Prodding them has no affect, but then, out of the corners of their eyes, the
much of the light. standing on them or hitting them causes adventurers glimpse insubstantial shapes
There doesnt seem to be anything them to pop and emit a swirl of black and disembodied h d s leering at them.
alive in there, but it has a reputation for smoke. The smoke usually dissipates but They also catch sight of dark shadows
being home to hordes of undead and evil there is a 25% chance that it coalesces flitting between the rocks. If they start to
spirits. This is a place of illusion and into a black, putrescent zombie. This act too casual about all this, have a
deception. What happens when the attacks, its boney hands attempting to shadow or two leap out andsattack them.
adventurers enter this time does not throttle the nearesr character. The zom-
bie always loses initiative. Shadow: AC 7; HD 2 + 2.; hp 9:MV 30
determine how the Land of Black Sand (30); #AT 1: Dam ld4 + strengthdrain:
will be in the future. If you change it in Zombie: AC 8; HD 2; hp 8; MV 90 save F2; ML 12: AI C; XP 35
subtle ways each time the players enter it, (30): RAT 1 claw; Dam ld8; Save F1; ML
theyll never know quite what to expect! 12: AL C: XP 20 each
The Black Sand: Underfoot is what CbeWl~bof ,
feels like fine volcanic dust. If picked up The adventurers should encounter at
Black MabNeBS
it flows through the fingers like water. On least one of these. You could have the first The only sound that can be heard is a
stepping in it the adventurers sink up to bubble they break automatically rdeaw a mournful wind that seems to whisper
their ankles, but walking across it leaves zombie, or not have it happen until later nightmarish thoughts to the adventurers.
no footprints. The rocks feel solid when someone accidentally steps on one. TMs is the Wind of Black Madness.
enough, but they have a disconcerting If they leave the bwbbler alone. then an When they first enttr the Black Smd.
habit of moving to new positions when accident could be in order. the Wind is barely audible, but PO they
no one is looking. The adventurers can If they leave the trail the adventurers move deeper in. it grows louder. After
stare at these all they want, but as soon as soon becomc lost. Have them wander they have traveled for half an hour it
they look away the rocks move a few feet. around among the shifting rocks for a starts to have an effect. Have the adven-
The Trail: The blood-stained trail while and then have them either stumble turers roll saving throws VI. Spells cvcry
winds through the shifting rocks. Every back over the trail or wander back into the turn or so. Failure makes a character feel
20 or so feet where the bloodstains touch Sea of Grass. You can havc them run into uncomfonable and reduces to hit and
the Black Sand, they left hard, brittle a few zombies or skeletons before they damage rolls (though damage from a SUE-
bubbles on the surface. These bubbles h d theit way again. cessful hit is never less than 1 point) and

54

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

doesnt work, a glimpse of i

b. This make, it poacible

tell them whether

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

adventurerssuccumb to the drug, the' The Glantrian mage lacks a weather- His spcll book contains the above *US
jiu will steal the box and head back to complexion. Even though he stays plus an additional two 1st.kvcl splk. He
Taijit lands. in the background the adventurers may carries mhakomon si61rrob,each of
In any event. by the end of the encoun- notice this. Have each player roll two which contlies one 1st-level spell and OM
fer the adventurers should have discov- Intelligence checks for h i s character. The 2nd-level spell.
ered that thex uc Taijit warriors and a Glantrian's odd complexion is noticed if
Glantrian mage. They should also keep anychamctcrissucceufulo
or mlaim the box. *The Glantrian uses-mag
Hone Brands: The adventurers may be but be oes not look like
,'

suspicious and decide to check the.hoga- " R t f S d l y obvious once h


brands. These arc 'Iiijit brands. The 'hi- ing spells. A search of his body also
jitp claim they captured the honk if reveals his spell book.
asked, but they'll be very ner(bus while

all the adventyren GI, the Taijits grab


the box and file. You cin have the adven-
turers catch.up With the Taijits after chv-
ing them for a f i i l e , or have the Taijits
delayed by a sudden
them to stop.
Other Clues:
* The Taijits keep their headr covered
even when indoors. A succaoful Intelli-
gence check enables the advepfures to
realize that this is not normal behhior for
Murkits.
Golden Khan's, service.
tion. Yet they are unaware of it. . Id-Level Spells: Minor Image, Web
* The camp looks establied; there;em
,

tw many footprints and animal drop- Karv is dressed in Ethengar costume and
pings for it to be only a few hours old u kecps in the background until a fight
the Taijits claim. breaks out. He looks like an Ethengar but
speaks with a very noticeable accent.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

IN toe Sewice
In the Service of the Golden Khan is a will train them and use them as our tools. be carrying substantial amounts of booty.
mini-campaign outline for characters In time we will have Oktais head and the Information available from prisoners
serving the Golden Khan. It may follow Tiijits will cease to bother us. includes the following:
the events in Box of Rain and estab- * 20 Tnijits crossed the border and they
l i e s the adventurers as agents in the The Agcnta Ace Gathard: Moglai Khans hit a Yakka clan camp.
service of the Golden Khan. plan requim a group of followers to serve * These ten warriors wqe looking for
During the course of the campaign the rhe Golden Khan in a variety of roles. more Yakkas to kill.
adventurers slowly uncover the various TheK3gents can be either Outsiders or * The other Taijit warriors have crodsed
schemes of Oktai Khan (see The Bibes). Ed-Agnn. Ifthcy MOutsiders, M Mpc or the river with most of the Yakka clans
As the adventurers gain more informa- +per character bra& is ppsisaba to w d wealth and cattle.
tion, Oktai Khan becomes aware of tb with them. The adventure Welcome to * It is the second raid they have been
threat they pace to him and attempe to the Land of h e Ethengars provides a Nit. on& week.
dispose of them. At the end oft& d n i - ab& StDning point for Outsiders. * The g d s are in retaliation for Yakka
campaign Oktai Khans guilt rill be Bthengat player chamten are KCtuit- raids.
proven. The Golden Klmn WU than cd aOnr those at the Court. They can be Y!
replace him with a loyd Khm. from my tribe k n q n to be loyal to the ff the adwntuiq fail to pick up this intor-
To really bring the e ~ l p r i g tolife
n you Golden Khan. marion, give them asLniIarencounter later
need to fill in the dcailr o f t b dwmre Akmad explaim to thr adventurers on in the mission, ofhave them encounter
and tailor it to p.atrq#&pt e b W t u s . that he has a special mission for them to a wounded Y&a waripr who gasps out the
Intersperse the dvt2iaPaw bere perform. They ate to journey to the lands above with his dying Wth.
with unrelated r&cnaurs to bnak up of the Yakkas and observe cvenk*&ng .mC Attacked Camp: Shortly after the
the linear asprrpMthc campaign and to the border of the Streel River. &ove encounter, the adventurers
provide changes 4 - pnd setting. The There have been a number of b o c k enrwnter the scene of the Taijit raid. A
campaign s d ilkifold slowly as the clashes there between the Taijit and drq camp is littered with dead bodies,
adventurers gdn in experience levels. Yakka tribes. The adventurers are to mainly the old and childrep. The camps
report on any border clashes that o c c u warriors are not here, althbugh they will
A PniVaW AUbieNCQ They are to report back in three weeks. return shortly. The bodies pll hive arrow
To mist them in their mission, the wounds. but the arrorg have been
Chagatai Khan nodded. It is so, Great adventurers are given a Silver Dragon kunoved.
Khan of Khans, my people are frequently Tablet. This identifies them as agents of evil spirit has animakd the bodies.
attacked by the scum of the Broken the Golden Khan. With the tablet they It is a relatively weak spirit. but it has the
Lands. But, I wspect, they are directed by will be treated with courtesy and respect. ability to animate dead bodies with its
the Khan of the Taiiits. His hand is bur it gives them no other powers. touch. The spirit watches from the chief
behind it. In this and subsequent briefings. yqrtbnd appears u a young girl. It wid
Moglai Khan leaned forward, a smile Akmad provider only basic information. cry put in the hopes of luring the adven-
playing at the corners of his mouth. There will bt no mention chat OkUi w s into the yurt. It then directs the
Your accusations lack proof. I can do Khan is under suspicion. fbc advenruren zombies to attack. The spirit rushes up to
nothing over mere accusations. I require are left to find out what rhy can. a spellcaster, appauently seeking protcc-
more evidence. You may go. cion, and attacks.
Chagatai Khan bowed low and walked
from the pavilion. Akmad Ibn Yusefs me *nwsr.-q .F$.,
The Yakkaa Arrive As the adventurers
the last zombie, the
The advenrurcn mvcl 10 Y.U. luds. urn. Grief stricken and

a
eyes narrowed to slits. It is the wolf
accusing the hyena. Chagatai Khpn is no6 Shonly &et croasisf the Strcet RiVn, a Imki~Forblood, the Yakkas dont both-
without his own wrongdoings. Stil!, I b spotted herding etkcusing the adventurers of attacking
believe him, Moglai. Oktai Khan has toward ofthe ad rs. Theshrq T@t their clan. They just attack.
been acting strange lately. You would do raiders who haw c k d the border. lhry Only by showing them the Silver
well to watch him. The recent reports of attempt to encklc rkc a d v m t ~ ~ mfir-r. Dragon Tablet can a fight be avoided.
Taijit warriors accompanying Glantrian ing as they do so. The adventurers may The adventurers are now taken to Cha-
mages is most disturbing. Perhaps. you decide IO fight. flee, or hold up the Silver gatai Khans camp. ff the adventurers
should send some brataks to his camp? Dragon Tablet. defeat the horse warriors, IN them wan-
No. Oktai is too shrewd to fall for Holding up the tablet results in the der around for a while and then be hit by
that. Hed only feed them to the crows. Taijits bearing a hasty retreat. Any fight a larger force of Yakkas-the kind of
We need to gather our information should be tough. but not too tough. Any numbers that make anything but surren.
slowly. Assemble a group of agents. You slain or captured Taijits are discovered to der look suicidal should do the trick. By

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

* Some of Chagatai Kh
Iruardc are wounded. k
wounds came from P skiknish
humanoids.

tureis with in mort of tea The advcnnucn un be sent on this


Keshak. Othemisc &cy caa be adventure after m
theit oyn. if they tfavel,Oonhto
nher evidence to Mer entering a j i t b d s th tion about the Gostpi
support h4, suspicions, but he knows turers see signa ofthe goblins' passage. A to participate by Taijit w
Taijit camp h u been attacked and the L The hunt is a fairly
Moglai Khamwill require more.It's also a
good way tmkeep the adventurers out of goblins have run off with the livestock. &+. The adventurers
his way. If + adventurers accept, they
cap explore +e tunnel system, possibly
The adventurers can catch up with the
goblins and follow or attack them.In any
c&r one of the wings.
turers a few fights with
traveling all rlrr:way to Broken Lands. If event. sornc.ofthe goblins should escape I~OK before the border
asked, Chagaai Khan sends a group of roken Taijits stop the Gostai
five wnrriors to k l p them. them south, but do
. a&cnturers
If the adventurers don't accept the
thc
,

tunnel adventure, they can wander w , h u n t or


around the border lcBr a while. become birder or decide to ICNIn. No matter over the
involved in defend@ a caravan from what they do, they see a group of Tnijit waiting. They let the oorrrithrough ahd
attack by humanoids,nn&m more Tnijit warriors c m h g over the border from the then attack the figatpis. Afar thing
war parties. and have emunters with Broken Lands. These head , t h d the heavy losses the figatpis retreat. If the
various monsters. This dose tp the Bro? camp of Oktai Khan. The Tnijits arc part adventure arc with the figatpis. have
ken Iands, grifXon ptrsrks arc f a y c o n of Oktai Khan's bodyguard. They have them separated and cut off from the
mon and wolves pose a conatant p r o b i been attempting to persuade Hutai Khan qppcs by Glmtripn guards.
Chagatai Khan stops dl Ynkkp raids into of Hobgobland (see GAZ 10, The Om of hive to evade patrols of m
Taijit territory while the adventurers pnack the Yakkas,but hc wants fighters to get back to the stepper.
remain within his lands. it. The warri6rs have This adventu
Rrmm to the Coun At the end of the Tnijiu are que- who tipped &e
three weeks the adventurers are due back following fnlx infor- spib are suspect
at the Golden Court. They arc inter- mation: dCIlCC 4)to who they PIC. The ndVCnNICK
viewed by b a d who listens intently, * They were on a hunt to kill hobgob- discover, thht this it not an isolated
and then rcwarda the adventurers. Gifrs lins who have been raiding heir h d s . ' episode-the GbuinnS nearly days
of fine horses, m o r , and tangs arc suit- * The hobgoblins arc working for Cha- Seem to know when the hunu arc tb take
able rewards. gatii Khan. place.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The adventurers can continue their border in the morning. Uiska can supply through Yugawk lands and M eroftcd
investigations at the Tnijit and Yugicais the following information: by the Kcshak. These border c d n g s
camps. The Yugacais do not suspect the * Oktai Khan is a troubled man who is pass without incident. You can have the
Taijits, but the adventurers can discover not sleeping very well. When she met adventururs C K O ~a f o r Fiao over the
that the Glantrians only Seem to expect him, he sermed very distant and nervous. border, or simply In them know rhrc the
them when the two tribes M together. He left shortly before the adventurers border uossingr are aow succearful.
Taijits involved in the hunt are innocent, UfiVCd.
they were given their instructions by * enthe three days she has been at the
Oktai Khan who had pressing matters w p &em have been lots ofpcq4qom-
* Qktai I&~s fear and h a d rnm
elsewhere to attend to. ing and going.
ted m d the adventurers. He
~

If the adventurers visit Oktai * The Tnijits nre conrwtly raiding


camp, they encounter a across the Smel River. She thinlrr that at they have been tq the camp of
&ad who requests thei Okcai Khan has mne - to observe events ChaenfnisKhan,and he blames thun.for
his 100s dkconuol of the Ten Thousvld
Gurt. At the Court A k ~ a dh e n s to himaelf.
what the adventurers ha+ to say, and * She always has this feeling of being FLU border croarings. He is aiming to
provides some rewar&. A few non- watched. kill them.
related adventures *e in order before * All of the Fists i r e taken to the border Merqben of& Tnijit Tigers (see the
b a d sends them NI help a member of by Oktai!s guards., He doesnt seem to
the Qn Thousand Fisu of Khan. vusf anyl56lie else.
, , . . < .

That night the adVCntuRrs ate b q h t


food in their yum and guards llr p&ed
outside. If the advmnrrers leave tbeir
yuw they M followed around the e&p.
There is nothing to discover.
N m morning ten Taijia: M assigned
*
NErS M to act
escort for a @ember of the Fists. The to cake them to the border. The Taijits dacknessat thc adyen
adventurers de cord that they are to dis- point out a trail leading into the Colo+s Trijit horaerscn,fdlow from thc
cover, if poqbtc. what happens to the Mounts and then leave. With as yet no * ~whcnmr*adm*rbkau,wich.
so ems% the border is not eaential,
they may n back if they tun into any
Fists.
opposition. %formation is far more
information, the adventurers may decide
to pms on into Glantri, or sneak back to
our an evcaK. The

Okcai Khans camp.


important thpd getting their charge into Fwsdq On: Its a trap! After an hour
Glantri.
b a d sen& them to the camp of
Oktai Khan wh& they are to meet up
with uiska of thelpins. The adventurers
will be supplied dith an WOK of ten
Murkit warriors if they request aid.
The adventurers no& that the camp ktai .Khans involve.
of Oktai Khan is smderthan one would
nonbally be expected for a tribal Khan.
There w few Taijit clan yu- pmcnt
because Oktai Khan is worried about hi$
tribe discovering his real actions. Thus
Taijit d m M not made welcome at the
camp and few visit it unlcss they have to. Word reaches the Court that the clans of
Upon arriving, the adventurers are the Uighur tribe are assembling at the
waste of time. All it will achieve is to camp of Hulagu Khan. This can only
shown to a clumr of p uns where Uiska is make the Taijit guards very suspicious.
waiting for them. Oktai Khan is not This adventure provides few answcrs to
mean one thing: that Hulagu, Khan
present at the camp. The adventurers M Akmad and the Golden Khans ques-
intends to inade the Heldann Freeholds.
told that he is on a hunting expedition To prevent a widespread war in the north,
tions. But h e r this adventure the Ten
and is not expected back for a for days. Thousand Fists are directed to enter
our heroes are sent to order Hulagu Khan
Uiska insists on being taken over the back to. his lands. A war at this time
Glantri by a different route. They travel

61

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

INlt)QmhXQf*-maN
would be disastrous for the Golden mistle. Hulny L$bpn has ?&en d
Khnn'sPlPnrb no one dares cauntcnasnd 4,s ode-.
*.AM maka it cleat h a t &PIo i o Having lit& choice. the sxiwmfcrs
succeed in stopping Hulagw lcbpn or die hurry noah' IP cu& up with Hulagu
wins. Khanbeforchiriad;lorarrat.landshimto
To give aurborky to thek dclllonds: A&? attack the Heldanncrs.
mad gives the advcnnurrs a Gold Dngon The Border: Smoke rises from the
Bbk.While this dacs MLP
HulpBu Khm, it shows &at
ih the Golden W s cslcrm.
& the tibltt back when the

f e m e with Hu

The adventurers meet, with little sc-


cess in convincing the Uighurs that it is a
,

him IO turn b;qk.wheq &e yrives.


,~

holds in fork:However,J~a1,eowinces noq


~ ~ .. .

.
~~

.
diMirrec - , I ,,

. ~ ,

61

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

-Sic AbVeNtUlteB given a cryptic message that becomes COMPaNiON


clear u the adventure unfolds.
At low levels, adventurers can be in. Trips to the Spirit World involve the Companion-level adventures can con-
volved in monster hunts and tribal border adventurers crossing the Black Sand and tinue the undead hordes storgline with
clashes. Attackinghumanoids or dcfend- wending the World Mountain. This can the adventurers being involved in defeat-
ing against their attacks provide suitable be a long and dangerous mission with ing the undead hordes, and then UWCI-
opportunities for heroism. undend fiends and evil spirits to contend ing to other planes to fight whocver t
Clan disputes can also serve as a buis with as t h r d v e n r n e r n ~the
~ l nar-
~~ behind this horror.
for adventures: Events that affect a clan,
such as bad grazing lands, can have the
row w e . Once they get to *.Spirit Large-scale w m make good adventures
World itself, many different cypu of for Companion-level characters. MoglPi
adventurers negotiating with anqtbci quests can await them. Khan invades surrounding states, sur-
Rescue missions make for gwd adven- minding states attack Moglai Khan, or
wes: The Brod~ersof thc Bolt get cap- some of the tribes rebel; heavy-duty spir-
w e d in GIantri and the adventurers are its stalk chc land, dragons sweep out of
sent ro relew them; an NPC gets abduct- the surrounding mountains to bum chn
ed by a neighboring uibe or tlan, and the' camps, summoncd creatures run amok.
:are sehOto get her buk. Or rhe pdvamum could hone fheirdi-
i The acuo s &?he human& can also
ndvenNr% plomacy sldus by 2ting a9 the Goldcn
spark off lots of adventures., Are the
! Khpn'SanislricstOonU&~tInnds.
1 adventurers sent to negotiate with the The~bigpC4WdTh~tiSdNphntin
! Hooplak hobgoblins or to destroy than? n&l to be won ovex,or* lm kcpi md.
Do the Gostai goblins move .m
ii Hobgobland, or are they blocked by &e Mautem,
presence of the adventurers? Or m & c With loyal Muter-level characters to aid
the Gostai attack one of the Ethcng*r him, Mogk Khpn'i chluplrs of conquer-
tribes by surprise and win an unexpected ing& world become W r . Thc adven.
occur betwwn'tkibcs, clans, or along victory. flvcrs CM be elcvmd twbe Khans of
borders. The schemes of the tribal Khans are .conquered countries. Or they can be
another good source for adventures. involved in forays into thc Spirit World
Whole mini-campaignssimilar to "In the w h a e the f w e s of Bntiopll and evil
Service of the Khan" can be based threaten to conquer ot &my it.
around the actions of Jaku the Render, They can also be in&d in c d i m
Batu Khan, and Ortu. witlhyatk and Mphsia. Possibly ai&
AndJd6 nvt,b@qt the fate of the ing& side ngsiAa d e r by supplying
aghur and Hajik tribes. Desuoyedrby BdKnepl h o a b to W r either of the
oglai Khan, their ghosts can still walk t*o poxns' schema.
e steppes. The thousands of dead uibpt.
men could rise up as skeletons, zombicr,
or wow and head into the Lnnd of Black A&WN~UR~CU~INQ
Sand. Rumon could circulate of how & CWWROazetteens
W i e l d shows signs ob disturbance w The other Gahttecrs provide lots of
though dug up, and ofhow footprintsCIQ adventuq opportunities for Ethengpl
be SCCD Isding into theBlack soad. T k ebnrrteh'who are mt to find out dJthey
adventurers sct out to find what t going CUI. This is an ideal way to use the back4
on and discover horde of skeleton r i b ground information in thnc Gazetteers.
Information gathering and diplo-y
missions to each of the Gazetteer cpun-
tries can keep M adventuring group busy
tures can be started by a visita- another spirit, or a high-level hakomon, for years of game time. M e r skirmishes
tion from the Spirit World in which the or a lich. Or maybe it's directed by an evil against neighboring stateaand full-stole
adventurers are told to aid the spirits in spirit in the Spirit World, or a demon wars can give even the moat action-
[he World Yurt, or asked to enter the from the Sphere of Entropy. orientated group of playendl thc excite-
Spirit World to perform some task, of ment and combat they want.
I
64

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

tnaJlltspdirow.m,
hard to the Imppaffpls then. k r -

a gend aa I
mearmy h r k ~ r ~ n d i on
erewpsnowa
ack across the Broken
I was thvlLful h a
nied by 100 Ethengar
way no more of thesc monsters of the
itcppcs would interfere with us. They let
m e go at the Rockhome bordtr and told
me to tell +e world that a new Khan was
attacked Hayavik. S ew h&i+. &&
strong wds, the f o l l r d : M
tight. They repuked the W s
and were relieved to see that oac-
.&
the Ethengm had headed w., .:.3q,ns
All was well for seven yewn.-#ncm
w;t
me GOI~KNHORW-,
the Ethengars came back. They
been wring their time in tho*.-
wears. This time they came cquippd*
Roti %kaon the inqcemy giw dcge engines. Hayavik wps p o u n m
.ushir protarlonnl.opinanoh submission and the d c f e n d e a e , +
the m y ofthe oolden Khan: gates. That was a bad ,aipra.,
engars were mad. It turn$ op).ckc
. .

Ethengar horscmcnil They at &,.&est tai had been kilkd wh% UrrLiSl
them b. Never, in dl
9, have 1 face
T M j L d h q bit as
tala paint them.
You know the saga of Hayavid
Youve never been to the Heldum,Free-

a,
that I wan at the Cods of&$ki Khan. bolds? People up there have a healthy
Lord of the &pen for the E t h e n p . The memory of

9.
the Golden Khan
Stepper,and that I shoul&%@le in the Hayavik has recently come back to haunt
presence of the mighty Myopic h e m , but more of that later.
6~ 1h, it&waa~ obvioua to dt that ;iRItrim- . If you follow the overland Trade
~ u a b l y . foute from Freiburg in the Heldin
1,
. .(,

He gow on about how Im tmpk lrecholds toward Wendar, you com


ingon the sapper and how dt my& +,+ huge area of blackened
are forfeit. They how how to hurt a ma- gmr&Wistly covered with gms now,
chant. but I Vied not to show it. I Mub- wherc the road .divide8 nad. see,. routh
bmd a bit and whined about how my inm the stepper. ..

tb*o:
, ..
,

good,were my Me. The Khan jun looked Eighty y k n rgo p


at me with thooe cold cyea. I &red him d&he. TheMt,dHPp.atiwjek
-,

my medallion of prorscrion and he fioelivhg from dl tbe lnedmdt-


looked imprrsscd. I lmea my ~ N n l chnp*ed*&lThpt& twrthe
charm would see me through. Then I E&-&. 8 I,

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

led them against the


Maghurs. The divided M

&e axle of a C M were


*men taken PI wives. I

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

h r psliay, one that w Ah yes. iman after my own heart. 01 most royalty welcome d,
wcdcted to j u s a few tribes, Even the who seeks knowkdgc for its own d e . aadckcyfindthcKhan~moatint~ipg
ttibaKfppacdtodloglli were o f f e d his Life i t Court is P @ I w l n t round of mnvaraorionrlirt. In hir effacr mb6q
protcrrio& OIICr P period of &P yem, banquets and hunts. In ths t h o I WM hL peopleinto the d mworld, M&
Moghi nmmded in uniting all the tribes there, I enjoyed myself tremendously. has need of forcigrers. If you setwe Ah@
of the sreppes under his rule. Always be polite when dealing with lai Khnn nrU. then you will bc raudcd
Since Moglm CMK co power rhings these nomads, The E t b PIS detest
hwe bscn quia. During hb rim the rudeness. When meeting a K an for the
H d b u l i d i e h odpn awl. but
x
first time, it is customary to prostrate one-
wodingly. I

As for their religion. tbpV wwddp


hundreds of spirM and &mmvrulr.
oolyeibew rlrirrnishoshDV0 occund. Thc seff i t his fen. Not doing so is an insult, Almost every E ~ & O R u n k tho sun can
Goldon Khan SKBC happy to i m p e and is likely to get you into all kinds of bc found in &e Khanarea. Thq am a
the h o f his people d~Jovlyid~cpte troubk. Also, dont take d r o n t i t shy- rnw tdmnt pcople w b do not ploee
tIum in d e n t wqs, W i l e his coun is thing i n Ethengar says (0 you, They tend one Immortal a b o w d r .
srillcoPIpoaodof)Nns,itisvorymnchi to be b o m b i c in their speech, but Sure. rho Etkagin are i rmlike
K t W glere, only moving &fee or four when you d i z e that these ire merely race. but people who &the0sd.m
times iyear. At the Court you fmd all formalities. then its not so bad. When properly have 1itcta.coh fiwn thcar.
manna of civilized amenities. Do not someone says Inthe nme of theGddcn T h e G d d c n Khan is ila or^ irruftci.
make the mi& ofscciq the Ethengm Khan. you shall hear and tremblingly ous parson who will ~ E O Mto be justtbc
as p r i d i w barbwkw just beciuse they obcy: hes d l y saying Hey! W n to kind of swbilitiw influeacc h a the
live in tmta. this. Its important! Ethcngae have for so long Irdmed.
When I met the Golden Khan, I Dontgo into the Khanates looking
found him to be imost congenial host. for treasure or h a d off on some kind of
He kc ideep ikinatim foothe I d s idealistic crwndc. The steppea are tho
ChDt border his kingdom. H e m @CU- Ethengin home id they dona take i
Iarly interested in how*hey d e , where kindlyco meddlers. The best way tog@
their cites and mtlemcntr ace. and what wealthyis to serve the Gold
types of soldiers makc up heir irmics. Anyone travclingta hcr Khan

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The horse warrior Yesugai with Mthough we M Murkits,we mect as Tkchorseisourwayoflifc.Widzoutthe


insight into l i e on the steppes: a trik only four times a year, or when the horsewewculd benothing. hcharepivas
warcall comes. We hold fairs at which the us mobility in d p y life d m VPI. me
Hm on Phe Sea of Grass we know no tribe meets m exchange news, atrange marc p d e s u s with milk that vc u T m
wnlls. We trave4 where we want and when marriages, and wade animals. At the fairs drink and mpLe kurmis, the wine 06-
we want. Only the prrsence of a stronger we meet with other tribes and trade with p p l e . Ihc stdion giwa w
* and
dan will stop us from grazing our animals them also. This keeps us strong as a victory. With the anllion ow he& muki.
where we please. nation and he& bind the tribes mgcrher. ply, and it showa us how to fact life by
I am a Murkit. My Khan is the Khan In t i m a of war we a e m b k at an being strong and majestic.
of Khans and ruler of she world. These appointed ptace: each a g m katlu We honor ow Khan, and the Khmg of
lands M the lands of the Ethengars; the brings the nine wnrrlon under his corn. ochu tribes. Our Golden Khan is wisc.
spirits and Imm~rtDLwatch Over IW m d maad. He reeeivesdem from his dppMl Under his guidance we have d m r h c
make us strong. The Murkits arc the leader, who in turn receives his d e n Msghmlcld the Hajib so wehave room to
greatest tribe, all other tribes must graze from the mingam leader-uswlly a grmcpmumngcr.Theorhermba,kma.
elsewhere, for these I n n i r , ~ obm. We Khan or tribal orkhan. T h a am some ingourl(dasiaa lmgda-aman COudKd
took them from the Maghur and the manded directly by the Khan o f h . by hmmwhve joined with us so that
Hajiks. The blood of t h e aibcs wd spih The rest of the timc we follow our thq m a y duc ~WIUX vicmries!
beenuM they threatened our Khan. hones n cmthe sea of orra PI hya&
We M a pragmatic pmple. Our ways the lushest gmrscs. We live in yurts&
am simple. we kill Q1T CIIlamiCst0,thatthey wickerwork frames covered in black &It.
may not law rtC up& kill us. We bum Our yurts protect us from the winds of M cold by Cram t
k sage:
their homes so dnt bvve nowhere to winter and the heat of summer. We have
live.ThewaUedm*mtNorthwillone many small yum in which the families
day M to ow nniar. M Hayavik fell to live, and when we move we pack dKse fus U n d w & ~d YW SCC,
our brefathere. rormC dauoycd their city so onto our cam and take them to the nrr th& life raahu d t h c i r onicarb.
that when we mum, we will have open grazing grounds. Our clan head has a They dont jtwbrcd-8air horsed, they
spaca to gM: our herds. large yurt that is never dismantled and is
Now that all tribes M as one under pulled by 22 yaks.
our Golden Khan,we Ethengvs will take Our yurts M always pitched facing
OUI rightful place as rulers of the world. south so that we may honor the Spirits of thing.& k bnw& abmp with than.
When the time comes, our Khan will lead the World hrt.Our homes are comfort- they lewe W.A woaderful.
us to victory oyer the weaklings who sur- able and spacious inside. much larger transient W.
round our Ian& Until that day we wait, than the stone and wooden homes of the Each tribe nhaded by a WM. This
watch, and prepare, for we attack only Northemem. We w e r the floors in rush- is a tit& homkdAwn h fathe to aon.
when we are ~crtrinof victory. The spirits es, fme carpets, Uwt Nshioas. We burn The IWW Iwuo ir dby the old and
do not look kindly upon those who die dung in winter to keep umn~n; o u r F will & the death of his
because they did me plan properly. have double doot-flap to pmmr cho father. I s, its not that
Ifwe are attacked before we are ready, h m from estrping. Whcnw mow, we s m d . Modpi Khan waa young when
or if we face a suong foe. we flee like the em tLke down and pack OUI yuaa d his father d i d . & took yeam befmthe
wind before the warriors of our enemies. belongit@ in hdf an b u r . Murkit clans Mauld follow him.
We draw them behind us and then sur- AU Bthengae am capable ofi@cat The Kbm owns all the wealth of the
round them. When we attack, NC do not feata of endume. We coat mr bodies tribe. All the animals. gold, warpoes,
ammpt to destroy the enemy in pitched with yak ~penseto keepout dm tteamm taken in battle, and what have
battle. We seck to drive them in paajc w i d of w i n t a r v l dthe singing d w you, belong to the Khan. This even
before us. We never completely surround suihmcr. Wk live simply, eating & &a includes any animals born during the
our enemies. An enemy who sees no land and our herds. AriythingJCdiblt is year. If someone f& from favor, he CM
escape is like a cornered rat-it tights our food. Only &e soft and &ere turn be stripped of all p o a t c k t b , induding
until the Inst. A rat that is allowed to bolt their noses up at what the spirits have his name, for evm this W M originally
will no longer leap for your throat. made available to them. We waste noth- given with the Khans conse~t.
Instead it can be killed as it runs for cover. ing and therefore lack for nothing. During autumn and winper. the dpnr
Our hone warriors always make it m i - Every horse warrior is able to skep in forming a tribe make camp together. In
ble for the enemy to run like rats before the saddle. Did not WI mothers tie us there the spring, the Khan takes all the uenlth
us. Then we pursue them and soak the when we were ywng so that the rhythmic and divides the horses, sheep. goats. and
Sea of Gnss in their blood. step of the horse would rock us KO sleep? yaks among the clans.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Thosc clans that brought back the the various tj,M so important PI they One of che Great Yhnr huts,
mosf in the autumn M given m ~ l eto allow mpniys to bc arranged berwen whichIw#mauJdBa~sfprdci.
lo& after in the coming year. Each clan tribes. In the old days, before Maglai m pating io,lastedforchrremoadu. At cbc
then takes its herds and snks out grazing the Great Khan, wiva would be seiaed end ofthi# rime, cha UQIWoaebbd
lands within the tribal areas. This sinm- from ofher tribes. swhamvaofa&ubam#~
tion emournges each clan to give its k, Women M held in high esteem and the wca t#tao B c a m w * I * s r ~
in order to profit next spring. M as hardy as the men. They too M with clunr., No w 4mtAdl
The c h uscd to follow the Wander- taught to ride and fight, and women war- the Great Khan bad a pru bar
ings of their h o r n . letting them go riors fighting alongside their men are not with his hmting lion. Thru a rbri.
where they want. This often led to CIMS unheard of. Some women become rhp. dou%terbcpnthafreMo6DtrbRkg
from dfierent tribes, or even from the mans or even hakomon. powuful users d yehibymrn inmsiag
same &be. battling over gmziqg lands. magic, not unlike the wizar& of our owg Icad?**dhmrclca
The Great Khan has decreed that each Ian&. lsolr*riththem!
tribe should keep to its o m ma: since The women nlso do most of the mad-
then the number of clashes has ing. as the men M too vioknt to be ab1 n-nam
decreased. but not stopped entirely.
There arc many Etbengars who belim
to handle the subtleties of bargaining.
The E t h a ~ do p ~not C M for their a m Egui$hweNt
that the best grazing lpnds should go to children. Thq uc fed scraps of food and astOMbylbgai!
the strongest. Unfortunately for I , Md e to sit fanhest from rL.fm in
the Great Khan bas proved the stmi . winter. A lot die this way. but it is the
M e r the f O g M born a d the year- Ethengars belief that those who m i v e
lings broken, the tribes meet together in M pmKssed of great constitution.
f P i at
~ which horses prcatadcd and deals Although most Ethengars do nm
m made.This usually happens in mid to wash with water. they ofien scrub thpnti
late summer, and mibc may attend as selves with p d s of folded goats lair
many as three or f a n fairs. while sitting in steam tents. In these hay
AummnJ ~ Q Bthe r e m of the dsnr throw water mer hot stones and b& in
to the tribrlxamp where tallies M taken the heat. While they do emerge ckanu; I
of births (h\*lul and animal) and of any do not recommend rht wthod of clean-
t r m gdscd through adventure or ing to anyone eke, as the usell within
trading. Eveqthing is given to the Khan these tents is WON than can be imagined!
who divides it up in the spring. Life for the Sthengats is not PU 6d- forelock grows down to our eyebrow,
males often marry more lowing and fahting. although whii the rest of our hair is kept rhon,
Ethcn$r
than one ern&. The first wife has sen. fi8hhtin lies at ,rhc bssc of their
l e M activities in s ow EBoy often
Our dQaehes are long and hang do-
ioricy over any subsequent wives. I t o a s d i m or lower. We scorn those who
believe this custom came about as a resub engage in mock combats in which the take no pride in their a p p c v u r t by let-
of the Ethengarsaulike nature. The way warriors line up and attack each otha ting their hair and beards grow.
the males h m di&cnt tribes used to using blunt weapons. Sometimes them Dresstooissimplc.OCrcre~rad
slaughter each other mb bound to &ea fights turn nasty and people die, but thk cap with a large, turned-- brim Iscold
the ratio of mplcs to femdes. is all accepted ps pan of the fun. weather we pull thir down to kcp w
In kt,evidence can d l be snn to They also hold wrcscliing, archery, and wium. Our clothes ue pnccial,dcsi&d
support rht view. When thefather din, horse-riding contests. They play a game toke(p.atrheeold. Inrinaarcwac
the eldest son is expected to mnny all of called polo where the object is to strike 8 two +one turned inm that th4utb
his fathers Wna with the exception dhir ball into the opposing sides goal. They gaa to w under-. thc aha
mother.She is taken into his household play this on horseback and use a woodc~ turned o u l w d to keep tbc snm .ad
and given the st^" befitting her role. hpraw*rqbitrbobou, windfromus. I n r h n a d m r r u w c u
Similarly. if one of his brothers dies, he i They rlso bve to bunt wing hawks
~

lcathcrDmtotuaderorudothc$.
expected to marry nll of his bmthers and dogs to chase and bring down prey. TkequipmcMofthenniaiscu-
wives. If he faits to do so,he loses respect On special occasions they hold a great ricd always. We have alight ..c,ntilefor
and honor, which can m l t in him being hunt that they organize like a nrilicary ShnrpeniDe ~ a r r o w swaxfor
, owbow-
banished by the tribe. campaign. The army auemblcr and strings. a I u o far captukg en&, a
Marriage within the same clan is not drives every animal before it. At night, coil ofropc, aa awl. r &and thd,
allowed. Its ntso frequently discoum strict discipline is maintaind. with sen- a m k i n g pot, acup. and mhthabot-
within the same tribe as well. Thats w h y uies nnd pawor& being d.
6

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

des. E v q morning we fill one bottle though we arc many. Chat leaders aignal serves MqlSi Khw will ever be a slave.
with dried milk curd and water. As we us by t h a e IIKPN.and this enables us to This is because we arc superior to dl other
ride this b churned into yoghun, which mt instantly. races. Those who oppose our Great Khan,
we eat. The 0 t h ~ botde C&CS our kur- Our Great Khan has studied the ways whether Ethenga or Outsider, shall be
miss. We place dried meat under our sad- of the ouoidcrs and hns c d units of killed unless a use can k found for&.
dles, so that it may be tenderized by the heavy cawlry, Thac are selected for their Those who we spare and enslave arc most
weight ofour bodies. Ewe need to move strength and carry lances as well as h. otcen &en, women, and childrm.
quickly. we can live on blood from our These lances ye rpcELl, h they have The penalty for major crimes, such as
hones. This we d e in small quantities so hooks to pull a rider from hic hone hone stealing,-n. murder, and&
as not to weaken our mounts. aspointa to kill with. The heavy ca obeying the orders of a superiur. is death
At the age of four we arc given our have horn armor and wear lamellar by being d d e d to p k s with a d.
fim bow and arrows. These we keapwith -, vhich is made from thin fmgcr- The blood of an Ethnrgnr of rorpl blood
us always. We carry it in a l e a t h a r c t b n t wide plates of metal that are bound canna be spilled, so punishment for
hangs from our hip. No Eth.olpraniOr together by leather thongs. These PIC pol- them is therefore in the form ofnnngu-
goes anywhere without i$ar. TMs L a ished and made into suits. They give lation wi& r k suing, or by bciig
powerful weapon made &om bau and p o d protection and make our heavy wrapped in clitmltcct and b e a m with
wood. Although s d b dum the$- ddershd to kill, olu Khmspys chi, is sticks until dead, a by being poiroaed.
bow used by some Ouaidcn, it hu the pad as h gives us sbak poscncial. Minor offenqs include stealing
same strength and-. A Iifespcnt in I have Seen them in action in the war another Ethengars pc$sessions, fail
the addle e-m-rht ~s~rarbou oc games and they are powerful at breaking properly look after lhmock causi
well on a chargi C M the enemy, but I shall may ihone a h c r foring to a hone, failin
on foot. Every 01M as I prefer the old ways. equipment in the field.
how to shoot # bow- the back of his &e order to do so is givca
horse. This is irglrrrraas it enables us to CniMe aNb than ones share of 1oot:kting in a dir-
kill our em& awa though we mreat ODUKCOUS manner to asmpcrior, being
before them. PUNiSr)MeNt unruly. and being drunk while on cam-
All our bamcarc well trained. We as told by Subatai the b r a d : paign. A hll list may be found in the
need only cnlt and they come to us. Hasak. Generally, any behavior that
In comb* our hones fight, kicking Crime is virtually unheard of among the rcs_ults in harm to the others of the
with their hooves and biting with their people of the Sea of the Grw. AM our EthenZpr nation is fmwtm&upon.
teeth. We wield swords and spem in close wealth belongs to the Great Khan, and F&d minor crimes. Y &rhinal shall
combat, bur only after we have cxhaudted only a fool would steal from the Khan. As remivt 1,7,17,27, or 37 mkesofa cane
our supplies ofrrrows. we can only_mkewi$imuswhat we can car- upon &e bare batk. In I*lusual circum-
As a warriw people we M always ry, it is pointTZ4TsteZany more. stance the punishment may be contin-
I have traveled in the ed the
-
ready for war. *en we advance, our ued up to 107 strokes, depending on the
forces split up in& argams. Messengers Outsiders, and I know what all town and number of offenses the +mind has com-
from each argam ar& contact with other city dwellers will do to gnin wealth. Liv- mitted. (Game Nk:kyoke 1 hp of
p % ~ 1 sThis
. lets us m g e freely, but also iiig in those conditions makes them dis- damage.)
lets us move as one. lb hundred riders honest.and so a complicated legal system Guilt shall b, proven by wicncam
always travel ahead of ow main force, b rquired. As an honat people, we h o s e honesspas Ethengars is unqua-
and two hundred on each h n k . When Ethengars have no use for involved sys- tioned. A priest of Tubak, Immonal of
we encounter an enemy, the argams form rems stuffed full of legal nonsense, nor of Law, shall preside over the COUK and nury
together into a dagam of one hundred learned men and women who live only to out any necessary rituals to determine the
wwriors. These then form into a mingam interpret laws. truth of the matter. The priest will then
of one thousand warriors. This way we set the sentence according to che crime.
can strike quickly and we always know Those who have behaved v q badly will
where our enemies are. receive harsh punishments. If they die
Before a bade we sing and play musi- others. Our Great Khan knows all chis, during their punishment then it is a sian
d instruments so that the enemy knows and he has had the laws of ntbak the Law. that they did not deserve to lis
we have no fear. When the great naccaras giver written down in the Hasak.
(drums)arc sounded we know it is time to The Hasak is a great work, as is fitting
attack. By listening to the drums and by for a book holding the codes of the Gold-
watching the movemenu of the war ban- en Khan. It states that no Ethengar who
ners, we are able to act as one, m n

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

g i w (o sa rL. (pepa k d r r ) d , k
IC*. tb hpdd Gutpd. :,AdrLnn
commander of 100 Knhak rcEei*a a tab
kt of gdd.,.nd the W e r of 1.000 is
givcnaphtkum:rrbia,Theitactudd
ue is & W E iapamnct, but 1 m you
would like:to k n o w . & t ' C r h istuonh.
The ,$wr i8jserrk-Wgold nnp, &e
gold'is worth 1,000 gold tangs, and the
platinum is worth 1,000 gold tangru
When the Great Khan bostows tablets,
he also gives gifts of fine armor. precious
gems, pearls, horses,, and sometimes
weapons of magical power.
.1 "The Khan's advisors and officials
I '
receive tablets bearing a dragon upon
them. There tablets are also given to
favored Outsiders so that all may know
thnthcy*lmdsr8theCirencm
ranion; . , . . .
"Each tablet EUricr'w&it i
A silver tablet is a &ofreapem MtbC

treated as though he or she were a mem-


tangs are of.,linlc value other than m ber qf the Gnat Khan's fiunjly.
bring joy tesht h e m of a dwarf. The :'A@yonq. haring a platmum @et
I. tribes still fdlow the old ways of bDrtcr with a,jewelled suq.md mow has @vi.
and aechpnge. To wide with the uibqs leges $acondsoqly to t h
w d *a G.mt
one must obfctmnething they want- Qan,J*arclt. Only M Uw Kyrtf
hancs. yaks. Qcep, mats. wood, nad possesses such a tablet
other ncccsritdf lifu.'Itibal Khaw may :@tJiders traveling
take tangs in e x c h q c for ~ t h e rgspdr, frcarcdcourteously,but
but possesion of k g e quantitiesof ungs the Golden Court so that their mouves can
is no measure of a person's worth.
"Now, t a b k s arc another matter.
Thcsc arc given only bp the Great Khan
and arc a valid messuru-d a pnon's
rank. They arc made from si%[, gold, or
plotinurn d arc nine inchcs krps an+$ @an and they we to bc obeyed:'
thm incheswide. Anyone Suing a-9.
immcdirudy knows the status of the bo
n and the privileges due to h i . iN the
"All tablets bear an inrcription; . .,,
though few MI the Sea of Grass are capq.
ble of reading it. all will rccognirc,it: 'Io Kokahiri, a der
the name of the Immortals and spirits, the 'Yurt mlfer,
and of the grace they have bestowed on 'ucbrk&hff ind
our Great Khan, may he be blessed.
' ,r , "

Death and desrmction to our enemies.'


"A silver tablet with a lion upon it i!

. .

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

The clouds in the sky and the rain? ly quickly. But when I climb onto this some of their followers deny the powers
You dont see how they can form inside of chest and drop the feather from up near of the spirits and of other Immortals.
a prt no matter how big it is? You ever the roof, see how much longer it takes to There are even those who deny the
been in a pit full of Ethengarswhile they reach the ground. Thats why the snow existence of the World Yurt! How can this
shelter from a summer dust storm? You stays around for a long time in winter. be? I know not. I have spoken to some of
have, good. Well think about it. It gets lbbak orders the world. He deals with these people and they babble on about
pretty sweaty in there, and all that sweat Law and keeps things ticking over. Just the Prime Plane, a planet floating in
condenses on the walls and drips down like in a n y don, ~ M W ~ O has
F to make space, about myriads of different planes:
from the top. Just like rain,and if people surethrc dtin@gctdoacohdmc. OI else Attoplanes, hntop~anes,Deciplanes,
.tart smoking in there it soon gets cloudy lifcasweknowitnpukifrllv~~ and other strange sounding places. They
oo!Now theres a lot of people, animals, The wind? Thats cledps doing. In so caught up in rambling metaphysics
m d monsters in the World Yurt. ph.t t thcy lose sight pf the ground beneath
makes for an awful lot of sweat. ntrcrw in dw&rEm and the $cy above their heads.
a few fires and all those r-*fi* Oe&e Sao of Grnas we do not wasc
hakomons toss around, md ~QUVC got ow tiRc inmrmingless speculation. Thc
plenty of clouds floating up ncurhe roof. Wb&Xamioasitis,andthcSpirit World
The sun? w h o Lighrs the sun? Ah, 1: lcsva the dogr open, udrt.rs)pe ywr is over it. m n d it, and within it.
see what you m w &ad gucsCiaq. decping furs, puts gerbilsin pur kpwr, W w &*.Just as a prt can con-
Thats Tubak the Lmgb!ers
Yamuga deals with &I &af
Tub& gives& to ~ lk t He CPI-
blows smoke in your face, and
PdY
takes delight in seeing you s et Well,
thats what Cretia does.
& p ~ p c o p l sthe
&<rSmp-*
, World Yurt con-
ad the f o l h e n of
lrsaffak As a child may have
ries the lamp d* (1111.cBI1the sky each He blows the clouds around, Jlrowp d r c r m s d ~ f i r l r i kdrting a g h t the
dayandlightsrlrmtklbofhemoonso dust in your face in summer, and w k i p 4of 8 yWt,EO t a n tkc inhabitants of
that we may Ms~r way at night. But the blizzards up in winter. Every now pwl Jc Ww4 klrn ~IUWW their own drruns,
ubak is not ~hwmtdto gu squander- again he gets sand from the Land of BW w h i k f d & p t w d thuabere PIC many
ng good yak grrpsc. He makes only 12 Sand and scattersit around so that people ~ A k b u e h r r e c b c a c n o n e s but.
,noon candle a )rear, and he makes them in go mad. He poisons your animals so they we know there me mmymorc.
such a way &at they bum slowly at first, die. He sends us trials and tribulations, The Y k i he A I - W m , the Knm-
thats why the moon is quite small when he but life would be dull without him. meikas a d T h y d a ~have their
first lights it. Then it bums quicker and we Cretia is part of our lives, the Mischief chulebsr, rht nonhareo hive Odin,
get a good glw from it. Then it starts tn Maker and the Great Destroyer. His ways Thor,L0ki,dFmyn, cbdwnrvu honor
burn down until it finally disappears. are both subtle and crude, as befits one KagyY, md the ~ T C haw S Ilsundal.
Thats when Tubak makes a new candle to whose aim is to bring Chaos. That arc many olhcr faiths and
belie$, J1 pur of cbc World hrt. We
1st for the next 28 days. Thats why that
e
What&s putside ofthe World Yurt?

3
time is d c d thehew moon. Thrt uo,cl&u& to yywcr, for plawm&~aboveaUthcOth-
But making candles is not all lbbak itLeheY$acldoftheSpiritsnad rgit. CD, bdi,*rrpcLaCour way of life. No
does. He has to d e sure the seasons its delight in mckery. Who can say one u ~ l cm y dss. The Ylari fail to see
change regularly or things will go wrong. b t what has been experienced in the that AI-Kalimis only OM of the many ser-
Why do the seasons occur?Well, just like v ~ t s d P h e J He . WPI only one
we have to open our yurts every now and amwg many who joined the I d s
then to air them, Tub& has IO open the sa W he cosmos could continue to
l a p of the World Yurt or else well suffo- very di&rent rh.e.out wta h eit b aqwxtdenrichusall.
ate on all that sweat and smoke. So every ~ w i n t c r , r i l h ~ f i l ~ c b a s h u r d rmGlanuians are fools to forbid the
winter he opens the flap to let the old a& &me whin mist olwwing nbioa. m p -hip of the Imm~rtalsand to place
out and the new air in. In the winter this spirits mide thm-roclss arr4l&&td, their faith sokly in the hands ofthcir sor.
means 911 the snow gets blown in from Otkm rn auc*altrkkand dmcivo,while cercrs. Do I not sit down with derics of
outside. It whizzes around the top of the some take ddigtbc in nnrking all who Tub& and Cretia without denying the
prt just like it does in here when the enter. Many spirits also inhabit theeWorld &tence of their IIIUXIOK~~S? Therefore
door gets left open. Then it falls onto the Yurt where they serve the Immortals or we w e p t and glory in the existence of
ground. Bccauae were dealing in cosmic themselves. muay.Immortals, for the World XIKis
scales, it takes longer for it to fall in the Other Immortals?Yes. They exist and bi,enough to accommodate them all!
World hrt than it does in here. they all hive their part to play in the
Look, see~his feather. When I drop it scheme of things. Many Immortals are
from my hand it lands on the ground fair- honored throughout the World Yurt,

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 1


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Want to play an Ethengar character? It's a good idea to confer with your DM
Then you'll need to decide which type of and the other players before settling on
character you are going to play. An your finalchoice. By doing ao you'll avoid
Ethengar charactercan be a horse d o r , forming an adventuring parq that is
a bra& (thief). ahakmon (magic-user), composed entirely of one character dasa.
a deric, or a shaman. I f p i b l e , aim to create a party with at e:osoon
step48 C
OfdKSe, howlanrrionfomrhcbulLof least one member of each character class sfills
Erheagaxsccicty, as bdits such amilitPrisric %i+&:itiThis will ensure thar the party is
people. These Mthe honemcn who folkw well-balanced and able to take on a wide There are many rkills available a4
the herds and form the hordcb intines (d w g e of adventures. ! Etheagar character clasror. Sce the
war. Highly mined and prc&icnt, hr 'i@amcter SLilla" section (page 25) far
warriom M aforce to be rcckod.rwdt.
They Mabletofircthcirbownqdywell
L-anacten CneatioN -'
tiwetail##

on foaoron ho&. Nigty p a r of


dl d e and fun& E&engars M hone Step I : Cneate toe Basic
Mcriota. nes M*T$dl" to the mlmd Cbanacten Select a name for your characte~See &e
list of typical names on page 31,
D e game 6ghccgs. This is the more or?less the same as the
Brat& M similar to thieves, but they aethod &scribed in the "Roll For Abili-
perform a dflerent role. They gather y h r e s " section of the D&D@ game's
infomation for bhe various clans and Jasic Player Book, page 48. The only dif-
ling disguised as i n e r a ference is that you can allocare your scores
aa you like between the sir ability scores, but you should har read d dx Mr-
enemy's strengths and waahcssca. ThL Thk lets you play the character dasr of ground mated in this bodc toghe y0Ltar.n
infixmation is then used to plan cam- your choice instead of one determined idcaofthewayEthcngambchnc.'Ihc1Lo
paigns and Brat& occasiody solely by luck. d a p m a n d manncrianuoa#(lt 31
act as d, bekg used to dispose of For cmhlple. S u p p you WMt to m vill plso be of help.
enemy leadm and guards. ate a how mrior. Pirsr you generate sir
Magic-usaa in the EtJmgar Khanates
on known as hnkomons. They w u d y
ability score by rolling M6 sh rimes. You
get9,18:13,7,17,PndlO.~~~y,rhis
Cnanacten Classes -
live outside the clam, often as hemria or would make an i d d hpLomoa character, The following character classes are d
as itinerant -rem. Viewed with sus- but by shifdng the- anmnd you can Lvailable to human characters in the
picion by mat Ethengass, their powers turn it into a warrior with Su 18. Int 9. Khanates. The starting quip
Moften in demand by the Khans. number of hones posacsd by
The Bthengsu honor many Immortals r vary according to the status o
and so deriu prhwmmon. Clcrica follow poifWh the normal way. No abilib score the character's d ~The. section on c l p ~
one of the main b r t r l s honored by d a y be raised higher than 18 or reduced xatus shows you how to desprmine ChL
the Ethengars. butuhq are eueM not to below 9. for your chpmaer.
&em3 orher Immomls. t

The Ethengars ~ ~ & o w k d g cthe p e p 2: DaenMlNe ClaN Hotwe wanntono


r e b of the Spirit W d . a ahadowy
world that toucheson the I.pI world and $UN~~NG aNb CRIW as d d by Y&:
has intluence upon it. It is thwole ofthe Check thiswith your DM.He may decide "The way of rhe Ethengar hoac wsnior k
shamans to act as mediatom benrorn the to assign your clan and tribe, allow you to the mo-foia of tbc hone 4
Ethengars and the thowands of rpkio choose them,or have you randomly gm- AU horse wnrrion -how to ride.
that inhabit the Spirit World. Shamam& crate them.Whichever method is used, just like other races know how to d .
have many powers, including being able pWb ewbxo have a look aD Ir.orA- -This is the basia of our aupaiority; it k
to summon and control spirits. They a h ground h~1a@~o~~~g!20. instinctive to us.
honor the Immorcnls, but do not place "The way ofthe bow is nlsoinninctivc
one above pnothcr. s t e p 9 : beteKMtNe we can fm ow bowt equally well whcth.
Before making your decision. read er on f w t or mount4 upon a c h d
3
through the next few pagm in which you'll EQUlPMeNt hone. We are so well. ed that we can
find more dcailed descriptionsofthe char- Unlike n o d D&D@ game characters, fm our bow over the of our horser,
acter types available and information on Ethengar charrcten' starting quipmcnt so tlut we un kill our enemies even
any special abilities they ParnaJ. is not chosen. It varies according,to,Jlc t
h ou a we seem to be fleeingfrsm them.

10

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

"To be a warrior of the Ethengars is to At 4th-level or higher. a horse warrior Khan. There are no thicoor.io.the&ip-
YNC your clan, tribe, and Khan. We are who has performed mll is givcn the ates. but there are saw of u+
first and foremost rvpniors of our dam- oppomanify'tobecome an akan and lead similar to the thieves of other lands: We
the hunters who bring in game and who an argam. A hone wlnior is naobliged M bra&: dK spies and ngents of our
fight the warriors of orher clam tor graz- to accept and can i d continue as a Khans. We are able to disguise ourselve
ing land. All Etheugur arc also pprt of normal horse warrior. kt 8th kvcl or so that we can *Iter the hnds of other
the might of our tribal horde." higher a hone wamor m y be elevated IO tribes and the lands of the Otki4ets
the ranks of a dakan and command a undettcted. There we gather the idor.
The horse warriors of the Ethengars have degom: L group of 100 warriors. mation that our,Khuuneed toplan mili-
the same hit dice, experience table, and A charmer who reaches loth is tary emplighc:
saving throws as standnrd fighters. eligible to become an orkhan: a leader of ' "We are upined in steal&, %bight of
a horde. As this position is usually taken Mn&and we know how t6SlayYrehcmy
'

do not have as wide a choice of v&ons.


being restricted to the bow, nod,hind by an NPC, it may not be available to a with one blow. We oftenffork with hake
axe, spear. lance, and Iwo. Aa &b*ly player character. The overall course of the warriors, as WF too arc superb +e
who wishes to u x a different mpon will campaign will determine whether this is riders. We seek out the bat &I&TO take
have to find a teacher, n&mllp mat- the case. Characters of 10th level of high. and spy on the b i t i b n s of du? ewmi&.
sider. i et wha do nBt bcconxt horde leaders may between the unit&
Home Archey: hH Smrr- wMio~# arc d b UT as secondrin.com varied .tbtn.
able to fire a bow h ' k & s d k k . Yian Khan or orkhan. ench 0ther:Whnr
of practice enaW%*- cd do so Ethengr Combat: Ethmga traveling in the Iands&thcOutsid&s, we
without any p e n d & k ? W W t ~nY,even regard for the so-called virtues o f c h i d y dtca do so as merch&, selling hones
be fired over the back of the horse, with They arc a very pragmatic peoplc.~X nwB buying goods, m-tch the 7)qs
the rider g u w h bow with his knight who rides forward to offer combat of the Outsiders. We are, lqrd to our
to the ltader of an Ethengar amy +iU l&M&'ripd our knowledge makes us
knee. A hort&&ier, whether firing
mounted or &mounted, rolls for initia-
tive. instead ofaut6matically losing it.
find himself stuck full of a r m s .
Similarly Ethengars avoid head-ca
I. - &ent idvisots; that i s why 1~m the
& M e n Khan in this role."
Atn: Homvmhors have the option of charges. They prefer to gallop into bow
taking one round to aim before tiring their range, loose a volley of arrbors, and then
bows. Next round the charmer gains a * 2 ride away from the enemy, firing more
to hit bonus and causes an additional 2 arrows as they go.
points ofdamage to the target. A horse Horse warriors are trained to recognize throh, special abilities, and level p w
warrior docs not gain thit bonus if he is and employ a wide range of battldield g w l o n tables. In
moving or on a rnoving mount. tactics. In the heat of battle these are the disguise skill.
The Hordes: The armies of the commufiicatcd via banners and drums. " Blataksopente
Ethengm arc cnlltd hordes and arc based '@is .uarS the'whn#$gmw&) and scocclt for Khans.
upon the tribes-the warriors of each Khans to give orders instantly, thereb report on the actions of other tribes; to c d y
tribe form a horde. Depending on the ensuring a fast response to any battlefiehl messages, or to travel in the lands of Out.
style of cmppign run by your DM. you situation. This makes a horde a very flexi. siders while mn-g IS m-6:
may be given the opportunity to lead ble fighting force as argams can be bro. e &e hone archery &&ty,
groups of hone warriors. This depends on ken off from dagams to carry out &a spend one m n d aim?
whether the campaign wiR be using the different tasks. For a graphic description ing'(see thettorse warrior description for
BATllESYSTEW Fantasy Combat Sup- d a M e in action. see Roki Erikson'c tilore ihSrAation).
plement or the War Machine ntk from actwmon page 2. Upon reaching 9th level, a brarakwho
the Companion Set to handle large-scale lpkperformed~wellmay become thehead
banks. Check with your DM about this of .a bratak school."If the cltameter
as your DM may decide not to use this becomes the head of a school, 3d6 '1st:
option, preferring your character to con- as cold by Subatai: level bntaks will be sent by their dan
tinue to adventure outside of the SINC- heads or the character's Khan to learn
cure of a horde. "In our society all wealth belongs to our from and serve the bratak.
1st-level characters are part of an Khans. Everything we possess is given to
argam. a group of 10 horse warriors, but us by them. Therefore we do not steal,
they will usually adventure on behalf of although we may legitimately take
their clan, or on their own with their clan another tribe's wealth to enrich our
head's or Khan's permission.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

HakOMONS sigils to be able to memorize the spells * Cannot intentionally touch another
(Maciic-Usens) contained in them. person.
Hakomons are treated with respect and * Must always fast for one day out of
as told by Sabak the hakomon: fear. Their magical powers make them every three.
formidable opponents, but also the kind * Must remain silent for one day every
The fornures of the tribes ebb and flow of allies the Khans like to have. week, but may cast spells.
around me. The tribes follow the horse, Hakomons live outside of the clan and * Must always remain standing except
warring with reach other for the best tribal structure, often as itinerant wan- when sleeping.
lands. But I know that this is not the true derem who perform magic in r e m n for * Must always WCN a certain color.
way of the world. The true way lies in food and occasionally protection. * Must always set aside a portion of
meditation and in magical power. Is that Player character hakomons will bc rood for the spirits.
not the way of the Immortals and thc from this group. Other hakomons livL * May not ride a home.
spirits? This is the way to twe greefness solitary lives, subsisting on what they can * May not drink milk.
and strength. find to eat. Solitary hnkomons may be * May not enter a YUK.
I seck the path of power; to do so I persuaded to join an expeditbn. but are
renounced my tribe and clan to become more likely to start roving spells at any Violating a taboo can have a wide range
an outcast. 1 live upon the Sea of G w , one who disturbs their meditations. of effects, depending on the magnitude
eating what I find. but ofien fasting to Hakornons often adventure to find of the violation and the number of times
cleanre my body. My power comes, from new spells and magical items. While it has been violated. The DM decides
the great magical cncrt+s that w e d doing so they will join with other what the M c t effects are. The followinp
this world. By living P( one with the Ethengarcharacters, often becoming firm are some possible effects.
world, I am able to draw upon these ener- friends with them. While they are free of
gies to create magic. the tribal ties that affect the actions of * Lose half of total hit points.
To many I am a creature to be feared, other character clwes. hakomons of Iaw- * Strength ot another ability score
abhorred, but also mpccted. Respected? ful or neutral alignments will not betray reduced to 3.
Yes, for my powers M formidable and their friends and so tend to to serve tribal * Lose the ability to cast certain
barely understood by the wanderers of interests. Hakomons will sometimes seek spellrall spells of OM level or spells of a
the Sea of Grw.Even tribeless, I am of service with a Khan. In return they expect number of levels (e.g., 1st. to 3rd-level
great use to the Khans of this land. to be supplied with aid in magical spells; 4th- to 6th-lCvel s~cIIs; 7th- t C
My powers make me of value in their research and access to any sigil scrolls that 9th-level 1~~11s).
wars and petty squabbles. They seek to the Khans followers may find. * Unable bo cas spells that cause harm
buy my aid with gifts of gold and jewels. I Upon reaching 10th level, hakomons to living creatures (e,g., magic missile,
serve them not for these things, but to may attract ld4 pupils. These are all 1st fireball, ice stOrm/wall, ea.).
hone my powers. for it is only possible to level and they serve a hakomon faithfully * Unable to C M speHr that affect other
become more powerful by delighting in until they reach half of the hakomons people (e.g., cham person, polymorph
their use. level. They then leave to seek their own other, invisibilirv, ESI! etc.).
path, but new 1st-levelhakomons can be
Hakomons have the same armor and found to replace t h w that leave. To remove the effects of a broken taboo. a
weapon restrictions, saving throws, and Taboos: Hakomons are subject to vari- hakomon must spend at least one whole
level progression tables as standard ous taboos that set them apart from other day in meditation. In the case of repeated
D&D game magic-users. They gain characters. First-level hakomons have one violations of taboos, or a situation in
ld4 + 1 hit points per level and 1 hit taboo and gain additional taboos every which a number of taboos have been bro-
point per level from 10th on. six levels. Some possible taboos are listed ken, a whole week may be required.
Hakomons may use magic-user scrolls, below. This is not a complete list and may
but they cannot learn spells from spell be added to by the DM, or by a player CleRiCS
books. Instead of having a spell book, a with the DMs consent.
hakomon has a number of scrolls and Clerics in the Khanates have the same
items inscribed with rigils. Each sigil con. * Forbidden to eat meat. armor and weapon restrictions, saving
tains the information required to cast a * Cannot enter water. throws, experience point tables, and spell
spell. In order to draw on this power to * Forbidden to cut fingernails. lists as standard DkD game clerics.
cast spells, a hakomon must be rested * Forbidden to cut hair. They are an integral part of Ethengar
after a nights sleep and then spend an * Can only eat birds, or insects, or society. Responsible for honoring all the
hour in meditation. After an hour the small mammals. Immortals, they serve one Immortal in
hakomon need only briefly look at the * Forbidden to drink alcohol. particular. This is usually either Yamuga

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

the yurt Dweller, lbbak the Lawgiver, o PCMt The caster must be abk to understand the
Cretia the Lord of Chaos, but they may (6th-level clerical spell) creatures answers for this spell to wort.
also serve Immortals from other lands. It h g e : 1Ofeet
is not unheard of for a cleric to be a fol- Duration: 12 hours Crctia, lord of C h
lower of Kazgar the Immortal of the Effect: One creature per levei As the MiJchid Maker and the Great
dwarves, or of Ilsundal of the elves. With this s p J l the cleric is able to mag- Destroyer, Cretia plays an important pan
While followers of these Immortals are ically create a feast that will feed as many in the lives of the Ethengus. His cleric$
rare, the Ethengats belids encompw all people the cleric has IWCL of ~ e r i - are found throughout the Khanates caq-
the ImmOrtdS, viewing them as part of ence. An extensive menu is available ing trouble and mischief. They see them-
the cosmic whole. Clerics who worshir including (but not limited to) scuffed selves as entertainers who prevent life
foreign Immortals arc viewed with suspi gerbils, mast dogs. pheasants, goat roast. from becoming too static and boring.
cion, however, as their loyalty to thi fox and wolf fricnssee, camel pie, r m Cretia is often worshiped before a bade
Ethengat nation is always in doubt. mutton, beef, and goat, a wide variety gf as the Immortal of War;in this role he
On the Sea of Grnss thew arc no per- cheeses. and marcs milk, camels milk, aids the -gars in defeating apd
manent temples. Clerics honor the dogs milk, gerbils milk. cows milk and destr*:&u enemies.
Immortals using small portable shrines sheeps milk. Cl&: acics
that they carry with them on their rravels. The few ha magical properties that
These shrines are M up in the clerics occur once it has be- consumed. All par.
yum. tnnsformingdrua into temples. ticipantsarehealedof2-7 pointsofdam.
age and M cured of all dixues. For the
following 12 hours they receive the bene-
n e IMMOI~@~S fits of a double suength bless spell: a + 2
%IllUpcheWDWdkC bonus to all to hit and damage rolls. The
feast takes at least one hour to consume.
All Ethengars honor and worship Yamu-
ga. for without her patronage the World lbb& the Lawgiver
Yurt would wear out. They have a felt and
cloth model of Yamuga in their yurts. To ntbak stands for order and his clerics are
give thanks to the Great Provider and often called upon to make judgments
Lifegiver, they grease the mouth of the during trials. He is also the Great %ti-
model with a piece of fatty meat before cian, the teacher of the Ethengus mili-
they begin to eat. They also sprinkle some tary tactics. As such he is perceived as the
food outside i3r the spirits. lmmorrd of Warfare, bur not of War, the
Cleries: Lawfuls and Neutmls. role of destroyer being left to Cretin.
Special A b i l i h Clerics of Yamuga Tubak orders the pttm of warfare, but
haw access to the mnew spell (see follow- Cretia watches over che W e .
ing) and to the produce fur spell (same as The Ethengus bum incense to Tub&
the 2nd-level druid spell) as part of their and look to him m give them widom and
1st-level spells. They bay also cast the long life.
6th-level &asr spell (see following). wnie: Lawfuls
SpccialAbilitia: Claics oflbbak have use this spell to overturn yurts, carts, and
Renew access to the shaman spell cotbmnad similar structures. It does not affect stone
(1st-level clerical spell) word at 1st levd and to the 4th-loel or wooden buildings.
Range: Touch dencr lie spell (see following). They may
Duration: Permanent use a sword in combrt. lic
Effect: One item (4th-level derid spell)
This spells enables a cleric to repair one Detect lie Range: 0 (caster only)
damaged item. Rips in fabrics, smashed (4th-level clerical spell) Duration: 1 turn
pots, broken arrows, blades, poles, etc.. Range: 30fm Effect: Enables the cleric to lie withour
are made whole. At loth level the cleric is Duration: 1 mrn detection.
capable of repairing broken magical Effect: One creature

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

i Kaunchi, a shaman, introduces us metal armor or use shields. They may we score and euffers a slight disability. Tht
I to the ways of the spirits: swords in combat. lost point may be restored by the pmncc
Spirit Guider: Every shaman has a spir- of the spirit guide, but the disability
The World Yurt was made by the it guide that is determinedduring charac. remains.
Immortals. That is obvious, for how else tercreation. either by random roll,player
could it have come to be? The Immortals choice, or by the DM tUipning it to your W R d DLpbiticl
haw many f o m a n d all are mighty. We, character. The spirit guide is an animal 1 ~c thinor&l*,
the people of the Sea of Grass, know that spirit from b5& Wodd that usually ruingyPrms0rkgS
only by honoring the Immortals and the r d e c about Che.&un& mn-in 2 Int: drooliog, nwc picking.
spirits who serve them can we expect to thc drum, drumstick. trinkets, pouches, moronic cackle, ctc.
..
live the way the Great Ones intended! wc. A spirit guide can only be seen by the 3 WM brsah. innrltiag, stub-
Clerics of other lands are not shaman. It provider the shaman with : : _,, born. e a .
their belick Their knowledge of the Spirit World, spell abil- Der: twisted hands, legs,
ities, and chc ability torccofhu maw
terializad gids (os 1. Spidt
Lore check).
W~slsnsexp&we an illnus d e n
thG& spMt guide & s t r w s h s i q ,. piedwdwoiac. pimpks, &ge
.
t

theillnesstherhamansuffersamiwad~ colored mi& on face, pock-


ability that mark the shaman throuh- marked face, e(c.
out the rest of his life.
Roll Id6 and consult the followie#
table ro see which ability is &ected, T&
The way of the shaman is nor a path character loses 1 point from the ability
we choose, we *.born with it, and it
grows within us. The time comes when
the spirit within us makes itselfknown. It
is not a welcome gift, for it brings the ill- D20Roll AnindSpitit
ness with it,.& this time we fall into a 1 Horse
trance for as long as nine days. It is then
that we become aware of our spirit guide, 2 %le
3 Yak
the spirit that lends us through life and 4 Hawk
enables us to cater the Spirit World. 5 Wolf
Because o f w r knowledge of the spir- 6 :~ w e Mysticiu
its, our advice is wught in such things as
, .
1

7 owl
M,:
: .
when is the b c s t 7 f i e is to make and 8 .
break camp, to w h of natural disasters, 9 ., .ebil
and to determine the best time for orga- 10 Fdcbn
nizing hunts and to qake war. We are 11 Tiger , . ,
,
also the memory of our people, the story.
tellers who relate the d& of the Great
12, , cot,.. !
, ~ , ., ,.
+ 1 h
j

Khans and of the Spirit Lords. .,!A% Escape Artist


,I4 CWFL + 1 Con Navigation
It is our task to keep the wotId strong ~ G w . + 1 Con Deceive
BSU
1)
and to guide our people along the kat
;
16 + 1 Con Wmtle
path to the World Mountain. More than 17 W P + 1 Con Nature Lore
this we cannot do, and more than this no 18 Lion + 1 Cha Keen Hearing 0
one should ask. 19 SWUI + 1 Cha Detccr Deception
20 Chameleon Lizard +1Cha DirguiK
Shamans are similar to clerics-they have
the same saving throws and combat Bonuses toattribucescpnnormake~abilityscorehigherthan18. Skill benefitsorein
tables. Player character shamans are Neu- addition to the skills that dl characters M entitled to.
tral, but NPC shamais of Chaotic align-
ment do exist. Shamans have no p e r
over the undead. They may not wear

I4

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

in dtect. The shapedurUrr rppyur aa M ani-


The shaman aLer on the h ' o f the mal of the species in question. A success-
animal in qu& and dbof io abilities ful Spirit Lore chmk or @ tnrCdgHt spell
(a shaman who shape&- into a fal- will meal the praence dd the b a n .
con can fly). sh.pmr ue nL0 ubk to
mow 50% fnncr than the SPimJ nor-
m d y docs.
TherbunahalLtheuqdc~of
Sl)aMaN* r8#ltCwe
d i a t a betweeh the
-
the animal. but I1R, clrc cltluwcr's own Ethcngm and the @kitW,ruiCring
to hi1 mlb, plw any panrki OI born= to keep the Word Yurt h~k r n k a l y W
for Strength, wid& h p P p l g f e + h ~ ~the spirit World: SHamm~'en~&b*
mb.The s h a p e d r ; r r y e d , a A m animals M not killed rmnccn*rily, &at
clao ia the U W Y th@tcfJlcanimd, su&ring&noci&li&'wurLMb.and
but Dmcriry bonrucr and @t*1 dl that the spirits of the W d Yurt arc
apply. The shaman's ,hit paints arc appeased. sham& ue,m#4hNd to
unchanged, Whik h p e c h ~ e d ,the hunting, but they Kbk d pmrm hunts
shaman's quipmcnt (annor. mrpens. that greatly reduce 6 ralmtl p o p l a -
m.) i wmufcrrd g the Spirit World tion. All hunts ue cpnikf BU( with the
where it M guarded byolpirit animal. consent ofaslnnwswhowatchesoverthc
The equipment n o W y rerppcprs proceedings andlhbrve~lifthe hunters
to hL natural
when the abmm
form, but evil spirits ham becn k o p q to
kill too m y anidub.
A shaman's
steal a shaman's equipment from ita Spir- enables him ra him
7:5:; '1

it World location. suitable for a m p and *hnc #kwhare

15

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

2 1 - - -

19.. 2;420,oeO. 8 8 7 7 7 6. 6
30E 2i5.304odB , 8 8 8 7 6
3 l . P 2,6Ao.W 8 8 8 . 8 7 6
31 * ' ~ 3 ; 7 1 t ) , W c9~ 8 '8 8 8 7 - 7
33" 2,860,000 , 4 9 8 8 8 8 7
34 * 2,976.000 9. 9 9 , 8 8 B 8
35,' 3#380.008.. 9.:9 9 9 9 8 8
36.9 .3,.190,000- 9 P 9 9 .9 , 9 9
9 Cwnieution d j u no longer

I paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 I


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

, . , pnsswithout aprr . hear, or perform MY action ,that affects


.
' X i ' .,'i.
. ..
SnaMaN s p e l l the normal world, other than watch. The
-,
. ,, Range: Touch
th?6cniptlaw- Duration: 1 turn per level shaman may, however, engage in physical
, .
Effect: Leaves no trace combat with any spirits in the vicinity. In

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

SlraMWW
This rpcll k similar to thc 2nd-level oppormnity to affect chc ouyasg dan%
magic-user &IiaviaMity q p t that fate, or even f d to livc to see it come
thc recipient k only invisible,to spirits. about. Stupidity and rruh actiqp, bay
caused the death of more than me,&.
Silent M& acta k d to be Gmt Kbon!
Range: ,Touch qo b t e r may haw plorr,rhoD one
DurPtbn: 6tuqls fate at any time.
Ii&ct: Enables &nt MovuMnt
This spell lets any character, Move Summon Had
Silently and Hide iqShadovq as a bmtak Range: 6miln
of the w e level. ,If cnsf on a Dutntion: 6wns
iacrCavr the brads Move Sil .@ffccts: Calk r i o d animal herd
Hide in SIlpdowI scores b x With rhia spell the shaman can aun-
inon any animal herd within range. Only
normal, nonmagical animds MIffmed.

i
slunmmk*crAniprnlspiria
Range: 12D
Duration: $turns
Effect: Summons 3 lesser animal spirits
D10 With this spell a ah~mufcan
1 A g q Wc,I@ ahead of you.
T
thrce lesscr spirits whose t d Hit ice k
equal to or less than half of the rhrmrdr
2 ,Grcer~@ne shall, come, your levd(nxrad up&The spirits gnnblothe
3
way.
&A . ,. .
awaits you:
shmtrob animal h w i t & - a
&manoid form. The m e spirits M
4 Evil scheqs shall be your undo-
,
&mmoned each time this spell.&cm.
ing. Caating multiple summon spell5
Humiliating defeat lies ahead of nends the duration ofthe oripinal SDCU:
you.
Precious jewels shall be ypur
undoing. j
7 The powedul shall pr&t you, a
8 Asuaqerbringsyou~fac
Qne.
9 A m g c r threatens ill for yw;
10 The world tics at your feet, apM
how you tread.
The DM should use he above d e ,9
the basis for an adventure or a s e u a of
adventures in which the characters fDtF is
played out. Fate should not be rigid and
unyielding; a character should have the

IS

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

n casting this spell the shaman is abk


enter a trance and send his spirit to the Range: 90'
Spirit World. This spell must be cast Duration: Ins~ltaneous
within a yurt. The shaman's spirit then Range: 120' EfFcct: Storm of spirit meqy in a 10'-
=ends the yurt pale to the Spirit World. Duration: Permanent until dispelled diameter sphere
The shaman may stay in the Spirit World Effect: Cawinsanitv This spell enables a shaman to unleash
for one hour per level of the caster. Even his spell c a w inhnity in any inteHi- a storm of spirit energy in the form of a
though the caster's body is left behind. gent creature. The victim may roll a sav- 10'4iameter sphere. The sphere flies
while in the Spirit World the Wan has ing thmw rs. S p b to avoid the effect, from the caster's hand and travels for up
access to any weapons and items normally but k r c i s a 4 p c n a l ~ r e t h e t d lThe
. to 90' before dissipating. The stom
carried, and has his normal hit points, rnadnes Jam until removed by a dispel awes Id6pointsofdamngeforcvcrynw
spells, and combat abilities. magic spell (at normal chances for suc- kveb of the caster. It causes rhis damagi
For every four levels of experience CM)or by a cured spell. to PU it touches. For exmple, a 14th
(rounded down), the shprmh may tekc Madness can take any one of the fol- lml dmmn would c a w 7d6 points.
one other creature along. Pot exampk, a lowing form (chosen by the caster) E d victim within the storm m a may
1 7 t h - 1 ~ ~shaman
~1 cOUM anorher Dtspmic The character is cotnumcd by roll a saving &mw vs. Spells; if successful
four people with him. gnat feeling o f h o p d w m s . Nothing he the r p e U d d y j n f l i C t half dpmage.
does will do anything to improve matters.
It's far better to do nothhg, that way
7m~eve1
e m s
things might improve on their own
accord. SoI?U1L& .-.
man's spirit reflrgrsjqirpptlyto the body. Fenr: The victim becomes afraid ofeve- &@: 0 (d&a .&)
rything. Every creature, animal. blade of huntion: 1 d k c l
Bffccr:, %rni.ldlrpolbbPdroncasters
I

StlUlgdlOfNid+ grass, etc., is after the character. The


kagc: Tou& character immediately flm away from This
Duration: l&tular the caster in s u c h of a place to hide. , their c
Btfect: + 4 benm to saving throws VI. pcsblcmindc The vKtim'5 Intelligence un
magical spclls and effects is reduced to 2. The victim m a y do no&- spell-1
Thisspell &es a bonusof +4 to saving ingother than d m t and be led around by &ects from item,,If mv shamans arc
throws VI. Death Ray, Magic Wands, other characters. protected by ti&rpell and one casts a
Paralysis or to Stone, or Spells. love: The victim Wis madly in love spell against thc 'ether,.&C spell will
The mem&pelldecreases the victim's with the first character, monster, or ani- bounce between:dtem until one of thc
saving throws by -4: no saving throw is mal of the o p p i t e s a he sees. The vic. spell rumingspells wires.
allowed. tim refuses to leave his loved one, and is
unable to ij4 qthing other than star6 Summon -tu ' Animal Spirit
lov&ly into &e eyer of his heart's ileaire. Range: 240'
swod OfFire
Range: 0 w: The vi<& is coiuumed by'a Duration: 12 turns
Duration: 12 turns burning rpoc to dcstro); an'ything h d E t T k Summom ltgrcater ~ i m spirit
d
Effect: C a w s a flamiq sword to appear eqthing. The +aracrcr goes bwerk With rhii $ptU a shaman can summon
in the shaman's hand utcuking everyJliee inugJat. Spellcwty one greater animal spirit with Hit Dice
On casting this spell, a Ford of fire we their spells, wbik other yharactq qual to half the shaman's level (round
appears in the shaman's hand. T h e sword mtuk with. weapons or virh thcu, bare fractionaup). The spirit will perform qnj
is magical and has bonuses to hit and hmds. ,, taskmithin its power: transporting thc
h a g e equal to the caster's level divided shaman, fighting, acting u a guide 01
by 8 (round up). The sword will xt alight spy, etc. The spirit returns to the Spirit
inflammable &tances; it can also harm World once it has been reduced to 0 hit
undcad and spiriu. The shaman may
cauac the sword to appear and disappear rt from its duration and the spiriu
at will, enabling the shaman to cast spells d, this spell is the same as the sum.
and carry out other activities.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006 I


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Great changu arc ukiq place in rhe


Ti!#
from the Goldcn Khans ,policica of
Murkit tribe undu the ~ l e n h i pof the iggtrade and a mors d d life-
Following the dcqmction of the Maghw Golden Khan. The old nomadic ways M b ~ v egrown w d t h y on fi
and the Hajilu by, the Murkirs, eight slowly king replaced by a more rcnLdlite- gifts and &y take delight in the mar&
tribes now live on the steppes. They each style.Whikthcmajaricgofthetribestill that rlre.Golden&an has imponcd from
haw their own razing areas, and they follows its herds, rhe C o w of the Gddm otber land. The n on slook to the:obi+
send warriors an! advisors to serve at the Khan movcs onlyfour timw a year. en Khan to mediate in dispum piidto
During the. summer the.Golden Khan

r.
Cotart of ihe Golden Khan. As the Gold- make the E,thenpn+m strong.
en Khan is a Murkit, this tribe is the most
dul and enjoys the best gmitig and E l o i t ~ ~
b:
unung lands.
The cutrent situation BntuKhpn
Obrintive Featurc: . F r i d attom

, I I r

winter the clans travel tothe Court,d


ing-lts numbers considerably. Most ofitbe
Murkits accept this situation pb one betit-
~ i e i ~ ~ nibe
a n ring the greatest Khan the:steppc.have
01212 Murkits ever known. but certain clans vim the
Court as a si n of weaknear. Even so,most
13:24
21-36
Bortaks
Kaenrts f
Murkits are oyal to their Khan, believing
that in his h e d s lies the ,destiny of the
3748 Kiyats
49-60 Taiiits whole Ethengv nation.
61-72 Uighurs The Vision of the Golden Khan: It was
73-84 Yakkas
85-968
97-00 2X$in
The following section gives descriptions ~ che.pffngth of the defences.
p r n c pad
of each of the tribes of the Khanates. the tribes. One day the Murkits will lead I*biosr *,ow Tribes: A# the
t Moglaie, leadenhip,
e Golaen Khans
MUKkltlts of his stgngest sup-
Khan: Moglai the Golden Khan ago Batu Kh* mptfied
Distinctive Peature: Conical helmeo s eldest daughter; aait-
with horsc.mil plumes ea Khras b& will &, bur until one much to:b&g tlre
chewthe Golden Khna wairs, hoping co
I ,.

The Murkis uc the ruling trik of the lull the miroundingcounuier into a state The Bortaka ue wary of rhe Kim,bw
Ethengus. Moglai Khan is Khvl of the tribe of false security. no serious clashes have c&umd+sioeethe
and ialso theGolden Khan of lll the tribes. RdacioM with Other Tribes: All other Kiyats swore alkgiance to the Golden
T k y inhabit the rich grpsJlanb dthe scad tribes are currently loyal to the Golden Khan. Many B o n a k v c d e r theraselvsr
Flowers and the lands lying dong the bark Khan; only the Khan of the Uighurs has to be supenoc fo the Kiyata nnd pc1 so in
of the Sueel River. AI other tribes pay trib- voiced his disapproval of the Golden the presence of m y Kiyat.
Ute to the Golden Khan, making it possible Khans seeming reluctance to lead an Barn Khan counsels caution and has
for the Court ofthe Golden Khan to lead a attack on the Heldann Freeholds to the more than once spoken out against the
relatively d e d life. north. The other tribes have benefited Uighurs d e s k to attack the Heldann

a0
Y
Y

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

when a clan hu W e n imo disf.vcn. the nasty jobs: preparing IlK ded for rheir
C ~ M will split up into its family units, lur rim, e l m i up rfier tennsdfari-
%
cuhfamilytakipgitsshnnofthehuds
and datively forming new clans. ThL
enables the clans to fprtber .ad
v&, kcc ing cam dcta of honc
dung an$ other d d r o p p i r y ,
di ping and filling the 1 . k @t+.
e
make the most of the a z k lands ?nlulg4ereaocaqhopclcsc. A w-
r gcnuntioms. clans will plso
~ t c e four U t C r h t h i s a c e i o t p * ~
S m d W groups, each family valiaadyand g i v a g o o d ~ d r c s c c f
Yuoatais n way. 6
well oI1 the SPNI dthc clfl&yl may
of a clan is the eldest itinthecycsof&e .
Khan: TcmurKhan arho a i m his name to the dan. bE+g: %r clan i reputation
Distinctive Pcature: Saddles lined niok mcani that wen wry closely related clans foc mt making the most of the Khan's
wolf SLin; large gold m-ring~ vu :
rill have ditTerent names. thouah their P
clan heads may be brothers. ymuMtotheKhnn
~

/,

The yueOtais inhabit the nolrbarardthc most ofwharwab @en to it in the


, where they c o p ~ p cwith the
wo nomads ofthe GQS&Igoblins. Here
Some y r u s it incrtam the wed& of ?E
they bade the wo$%den who periodi-
d y swnp down onto the tribe's herds.
Twur Khsn bps a large number of-
ex-peditioru a&@ the wolf riders, butd-%!
the wolf rideq, *en k e d with ever-
whelming n$mbers, retreat into the Not dl clans are qual in the eges &e
Cdcasw Mod&&& Glqpru. Aldough Khan and other clans. lb find out A u t
the wolf ride to beable to get into the status of your clan, roll ldlW and
Glanui with , the warriots of consult the folbwing mbk. Hnlrol.pa
the Yugatais themrelves k. characters need not r d on this mbk:
& miom. their status depends on other factors.
-Jdh
G1mauiplt* n e hip DlOO Clnh Chatisma N 0 . d Khan's wealth. It is therefore favored b
tkc M friendly with the b t s nnd Tp- Boll Scam tdoditia F d a
jits. As the lot tribe to accept M@ai as 01-10 Despised 1
their Golden Khan, the Yuaatnrs are
-2
11-30 Strug lin -1 ld4
31-75 C o dt
& h0 2 4
76-95 Respected +1 2d6
96-99 Honored +2 2d6

of his immcdiate family. AU 0 t h ~ clans


show their respecq to you by h i in
Clans arc the basic units of lithengar m i - your presence and obey& yoyr a e s .
Each clan consictC of L oup of A b u s c p p o w e r i s , howwr, aFwk
L%ud families. A family inch& two or as the an s 4 ~ c t smunbua Qf brs own
more gmdparents and all theb~off- k for the ochcr clans:
sping. Thir w d y means three g e n m
tiom of Bthengnn living and traveling
c l u to actm
P
I. The majority o your actions must bc
geared toward betwring the p i t i o n and
together in the same family group. An status of the tribe. Failure to do so w i l
average dan consists of six families who
.-a <J,i 2.

Despised: fife is hard for your clan. cause the Khan to disown you.
d share a common ancestor and who The Khan ofyour uibe is fat* &ad
unvcl togetbe#follaing their herds. with your clan's performance @ receqt
WaIfaK and niding can reduce clan years. Each spring he gives very IMt in clam Nawes
size dramaticdl In good yean clan sizes the way of gcada to your c h , and what Pick a name from the list of names or
tend to be fairIy large, as a number of he does give u urudy ofpoor quality .ad
T
page 31 for the head of the clan. This
, families can live quite h pily off the unlikely to last the ycnr. name is the name by which the clan is
produce of the herds. In ad yeus, or In camp, your clan gets all the redly

28

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

known. For a m p l e +the Clan Temur of Hakomon Snrting Equipment Short ( + 1) Medium (0) Long (-1)
the Yakku. A ruling clan's name is the Hnkomons ue of 70 140 210
name of the tribal Khan.
clans and receive none of rhe clan's Ethengar archers carry IWO t y es of
wealth. They have either a nag or no arrows: the momki, a tight arrow for wc
C h N mano '
at long range and medium range, and thc
n e mm of your dpn takadi, a heavy arm for &OK range.
quipment you haw In all, 60 arrows are usually d. 30
your adventuring career. of each kind in two quivers, sus nded
equipment of hone warriors, from a belt at the hip or attach& rhe
ics, and shamans is shown on the nbl- saddle. In some cases, an archer may carry
bClOW. xtra quiver of arrows (30).
: + 2 to hit at aU
Starting Equipment Table
status an only be fired
Despised 1 MB, W , age.

an encumbmnct of 450 om.

ted receive ld6 points

In addition to the

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Cbanacton Sldlls
beneath that line. Record on the line the Lifestyle Skills follows. All Ethengu I c. successfulcheck m e w that NPCI who p n -
number of stming skill choices your cham- ters have these skills. cdydon'tlikaaomething, suchasfighting
ter received. Chernccers who wbh to improve their (most craven Outaiden who are farmers or
Below the line, write down your cham- knowledge of any aspect of their lifestyle aithns). M forced into doing what w b t
fer's skills. Record the name of the skill, the may chooscto use one of their skill poinu to you want then to do.
abbreviation of the ability the skill is based do so. The area chosen then becomes a skill This skill works best against Outsiders
on, any permanent modifier you have with M automatic + 1 bonus. and non-fighter types. NPC adventwen
obtained for the skill by devoting extra skill Example: Tomi wbhe IO become an and other tighter-type NPCs (gunrdr.
choices to it, and the current skill roll you expert yurt builder. He therefore spends thugs, bouncers, ea.) may ignore a aaccen-
have with the skill. one of his skill points Md gains the h a ful w ofrhic skill i f h y succeedon a b v -
Example: Yesugai. a horse warrior of the Building skill at + 1. If he likes, he could cry check.
Murkittribe(Stt17.Int 13, Wis7,Dex13,
Con 12. Cha 9 ) is beginning his dventur-
spend additional skill points and increase
his skill still further.
.- A mcceahl we of thb sw1
gksdmacter a + 1 bonus to his Wresting
ing career. His Intelligence of 13 gets him The following list shows which ability Rating as ddmed in the D&Wgame Corn-
one extra skill. After he determines his afore the character checks against when panion Rules. Higher skill scores give high
skills on the Training Background a b l e using the skill to perform a difficult task: bonuscs,soachprpcrerwith' ling + I
and selects his bonus skill, his sheet looks Animal Husbandry (Int or Wis) would receive a *2 bonus. an m.
like this: Fife & i l k (Int or Wm)
Number of Skill Obices: 5
Equestrian (Dex)! :r9
-- N- (1601WW) ,.
Survival-steppes only (Int or WI '
Ilutelliseruce Skll1s
~ ~~ ~
-
Terrorize (Str): -W Drive Cart (Dcx) Acting The ability to pretend to be wmc-
Acrobatics (b) 13 ! Make Yurt or Cart (Dnr) " . one else or to show false+motions. Success.
h c e (Dnr) 4-., ful UM of this skill enabh a chuPcter to tell
Sing (Cha) ,*,:t3';
2,,
lies over a period of tit$
...
,,.,. ,
, Uchcmv: The abili b recognize and
8ldl1 DeSCRimONS
Following arc the skills particularly I-
While skills repreant specialized abilities prim or usdul in a Ethengar campaigc
or areas of knowledge, they do not cover all listed according to the ability KOIC they at ard spellcasting.Includes knowing magid
aspects of lik in the Ethengar Khanates. based on. This is not a complete list of hn a a Prime Plane and
Their life w nompds has given the possible skills. You may suggest other skills e u3ji of Immortal
Ethengm an instinctive ability to carry out to y o u DM, and he may have other skills beinm.
the dapto-dq tasks of their lives. All for you to choosc from. ~CicntH L t q : De* knowkdge of
Ethcngars know how to make a yurt or a Doeot overlook the possibility of esren- igu history. GcnenLLnovledge ofthe
cart, they are knovledgeablc in animal hus- t i d y ucelar,but entertaining skills. Skills hi5tory of the nations $%e Outsiders and
bandry and how to navigate across the can be ureful to characters 6x in-rssion honhuman race^.
steppes using the a n or the stars. They cld problem-solving, but a skill doesn't have to Artillery: Your character understands
also fmd sufficient food to keep themrclvei be uscful to be desirable-it can just be and knows how to opente artillery pieces.
alive when away from their herds. In short 'un. Don't hesitate to ask your DM for I A successful check gives a + 2 to hit with
they know how to survive on the steppes. kill that might not be very urdul, buc such weapons.
In most situations it can be assumed that +hkh peifectly fits the personality you'v- Boa*. The ability to handle mall
Ethengar characters carry out tasks related imagined for yow character. boats and barges. A h include f a g
to their lifestyle with no problems. h a - skills. Note that simple tasksMperformed
sionally, you might want to judgt how well StIIeNab SkIlls nudcnlly with this skill; check only in
a character performs certain actions, mcb u 'emsor unusual Situations.
determininghow well he drives a cart unda b i d e : The knowledge and experience of Diiguk The ability to make onnclf
difficult situations. If M), a character may heavy lifting and hard labor. Your chanute look like someone else. A succearful Dis-
roll against his ability score to determine h h o w tQ*t gmup of bbofen d guise check by your character is required
how well he does. To determine how knowl- slaves to make thdr &rts most effective. for each character or group of chsnxters
edgeable a chsnxter is about a certnin He understand the usc of simple machinery that the disguise must fool.
aspect of the Ethengar lifestyle, a roll like wedges, pulleys, and levers. Your char- The roll is modified according to the
against Intelligence or Wisdom may be acter gains a + 2 bonus to Strength checks viewer's Wisdom bonus or penalty. There-
called for. When constructing a yurt or a for difficult tasks like bending bors or fore a character with a high Wisdom afore
cart, a roll against Dexterity may determine smashimp through doon and walls. has a better chance of penetrating a dis-
how well it is constructed. A full list ofthese Tarmile: A talent for bullying people guise.
into doing what you want them to do. A

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

n o k and pcqcnts. . A successful check in+catcs that your


NadptioyaBy taking directions from charmer has found sufficient food.for him.
the position @e 6un and stars, your char- sclf and several comppnions (fungi, maas,
mer always k p w s roughly where he is. A roots, insects, gerbils, etc.). Another skill
character with thisskill automatically knows choice is required to find food in a ditfcrent
where he is on the steppes. Away from the terrain type.
steppes a check is required.
Nonhnman CJrma: General knowl-
edge of nonhuman r u e s of the steppes and
Broken Land& IncMes incomplete knowl-
&.
edge of nonhuman+austom~methods of

-bukry.
skdh with mqic, and a very basic

pL.DI Gegnphlr: Gerund knowledge


of th PIhe. Inner, Outni Astral. and
Btheml P h e s as dcsuibcd in the D&D0
Companion rules. Includes knodiadgc of
techniques of travel among the plane qnd
common inhabitants of better-knorin
phe6. Docs not indude knowledge of the
Spirit Plane.
Rad/Wte Language: Knowledge of a
written language. either buman, demihu-
man, or humanoid. An Intelligencecheck is
required CDeh h e an attempt is made to
lcnd or write this language.
Sepcrph: The abilitytodircct siege opcr-
ations lepinst rhe walled d e m e n t s ofthe

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Cbanacten Skills

himrc!f & 'rhc feet of a character df high#

&ors 'to be forgiven, end the penalties


tobtreducsd. It'adsourcfeJ

&me other penalty, such as a temporary

:-M
CUISC.
your C ~ P I W ~ Cinstinctive&
knows the best course of action,to follow !o
~

please the Immortals and spirits, or a w l


"inqthc victiq of e .cu'rse. A su+ifu
ckk that your character rcc&zed
3
q'idoldedicagd to ur.lrnmqrtdpatt$n,
enablinghim to give it its due rcspccts.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

-~

Cwamcfmt Blpflls
Rouyu:The ability to make bows a d m d leap distances of up to 10 feet, CnantsMa Skills
arrows. increased by 10 feet with a running start.
Dumount Rid= Enables a character to Mountaineering: The ability to climb Bargaim A successful check enables a char-
dismount an opponent. A character can mountains using yurt pegs and ropes as acter to get the best deal avaiIa+le for
avoid being dismounted by making a m c - climbing aids. This skill is practiced by goods. services, or information. If tyo char-
cesshrl Equestrian check. A dismounted brat& in the mountains of Rockhome. It acters with this skill bargain against each
rider suffers ld6 points of damage from is only available to brataka of the Murkit, other, whoever makes the best roll wins.
the fall. The difference between the levels Kiyat; and Ypkkn tribes. The DM may give bonuses or penalties to
of the two characters is used as a modifier ow&r stealth: abili&~co~.
-move either chlnxter to d e n the diflidtics in
the bargain to be made.
~~I~~
~ ~ ~~~

when attempting to dismount an enemy outdools using the best cover avdabb. A
~~~

and avoid being dismounted. succersful check reduces your characters Dcccive: The ability to persuade a listen-
For example, a 2nd-level charactu is eh~~cofbeingspottcdby50%. YourDM erof the sincerity of what is said, despite the
attempting to dismount a 10th-level rider. will decide on the base chance of his being fact that the speaker is lying through his
The skill check is therefore made wirh a -8 spotted. Brat& may use this skill to Sucasafvl
penalty to the attackers Dexterity. If it enhance their Hide in Shadows and Move believe an
were the other way around, the lOth-levcl Silently abilities while outdoors. r to accept a m,isleading
fighter would receive a +8 bonus. Quick Dmw: The ability to nofch and st and sincere. Failure
This skill also enables your &rai& to tircanarro~witlra+2.~nustoInitiative. indicates that-the character stumbles over
pull a stationary home to the W n d on a Rapid P@%A succnsfvl chsk enabks a the words or sounds unconvincing.
successful check. The rider &I$ ld6 character to fire a bow twice instead of This skill wiU not rrmd up to the applica-
points of damage - unless he h e e d s in a once. Each shot is made with a penalty.of - tion of a de& lie sprU.
Dex check. 3 to hit. The first arrow is fired according Gain amt:The ability to gsio the m s t
ES~PDC Artint: Your & ~ h ~ t eh rd a to which side wins initiative, the second
chanccof gettin# loor *hen tied up. A arrows is always fired at the end o$ *e
successful check s- your character round.
managed to get rid d h i s p e s . The basic Riding Momtcr: A character with this
skill is effective against rope restraints. still is able to control and ride a s p q f u
Higher skill lcvels are needed to tackle M type of monster. Skill checks are required
escape from iron shackles, etc. to control the monster in dangerous situn-
Equatrian: With this ability Ethengats tions and if it gets hit in combat. Failure
are able to tight, fire missiles, and cast results in the monster running amok until
spells without needing to make a skill brought under control(check et& round).
check. Weapon Mastery: This enables a charac-
Skill checks arc required in the following ter to become skilled with a weapon; as
circumstances: to call a horse to its rider, to described in the DkDmMaster NICS under
use t k horse lbield by hanging wet
the side of th% rse, to jump over an
obstacle, and to avoid being dismounted. *enrotviig bming. A succ&l &&means
If a check is failed then a horse does not your DM will inmase .puicharmers
MWCI a call, but m a y continue to be chances of winning m a reasonable way.
d l e d each round: a rider iumoini an L d a s b i p swcrdul w of thia skill
adds,a +1 b o g t o the m o d of any Npc(
under the chnnctcrscontrol. It m y nL0 be
used to convince other NPCs to foUw the
characters commands.
parunde: The ability to prove your rin-
4 d i k y to hPc listeners. This ski11 canm be
used to deceive a listener; tho spenkcr must
always believe the truth of what he says.
If the NFC ia hostile, or has a reaaon to
distnut the speaker. the DM may asacss
penaltics of -1 to -8 to &e spcnkcrs Int.
Storyteller: The abilky to captivate an
Initiative in hitid-to-hand combat. length d h i performrnce tozemver. audience when telling stories. It is also an
Jump: The gucceoful IMC of this skill ability of the tribal shamans versed in
enables a $harmer to kap m r obrm*r Ethengnr history.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Each Ethengar character starts with two huuga: Gain Trust (Cha). Spuit,Lore Navigation
mandatory character class skills, plus an Mid Nonhuman Cultum
additional two skills &wen from either kbh:Codes of Law nnd Justice (Wis), Read/ Write Language
the specialty skills of the character class, Detect Deception (Wis) Signaling
or from the general skill list (those skills Survival (outside the srcppa)
that any character may have). Specialty skills: Ancient History (Int),
Detect Deception (Wis), Gain Trust Wisdom
HOW Wannion (Chs), Natunl Healing (Wis). Nature Animal Ttaining
Lore (Wis), Nonhumkn Cultures (Int). Bravery
Mandatory &: Equestrian (Dm) and
Terrorize (Su) Persuade (Chi) codes of Law and Jwtice
Danger Sense
Specialty &: Acrobatics (Dex), Artil- SnaMaN Falconry
lery (Int), Bowyer (Dm), Dismount Rider Mandatory &: Spirit Lore (Wis) and Fit Aid
(Dm), Fighting Instinct (Dex), Leader- Storyteller (Cha) Grovel
ship (Cha). Outdoor Stealth (Dex). Mysticisn
Quick Draw (k), Rapid Fie (Dex), S p i k y skills: Ancient History (Int),
Siege Craft (Int), Tactics (Int), Tracking Natural Healing (Wis). Nature Lore Dexteriq
( W (Wis), Persuade (Cha), Spirit Plane Alertncu
Geography (Wis) Armorer
Equestrian
qeNeMl81dllS Jump
Mandatory PLillr: Equestrian (Dex) and Riding Monster
Dicguise (Int) (Any Character) Weapon Mpsvry
spciplclr drilb: Acrobatics (Dex), Acting Strength connitutim
( W , Artillery (Int). Bargain (Cha). hvyer Muxle Drinking
(ax). Diunount Rider (Dex).Escape Art. Wrestling Endurance
kt (Dm), Gain Trust (Cha), Fighting
Insinct (Dac),Know Market Value (Int), lntclligence ClllrisIllS
Lip Repding (Int), Mountaineering (Dex), Boating Bargain
Quick Draw (Der),Rapid F k (Dm), Per- , Know Market Value Deceive
suade (Cha), Ihrking (Int) Mapping Gambling
Mimicrv Storpteller
HakOMON
Maadatory *ills: ReadlWrite Language
(Int) and Sigil Lore (Int)
spceipltll skills: Alchemy (Int), Alternate
Magics (Int), Magical Engineering (Im).
Planar Geography (Int)

CIeRiC
Mandatory *ills: Honor Immortal (W,
and Mysticism (Wis)
Choose lmmonnl d.
Your DM may
rule that you cannot play a cleric of Cre-
tip, as they are rabid chaotics with strong
anti-social tendencies.
Cmin: Deceive (Cha), Detect Deceptic
Wis)

ao

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

Many of you may soon switch to the Clams: In the D&D game, elves, Opposes the Sphere of Thought.
ADVANCED DUNGEONS & dwarves, and halflings are actual charac- Time: Usually related to neutral
DRAGONS@2nd Edition Game. For your fer classes. In the D&D game, e f v c r k - beings, cleric types, or the element of
convmimcC, we include this &n to hclp respond to AD&D game elven water. Opposes the Sphere of Matter.
you uy this Golnmr in your A D 8 0 fighterlmages. D&D game dwuvcs. ahd Thought: Usually related to any align-
game campaign. changes in the mas halflings become AD&D game fighten. ments, thief types, or the clement of air.
game have been taken into pccount hat. At high levels, D&D game demi-humans Opposes the Sphere of Energy.
The differences between the D&D@ use .atrack ranks. Ignore these in the Entropy: Not related to anything
and the AD&D games are small enough AD&D game. Human fighters .and except destruction, it opposes all other
so that the adaptation should not be thieves are not changed when converting spheres. It corresponds to the AD&D
much of a problem. However, for t h o r of to the AD&D game. Magic-usersbecomt game lower planes.
you who are not familiar at all wi& thc mages in the AD&D game, while clerks Morale: Whenever NPCs or monsters
D&D game, there are a few detdsnhnt eith& remain clerics or become priests of run into difficulties, especially during
need to be c l d i e d . For simplicity. ropia specific mythoi, depending on the DMs combat, there is a possibility that they
appear in alphabetical orda. AD&D game world. surrender or flee. Use the AD&D 2nd
One thing to keep is mind u chat Coins (cn):The cn abbreviation stands Edition game morale system instead.
AD&D game charmcm pn riightly &re ofweight. Fifty cn Monsters: Some monsters mentioned
tougher at low level, but 4 2 0 game n the AD&D game. in this supplemat do not exist in the
characters can deliva much more damage Dominions: These are lands under AD&D game. Simply replace them witb
character's rule, like the AD&D,gamc another appropriate creature. Keep an
baronies. Rulers receive taxes from inhab. eye on play balance: differences in HD
itants as well u income from 'natural and special abilities may occur at times.
resources and services. D&D gwre calling for a d j u s m t s .
the same lev& af experience in the two dominion populations grow an a-e
15% minus IdlOpeoplepermonth. The
Movement (m Movement ratesin
games, up tob&$4. Beyond 14th level,
assume that tve D&D game levels equal growth tops out at ld5% minus 5d10 in feerlround.
one level in the AD&D 2nd Edition game people once population density reaches Converting fmtn Fhc D&D game, 100'1
(round up). Using this, a 36th-levelD&D or exceeds 50 people per square mile, turn equals 10 fononfor the AD&D 2nd
game fighter becomes 20th-level in the Encumbrance: See "Coins." Edition game.~t
ADkD game. Equipment: The terminology in the Ranges: All 4ismnces are expressed in
Gazetteer nations can be set up in oth- D&D game is very similar to that in the feet, rather thsn inches.
er game worlh, such as those described in AD&D game. Equipment cost, encum- Rounds: BQundsand turns are used the
the FORGOTTEN REALMS'" Campaign brance, damage in combat, and AC pro- same way in both games. A D&D game
Set, or the WORLD OF GREYHAWK" tection are slightly different. but not round equals ten seconds. while a N m
Fantasy Game Setting. This offers inter- enough to be worth discussing. Use the equals 60 rourdr-.for simplicity uae the
esting alternative developments to AD&D game statistics. AD&D game cquiwlents.
regions not yet chirrted, enabling you to Experience: Total accumulated experi- Sple: Some D ~ I Dgame spells haw
continue your campaign without having ence for characters is different between slightly different names than their
to switch to the other game. the two games, but again, not enough to AD&D game counterparts. Simply use
Some of the more po~srfulshamans of have a substantial effect on play. Every. what comes closest. Modify the numbcr
Ethengar are capable of entering the body understands the difference between of memorized spells listed for spellcasters
Ethereal plane and reaching other a 1st-level magic-user and a 15th-level to match the AD&D game rules.
worlds. Most often, shamans are attuned wizard . . . we hope! W Machine: This is a mass combat
to places like the Plain of Horses in the Immortals: These are equivalent to the system developed in the D&D game. We
Forgotten Realms region of Kara-Tur. or AD&D game deities. Immortals often a d suggest using the BATTLESYSTEM"
the Tiger Nomads in Greyhawk Visitors NPCs who reached kvd 36 and 'm. Fantasy Combat Supplement, which
accompanying or sent by a shaman usu- pleted a heroic qdest of some sort. works for both game systems.
ally seem to phase out of an animal when Immortals belong to various "spheres," Weapon Mastcry: Ignore weapon mas-
entering the other world. such as: tery and replace with the AD&D game's
Alignments: D&D game characters Matter: Usually related to lawful weapon specialization.
have only three alignments-Lawful, beings, fighter types, or the earth ele- Wiccas: These are spellcuring mon-
Neutral, or Chaotic. In the AD&D game, ment. Opposes the Sphere of Time. sters. The AD&D 2nd Edition game ham
assign Good, Evil, or Neutral align- Energy: Usually related to chaos, dles each spellcasting monster sepnratelf
ments, depending on the context. magic-users. or the element of fire. in the Monstrous Compendium.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

OPPlClAL GAhiE ACCESSORIES

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Pull colon M a p s . Hiqn abveNtunes. PasciNmiNG Cf7anacterts.

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

PERCElVED CRiBAL RELACIONS CHARr

I@ RORKAKS
0
0. KIYACY

DMS Note: mese ane tnibal RelatioNsbips as penceiveb by toe playens.


FOR a tnue pictune of toe seetbiw tnibal imiques. see toe
DMs GuiW.
I

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


.I.
paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006


paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

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paizo.com #693319, Glen Terry <broodhunter2@yahoo.com>, Dec 18, 2006

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