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CODEX: DEATH

WRITTEN
GUARD
BY: BILL EVERSON,AKA DEATHGOD @ BOLTERANDCHAINSWORD.COM AND
DAKKADAKKA.COM
THIS IS BY NO MEANS AN ORIGINAL WORK, AS I BORROW EXTENSIVELY AND HEAVILY FROM VARIOUS
GAMES WORKSHOP PUBLICATIONS. THIS IS BY NO MEANS AN ATTEMPT TO INFRINGE ON GW IPS, AND
EVERY RIGHT, TRADEMARK, COPYRIGHT, ETC IS EXPLICITLY THE OWNERSHIP OF GAMES WORKSHOP.
THAT BEING SAID, THIS CODEX WAS A WORK OF LOVE, PLEASE DO NOT
ALTER/CHANGE/REPUBLICATE/ETC WITHOUT FIRST TALKING TO ME ON EITHER
BOLTERANDCHAINSWORD.COM OR DAKKADAKKA.COM. THANK YOU

AUTHORS FOREWARD (REPRINTED FROM BOLTERANDCHAINSWORD FORUMS, AND YES, I


REMOVED ALL THE SMILEYS):
FIRSTLY, I DID MY BEST TO FOLLOW THE METHODOLOGY OF THE NEW CODEX SYSTEM.
UNFORTUNATELY, ALL THE NEW-STYLE CODEXES I OWN STILL HAVE VARIABLE SQUAD SIZES (ORKS,
ELDAR, CSM). WHAT I REALLY WANTED, THOUGH, WAS A DARK ANGELS STYLE SQUAD TYPE, I.E. THE
SQUAD IS X POINTS FOR Y MODELS WITHOUT DEVIATION. AND FOR THE ENTRIES THAT COULD HAVE
LARGE NUMBERS, YOU CAN BUY ANOTHER Y MODELS FOR ANOTHER X POINTS. THIS IS ON
PURPOSE. THIS IS DEATH GUARD. NOT THE PURGE, OR THE LORDS OF DECAY, OR THE I-DON'T-
WANT-TO-BUY-METAL-MODELS-SO-I-AM-USING-PLASTIC-CSMS-AS-PLAGUE-MARINES MARINES (AND
I HAVE NO PROBLEM WITH DOING THAT, FYI, I'M POKING FUN AT A BUDDY OF MINE, HOPE YOU READ IT
DUDE). THE DEATH GUARD ARE NURGLE'S CHOSEN SONS, AND IN ORDER TO HAVE BECOME THE
CHOSEN SONS YOU NEED TO HAVE DONE EVERYTHING IN YOUR POWER OVER THE LAST 10,000 YEARS
TO ENDEAR YOURSELF TO THE LORD OF FILTH. SO YOU MUST BE FAVOURED. YOU DON'T GET
REWARDED FOR DOING WHAT YOU MUST DO. UNLESS OF COURSE YOU WANT TO LOSE NURGLE'S
BLESSING AND TRULY FEEL HOW ASTOUNDINGLY HORRIBLE THAT WONDERFUL CIRCUS OF DISEASE AND
PESTILENCE FESTERING IN YOUR GUT TRULY IS...

SECOND, OBVIOUSLY, NURGLESQUE DEMONS WILL BE INCLUDED. HOWEVER, THEY WILL NOT BE CUT-
AND-PASTE COPIES DIRECTLY FROM CODEX: DEMONS. OR MAYBE THEY WILL (AUTHORS NOTE: TO A
GREAT EXTENT THEY WERE). I HAVEN'T REALLY DECIDED.

SECOND, PART B - I AM UNSURE OF WHAT THE POINTS COST OF DEMONS SHOULD BE, OR THE
SUMMONING METHOD. OBVIOUSLY, C: DEMONS TAKES INTO ACCOUNT THAT YOUR OPPONENT GETS, AT
MINIMUM, 1 SHOOTING PHASE AT THE DEMONS BEFORE HE HAS TO REALLY WORRY ABOUT THEM. BY
MY FIGURING, I COULD EITHER A) GREATLY INCREASE THE COST OF THE DEMONS (MAYBE+50%...ISH)
AND USE THE SUMMONING RULES FROM C:CSM, OR USE THE POINTS COST IN C: DEMONS AND USE
THAT BOOKS SUMMONING, I.E. STANDARD DEEP STRIKE. OPINIONS PLEASE.
(AUTHORS NOTE: I WENT WITH THE STANDARD DEEP STRIKE RULES FOR ALL DEMONS, INCLUDING
THE GUO. THIS, HOPEFULLY, WILL ALLOW THE POINTS COST TO STAY AT THE LEVEL OF CODEX:
DEMONS AND NOT BE UNBALANCED WHEN BEING FIELDED WITH MARINES.

THIRDLY, I AM NOT TRYING TO RESSURECT C:CSM V3.5. AT ALL. EVER. IT WAS A GOOD BOOK, IN
IT'S DAY, BUT SO IS THE NEW BOOK (SHOOSH YOU DISAGREERS, I CAN HEAR YOU FROM HERE IN
PHOENIX, NO NEED TO QUOTE ME AND DISAGREE, WE ALL KNOW HOW YOU FEEL). FURTHER DOWN
THE PROPSED RULES FORUM IS A 'DEX SOMEONE WROTE FOR THE EMPEROR'S CHILDREN, AND IT
WAS LOADED WITH ALL SORTS OF REDICULOUSLY POWERFUL GEAR, CREATED WEAPONS, NEW PSYCHIC
POWERS, ETC. I AM SURE (IN FACT, I GUARANTEE) HE MEANT WELL WITH HIS LIST, WANTING TO PLAY
THE EMPEROR'S CHILDREN IN ALL THAT HE SAW THEIR GLORY TO BE. BUT I READ THAT LIST AND
STARDED LOOKING FOR MY FONDU SET, SO I COULD DIP SOME DELICIOUS HOMEMADE SOURDOUGH
INTO ALL THAT CHEESE. THIS LIST IS MEANT TO BE AS CLOSE TO WHAT WE WOULD ACTUALLY BE
GIVEN SHOULD A DEATH GUARD CODEX BECOME A REALITY, NOT WHAT I WISH IT COULD BE BASED
ON C:CSM 3.5.

FIFTHLY, IWELCOME ALL CRITICISM, CONSTRUCTIVE OR OTHERWISE. IF IT'S CONSTRUCTIVE, I'LL LOOK
AT WHAT YOUR SAYING AND AMMEND MY ENTRIES AS I SEE APPROPRIATE. THIS IS INTENDED TO BE A
LIVING-STYLE DOCUMENT, AS BETTER IDEAS THAN MINE GET TO ME, I WILL GLADLY INCLUDE THEM. IF
YOUR COMMENTS FALL INTO THE "OTHERWISE" CATEGORY I'LL JUST IGNORE YOU, HOPEFULLY, BUT AT
LEAST YOU'LL FEEL BETTER.
DEATH GUARD HISTORY

DEATH GUARD TACTICS


DEATH GUARD LORDS
BEFORE THE TIME OF THE HERESY, THE DEATH GUARD NUMBERED 7 GREAT COMPANIES.
EACH COMPANY HAD A COMMANDER, A SUPREMELY SKILLED WARRIOR CAPABLE OF GREAT FEATS IN
COMBAT AND CAPABLE OF HOLDING THE RESPECT OF THE EMPERORS FINEST WARRIORS. ASIDE FROM
MORTARION HIMSELF AND HIS DEATHSHROUD, THESE 7 COMMANDERS WERE THE GREATEST WARRIORS
IN THE LEGION. THEN CAME THE HERESY, MORTARIONS ACQUIESCENCE TO NURGLE, AND THE
GIFTING OF THE LEGION WITH THE STATUS OF NURGLES FAVORED WARRIORS. WITH THE DEFEAT OF
HORUS AT THE HANDS OF THE EMPEROR THE DEATH GUARD FLED TO THE EYE OF TERROR, ALONG
WITH THE REMAINDER OF THE TRAITOR LEGIONS. THERE, MORTARION TOOK COMMAND OF A DEMON
WORLD AND RESHAPED IT IN THE IMAGE OF HIS HOMEWORLD, BARBARUS, AND WAS ELEVATED TO THE
RANKS FO THE STRONGEST DEMON PRINCES. NOW, ANY PLAGUE MARINE WHO HAS SWORN LOYALTY
TO MORTARION MAY RISE TO THE RANK OF A CHAOS LORD AND COMMAND A WARBAND OF HIS
FELLOW DEATH GUARD UNTIL A STRONGER WARRIOR TAKES HIS PLACE BY FORCE. THE GREATED
DEATH GUARD LORDS COMMAND VAST NUMBERS OF INDIVIDUAL WARBANDS, FORCING OTHER LORDS,
SORCERERS AND EVEN MIGHTY DEMON PRINCES TO HIS SERVICE.

DEATH GUARD LORDS ARE POWERFUL WARRIORS WHO COMMAND THE LOYALTY OF OTHER
DEATH GUARD CHAOS MARINESTHROUGH A COMBINATION OF FIDELITY AND FEAR. THEY ARE
DISGUSTING MEN, IF MEN THEY CAN STILL BE CALLED. LIKE ALL THE DEATH GUARD, AND TO A
LESSER EXTENT ALL PLAGUE MARINES, THE DEATH GUARD LORDS HAVE BEEN BEQUEATHED WITH
NURGLES FAVOR. THEY ARE TREMENDOUSLY RESILIENT, THEIR BODIES ROTTEN AND DECOMPOSING,
AND A HOST FOR ALL SORTS OF VIRULENTS AND PLAGUES. THEY STRIDE ACROSS THE BATTLEFIELD,
THE STENCH OF ROT AND VAST CLOUDS OF FLIES AND OTHER VERMIN CAST BEFORE THEM. WHERE
THEY STRIKE CORRUPTION FOLLOWS WOUNDS PUTRIFY, METAL CORRODES, FLESH WASTES AWAY.
EVEN MORE TERRIFYING IS THAT THE GREAT LORDS OF THE DEATH GUARD SEEM NOT TO SUFFER
FROM SOME OF THE DEBILITATING EFFECTS OF NURGLES GIFTS THAT ARE FELT BY THEIR BRETHREN.
A DEATH GUARD LORD LOSES NO POTENCY IN HIS COMBAT SKILLS. IN FACT, SUCH IS THE GREAT WILL
COMMANDED BY THESE MASTERS OF BATTLE THAT THEIR SKILLS HAVE INCREASED SINCE THE TIME OF
THE HERESY, IN SPITE OF NURGLES MALIGNANT GIFTS. WHERE A DEATH GUARD LORD HAS ONCE
WALKED, A GREAT WAILING AND STRIFE CAN BE HEARD IN HIS WAKE, IF ANY OF NURGLES FOES WERE
ALLOWED TO SURVIVE.

DEATH GUARD LORD


WS BS S T W I A LD SV
6 5 4 4(5) 3 5 3 10 3+

UNIT TYPE: INFANTRY

SPECIAL RULES
INDEPENDENT CHARACTER, FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF
NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT
GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT
GRENADES.

PLAGUEBRINGER: AS MUCH A SYMBOL OF NURGLES FAVOR AS A WEAPON OF WAR, A


PLAGUEBRINGER IS A POWEFUL DEMONIC WEAPON THAT SEETHES WITH THE CORRUPTING FORCE OF
NURGLES WILL. A PLAGUEBRINGER OBEYS THE FOLLOWING SPECIAL RULES:
A PLAGUEBRINGER REQUIRES 2 HANDS TO USE, AND IS A POWER WEAPON.
A PLAGUEBRINGER ADDS AN EXTRA D6 ATTACKS IN CLOSE COMBAT. IF A RESULT OF A 1 IS
ROLLED, THE BOUND DEMON WITHIN THE WEAPON REBELS THE DEATH GUARD LORD MAKES
NO ATTACKS THIS ROUND AND SUFFERS ONE WOUND WITH NO ARMOUR SAVES ALLOWED.
THIS ABILITY MUST BE USED EVERY TIME THE DEATH GUARD LORD MAKES ATTACKS
A MODEL WITH A PLAGUEBRINGER HAS POISONED ATTACKS THAT WOUND ON A 4+ (SEE THE
WARHAMMER 40,000 RULEBOOK).

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A
5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING
HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER,
MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY
MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS
NOT A PART OF THE MISSION BEING PLAYED.
DEATH GUARD SORCERORS
THE DEATH GUARD HAVE NEVER BEEN KNOWN FOR THEIR PSYKERS. BEFORE THE HERESY,
THEY HAD FEW LIBRARIANS ALTHOUGH THOSE THEY TENDED TO BE EXTRAORDINARILY POWERFUL
WARRIORS, LIKE FIRST CAPTAIN CALUS TYPHON. AFTER THE HERESY, MORE AND MORE DEATH
GUARD HAVE EMERGED TO SHOW SORCEROUS APTITUDE, THOUGH BY NO MEANS DO THEY HAVE AS
MANY SORCERORS AS THEIR FELLOW TRAITOR LEGIONS. THE SORCERERS OF THE DEATH GUARD ARE
PREDISPOSED TO MANIFEST POWERS THAT EPITOMIZE THE GLORY OF NURGLE. WHERE A THOUSAND
SONS SORCERER MIGHT SEND CORRUSCATING ENERGY SURGING FROM HIS OPEN FIST THAT BLASTS
APART HIS ENEMIES, A DEATH GUARD SORCERER WOULD SIMPLY LOCK WILL HIS ENEMY TO BEGIN TO
DECOMPOSE BEFORE HIS EYES. MOST IMPORTANTLY, A DEATH GUARD SORCERER IS MOST SUITED TO
SPREADING NURGLES ROT THROUGHOUT THE WHOLE OF MORTAL SPACE.

DEATH GUARD SORCERERS, WHILE NOT AS SUPREMELY SKILLED AS A DEATH GUARD LORD,
STILL HAS SKILL AND ABILITIES FAR EXCEEDING THAT OF A NORMAL PLAGUE MARINE. THEY
WARBANDS THAT GATHER AROUND A DEATH GUARD SORCERER ARE OFTEN MORE FANATICAL THAN
THOSE WHICH GATHER UNDER A LORD WHERE A LORD WAGES WAR FOR HIS OWN ENDS, OR UNDER
COMMANDS FROM MORTARION HIMSELF, A SORCERER IS MORE ATTUNED TO NURGLES WILL, AND
TYPICALLY WAGES WAR TO SATISFY HIS MASTER.

DEATH GUARD SORCERER


WS BS S T W I A LD SV
5 5 4 4(5) 3 4 3 10 3+

UNIT TYPE: INFANTRY

SPECIAL RULES
INDEPENDENT CHARACTER, FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF
NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT
GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT
GRENADES.

FAMILIAR: A FAMILIAR IS A SMALL BEING A FORCE OF PSYCHIC ENERGY, A SMALL CREATURE, OR


OFTEN A NURGLING WHO HELPS HIS MASTER BETTER ATTUNE HIMSELF TO THE TIDES OF THE WARP.
A DEATH GUARD SORCERER WITH A FAMILIAR MAY TAKE A SECOND PSYCHIC POWER AT THE LISTED
POINTS COST. ADDITIONALLY, A DEATH GUARD SORCERER WITH A FAMILIAR MAY USE AN ADDITIONAL
PSYCHIC POWER, SO LONG AS ONE OF THE POWERS USED IS NURGLES ROT. A FAMILIAR IS ALWAYS
ASSUMED TO SHARE THE SAME BASE AS ITS MASTER. THE FAMILIAR MAY BE MODELED ON A SECOND
BASE FOR AESTHETIC REASONS, BUT DOES NOT AFFECT GAMEPLAY IN ANY WAY.

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A
5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING
HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER,
MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY
MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS
NOT A PART OF THE MISSION BEING PLAYED.
DEATH GUARD DEMON PRINCE
THE ULTIMATE AMBITION OF ANY MEMBER OF THE DEATH GUARD IS TO FOLLOW IN THE
FOOTSTEPS OF HIS PRIMARCH AND ACHIEVE ELEVATION TO DEMONHOOD. A DEATH GUARD LORD OR
SORCERER RISKS DEATH, MUTATION AND OTHER UNSPEAKABLE HORRORS OVER SEVERAL LIFETIMES OF
WAR, AND BEING REBORN AS AN IMMORTAL DEMON PRINCE IS NURGLES GREATEST REWARD TO HIS
MOST TRUSTED SERVANTS. THE ELEVATION TO DEMON PRINCE IS BLISSFULLY AGONISING, AS BONES
ELONGATE AND STRENGTHEN, MUSCLE AND SINEW STRETCHES AND GROWS TO FAR SURPASS MORTAL
CAPABILITIES. THE GIFTS OF NURGLE ARE MANY, AND OBVIOUS ON THE MASSIVE FORM OF A DEMON
PRINCE INFECTED OPEN WOUNDS AND SORES ABOUND, PUS LEAKS FROM GAPING HOLES IN THE
DEMONS HIDE, AND CONTAMINATED BONES AND ORGANS ARE PLAINLY VISIBLE IN THE HORRIFIC FORM
OF A DEATH GUARD DEMON PRINCE.

THE DEMON PRINCES OF NURGLE ARE THE MOST ATTUNED WARRIORS TO THE WILL OF
NURGLE, AND WAGE WAR IN HIS NAME ACROSS THE MATERIAL REALM. THE MIGHT OF THIS LIVING
ICON OF THEIR DEITY DRIVES THE DEATH GUARD TO EVEN GREATER FEATS OF CORRUPTION AND
DEATH, THE WILL TO SPREAD THE BLIGHT AND RUIN OF THEIR MASTER DISSEMINATED TO THE ENTIRE
HOST OF DEATH GUARD THROUGH THEIR DEMONIC COMMANDER

DEATH GUARD DEMON PRINCE


WS BS S T W I A LD SV
7 5 6 5(6) 4 5 4 10 3+

UNIT TYPE: INFANTRY

SPECIAL RULES
FEARLESS, 5+ INVULNERABLE SAVE, ETERNAL WARRIOR, MARK OF NURGLE (INCLUDED IN
PROFILE)

ETERNAL WARRIOR: HAVING BEEN ELEVATED BY THE CHAOS GODS, A DEMON PRINCE HAS LITTLE
TO FEAR FROM MORTAL WEAPONS. A DEMON PRINCE IS IMMUNE TO THE INSTANT DEATH RULE.

WINGS: MANY DEMON PRINCES ARE GIFTED WITH GREAT LEATHERY WINGS WHICH SPREAD BEHIND
THEM LIKE AN ALL-ENCOMPASSING DARKNESS. OTHERS ARE GRANTED COPIES OF THE WINGS OF THE
INSECT PESTS WHO CARRY NURGLES DISEASES. A DEMON PRINCE WITH WINGS MOVE IN THE SAME
WAY JUMP INFANTRY (SEE THE WARHAMMER 40,000 RULEBOOK). IN ADDITION, MODELS WITH WINGS
MAY BE DROPPED FROM LOW FLYING GUNSHIPS OR TRANSPORTS, AND MAY THEREFOR MAY BE KEPT IN
RESERVES AND ARRIVE USING THE RULES FOR DEEP STRIKE (SEE THE MISSION SPECIAL RULES IN THE
WARHAMMER 40,000 RULEBOOK).
DEATH GUARD TERMINATORS
TERMINATOR FLUFF

DEATH GUARD TERM INATORS


WS BS S T W I A LD SV
TERMINATOR 4 4 4 4(5) 1 3 2 10
2+
ASPIRING CHAMPION 4 4 4 4(5) 1 3 3
UNIT TYPE: INFANTRY

SPECIAL RULES
FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN
PROFILE),

TERMINATOR ARMOR: A MODEL WEARING TERMINATOR ARMOR HAS A 2+ ARMOUR SAVE AND A
5+ INVULNERABLE SAVE. MODELS IN TERMINATOR ARMOR ARE CAPABLE OF MOVING AND FIRING
HEAVY WEAPONS AND MAY ASSAULT AFTER FIRING HEAVY AND RAPID FIRE WEAPONS. HOWEVER,
MODELS IN TERMINATOR ARMOR MAY NOT SWEEPING ADVANCE.

UNITS AND CHARACTERS IN TERMINATOR ARMOR CAN BE TELEPORTED ONTO THE BATTLEFIELD. THEY
MAY ALWAYS START THE GAME IN RESERVE AND ARRIVE USING THE DEEP STRIKE RULES, EVEN IF IT IS
NOT A PART OF THE MISSION BEING PLAYED.
DEATH GUARD POSSESSED
POSSESSED FLUFF

DEATH GUARD TERM INATORS


WS BS S T W I A LD SV
POSSESSED 4 4 5 4(5) 1 3 2 10
3+
POSSESSED ASPIRING CHAMPION 4 4 5 4(5) 1 3 3
UNIT TYPE: INFANTRY

SPECIAL RULES
FEARLESS, 5+ INVULNERABLE SAVE, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN
PROFILE),

DEMONKIN: AT THE BEGINNING OF EACH GAME. AFTER DEPLOYMENT, ROLL A DICE ON THE
FOLLOWING TABLE. THE POSSESSED UNIT WILL HAVE THE SPECIAL RULE OR EXTRA EQUIPMENT
INDICATED ON THE TABLE FOR THE ENTIRE GAME.
D6 RESULT
1 SCOUTS. FILLED WITH BLOODLUST, THE POSSESSED LEAP FORWARD ON THE HUNT
FOR THEIR PREY.
2 FURIOUS CHARGE. THE POSSESSED CAN GOUGE AND GORE THEIR ENEMIES WITH
THEIR HORNS AND SPINES.
3 POISONED CLAWS. THE ATTACKS OF THE POSSESSED COUNT AS POISONED AND
WOUND ON A 4+.
4 RENDING. THE FANGS AND CLAWS OF THE POSSESSED ARE RAZOR-SHARP AND CAN
CUT THROUGH THICK ARMOR.
5 WINGS. THE POSSESSED TAKE TO THE AIR ON GREAT LEATHERY WINGS, AND COUNT
AS JUMP INFANTRY.
6 POWER WEAPONS. A SHIMMERING DEMONIC AURA SURROUNDS THE WEAPONS
OF THE POSSESSED.
DEATH GUARD DREADNOUGHT
DREADNOUGHT FLUFF

DREADNOUGHT
WS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A
4 4 6 13 12

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULES
CRAZED!: AT THE START OF THE DEATH GUARD MOVEMENT PHASE, ROLL ON THE FOLLOWING TABLE
FOR EACH UNENGAGED DREADNOUGHT:
D6 RESULT
1 FIRE FRENZY. THE DXEATH GUARD DREADNOUGHT MAY NOT MOVE OR ASSAULT THIS
TURN. AT THE BEGINNING OF THE SHOOTING PHASE IT MUST PIVOT ON THE SPOT TOWARDS
THE CLOSEST VISIBLE UNIT (FRIEND OR FOE!) AND FIRE ALL OF ITS WEAPONS AGAINST IT
TWICE! IF THE DEATH GUARD DREADNOUGHT CANNOT FIRE ANY RANGED WEAPONS, TREAT
THIS RESULT AS A 2-5 SANE RESULT INSTEAD.
2-5 SANE. THE PLAYER CONTROLS THE MODEL NORMALLY.
6 BLOOD RAGE. IN THE MOVEMENT PHASE, THE DEATH GUARD DREADNOUGHT MUST MOVE
AS FAR AS POSSIBLE TOWARDS THE NEAREST ENEMY. IN THE SHOOTING PHASE THE CHAOS
DREADNOUGHT MAY NOT SHOOT, BUT INSTEAD GAINS THE FLEET RULE, AND MUST RUN
TOWARDS THE NEAREST ENEMY, ENDING ITS MOVEMENT FACING TOWARDS THIS TARGET. THE
DEATH GUARD DREADNOUGHT MUST THEN ASSAULT THIS ENEMY IN THE ASSAULT PHASE, IF
ABLE. IF THE DEATH GUARD DREADNOUGHT IS IMMOBILISED, TREAT THE RESULT AS A 2-
5 SANE RESULT INSTEAD.

CRSUTED GRIME: THE DEATH GUARD DREADNOUGHT HAS, THROUGHOUT THE MILLENNIA, GROWN
MANY CANCEROUS ARMOR PLATES, COLLECTED AGES WORTH OF DIRT, FILTH AND GRIME, ALL OF
WHICH MAKING THE DEATH GUARD DREADNOUGHTS HULL HARDER TO PENETRATE. THE DEATH
GUARD DREADNOUGHT INCREASES ITS FRONT ARMOR VALUE TO 13.
DEATH GUARD PLAGUE MARINES

PLAGUE MARINE FLUFF

CHOSEN FLUFF

HAVOC FLUFF

WS BS S T W I A LD SV
PLAGUE MARINE 4 4 4 4(5) 1 3 1 9
3+
CHOSEN PLAGUE MARINE 4 4 4 4(5) 1 3 1

UNIT TYPE: INFANTRY

SPECIAL RULES
FEARLESS, FEEL NO PAIN, MARK OF NURGLE (INCLUDED IN PROFILE)

BLIGHT GRENADES: THESE ARE DEFENSIVE GRENADES, WHICH MEANS THAT ENEMY UNITS DO NOT
GAIN THEIR BONUS ATTACKS FOR CHARGING IF THEY ARE ASSAULTING A UNIT WITH BLIGHT
GRENADES.

DEATH GUARD HEAVY BOLTER: THE DEATH GUARD HAVE ALWAYS FAVORED ADVANCING UNDER
THE SUPPORT OF THEIR OWN SMALL ARMS FIRE, AND THEIR CHOICE OF WEAPONS REPRESENTS THIS.
THE CLOSEST THING THE DEATH GUARD USE TO A SQUAD SUPPORT WEAPON IS KNOWN AS THE
DEATH GUARD HEAVY BOLTER. IMPERIAL STRATEGISTS AND TECHNICIANS ARE UNSURE WHETHER
THIS IS A MODIFIED HEAVY BOLTER, OR IF THE DEATH GUARD HAVE SIMPLY NEGLECTGED TO CLEAN
AND UPKEEP THE WEAPON, BUT ITS RANGE IS SIGNIFICANTLY LESS THAN ITS IMPERIAL COUNTERPART.
LIKE SOME FORCES OF THE INQUISITION, THE DEATH GUARD ARE ABLE TO ADVANCE AND FIRE THEIR
HEAVY BOLTERS. INQUISITORIAL TROOPS MAKE USE OF ADVANCE SUSPENSORS TO NEAGATE THE
WEAPONS RECOIL, BUT THE DEATH GUARD APPEAR TO SIMPLY USE THEIR EXTENSIVE BULK. THE
DEATH GUARD HEAVY BOLTER USES THE FOLLOWING PROFILE:
RANGE: 18 STRENGTH: 5 AP: 4 ASSAULT 3
DEATH GUARD PREDATOR
PREDATOR FLUFF

PREDATOR
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 13 11 10

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULES
CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND
ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE
THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL
SHOOTING DIRECTED AT IT.

DEATH GUARD VINDICATOR


VINDICATOR FLUFF

VINDICATOR
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 13 11 10

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULES
CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND
ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE
THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL
SHOOTING DIRECTED AT IT.
DEATH GUARD LAND RAIDER
LAND RAIDER FLUFF

LAND RAIDER
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 14 14 14

UNIT TYPE: VEHICLE (TANK)

TRANSPORT: TEN MODELS. MODELS IN TERMINATOR ARMOR COUNT AS TWO MODELS. NOTE THAT
DEMONS, EVEN THOUGH THEY ARE INFANTRY, CANNOT BE TRANSPORTED.

FIRE POINTS 0: THE TOP HATCHES ARE FOR THE VEHICLES CREW, AND CANNOT BE USED BY
PASSENGERS AS FIRE POINTS.

ACCESS POINTS 3: THE DEATH GUARD LAND RAIDER HAS A LARGE FRONTAL ACCESS RAMP AND
A HATCH ON EACH SIDE OF THE HULL, ANY OF WHICH MAY BE USED TO EMBARK OR DISEMBARK.

SPECIAL RULES
ASSAULT VEHICLE: MODELS DISEMBARKING FROM A DEATH GUARD LAND RAIDER MAY ASSAULT IN
THE SAME TURN.

CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND
ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE
THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL
SHOOTING DIRECTED AT IT.
DEATH GUARD DEFILER
DEFILER FLUFF

DEFILER
WS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A
3 3 6 12 12

UNIT TYPE: VEHICLE (TANK)

SPECIAL RULES
CRUSTED GRIME: THE DEATH GUARD DREADNOUGHT HAS, THROUGHOUT THE MILLENNIA, GROWN
MANY CANCEROUS ARMOR PLATES, COLLECTED AGES WORTH OF DIRT, FILTH AND GRIME, ALL OF
WHICH MAKING THE DEATH GUARD DREADNOUGHTS HULL HARDER TO PENETRATE. THE DEATH
GUARD DREADNOUGHT INCREASES ITS FRONT ARMOR VALUE TO 13.

CLOUD OF FILTH: THE VEHICLE EMITS VAST QUANTITIES OF NOXIOUS SMOKE AND FUMES, FLYS AND
ALL SORTS OF INSECTS SWARM ABOUT IT, AND IT IS SO REPULSIVE TO LOOK AT MANY GUNNERS CLOSE
THEIR EYES TO SHOOT. THE VEHICLE COUNTS AS BEING IN COVER FOR THE PURPOSES OF ALL
SHOOTING DIRECTED AT IT.
GREAT UNCLEAN ONE
GUO/DEMON FLUFF

GUO
WS BS S T W I A LD SV
6 4 6 6 5 2 4 10 4+

UNIT TYPE: MONSTROUS CREATURE

SPECIAL RULES:
SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL
DEATH GUARD ARE ABLE TO SUMMON A GREAT UNCLEAN ONE TO BATTLE. A GREAT UNCLEAN ONE
MAY NEVER FILL A COMPULSORY HQ SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE
PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLES GIFTS TO THE MORTALS THEY
EMBRACE.

DAEMON: THE GREAT UNCLEAN ONE IS A GREATER DEMON, FORMED BY THE WILL OF NURGLE
FROM THE VERY STUFF OF CHAOS. THE GREAT UNCLEAN ONES SAVE IS INVULNERABLE, AND HE IS
FEARLESS. ALL DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS
NORMAL WHEN THEY BECOME AVAILABLE.

AURA OF DECAY: A CLOUD OF FILTH AND DECAT PERMEATES THE AIR AROUND THE GREAT
UNCLEAN ONE. AURA OF DECAY IS A SHOOTING ATTACK, WHICH MAY BE USED WHILE THE GREAT
UNCLEAN ONE IS IN CLOSE COMBAT, AND MAY TARGET MODELS IN CLOSE COMBAT. WHEN USED, ALL
MODELS WITHIN 6 OF THE GREAT UNCLEAN ONE AUTOMATICALLY SUFFER A S2 HIT.

BREATH OF CHAOS: THE GREAT UNCLEAN ONE VOMITS FORTH GREAT STREAMS OF CORRUPTION
AND WASTE. BREATH OF CHAOS IS A TEMPLATE WEAPON WHICH WOUNDS ON A 4+ REGARDLESS OF
TOUGHNESS, AND IGNORES ARMOR AND COVER SAVES. A VEHICLE HIT BY BREATH OF CHAOS
SUFFERS A GLANCING HIT ON A 4+.

CLOUD OF FLIES: VAST FLIGHTS OF FLIES AND OTHER FLYING PESTS SURROUND THE GREAT
UNCLEAN ONE, BLOCKING THE VISION OF HIS ENEMIES AND FLYING INTO THEIR EARS AND MOUTHS.
THE GREAT UNCLEAN ONE COUNTS AS BEING ARMED WITH BOTH ASSAULT GRENADES AND DEFENSIVE
GRENADES.

NOXIOUS TOUCH: THE GREAT UNCLEAN ONES VERY TOUCH BRING RUST AND DECAY. ALL OF HIS
ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.

UNHOLY MIGHT: THE GREAT UNCLEAN ONE IS INFUSED WITH THE MIGHT OF NURGLE. INCREASE
ITS STRENGTH BY +1.
PLAGUEBEARERS

DEMON FLUFF

WS BS S T W I A LD SV
PLAGUEBEARER 3 0 4 5 1 2 1 10
5+

UNIT TYPE: INFANTRY

SPECIAL RULES:
SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL
DEATH GUARD ARE ABLE TO SUMMON PLAGUEBEARERS TO BATTLE. PLAGUEBEARERS MAY NEVER
FILL A COMPULSORY TROOPS SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE
PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLES GIFTS TO THE MORTALS THEY
EMBRACE.

DAEMON: THE PLAGUEBEARERS ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY
STUFF OF CHAOS. A PLAGUEBEARERS SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL
DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN
THEY BECOME AVAILABLE.

PLAGUESWORD: THE PLAGUEBEAERS SWORDS ARE COATED IN THE GRIME AND VITRIOL OF
NURGLE. ALL ATTACKS BY A PLAGUESWORD ARE POISONED AND WOUND ON A 4+.

NOXIOUS TOUCH: THE PLAGUEBEARERS VERY TOUCH BRING RUST AND DECAY. ALL OF HIS
ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.
NURGLINGS

DEMON FLUFF

WS BS S T W I A LD SV
NURGLINGS 2 0 3 3 3 2 3 10
5+

UNIT TYPE: INFANTRY

SPECIAL RULES:
SWARM

DAEMON: THE NURGLINGS ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY STUFF
OF CHAOS. A NURGLINGS SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL DEMONS ARE HELD
IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN THEY BECOME
AVAILABLE.

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL
DEATH GUARD ARE ABLE TO SUMMON NURGLINGS TO BATTLE. NURGLINGS DO NOT FILL FORCE
ORGANISATION SLOTS (SO YOU MAY FIELD AS MANY NURGLINGS AS YOUD LIKE AND STILL FIELD 6
OTHER TROOPS CHOICES), AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR SOLE PURPOSE ON
THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLES GIFTS TO THE MORTALS THEY EMBRACE.
BEAST OF NURGLE

DEMON FLUFF

WS BS S T W I A LD SV
BEAST OFNURGLE 3 0 4 5 2 2 D6
10 5+

UNIT TYPE: INFANTRY

SPECIAL RULES:
SLOW & PURPOSEFUL, FEEL NO PAIN

ALLIED: THROUGH DARK PACTS AND THE WILL OF THEIR MUTUAL MASTER, CERTAIN POWERFUL
DEATH GUARD ARE ABLE TO SUMMON BEASTS OF NURGLE TO BATTLE. BEASTS OF NURGLE MAY
NEVER FILL A COMPULSORY FAST ATTACK SLOT, AND CANNOT HOLD OR CONTEST OBJECTIVES. THEIR
SOLE PURPOSE ON THE BATTLEFIELD IS TO SOW CHAOS AND GIVE NURGLES GIFTS TO THE MORTALS
THEY EMBRACE.

DAEMON: THE BEASTS OF NURGLE ARE DEMONS, FORMED BY THE WILL OF NURGLE FROM THE VERY
STUFF OF CHAOS. A BEAST OF NURGLES SAVE IS INVULNERABLE, AND THEY ARE FEARLESS. ALL
DEMONS ARE HELD IN RESERVE AT THE START OF THE GAME, AND DEEP STRIKE AS NORMAL WHEN
THEY BECOME AVAILABLE.

RANDOM POISONED ATTACKS: IN CLOSE COMBAT EACH BEAST HAS D6 ATTACKS ROLL EVERY
TIME THEY ARE ABOUT TO ATTACK. THESE ATTACKS ARE POISONED (WOUNDING ON A 4+ AS
DESCRIBED IN THE WARHAMMER 40,000 RULEBOOK).

NOXIOUS TOUCH: THE BEAST OF NURGLES VERY TOUCH BRING RUST AND DECAY. ALL OF HIS
ATTACKS IN CLOSE COMBAT WOUND ON A 2+ REGARDLESS OF TOUGHNESS.
DEATH GUARD LORD [HQ]
WEAPON) FOR 40 AND POWER WEAPON
DEATH GUARD LORD POINTS 140
FOR 40POINTS
POINTS. IN THIS
WS BS S T W I A LD S V
CASE, THE DEATH
6 5 4 4(5) 3 5 3 G10 3+ MAY ONLY
UARD LORD
SELECT FROM THE
FOLLOWING OPTIONS
UNIT TYPE: LISTS.
INFANTRY
MAY HAVE A
NUMBER/SQUAD: PERSONAL ICON
1 FOR 5 POINTS

WARGEAR: MAY REPLACE TWIN


POWER ARMOR LINKED BOLTER
BOLT PISTOL WITH A COMBI-
CLOSE COMBAT BOLTER FOR 5
WEAPON MAY REPLACE BOLT POINTS
FRAG GRENADES PSITOL AND CLOSE
KRAK GRENADES COMBAT WEAPON
BLIGHT GRENADES. WITH A PAIR OF
LIGHTNING CLAWS
SPECIAL RULES: FOR 30 POINTS.
FEARLESS
INDEPENDENT MAY TAKE ONE OF
CHARACTER THE FOLLOWING,
5+ INVULNERABLE UNLESS ARMED
SAVE WITH A PAIR OF
FEEL NO PAIN LIGHTNING CLAWS: MAY REPLACE
MARK OF NURGLE - TWIN-LINKED POWER WEAPON
BOLTER FOR 5 WITH:
(INCLUDED
ABOVE) POINTS - POWER FIST FOR
- COMBI-BOLTER 10 POINTS
FOR 10 POINTS - CHAINFIST FOR
OPTIONS:
MAY REPLACE BOLT 15 POINTS
PISTOL WITH A
MAY TAKE ONE OF - SINGLE
THE FOLLOWING: LIGHTNING CLAW
PLASMA PISTOL FOR
15 POINTS. - JUMP FOR 10 POINTS
PACK/WINGS FOR - PLAGUEBRINGER
MAY REPLACE 20 POINTS FOR 40 POINTS

CLOSE COMBAT
- PALANQUIN OF
WEAPON WITH ONE
NURGLE FOR 30 MAY REPLACE HIS
POINTS TWIN-LINKED
FO THE
BOLTER AND
FOLLOWING:
- POWER WEAPON MAY TAKE: POWER WEAPONS
FOR 15POINTS - PERSONAL ICON FOR A PAIR OF
FOR 5 POINTS LIGHTNING CLAWS
- POWER FIST FOR
25 POINTS - MELTA BOMBS FOR 10 POINTS.
FOR 5 POINTS
- SINGLE
LIGHTNING CLAW BODYGUARD: A
FOR 25 POINTS
MAY INSTEAD REPLACE DEATH GUARD
- PLAGUEBEARER ALL WARGEAR WITH LORD WEARING
(DAEMON TERMINATOR ARMOR, POWER ARMOUR
TWIN-LINKED BOLTER MAY TAKE 6
CHOSEN DEATH TO ALL OF THE CHARACTERS MAY
GUARD AS A OPTIONS GIVEN IN NOT JOIN THE
BODYGUARD UNIT THE RESPECTIVE BODYGUARD
FOR 170 POINTS. ENTRY OF THE SQUAD. IF ALL THE
A DEATH GUARD ELITES SECTION OF BODYGUARD ARE
LORD WEARING THIS CODEX. THE SLAIN, THE DEATH
TERMINATOR DEATH GUARD GUARD LORD
ARMOUR MAY TAKE LORD MAY NOT REVERTS TO BEING
6 DEATH GUARD LEAVE THE A STANDARD
TERMINATORS AS A BODYGUARD INDEPENDENT
BODYGUARD UNIT SQUAD FOR ANY CHARACTER.
FOR 240 POINTS. REASON, AND
THE BODYGUARD OTHER
HAS FULL ACCESS INDEPENDENT
DEATH GUARD SORCEROR [HQ]
DEATH GUARD SORCEROR 140 POINTS
WS BS S T W I A L D SV
MAY REPLACE BOLT PISTOL WITH A
5 5 4 4(5) 3 5 PLASMA3 PISTOL 10
FOR 15 3+
POINTS.

MAY TAKE ANY OF THE FOLLOWING:


UNIT TYPE:
- PERSONAL ICON FOR 5 POINTS
INFANTRY - MELTABOMBS FOR 5 POINTS
- FAMILIAR FOR 5 POINTS
NUMBER/SQUAD:
1
MAY TAKE ONE OF THE FOLLOWING:
WARGEAR: - JUMP PACK/WINGS FOR 20 POINTS
- PALANQUIN OF NURGLE FOR 30
POWER ARMOUR
POINTS
BOLT PISTOL
FORCE WEAPON MAY INSTEAD REPLACE ALL WARGEAR
FRAG GRENADES WITH TERMINATOR ARMOUR, TWIN-LINKED
KRAK GRENADES BOLTER AND FORCE WEAPON FOR 25
BLIGHT GRENADES. POINTS. IN THIS CASE, THE DEATH GUARD
LORD MAY ONLY SELECT FROM THE
SPECIAL RULES: FOLLOWING OPTIONS LISTS.
FEARLESS
INDEPENDENT CHARACTER MAY HAVE A PERSONAL ICON FOR 5
5+ INVULNERABLE SAVE POINTS
FEEL NO PAIN
MARK OF NURGLE MAY REPLACE TWIN LINKED BOLTER
(INCLUDED ABOVE) WITH A COMBI-BOLTER FOR 5 POINTS

OPTIONS: BODYGUARD: A DEATH GUARD LORD


A SORCEROR IS A PSYKER AND MUST WEARING POWER ARMOUR MAY TAKE 6
HAVE ONE OF THE FOLLOWING CHOSEN DEATH GUARD AS A BODYGUARD
PSYCHIC POWERS: UNIT FOR 170 POINTS. A DEATH GUARD
- DOOMBOLT FOR 10 PTS LORD WEARING TERMINATOR ARMOUR MAY
- WARP TIME FOR 25 PTS TAKE 6 DEATH GUARD TERMINATORS AS A
- WIND OF CHAOS FOR 25 PTS BODYGUARD UNIT FOR 240 POINTS. THE
- GIFT OF CHAOS FOR 30 PTS BODYGUARD HAS FULL ACCESS TO ALL OF
- NURGLE'S ROT FOR 15 PTS THE OPTIONS GIVEN IN THE RESPECTIVE
ENTRY OF THE ELITES SECTION OF THIS
CODEX. THE DEATH GUARD LORD MAY
NOT LEAVE THE BODYGUARD SQUAD FOR
ANY REASON, AND OTHER INDEPENDENT
CHARACTERS MAY NOT JOIN THE
BODYGUARD SQUAD. IF ALL THE
BODYGUARD ARE SLAIN, THE DEATH
GUARD LORD REVERTS TO BEING A
STANDARD INDEPENDENT CHARACTER.

DEATH GUARD DEMON PRINCE [HQ]
DEATH GUARD DEMON PRINCE 130 POINTS
WS BS S T W I A LD SV
7 5 6 5(6) 4 5 4 10 3+

UNIT TYPE: MARK OF NURGLE


MONSTROUS (INCLUDED OPTIONS:
CREATURE ABOVE) MAY HAVE WINGS
FOR 20 POINTS
NUMBER/SQUAD:
1 MAY BE A PSYKER
WITH ONE OF THE
WARGEAR: FOLLOWING
ALWAYS COUNTS AS PSYCHIC POWERS:
BEING ARMED WITH - DOOMBOLT FOR
A SINGLE CLOSE 10 PTS
COMBAT WEAPON. - WARP TIME FOR
25 PTS
SPECIAL RULES: - WIND OF CHAOS
FEARLESS FOR 25 PTS
ETERNAL WARRIOR - GIFT OF CHAOS
5+ INVULNERABLE FOR 30 PTS
SAVE - NURGLE'S ROT
FOR 15 PTS

TYPHUS [HQ]
TYPHUS 225 POINTS
WS BS S T W I A LD SV
5 5 4 4(5) 4 5 3 10 3+

UNIT TYPE:
INFANTRY SPECIAL RULES:
FEARLESS
NUMBER/SQUAD: INDEPENDENT CHARACTER
1 FEEL NO PAIN
DESTROYER HIVE
WARGEAR: HERALD OF NURGLE
TERMINATOR ARMOR
PERSONAL ICON PSYCHIC POWERS:
MANREAPER WIND OF CHAOS
MARK OF NURGLE (INCLUDED ABOVE) NURGLES ROT
DEATH GUARD CHOSEN PLAGUE MARINES [ELITES]
CHOSEN PLAGUE MARINES 200
POINTS
WS BS S T W I A LD SV
CHOSEN 4 4 4 4(5) 1 3 1 10

UNIT TYPE: - DEATH GUARD HEAVY BOLTER FOR


INFANTRY 20 POINTS
- PLASMAGUN FOR 15 POINTS
NUMBER/SQUAD: - MELTAGUN FOR 10 POINTS
7 - FLAMER FOR 5 POINTS

WARGEAR: UP TO FOUR MODELS MAY CHOOSE


POWER ARMOR ONE OF THE FOLLOWING FOUR
BOLTER OPTIONS:
BOLT PISTOL
CLOSE COMBAT WEAPON EITHERREPLACE BOLT PISTOL WITH A
FRAG GRENADES PLASMA PISTOL FOR 15 POINTS

KRAK GRENADES
BLIGHT GRENADES OR REPLACE BOLT PISTOL AND CLOSE
COMBAT WEAPON WITH TWIN
LIGHTNING CLAWS FOR 20 POINTS
SPECIAL RULES:
FEARLESS
OR REPLACE CLOSE COMBAT WEAPON
INFILTRATE
WITH ONE OF THE FOLLOWING:
FEEL NO PAIN
- POWER WEAPON FOR 15 POINTS
MARK OF NURGLE (INCLUDED ABOVE)
- POWER FIST FOR 25 POINTS
- SINGLE LIGHTNING CLAW FOR 25
CHARACTER: POINTS
ANY MODEL MAY BE UPGRADED TO AN
ASPIRING CHAMPION FOR 10 POINTS OR REPLACE BOLTER WITH ONE OF
THE FOLLOWING:
OPTIONS: - FLAMER FOR 5 POINTS
ANY MODEL MAY HAVE MELTABOMBS
- MELTAGUN FOR 10 POINTS
FOR 5POINTS
- PLASMAGUN FOR 15 POINTS
- TWIN-LINKED BOLTER FOR 5 POINTS
- COMBI-BOLTER FOR 10 POINTS

TRANSPORT:
THE SQUAD MAY HAVE DEATH GUARD
ONE MODEL MAY REPLACE HIS BOLTER
RHINO AS A DEDICATED TRANSPORT
WITH ONE OF THE FOLLOWING:
VEHICLE (SEE THE ENTRY IN THE
TROOPS SECTION).
DEATH GUARD TERMINATORS [ELITES]
DEATH GUARD TERMINATORS 320
POINTS
WS BS S T W I A LD SV
TERMINATOR 4 4 4 4(5) 1 3 2 10

UNIT TYPE:
INFANTRY ANY MODEL MAY REPLACE THEIR
TWIN-LINKED BOLTER FOR A COMBI-
NUMBER/SQUAD: BOLTER FOR 5 POINTS
7
ANY MODEL MAY REPLACE THEIR
WARGEAR: POWER WEAPON WITH ONE OF THE
TERMINATOR ARMOR FOLLOWING:
TWIN-LINKED BOLTER - POWER FIST FOR 10 POINTS
POWER WEAPON - CHAINFIST FOR 15 POINTS
- SINGLE LIGHTNING CLAW FOR 10
SPECIAL RULES: POINTS
FEARLESS
5+ INVULNERABLE SAVE ANY MODEL MAY REPLACE HIS TWIN-
FEEL NO PAIN LINKED BOLTER AND POWER WEAPON
WITH TWIN LIGHTNING CLAWS FOR 10
MARK OF NURGLE (INCLUDED ABOVE)
POINTS

CHARACTER:
ANY MODEL MAY BE UPGRADED TO AN UP TO TWO MODELS MAY REPLACE
THEIR TWIN-LINKED BOLTER WITH ONE
ASPIRING CHAMPION FOR 10 POINTS
OF THE FOLLOWING:
- REAPER AUTOCANNON FOR 25
POINTS
OPTIONS
- HEAVY FLAMER FOR 5 POINTS
ONE MODEL MAY HAVE A PERSONAL
ICON FOR 5 POINTS

DEATH GUARD POSSESSED PLAGUE MARINES [ELITES]


CHOSEN PLAGUE MARINES 275
POINTS
WS BS S T W I A LD SV
POSSESSED 4 4 5 4(5) 1 3 2 10

UNIT TYPE:
INFANTRY

NUMBER/SQUAD: SPECIAL RULES:


7 FEARLESS
5+ INVULNERABLE SAVE
WARGEAR: FEEL NO PAIN
POWER ARMOR MARK OF NURGLE (INCLUDED ABOVE)
ALL POSSESSED COUNT AS HAVING A DEMONKIN
SINGLE CLOSE COMBAT WEAPON
CHARACTER:
ONE MODEL MAY BE UPGRADED TO AN
ASPIRING CHAMPION FOR 10 POINTS
VEHICLE (SEE THE ENTRY IN THE
TRANSPORT: TROOPS SECTION).
THE SQUAD MAY HAVE DEATH GUARD
RHINO AS A DEDICATED TRANSPORT
DEATH GUARD DREADNOUGHT [ELITES]
DREADNOUGHT 105 POINTS
WS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A
4 4 6 13 12

UNIT TYPE: THE OTHER ARM MUST BE ARMED


VEHICLE (WALKER) WITH ONE OF THE FOLLOWING:
- TWIN-LINKED AUTOCANNON FOR 25
WARGEAR: POINTS
SMOKE LAUNCHER - TWIN-LINKED LASCANNON FOR 40
SEARCHLIGHT POINTS
DREADNOUGHT CLOSE COMBAT - MULTIMELTA FOR 15 POINTS
WEAPON INCORPORATING A TWIN- - PLASMA CANNON FOR 30 POINTS
LINKED BOLTER IN ONE ARM - ADDITIONAL CLOSE COMBAT
WEAPON INCORPORATING A TWIN-LINKED
SPECIAL RULES: BOLTER FOR 10 POINTS (THIS WILL ADD
CRAZED! +1 TO THE NUMBER OF ATTACKS ON THE
ENCRUSTED GRIME (INCLUDED PROFILE ABOVE)
ABOVE)
ONE CLOSE COMBAT ARM (ALONG
OPTIONS WITH ITS TWIN-LINKED BOLTER) MAY
MAY HAVE EXTRA ARMOUR FOR 15 BE REPLACED WITH A MISSILE
POINTS LAUNCHER FOR NO ADDITIONAL
COSTS. IF THE DREADNOUGHT IS
LEFT WITH NO CLOSE COMBAT ARMS,
MAY REPLACE ANY TWIN-LINKED
ITS ATTACKS ARE REDUCED TO 2,
BOLTER WITH A HEAVY FLAMER FOR 5
AND IT IS NO LONGER ARMED WITH
POINTS.
DREADNOUGHT CLOSE COMBAT
WEAPON.
DEATH GUARD PLAGUE MARINES [TROOPS]
PLAGUE MARINES 160
POINTS
WS BS S T W I A LD SV
PLAGUE MARINE 4 4 4 4(5) 1 3 1 9

UNIT TYPE: PERSONAL ICON WITH ONE OF THE


INFANTRY FOR 5 POINTS FOLLOWING:
- POWER WEAPON
NUMBER/SQUAD: CHARACTER: FOR 15 POINTS
7 ONE MODEL MAY - POWER FIST FOR
BE UPGRADED TO 25 POINTS
WARGEAR: AN ASPIRING
POWER ARMOR CHAMPION FOR 10 HE MAY HAVE
BOLTER POINTS MELTABOMBS FOR 5
BOLT PISTOL POINTS
CLOSE COMBAT HE MAY REPLACE
WEAPON HIS BOLT PISTOL OPTIONS:
FRAG GRENADES WITH A PLASMA AN ADDITIONAL 7
PISTOL FOR 15 PLAGUE MARINES
KRAK GRENADES
POINTS MAY BE TAKEN FOR
BLIGHT GRENADES
160 POINTS
SPECIAL RULES: REPLACE HIS
BOLTER WITH ONE ONE MODEL MAY
FEARLESS
OF THE REPLACE HIS
FEEL NO PAIN
FOLLOWING: BOLTER WITH ONE
MARK OF NURGLE - TWIN-LINKED OF THE
(INCLUDED ABOVE0 BOLTER FOR 5 POINTS FOLLOWING:
- COMBI-BOLTER - PLASMAGUN FOR
FOR 10 POINTS 15 POINTS
- MELTAGUN FOR
10 POINTS
ICON: - FLAMER FOR 5
REPLACE HIS CLOSE
ONE MODEL MAY
COMBAT WEAPON POINTS
BE GIVEN A

DEATH GUARD RHINO [TRANSPORT]


RHINO 50 POINTS
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 11 11 10

UNIT TYPE: 1 OPTIONS


VEHICLE (TANK) MAY HAVE EXTRA
ACCESS POINTS: ARMOUR FOR 15
WARGEAR: 3 SIDE AND REAR POINTS
TWIN-LINKED HATCHES
BOLTER MAY HAVE A DOZER
SMOKE LAUNCHER SPECIAL RULES: BLADE FOR 5
SEARCHLIGHT REPAIR POINTS.
CLOUD OF FILTH
FIRE POINTS:
MAY HAVE MAY TAKE ONE OF - TWIN-LINKED
DEMONIC THE FOLLOWING BOLTER FOR 5 POINTS
POSSESSION FOR PINTLE-MOUNTED - COMBI-BOLTER
20 POINTS WEAPONS: FOR 10 POINTS
- HAVOC LAUNCHER
FOR 15 POINTS
MOUNTED DEATH GUARD PLAGUE MARINES [FAST
ATTACK]
PLAGUE MARINES 160
POINTS
WS BS S T W I A LD SV
PLAGUE MARINE 4 4 4 4(5) 1 3 1 9

UNIT TYPE: HE MAY REPLACE HIS BOLT PISTOL


INFANTRY WITH A PLASMA PISTOL FOR 15
POINTS
NUMBER/SQUAD:
7 ONE MODEL MAY REPLACE HIS BOLTER
WITH ONE OF THE FOLLOWING:
WARGEAR: - TWIN-LINKED BOLTER FOR 5 POINTS
POWER ARMOR - COMBI-BOLTER FOR 10 POINTS
BOLTER
BOLT PISTOL ONE MODEL MAY REPLACE HIS CLOSE
CLOSE COMBAT WEAPON COMBAT WEAPON WITH ONE OF THE
FRAG GRENADES FOLLOWING:
KRAK GRENADES - POWER WEAPON FOR 15 POINTS
BLIGHT GRENADES - POWER FIST FOR 25 POINTS

SPECIAL RULES: HE MAY HAVE MELTABOMBS FOR 5


POINTS
FEARLESS
FEEL NO PAIN
OPTIONS
MARK OF NURGLE (INCLUDED
ONE MODEL MAY REPLACE HIS BOLTER
ABOVE0
WITH ONE OF THE FOLLOWING:
- PLASMAGUN FOR 15 POINTS
ICON:
- MELTAGUN FOR 10 POINTS
ONE MODEL MAY BE GIVEN A
- FLAMER FOR 5 POINTS
PERSONAL ICON FOR 5 POINTS

TRANSPORT:
CHARACTER:
THE SQUAD MUST HAVE DEATH
ONE MODEL MAY BE UPGRADED TO AN
GUARD RHINO AS A DEDICATED
ASPIRING CHAMPION FOR 15 POINTS
TRANSPORT VEHICLE (SEE THE ENTRY
IN THE TROOPS SECTION).
DEATH GUARD HAVOCS [HEAVY SUPPORT]
PLAGUE MARINES 160
POINTS
WS BS S T W I A LD SV
CHOSEN 4 4 4 4(5) 1 3 1 9

UNIT TYPE:
INFANTRY ONE MODEL MAY REPLACE HIS BOLTER
WITH ONE OF THE FOLLOWING:
NUMBER/SQUAD: - TWIN-LINKED BOLTER FOR 5 POINTS
7 - COMBI-BOLTER FOR 10 POINTS

WARGEAR: ONE MODEL MAY REPLACE HIS CLOSE


POWER ARMOR COMBAT WEAPON WITH ONE OF THE
BOLTER FOLLOWING:
BOLT PISTOL - POWER WEAPON FOR 15 POINTS
CLOSE COMBAT WEAPON - POWER FIST FOR 25 POINTS
FRAG GRENADES
KRAK GRENADES HE MAY HAVE MELTABOMBS FOR 5
POINTS
BLIGHT GRENADES

SPECIAL RULES: OPTIONS


FEARLESS AN ADDITIONAL 7 PLAGUE MARINE
HAVOCS MAY BE TAKEN FOR 160
FEEL NO PAIN
POINTS
MARK OF NURGLE (INCLUDED
ABOVE0
ONE MODEL MAY REPLACE HIS BOLTER
WITH ONE OF THE FOLLOWING:
ICON:
- DEATH GUARD HEAVY BOLTER FOR
ONE MODEL MAY BE GIVEN A
20 POINTS
PERSONAL ICON FOR 5 POINTS
- PLASMAGUN FOR 15 POINTS
- MELTAGUN FOR 10 POINTS
CHARACTER:
- FLAMER FOR 5 POINTS
ONE MODEL MAY BE UPGRADED TO AN
ASPIRING CHAMPION FOR 10 POINTS TRANSPORT:
THE SQUAD MAY HAVE DEATH GUARD
HE MAY REPLACE HIS BOLT PISTOL
RHINO AS A DEDICATED TRANSPORT
WITH A PLASMA PISTOL FOR 15
VEHICLE (SEE THE ENTRY IN THE
POINTS
TROOPS SECTION).
DEATH GUARD PREDATOR [HEAVY SUPPORT]
PREDATOR 85 POINTS
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 13 11 10

UNIT TYPE:
VEHICLE (TANK) MAY HAVE EXTRA ARMOUR FOR 15
POINTS
WARGEAR:
TURRET-MOUNTED AUTOCANNON MAY HAVE A DOZER BLADE FOR 5
SMOKE LAUNCHER POINTS.
SEARCHLIGHT
MAY HAVE DEMONIC POSSESSION FOR
SPECIAL RULES: 20 POINTS
CLOUD OF FILTH
OPTIONS MAY TAKE ONE OF THE FOLLOWING
MAY UPGRADE THE TURRETS PINTLE-MOUNTED WEAPONS:
AUTOCANNON TO A TWIN-LINKED - TWIN-LINKED BOLTER FOR 5
LASCANNON FOR 35 POINTS POINTS
- COMBI-BOLTER FOR 10
MAY TAKE SIDE SPONSONS WITH POINTS
HEAVY BOLTERS FOR 30 POINTS, OR - HAVOC LAUNCHER FOR 15 POINTS
WITH LASCANNONS FOR 60 POINTS

DEATH GUARD VINDICATOR [HEAVY SUPPORT]


VINDICATOR 140 POINTS
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 11 11 10

UNIT TYPE: OPTIONS


VEHICLE (TANK)
MAY HAVE EXTRA ARMOUR FOR 15
WARGEAR: POINTS
HULL-MOUNTED DEMOLISHER CANNON
SMOKE LAUNCHER MAY HAVE DEMONIC POSSESSION FOR
SEARCHLIGHT 20 POINTS
DOZER BLADE
MAY TAKE ONE OF THE FOLLOWING
SPECIAL RULES: PINTLE-MOUNTED WEAPONS:
CLOUD OF FILTH - TWIN-LINKED BOLTER FOR 5 POINTS
- COMBI-BOLTER FOR 10 POINTS
- HAVOC LAUNCHER FOR 15 POINTS
DEATH GUARD DEFILER [HEAVY SUPPORT]
DREADNOUGHT 105 POINTS
WS BS S FRONT ARMOUR SIDE ARMOUR REAR ARMOUR I A
3 3 6 12 12

UNIT TYPE: THE DEFILER MUST TAKE ONE OF THE


VEHICLE (WALKER) FOLLOWING:
- CRUSTED GRIME FOR 15 POINTS
WARGEAR: - CLOUD OF FLIES FOR 15 POINTS
TWO DREADNOUGHT CLOSE COMBAT
WEAPONS (ADDITIONAL ATTACK THEHEAVY FLAMER CAN BE REPLACES
INCLUDED ABOVE) WITH ONE OF THE FOLLOWING:
BATTLE CANNON - CLOSE COMBAT ARM (+1 ATTACK)
REAPER AUTOCANNON FOR FREE
TWIN-LINKED HEAVY FLAMER - HAVOC LAUNCHER FOR 5 POINTS
DEMONIC POSSESSION
SMOKE LAUNCHER THEREAPER AUTOCANNON CAN BE
SEARCHLIGHT REPLACES WITH ONE OF THE
FOLLOWING:
SPECIAL RULES: - TWIN-LINKED HEAVY BOLTER FOR
FREE
FLEET
- CLOSE COMBAT ARM (+1 ATTACK)
FOR FREE
OPTIONS
- TWIN-LINKED LASCANNON FOR 20
POINTS

DEATH GUARD LAND RAIDER [HEAVY SUPPORT]


LAND RAIDER 240 POINTS
BS FRONT ARMOUR SIDE ARMOUR REAR ARMOUR
4 14 14 14

UNIT TYPE: MAY HAVE A DOZER BLADE FOR 5


VEHICLE (TANK) POINTS.
MAY HAVE DEMONIC POSSESSION FOR
WARGEAR: 20 POINTS
TWO SPONSON MOUNTED TWIN-
LINKED LASCANNONS MAY TAKE ONE OF THE FOLLOWING
ONE HULL-MOUNTED TWIN-LINKED PINTLE-MOUNTED WEAPONS:
HEAVY BOLTER - TWIN-LINKED BOLTER FOR 5 POINTS
SMOKE LAUNCHER - COMBI-BOLTER FOR 10 POINTS
SEARCHLIGHT - HAVOC LAUNCHER FOR 15 POINTS

SPECIAL RULES: TRANSPORT


ASSAULT VEHICLE TEN MODELS
CLOUD OF FILTH MODELS IN TERMINATOR ARMOR
COUNT AS 2 MODELS
OPTIONS PLAGUEBEARERS MAY NOT BE
MAY HAVE EXTRA ARMOUR FOR 15 TRANSPORTED, EVEN THOUGH THEY
POINTS COUNT AS INFANTRY
FIRE POINTS: ACCESS POINTS:
0 FRONT ACCESS RAMP AND A HATCH
ON EACH SIDE OF THE HULL
GREAT UNCLEAN ONE [ALLIED HQ]

GUO 160 POINTS


WS BS S T W I A LD SV
6 4 6 6 5 2 4 10 4+

UNIT TYPE: SPECIAL RULES:


MONSTROUS CREATURE DAEMON
FEEL NO PAIN
NUMBER/SQUAD: SLOW AND PURPOSEFUL
1
OPTIONS:
DEMONIC GIFTS: MAY HAVE ANY OF THE FOLLOWING:
NOXIOUS TOUCH. - CLOUD OF FLIES FOR 5 POINTS
- AURA OF DECAY FOR 20 POINTS
- BRATH OF CHAOS FOR 30 POINTS
- UNHOLY MIGHT FOR 15 POINTS

PLAGUEBEARERS [ALLIED TROOPS]


PLAGUEBEARER 110 POINTS
WS BS S T W I A LD SV
PLAGUEBEARER 3 0 4 5 1 2 1 10
5+

UNIT TYPE: SPECIAL RULES:


INFANTRY DEMON
FEEL NO PAIN
NUMBER/SQUAD: SLOW & PURPOSEFUL
7
OPTIONS
DEMONIC GIFTS GIFT ONE MODEL WITH NOXIOUS
PLAGUESWORDS TOUCH FOR 10 POINTS
NURGLINGS [ALLIES]
NURGLINGS 90 POINTS
WS BS S T W I A LD SV
NURGLINGS 2 0 3 3 3 2 3 10
5+

UNIT TYPE:
INFANTRY SPECIAL RULES:
DEMON
NUMBER/SQUAD: SWARM
7

BEASTS OF NURGLE [ALLIED FA]


BEAST OF NURGLE 35
POINTS
WS BS S T W I A LD SV
BEAST OF NURGLE 3 0 4 5 2 2 D6

UNIT TYPE:
INFANTRY

NUMBER/SQUAD:
1 OPTIONS
MAY INCREASE UNIT SIZE TO SEVEN
SPECIAL RULES: BEASTS OF NURGLE FOR AN
DEMON ADDITIONAL 210 POINTS
RANDOM POISONED ATTACKS
FEEL NO PAIN ONE MODEL MAY HAVE NOXIOUS
SLOW & PURPOSEFUL TOUCH FOR 10 POINTS
ARMOURY
RANGE STRENGTH AP TYPE
AUTOCANNON 48 7 4 HEAVY 2
BOLTER 24 4 5 RAPID FIRE
BOLT PISTOL 12 4 5 PISTOL
DEATH GUARD HEAVY 18 5 4 ASSAULT 3
BOLTER
FLAMER TEMPLATE 4 5 ASSAULT 1
HEAVY FLAMER TEMPLATE 5 4 ASSAULT 1
LASCANNON 48 9 2 HEAVY 1
MELTAGUN 12 8 1 ASSAULT 1,
MELTA
MISSILE LAUNCHER 48 4 6 HEAVY 1, BLAST
(FRAG) 48 8 3 HEAVY 1
MISSILE LAUNCHER
(KRAK)
MULTIMELTA 24 8 1 HEAVY 1, MELTA
PLASMA CANNON 36 7 2 HEAVY 1, GETS
HOT!
PLASMAGUN 24 7 2 RAPID FIRE, GETS
HOT!
PLASMA PISTOL 12 7 2 PISTOL, GETS
HOT!
REAPER 36 7 4 HEAVY 2, TWIN-
AUTOCANNON LINKED
BATTLE CANNON 72 8 3 ORDNANCE 1,
LARGE BLAST
DEMOLISHER 24 10 2 ORDNANCE 1,
CANNON LARGE BLAST
HAVOC LAUNCHER 48 5 5 HEAVY 1, BLAST,
TWIN-LINKED

PERSONAL ICON: IF A UNIT OF TERMINATORS OR DEMONS DEEP STRIKE WITHIN 6 OF A


MODEL CARRYING A PERSONAL ICON, THE UNIT WILL NOT SCATTER. IF THE ICON IS INSIDE OF A
TRANSPORT VEHICLE WHEN THE DEEP STRIKING UNIT BECOMES AVAILABLE, THE 6 IS MEASURED
FROM THE EDGE OF THE VEHICLES HULL.

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