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Fighter (3)

CLASS & LEVEL BACKGROUND PLAYER NAME


Orbrov's Army Cannons
Tiefling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +2 30
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 28



+3 Strength
DEXTERITY
+2 Dexterity

14
+4 Constitution
+1 Intelligence
CURRENT HIT POINTS IDEALS

+2 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
+4 Acrobatics (Dex) Total 3d10 SUCCESSES

+2 +1 Animal Handling (Wis) FAILURES

+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
+3 Athletics (Str)

12 +1 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE

+1 +1 Insight (Wis)
Net +6 d+2 Darkvision: 60 ft.
+1 Intimidation (Cha) Handaxe +3 1d6 + 1 slashing Critical Hits: 19-20
WISDOM +1 Investigation (Int) Damage
+1 Medicine (Wis)
12 Resistances: fire
+1 Nature (Int)
+1 Perception (Wis)
+1
+1 Performance (Cha) ----------Bonus
CHARISMA +1 Persuasion (Cha) Actions----------
+1 Religion (Int)
Second Wind.
12 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
Regain 1d10 + 3
+1 +1 Survival (Wis) HPs (use once/rest,
SKILLS ATTACKS & SPELLCASTING see PHB 72).
11 PASSIVE WISDOM (PERCEPTION)
---------------Actions---
CP
Hand
-----------
Weapon Proficiencies:
SP Cannon (1); Action Surge. Take
Martial; Simple EP
Chain mail an extra action (use
Armor Proficiencies: Heavy; (1); Shield once/rest, see PHB
Light; Medium; Shields
GP
(1) 72).
PP
Language Proficiencies:
Common; Infernal (additional features &
traits on page 2)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Orbrov's Army Cannons
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Archery Fighting Style. You gain a +2 bonus


to attack rolls you make with ranged
weapons. (see PHB 72).

Hellish Resistance. Resistance to fire damage


(see PHB 43).

Infernal Legacy. You know thaumaturgy and


can cast Hellish Rebuke once per day. CHA
is the spellcasting ability. (see PHB 43).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tiefling Charisma 11 +3
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Hellish Rebuke

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1

Level-1 evocation Transmutation cantrip


Hellish Rebuke Thaumaturgy
1 react. 60 ft V,S Inst 1 act. 30 ft V Up to 1 min
You point your finger, and the creature that You manifest a minor wonder, a sign of
damaged you is momentarily surrounded by supernatural power, within range. You create
hellish flames. The creature must make a one of the following magical effects within
Dexterity saving throw. It takes 2d10 fire range: Your voice booms up to three times
damage on a failed save, or half as much as loud as normal for 1 minute. You cause
damage on a successful one. At Higher flames to flicker, brighten, dim, or change
Levels. When you cast this spell using a spell color for 1 minute. You cause harmless
slot of 2nd level or higher, the damage tremors in the ground for 1 minute. You
increase by 1d10 for each slot level above create an instantaneous sound that originates
1st. from a point of your choice within range, such
as a rumble of thunder, the cry of a raven, or
ominous whispers. You instantaneously
cause an unlocked door or window to fly open
or slam shut. You alter the appearance of
your eyes for 1 minute. If you cast this spell
multiple times, you can have up to three of its
1-minute effects active at a time, and you can
dismiss such an effect as an action.

Tiefling DC 11 Mod +3 Tiefling DC 11 Mod +3


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