Obedience Call of the Wild Subsume the Lesser Spirit Lashing the Beast
Feral Whispers Cost 1 Vitae
Instant Instant Cost 1 Vitae Cost 1 Vitae
Dice Pool: Instant Instant Instant
Dice Pool: Dice Pool:
Manipulation + Animal Ken + animal- Presence + Animal Ken + animalism - Dice Pool: Dice Pool:
animals Composure Presence + Animal Ken + Animalism Manipulation + Animal Ken + Ani- Manipulation + Empathy + Animal-
ism malism ism
The kindreds connection with his VS Composure + Blood Potency
The kindred with this ability has own feral nature now allows him to The kindred is so fully in tune with
command beasts, no longer need he her own beast that she an call out in a By locking eyes with an animal, a The vampires connection with the
learned to understand the lesser crea- vampire may psychically enter the
tures that surround her, and to speak beg, threaten or cajole animals into feral voice, that beckons all creatures Best is so powerful that she can ma-
doing his will. He demands and they of a specific type any animal of that creatures body and possess it as nipulate not only the lesser creatures
with them and make herself under- though it were his own, the animals
stood. Because this requires initial eye obey as best they can. Requires eye sort within a given area is compelled around her but her own beast and that
contact as feral whispers. to respond. own mind and instincts are completely of other kindred. This is not overt
contact, animals that cannot see cannot subsumed, allowing the kindred free
be effected. corol as with Obedience or Dominate
reign to take whatever actions he Discipline. Rather the kindred learns
chooses. The vampires own body falls to rouse the Beasts instincts, inspiring
into a torpor-like state. it.
PG 115, V:TR PG 116, V:TR PG 116, V:TR PG 117, V:TR PG 118, V:TR
A ura S ignifiers
A uspex A uspex A uspex A uspex
Afraid Orange Innocent White
Aggressive Purple Love struck Bright Blue
Bright
Angry Obsessed Bright Green
Red
Bitter Brown Sad Silver Heightened Senses Aura Perception The Spirits Touch Telepathy
Calm Light Blue Spiritual Gold Instant Instant Instant Cost None for mortals
Compas- Dice Pool: Dice Pool: Dice Pool: 1 willpower unless willing
Pink Suspicious Dark Blue Typically none. Intelligence + Empathy + Auspex - Wits + Occult + Auspex Instant
sionate
Conservative Lavender Confused Shifting (Wits + Composure + Auspex) Subjects composure Dice Pool:
Depressed Gray Daydreaming Flickering
Intelligence + Socialize + Auspex -
The Kindreds Powers of perception Subjects Resolve
Desirous/
Deep Red Diablerist Black Veins When the power is activated, all of the With this mystic power, a vampire can have progressed to the point that he
Lustful
Light vampires senses sharpen to a razors open his perceptions to the psychic can pick up psychic impressions from At this level of advancement of ones
Distrustful Dominated Muted edge, effectively doubling both range auras that surround all sentient crea- objects by simply handling them for a extrasensory perceptions, a vampire
Green
Dark Rapid and clarity of all stimuli received. tures. moment or two. may project his consciousness into a
Envious Frenzied
Green Shifting nearby individuals mind.
Excited Violet Psychotic Hypnotic
Generous Rose Vampire Pale colors Costs 1 willpower for a supernatural
subject unless the subject is willing
Happy Vermilion Shape shifter Vibrant
PG 123, V:TR PG 124, V:TR PG 124, V:TR PG 125, V:TR PG 127, V:TR
PG 127, V:TR PG 127, V:TR PG 129 V:TR PG 129, V:TR PG 130, V:TR
Majesty Majesty Nightmare Nightmare Nightmare
PG 130, V:TR PG 132, V:TR PG 133, V:TR PG 133, V:TR PG 134, V:TR
Shatter the Mind Mortal Fear Touch of Shadow Mark of Tranquility Cloak of Night
Cost 1 Willpower Cost 1 Willpower Instant Dice Pool: Instant
Contested; Resistance is reflexive Instant Dice Pool: This power involves no roll, and is Dice Pool:
Dice Pool: Dice Pool: Wits + Larceny + Obfuscate considered always on Intelligence + Stealth + Obfuscate
Manipulation + Empathy + Nightmare Presence + intimidation + nightmare -
Versus subjects Composure + Blood Composure
Potency This level of Obfuscate allows the The kindred masters the art of hiding Cloak of night allows a vampire to
The Vampire is able to inspire fear as vampire to conceal small items, either himself to such a degree that he may literally fade from sight, becoming
The vampire confronts a subject with a weapon unto its self. A victim is so in her grasp or on her person. If she is subvert some of the stains that un- completely invisible to observers. The
her greatest fear, Victims loose their thoroughly and intensely frightened skilled enough, even a thorough death leaves upon his soul. A vampire process of fading away is subtle but
next action and reels from the vision by the vampire that he suffers physical search fails to turn up a hidden object. who knows this power can mask his its effect on witnesses might not be.
which she is confronted. Her defense damage. He ages prematurely, even kindred nature from onlookers, leav- Mortals are likely to panic and flea.
still applies, but she cannot dodge. All other vampires can be effected, the ing them without the impression of the Successful use of cloak of night ren-
other actions are performed at a 1 subject must be able to see the vam- predators taint. ders the character invisible until he
and looses one willpower point, suffer pire employing this power. does something to draw attention to
from a mild derangement. himself.
PG 134, V:TR PG 134, V:TR PG 135, V:TR PG 136, V:TR PG 136, V:TR
Obfuscate Obfuscate Protean Protean Protean
The Familiar Stranger Cloak the Gathering Aspect of the Predator Haven of Soil Claws of the Wild
Contested; Resistance is reflexive Instant Instant Cost 1 Vitae Cost 1 Vitae
Dice Pool: Dice Pool: Dice Pool: Instant Reflexive
Wits + Subterfuge + Obfuscate versus Intelligence + Stealth + Obfuscate This power involves no roll to invoke Dice Pool: Dice Pool:
Subjects Resolve + Blood Potency This power involves no roll to invoke This power involves no roll to invoke
This power allows the character to A vampire can hide one extra individ- The most basic ability of this disci-
assume the image of whomever the ual per dot of obfuscate she posses, pline allows a vampire to project a A vampire can blend his form with Upon activation of this power, the
subject most expects to see under the not counting her self. While under the supernatural mien of savage predatory soil. While so interred, the character is vampires nails grow into long, fear-
circumstances in which they meet. effects of this power, each individuals ferocity. A character is not subject to immune to threat from the suns rays, some talons. These ferocious weapons
The character has no immediate must obey the rules of cloak of night. the usual relationships of blood po- or to any physical attack as his corpo- offer a +1 bonus to attack pools in
knowledge of what aspect he is per- tency upon meeting an unknown real form is actually merged with that unarmed close combat, and inflict
ceived to have, unless the target gives kindred for the first time. If the char- of the substance itself. aggravated damage.
the identity away through verbal or acters blood potency is lower than that
behavioral clues. of the unknown kindred it is treated as
equal.
PG 137, V:TR PG 138, V:TR PG 138, V:TR PG 138, V:TR PG 139, V:TR
PG 143, V:TR PG 143, V:TR PG 143, V:TR PG 144, V:TR PG 144, V:TR
Theban Sorcery
Cr u ac Cr u ac Cr u ac Cr u ac
Blood Price Willful Vitae Blood Blight Feeding the Crone Blood Scourge
Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost Blood spent + 1 Willpower
Dice Pool: Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac Intelligence + Academics + Theban
Versus targets Composure + Blood Versus targets stamina + Blood Po- Sorcery
Potency tency When the performer calls upon the
The performer makes herself immune power of the crone herself, and a vitae
The sorcerer mystical claims one third to the vinculum and blood addiction This potent ritual taints the blood of is spent, the vampires mouth trans- For Each dot that the character pos-
of the vitae that a subject imbibes. The when another kindreds vitae is con- its target, weather mortal or vampire. forms into a maw of wicked, gnashing sesses in Theban sorcery, hey mat
subject must be within sight when the sumed. After this ritual is performed, Number of success deal lethal damage teeth. The vampire need not perform a create a stinging whip of vitae with
ritual is performed. Every time the if another vampires blood is taken in to the target . Vampires also lose the grapple attack in order to bite a vic- which to scourge his foes. An attack
subject feeds, a third of the vitae he the same night, no step is taken to- equilivalent of vitae in his system. tim; the attack is made directly. The with the weapon has a dice pool equal
consumes is denied him and transfers ward vinculum with the provider of number of success achieved on the to the characters strength + weaponry
invisibly to the sorcerer, regardless of the blood, and no addiction to blood activation roll is added as bonuses to + number of lashes created, and in-
either's location, this vitae is neutral, forms for the character. Of course, the the attack roll, these teeth are so vi- flicts lethal damage, the weapon lasts
blood donor has no idea that the re- cious that feeding cannot occur when for a number of turns equal to the
cipient is immune. they are Bourne. successes on the invocation roll.
PG 144, V:TR PG 145, V:TR PG 145, V:TR PG 145, V:TR PG 146, V:TR
Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery
Vitae Reliquary Curse of Babel Liars Plague Blandishment of Sin Malediction of Despair
Cost one object Cost An animal or persons tongue Cost An Insects Carapace Cost a Scrap of paper Cost lock of hair from the subject
1 Willpower 1 Willpower 1 Willpower 1 Willpower 1 Willpower
Dice Pool: Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban
Sorcery Sorcery - Subjects Resolve Sorcery - Subjects Resolve + Blood Sorcery - Subjects Resolve + Blood Sorcery - Subjects Resolve + Blood
Potency Potency Potency
This ritual leaves a victim speaking in
The character takes an ordinary object tongues, unable to communicate. Even The character curses her subject so The Subject of this power suffers The Sorcerer curses his subject with
and stores an amount of vitae in it that his written word is rendered nonsen- that if he speaks any lies over the increased damage the next time any regard to a specific action. Next time
may be called upon later . The amount sish. The number of successes deter- course of the scene, beetles swarm harm is inflicted on him. That wound the subject engages in that action, her
of vitae that can be stored in the object mines the duration of the ritual: one from his mouth. is upgraded one degree of damage. normal dice pool is not rolled. A
is the number of successes the player hour per success or until the next Thus, bashing damage becomes lethal, chance roll is made instead.
achieves on the invocation roll, al- sunrise, whichever comes first. The lethal becomes aggravated. A player may spend a willpower and
though the caster may infuse the ob- subject must be within earshot when (Aggravated wounds do not increase roll composer + resolve. If this roll
ject with less if he chooses. this ritual is performed. to any other sort) yields more successes than were
achieved during the invocation then
the curse does not come to pass.
PG 146, V:TR PG 146, V:TR PG 147, V:TR PG 147, V:TR PG 147, V:TR
Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery The Coil of Blood
PG 147, V:TR PG 147, V:TR PG 148, V:TR PG 148, V:TR PG 149, V:TR
The Coil of Blood The Coil of Blood The Coil of Banes The Coil of Banes The Coil of Banes
Blood of Beasts Perspicacious Blood Conquer the Red Fear Surmounting the Daysleep Suns Forgotten Kiss
No mater what the vampires Blood The Character gains three vitae for The Character gains +2 bonus to resist
Potency is, she can take sustenance every two vitae she takes from a hu- fear frenzy triggered by fire or The player can spend a willpower
from animals and humans. man, and receives double vitae con- sunlight. Fear frenzies triggered by point for the character to remain Sunlight at twilight and dawn causes
sumed from kindred or other super- other stimuli occur as normal. awake for an entire day without pen- only bashing damage to the Dragon,
natural vessels. alty (though the character must still rather than aggravated. After the sun
take precautions to remain out of the has fully risen, however, its rays cause
sunlight and waking the next night aggravated damage as usually.
still costs a vitae) dice pools during
the day are still limited by humanity
(see p. 184, V:TR) if the character
does sleep and disturbed add three
dice to the players wake-up roll.
PG 149, V:TR PG 149, V:TR PG 149, V:TR PG 149, V:TR PG 149, V:TR
Chastise the Beast Lure the Beast Exhaust the Beast Knowing the Stranger Arcane Sight
Auspex, Obfuscate Auspex, Cruac
Contested, Resistance is reflexive Instant
The player spends a willpower point Riding the wave des not cost a The Character may spend an hour per Dice Pool: Dice Pool:
for his character to resist a frenzy of willpower point, and it requires a base night in frenzy (usually doing so Intelligence + Empathy + Obfuscate Wits + Occult + Auspex
any kind automatically. The player of only three successes, not five. All under controlled conditions such as in versus
may choose to roll Resolve + Com- other rules still apply a locked room or far from mortals). Resolve + Blood Potency
poser as usual for his character to For the rest of the night, the character Those who know this devotion have
resist frenzy, spending the willpower does not enter frenzy unless she learned how to expand their mystical
only if the roll fails. wishes to do so, no mater how strong The familiar stranger is a versatile and sight. Rather than sensing patterns of
the trigger is. useful ability, but its use becomes emotions as with aura perception, the
perilous when the vampire has no idea user sees the ebb and flow of magical
who he should be impersonating. power, and can learn a variety of
Knowing the stranger allows the char- information.
acter to discern in advance who the
target most expects.
PG 149, V:TR PG 150, V:TR PG 150, V:TR PG 150, V:TR PG 150, V:TR
Instantaneous Transformation Partial Transformation
Body of Will Celerity, Protean
Iron Facade Lessons in the Steel
Resilience, Vigor Obfuscate, Resilience Auspex, Resilience Protean, Resilience
Reflexive Instant
Reflexive Dice Pool: Instant Instant
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Stamina + Survival + Protean This power involves no roll to invoke
Composure + Athletics + Resilience Intelligence + Survival + Obfuscate Resolve + Investigation + Resilience -
Opponents Resolve
Success on the activation roll indi- With this power, any vampire is capa-
Each Success gained on the activation cates the character transforms into an With a successful invocation roll, the Some rather intrepid kindred develop
roll allows the character to ignore any character can hide the full extent of his the ability to gain insight into a foes ble of assuming a bestial or inhuman
alternate shape instantly so fast in shape may choose to stop the process
current wound penalties as well as any fact, that he may still take a normal injuries. Wounds are invisible and he combat prowess by willingly subject-
penalties he acquires from new does not appear to slow down, limp or ing themselves to opponents attacks. part way through, granting herself a
action in that turn
wounds, for one turn. Therefore, if grow weary. Iron Faade does not Upon suffering at least one point of single aspect or trait of the animal,
three successes are rolled the charac- actually heal any wounds or reduce damage of any type the vampire may nose of a wolf, wings of a bat or bird.
ter is wound-penalty free for the dura- dice pool penalties. make a roll to determine the combat
tion of the turn and for two turns abilities of his opponent.
thereafter.
PG 151, V:TR PG 151, V:TR PG 151, V:TR PG 151, V:TR PG 153, V:TR
Ca c hexy Ca c hexy
PG 152, V:TR PG 153, V:TR PG 153, V:TR PG 249, V:TR PG 249, V:TR
Ca c hexy Ca c hexy Ca c hexy Getsumei
This power allows a burakumin to The kindred slices a token of a This power enables a character to With this power the kindred can com-
stare into the eyes of a corpse and see corpses flesh and uses it to mystically construct a tiny, autonomous servitor mand a number of dead bodies to rise
reflected there the last thing the dead enhance his physical resistance. The from the bodies of dead men. These and perform relatively simple func-
man witnessed. character suffers a 1 penalty on all servitor appear as grotesque insects or tions. The character animates one
presence and manipulation based rolls deformed homunculi, and can be corpse per success on the activation
in exchange, the character receives the useful as spies. roll, provided there are enough around
benefit of temporary armor. 1 per
success rolled. Requires 1 willpower point to be spent
to change the orders given after they
have been raised.