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Animalism

Animalism Animalism Animalism Animalism

Obedience Call of the Wild Subsume the Lesser Spirit Lashing the Beast
Feral Whispers Cost 1 Vitae
Instant Instant Cost 1 Vitae Cost 1 Vitae
Dice Pool: Instant Instant Instant
Dice Pool: Dice Pool:
Manipulation + Animal Ken + animal- Presence + Animal Ken + animalism - Dice Pool: Dice Pool:
animals Composure Presence + Animal Ken + Animalism Manipulation + Animal Ken + Ani- Manipulation + Empathy + Animal-
ism malism ism
The kindreds connection with his VS Composure + Blood Potency
The kindred with this ability has own feral nature now allows him to The kindred is so fully in tune with
command beasts, no longer need he her own beast that she an call out in a By locking eyes with an animal, a The vampires connection with the
learned to understand the lesser crea- vampire may psychically enter the
tures that surround her, and to speak beg, threaten or cajole animals into feral voice, that beckons all creatures Best is so powerful that she can ma-
doing his will. He demands and they of a specific type any animal of that creatures body and possess it as nipulate not only the lesser creatures
with them and make herself under- though it were his own, the animals
stood. Because this requires initial eye obey as best they can. Requires eye sort within a given area is compelled around her but her own beast and that
contact as feral whispers. to respond. own mind and instincts are completely of other kindred. This is not overt
contact, animals that cannot see cannot subsumed, allowing the kindred free
be effected. corol as with Obedience or Dominate
reign to take whatever actions he Discipline. Rather the kindred learns
chooses. The vampires own body falls to rouse the Beasts instincts, inspiring
into a torpor-like state. it.

PG 115, V:TR PG 116, V:TR PG 116, V:TR PG 117, V:TR PG 118, V:TR

A ura S ignifiers
A uspex A uspex A uspex A uspex
Afraid Orange Innocent White
Aggressive Purple Love struck Bright Blue
Bright
Angry Obsessed Bright Green
Red
Bitter Brown Sad Silver Heightened Senses Aura Perception The Spirits Touch Telepathy
Calm Light Blue Spiritual Gold Instant Instant Instant Cost None for mortals
Compas- Dice Pool: Dice Pool: Dice Pool: 1 willpower unless willing
Pink Suspicious Dark Blue Typically none. Intelligence + Empathy + Auspex - Wits + Occult + Auspex Instant
sionate
Conservative Lavender Confused Shifting (Wits + Composure + Auspex) Subjects composure Dice Pool:
Depressed Gray Daydreaming Flickering
Intelligence + Socialize + Auspex -
The Kindreds Powers of perception Subjects Resolve
Desirous/
Deep Red Diablerist Black Veins When the power is activated, all of the With this mystic power, a vampire can have progressed to the point that he
Lustful
Light vampires senses sharpen to a razors open his perceptions to the psychic can pick up psychic impressions from At this level of advancement of ones
Distrustful Dominated Muted edge, effectively doubling both range auras that surround all sentient crea- objects by simply handling them for a extrasensory perceptions, a vampire
Green
Dark Rapid and clarity of all stimuli received. tures. moment or two. may project his consciousness into a
Envious Frenzied
Green Shifting nearby individuals mind.
Excited Violet Psychotic Hypnotic
Generous Rose Vampire Pale colors Costs 1 willpower for a supernatural
subject unless the subject is willing
Happy Vermilion Shape shifter Vibrant

Hateful Black Ghost Intermittent


Idealistic Yellow Magic Use Sparkles

PG 120, V:TR PG 120, V:TR PG 121, V:TR PG 122, V:TR


A uspex Ce l erity Dominate Dominate Dominate

Twilight Projection Celerity Command Mesmerize The Forgetful Mind


Cost: 1 willpower Cost: 1 Vitae per turn Contested, Resistance is reflexive Contested, Resistance is reflexive Extended (1-100+ successes)
Instant Reflexive Dice Pool: Dice Pool: Dice Pool:
Dice Pool: Dice Pool: Intelligence + Intimidation + Domi- Intelligence + Expression + Dominate Wits + Persuasion + Dominate - Re-
Intelligence + Occult + Auspex Celerity Is unlike other disciplines in nate Versus Resolve + Blood Potency solve
that it is not actively rolled. Versus Resolve + Blood Potency
Commonly seen as the pinnacle of
auspex achievement, this power al- Tales and legends of vampires ascribe The Source of many legends of the A Vampire with this power can liter-
lows a vampire to project her percep- them inhuman speed, the ability to Once he has established eye contact, vampires hypnotic gaze, Mesmerize ally delve into a subjects mind, steal-
tions out of her physical body. Her move faster than the eye can see, the vampire issues a single, one-word allows the kindred to implant a false ing or reshaping memories at whim.
senses take on an existence their own, Celerity adds to the initiative of dur- command that must be obeyed in- thought or suggestion into the sub- Simple alterations, such as blurring
traveling the material world like a ing the turn which it is active. Sped stantly. The order must be clear and jects subconscious mind. Mesmerize brief and recent memories, are simple
specter. increases by itself again for each dot straight forward freeze, jump, run, can deliver complex and long-term enough. More comprehensive altera-
of celerity and multiply that number stop, fall, cough, blink, and so forth. commands. tions are possible albeit substantially
by his speed. more difficult.

PG 123, V:TR PG 124, V:TR PG 124, V:TR PG 125, V:TR PG 127, V:TR

Dominate Dominate Majesty Majesty Majesty

Conditioning Possession Awe Revelation Entrancement


Cost: 1 willpower per roll Cost: 1 willpower Instant Cost 1 Vitae Contested, Resistance is reflexive
Contested and extended Contested, Resistance is reflexive Dice Pool: Contested, Resistance is reflexive Dice Pool:
6-15+ successes Dice Pool: Presence + Expression + Majesty Dice Pool: Manipulation + Expression + Majesty
Dice Pool: Intelligence + Intimidation + Domi- Manipulation + Expression + Majesty Versus subjects composure + Blood
Wits + Subterfuge + Dominate versus nate Versus subjects composure + Blood Potency
Resolve + Blood Potency Versus Resolve This power makes the user seem expo- Potency
nentially more charismatic and mag- This power is perhaps the closest
Through constant veiled whispers, netic than he normally is. Whatever The allure and reassurance of a kin- thing that majesty gets to serious
subtle hints and frequent sustained By this point, the kindred need not the vampire says, people are likely to dred with this power is enough to command over the thoughts of an-
manipulation, a vampire can slowly rely on spoken commands and limited lend serious credence to his position make others forego caution and share other. Its power warps the emotional
render a particular victim substantially understanding. Once the kindred has and views. their compassionate words or heartfelt state of the subject, making him a
more suggestible. Each success repre- crushed the victims will, she literally look from the vampire can break willing servant of the vampire. Sub-
sents one week of mental manipula- takes over the body, inhabiting it and down a persons prudence and fear, jects retain their sense of identity and
tion. controlling it as easily as she does her inspiring a desire to share deep feel- free will, believing that they are acting
own ings or dark secrets. on their on volition.

PG 127, V:TR PG 127, V:TR PG 129 V:TR PG 129, V:TR PG 130, V:TR
Majesty Majesty Nightmare Nightmare Nightmare

Summoning Sovereignty Monstrous Countenance Dread Eye of the Beast


Cost 1 vitae Cost 1 Willpower per scene Contested Cost 1 Vitae Cost 1 Vitae
Contested, Resistance is reflexive Instant Dice Pool: Contested Contested; Resistance is reflexive
Dice Pool: Dice Pool: Presence + Intimidation + Nightmare Dice Pool: Dice Pool:
Manipulation + Persuasion + Majesty Presence + Intimidation + Majesty versus subjects Composure + Blood Manipulation + Empathy + Nightmare Presence + Empathy + Nightmare
versus subjects composure + Blood versus subjects Composure + Blood Potency versus subjects Composure + Blood Versus subjects Composure + Blood
Potency Potency Potency Potency
The true face of a vampire is frighten-
This potent power allows the vampire ing thing, indeed made all the more Gloom, Disquiet and uncertainty The vampire reveals the inner core of
to call any individual he knows per- Sovereignty is considered always terrifying by the assistance of this creeps into the hearts of people around the kindred's being. The victim is
sonally to his side. The summoned active during scenes in which it is power. When a kindred activated this the vampire. Any one within 3 yards paralyzed with fear, incapable of
individual knows whos presence he activated. People can speak freely power. Subjects will flee the vam- per willpower dot that the vampire moving or taking any action. If a
travels and may pause to make ar- around the vampire as long as they pires presence, using all available posses can be effected. One contested victim is attacked or molested the
rangements before departure, if neces- dont try to criticize him, any one means. roll may be made reflexively for a victim will spend the remainder of the
sary. wishing to attack the vampire, how- crowd. Those loose suffer 2 on all scene trying to flee the creature.
ever must overcome the sovereignty actions, no willpower can be spent.
to do so. it.

PG 130, V:TR PG 132, V:TR PG 133, V:TR PG 133, V:TR PG 134, V:TR

Nightmare Nightmare Obfuscate Obfuscate Obfuscate

Shatter the Mind Mortal Fear Touch of Shadow Mark of Tranquility Cloak of Night
Cost 1 Willpower Cost 1 Willpower Instant Dice Pool: Instant
Contested; Resistance is reflexive Instant Dice Pool: This power involves no roll, and is Dice Pool:
Dice Pool: Dice Pool: Wits + Larceny + Obfuscate considered always on Intelligence + Stealth + Obfuscate
Manipulation + Empathy + Nightmare Presence + intimidation + nightmare -
Versus subjects Composure + Blood Composure
Potency This level of Obfuscate allows the The kindred masters the art of hiding Cloak of night allows a vampire to
The Vampire is able to inspire fear as vampire to conceal small items, either himself to such a degree that he may literally fade from sight, becoming
The vampire confronts a subject with a weapon unto its self. A victim is so in her grasp or on her person. If she is subvert some of the stains that un- completely invisible to observers. The
her greatest fear, Victims loose their thoroughly and intensely frightened skilled enough, even a thorough death leaves upon his soul. A vampire process of fading away is subtle but
next action and reels from the vision by the vampire that he suffers physical search fails to turn up a hidden object. who knows this power can mask his its effect on witnesses might not be.
which she is confronted. Her defense damage. He ages prematurely, even kindred nature from onlookers, leav- Mortals are likely to panic and flea.
still applies, but she cannot dodge. All other vampires can be effected, the ing them without the impression of the Successful use of cloak of night ren-
other actions are performed at a 1 subject must be able to see the vam- predators taint. ders the character invisible until he
and looses one willpower point, suffer pire employing this power. does something to draw attention to
from a mild derangement. himself.

PG 134, V:TR PG 134, V:TR PG 135, V:TR PG 136, V:TR PG 136, V:TR
Obfuscate Obfuscate Protean Protean Protean

The Familiar Stranger Cloak the Gathering Aspect of the Predator Haven of Soil Claws of the Wild
Contested; Resistance is reflexive Instant Instant Cost 1 Vitae Cost 1 Vitae
Dice Pool: Dice Pool: Dice Pool: Instant Reflexive
Wits + Subterfuge + Obfuscate versus Intelligence + Stealth + Obfuscate This power involves no roll to invoke Dice Pool: Dice Pool:
Subjects Resolve + Blood Potency This power involves no roll to invoke This power involves no roll to invoke
This power allows the character to A vampire can hide one extra individ- The most basic ability of this disci-
assume the image of whomever the ual per dot of obfuscate she posses, pline allows a vampire to project a A vampire can blend his form with Upon activation of this power, the
subject most expects to see under the not counting her self. While under the supernatural mien of savage predatory soil. While so interred, the character is vampires nails grow into long, fear-
circumstances in which they meet. effects of this power, each individuals ferocity. A character is not subject to immune to threat from the suns rays, some talons. These ferocious weapons
The character has no immediate must obey the rules of cloak of night. the usual relationships of blood po- or to any physical attack as his corpo- offer a +1 bonus to attack pools in
knowledge of what aspect he is per- tency upon meeting an unknown real form is actually merged with that unarmed close combat, and inflict
ceived to have, unless the target gives kindred for the first time. If the char- of the substance itself. aggravated damage.
the identity away through verbal or acters blood potency is lower than that
behavioral clues. of the unknown kindred it is treated as
equal.

PG 137, V:TR PG 138, V:TR PG 138, V:TR PG 138, V:TR PG 139, V:TR

Protean Protean Re s i lience Vigor Cr u ac

Shape of the Beast Body of Spirit Resilience Vigor Pangs of Proserpina


Cost 1 Vitae Cost 1 Vitae Cost: 1 Vitae per scene Cost: 1 Vitae per scene Cost 1 Vitae
Instant Instant Reflexive Reflexive Dice Pool:
Dice Pool: Dice Pool: Dice Pool: Dice Pool: Manipulation + Occult + Cruac
This power involves no roll to invoke This power involves no roll to invoke. Resilience Is unlike other disciplines Vigor Is unlike other disciplines in Versus targets Composure + Blood
The full change takes one action to in that it is not actively rolled. that it is not actively rolled. Potency
complete.
A kindred can take the shape of an Legends abound of vampires who are Nearly every vampire legend across The sorcerer causes feelings of intense
ordinary animal, most commonly a bat The pinnacle of most vampires able to withstand even the most brutal the globe expresses the preternatural hunger in a subject, who must be
or a wolf. While in this form, the achievement in the transfiguring art, punishment to their unloving form. strength possessed by the undead. within sight. The afflicted subject
vampire retains his mind and tempera- this power enables a kindred to trans- Each dot of resilience increases the Each dot of vigor increases the char- feels the desire to eat or feed. The
ment. Every 3 experience spent on form his entire body into a fine mist. characters stamina by one fore the acters strength by one while the disci- victim will avail himself to any avail-
this ability allows the character trans- As a small cloud of vapor, the charac- scene win which the discipline is pline is active. able sustenance available, short of
form into additional animal forms. ter can float along above the round at active, this bonus also increases the cannibalism or drinking of blood (for
his normal speed. characters health dots during the a mortal). Kindred might attack
scene. nearby vessels or fellow vampires, if
their hunger is sever enough to make
them frenzy.
PG 139, V:TR PG 140, V:TR PG 140, V:TR PG 141, V:TR PG 143, V:TR
Cr u ac Cr u ac Cr u ac Cr u ac Cr u ac

Rigor Mortis Cheval The Hydras Vitae Deflection of Wooden Doom


Cost 1 Vitae
Touch of the Morrigan
Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae
Dice Pool: Dice Pool:
Dice Pool: Dice Pool: Dice Pool:
Manipulation + Occult + Cruac Manipulation + Occult + Cruac
Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac
Versus targets Composure Versus targets Composure
The performer invokes a mystic pro- The caster performs this ritual and
With the power of this ritual, a vam- This ritual allows the performer to By invoking this ritual, the performer
tection against attempts to impale her channels his righteous ire into a tangi-
pire may temporarily interrupt the ride the senses of his subject. The protects himself from would-be
heart with a steak. Steaks used in this ble force. If the performance roll is
reanimating effect of vampiric vitae, subject must be within direct sight diablerists and from those who would
manner rot or disintegrate as wielders successful, the users mere tough
rendering a kindred immobile as the when the ritual is performed, but the otherwise feast on his blood. This
attempt to use them against the per- becomes deadly. The sorcerer must
stiffening of muscles common to dead subject can stray from the caster to ritual transforms the sorcerers vitae
former. This power cannot be used to then touch a subject with his open
bodies takes hold. The number of dice any distance thereafter. At any time he into a kind of poison. Kindred who
protect others, this ritual fades at palm. Contact inflicts an amount of
by which the victims next physical wishes for the duration of the effect, drink it suffer one point of lethal
sundown on the subsequent night, lethal damage equal to the successes
dice pool is penalized. This applies the performer may see or hear through damage for every vitae consumed.
though may be performed immedi- gained on the activation roll. Cannot
only to dice pools for physical actions, the subject. The blood returns to normal when it
ately thereafter. be delivered through a punch or other
and does not affect physical resis- leaves the kindreds body.
tances. unarmed close-combat attack.

PG 143, V:TR PG 143, V:TR PG 143, V:TR PG 144, V:TR PG 144, V:TR

Theban Sorcery
Cr u ac Cr u ac Cr u ac Cr u ac

Blood Price Willful Vitae Blood Blight Feeding the Crone Blood Scourge
Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae Cost Blood spent + 1 Willpower
Dice Pool: Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac Manipulation + Occult + Cruac Intelligence + Academics + Theban
Versus targets Composure + Blood Versus targets stamina + Blood Po- Sorcery
Potency tency When the performer calls upon the
The performer makes herself immune power of the crone herself, and a vitae
The sorcerer mystical claims one third to the vinculum and blood addiction This potent ritual taints the blood of is spent, the vampires mouth trans- For Each dot that the character pos-
of the vitae that a subject imbibes. The when another kindreds vitae is con- its target, weather mortal or vampire. forms into a maw of wicked, gnashing sesses in Theban sorcery, hey mat
subject must be within sight when the sumed. After this ritual is performed, Number of success deal lethal damage teeth. The vampire need not perform a create a stinging whip of vitae with
ritual is performed. Every time the if another vampires blood is taken in to the target . Vampires also lose the grapple attack in order to bite a vic- which to scourge his foes. An attack
subject feeds, a third of the vitae he the same night, no step is taken to- equilivalent of vitae in his system. tim; the attack is made directly. The with the weapon has a dice pool equal
consumes is denied him and transfers ward vinculum with the provider of number of success achieved on the to the characters strength + weaponry
invisibly to the sorcerer, regardless of the blood, and no addiction to blood activation roll is added as bonuses to + number of lashes created, and in-
either's location, this vitae is neutral, forms for the character. Of course, the the attack roll, these teeth are so vi- flicts lethal damage, the weapon lasts
blood donor has no idea that the re- cious that feeding cannot occur when for a number of turns equal to the
cipient is immune. they are Bourne. successes on the invocation roll.

PG 144, V:TR PG 145, V:TR PG 145, V:TR PG 145, V:TR PG 146, V:TR
Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery

Vitae Reliquary Curse of Babel Liars Plague Blandishment of Sin Malediction of Despair
Cost one object Cost An animal or persons tongue Cost An Insects Carapace Cost a Scrap of paper Cost lock of hair from the subject
1 Willpower 1 Willpower 1 Willpower 1 Willpower 1 Willpower
Dice Pool: Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban
Sorcery Sorcery - Subjects Resolve Sorcery - Subjects Resolve + Blood Sorcery - Subjects Resolve + Blood Sorcery - Subjects Resolve + Blood
Potency Potency Potency
This ritual leaves a victim speaking in
The character takes an ordinary object tongues, unable to communicate. Even The character curses her subject so The Subject of this power suffers The Sorcerer curses his subject with
and stores an amount of vitae in it that his written word is rendered nonsen- that if he speaks any lies over the increased damage the next time any regard to a specific action. Next time
may be called upon later . The amount sish. The number of successes deter- course of the scene, beetles swarm harm is inflicted on him. That wound the subject engages in that action, her
of vitae that can be stored in the object mines the duration of the ritual: one from his mouth. is upgraded one degree of damage. normal dice pool is not rolled. A
is the number of successes the player hour per success or until the next Thus, bashing damage becomes lethal, chance roll is made instead.
achieves on the invocation roll, al- sunrise, whichever comes first. The lethal becomes aggravated. A player may spend a willpower and
though the caster may infuse the ob- subject must be within earshot when (Aggravated wounds do not increase roll composer + resolve. If this roll
ject with less if he chooses. this ritual is performed. to any other sort) yields more successes than were
achieved during the invocation then
the curse does not come to pass.

PG 146, V:TR PG 146, V:TR PG 147, V:TR PG 147, V:TR PG 147, V:TR

Theban Sorcery Theban Sorcery Theban Sorcery Theban Sorcery The Coil of Blood

Gift of Lazarus Stigmata Transubstantiation Wrathful Judgment Blood Seeps Slowly


Cost a Communion wafer Cost A crucifix Cost A drop of liquid gold Cost eye or hand of the caster
1 Willpower 1 Willpower 1 Willpower Instant The Dragons undead body doesnt
Instant Instant Instant Dice Pool: demand as much Vitae to animate
Dice Pool: Dice Pool: Dice Pool: Intelligence + Academics + Theban itself as do those of other, less enlight-
Intelligence + Academics + Theban Intelligence + Academics + Theban Intelligence + Academics + Theban Sorcery - Subjects Stamina ened kindred. The player need spend
Sorcery Sorcery - Subjects Stamina Sorcery - Subjects Stamina + Blood only one vitae for his character to
Potency This ritual metes out divine punish- wake for a number of nights equal to
The Victim of this ritual must be ment by turning a Kindreds own the vampires resolve. So a kindred
A successful invocation of this ritual within sight when it is cast. He bleeds The Character transforms one sub- vitae into fire. The sorcerer charges with Resolve of 2 looses a vitae every
brings the dead back to a semblance from the wrists, feet, and side, the stance into another. It can be water the ritual with multiple willpower other night for rising.
of life, though a pale echo at best. The traditional five wounds of Christ. into blood, for example or a tree points, each point of will power in-
length of time in nights that the crea- Mortals suffer one point of lethal branch into a snake. Or a person into vested can deal one point of aggra-
ture remains animate equals the num- damage per turn from blood loose, salt. The object becomes a perfectly vated damage to the subject and con-
ber of successes on the Theban sor- while kindred loose one vitae each normal, mundane version of whatever sumes one vitae.
cery roll to create it. turn. it is.

PG 147, V:TR PG 147, V:TR PG 148, V:TR PG 148, V:TR PG 149, V:TR
The Coil of Blood The Coil of Blood The Coil of Banes The Coil of Banes The Coil of Banes

Blood of Beasts Perspicacious Blood Conquer the Red Fear Surmounting the Daysleep Suns Forgotten Kiss

No mater what the vampires Blood The Character gains three vitae for The Character gains +2 bonus to resist
Potency is, she can take sustenance every two vitae she takes from a hu- fear frenzy triggered by fire or The player can spend a willpower
from animals and humans. man, and receives double vitae con- sunlight. Fear frenzies triggered by point for the character to remain Sunlight at twilight and dawn causes
sumed from kindred or other super- other stimuli occur as normal. awake for an entire day without pen- only bashing damage to the Dragon,
natural vessels. alty (though the character must still rather than aggravated. After the sun
take precautions to remain out of the has fully risen, however, its rays cause
sunlight and waking the next night aggravated damage as usually.
still costs a vitae) dice pools during
the day are still limited by humanity
(see p. 184, V:TR) if the character
does sleep and disturbed add three
dice to the players wake-up roll.

PG 149, V:TR PG 149, V:TR PG 149, V:TR PG 149, V:TR PG 149, V:TR

The Coil of Beast The Coil of Beast The Coil of Beast

Chastise the Beast Lure the Beast Exhaust the Beast Knowing the Stranger Arcane Sight
Auspex, Obfuscate Auspex, Cruac
Contested, Resistance is reflexive Instant
The player spends a willpower point Riding the wave des not cost a The Character may spend an hour per Dice Pool: Dice Pool:
for his character to resist a frenzy of willpower point, and it requires a base night in frenzy (usually doing so Intelligence + Empathy + Obfuscate Wits + Occult + Auspex
any kind automatically. The player of only three successes, not five. All under controlled conditions such as in versus
may choose to roll Resolve + Com- other rules still apply a locked room or far from mortals). Resolve + Blood Potency
poser as usual for his character to For the rest of the night, the character Those who know this devotion have
resist frenzy, spending the willpower does not enter frenzy unless she learned how to expand their mystical
only if the roll fails. wishes to do so, no mater how strong The familiar stranger is a versatile and sight. Rather than sensing patterns of
the trigger is. useful ability, but its use becomes emotions as with aura perception, the
perilous when the vampire has no idea user sees the ebb and flow of magical
who he should be impersonating. power, and can learn a variety of
Knowing the stranger allows the char- information.
acter to discern in advance who the
target most expects.

PG 149, V:TR PG 150, V:TR PG 150, V:TR PG 150, V:TR PG 150, V:TR
Instantaneous Transformation Partial Transformation
Body of Will Celerity, Protean
Iron Facade Lessons in the Steel
Resilience, Vigor Obfuscate, Resilience Auspex, Resilience Protean, Resilience
Reflexive Instant
Reflexive Dice Pool: Instant Instant
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Stamina + Survival + Protean This power involves no roll to invoke
Composure + Athletics + Resilience Intelligence + Survival + Obfuscate Resolve + Investigation + Resilience -
Opponents Resolve
Success on the activation roll indi- With this power, any vampire is capa-
Each Success gained on the activation cates the character transforms into an With a successful invocation roll, the Some rather intrepid kindred develop
roll allows the character to ignore any character can hide the full extent of his the ability to gain insight into a foes ble of assuming a bestial or inhuman
alternate shape instantly so fast in shape may choose to stop the process
current wound penalties as well as any fact, that he may still take a normal injuries. Wounds are invisible and he combat prowess by willingly subject-
penalties he acquires from new does not appear to slow down, limp or ing themselves to opponents attacks. part way through, granting herself a
action in that turn
wounds, for one turn. Therefore, if grow weary. Iron Faade does not Upon suffering at least one point of single aspect or trait of the animal,
three successes are rolled the charac- actually heal any wounds or reduce damage of any type the vampire may nose of a wolf, wings of a bat or bird.
ter is wound-penalty free for the dura- dice pool penalties. make a roll to determine the combat
tion of the turn and for two turns abilities of his opponent.
thereafter.

PG 151, V:TR PG 151, V:TR PG 151, V:TR PG 151, V:TR PG 153, V:TR

Ca c hexy Ca c hexy

Quicken Sight Touch of Deprivation Veridical Tongue Diagnose Contaminate


Auspex, Celerity Auspex, Dominate Dominate, Majesty Instant Cost 1 Vitae
Reflexive Contested, Instant if willing Instant Dice Pool: Instant
Dice Pool: Dice Pool: Dice Pool: Intelligence + medicine + Cachexy Dice Pool:
No roll to invoke Intelligence + Medicine + Auspex Presence + Subterfuge + majesty - No roll required to activate this power
versus Composure Probably the most important power of
Resolve + Blood Potency (if unwill- this discipline, diagnose helps morbus Contact with the blood of a morbus
With this power, the kindred is able to ing) With this power, a character is able to vampiresidentify suitable vessels from might result in infection from what-
combine her heightened senses and shift through the tide of kindred lies the throngs of the kine. The power ever diseases he has sampled, but this
superhuman reaction time. Any time With a simple touch, the kindred can by rendering the subject unable to lie, reveals the tain in someones blood as power ensures it., reflexive stamina
the character wishes to observer, temporarily shut down one on the if the roll is successful, the target must it moves through his body. A morbus roll to resist the disease.
follow or examine something that victims five senses. Some kindred speak the truth for a number of turns can also use diagnose to identify
moves too quickly to follow with have been known to use this power on equal to the successes gained. kindred whove been feeding on
normal sight, the player may add five allies in a crisis, if the roll is success- tainted blood (and weather those
dice to a wits + composure roll while ful, the target has one of her senses kindred are morbus)
this devotion is active. shut down for a number of turns equal
to successes gained.

PG 152, V:TR PG 153, V:TR PG 153, V:TR PG 249, V:TR PG 249, V:TR
Ca c hexy Ca c hexy Ca c hexy Getsumei

Inflame Plague Bearer Accelerate Disease Moonlight Preservation


Cost 1 vitae Cost 1 Vitae per turn Cost 1 willpower Cost 1 Vitae
Instant Instant Instant Instant
Dice Pool: Dice Pool: Dice Pool: Dice Pool:
Wits + Survival + Cachexy - Intelligence + Medicine + Cachexy Wits + Survival + Cachexy - Composure + Medicine + Getsumei
subjects stamina subjects Stamina
By concentrating and burning the
Once a morbus successfully infects a blood within himself a morbus can The morbus inflames a disease by Moonlight preservation, magically
victim, or identifies a pre-existing spread one of the diseases that he calling on the power of his tainted preserves a corpse for a period of one
disease with diagnose, he can call out carries to a crowd of unsuspecting blood and its sympathy with that of month per success rolled. After the
to it with the power of his blood. The victims, the morbus infects up to three the victim. Each success automatically time is up, the character must use the
character inflames the victims condi- mortals or one kindred per success. inflicts a lethal point of damage to the power again. This does not repair
tion temporarily inflicting a 2 modi- Another vitae may be spent each turn victim. damage done to a corpse.
fier to all the victims rolls for a num- after the initial turn to infect the same
ber of turns equal to the successes number each turn thereafter.
rolled.

PG 249, V:TR PG 250, V:TR PG 250, V:TR PG 251, V:TR

Getsumei Getsumei Getsumei Getsumei

Crows Harvest Corpse Skin Channel of Hasu-Ko Convocation of Hotoke


Instant Cost 1 Vitae Cost 1 Vitae Cost 1 Vitae + 1 Willpower min.
Dice Pool: Instant Instant Instant
Wits + Investigation + Getsumei Dice Pool: Dice Pool: Dice Pool:
Stamina + Athletics + Getsumei Dexterity + Crafts + Getsumei Intelligence + Occult + Getsumei

This power allows a burakumin to The kindred slices a token of a This power enables a character to With this power the kindred can com-
stare into the eyes of a corpse and see corpses flesh and uses it to mystically construct a tiny, autonomous servitor mand a number of dead bodies to rise
reflected there the last thing the dead enhance his physical resistance. The from the bodies of dead men. These and perform relatively simple func-
man witnessed. character suffers a 1 penalty on all servitor appear as grotesque insects or tions. The character animates one
presence and manipulation based rolls deformed homunculi, and can be corpse per success on the activation
in exchange, the character receives the useful as spies. roll, provided there are enough around
benefit of temporary armor. 1 per
success rolled. Requires 1 willpower point to be spent
to change the orders given after they
have been raised.

PG 251, V:TR PG 251, V:TR PG 252, V:TR PG 252, V:TR

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