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he streams of time have been infused into your Chains of Time
very being, giving you some level of control Starting at 10th level, when a creature makes a Constitution
over the chains of time that bind everyone else. or Dexterity saving throw against one of your spells, it has
Whether this has happened to you the first disadvantage.
time you teleported or shifted planes alongside Those that have received the blessings of the Chronomaster
a wizard, after a personally traumatic event, or are immune to this effect.
it was a power you were innately born with,
fate decided to give you a second chance. The being that Time Reversal
granted you this power, who you know personally as the Starting at 14th level, you can use your action to call upon the
Chronomaster, God of Time, has made themself known to Chronomaster for a second chance. Youand up to two
you, and has selected you as their champion. Its aims are creatures within touch rangeare pulled back through time
unknown to you, but what you do know is that you were six seconds (or one round), and all return to the space you
chosen, and are no longer chained to your own destiny. were in then. Additionally, each creature who travelled this
way heals for 4d8 and restores one spell slot as high as 3rd
Expanded Spell List level, if they have any. This movement does not provoke
The Chronomaster lets you choose from an expanded list of opportunity attacks. However, an unwilling creature can make
spells when you learn a warlock spell. The following spells a Dexterity saving throw without disadvantage from Chains
are added to the warlock spell list for you. of Time against your spell DC to avoid this entirely.
Chronomaster Expanded Spells Once you use this feature, you cant use it again until you
finish a short of long rest.

Chronolock's Invocation
Prerequisite: 17th level

You can cast Time Stop at will. You cannot do so

again without finishing a long rest.
Chronomaster's Influence
Starting at 1st level, you can feel the movement of time, and
you move with it. In combat, your speed is increased by 15.
Additionally, you gain one action surge which can be used
to make another action on your turn. Once you use your
action surge, it cant be used again until you finish a short or
long rest.
At 10th level, you gain another action surge.

Chronomaster's Respite
Starting at 6th level, when a creature makes a ranged attack
against you, if theyre within 60 of you, you can attempt to
trade places with them. The creature makes a Constitution
save against your spell DC. On a success, you take damage.
On a fail, you trade places and they take damage from their
own attack. Upon using this feature, roll 1d4+1. This feature
recharges in that many rounds.
Upon reaching level 12, roll 1d4 instead.

PART 1 | The Chronomaster


hronomaster visual update credit goes to The
Homebrewery! The Homebrewery, where your
personal classes can get a proffesionl look
through what is almost Markdown!

PART 2 | Credit

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