Problem Bones:
`~
[4438.09] Log: MirrorTableOK=Mirror Table OK
[4438.09] Log: NoDestinationAnimSetSelected=No destination AnimSet selected in
Browser.
[4438.09] Log: AnimSetSelectedIsSourceAnimSet=AnimSet selected in Browser is the
same as the source AnimSet!
[4438.09] Log: MergeMeshMaterials=Merge Mesh Materials
[4438.09] Log: MergeMaterialSuccess=Success
Merged From `~ Materials To `~.
[4438.09] Log: SetLODAuto=Set LOD Auto
[4438.09] Log: ForceLODBaseMesh=Force LOD Base Mesh
[4438.09] Log: ForceLOD1=Force LOD 1
[4438.09] Log: ForceLOD2=Force LOD 2
[4438.09] Log: ForceLOD3=Force LOD 3
[4438.09] Log: LevelViewportToolBar_OptionsButton_ToolTip=Viewport options
[4438.09] Log: LevelViewportOptions_DefaultShowFlags=Use Defaults
[4438.09] Log: ShowSkeleton=Show Skeleton
[4438.09] Log: ShowBoneNames=Show Bone Names
[4438.09] Log: ShowReferencePose=Show Reference Pose
[4438.09] Log: ShowMirror=Show Mirror
[4438.09] Log: ShowWireframe=Show Wireframe
[4438.09] Log: ShowAdditiveBase=Show Additive Base
[4438.09] Log: ShowFloor=Show Floor
[4438.09] Log: ShowGrid=Show Grid
[4438.09] Log: ShowSockets=Show Sockets
[4438.09] Log: ShowBounds=Show Bounds
[4438.09] Log: ShowCollision=Show Collision
[4438.09] Log: ShowSoftBodyTetra=Show Soft Body Tetra
[4438.09] Log: ShowMorphKeys=Show Morph Keys
[4438.09] Log: ShowAltBoneWeightingEdit=Alt. Bone Weighting Edit Mode
[4438.09] Log: ShowClothMovementScale=Show Cloth Movement Scale
[4438.09] Log: ShowTangent=Show Tangent
[4438.09] Log: TriangleSortMode=Custom Triangle Sorting Mode
[4438.09] Log: TriangleSortModeLR=Triangle Sorting Left/Right Selection
[4438.09] Log: ClickToSelectSortStrip=Click the mesh to select a strip the strip
for which you wish to change the drawing order.
[4438.09] Log: NoCustomSortSections=No sections in the mesh are TRISORT_Custom.
See the mesh's the LODInfo properties.
[4438.09] Log: SelectStripToMoveInFrontOf=Move the mouse over the strip you wish
to move the selected (white) strip in front of.
[4438.09] Log: ClickToMoveInFront=Click to move the selected white strip in
front of the blue strip.
[4438.09] Log: SelectStripToMoveBehind=Move the mouse over the strip you wish to
move the selected (white) strip behind.
[4438.09] Log: ClickToMoveBehind=Click to move the selected white strip behind
the blue strip.
[4438.09] Log: PressBorFToSort=Hold down B to move the selected strip behind, or
hold F to move move it in front of another strip.
[4438.09] Log: FailedRestoreSortingForSectionNumber=Unable to restore custom
triangle sort order for section `~ as the new mesh does not contain that many
sections.
[4438.09] Log: RestoreSortingMismatchedStripsForSection=While restoring sort
custom order for section `~, `~ of `~ strips could not be matched to the new data.
[4438.09] Log: AsVector=As Vector
[4438.09] Log: AsTexture=As Texture
[4438.09] Log: ShowNormal=Show Normal
[4438.09] Log: ShowSection=Show Material Section
[4438.09] Log: UpdateBounds=Update Bounds
[4438.09] Log: CopyBoneNamesToClipboard=Copy Bone Names To Clipboard
[4438.09] Log: CopyWeightedBoneNamesToClipboard=Copy Weighted Bone Names To
Clipboard
[4438.09] Log: FixupBoneNames=Fixup Bone Names
[4438.09] Log: SwapLODSections=Swap LOD Sections
[4438.09] Log: ResetAnimSet=Reset AnimSet
[4438.09] Log: SeparateRawDataToTracks=Separate Raw Data To Tracks
[4438.09] Log: RemoveTrivialKeys=Remove Trivial Keys
[4438.09] Log: RemoveRedundantKeys=Remove Redundant Keys
[4438.09] Log: RemoveEverySecondKey=Remove Every Second Key
[4438.09] Log: DumpSequenceDataToFile=Dump Sequence Data To File
[4438.09] Log: RenameSequence=Rename Sequence
[4438.09] Log: DeleteSequence=Delete Sequence(s)
[4438.09] Log: CopySequence=Copy Sequence(s) to selected or current AnimSet
[4438.09] Log: MoveSequence=Move Sequence(s) to selected AnimSet
[4438.09] Log: MakeSequencesAdditive=Convert Sequence(s) to Additive
Animation(s)
[4438.09] Log: RebuildAdditiveAnimation=Rebuild Additive Animation(s)
[4438.09] Log: AddAdditiveToSequence=Add Additive Animation to selected
sequence(s)
[4438.09] Log: SubtractAdditiveToSequence=Subtract Additive Animation to
selected sequence(s)
[4438.09] Log: AnimSequenceAlreadyAdditive=AnimSequence `~ is already an
Additive Animation.
[4438.09] Log: DefaultSkelMeshNotFound=AnimSequence `~ doesn't have a default
skeleletal mesh set. Aborting conversion to additive animation.
[4438.09] Log: SelectReferenceAnimSequence=Select animation to use as reference
pose. First frame will be used.
[4438.09] Log: RefPoseSequenceName=Reference pose animation name:
[4438.09] Log: CopySequenceName=Copy Sequence Name To Clipboard
[4438.09] Log: CopySequenceNameList=Copy Sequence Name List To Clipboard
[4438.09] Log: PrefabSequenceRenameError=Renaming the Prefabs sequence is not
allowed.
[4438.09] Log: ApplyRotation=Apply Rotation
[4438.09] Log: ReZeroCurrentPosition=ReZero On Current Position
[4438.09] Log: RemoveBeforeCurrentPosition=Remove Before Current Position
[4438.09] Log: RemoveAfterCurrentPosition=Remove After Current Position
[4438.09] Log: NewNotify=New Notify
[4438.09] Log: ToggleCloth=Toggle Cloth
[4438.09] Log: SoftBodyGenerate=Generate Soft-Body Tetrahedron Mesh
[4438.09] Log: SoftBodyToggleSim=Toggle Soft-Body Preview Simulation
[4438.09] Log: ShowUncompressedAnimation=Show Uncompressed Animation
[4438.09] Log: SortNotifies=Sort Notifies
[4438.09] Log: NotifyEnableAllPSys=Enable All PSys Previews
[4438.09] Log: NotifyDisableAllPSys=Disable All PSys Previews
[4438.09] Log: MeshTrisBones_F=Mesh: `~ Tris: `~ Bones: `~
[4438.09] Log: AnimSetNone=AnimSet: None
[4438.09] Log: AnimSet_F=AnimSet: `~ Mem: `.2~MB/`.2~MB
[4438.09] Log: AnimSeqNone=AnimSeq: None
[4438.09] Log: AnimSeq_F=AnimSeq: `~ Len: `.2~s Mem: `.2~KB/`.2~KB
[4438.09] Log: PreviewPos_F=Preview Pos: `3.3~fs
[4438.09] Log: SkeletonTreeCaption_F=Skeleton Tree: `~
[4438.09] Log: ShowBones=Show Bone Selection
[4438.09] Log: HideBones=Hide Bone Selection
[4438.09] Log: SetBonesColor=Set Bone Selection Color
[4438.09] Log: ShowChildBones=Show Child Bone Selection
[4438.09] Log: HideChildBones=Hide Child Bone Selection
[4438.09] Log: SetChildBonesColor=Set Child Bone Selection Color
[4438.09] Log: CopyBoneNameToClipBoard=Copy Bone Name Selection To Clipboard
[4438.09] Log: CalculateBoneBreaks=Calculate Bone Break Vert Weightings
[4438.09] Log: CalculateBoneBreaks_1=Default
[4438.09] Log: CalculateBoneBreaks_2=Auto Detect Rigid
[4438.09] Log: CalculateBoneBreaks_3=Rigid Body Preferred
[4438.09] Log: DeleteBoneBreaks=Delete Bone Break Vert Weightings of Selected
Bones
[4438.09] Log: ShowAllMeshVerts=Show All Mesh Vertices
[4438.09] Log: ResetBoneBreaks=Reset All Bone Break Vert Weightings
[4438.09] Log: RenderBlendWeights=Render Blend Weights
[4438.09] Log: XAxis=X Axis
[4438.09] Log: YAxis=Y Axis
[4438.09] Log: ZAxis=Z Axis
[4438.09] Log: TranslateSocket=Translate Socket
[4438.09] Log: RotateSocket=Rotate Socket
[4438.09] Log: ClearPreviews=Clear Previews
[4438.09] Log: CopySockets=Copy Sockets
[4438.09] Log: PasteSockets=Paste Sockets
[4438.09] Log: SocketManager=Socket Manager
[4438.09] Log: Sockets=Sockets
[4438.09] Log: DeleteSocket=Delete Socket
[4438.09] Log: File=File
[4438.09] Log: View=View
[4438.09] Log: Notifies=Notifies
[4438.09] Log: MeshNone=Mesh: None
[4438.09] Log: AnimSetEditor_F=Unreal AnimSet Editor: `~
[4438.09] Log: PostProcessEditor_F=Unreal Post Process Editor: `~
[4438.09] Log: AnimSetEditor=AnimSet Editor
[4438.09] Log: AnimSetEditor_ActiveListen=Actively listen for file system
changes
[4438.09] Log: AnimSetEditor_AutoReimportTitle=Auto Import
[4438.09] Log: ImportPSAFile=Import PSA File
[4438.09] Log: ImportCOLLADA_Anim_File=Import Collada File
[4438.09] Log: ImportFbx_Anim_File=Import AnimSet From Fbx File
[4438.09] Log: AnimTreeEditor_F=Unreal AnimTree Editor: `~
[4438.09] Log: EditLinkedObj=Edit LinkedObj
[4438.09] Log: NewAnimNode=New Animation Node
[4438.09] Log: NewControlBase=New Skeletal Control
[4438.09] Log: NewMorphNode=New Morph Node
[4438.09] Log: NewAnimSequence=New Animation Sequence
[4438.09] Log: AnimTreeCopy=Copy
[4438.09] Log: AnimTreePaste=Paste
[4438.09] Log: AnimTreeDuplicate=Duplicate
[4438.09] Log: AnimSequencePlayer=AnimSequence Player
[4438.09] Log: MorphNodePose=Morph Pose
[4438.09] Log: AddInput=Add Input
[4438.09] Log: AddChildSlot=Add Blank Child Slot
[4438.09] Log: AddSkelControlChain=Add SkelControl Chain
[4438.09] Log: DeleteSelectedItem=Delete Selected Item
[4438.09] Log: DeleteSelectedItems=Delete Selected Items
[4438.09] Log: DuplicateSelectedItem=Duplicate Selected Item Ctrl+W
[4438.09] Log: DuplicateSelectedItems=Duplicate Selected Items Ctrl+W
[4438.09] Log: ConnectToDiffuseColor=Connect to Diffuse
[4438.09] Log: ConnectToDiffusePower=Conntext to Diffuse Power
[4438.09] Log: ConnectToEmissiveColor=Connect to Emissive
[4438.09] Log: ConnectToSpecularColor=Connect to Specular
[4438.09] Log: ConnectToSpecularPower=Connect to Specular Power
[4438.09] Log: ConnectToOpacity=Connect to Opacity
[4438.09] Log: ConnectToOpacityMask=Connect to Opacity Mask
[4438.09] Log: ConnectToDistortion=Connect to Distortion
[4438.09] Log: ConnectToTransmissionMask=Connect to Transmission Mask
[4438.09] Log: ConnectToTransmissionColor=Connect to Tranmission Color
[4438.09] Log: ConnectToNormal=Connect to Normal
[4438.09] Log: ConnectToCustomLighting=Connect to Custom Lighting
[4438.09] Log: ConnectToCustomLightingDiffuse=Connect to Custom Lighting Diffuse
[4438.09] Log: ConnectToAnisotropicDirection=Connect to Anisotropic Direction
[4438.09] Log: ConnectToWorldPositionOffset=Connect to World Position Offset
[4438.09] Log: BreakLink=Break Link
[4438.09] Log: BreakAllLink=Break All Links
[4438.09] Log: ToggleLink=Toggle Link
[4438.09] Log: ToggleLinkPIE=Toggle Link for PIE
[4438.09] Log: ConfirmBreakAllLinks=Are you sure you want to break all links?
[4438.09] Log: ConfirmClosingWithMissingNodes=There are unlinked nodes. They
will be lost. Are you sure you want to close?
[4438.09] Log: DeleteInput=Delete Input
[4438.09] Log: NameInput=Name Input
[4438.09] Log: ChangeBone=Change Bone
[4438.09] Log: DeleteSkelControlChain=Delete SkelControl Chain
[4438.09] Log: PauseAnimTree=Pause AnimTree
[4438.09] Log: PreviewSelectedNode=Preview Selected Node
[4438.09] Log: ShowNodeWeight=Show Node Weights
[4438.09] Log: AddPrimitiveIgnore=Add primitive to light ignore list
[4438.09] Log: RemovePrimitiveIgnore=Remove primitive from light ignore list
[4438.09] Log: ClearIgnore=Clear light ignore list
[4438.09] Log: CameraMode=Camera Mode
[4438.09] Log: GeometryMode=Geometry Mode
[4438.09] Log: Modifiers=Modifiers
[4438.09] Log: BrushClip=Brush Clip
[4438.09] Log: Lathe=Lathe
[4438.09] Log: Modifier_F=Modifier [`~]
[4438.09] Log: TerrainEditingMode=Terrain Editing Mode
[4438.09] Log: TextureAlignmentMode=Texture Alignment Mode
[4438.09] Log: EditorModeButtonBar_CoverEdit=Cover Edit Mode
[4438.09] Log: EditorModeButtonBar_PatrolEdit=Patrol Edit Mode
[4438.09] Log: CSGAdd=CSG Add
[4438.09] Log: CSGSubtract=CSG Subtract
[4438.09] Log: CSGIntersect=CSG Intersect
[4438.09] Log: CSGDeintersect=CSG Deintersect
[4438.09] Log: AddSpecialBrush=Add Special Brush
[4438.09] Log: AddVolume=Add Volume (click for options)
[4438.09] Log: ShowSelectedOnly=Show Selected Only
[4438.09] Log: HideSelected=Hide Selected
[4438.09] Log: SelectActors=Select Actors
[4438.09] Log: InvertSelections=Invert Selection
[4438.09] Log: SelectRelevantLights=Select Lights Relevant to Actor
[4438.09] Log: SelectByProperty=Select by Property
[4438.09] Log: SelectByPropertyF=Select by Property (`~ with `~: `~)
[4438.09] Log: ShowAll=Show All
[4438.09] Log: HideAll=Hide All
[4438.09] Log: ShowAllAtStartup=Show All at Editor Startup
[4438.09] Log: ShowSelectedAtStartup=Show Selected at Editor Startup
[4438.09] Log: HideSelectedAtStartup=Hide Selected at Editor Startup
[4438.09] Log: ShowHideActors=Visibility
[4438.09] Log: CurveEdPresetCaption=CurveEd Preset Selection `~
[4438.09] Log: Saving=Saving
[4438.09] Log: SavingMap_F=Saving map: `~...
[4438.09] Log: SavingMapStatus_CollectingGarbage=(Collecting garbage)
[4438.09] Log: SavingMapStatus_CachingPhysStaticMeshes=(Building collision data)
[4438.09] Log: ReimportingAssets=Reimporting assets
[4438.09] Log: ExportingLevelToOBJ=Exporting Level To OBJ
[4438.09] Log: CheckingMap=Checking map
[4438.09] Log: RebuildCSGRebuildingDynamicBrushBSPs=Rebuild CSG: Rebuilding
Dynamic Brush BSPs
[4438.09] Log: RebuildCSGBuildingBoundingVolumes=Rebuild CSG: Building Bounding
Volumes
[4438.09] Log: RebuildCSGOptimizingSubBSPs=Rebuild CSG: Optimizing Sub-BSPs
[4438.09] Log: ApplyingDetailBrushF=Applying detail brush `~ of `~
[4438.09] Log: ApplyingStructuralBrushF=Applying structural brush `~ of `~
[4438.09] Log: IlluminatingBSPF=Illuminating BSP (`~ of `~)
[4438.09] Log: IlluminatingActorsF=Illuminating actors (`~ of `~)
[4438.09] Log: ReimportingAssetF=Reimporting asset (`~ of `~)
[4438.09] Log: EncodingLightMapsF=Encoding light-maps (`~ of `~)
[4438.09] Log: EncodingShadowMapsF=Encoding shadow-maps (`~ of `~)
[4438.09] Log: RaytracingTerrainF=Raytracing terrain (`~ of `~)
[4438.09] Log: CachingDecoLayerLightingF=Caching DecoLayer lighting (`~ of `~)
[4438.09] Log: ReviewingPathsE=Reviewing paths...
[4438.09] Log: ReviewingPaths=Reviewing paths
[4438.09] Log: Undefining=Undefining
[4438.09] Log: CheckingForUnnecessaryPathNodes=Checking for unnecessary
PathNodes
[4438.09] Log: PruningReachspecs=Pruning reachspecs
[4438.09] Log: DefiningPaths=Defining Paths
[4438.09] Log: BuildPathsDefining=Build Paths: Defining
[4438.09] Log: BuildPathsNavigationPointsOnBases=Build Paths: Navigation Points
on Bases
[4438.09] Log: BuildPathsAddingReachspecs=Build Paths: Adding Reachspecs
[4438.09] Log: BuildPathsAddingLongRangeReachspecs=Build Paths: Adding Long
Range Reachspecs
[4438.09] Log: BuildPathsCheckingCrossLevelReachspecsFE=Build Paths: Checking
Cross-Level reachspecs (Nav Point `~) ...
[4438.09] Log: AddingForcedSpecs=Adding Forced Specs
[4438.09] Log: BuildPathsAddingForcedSpecsFE=Build Paths: Adding Forced Specs
(Nav Point `~) ...
[4438.09] Log: BuildPathsCheckingActorsForErrors=Build Paths: Checking actors
for errors
[4438.09] Log: BuildPathsResettingActors=Build Paths: Resetting Actors
[4438.09] Log: BuildingCover=Building Cover
[4438.09] Log: BuildCoverAdjustingCoverSlots=Build Cover: Adjusting Cover Slots
[4438.09] Log: BuildCoverBuildingFireLinksF=Build Cover: Building Fire Links
(`~/`~)
[4438.09] Log: BuildCoverBuildingOtherLinksF=Build Cover: Building Other Links
(`~/`~)
[4438.09] Log: ConvertingPVRTextures=Converting texture `~ of `~ (`~) to PVRTC
[4438.09] Log: GenNavMesh=Generating NavMesh
[4438.09] Log: GenNavMesh_Markers=Adding Nav Markers
[4438.09] Log: RaytracingTerrain=Raytracing terrain
[4438.09] Log: CachingDecoLayerLighting=Caching DecoLayer lighting
[4438.09] Log: Merging=Merging
[4438.09] Log: AdjustingBrush=Adjusting brush
[4438.09] Log: FilteringWorld=Filtering world
[4438.09] Log: FilteringBrush=Filtering brush
[4438.09] Log: Transforming=Transforming
[4438.09] Log: ExportingScripts=Exporting scripts
[4438.09] Log: CookingSound=Cooking Sound
[4438.09] Log: CookingSoundf=Cooking Sound `~ of `~ (`~)
[4438.09] Log: SavingPackage=Saving package
[4438.09] Log: SavingPackagef=Saving package `~
[4438.09] Log: SavingPackageE=Saving package...
[4438.09] Log: LoadingPackage=Loading package
[4438.09] Log: LoadingPackagef=Loading package `~
[4438.09] Log: SavingPackage_GeneratingThumbnails=Generating thumbnails...
[4438.09] Log: SavingPackage_CompressingTexture=Compressing texture: `~
[4438.09] Log: SavingPackage_CompressingSourceArt=Compressing source art for
texture: `~
[4438.09] Log: SetBrushProperties=Set Brush Properties
[4438.09] Log: MissingScaleFactor=Missing scale factor
[4438.09] Log: MapScaling=Map scaling
[4438.09] Log: MissingFilename=Missing filename
[4438.09] Log: ExportingMap_F=Exporting map: `~...
[4438.09] Log: ExportingMapNavMesh_F=Exporting navmesh for map: `~...
[4438.09] Log: ExportingMapCollisions_F=Exporting collisions for map: `~...
[4438.09] Log: ImportingActors=Importing actors
[4438.09] Log: LoadingMap_F=Loading map: `~...
[4438.09] Log: LoadingMapStatus_CleaningUp=(Clearing existing world)
[4438.09] Log: LoadingMapStatus_Initializing=(Initializing world)
[4438.09] Log: CleaningUpE=Cleaning up...
[4438.09] Log: RebuildingMap=Rebuilding map
[4438.09] Log: RebuildingGeometry=Rebuilding geometry
[4438.09] Log: RebuildingStaticMeshes=Rebuilding static meshes
[4438.09] Log: SmoothStaticMeshes=Smooth static meshes
[4438.09] Log: UnsmoothStaticMeshes=Unsmooth static meshes
[4438.09] Log: ImportingBrush=Importing brush
[4438.09] Log: ExportingBrush=Exporting brush
[4438.09] Log: MergePolys=Merge polys
[4438.09] Log: SeparatePolys=Separate polys
[4438.09] Log: RefreshingAssetBrowser=Refreshing Referenced Asset Browser
[4438.09] Log: BuildingBSP=Building BSP
[4438.09] Log: RebuildingBSP=Rebuilding BSP
[4438.09] Log: RebuildBSPBuildingPolygons=Rebuild BSP: Building polygons
[4438.09] Log: RebuildBSPMergingPlanars=Rebuild BSP: Merging planars
[4438.09] Log: RebuildBSPPartitioning=Rebuild BSP: Partitioning
[4438.09] Log: RebuildBSPBuildingVisibilityZones=Rebuild BSP: Building
visibility zones
[4438.09] Log: RebuildBSPOptimizingGeometry=Rebuild BSP: Optimizing geometry
[4438.09] Log: ReferenceFilter=Calculating Reference Filters
[4438.09] Log: ReferenceGraphs=Rebuilding Reference Graphs
[4438.09] Log: ReferenceGraphTreeText=Reference Graph
[4438.09] Log: Zoning=Zoning
[4438.09] Log: CreatingStaticMeshE=Creating static mesh...
[4438.09] Log: ImportingCOLLADAAnimations=Importing COLLADA animations
[4438.09] Log: ImportingFbxAnimations=Importing FBX animations
[4438.09] Log: COLLADAResources=COLLADA Resources
[4438.09] Log: IlluminatingActors=Illuminating actors
[4438.09] Log: IlluminatingBSP=Illuminating BSP
[4438.09] Log: ImportingSkeletalMeshFile=Importing Skeletal Mesh File
[4438.09] Log: WarningNoSkelInfluences=Warning skeletal mesh is has no vertex
influences
[4438.09] Log: AddingBrushToWorld=Adding brush to world
[4438.09] Log: SubtractingBrushFromWorld=Subtracting brush from world
[4438.09] Log: IntersectingBrushWithWorld=Intersecting brush with world
[4438.09] Log: DeintersectingBrushWithWorld=Deintersecting brush with world
[4438.09] Log: PerformingCSGOperation=Performing CSG operation
[4438.09] Log: LensFlareEditorCaption_F=Unreal LensFlare Editor: `~
[4438.09] Log: LensFlareEditor_SavePackage=Save package
[4438.09] Log: LensFlareEditor_SelectLensFlare=Select lens flare
[4438.09] Log: LensFlareEditor_EnableElement=Enable element
[4438.09] Log: LensFlareEditor_DisableElement=Disable element
[4438.09] Log: LensFlareEditor_ElementDuplicate=Duplicate element
[4438.09] Log: LensFlareEditor_ElementAdd=Add element
[4438.09] Log: LensFlareEditor_ElementAddBefore=Add element before
[4438.09] Log: LensFlareEditor_ElementAddAfter=Add element after
[4438.09] Log: LensFlareEditor_DeleteElement=Delete element
[4438.09] Log: LensFlareEditor_ResetElement=Reset element
[4438.09] Log: Error_LensFlareEditor_CantAddBeforeSource=Unable to add before
source element.
[4438.09] Log: AddCurve_ScreenPercentageMap=Add ScreenPercentageMap
[4438.09] Log: AddCurve_MaterialIndex=Add Material Index
[4438.09] Log: AddCurve_Scaling=Add Scaling
[4438.09] Log: AddCurve_AxisScaling=Add Axis Scaling
[4438.09] Log: AddCurve_Rotation=Add Rotation
[4438.09] Log: AddCurve_Color=Add Color
[4438.09] Log: AddCurve_Alpha=Add Alpha
[4438.09] Log: AddCurve_Offset=Add Offset
[4438.09] Log: AddCurve_DistMap_Scale=Add DistMap Scale
[4438.09] Log: AddCurve_DistMap_Color=Add DistMap Color
[4438.09] Log: AddCurve_DistMap_Alpha=Add DistMap Alpha
[4438.09] Log: CurvesMenu=Curves
[4438.09] Log: CascadeCaption_F=UnrealCascade: `~
[4438.09] Log: Modules=Modules
[4438.09] Log: TypeData=TypeData
[4438.09] Log: ModuleDump=Module Dump
[4438.09] Log: Edit=Edit
[4438.09] Log: ResetPeakCounts=Reset Peak Counts
[4438.09] Log: UberConvert=Uber Convert
[4438.09] Log: Error_FailedToFindUberModule=Failed to find appropriate uber-
module
[4438.09] Log: Error_FailedToConverToUberModule=Failed to convert to uber-module
[4438.09] Log: Error_ExportEmitterLODDiscrepancy=Cannot export emitter due to
LOD Level discrepancy
[4438.09] Log: UberModuleConvertConfirm=Convert emitter to Uber module?
[4438.09] Log: Module_LocationBoneSocket_AutoFill=Auto-fill Bone/Socket Names
[4438.09] Log: Module_LocationBoneSocket_NoEditorMesh=No editor mesh is set.
[4438.09] Log: Module_LocationBoneSocket_EditorMeshNoSockets=Editor mesh has no
sockets.
[4438.09] Log: Module_LocationBoneSocket_EditorMeshNoBones=Editor mesh has no
bones.
[4438.09] Log: CascadeSavePackage=Save Package
[4438.09] Log: CascadeRegenLowestLOD=Regenerate lowest LOD
[4438.09] Log: ViewOriginAxes=View Origin Axes
[4438.09] Log: ViewParticleCounts=View Particle Counts
[4438.09] Log: ViewParticleTimes=View Particle Times
[4438.09] Log: ViewParticleEvents=View Particle Event Counts
[4438.09] Log: ViewParticleDistance=View Particle Distance
[4438.09] Log: ViewParticleGeometry=View Geometry
[4438.09] Log: Cascade_ViewGeometryProperties=View Geometry Properties
[4438.09] Log: SaveCamPosition=Save Cam Position
[4438.09] Log: EmitterDeleteConfirm=Emitter state is different in other LOD
levels.
Are you sure you want to delete it?
[4438.09] Log: EmitterDeleteCollapsed=Can not delete a collapsed emitter.
Expand it and then delete.
[4438.09] Log: ModuleDeleteConfirm=Module state is different in other LOD
levels.
Are you sure you want to delete it?
[4438.09] Log: Cascade_NoDeleteRequiredOrSpawn=The Required and Spawn modules
may not be deleted.
[4438.09] Log: Cascade_ModuleDeleteLODWarning=Cascade: Attempting to delete
module while not on highest LOD (0)
[4438.09] Log: Cascade_ReplaceTypeDataModule=Replace the existing type data
module?
[4438.09] Log: ViewModuleDump=View Module Dump
[4438.09] Log: CopyModule=Copy Module
[4438.09] Log: DeleteModule=Delete Module
[4438.09] Log: EnableModule=Enable Module
[4438.09] Log: ResetModule=Reset Module
[4438.09] Log: Casc_RefreshModule=Refresh Module
[4438.09] Log: Casc_SyncMaterial=Sync material
[4438.09] Log: Casc_UseMaterial=Use selected material
[4438.09] Log: Casc_Unshare=Unshare module
[4438.09] Log: CASCADE_CancelSoloing=Disable soloing to perform the following:
[4438.09] Log: DuplicateFromHighest=Duplicate highest LOD
[4438.09] Log: DuplicateFromHigher=Duplicate next higher LOD
[4438.09] Log: ShareWithHigher=Share next higher LOD
[4438.09] Log: New_F=New `~
[4438.09] Log: NewEmitter=New Emitter
[4438.09] Log: DuplicateEmitter=Duplicate Emitter
[4438.09] Log: DuplicateShareEmitter=Duplicate + Share Emitter
[4438.09] Log: DeleteEmitter=Delete Emitter
[4438.09] Log: ExportEmitter=Export Emitter
[4438.09] Log: ExportAllEmitters=Export all emitters
[4438.09] Log: MoveEmitter=Move Emitter
[4438.09] Log: ToggleEnableEmitter=Toggle Enable Emitter
[4438.09] Log: Emitter=Emitter
[4438.09] Log: PSys=Particle System
[4438.09] Log: PasteModule=Paste Module
[4438.09] Log: SelectedModule=Selected Module
[4438.09] Log: RestartSim=Restart Sim
[4438.09] Log: ResetInLevel=Reset in level
[4438.09] Log: RestartInLevel=Restart in level
[4438.09] Log: LoopSimulation=Loop Simulation
[4438.09] Log: SaveCameraPosition=Save Thumbnail Image
[4438.09] Log: ToggleOrbitMode=Toggle Orbit Mode
[4438.09] Log: ToggleWireframe=Toggle Wireframe
[4438.09] Log: ChangeViewMode=Change view mode
[4438.09] Log: Casc_ToggleGrid=Toggle Grid
[4438.09] Log: Casc_SetFixedBounds=Set fixed bounds?
[4438.09] Log: ToggleBounds=Toggle Bounds
[4438.09] Log: TogglePostProcess=Toggle PostProcess
[4438.09] Log: ToggleMotionMode=Toggle Motion
[4438.09] Log: SetMotionRadius=Set Motion Radius
[4438.09] Log: MotionRadius=Motion Radius
[4438.09] Log: InterpEd_ToolBar_PlayReverse_Desc=Play in Reverse | Plays the
Matinee sequence backwards, starting from the time cursor's position
[4438.09] Log: Play=Play
[4438.09] Log: Pause=Pause
[4438.09] Log: SetSpeed=Set sim speed
[4438.09] Log: FullSpeed=100%
[4438.09] Log: 50Speed=50%
[4438.09] Log: 25Speed=25%
[4438.09] Log: 10Speed=10%
[4438.09] Log: 1Speed=1%
[4438.09] Log: ToggleLoopSystem=Toggle Loop System
[4438.09] Log: ToggleRealtime=Toggle Real Time
[4438.09] Log: BackgroundColor=Background Color
[4438.09] Log: CascadeToggleWireSphere=Toggle Wireframe Sphere
[4438.09] Log: SphereRadius=Sphere Radius:
[4438.09] Log: CascadePerfCheck=Performance Check
[4438.09] Log: CascadeParticlePerfSetupTitle=Performance Setup: `~
[4438.09] Log: CascadeHighLODModuleWarning=UnrealCascade: Attempting to `~
module while not on highest LOD
[4438.09] Log: LODHighest=LOD Highest
[4438.09] Log: LODLowest=LOD Lowest
[4438.09] Log: LODUnset=LOD Unset
[4438.09] Log: CascadeLODLabel=LOD
[4438.09] Log: CascadeLODLow=Jump to lowest LOD Level
[4438.09] Log: CascadeLODLower=Jump to lower LOD level
[4438.09] Log: CascadeLODAddBefore=Add LOD Before Current
[4438.09] Log: CascadeLODAddAfter=Add LOD After Current
[4438.09] Log: CascadeLODHigher=Jump to higher LOD level
[4438.09] Log: CascadeLODHigh=Jump to highest LOD level
[4438.09] Log: CascadeLODAddError=Attempting to create module while not on
highest LOD (0)
[4438.09] Log: CascadeLODPasteError=Attempting to paste module while not on
highest LOD (0)
[4438.09] Log: CascadeLODCopyError=Attempting to copy module while not on
highest LOD (0)
[4438.09] Log: CascadeLODMoveError=Attempting to move module while not on
highest LOD (0)
[4438.09] Log: CascadeLODDelete=Delete LOD
[4438.09] Log: CascadeLODRegenerate=Regenerate lowest LOD
[4438.09] Log: CascadeLODRegenerateDuplicate=Regenerate lowest LOD duplicating
highest
[4438.09] Log: CascadeCantDeleteLOD=Can't delete - only LOD level
[4438.09] Log: CascadeTooManyLODs=Max LOD levels (8) already present
[4438.09] Log: CascadeRegenLowLODWarningLine1=*** WARNING ***
[4438.09] Log: CascadeRegenLowLODWarningLine2=Regenerating the lowest LOD level
will delete
[4438.09] Log: CascadeRegenLowLODWarningLine3=all other LOD levels from the
particle system!
[4438.09] Log: CascadeRegenLowLODWarningLine4=Are you sure you want to do so?
[4438.09] Log: Cascade_ShowBloom=Show Bloom
[4438.09] Log: Cascade_ShowDOF=Show DOF
[4438.09] Log: Cascade_ShowMotionBlur=Show MotionBlur
[4438.09] Log: Cascade_ShowPPVolumeMaterial=Show PPVolume Material
[4438.09] Log: Cascade_InterpolationMethodLODWarning=Unable to change
InterpolationMethod due to LOD level 0 setting.
[4438.09] Log: GetPositionFromAnotherGroup=Select Transform Lookup Group...
[4438.09] Log: ClearGroupLookup=Clear Transform Lookup Group
[4438.09] Log: ClearGroupLookup_F=Clear Transform Lookup Group (`~)
[4438.09] Log: SelectGroupToLookupDataFrom=Lookup Group:
[4438.09] Log: SelectStageMarkGroup=Select Stage Mark Group
[4438.09] Log: SelectStageMarkGroupToBasedOn=Select Stage Mark Group
this group is based on
[4438.09] Log: Error_NoValidGroupAvailable=No group is available for Stage Mark.
Please create empty group and connect valid actor.
[4438.09] Log: CreateValidStageMarkGroup=Would you like to create new group for
stage mark? You need to connect valid actor to it.
[4438.09] Log: FitHorizontally=Fit View Horizontally
[4438.09] Log: FitVertically=Fit View Vertically
[4438.09] Log: CurveEd_ToolBar_FitViewToAll=Fit View To All
[4438.09] Log: CurveEd_ToolBar_FitViewToSelected=Fit View To Selected
[4438.09] Log: PanMode=Pan Mode
[4438.09] Log: ZoomMode=Zoom Mode
[4438.09] Log: CurveAuto=Curve (Auto)
[4438.09] Log: CurveAutoClamped=Curve (Auto/Clamped)
[4438.09] Log: CurveUser=Curve (User)
[4438.09] Log: CurveBreak=Curve (Break)
[4438.09] Log: CurveTabCreate=Create Curve Tab
[4438.09] Log: CurveTabDelete=Delete Curve Tab
[4438.09] Log: CreateTab=Create Tab
[4438.09] Log: TabNameInUse=Name '`~' already in use!
[4438.09] Log: DefaultTabCannotBeDeleted=Default tab can not be deleted!
[4438.09] Log: PresetCurves=Preset Curves
[4438.09] Log: SavePresetCurve=Save Preset Curve
[4438.09] Log: CurveEd_CurveLabelContext_UpgradeInterpMethod=Upgrade Curve
Tangents
[4438.09] Log: Linear=Linear
[4438.09] Log: Constant=Constant
[4438.09] Log: FlattenTangentsToAxis=Flatten Tangents To Axis
[4438.09] Log: StraightenTangents=Straighten Tangents
[4438.09] Log: RemoveCurve=Remove Curve
[4438.09] Log: RemoveAllCurves=Remove All Curves
[4438.09] Log: RemoveAllCurvesPrompt=Are you sure you want to 'Remove All
Curves'?
[4438.09] Log: PresetCurve=Preset Curve
[4438.09] Log: SetColor=Set Color
[4438.09] Log: EditProperties=Edit Properties
[4438.09] Log: PropertyWindowEditProperties=PW: Edit Properties
[4438.09] Log: ObjectAssignmentsFailedCrossPackageRefs=Some object assignments
failed because of cross-package references.
[4438.09] Log: AttemptToEditPatrolInWrongLevel=You must switch to the same level
as the Route to add Waypoints
[4438.09] Log: ResetToDefault=Reset To Default
[4438.09] Log: MaterialInstance_F=Material Instance `~
[4438.09] Log: MaterialInstanceParent_F=Material Instance Parents: `~
[4438.09] Log: MaterialInstanceParent=Material Instance Parents
[4438.09] Log: Parent_F=Parent: `~
[4438.09] Log: PhysicalMaterial_F=Physical Material: `~
[4438.09] Log: ProcBuildingRuleset_F=ProcBuilding Ruleset: `~
[4438.09] Log: ProcBuildingOptions=ProcBuilding
[4438.09] Log: ApplyPBRulesetToFaceF=Apply Ruleset (`~) To Face
[4438.09] Log: ApplyMaterialToPBFaceF=Apply Material (`~) To Face
[4438.09] Log: ClearFaceVariationAssignments=Clear Face Variation Assignments
[4438.09] Log: ClearPBMaterialFaceAssignments=Clear Material Face Assignments
[4438.09] Log: SelectBaseBuilding=Select Base Building
[4438.09] Log: GroupBuildings=Group Buildings
[4438.09] Log: ProcBuildingResourceInfo=Resource Info
[4438.09] Log: PIENeedsToCloseMatineeQ='Play in Editor' must close
UnrealMatinee. Continue?
[4438.09] Log: ExportMatineeSequence=Export UnrealMatinee Sequence
[4438.09] Log: ImportMatineeSequence=Import UnrealMatinee Sequence
[4438.09] Log: ImportMatineeSequence_MissingCameras=Create all cameras not in
the current UE3 scene but present in the file?
[4438.09] Log: ReduceKeys=Reduce Keys...
[4438.09] Log: DlgInterpEditorKeyReductionTitle=Key Reduction Options
[4438.09] Log: DlgInterpEditorKeyReductionTolerancePercent=Tolerance (percent):
[4438.09] Log: DlgInterpEditorKeyReductionFullInterval=Full Interval:
[4438.09] Log: DlgInterpEditorKeyReductionIntervalStart=Interval Start:
[4438.09] Log: DlgInterpEditorKeyReductionIntervalEnd=Interval End:
[4438.09] Log: InterpEdWarningList_F=UnrealMatinee detected the following
warnings:
`~
[4438.09] Log: GroupOnStaticActor_F=WARNING: Tracks [`~] in Group `~ require a
dynamic actor but are instead acting on a Static Actor `~ - this is probably
incorrect!
`~
[4438.09] Log: EditBodyProperties=Edit Body Properties
[4438.09] Log: EditConstraintProperties=Edit Constraint Properties
[4438.09] Log: Tools=Tools
[4438.09] Log: UnableToMoveToInvisibleLevel=Unable to move actors to levels that
are invisible.
[4438.09] Log: UnableToSaveInvisibleLevels=Save aborted. Levels must be made
visible before they can be saved.
[4438.09] Log: UnableToSaveLockedLevels=Save aborted. Level must be unlocked
before it can be saved.
[4438.09] Log: UnableToSaveSomeInvisibleLevels_F=Some levels were invisible and
could not be saved. The following levels were not saved:
`~
[4438.09] Log: UnableToSaveSomeLockedLevels_F=Some levels were locked and could
not be saved. The following levels were not saved:
`~
[4438.09] Log: ChangeSkelMesh=Change Default SkeletalMesh
[4438.09] Log: NoSkelMeshSelected=No SkeletalMesh Selected.
Select the SkeletalMesh in the Generic Browser that you want to use as the new
Default SkeletalMesh for this PhysicsAsset.
[4438.09] Log: SureChangeAssetSkelMesh=Are you sure you want to change the
PhysicsAsset '`~' to use the SkeletalMesh '`~'?
[4438.09] Log: BoneMissingFromSkelMesh=The SkeletalMesh is missing bone '`~'
needed by this PhysicsAsset.
[4438.09] Log: ResetEntireAsset=Reset Entire Asset
[4438.09] Log: ResetSelectedBoneCollision=Reset Selected Bone Collision
[4438.09] Log: SetPhysicalAssetMaterial=Set Physical Asset Material
[4438.09] Log: ApplyPhysicalAssetMaterial=Apply Selected Physical Material to
All Bodies
[4438.09] Log: ApplyPhysicalAssetMaterialF=Apply `~ to All Bodies
[4438.09] Log: ApplyPhysicalAssetMaterial_HelpText=Applies the physical material
currently selected in the Generic Browser to all bodies.
[4438.09] Log: CopyToAllJoints=Copy Joint Settings To All Joints
[4438.09] Log: CopyToAllJointsWarning=This will set all joints in the
PhysicsAsset to the same settings as the selected one.
Are you sure?
[4438.09] Log: ShowSimOptions=Show Sim Options
[4438.09] Log: TranslationMode=Translation Mode [W]
[4438.09] Log: RotationMode=Rotation Mode [E]
[4438.09] Log: ScalingMode=Scaling Mode [R]
[4438.09] Log: Snap=Snap [A]
[4438.09] Log: CopyPropertiesTo=Copy Properties To.. [C]
[4438.09] Log: InstanceProps=Instance Properties [I]
[4438.09] Log: DrawGroundBox=Draw Ground Box
[4438.09] Log: ToggleGraphicsHierarchy=Toggle Graphics Hierarchy
[4438.09] Log: ToggleViewContacts=Toggle View Contacts
[4438.09] Log: ShowSelectedBoneInfluences=Show Selected Bone Influences
[4438.09] Log: ToggleMassProperties=Toggle Mass Properties
[4438.09] Log: DisableCollisionWith=Disable Collision With...
[4438.09] Log: EnableCollisionWith=Enable Collision With...
[4438.09] Log: WeldToThisBody=Weld To This Body.. [D]
[4438.09] Log: AddNewBody=Add New Body
[4438.09] Log: AddSphere=Add Sphere
[4438.09] Log: AddSphyl=Add Sphyl
[4438.09] Log: AddBox=Add Box
[4438.09] Log: DeleteCurrentPrimitive=Delete Current Primitive [DEL]
[4438.09] Log: DuplicateCurrentPrimitive=Duplicate Current Primitive
[4438.09] Log: ResetConstraintReference=Reset Constraint Reference
[4438.09] Log: ConvertToBallAndSocket=Convert To Ball-And-Socket
[4438.09] Log: ConvertToHinge=Convert To Hinge
[4438.09] Log: ConvertToPrismatic=Convert To Prismatic
[4438.09] Log: ConvertToSkeletal=Convert To Skeletal
[4438.09] Log: DeleteCurrentConstraint=Delete Current Constraint
[4438.09] Log: UpdateFromAnim=Update From Anim
[4438.09] Log: PlayAnimOnAsset=Play Anim
[4438.09] Log: ShowFixed=Show Fixed Bodies
[4438.09] Log: ShowAnimSkel=Show Animation Skeleton
[4438.09] Log: BodiesConstraints_F=`~ BODIES, `~ CONSTRAINTS
[4438.09] Log: Sim=SIM
[4438.09] Log: EnableCollision=ENABLE COLLISION...
[4438.09] Log: DisableCollision=DISABLE COLLISION...
[4438.09] Log: WeldTo=WELD TO...
[4438.09] Log: MakeNewBody=MAKE NEW BODY... (DblClick in TreeControl)
[4438.09] Log: Lock=LOCK
[4438.09] Log: WeldBodies=Weld Bodies
[4438.09] Log: PhATPlayAnim=Play Anim
[4438.09] Log: MoveElement=Move Element
[4438.09] Log: MoveConstraint=Move Constraint
[4438.09] Log: AddNewPrimitive=Add New Primitive
[4438.09] Log: DeleteBody=Delete Body
[4438.09] Log: DeletePrimitive=Delete Primitive
[4438.09] Log: UnfixBody=Unfix Body
[4438.09] Log: UnfixBodyBelow=Unfix All Bodies Below..
[4438.09] Log: DeleteBodyBelow=Delete All Bodies Below..
[4438.09] Log: FixBody=Fix Body
[4438.09] Log: FixBodyBelow=Fix All Bodies Below..
[4438.09] Log: Motorise=Enable Motor
[4438.09] Log: Unmotorise=Disable Motor
[4438.09] Log: MotoriseBelow=Enable Motors Below..
[4438.09] Log: UnmotoriseBelow=Disable Motors Below..
[4438.09] Log: SoundCueEditorCaption_F=Unreal SoundCue Editor: `~
[4438.09] Log: SoundClassEditorCaption=Unreal Sound Class Editor
[4438.09] Log: PlaySelectedNode=Play Selected Node
[4438.09] Log: SyncNodeInBrowser=Sync to Browser
[4438.09] Log: PlaySoundCue=Play SoundCue
[4438.09] Log: PlaySound=Play Sound
[4438.09] Log: StopSound=Stop Sound
[4438.09] Log: LoopSound=Loop Sound
[4438.09] Log: SoundAttenuationNodes=Sound Attenuation Nodes
[4438.09] Log: PreviewControls=Preview Controls
[4438.09] Log: SoundNodeWave_F=SoundNodeWave: `~
[4438.09] Log: SoundNodeRandom_F=Random: `~
[4438.09] Log: DeleteSelectedNodes=Delete Selected Node(s)
[4438.09] Log: DeleteSelectedClasses=Delete Selected Sound Class(es)
[4438.09] Log: Facade_F=Facade: `~
[4438.09] Log: FacadeRepplyRuleset=Reapply Ruleset
[4438.09] Log: AttachEdAddActor=Add Selected Actors
[4438.09] Log: AttachEdClear=Clear
[4438.09] Log: AttachEdAttach=Attach Actors (Alt-B)
[4438.09] Log: AttachEdRefresh=Refresh View
[4438.09] Log: AttachEdBreakParent=Break To Parent
[4438.09] Log: AttachEdRemoveGraph=Remove Attachment Graph
[4438.09] Log: AttachEdBreakAndRemove=Break All Attachments of Selected and
Remove
[4438.09] Log: AttachEdBaseToBe=Base-to-Be
[4438.09] Log: AttachEdAutoArrange=Auto Arrange Graphs
[4438.09] Log: AttachEdAttachToActor=Attach to Actor
[4438.09] Log: AttachEdSkelMeshMenuBones=Bones
[4438.09] Log: AttachEdSkelMeshMenuSockets=Sockets
[4438.09] Log: BreakParentLink=Detach From Parent
[4438.09] Log: Triangles_F=Triangles: `~
[4438.09] Log: Vertices_F=Vertices: `~
[4438.09] Log: OpenEdges_F=Open Edges: `~
[4438.09] Log: DoubleSidedShadowTriangles_F=Double Sided Shadow Triangles: `~
[4438.09] Log: UVChannels_F=UV Channels: `~
[4438.09] Log: ApproxSize_F=Approx Size: `~x`~x`~
[4438.09] Log: NumPrimitives_F=Num Primitives: `~
[4438.09] Log: FracMeshInfo_F=Mesh: `~ Chunks, `~ Tris Drawn
[4438.09] Log: FracToolInfo_F=Tool: `~ Chunks
[4438.09] Log: UVOverlay_F=Showing UV channel `~ for LOD `~
[4438.09] Log: StaticMeshEditor=Static Mesh Editor
[4438.09] Log: StaticMeshEditorCaption_F=Unreal Static Mesh Editor: `~
[4438.09] Log: StaticMeshEditor_AddNewLOD=(Add New)
[4438.09] Log: StaticMeshEditor_ReplaceLOD=(Replace)
[4438.09] Log: MaterialInstanceEditor=Material Instance Editor
[4438.09] Log: MaterialInstanceEditorCaption_F=Unreal Material Instance Editor:
`~
[4438.09] Log: MaterialInstanceFloatValue_F=(`~)
[4438.09] Log: MaterialInstanceTextureValue_F=(`~)
[4438.09] Log: MaterialInstanceFontValue_F=(Font=`~ Page=`~)
[4438.09] Log: MaterialInstanceVectorValue_F=(R=`~, G=`~, B=`~, A=`~)
[4438.09] Log: MaterialInstanceStaticSwitchValue_F=(`~)
[4438.09] Log: MaterialInstanceStaticComponentMaskValue_F=(R=`~, G=`~, B=`~,
A=`~)
[4438.09] Log: LikeToKeepExistingCollision=Would You Like To Keep Existing
Collision Data?
Answering 'No' Will Replace Existing Data With Data From Imported Mesh.
[4438.09] Log: OverwriteCollisionData=Overwrite Existing Collision Data?
Answering 'Yes' Will Replace Existing Data With Data From Imported Mesh.
[4438.09] Log: Extrude=Extrude
[4438.09] Log: ExtrudeToBevel=Extrude to Bevel
[4438.09] Log: ExtrudeToPoint=Extrude to Point
[4438.09] Log: Revolve=Revolve
[4438.09] Log: Sheet=Sheet
[4438.09] Log: 2DShapeEditor=2D Shape Editor
[4438.09] Log: Open2DShape=Open 2D Shape
[4438.09] Log: SaveAs=Save As
[4438.09] Log: 2DShapeEditorCaption_F=2D Shape Editor - [`~]
[4438.09] Log: Selecting=Selecting...
[4438.09] Log: ProcessingSkeletalTriangles=Processing Mesh Triangles
[4438.09] Log: ProcessingChunks=Processing Chunks
[4438.09] Log: ProcessingSections=Processing Sections
[4438.09] Log: CreatingNewMeshSections=Creating New Mesh Sections
[4438.09] Log: FixupBoneMaps=Fixing Up Bone Maps
[4438.09] Log: ReorderingBoneWeights=Reordering Bone Weights
[4438.09] Log: SelectingActors=Selecting Actors
[4438.09] Log: SelectingBrushes=Selecting Brushes
[4438.09] Log: ActorMovement=Actor Movement
[4438.09] Log: InterpEdit=InterpEdit
[4438.09] Log: MaterialEditorEditProperties=Material Editor: Edit Properties
[4438.09] Log: MaterialEditorCleanUnusedExpressions=Material Editor: Clean
Unused Expressions
[4438.09] Log: MaterialEditorMakeConnection=Material Editor: Make Connection
[4438.09] Log: MaterialEditorBreakConnection=Material Editor: Break Connection
[4438.09] Log: MaterialEditorBreakAllConnections=Material Editor: Break All
Connections
[4438.09] Log: MaterialEditorTogglePreview=Material Editor: Toggle Preview
[4438.09] Log: MaterialEditorResizeComment=Material Editor: Resize Comment
[4438.09] Log: MaterialEditorNewExpression=Material Editor: New Expression
[4438.09] Log: MaterialEditorNewComment=Material Editor: New Comment
[4438.09] Log: MaterialEditorNewCompound=Material Editor: New Compound
[4438.09] Log: MaterialEditorPaste=Material Editor: Paste
[4438.09] Log: MaterialEditorDelete=Material Editor: Delete
[4438.09] Log: SoundCaption_F=Sound `~
[4438.09] Log: AllFiles=All Files|*.*
[4438.09] Log: SavePackage=Save Package
[4438.09] Log: PasteToWorldOrigin=Paste To World Origin
[4438.09] Log: MirroringActors=Mirroring Actors
[4438.09] Log: HideUnselected=Hide Unselected
[4438.09] Log: UnHideAll=UnHide All
[4438.09] Log: ApplyBrushTransform=Apply Brush Transform
[4438.09] Log: ReplaceSelectedBrushActors=Replace Selected Brush Actors
[4438.09] Log: ReplaceSelectedNonBrusActors=Replace Selected Non-Brush Actors
[4438.09] Log: SelectAll=Select All
[4438.09] Log: SelectInside=Select Inside
[4438.09] Log: SelectInvert=Select Invert
[4438.09] Log: SelectOfClass=Select Of Class
[4438.09] Log: SelectOfClassAndArchetype=Select of Class and Archetype
[4438.09] Log: SelectSubclassOfClass=Select Subclass Of Class
[4438.09] Log: SelectDeleted=Select Deleted
[4438.09] Log: SelectMatchingStaticMesh=Select Matching Static Mesh
[4438.09] Log: SelectMatchingSkeletalMesh=Select Matching Skeletal Mesh
[4438.09] Log: SelectMatchingEmitter=Select Matching Emitters
[4438.09] Log: ToggleDynamicChannel=Toggle Dynamic Channel
[4438.09] Log: SelectAllLights=Select All Lights (Any Type)
[4438.09] Log: SelectAllLightsWithSameClassification=Select Lights Matching
Classification
[4438.09] Log: SelectKismetReferencedActors=Select Actors Referenced by
UnrealKismet
[4438.09] Log: SelectKismetUnreferencedActors=Select Actors Not Referenced by
UnrealKismet
[4438.09] Log: SelectMatchingZone=Select All Actors in Matching Zone
[4438.09] Log: InterpEd_Move_SelectedTrackOrGroup=Move Selected Track Or Group
[4438.09] Log: InterpEd_Cut_SelectedTrackOrGroup=Cut Selected Track Or Group
[4438.09] Log: InterpEd_Paste_SelectedTrackOrGroup=Paste Selected Track Or
Group.
[4438.09] Log: InterpEd_Copy_NeedToSelectGroup=No selected tracks or groups to
copy. Please highlight a track or group to copy by clicking on the track or
group's name to the left.
[4438.09] Log: InterpEd_Paste_NeedToSelectGroup=No selected groups to paste
into. Please highlight a group to copy by clicking on the group's name to the
left.
[4438.09] Log: InterpEd_Paste_OneGroup=Can only have one group selected when
pasting.
[4438.09] Log: CopyGroup=Copy Group
[4438.09] Log: InterpEd_Copy_GroupDesc=Copy the selected group to the
UnrealMatinee clipboard.
[4438.09] Log: CutGroup=Cut Group
[4438.09] Log: InterpEd_Cut_GroupDesc=Cut the selected group to the
UnrealMatinee clipboard.
[4438.09] Log: CopyTrack=Copy Track
[4438.09] Log: InterpEd_Copy_TrackDesc=Copy the selected track to the
UnrealMatinee clipboard.
[4438.09] Log: CutTrack=Cut Track
[4438.09] Log: InterpEd_Cut_TrackDesc=Cut the selected track to the
UnrealMatinee clipboard.
[4438.09] Log: PasteGroupOrTrack=Paste Group/Track
[4438.09] Log: InterpEd_Paste_GroupOrTrackDesc=Paste previously copied group or
track from the UnrealMatinee clipboard.
[4438.09] Log: PasteGroup=Paste Group
[4438.09] Log: InterpEd_Paste_GroupDesc=Paste previously copied group from the
UnrealMatinee clipboard.
[4438.09] Log: CropAnimationKey=Crop Animation Key
[4438.09] Log: CopyConstraint=Copy Constraint
[4438.09] Log: CopyJointSettingsToAll=Copy Joint Settings To All
[4438.09] Log: ShiftLevelInLevelBrowser=Shift level in Level Browser
[4438.09] Log: NewSequence=New Sequence
[4438.09] Log: ChangeLightClassification=Change Light Classification
[4438.09] Log: ConvertMeshes=Convert Meshes
[4438.09] Log: ToggleSurfaceFlags=Toggle Surface Flags
[4438.09] Log: SelectActorsByGroup=Select Actors By Group
[4438.09] Log: TextureManipulation=Texture Manipulation
[4438.09] Log: PasteTextureToSurface=Paste Texture to Surface
[4438.09] Log: BrushSet=Brush Set
[4438.09] Log: DeleteActors=Delete Actors
[4438.09] Log: SetActors=Set Actors
[4438.09] Log: ResetActors=Reset Actors
[4438.09] Log: DuplicateActors=Duplicate Actors
[4438.09] Log: SnapActorsToFloor=Snap Actors To Floor
[4438.09] Log: Undo_SnapBrushVertices=Snap Brush Vertices
[4438.09] Log: Undo_SnapBrushOrigin=Snap Brush Origin
[4438.09] Log: Planar=Planar
[4438.09] Log: Fit=Fit
[4438.09] Log: Default=Default
[4438.09] Log: Defaults=Defaults
[4438.09] Log: NewVolume=New Volume
[4438.09] Log: Face=Face
[4438.09] Log: ReferencedAssets=Referenced Assets
[4438.09] Log: Browser=Browser
[4438.09] Log: BrowserCaption_F=Browser: `~
[4438.09] Log: TerrainBrowser=Terrain Layer Browser
[4438.09] Log: Group_F=Group`~
[4438.09] Log: VisibleQ=Visible?
[4438.09] Log: SelfContainedLighting=Self Contained Lighting
[4438.09] Log: DoNotRegisterPrimitiveInPVS=Do not create PVS information for
this level
[4438.09] Log: BoundingBoxQ=Draw Bounding Box?
[4438.09] Log: LockedQ=Locked?
[4438.09] Log: LayerDesc_F=`~ (`~ actors)
[4438.09] Log: Layers=Layers
[4438.09] Log: Actors=Actors
[4438.09] Log: Object=Object
[4438.09] Log: Levels=Levels
[4438.09] Log: Open=Open
[4438.09] Log: Pen=Pen
[4438.09] Log: Root=Root
[4438.09] Log: Duplicate=Duplicate
[4438.09] Log: Save_F=Save: `~
[4438.09] Log: ChooseADirectory=Choose A Directory
[4438.09] Log: Packages=Packages
[4438.09] Log: OpenPackages=Open Packages
[4438.09] Log: OpenPackage=Open Package
[4438.09] Log: Rename=Rename
[4438.09] Log: RenameLoc=Rename (with language variants)
[4438.09] Log: NewGroup=New Group
[4438.09] Log: UnrealEdCaption_F=`~ - `~
[4438.09] Log: Untitled=Untitled
[4438.09] Log: Undo_F=Undo `~
[4438.09] Log: Redo_F=Redo `~
[4438.09] Log: Undo_FA=Undo `~ Ctrl-Z
[4438.09] Log: Redo_FA=Redo `~ Ctrl-Y
[4438.09] Log: UndoLastAction=Undo the last action
[4438.09] Log: RedoLastAction=Redo the last action
[4438.09] Log: ImportingMap_F=Importing map: `~...
[4438.09] Log: MapSaved=Map Saved
[4438.09] Log: Heightmap=Heightmap
[4438.09] Log: UnrealEd=UnrealEd
[4438.09] Log: Split=Split
[4438.09] Log: Triangulate=Triangulate
[4438.09] Log: Optimize=Optimize
[4438.09] Log: 2x2Split=2x2 Split
[4438.09] Log: 1x2Split=1x2 Split
[4438.09] Log: 1x1SplitH=1x1 Horizontal Split
[4438.09] Log: 1x1SplitV=1x1 Vertical Split
[4438.09] Log: OriginalLocation=Original Location
[4438.09] Log: WorldOrigin=World Origin
[4438.09] Log: World=World
[4438.09] Log: Local=Local
[4438.09] Log: NoPropagation=No Propagation
[4438.09] Log: LevelViewportContext_SelectMenu=Select
[4438.09] Log: LevelViewportContext_PlayOnF=Play on `~
[4438.09] Log: LevelViewportToolbar_PlayInViewport=Play in Viewport
[4438.09] Log: PlayInEditor=Play in Editor
[4438.09] Log: LocalStandalone=Local Standalone
[4438.09] Log: Perspective=Perspective Alt+F
[4438.09] Log: Top=Top Alt+G
[4438.09] Log: Side=Side Alt+J
[4438.09] Log: Front=Front Alt+H
[4438.09] Log: Maximize_Viewport=Maximize Viewport
[4438.09] Log: BrushWireframe=Brush Wireframe
[4438.09] Log: LevelViewportOptions_BrushWireframe=Brush Wireframe Alt+1
[4438.09] Log: Wireframe=Wireframe
[4438.09] Log: LevelViewportOptions_Wireframe=Wireframe Alt+2
[4438.09] Log: Bounds=Bounds
[4438.09] Log: Collision=Collision
[4438.09] Log: LockCamera=Lock Camera
[4438.09] Log: SaveThumbnailAngle=Save Thumbnail Angle
[4438.09] Log: 6DOP=6DOP simplified collision
[4438.09] Log: 10DOPX=10DOP-X simplified collision
[4438.09] Log: 10DOPY=10DOP-Y simplified collision
[4438.09] Log: 10DOPZ=10DOP-Z simplified collision
[4438.09] Log: 18DOP=18DOP simplified collision
[4438.09] Log: 26DOP=26DOP simplified collision
[4438.09] Log: SphereSimplifiedCollision=Sphere Simplified Collision
[4438.09] Log: AutoConvexCollision=Auto Convex Collision
[4438.09] Log: RemoveCollision=Remove Collision
[4438.09] Log: RemoveCollisionPrompt=Are you sure you want to remove the
collision mesh?
[4438.09] Log: ConvertBoxCollision=Convert Boxes to Convex
[4438.09] Log: ConvertBoxCollisionPrompt=Are you sure you want to convert all
box collision?
[4438.09] Log: ConvertBoxCollisionFailedPrompt=Failed to convert box collision
to convex
[4438.09] Log: NeedSimpCollisionForFracture=This mesh requires a collision model
to make a fractured mesh.
[4438.09] Log: NoFractureInfo=Before slicing, please click the Generate button
to create the chunk splits for this mesh.
[4438.09] Log: FractureFailedInvalidLOD=The fracture tool currently only
supports operating on static meshes with a base LOD only.
[4438.09] Log: SMMergeNoMeshSelected=Couldn't merge, no valid static mesh is
selected in the Generic Browser.
[4438.09] Log: SMMergeSelectedMeshSourceDataIsStripped=The selected static mesh
can't be used as a fracture core because its source geometry has been stripped out.
[4438.09] Log: SMMergeFracMeshAlreadyHasCore=This FracturedStaticMesh already
has a Core mesh.
[4438.09] Log: SMMergeFracMeshCoreNoCollision=Core mesh for FracturedStaticMesh
needs collision model.
[4438.09] Log: SMMergeInvalidLightmapUVs=The selected core mesh does not appear
to have valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of
texcoords), texture lightmaps will be wrong. Use this core mesh anyway? (`~)
[4438.09] Log: FractureCoreHasInvalidUVs=The core mesh does not appear to have
valid lightmap UVs (LightmapCoordinateIndex is 0 or only 1 set of texcoords),
texture lightmaps will be wrong! (`~)
[4438.09] Log: MergeScale=Merge Scale
[4438.09] Log: FractureTool=Fracture Tool
[4438.09] Log: MergeStaticMesh=Merge StaticMesh (Add Core)
[4438.09] Log: NumChunks=Num Chunks
[4438.09] Log: Generate=Generate
[4438.09] Log: Cluster=Cluster
[4438.09] Log: Slice=Slice
[4438.09] Log: PlaneBias=Plane Bias
[4438.09] Log: Amount=Amount
[4438.09] Log: Randomize=Randomize
[4438.09] Log: MoveToFaces=Move To Faces
[4438.09] Log: FracturingMesh=Fracturing Mesh
[4438.09] Log: Choppingizing=Choppingizing
[4438.09] Log: BuildingMesh=Building Mesh
[4438.09] Log: GenerateUVsProgressText=Generating unique UVs...
[4438.09] Log: LevelOperationProgress_MoveActorsToLevel=Moving Actors Between
Levels...
[4438.09] Log: ViewChunk=Show Chunks
[4438.09] Log: ViewChunkMode=Show Mode
[4438.09] Log: ViewOnly=View Only
[4438.09] Log: ViewAllBut=View All But
[4438.09] Log: ViewUpTo=View Up To
[4438.09] Log: ShowCuts=Show Cuts
[4438.09] Log: ShowCutsSolid=Show Cuts Solid
[4438.09] Log: ShowVisibleCuts=Show Visible Cuts
[4438.09] Log: SliceColorMode=Slice Color Mode
[4438.09] Log: Random=Random
[4438.09] Log: SupportChunks=Support Chunks
[4438.09] Log: DestroyableChunks=Destroyable Chunks
[4438.09] Log: NoPhysChunks=No Physics Chunks
[4438.09] Log: ShowCore=Show Core
[4438.09] Log: Destroyable=Destroyable
[4438.09] Log: RootChunk=Support Chunk
[4438.09] Log: NoPhysChunk=Spawn No Physics
[4438.09] Log: ChunkOptions=Chunk Options
[4438.09] Log: ChunkSelection=Chunk Selection
[4438.09] Log: GenerateChunks=Generate Chunks
[4438.09] Log: ChunkShape=Chunk Shape
[4438.09] Log: ModifyPoints=Modify Points
[4438.09] Log: GrowSelection=Grow Selection
[4438.09] Log: ShrinkSelection=Shrink Selection
[4438.09] Log: SelectTop=Select Top
[4438.09] Log: SelectBottom=Select Bottom
[4438.09] Log: InvertSelection=Invert Selection
[4438.09] Log: AddCore=Add Core
[4438.09] Log: AdjustCore=Adjust Core
[4438.09] Log: RemoveCore=Remove Core
[4438.09] Log: AcceptCore=Accept Core
[4438.09] Log: CancelCore=Cancel Core
[4438.09] Log: Core=Core
[4438.09] Log: Viewing=Viewing
[4438.09] Log: NeedsSlicing=, NEEDS SLICING
[4438.09] Log: MeshSimp_WindowTitle=Mesh Simplification
[4438.09] Log: MeshSimp_NotificationWindowTitle=Mesh Simplification
[4438.09] Log: MeshSimp_SimplificationGroupLabel=Simplification
[4438.09] Log: MeshSimp_TargetTriangleCount=Target Triangles
[4438.09] Log: MeshSimp_CreateSimplifiedMesh=Create New Simplified Mesh
[4438.09] Log: MeshSimp_UpdateSimplifiedMesh=Update Existing Simplified Mesh
[4438.09] Log: MeshSimp_ApplySimplifiedToCurrentLevel=Assign Simplified Mesh to
Actors
[4438.09] Log: MeshSimp_ApplyHighResToCurrentLevel=Restore High Res Mesh to
Actors
[4438.09] Log: MeshSimp_UnbindFromHighResMesh=Unbind From High Res Mesh
[4438.09] Log: MeshSimp_HighResMeshGroupLabel=High Resolution Mesh
[4438.09] Log: MeshSimp_HighResMeshNameLabel_F=Name: `~
[4438.09] Log: MeshSimp_HighResMeshPackageLabel_F=Package: `~
[4438.09] Log: MeshSimp_HighResMeshGeometryLabel_F=Triangles: `~ Vertices:
`~
[4438.09] Log: MeshSimp_HighResActorCountLabel_F=Actors using this mesh: `~
[4438.09] Log: MeshSimp_HighResActorCountLabel_NotAvailable=Warning: High res
mesh could not be loaded!
[4438.09] Log: MeshSimp_SimplifiedMeshGroupLabel=Simplified Mesh
[4438.09] Log: MeshSimp_SimplifiedMeshNameLabel_F=Name: `~
[4438.09] Log: MeshSimp_SimplifiedMeshNameLabel_None=No simplified mesh exists
yet.
[4438.09] Log: MeshSimp_SimplifiedMeshPackageLabel_F=Package: `~
[4438.09] Log: MeshSimp_SimplifiedMeshGeometryLabel_F=Triangles: `~ (`~%%)
Vertices: `~ (`~%%)
[4438.09] Log: MeshSimp_SimplifiedActorCountLabel_F=Actors using this mesh: `~
[4438.09] Log: MeshSimp_HighResActorDetailsButton=Details...
[4438.09] Log: MeshSimp_HighResActorDetails_F=The following `~ actors are using
the high resolution mesh '`~':
`~
[4438.09] Log: MeshSimp_SimplifiedActorDetailsButton=Details...
[4438.09] Log: MeshSimp_SimplifiedActorDetails_F=The following `~ actors are
using the simplified resolution mesh '`~':
`~
[4438.09] Log: MeshSimp_NoMeshAssignedToStaticMeshActor_F=Cannot simplify the
selected mesh '`~' because it doesn't have a StaticMesh assigned.
[4438.09] Log: MeshSimp_ErrorLoadingSourceMesh_F=Unable to load high res source
'`~' mesh for low resolution mesh '`~'. It's possible that the source mesh was
deleted, renamed or moved to a different package.
If you're unable to resolve this problem and don't want to delete the simplified
mesh, you can unbind from the high res mesh to eliminate these errors.
The new simplified mesh will remember the name and package of the high resolution
mesh it was cloned from, so you can quickly make changes to the triangle count
later. However, changes to the original mesh will NOT be automatically propagated,
so you'll need to be careful to keep the simplified mesh up to date.
The static mesh editor will now switch to viewing the simplified mesh, where you'll
be able to make changes to the mesh's triangle count.
Remember to apply this new mesh to actors in your level using the 'Assign
Simplified Mesh to Actors' button.
[4438.09] Log: MeshSimp_LoadingHighResSourceMesh=Loading high resolution source
mesh
[4438.09] Log: MeshSimp_CreatingSimplifiedMesh=Creating simplified mesh
[4438.09] Log: MeshSimp_UpdatingSimplifiedMesh=Updating simplified mesh
[4438.09] Log: MeshSimp_UpdatingActorReferences=Updating actors
[4438.09] Log: MeshSimp_AllActorsUpdatedOK_F=All `~ actors were updated
successfully.
`~
[4438.09] Log: MeshSimp_ActorsFailedToUpdate_F=Warning: Only `~ of `~ actors
could be updated.
`~
`~
[4438.09] Log: MeshSimp_SourceMeshInLevelPackageWarning=Warning: The high
resolution source mesh is already inside of the level's package. Creating a
simplified copy of this mesh may increase the memory usage of this level. Do you
want to continue?
[4438.09] Log: MeshSimp_SimplifiedCopyFoundInLevel_F=It looks like a simplified
version of '`~' already exists as '`~' in the level package '`~'.
Are you sure you want to unbind '`~' from it's source mesh?
[4438.09] Log: Unlit=Unlit
[4438.09] Log: LevelViewportOptions_Unlit=Unlit Alt+3
[4438.09] Log: Lit=Lit
[4438.09] Log: LevelViewportOptions_Lit=Lit Alt+4
[4438.09] Log: DetailLighting=Detail Lighting
[4438.09] Log: LevelViewportOptions_DetailLighting=Detail Lighting Alt+5
[4438.09] Log: LightingOnly=Lighting Only
[4438.09] Log: LevelViewportOptions_LightingOnly=Lighting Only Alt+6
[4438.09] Log: LightComplexity=Light Complexity
[4438.09] Log: LevelViewportOptions_LightComplexity=Light Complexity Alt+7
[4438.09] Log: ShaderComplexity=Shader Complexity
[4438.09] Log: LevelViewportOptions_ShaderComplexity=Shader Complexity Alt+8
[4438.09] Log: TextureDensity=Texture Density
[4438.09] Log: LevelViewportOptions_TextureDensity=Texture Density Alt+9
[4438.09] Log: LightMapDensity=LightMap Density
[4438.09] Log: LitLightmapDensity=Lighting Only w/ Texel Density
[4438.09] Log: LevelViewportOptions_LightMapDensity=LightMap Density Alt+0
[4438.09] Log: LevelViewportOptions_LitLightmapDensity=Lighting Only with Texel
Density Alt+-
[4438.09] Log: LevelViewportToolBar_ToggleGameView_ToolTip=Enables 'Game View'
mode which displays a more accurate preview of the game's graphics
[4438.09] Log: ViewportOptionsMenu_ToggleGameView=Game View G
[4438.09] Log: ViewportOptionsMenu_ToggleRealTime=Real Time Ctrl+R
[4438.09] Log: ViewportOptionsMenu_Show=Show
[4438.09] Log: ViewportOptionsMenu_Type=Viewport Type
[4438.09] Log: PerViewGroupHiding=Show Groups
[4438.09] Log: PerViewGroupHideAll=Hide All
[4438.09] Log: PerViewGroupHideNone=Show All
[4438.09] Log: BuilderBrushSF=Builder Brush B
[4438.09] Log: StaticMeshesSF=Static Meshes W
[4438.09] Log: InstancedStaticMeshesSF=Instanced Static Meshes
[4438.09] Log: SkeletalMeshesSF=Skeletal Meshes W
[4438.09] Log: SpeedTreesSF=SpeedTrees
[4438.09] Log: TerrainSF=Terrain T
[4438.09] Log: TerrainPatchesSF=Terrain Patches
[4438.09] Log: TerrainCollisionSF=Terrain Collision
[4438.09] Log: FoliageSF=Foliage
[4438.09] Log: BSPSF=BSP Q
[4438.09] Log: BSPSplitSF=BSP Split
[4438.09] Log: CollisionSF=Object Collision C
[4438.09] Log: GridSF=Grid
[4438.09] Log: BoundsSF=Bounds
[4438.09] Log: PathsSF=Paths P
[4438.09] Log: NavigationNodesSF=Navigation Nodes N
[4438.09] Log: MeshEdgesSF=Mesh Edges
[4438.09] Log: ModeWidgetsSF=Mode Widgets
[4438.09] Log: LargeVerticesSF=Large Vertices
[4438.09] Log: ZoneColorsSF=Zone Colors
[4438.09] Log: PortalsSF=Portals
[4438.09] Log: HitProxiesSF=Hit Proxies
[4438.09] Log: ShadowFrustumsSF=Shadow Frustums
[4438.09] Log: KismetReferencesSF=UnrealKismet References K
[4438.09] Log: VolumesSF=Volumes O
[4438.09] Log: FogSF=Fog F
[4438.09] Log: PostProcessSF=PostProcess Effects
[4438.09] Log: UnlitTranslucencySF=Unlit Translucency
[4438.09] Log: CameraFrustumsSF=Camera Frustums
[4438.09] Log: ParticlesSF=Sprite Particles
[4438.09] Log: LightInfluencesSF=Light Influences
[4438.09] Log: MeshParticlesSF=Mesh Particles
[4438.09] Log: SelectionSF=Selection
[4438.09] Log: ActorTagsSF=Actor Tags
[4438.09] Log: MissingCollisionSF=Missing Collision
[4438.09] Log: DecalsSF=Decals E
[4438.09] Log: DecalInfoSF=Decal Info
[4438.09] Log: LightRadiusSF=Light Radius R
[4438.09] Log: AudioRadiusSF=Audio Radius
[4438.09] Log: SceneCaptureUpdatesSF=Update Scene Captures
[4438.09] Log: SentinelStatsSF=Sentinel Stats
[4438.09] Log: FreezeRenderingSF=Freeze Rendering
[4438.09] Log: LevelColorationSF=Level Coloration I
[4438.09] Log: LightmapResolutionSF=Lightmap Resolution
[4438.09] Log: LensFlareSF=Lens Flares
[4438.09] Log: PropertyColorationSF=Property Coloration
[4438.09] Log: SpritesSF=Sprites
[4438.09] Log: SplinesSF=Splines
[4438.09] Log: ConstraintsSF=Constraints
[4438.09] Log: DynamicShadowsSF=Dynamic Shadows
[4438.09] Log: StreamingBoundsSF=Streaming Bounds
[4438.09] Log: LODSF=LOD Parenting
[4438.09] Log: CollisionModes=Collision Modes
[4438.09] Log: CollisionGameplay=Gameplay
[4438.09] Log: CollisionMovement=Movement
[4438.09] Log: RigidBody=Rigid Body
[4438.09] Log: 300Pct=300 percent
[4438.09] Log: 200Pct=200 percent
[4438.09] Log: 100Pct=100 percent
[4438.09] Log: 50Pct=50 percent
[4438.09] Log: 25pct=25 percent
[4438.09] Log: 10Pct=10 percent
[4438.09] Log: 5Percent=5 percent
[4438.09] Log: 2Percent=2 percent
[4438.09] Log: 1Percent=1 percent
[4438.09] Log: 64x64=64x64
[4438.09] Log: 128x128=128x128
[4438.09] Log: 256x256=256x256
[4438.09] Log: 512x512=512x512
[4438.09] Log: 1024x1024=1024x1024
[4438.09] Log: ThumbnailFormat=Thumbnail Format
[4438.09] Log: Filter=Filter
[4438.09] Log: List=List
[4438.09] Log: ReferenceDepth=Reference Depth
[4438.09] Log: DirectRefsTooltip=Directly Referenced Only
[4438.09] Log: AllRefsTooltip=All Referenced
[4438.09] Log: CustomRefsTooltip=Custom Depth
[4438.09] Log: ShowDefaultReferences=Include Assets Referenced By Defaults
[4438.09] Log: ShowScriptReferences=Include Assets Referenced By Script
[4438.09] Log: Poly=Poly
[4438.09] Log: Edge=Edge
[4438.09] Log: Vertex=Vertex
[4438.09] Log: Shape=Shape
[4438.09] Log: Bezier=Bezier
[4438.09] Log: SplitEdges=Split Edges
[4438.09] Log: UVOverlay=UV Overlay
[4438.09] Log: ShowNormals=Normals
[4438.09] Log: ShowTangents=Tangents
[4438.09] Log: ShowBinormals=Binormals
[4438.09] Log: UseCurrentTexture=Use Current Texture
[4438.09] Log: RemoveSelectedActors=Remove Selected Actors
[4438.09] Log: AddSelectedActors=Add Selected Actors
[4438.09] Log: DeselectActors=Deselect Actors
[4438.09] Log: MakeAllGroupsVisible=Make All Groups Visible
[4438.09] Log: DeleteSelectedActorsGroup=Delete Selected Actors from Group
[4438.09] Log: AddSelectedActorsGroup=Add Selected Actors to Group
[4438.09] Log: AttachActors=Attach Actors
[4438.09] Log: RenameE=Rename...
[4438.09] Log: NewE=New...
[4438.09] Log: &NewE=&New...
[4438.09] Log: RotationSnapMenu_2_8125_Degrees=~3 degrees (2.8125)
[4438.09] Log: RotationSnapMenu_5_625_Degrees=~6 degrees (5.625)
[4438.09] Log: RotationSnapMenu_11_25_Degrees=~11 degrees (11.25)
[4438.09] Log: RotationSnapMenu_22_5_Degrees=~22 degrees (22.5)
[4438.09] Log: RotationSnapMenu_45_Degrees=45 degrees
[4438.09] Log: RotationSnapMenu_90_Degrees=90 degrees
[4438.09] Log: AutoSaveInterval1=1 minute
[4438.09] Log: AutoSaveInterval2=5 minutes
[4438.09] Log: AutoSaveInterval3=10 minutes
[4438.09] Log: AutoSaveInterval4=15 minutes
[4438.09] Log: AutoSaveInterval5=30 minutes
[4438.09] Log: AutoSaveMaps=Autosave Maps
[4438.09] Log: AutoSaveContent=Autosave Content Packages
[4438.09] Log: AutoSavePackageTypes=Package Types To Autosave
[4438.09] Log: UseRotationGrid=Enable Rotation Grid Snap
[4438.09] Log: UseDragGrid=Enable Drag Grid Snap
[4438.09] Log: ScaleGrid=Scale Grid
[4438.09] Log: SnapScaling=Enable Scale Grid Snap
[4438.09] Log: ToolTip_SnapScaling=If enabled, all scaling operations will scale
in increments of the selected percentage value.
[4438.09] Log: ToolTip_Autosave=Click to toggle Autosave
[4438.09] Log: LevelViewportContext_SelectAllSurfaces=Select All Surfaces
[4438.09] Log: SelectSurfaces=Select Surfaces
[4438.09] Log: XorWithMemory=Xor With Memory
[4438.09] Log: AndWithMemory=And With Memory
[4438.09] Log: OrWithMemory=Or With Memory
[4438.09] Log: RecallMemory=Recall Memory
[4438.09] Log: MemorizeSet=Memorize Set
[4438.09] Log: Reverse=Reverse
[4438.09] Log: AdjacentSlants=Adjacent Slants
[4438.09] Log: AdjacentFloors=Adjacent Floors
[4438.09] Log: AdjacentWalls=Adjacent Walls
[4438.09] Log: AdjacentCoplanars=Adjacent Coplanars
[4438.09] Log: AllAdjacents=All Adjacents
[4438.09] Log: MatchingTexture=Matching Texture
[4438.09] Log: MatchingResolution=Matching Lightmap Resolution
[4438.09] Log: MatchingResolution_Current=Matching Resolution (Current level)
[4438.09] Log: MatchingBrush=Matching Brush
[4438.09] Log: MatchingItems=Matching Items
[4438.09] Log: MatchingGroups=Matching Groups
[4438.09] Log: SyncGenericBrowser=Find in Generic Browser...
[4438.09] Log: MakeActorLevelCurrentF=Make Current Level: `~
[4438.09] Log: MakeActorLevelGridVolumeCurrentF=Make Current Level Grid Volume:
`~
[4438.09] Log: MakeActorLevelCurrentMultiple=Make Current Level: <multiple
levels>
[4438.09] Log: MakeActorLevelGridVolumeCurrentMultiple=Make Current Level Grid
Volume
[4438.09] Log: SelectLevels=Add Levels to Selection
[4438.09] Log: SelectLevelsOnly=Find Levels in Level Browser...
[4438.09] Log: DeselectLevels=Remove Levels from Selection
[4438.09] Log: LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser=Find
Streaming Volume Levels in Level Browser...
[4438.09] Log:
LevelViewportContext_FindStreamingVolumeLevelsInLevelBrowser_Help=Opens the Level
Browser and selects all levels associated with the currently-selected streaming
volume or level grid volume
[4438.09] Log: CopySelectedActorsInNonCurrentLevel=Some selected actors are not
in the current level and will not be copied.
[4438.09] Log: LevelViewportContext_SurfaceProperties=Surface Properties...
[4438.09] Log: LevelViewportContext_SurfaceProperties_MultipleF=Surface
Properties (`~ Selected)...
[4438.09] Log: BSPSelect_DifferentResolutionsSelected=Different selected
resolutions.
Can only select matching for a single resolution.
[4438.09] Log: CSG=CSG
[4438.09] Log: Subtractive=Subtractive
[4438.09] Log: Additive=Additive
[4438.09] Log: Polygons=Polygons
[4438.09] Log: Separate=Separate
[4438.09] Log: FromBrush=From Brush
[4438.09] Log: ToBrush=To Brush
[4438.09] Log: Order=Order
[4438.09] Log: ToLast=To Last
[4438.09] Log: ToFirst=To First
[4438.09] Log: LinkCrowdDestinations=Link Crowd Destinations
[4438.09] Log: UnlinkCrowdDestinations=Unlink Crowd Destinations
[4438.09] Log: PathOptions=Path Options
[4438.09] Log: ComplexPathOptions=Complex Options
[4438.09] Log: ClearForcedPaths=Clear Forced Paths
[4438.09] Log: ClearProscribedPaths=Clear Proscribed Paths
[4438.09] Log: StitchCover=Stitch Cover Links
[4438.09] Log: ForcePaths=Force Paths
[4438.09] Log: OverwriteNavPointsInRoute=Route: Overwrite NavPoints
[4438.09] Log: AddNavPointsToRoute=Route: Add NavPoints
[4438.09] Log: RemoveNavPointsFromRoute=Route: Remove NavPoints
[4438.09] Log: ClearNavPointsFromRoute=Route: Clear NavPoints
[4438.09] Log: OverwriteLinksInCoverGroup=CoverGroup: Overwrite Links
[4438.09] Log: AddLinksToCoverGroup=CoverGroup: Add Links
[4438.09] Log: RemoveLinksFromCoverGroup=CoverGroup: Remove Links
[4438.09] Log: ClearLinksFromCoverGroup=CoverGroup: Clear Links
[4438.09] Log: ProscribePaths=Proscribe Paths
[4438.09] Log: RebuildSelectedPaths=Rebuild Selected Path(s)
[4438.09] Log: AutoPosition=Auto Position
[4438.09] Log: ActorProperties_LODSubMenu=LOD Operations
[4438.09] Log: ActorProperties_SimplifyMesh=Simplify Mesh For Level...
[4438.09] Log: ActorProperties_ResimplifyMesh=Resimplify Mesh...
[4438.09] Log: ActorProperties_SetLODParent=Set as Active LOD Parent
[4438.09] Log: ActorProperties_AddToLODParent=Use '`~' as LOD Replacement
[4438.09] Log: ActorProperties_RemoveFromLODParent=Clear LOD Replacement
[4438.09] Log: LevelViewportContext_FindKismetF=Find `~ in UnrealKismet...
[4438.09] Log: KismetPopup=UnrealKismet
[4438.09] Log: LevelViewportContext_Properties_MultipleF=`~ Properties (`~
Selected)... F4
[4438.09] Log: LevelViewportContext_PropertiesF=`~ Properties... F4
[4438.09] Log: AddActor=Add Actor
[4438.09] Log: ReplaceWithclass=Replace With `~
[4438.09] Log: ReplaceWithActorFactory=Replace With
[4438.09] Log: AllTemplates=All Templates
[4438.09] Log: AddRecent=Add Recent
[4438.09] Log: AddF=Add `~
[4438.09] Log: AddHereF=Add `~ Here
[4438.09] Log: LoadAssetF=Load `~
[4438.09] Log: MRU=MRU
[4438.09] Log: Help=Help
[4438.09] Log: AboutUnrealEdE=About `~...
[4438.09] Log: ReplaceSkeletalMeshActors=Replace SkeletalMeshActors
[4438.09] Log: RegenAllProcBuildings=Regenerate All ProcBuildings
[4438.09] Log: RegenSelProcBuildings=Regenerate Selected ProcBuildings
[4438.09] Log: GenerateAllProcBuildingLODTex=Generate All Buildings LOD Textures
[4438.09] Log: GenerateSelProcBuildingLODTex=Generate Selected Buildings LOD
Textures
[4438.09] Log: RegenerateProcBuildingTextures=Regenerate Building Textures
[4438.09] Log: CheckMapForErrorsE=Check Map for Errors...
[4438.09] Log: CheckForErrorsE=Check for errors...
[4438.09] Log: SetFolder=Set Folder...
[4438.09] Log: GenericBrowser_PackageTreeContext_RemoveFromFolder=Remove From
Folder...
[4438.09] Log: NewTerrainE=New Terrain...
[4438.09] Log: ConvertTerrainE=Convert All Terrains to Landscapes
[4438.09] Log: PlayLevel=Play Level
[4438.09] Log: OnF=On `~
[4438.09] Log: InEditor=In Editor
[4438.09] Log: DlgGeometryToolsTitle=Geometry Tools
[4438.09] Log: DlgStaticMeshToolsTitle=Static Mesh Tools
[4438.09] Log: StopBuild=Stop Build
[4438.09] Log: DlgBuildProgressTitle=Building Map...
[4438.09] Log: Status=Status
[4438.09] Log: DlgProgressTitle=Please Wait...
[4438.09] Log: Progress=Progress
[4438.09] Log: BuildStatus=Build Status
[4438.09] Log: BuildProgress=Build Progress
[4438.09] Log: WarningsAndErrors=Warnings/Errors
[4438.09] Log: ShowDetails=Show Details
[4438.09] Log: HideDetails=Hide Details
[4438.09] Log: BuildWarningsAndErrorsString=`~ criticals \ `~ errors \ `~
warnings
[4438.09] Log: HiddenLevelDialogTitle=Hidden Level Warning
[4438.09] Log: HiddenLevelDialogMakeVisible=Make All Visible
[4438.09] Log: TheFollowingLevelsAreHidden=The following levels are hidden:
If you select No, the level will be saved with the specified name and no other
changes will be made.
[4438.09] Log: OpenE=Open...
[4438.09] Log: OpenPackagesE=Open Packages...
[4438.09] Log: GenericBrowser_OpenPackageDialogCaption=Open Package File
[4438.09] Log: &OpenE=&Open...
[4438.09] Log: IntoNewMapE=Into New Map...
[4438.09] Log: IntoExistingMapE=Into Existing Map...
[4438.09] Log: AllE=All...
[4438.09] Log: SelectedOnlyE=Selected Only...
[4438.09] Log: NavMeshOnlyE=Nav Mesh Only...
[4438.09] Log: NavMeshSelectedOnlyE=Selected Nav Mesh Only...
[4438.09] Log: CollisionsOnlyE=Collisions Only...
[4438.09] Log: CollisionsSelectedOnlyE=Selected Actors Collisions Only...
[4438.09] Log: AddsSolids=Select Add/Solid Brushes
[4438.09] Log: Subtracts=Select Subtract Brushes
[4438.09] Log: SemiSolids=Select Semi Solid Brushes
[4438.09] Log: NonSolids=Select Non Solid Brushes
[4438.09] Log: Select=Select
[4438.09] Log: LevelViewportContext_SnapOriginToGrid=Snap Origin to Grid
[4438.09] Log: LevelViewportContext_SnapVerticesToGrid=Snap Vertices to Grid
[4438.09] Log: ConvertProcBuilding=Convert to ProcBuilding
[4438.09] Log: ConvertStaticMesh=Convert to Static Mesh
[4438.09] Log: AddVolumePopUp=Add Volume
[4438.09] Log: SnapToFloor=Snap To Floor
[4438.09] Log: AlignToFloor=Align To Floor
[4438.09] Log: MoveActorToGrid=Snap Origin to Grid
[4438.09] Log: Align=Align
[4438.09] Log: LevelViewportContext_MoveCamerasToActor=Go to Actor Home
[4438.09] Log: LevelViewportContext_LockActorMovement=Lock Actor Movement
[4438.09] Log: SnapViewToActor=Snap View to Actor
[4438.09] Log: LevelViewportContext_SelectAllActorsOfTypeF=Select All `~ Actors
[4438.09] Log: LevelViewportContext_SelectAllActorsOfTypeFWithArchetype=Select
All `~ Actors with Archetype `~
[4438.09] Log: LevelViewportContext_SelectAllBrushes=Select All Brushes
[4438.09] Log: LevelViewportContext_SelectAllBrushesOfTypeF=Select All `~s
[4438.09] Log: LevelViewportContext_SelectBasedActors=Select Attached Actors
[4438.09] Log: SelectMatchingProcBuildingsByRuleset=Select Proc Buildings With
This Ruleset
[4438.09] Log: SelectMatchingStaticMeshesThisClass=Select Matching Static Meshes
(This Class)
[4438.09] Log: SelectMatchingStaticMeshesAllClasses=Select Matching Static
Meshes (All Classes)
[4438.09] Log: SelectMatchingSkeletalMeshesThisClass=Select Matching Skeletal
Meshes (This Class)
[4438.09] Log: SelectMatchingSkeletalMeshesAllClasses=Select Matching Skeletal
Meshes (All Classes)
[4438.09] Log: SelectAllWithMatchingMaterial=Select All With Matching Material
[4438.09] Log: LevelViewportContext_SaveBrushAsCollision=Set Collision from
Builder Brush...
[4438.09] Log: ConvertKActorToStaticMesh=Convert KActor to StaticMeshActor
[4438.09] Log: ConvertKActorToMover=Convert KActors to Mover
[4438.09] Log: ConvertSplineLoftActorToDisSplineLoftActor=Convert to
DisSplineLoftActor
[4438.09] Log: ConvertSplineLoftActorToDisSplineLoftActor_KismetError=Some
splines are referenced by Kismet and won't be converted, do you want to continue?
[4438.09] Log: ConvertStaticMeshToKActor=Convert StaticMeshActor To KActor
[4438.09] Log: ConvertStaticMeshToMover=Convert StaticMeshActor To Mover
[4438.09] Log: ConvertStaticMeshToStaticMeshBasedOnExtremeContent=Convert
StaticMeshActor To SM Based on ExtremeContent
[4438.09] Log: ConvertStaticMeshToFSMA=Convert StaticMeshActor To Fractured
[4438.09] Log: ConvertStaticMeshToFoliage=Convert StaticMeshActor To
InteractiveFoliageActor
[4438.09] Log: ConvertStaticMeshToNavMesh=Convert StaticMeshActor To NavMesh
[4438.09] Log: ConvertStaticMeshToNavMesh_NoMeshAssignedToStaticMeshActor=Cannot
convert the selected mesh '`~' to a NavMesh because it doesn't have a StaticMesh
assigned.
[4438.09] Log: ConvertStaticMeshToDisStaticMeshActor=Convert StaticMeshActor to
DisStaticMeshActor
[4438.09] Log: ConvertDisStaticMeshToStaticMeshActor=Convert DisStaticMeshActor
to StaticMeshActor
[4438.09] Log: ConvertFSMAToStaticMesh=Convert Fractured to StaticMeshActor
[4438.09] Log: ConvertFoliageToStaticMesh=Convert InteractiveFoliageActor to
StaticMeshActor
[4438.09] Log: ConvertCollisionModelToBrush=Convert Collision Model To Brush
[4438.09] Log: ConvertMoverToStaticMesh=Convert Mover To StaticMeshActor
[4438.09] Log: ConvertMoverToKActor=Convert Mover To KActor
[4438.09] Log: ChooseFracturedMesh=Choose Fractured Mesh
[4438.09] Log: FracturedStaticMesh=FracturedStaticMesh
[4438.09] Log: ConvertMenu=Convert
[4438.09] Log: SelectMatchingSpeedTrees=Select Matching Speed Trees
[4438.09] Log: CleanBSPMaterials=Clean BSP Materials
[4438.09] Log: CleanBSPMaterialsReportF=Cleared `~ BSP material references.
Check log window for further details.
[4438.09] Log: AOE_EnterNewProfileName=Enter New Profile Name
[4438.09] Log: AOE_ProfileName=Profile Name
[4438.09] Log: AOE_NoProfileName=Invalid Profile Name
[4438.09] Log: AOE_DuplicateProfileName=Profile with that name already exists.
[4438.09] Log: AOE_DelAreYouSure=Are you sure you want to delete the profiel
'`~'?
[4438.09] Log: LightAffectsClassificationMenuEntry=Set What This Light Affects
[4438.09] Log: ConvertLightToLightDynamicAffecting=Affecting Only Dynamic
Objects
[4438.09] Log: ConvertLightToLightStaticAffecting=Affecting Only Static Objects
[4438.09] Log: ConvertLightToLightDynamicAndStaticAffecting=Affecting Both
Dynamic and Static Objects
[4438.09] Log: ConvertLights=Convert Light
[4438.09] Log: ConvertingLights=Converting Lights
[4438.09] Log: ConvertLightsToToggleable=Convert to Toggleable
[4438.09] Log: ConvertLightsToMovable=Convert to Movable
[4438.09] Log: ConvertLightsToDominant=Convert to Dominant
[4438.09] Log: MainMenu_OpenStartupTip=Display Startup Tip...
[4438.09] Log: MainMenu_OpenStartupTip_Desc=Displays the Startup Tip dialog
window with helpful information about using the editor
[4438.09] Log: StartupTipDialog_Title=Startup Tip
[4438.09] Log: StartupTipDialog_StartupTip=Startup Tip
[4438.09] Log: StartupTipDialog_ShowTipsAtStartup=Show tips at startup
[4438.09] Log: StartupTipDialog_NextTip=Next Tip
[4438.09] Log: BindEditorHotkeys=Configure Keyboard Shortcuts...
[4438.09] Log: DlgBindHotkeys_Title=Configure Keyboard Shortcuts
[4438.09] Log: NotBound=(Not Bound)
[4438.09] Log: LoadConfig=Load Config
[4438.09] Log: SaveConfig=Save Config
[4438.09] Log: ResetToDefaults=Reset To Defaults
[4438.09] Log: LoadKeyConfig=Load Key Configuration
[4438.09] Log: SaveKeyConfig=Save Key Configuration
[4438.09] Log: PressKeysToBind=Press hotkey combo to bind to (Escape Cancels)
[4438.09] Log: KeyAlreadyBound=The key combination entered is already bound to a
command:
`~
`~
[4438.09] Log: DeleteWithReferences=Delete With References
[4438.09] Log: ReplaceExistingObjectInPackage_F=An object [`~] of class [`~]
already exists in package [`~]. Do you want to replace the existing object? If
you click 'Yes', the existing object will be deleted. Otherwise, click 'No' and
choose a unique name for your new object.
[4438.09] Log: TexturePackage=Texture Package
[4438.09] Log: TextureGroup=Texture Group
[4438.09] Log: TargetPackage=Target Package
[4438.09] Log: ClassMoveInfoAlreadyExistsQ=Relocation information for class '`~'
already exists. Replace?
[4438.09] Log: CreateClassMoveInfo=Create Class Relocation Info
[4438.09] Log: TargetGroup=Target Group
[4438.09] Log: ClassRelocation=Class Relocation
[4438.09] Log: MoveWithReferences=Move/Rename Objects
[4438.09] Log: ShowReferences=Show Referenced Assets
[4438.09] Log: DuplicateWithReferences=Copy Objects
[4438.09] Log: Search_FindPrev=Find Previous
[4438.09] Log: Search_FindNext=Find Next
[4438.09] Log: PropertiesE=Properties...
[4438.09] Log: PropertyWindow_ToggleFavoritesWindow=Toggle Favorties Window
Visibility
[4438.09] Log: PropertyWindow_CancelSearch=Cancel Search
[4438.09] Log: PropertyWindow_ResetToDefault=Reset To Default
[4438.09] Log: PropertyWindow_CopySelectedProperties=Copy Selected Properties to
Clipboard
[4438.09] Log: PropertyWindow_PasteProperties=Paste Properties from Clipboard
[4438.09] Log: PropertyWindow_SearchFor=Type here to search
[4438.09] Log: PropertyWindow_LockSelectedActorsQ=Lock Selected Actors
[4438.09] Log: PropertyWindow_Options=Options
[4438.09] Log: PropertyWindow_CopyToClipboard=Copy To Clipboard
[4438.09] Log: PropertyWindow_CompleteCopyToClipboard=Complete Copy To Clipboard
(Contains editline objects)
[4438.09] Log: PropertyWindow_ExpandAllCategories=Expand All Categories
[4438.09] Log: PropertyWindow_CollapseAllCategories=Collapse All Categories
[4438.09] Log: PropertyWindow_ShowAllPropertyItemButtons=Show All Property Item
Buttons
[4438.09] Log: PropertyWindow_ToolTip_ShowAllPropertyItemButtons=Toggles whether
or not items within a property window show their available action buttons
regardless of selection state.
[4438.09] Log: PropertyWindow_UseScriptDefinedOrder=Use Script-Defined Order
[4438.09] Log: PropertyWindow_ShowFriendlyPropertyNames=Show Friendly Property
Names
[4438.09] Log: PropertyWindow_ToolTip_ShowFriendlyPropertyNames=Toggles whether
or not display space delimited, friendlier names or use the properties default
name.
[4438.09] Log: PropertyWindow_ShowModifiedProperties=Show Only Modified
Properties
[4438.09] Log: PropertyWindow_ToolTip_ShowModifiedProperties=Toggle a filter
within all property windows for displaying properties that have been modified.
[4438.09] Log: PropertyWindow_ShowDifferingProperties=Show Only Differing
Properties
[4438.09] Log: PropertyWindow_ToolTip_ShowDifferingProperties=When multiple
objects are selected, shows only properties where they differ.
[4438.09] Log: PropertyWindow_Error_ArrayClampInvalidInMultiSelect=Array
Clamping isn't supported in multi-select (Param Name: `~)
[4438.09] Log: PropertyWindow_Error_ArrayClampPropertyIsNotAnArray=The property
(`~) passed for array clamping use is not an array. Clamp will only ensure greater
than zero.
[4438.09] Log: PropertyWindow_Error_ArrayClampPropertyNotFound=The property (`~)
passed for array clamping was not found. Clamp will only ensure greater than zero.
[4438.09] Log: CreateStaticTextureE=Create Static Texture...
[4438.09] Log: TextureViewer=Texture Viewer
[4438.09] Log: GenericBrowserContext_SimplifyMesh=Simplify Mesh for Level...
[4438.09] Log: GenericBrowserContext_ResimplifyMesh=Resimplify Mesh...
[4438.09] Log: SoundNodeWavePreview=Sound Quality Previewer
[4438.09] Log: GenerateBankDefinitionFile=Generate SoundBanks...
[4438.09] Log: LoadBank=Load Bank
[4438.09] Log: UnloadBank=Unload Bank
[4438.09] Log: ClearBanks=Unload All Banks
[4438.09] Log: LoadInitBank=Load Init Bank
[4438.09] Log: RefreshAllBanks=Reload All Banks
[4438.09] Log: SoundCueEditor=Sound Cue Editor
[4438.09] Log: SoundCueEditorPaste=Sound Cue Editor: Paste
[4438.09] Log: PhysicsAssetEditor=Physics Asset Editor (PhAT)
[4438.09] Log: CreateNewPhysicsAsset=Create New Physics Asset
[4438.09] Log: CreateNewFaceFXAsset=Create New FaceFX Asset
[4438.09] Log: FaceFXStudio=FaceFX Studio
[4438.09] Log: ImportFromFXA=Import from .FXA...
[4438.09] Log: ExportToFXA=Export to .FXA...
[4438.09] Log: CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[4438.09] Log: EditorCascade=Editor (UnrealCascade)
[4438.09] Log: ParticleCopyParameters=Copy parameters to clipboard
[4438.09] Log: EditorLensFlare=LensFlare Editor
[4438.09] Log: AnimTreeEditor=AnimTree Editor
[4438.09] Log: PostProcessEditor=PostProcess Editor
[4438.09] Log: LvlToggleVis=Visibility
[4438.09] Log: LvlToggleBoundingBox=Bounding Box
[4438.09] Log: LvlMakeCurrent=Make Current
[4438.09] Log: ActorBrowser_ViewMenu=Actor Classes
[4438.09] Log: LevelBrowser_ViewMenu=Level
[4438.09] Log: GenericBrowser_ViewMenu=Generic
[4438.09] Log: SceneManager_Focus=Focus on Selected Actor
[4438.09] Log: AutoFocus=Auto Focus?
[4438.09] Log: AutoSelect=Auto Select?
[4438.09] Log: ShowBrushes=Show Brushes?
[4438.09] Log: SceneManager_FilterT=Filter Type
[4438.09] Log: SceneManager_FilterQ=Filter Text
[4438.09] Log: ReferencedAssetBrowser_ViewMenu=Referenced Assets
[4438.09] Log: LogBrowser_ViewMenu=Log
[4438.09] Log: PrimitiveStatsBrowser_ViewMenu=Primitive Stats
[4438.09] Log: GroupBrowser_ViewMenu=Groups
[4438.09] Log: TerrainBrowser_ViewMenu=Terrain
[4438.09] Log: ActorBrowser_ToolTip=Show the actor classes browser
[4438.09] Log: LevelBrowser_ToolTip=Show the level browser
[4438.09] Log: GenericBrowser_ToolTip=Show the Generic Browser
[4438.09] Log: ReferencedAssetBrowser_ToolTip=Show the referenced assets browser
[4438.09] Log: LogBrowser_ToolTip=Show the log browser
[4438.09] Log: PrimitiveStatsBrowser_ToolTip=Show the primitive stats browser
[4438.09] Log: GroupBrowser_ToolTip=Show the group browser
[4438.09] Log: TerrainBrowser_ToolTip=Show the terrain browser
[4438.09] Log: SceneManager_ToolTip=Show the scene manager browser
[4438.09] Log: ViewSource=View Source Code
[4438.09] Log: TaskBrowser_TaskListColumnName_Number=Number
[4438.09] Log: TaskBrowser_TaskListColumnName_AssignedTo=Assigned To
[4438.09] Log: TaskBrowser_TaskListColumnName_Name=Summary
[4438.09] Log: TaskBrowser_TaskListColumnName_Priority=Priority
[4438.09] Log: TaskBrowser_TaskListColumnName_Status=Status
[4438.09] Log: TaskBrowser_TaskListColumnName_CreatedBy=Created By
[4438.09] Log: TaskBrowser_ServerStatus_FailedToInit=Failed to initialize. No
task database providers are available.
[4438.09] Log: TaskBrowser_ServerStatus_ReadyToConnect=Not connected. Click the
Connect button to login to the task database.
[4438.09] Log: TaskBrowser_ServerStatus_Connecting=Connecting to server and
logging in...
[4438.09] Log: TaskBrowser_ServerStatus_Connected=Connected to the task
database.
[4438.09] Log: TaskBrowser_ServerStatus_ConnectionFailed=Failed to connect to
the task database. Click the Connect button to try again.
[4438.09] Log: TaskBrowser_ServerStatus_Disconnecting=Disconnecting...
[4438.09] Log: TaskBrowser_ServerStatus_QueryingFilters=Retrieving filters...
[4438.09] Log: TaskBrowser_ServerStatus_QueryingTasks=Retrieving task list from
server...
[4438.09] Log: TaskBrowser_ServerStatus_QueryingTaskDetails=Retrieving task
information...
[4438.09] Log: TaskBrowser_ServerStatus_MarkingTaskComplete=Marking task as
fixed...
[4438.09] Log: TaskBrowser_FixButtonLabel=Mark Complete...
[4438.09] Log: TaskBrowser_RefreshButtonLabel=Refresh View
[4438.09] Log: TaskBrowser_ConnectButtonLabel=Connect
[4438.09] Log: TaskBrowser_DisconnectButtonLabel=Disconnect
[4438.09] Log: TaskBrowser_SettingsButtonLabel=Settings...
[4438.09] Log: TaskBrowser_DatabaseFilterLabel=Database filter
[4438.09] Log: TaskBrowser_DisplayFilterLabel=Display
[4438.09] Log: TaskBrowser_FilterOnlyOpenLabel=Only open
[4438.09] Log: TaskBrowser_FilterAssignedToMeLabel=Assigned to me
[4438.09] Log: TaskBrowser_FilterCreatedByMeLabel=Created by me
[4438.09] Log: TaskBrowser_FilterCurrentMapLabel=Current map
[4438.09] Log: TaskBrowser_WaitingForDescription=
(Downloading task details from server. Please wait...)
[4438.09] Log: TaskBrowser_Error_NeedValidConnectionSettings=In order for the
Task Browser to connect to the database server, you'll need to supply valid
settings for the server name/port, user name and password, as well as the project
(database) name to connect to. If you're not sure what settings to use then please
ask a system administrator, or check the similar settings in desktop task
management application's configuration.
[4438.09] Log: TaskBrowser_Error_StartingConnect=The Task Browser encountered an
uncommon error while trying to connect to the database. Please adjust your
connection settings using the Settings button at the bottom of the Task Browser and
try again by clicking Connect.
[4438.09] Log: TaskBrowser_Error_StartingDisconnect=The Task Browser encountered
an uncommon error while trying to disconnect from the database.
[4438.09] Log: TaskBrowser_Error_StartingFilterQuery=The Task Browser
encountered an uncommon error while trying to query a list of filters from the
database.
[4438.09] Log: TaskBrowser_Error_StartingMarkAsComplete=The Task Browser
encountered an uncommon error while trying to mark a task as complete.
[4438.09] Log: TaskBrowser_Error_StartingQueryTasks=The Task Browser encountered
an uncommon error while trying to query a list of tasks.
[4438.09] Log: TaskBrowser_Error_StartingQueryTaskDetails=The Task Browser
encountered an uncommon error while trying to query details about a task.
[4438.09] Log: TaskBrowser_Error_ConnectFailed_F=The Task Browser was unable to
connect to the task database server. The following error message was reported:
`~
Please adjust your connection settings using the Settings button at the bottom of
the Task Browser and try again by clicking Connect.
[4438.09] Log: TaskBrowser_Error_DisconnectFailed_F=The Task Browser was unable
to disconnect to the task database server. The following error message was
reported:
`~
[4438.09] Log: TaskBrowser_Error_QueryFiltersFailed_F=The Task Browser
encountered an error while querying a list of filters from the server. The
following error message was reported:
`~
[4438.09] Log: TaskBrowser_Error_QueryTasksFailed_F=The Task Browser encountered
an error while querying a list of filtered tasks from the server. The following
error message was reported:
`~
[4438.09] Log: TaskBrowser_Error_QueryTaskDetailsFailed_F=The Task Browser
encountered an error while querying details about a specific task from the server.
The following error message was reported:
`~
[4438.09] Log: TaskBrowser_Error_MarkCompleteFailed_F=The Task Browser was
unable to mark the specified task(s) as completed. The following error message was
reported:
`~
[4438.09] Log: TaskBrowser_Error_NeedValidDataToMarkComplete=Sorry, the task
cannot be marked as complete until you've entered valid information for all of the
fields. Please complete the form before pressing the OK button.
[4438.09] Log: TaskBrowserConfig_DialogCaption=Task Browser Settings
[4438.09] Log: TaskBrowserConfig_OKButton=OK
[4438.09] Log: TaskBrowserConfig_CancelButton=Cancel
[4438.09] Log: TaskBrowserConfig_ConnectionSettingsLabel=Connection
[4438.09] Log: TaskBrowserConfig_PreferencesLabel=Preferences
[4438.09] Log: TaskBrowserConfig_ServerNameLabel=Server
[4438.09] Log: TaskBrowserConfig_ServerPortLabel=Port
[4438.09] Log: TaskBrowserConfig_UserNameLabel=Login
[4438.09] Log: TaskBrowserConfig_PasswordLabel=Password
[4438.09] Log: TaskBrowserConfig_ProjectName=Project name
[4438.09] Log: TaskBrowserConfig_AutoConnectAtStartupLabel=Auto connect at
startup
[4438.09] Log: TaskBrowserCompleteTask_DialogCaption=Mark Task Complete
[4438.09] Log: TaskBrowserCompleteTask_OKButton=OK
[4438.09] Log: TaskBrowserCompleteTask_CancelButton=Cancel
[4438.09] Log: TaskBrowserCompleteTask_ResolutionTypeLabel=Resolution
[4438.09] Log: TaskBrowserCompleteTask_CommentsLabel=Comments
[4438.09] Log: TaskBrowserCompleteTask_ChangelistNumberLabel=Changelist
[4438.09] Log: TaskBrowserCompleteTask_HoursToCompleteLabel=Time to complete
(hours)
[4438.09] Log: FixedKismetParentSequences=`~ incorrect ParentSequence pointers
found and fixed. (see log for details)
[4438.09] Log: DetailMode=Detail Mode
[4438.09] Log: SetDetailMode=Set Detail Mode
[4438.09] Log: Low=Low
[4438.09] Log: Medium=Medium
[4438.09] Log: High=High
[4438.09] Log: CollectionHelper_NotInitialized=Collection Helper is not
initialized.
[4438.09] Log: CollectionHelper_ReadOnly=Collection Helper unable to access
database.
[4438.09] Log: CollectionHelper_ClearCollectionFailed=Collection Helper failed
to destroy collection `~.
[4438.09] Log: CollectionHelper_CreateCollectionFailed=Collection Helper failed
to create collection `~.
[4438.09] Log: CollectionHelper_AddAssetsFailed=Collection Helper failed to add
assets to collection `~.
[4438.09] Log: CollectionHelper_RemoveAssetsFailed=Collection Helper failed to
remove assets from collection `~.
[4438.09] Log: CollectionHelper_QueryCollectionFailed=Collection Helper failed
to query assets for collection `~.
[4438.09] Log: CollectionHelper_SetCollectionClearFailed=Collection Helper
failed to clear assets for collection `~.
[4438.09] Log: Error_MaterialEditor_CantPreviewOnSkelMesh=Can't preview on the
specified skeletal mesh because the material has not been compiled with
bUsedWithSkeletalMesh.
[4438.09] Log: BlockingVolumeCreation=Create Blocking Volume
[4438.09] Log: BlockingVolumeBBox=Bounding Box
[4438.09] Log: BlockingVolumeConvexHeavy=Heavy Convex Volume
[4438.09] Log: BlockingVolumeConvexNormal=Normal Convex Volume
[4438.09] Log: BlockingVolumeConvexLight=Light Convex Volume
[4438.09] Log: BlockingVolumeConvexRough=Rough Convex Volume
[4438.09] Log: BlockingVolumeColumnX=Column (X Axis)
[4438.09] Log: BlockingVolumeColumnY=Column (Y Axis)
[4438.09] Log: BlockingVolumeColumnZ=Column (Z Axis)
[4438.09] Log: BlockingVolumeAutoConvex=Auto Convex Collision...
[4438.09] Log: Error_FileDoesNotExist=File does not exist : '`~'. It will be
removed from the MRU list.
[4438.09] Log: Error_FindPropertyWindowFailed=FindPropertyWindow failed
[4438.09] Log: Error_FailedToBeginTransaction=UNREALCASCADE: Failed to begin
transaction -
[4438.09] Log: Error_FailedToEndTransaction=UNREALCASCADE: Failed to end
transaction -
[4438.09] Log: Error_TypeDataModuleAlreadyPresent=A TypeData module is already
present.
Please remove it first.
[4438.09] Log: Error_EventGeneratorModuleAlreadyPresent=An EventGenerator module
is already present.
Please remove it first.
[4438.09] Log: Error_DynamicParameterModuleAlreadyPresent=A DynamicParameter
module is already present.
Please remove it first.
[4438.09] Log: Error_MustSelectEmitter=You must select an emitter
[4438.09] Log: Error_ModuleCanOnlyBeUsedInEmitterOnce=A Module can only be used
in each Emitter once.
[4438.09] Log: Error_NoEmitterSelectedForExport=No emitter selected for export
[4438.09] Log: Error_FailedToCopy=Failed to copy `~ to `~
[4438.09] Log: Error_SelectedEmitterMustContainModule=The selected emitter must
contain the selected module for deletion
[4438.09] Log: Error_MoreEmitterTypesThanSlots=ERROR!
There are more emitter types than available menu slots!
[4438.09] Log: Error_TriedToExecDeprecatedCmd=Tried to executed deprecated
command: `~
[4438.09] Log: Error_CouldntFindSMForAnimSet=Could not find SkeletalMesh to play
this AnimSet on.
[4438.09] Log: Error_AnimTreeAlreadyBeingEdited=AnimTree is already being
edited.
[4438.09] Log: Error_PBRulesetAlreadyBeingEdited=Ruleset is already being
edited.
[4438.09] Log: Error_PBLoopDetected=Cannot create connection - will result in a
loop.
[4438.09] Log: Error_FailedToCreatePhysAssetFromSM=Failed to create Physics
Asset '`~' from Skeletal Mesh '`~'.
[4438.09] Log: Error_FailedToCreateNewPhysAsset=Failed to create new Physics
Asset.
[4438.09] Log: Error_FailedToCreateNewAnimSetAsset=Failed to create new AnimSet
Asset.
[4438.09] Log: Error_PhysicsAssetHasNoSkelMesh=Physics Asset has no default
SkeletalMesh assigned - cannot open.
[4438.09] Log: Error_GroupAlreadyAssocWithActor=There is already a Group
associated with this Actor.
[4438.09] Log: Error_ActorNotInSequenceLevel=Actor is not in the same Level as
the UnrealMatinee's UnrealKismet Sequence.
[4438.09] Log: Error_OnlyOneTrackTypePerGroup=Only allowed one of this track
type per group.
[4438.09] Log: Error_PropertyAlreadyControlled=Already a FloatProp track
controlling this property.
[4438.09] Log: Error_NoAnimChannelsLeft=This Actor Has No AnimControl Channels
Left.
[4438.09] Log: Error_HighlightNonZeroLength=You must highlight a non-zero length
section before stretching it.
[4438.09] Log: Error_NoActorForThisGroup=No Actor for this group
[4438.09] Log: Error_NameAlreadyExists=Name already exists - please choose a
unique name for this Group.
[4438.09] Log: Error_PackageNameExists=A package with that name already exists.
Please choose another name.
[4438.09] Log: Error_EventNameInUse=Sorry - Event name already in use.
[4438.09] Log: Error_MatineeActionMustHaveData=UnrealMatinee action must have
UnrealMatinee Data attached before being edited.
[4438.09] Log: Error_MustSpecifyValidSeqName=Must specify valid sequence name
and package.
[4438.09] Log: Error_ExpressionHasRefs=Expression has references. Cannot
delete.
[4438.09] Log: Error_BodySetupWithNoPrimitives=Body Setup with No Primitives!
[4438.09] Log: Error_CanOnlyWeldParentChildPairs=You can only weld parent/child
pairs.
[4438.09] Log: Error_CantMakeNewBonePhysical=You cannot make a new bone physical
if it has physical children.
[4438.09] Log: Error_OnlyAddSoundNodeWaveOnce=Can only add a particular
SoundNodeWave to a SoundCue once.
[4438.09] Log: Error_MustSelectActorsToCreateGroup=You must have some actors
selected to create a new group.
[4438.09] Log: Error_RenameFailedGroupAlreadyExists=Group already exists; enter
another name.
[4438.09] Log: Error_CantSaveMapViaGB=Can't save map files via the browser. Not
saving '`~'.
[4438.09] Log: Error_CantSaveMapViaCascade=Can't save map files via
UnrealCascade. Not saving '`~'.
[4438.09] Log: Error_CouldntSavePackage=Couldn't save package. Check log window
for further details.
[4438.09] Log: Error_InvalidInput=Invalid input.
[4438.09] Log: Error_ObjectNameAlreadyExists=An object named '`~' already
exists.
(If you renamed a Prefab there may be other objects causing the name conflict, like
one of the archetypes.)
[4438.09] Log: Error_ObjectNameIsIllegal=The object name '`~' contains illegal
characters.
[4438.09] Log: Error_CouldntRenameObjectF=Couldn't rename '`~'.
#####
Running the editor with '-NoLoadStartupPackages' may help if the object is loaded
at startup.
#####
`~
[4438.09] Log: Error_SelectOneActor=Please select just one Actor with a
StaticMesh.
[4438.09] Log: Error_NoActorWithStaticMesh=No Actor found with a StaticMesh.
[4438.09] Log: Error_FilenameContainsSpaces=The filename you specified has one
or more spaces in it. Unreal filenames cannot contain spaces.
[4438.09] Log: Error_Couldn'tSpawnActor=Couldn't spawn actor. Please check the
log.
[4438.09] Log: Error_Modifier=Modifier (`~) : `~
[4438.09] Log: Error_NotEnoughClipMarkers=You haven't placed enough clip markers
to perform this operation.
[4438.09] Log: Error_BrushClipViewportNotOrthographic=The focus needs to be in
an orthographic viewport for brush clipping to work.
[4438.09] Log: Error_ClipUnableToComputeNormal=Unable to compute normal for
brush clip!
[4438.09] Log: Error_RequiresTwoSelectedVertices=Requires 2 selected vertices.
[4438.09] Log: Error_SelectedVerticesMustBelongToSamePoly=The selected vertices
must belong to the same polygon.
[4438.09] Log: Error_SelectedEdgeMustBelongToSelectedPoly=The edge used for
splitting must be part of the selected polygon.
[4438.09] Log: Error_SelectedVerticesMustBelongToSelectedPoly=The vertices used
for splitting must be part of the selected polygon.
[4438.09] Log: Error_SelectedEdgesMustBelongToSamePoly=The selected edges must
belong to the same polygon.
[4438.09] Log: Error_PolygonsOnEdgeToTurnMustBeTriangles=The polygons on each
side of the edge you want to turn must be triangles.
[4438.09] Log: Error_ErrorOpeningAnimFile=Error opening animation file `~
[4438.09] Log: Error_ErrorReadingAnimFile=Error reading animation file `~
[4438.09] Log: Error_DuplicateBoneName=Error, Could not import `~.
Duplicate bone name found ('`~'). Each bone must have a unique name.
[4438.09] Log: Error_CouldNotFindTrack=Could not find needed track (`~) for this
AnimSet.
Would you like to use the selected SkeletalMesh reference pose to create the track?
[4438.09] Log: Error_CouldNotFindFbxTrack=Could not find needed track (`~) for
this AnimSet.
Import failed.
[4438.09] Log: Error_CouldNotFindPatchBone=Could not find bone (`~) in selected
SkeletalMesh to patch animation from.
Import failed.
Maybe delete Track from AnimSet?
[4438.09] Log: Error_ExtraInfoInAnimFile=Extra track (`~) found in animation
file but not in AnimSet.
Would you like to add this track to all existing animations using the selected
SkeletalMesh reference pose?
[4438.09] Log: Error_ASEImporterError=ASE Importer Error : Did you forget to
include geometry AND materials in the export?
`~
[4438.10] Log: Prefab_MissingArchetypes=The archetype for '`~' couldn't be
loaded - removing member from PrefabInstance `~
[4438.10] Log: Prefab_ResetInvalidPrefab=Some prefabs could not be loaded
correctly and were reset. See the log for details
[4438.10] Log: Prefab_MissingSourcePrefabs=The source Prefabs for some
PrefabInstances could not be loaded so they were removed from the map:\n\n`~
[4438.10] Log: Prefab_OpenInstanceSequence=Open Sequence For PrefabInstance In
UnrealKismet
[4438.10] Log: Prefab_SequenceRefsOutsidePrefab=Sequence '`~' contains
references to objects outside the Prefab:
(You can use the -NoGADWarning command-line option to suppress this message, or you
can switch to "offline mode" by editing your configuration files. See UDN
documentation for more info.)
[4438.10] Log: GameAssetDatabase_JournalServerNotSpecified=Unable to connect to
the journal server because the server name was not specified in the configuration
file.
[4438.10] Log: GameAssetDatabase_ErrorConnectingToJournalServer_F=Unable to
connect to the journal server (Server: `~, Database: `~).
Exception details:
`~
[4438.10] Log: GameAssetDatabase_ErrorDisconnectingFromJournalServer_F=Error
encountered while disconnecting from the journal server.
Exception details:
`~
[4438.10] Log: GameAssetDatabase_ErrorExecutingSQLCommand_F=The game asset
database encountered an error while trying to execute a SQL server command.
Exception details:
`~
[4438.10] Log: GameAssetDatabase_NoBranchNameSpecified=A branch name was not
specified in the configuration file. A globally unique name for this branch must
be configured in order for the journaling system to function correctly. This
should usually be configured by the administrator of your the development branch
that you're working with.
[4438.10] Log: GameAssetDatabase_ErrorWritingCheckpointFile_F=Unable to either
create the checkpoint file or write data to the file on disk. Please make sure the
file is writable.
Exception details:
`~
[4438.10] Log: GameAssetDatabase_ErrorLoadingCheckpointFile_F=Unable to either
open the checkpoint file for reading or load it's contents from disk.
Exception details:
`~
[4438.10] Log: GameAssetDatabase_CannotWriteToReadOnlyDatabase=The journal
server isn't currently available so new tags cannot be added at this time.
[4438.10] Log: GameAssetDatabase_JournalFileNotWritable=Unable to open the
journal file for writing. The file might be read-only on disk, or another
application may be using the file.
[4438.10] Log: GameAssetDatabase_InvalidJournalFile=Journal file appears to be
corrupt and cannot be loaded.
[4438.10] Log:
GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseRequest=Unreal Editor hasn't
updated the game's asset checkpoint file in a while. Updating the asset database
will optimize Content Browser performance and verify assets. Is now a good time?
[4438.10] Log:
GameAssetDatabase_CheckPointFile_UnverifiedAssetCleanseTitle=Asset Database
Maintenance
[4438.10] Log: GameAssetDatabase_CheckPointFile_UpdateNow=Check Now
[4438.10] Log: GameAssetDatabase_CheckPointFile_SnoozeUntilNextRun=Next Run
[4438.10] Log: GameAssetDatabase_CheckPointFile_SnoozeOneDay=Wait a Day
[4438.10] Log: GameAssetDatabase_CheckPointFile_SnoozeOneWeek=Wait a Week
[4438.10] Log:
GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBar=Processing
[4438.10] Log:
GameAssetDatabase_CheckPointFile_VerifyIntegrityProgressBarDetail=Processing : `~
[4438.10] Log: ObjectContext_EditProperties=Properties...
[4438.10] Log: ObjectContext_EditUsingMaterialEditor=Edit Using Material
Editor...
[4438.10] Log: ObjectContext_EditUsingMaterialInstanceEditor=Edit Using Material
Instance Editor...
[4438.10] Log: ObjectContext_EditUsingTextureViewer=Edit Using Texture Viewer...
[4438.10] Log: ObjectContext_EditUsingStaticMeshEditor=Edit Using Static Mesh
Editor...
[4438.10] Log: ObjectContext_EditUsingSpeedTreeEditor=Edit Using Speed Tree
Editor...
[4438.10] Log: ObjectContext_EditUsingPhAT=Edit Using Physics Asset Tool...
[4438.10] Log: ObjectContext_EditUsingFaceFXStudio=Edit Using FaceFX Studio...
[4438.10] Log: ObjectContext_EditUsingAnimSetViewer=Edit Using Anim Set
Viewer...
[4438.10] Log: ObjectContext_EditUsingLensFlareEditor=Edit Using Lens Flare
Editor...
[4438.10] Log: ObjectContext_EditUsingCascade=Edit Using UnrealCascade...
[4438.10] Log: ObjectContext_EditUsingAnimTreeEditor=Edit Using AnimTree
Editor...
[4438.10] Log: ObjectContext_EditUsingAITreeEditor=Edit Using AITree Editor...
[4438.10] Log: ObjectContext_EditUsingPostProcessEditor=Edit Using PostProcess
Editor...
[4438.10] Log: ObjectContext_EditUsingFontEditor=Edit Using Font Editor...
[4438.10] Log: ObjectContext_EditUsingRulesetEditor=Edit Using Facade...
[4438.10] Log: ObjectContext_EditUsingUISkinEditor=Edit Using Skin Editor...
[4438.10] Log: ObjectContext_EditUsingUIEditor=Edit Using UI Editor...
[4438.10] Log: ObjectContext_EditUsingMatinee=Edit Using Matinee...
[4438.10] Log: ObjectContext_ExportLightMapMeshes=Export Light Map Meshes
(.OBJ)...
[4438.10] Log: ObjectContext_ImportLightMapMeshes=Import Light Map Meshes
(.ASE)...
[4438.10] Log: ObjectContext_ConsolidateObjs=Consolidate...
[4438.10] Log: ObjectContext_Duplicate=Create a Copy...
[4438.10] Log: ObjectContext_Delete=Delete
[4438.10] Log: ObjectContext_ForceDelete=Delete (force)
[4438.10] Log: ObjectContext_FilterSelectedObjectTypes=Filter `~
(Alt+DblClick)
[4438.10] Log: ObjectContext_MoveOrRename=Move or Rename...
[4438.10] Log: ObjectContext_MoveOrRenameLoc=Move or Rename (with language
variants)...
[4438.10] Log: ObjectContext_SelectActorsUsingThis=Select Level Actors Using
this Object
[4438.10] Log: ObjectContext_ShowReferences=List Referenced Objects
[4438.10] Log: ObjectContext_CopyReferencesToClipboard=Copy Full Name to
Clipboard
[4438.10] Log: ObjectContext_ShowReferencers=List Objects that Reference this
Object
[4438.10] Log: ObjectContext_ExportToFile=Export to File...
[4438.10] Log: ObjectContext_CreateNewMaterialInstanceConstant=Create New
Material Instance (Constant)...
[4438.10] Log: ObjectContext_CreateNewMaterialInstanceTimeVarying=Create New
Material Instance (Time Varying)...
[4438.10] Log: ObjectContext_RecompileMaterial=Recompile Material
[4438.10] Log: ObjectContext_FindParentMaterial=Find Parent Material in Generic
Browser...
[4438.10] Log: ObjectContext_ReimportTexture=Reimport Texture
[4438.10] Log: ObjectContext_ReimportStaticMesh=Reimport Static Mesh
[4438.10] Log: ObjectContext_ReimportSkeletalMesh=Reimport Skeletal Mesh
[4438.10] Log: ObjectContext_ReimportSoundNodeWave=Reimport Sound Node Wave
[4438.10] Log: ObjectContext_CreateNewMaterial=Create New Material...
[4438.10] Log: ObjectContext_CreateStaticTexture=Create New Static Texture...
[4438.10] Log: ObjectContext_SimplifyMesh=Simplify Mesh for Level...
[4438.10] Log: ObjectContext_ResimplifyMesh=Resimplify Mesh...
[4438.10] Log: ObjectContext_CreateNewAnimSetFromMesh=Create New AnimSet from
Mesh...
[4438.10] Log: ObjectContext_CreateNewPhysXDestructible=Create New PhysX
Destructible...
[4438.10] Log: ObjectContext_ResliceFracturedMeshes=Reslice Fractured Meshes
[4438.10] Log: ObjectContext_PlaySound=Play Sound
[4438.10] Log: ObjectContext_StopSound=Stop Sound
[4438.10] Log: ObjectContext_EditSoundCueNodes=Properties and Sound Attenuation
Nodes...
[4438.10] Log: ObjectContext_ImportFaceFXAnimSetFromFXAS=Import from FXAS...
[4438.10] Log: ObjectContext_ExportFaceFXAnimSetToFXAS=Export to FXAS...
[4438.10] Log: ObjectContext_CreateFaceFXAnimSet=Create New FaceFX AnimSet...
[4438.10] Log: ObjectContext_ImportFaceFXAssetFromFXA=Import from FXA...
[4438.10] Log: ObjectContext_ExportFaceFXAssetToFXA=Export to FXA...
[4438.10] Log: ObjectContext_CreateFaceFXAsset=Create New FaceFX Asset...
[4438.10] Log: ObjectContext_CreateNewPhysicsAsset=Create New Physics Asset...
[4438.10] Log: ObjectContext_CopyParticleParameters=Copy Parameters to Clipboard
[4438.10] Log: ObjectContext_CopyTextureAdjustments=Copy Color Adjustments to
Clipboard
[4438.10] Log: ObjectContext_PasteTextureAdjustments=Paste Color Adjustments
[4438.10] Log: ObjectContext_PasteTextureAdjustments_Undo=Paste Color
Adjustments
[4438.10] Log: ObjectContext_PasteTextureAdjustments_Applying_F=Applying color
adjustments to `~ Textures
[4438.10] Log: ObjectContext_CompressTexturesNow_F=Compressing `~ Textures that
have Defer Compression set
[4438.10] Log: ObjectContext_CaptureThumbnailsFromViewport=Capture Thumbnail
from Active Viewport
[4438.10] Log: ObjectContext_CaptureThumbnailsFromPlayInEditorViewport=Capture
Thumbnail from PIE Viewport
[4438.10] Log: ObjectContext_ClearCustomThumbnails=Clear Custom Thumbnail
[4438.10] Log: ViewportShowFlagsMenu_VertexColorsSF=Vertex Colors
[4438.10] Log: EditorModeButtonBar_MeshPaint=Mesh Paint Mode
[4438.10] Log: StaticMeshMode=Static Mesh Mode
[4438.10] Log: MeshPaintWindow_WindowTitle=Mesh Paint
[4438.10] Log: LandscapeMode=Landscape Mode
[4438.10] Log: LightmapResRatioWindow_WindowTitle=Lightmap Resolution Ratio
[4438.10] Log: GameStatsVisualizer_MainToolBar=Game Stats Visualizer
[4438.10] Log: GameStatsVisualizer_TitleBar=Game Stats Visualizer
[4438.10] Log: GameStatsVisualizer_TitleID=Title ID
[4438.10] Log: GameStatsVisualizer_GameplaySessionID=Session ID
[4438.10] Log: GameStatsVisualizer_MapName=Map Name
[4438.10] Log: GameStatsVisualizer_MapURL=Map URL
[4438.10] Log: GameStatsVisualizer_GameplaySessionTimestamp=Timestamp
[4438.10] Log: GameStatsVisualizer_GameplaySessionDuration=Duration
[4438.10] Log: GameStatsVisualizer_PlatformType=Platform
[4438.10] Log: GameStatsVisualizer_Language=Language
[4438.10] Log: GameStatsVisualizer_Status=Status
[4438.10] Log: GameStatsVisualizer_VisType=Visualizer Type
[4438.10] Log: GameStatsVisualizer_AddQuery=Add Query
[4438.10] Log: GameStatsVisualizer_RemoveQuery=Remove Query
[4438.10] Log: GameStatsVisualizer_Enabled=Enabled
[4438.10] Log: GameStatsVisualizer_Options=Options
[4438.10] Log: GameStatsVisualizer_TimeRange=Time Range
[4438.10] Log: GameStatsVisualizer_StartTime=Start Time
[4438.10] Log: GameStatsVisualizer_EndTime=End Time
[4438.10] Log: GameStatsVisualizer_EventID=ID
[4438.10] Log: GameStatsVisualizer_EventName=Name
[4438.10] Log: GameStatsVisualizer_EventCount=Count
[4438.10] Log: GameStatsVisualizer_TeamNum=Team Number
[4438.10] Log: GameStatsVisualizer_TeamName=Team Name
[4438.10] Log: GameStatsVisualizer_Name=Player Name
[4438.10] Log: GameStatsVisualizer_IsBot=Bot
[4438.10] Log: GameStatsVisualizer_UploadFile=Upload to database
[4438.10] Log: GameStatsVisualizer_CreateReport=Generate Report
[4438.10] Log: GameStatsVisualizer_MultiplayerReport=Multiplayer Match
[4438.10] Log: HeatmapVisualizer_TitleBar=Heatmap Visualizer Options
[4438.10] Log: HeatmapVisualizer_MaxDensity=Max Density Scale
[4438.10] Log: HeatmapVisualizer_MinDensity=Min Density Scale
[4438.10] Log: HeatmapVisualizer_HeatRadius=Heat Bleed Radius
[4438.10] Log: HeatmapVisualizer_PixelDensity=Heatmap Pixel Density
[4438.10] Log: HeatmapVisualizer_TakeScreenshot=Screenshot
[4438.10] Log: LightQuality=Build Quality:
[4438.10] Log: LightQuality_Preview=Preview
[4438.10] Log: LightQuality_Medium=Medium
[4438.10] Log: LightQuality_High=High
[4438.10] Log: LightQuality_Production=Production
[4438.10] Log: Advanced=Advanced Options
[4438.10] Log: UseErrorColoring=Use Error Coloring
[4438.10] Log: GenerateBuildingLODTex=Generate Building LOD Textures
[4438.10] Log: LMRatioAdjust_NoPrimitivesSelected=No primitive type selected.
[4438.10] Log: LMRatioAdjust_NoLevelsToProcess=No levels to process.
[4438.10] Log: Warning_LargeFileImport=Attempting to import a very large file,
proceed?
File Size: `~ MB
[4438.10] Log: Warning_LargeTextureImport=Attempting to import `~ x `~ texture,
proceed?
Largest supported texture size: `~ x `~
[4438.10] Log: Warning_TextureNotAPowerOfTwo=Cannot import texture with non-
power of two dimensions
[4438.10] Log: Warning_NPTTextureNotAMultipleOfFour=Non-power-of-two textures
must be multiples of four. DXT compress requires this.
[4438.10] Log: Warning_NPTTexture=The texture you are importing is not a power
of two. Non power of two textures are never streamed and have no mipmaps. Proceed?
[4438.10] Log: Warning_ExternalPackageRef=The following packages have references
to external packages:
`~
External packages won't be found when in a game and all references will be broken.
Proceed?
[4438.10] Log: Warning_SwfArtImportErrors_Title=Import Errors.
[4438.10] Log: Error_PackageAlreadyExists=A package named `~ already exists.
Package names must be unique.
[4438.10] Log: Prompt_AboutToBulkImportNItems_F=About to bulk import `~ items.
Proceed?
[4438.10] Log: BulkImport_SomeFilesNotImported=Some files could not be imported.
Check the log for details.
[4438.10] Log: BulkImport_Success=Bulk import completed successfully.
[4438.10] Log: BulkImport_CouldNotImportFile=Could not import file '`~'.
[4438.10] Log: BulkImport_Cancelled=The bulk import process was cancelled.
[4438.10] Log: BulkImport_FileCancelled=Importing '`~' cancelled.
[4438.10] Log: BulkImport_NoValidFactory=Unable to import file: '`~'. Could not
find an appropriate actor factory for this filetype.
[4438.10] Log: BulkImport_InvalidPackageSymbol=The package '`~' could not be
created. Reason: `~.
[4438.10] Log: BulkImport_InvalidFileSymbol=The file '`~' could not be imported.
Reason: `~.
[4438.10] Log: BulkImport_InvalidGroupSymbol=The group '`~' could not be
created. Reason: `~.
[4438.10] Log: PackageContext_BatchProcess=Batch Process
[4438.10] Log: PackageContext_ClusterSounds=Cluster Sounds
[4438.10] Log: PackageContext_ClusterSoundsWithAtt=Cluster Sounds with
Attenuation
[4438.10] Log: CheckOutDlg_CheckOutButton=Check Out Selected
[4438.10] Log: CheckOutDlg_MakeWritableButton=Make Writable
[4438.10] Log: CheckOutDlg_MakeWritableTooltip=Makes selected files writiable on
disk
[4438.10] Log: CheckOutDlg_AskMeLater=Ask Me Later
[4438.10] Log: CheckOutDlg_AskMeLaterToolTip=Don't ask again until this package
is saved
[4438.10] Log: CheckOutDlg_CheckOutTooltip=Attempt to Check Out Checked Packages
[4438.10] Log: CheckOutDlg_CancelTooltip=Cancel Request
[4438.10] Log: CheckOutDlg_Title=Check Out Packages From Source Control?
[4438.10] Log: CheckOutDlg_Message=Select the packages that you wish you check
out.
[4438.10] Log: CheckOutDlg_NotCheckedOutTip=Not checked out
[4438.10] Log: CheckOutDlg_CheckedOutByOtherTip=Checked out by other
[4438.10] Log: CheckOutDlg_NotCurrentTip=Not at head revision
[4438.10] Log: CheckBoxListWindow_CheckAll=Select All
[4438.10] Log: CheckBoxListWindow_UncheckAll=Unselect All
[4438.10] Log: FailedCheckOutDlg_Title=Unable to Check Out From Source Control!
[4438.10] Log: FailedCheckOutDlg_Message=The following packages could not be
successfully checked out from source control:
[4438.10] Log: FailedMakingWritableDlg_Title=Unable to make packages writable
[4438.10] Log: FailedMakingWritableDlg_Message=The following packages could not
be made writable:
[4438.10] Log: AnimSetViewer_DeleteMorphTracksTitle=Delete Morph Tracks
[4438.10] Log: AnimSetViewer_DeleteMorphTracksContent=Delete Morph Tracks From
AnimSet
[4438.10] Log: LinkedObjEditor_NavHistory_BackTooltip=Navigate Back
[4438.10] Log: LinkedObjEditor_NavHistory_ForwardTooltip=Navigate Forward
[4438.10] Log: LinkedObjEditor_NavHistory_PulldownTooltip=Navigation History
[4438.10] Log: LinkedObjEditor_NavHistory_ForceRemoveNavDataWarning=The history
you have attempted to navigate to contains references to data that are no longer
valid and has been discarded.
[4438.10] Log: Kismet_NavHistory_NodesSelected=`~ Nodes Selected
[4438.10] Log: Warning_WritablePackagesNotCheckedOut=The following packages are
writable on disk but not checked out from source control:`~
[4438.10] Log: Warning_WritablePackagesNotCheckedOutTitle=Writable Packages Not
Checked Out
[4438.10] Log: Warning_WarningHiddenLevelsBeforeRebuild=Lighting will only be
built for visible levels, and these levels are not visible: `~. Doing a partial
rebuild.
[4438.10] Log: Warning_WarningHiddenLevelsBeforeRebuildTitle=Hidden levels
[4438.10] Log: Error_LevelImportFromExternal=Importing external sublevels is not
allowed. Move the level files into the standard content directory and try again.
After moving the level(s), restart the editor.
[4438.10] Log: BuildOnlySelectedPylons=Build only selected Pylons?
[4438.10] Log: Int=American English (INT)
[4438.10] Log: JPN=Japanese (JPN)
[4438.10] Log: DEU=German (DEU)
[4438.10] Log: FRA=European French (FRA)
[4438.10] Log: ESM=Latin American Spanish (ESM)
[4438.10] Log: ESN=European Spanish (ESN)
[4438.10] Log: ITA=Italian (ITA)
[4438.10] Log: KOR=Korean (KOR)
[4438.10] Log: CHN=Simplified Chinese (CHN)
[4438.10] Log: RUS=Russian (RUS)
[4438.10] Log: POL=Polish (POL)
[4438.10] Log: HUN=Hungarian (HUN)
[4438.10] Log: CZE=Czech (CZE)
[4438.10] Log: SLO=Slovakian (SLO)
[4438.10] Log: EditorLanguageChangeDlg_Warning=Language change will not go into
effect until the editor is restarted.
[4438.10] Log: EditorLanguageChangeDlg_Title=Editor Language Change
[4438.10] Log: PackageBackup_ValidityWarning=Determining package backup
validity...
[4438.10] Log: PackageBackup_Warning=Backing up package...
[4438.10] Log: PackageBackup_MaintenanceWarning=Performing maintenance on
package backup folder...
[4438.10] Log: SuppressableWarningDlg_DisableThisWarning=Disable this warning
[4438.10] Log: UpdateBaseToProcBuilding=Update Base to Proc Building
[4438.10] Log: SavePkgPrompt_Title=Save Packages
[4438.10] Log: SavePkgPrompt_BodyText=Select Packages to Save.
[4438.10] Log: SavePkgPrompt_SaveButton=Save Selected
[4438.10] Log: SavePkgPrompt_SaveButtonTooltip=Attempt to save the selected
packages
[4438.10] Log: SavePkgPrompt_DontSaveButton=Don't Save
[4438.10] Log: SavePkgPrompt_DontSaveButtonTooltip=Do not save any packages
[4438.10] Log: SavePkgPrompt_CancelButton=Cancel
[4438.10] Log: SavePkgPrompt_CancelButtonTooltip=Do not save any packages and
cancel the current operation
[4438.10] Log: FailedSavePrompt_Title=Packages Failed To Save
[4438.10] Log: FailedSavePrompt_Message=The following packages failed to save
correctly:
Affected Assets:
`~
Would you like to continue and bind this key anyway (for example, if you are
planning to use a different set of modifier keys)?
[4438.10] Log: DlgUIEventKeyBindings_CloseDialog_ExistingBindingsError=The
following input keys are currently bound to multiple input aliases (this message
has also been written to the log). Only the last input alias bound to the
corresponding key will work correctly in the game:
`~
Would you like to continue anyway? Select 'Yes' to save these bindings and
continue or 'No' to return to the dialog.
[4438.10] Log: DlgChooseNewKey_Title=Select Input Key
[4438.10] Log: DlgNewSkin_Title=Create New Skin
[4438.10] Log: DlgNewSkin_Label_PackageName=Package Name:
[4438.10] Log: DlgNewSkin_Label_SkinName=Skin Name:
[4438.10] Log: DlgRenameLayer_Title=Rename Layer
[4438.10] Log: DlgRenameLayer_Label=Enter the new tag for the Layer
[4438.10] Log: DlgRenameLayer_Error_EmptyName=You must specify a name for the
layer.
[4438.10] Log: DlgRenameWidget_Title=Rename Widget
[4438.10] Log: DlgRenameWidget_Label=Enter the new tag for the widget
[4438.10] Log: DlgRenameWidget_Error_EmptyName=You must specify a name for the
widget.
[4438.10] Log: DlgRenameWidget_Error_NameInUse=That name is already in use by
another widget within the same parent
[4438.10] Log: DlgRenameScene_Title=Rename Scene
[4438.10] Log: DlgRenameScene_Label=Enter the new tag for the scene
[4438.10] Log: DlgRenameScene_Error_EmptyName=You must specify a name for the
scene.
[4438.10] Log: DlgRenameScene_Error_NameInUse=That name is already in use by
another scene within the same package.
[4438.10] Log: DlgDockingEditor_Title=Docking Editor
[4438.10] Log: DlgDockingEditor_Label_DockTarget=Left,Top,Right,Bottom
[4438.10] Log: DlgDockingEditor_ToolTip_DockTarget=Target Widget
[4438.10] Log: DlgDockingEditor_ToolTip_DockFace=Target Face
[4438.10] Log: DlgDockingEditor_ToolTip_DockPadding=Padding
[4438.10] Log: DlgDockingEditor_ToolTip_DockPaddingType=Padding Value Type
[4438.10] Log: DlgDockingEditor_HelpText_DockTarget=Select the widget this face
should be docked to.
[4438.10] Log: DlgDockingEditor_HelpText_DockFace=Choose which face from the
target widget should be docked to.
[4438.10] Log: DlgDockingEditor_HelpText_DockPadding=Choose the amount of
padding for this face. Positive values push the docked widget, while negative
values pull the docked widget.
[4438.10] Log: DlgDockingEditor_HelpText_DockPaddingType=Controls how the
padding value is interpreted. Percentage values must be between 0 and 1.
[4438.10] Log: StyleBrowser_ToolTip_SkinCombo=Active Skin
[4438.10] Log: StyleBrowser_ToolTip_SkinButton=Load Skin
[4438.10] Log: StyleBrowser_HelpText_SkinCombo=Changes the currently active
skin. This affects the appearance of styles assigned to widgets in the scene.
[4438.10] Log: DlgSelectWidget_Title=Select Widget
[4438.10] Log: DlgSelectWidget_Label=Choose a widget from the list
[4438.10] Log: UIEditor_AlignToViewport=Align To Viewport
[4438.10] Log: UIEditor_Align_Top=Top
[4438.10] Log: UIEditor_Align_Bottom=Bottom
[4438.10] Log: UIEditor_Align_Left=Left
[4438.10] Log: UIEditor_Align_Right=Right
[4438.10] Log: UIEditor_Align_CenterVertically=Center Vertically
[4438.10] Log: UIEditor_Align_CenterHorizontally=Center Horizontally
[4438.10] Log: Sentinel=Sentinel
[4438.10] Log: DataSource=Data Source
[4438.10] Log: DataSet=Data Set
[4438.10] Log: StatName=Stat Name
[4438.10] Log:
Forcing delete on a referenced object is potentially dangerous and could cause data
corruption. The following objects may have invalid references if you proceed:
`~.
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_Cameo_twk:DisTweaks_Interactable_PickupBase_30
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_CigCase_twk:DisTweaks_Interactable_PickupBase_31
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_FishStatue_twk:DisTweaks_Interactable_PickupBase_32
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Fish Statuette
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_JBox_twk:DisTweaks_Interactable_PickupBase_33
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_Medal_twk:DisTweaks_Interactable_PickupBase_34
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray War Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_Plate_twk:DisTweaks_Interactable_PickupBase_35
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_PocketWtch_twk:DisTweaks_Interactable_PickupBase_4
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_Sextant_twk:DisTweaks_Interactable_PickupBase_36
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Moray_Urn_twk:DisTweaks_Interactable_PickupBase_37
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Moray Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_Cameo_twk:DisTweaks_Interactable_PickupBase_6
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_CigCase_twk:DisTweaks_Interactable_PickupBase_38
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_FishStatue_twk:DisTweaks_Interactable_PickupBase_39
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Fish Statuette
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_JBox_twk:DisTweaks_Interactable_PickupBase_40
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_Medal_twk:DisTweaks_Interactable_PickupBase_41
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_Plate_twk:DisTweaks_Interactable_PickupBase_42
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_5
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_Sextant_twk:DisTweaks_Interactable_PickupBase_43
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T1.Hrlm_T1_Perth_Urn_twk:DisTweaks_Interactable_PickupBase_44
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Perth Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_Cameo_twk:DisTweaks_Interactable_PickupBase_45
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_CigCase_twk:DisTweaks_Interactable_PickupBase_46
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_HoundStatue_twk:DisTweaks_Interactable_PickupBase_47
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Hound Statuette
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_JBox_twk:DisTweaks_Interactable_PickupBase_48
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_Medal_twk:DisTweaks_Interactable_PickupBase_49
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine War Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_Plate_twk:DisTweaks_Interactable_PickupBase_50
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_PocketWtch_twk:DisTweaks_Interactable_PickupBase_15
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log: [Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk
DisTweaks_AbstractItemPickup]
[4438.12] Log: m_SingleItemPickupMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_Sextant_twk:DisTweaks_Interactable_PickupBase_51
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Carmine_Urn_twk:DisTweaks_Interactable_PickupBase_52
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Carmine Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_Cameo_twk:DisTweaks_Interactable_PickupBase_53
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_CigCase_twk:DisTweaks_Interactable_PickupBase_54
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_HoundStatue_twk:DisTweaks_Interactable_PickupBase_5
5 DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Hound Statue
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_JBox_twk:DisTweaks_Interactable_PickupBase_56
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_Medal_twk:DisTweaks_Interactable_PickupBase_57
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth War Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log: [Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk
DisTweaks_AbstractItemPickup]
[4438.12] Log: m_SingleItemPickupMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_Plate_twk:DisTweaks_Interactable_PickupBase_58
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_PocketWtch_twk:DisTweaks_Interactable_PickupBase_16
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_Sextant_twk:DisTweaks_Interactable_PickupBase_17
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T2.Hrlm_T2_Inchmouth_Urn_twk:DisTweaks_Interactable_PickupBase_59
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Inchmouth Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Cameo_twk:DisTweaks_Interactable_PickupBase_60
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_CigCase_twk:DisTweaks_Interactable_PickupBase_61
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Egg_twk:DisTweaks_Interactable_PickupBase_62
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Egg
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log: [Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk
DisTweaks_AbstractItemPickup]
[4438.12] Log: m_SingleItemPickupMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_JBox_twk:DisTweaks_Interactable_PickupBase_63
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Medal_twk:DisTweaks_Interactable_PickupBase_64
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle War Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Plate_twk:DisTweaks_Interactable_PickupBase_65
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_PocketWtch_twk:DisTweaks_Interactable_PickupBase_20
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Sextant_twk:DisTweaks_Interactable_PickupBase_66
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_Urn_twk:DisTweaks_Interactable_PickupBase_67
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Boyle_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_68
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Boyle Whale Statuette
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log: [Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk DisTweaks_AbstractItemPickup]
[4438.12] Log: m_SingleItemPickupMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Cameo_twk:DisTweaks_Interactable_PickupBase_22
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Cameo
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_CigCase_twk:DisTweaks_Interactable_PickupBase_69
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Cigarette Case
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Egg_twk:DisTweaks_Interactable_PickupBase_70
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Egg
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_JBox_twk:DisTweaks_Interactable_PickupBase_71
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Jewel Box
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Medal_twk:DisTweaks_Interactable_PickupBase_72
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial War Medal
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Plate_twk:DisTweaks_Interactable_PickupBase_73
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Decor Plate
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_PocketWtch_twk:DisTweaks_Interactable_PickupBase_21
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Pocket Watch
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Sextant_twk:DisTweaks_Interactable_PickupBase_74
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Sextant
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_Urn_twk:DisTweaks_Interactable_PickupBase_75
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Urn
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Heirlooms.T3.Hrlm_T3_Imp_WhaleStatue_twk:DisTweaks_Interactable_PickupBase_76
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Imperial Whale Statuette
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Maps.Map_CankerMouthGulf_twk:DisTweaks_Interactable_PickupBase_77
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Canker Mouth Gulf Map
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Maps.Map_WhalingTerritory_twk:DisTweaks_Interactable_PickupBase_83
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Whaling Territories Map
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_AffixSkin_twk:DisTweaks_Interactable_PickupBase_85
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Vera Moray and the Affix of Her Skin
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_Asymmetry_twk:DisTweaks_Interactable_PickupBase_86
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Spymaster's Axis of Asymmetry
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_EmpEmptySet_twk:DisTweaks_Interactable_PickupBase_84
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Empress and the Empty Set
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_Isometry_NoBottle_twk:DisTweaks_Interactable_PickupBase_89
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Isometry of High Overseer Thaddeus Campbell
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_Isometry_twk:DisTweaks_Interactable_PickupBase_88
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Isometry of High Overseer Thaddeus Campbell
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_Obtuse_twk:DisTweaks_Interactable_PickupBase_90
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Obtuse Arguments of Lady Boyle
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_Parabola_twk:DisTweaks_Interactable_PickupBase_91
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Daud and the Parabola of Lost Seasons
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_PostulateChild_twk:DisTweaks_Interactable_PickupBase_92
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Custis, Morgan and the Postulate Child
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_QuaternionicGroan_twk:DisTweaks_Interactable_PickupBase_93
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=The Torturer's Quaternionic Groan
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Paintings.Painting_SelfPortrait_twk:DisTweaks_Interactable_PickupBase_94
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Light Along the Inverse Curve, Sokolov's Self Portrait
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Twk_Inv_SwordCityGuardNoDrop:DisTweaks_InventoryItem_PlayerSpecific_1
DisTweaks_InventoryItem_PlayerSpecific]
[4438.12] Log: m_Name=City Watch Sword
[4438.12] Log: m_Description=Standardized swords made from industrial steel.
Reliable and utilitarian.
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_1
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Carry
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer:DisTweaks_InteractableInterface_3
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_2
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Carry
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_Flush:DisTweaks_InteractableInterface_3
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_4
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_JumpAway:DisTweaks_InteractableInterface_5
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Carry
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_Unreachable:DisTweaks_InteractableInterface_3
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Carry
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=
[4438.12] Log:
[4438.12] Log:
[Grenade.Twk_Proj_Grenade_Overseer_Unreachable:pInteractableTweaks
DisTweaks_InteractableInterface]
[4438.12] Log: m_Name=Grenade
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.12] Log:
[4438.12] Log:
[Twk_Inv_PistolEliteGuard_Player:DisTweaks_InventoryItem_PlayerSpecific_1
DisTweaks_InventoryItem_PlayerSpecific]
[4438.12] Log: m_Name=City Watch Pistol
[4438.12] Log: m_Description=Modern firearm, used by City Watch officers,
veterans and the gentry.
[4438.12] Log:
[4438.12] Log:
[Twk_Inv_SpringRazorCorvo:DisTweaks_InventoryItem_PlayerSpecific_1
DisTweaks_InventoryItem_PlayerSpecific]
[4438.12] Log: m_Name=
[4438.12] Log: m_Description=
[4438.12] Log:
[4438.12] Log:
[Thug.Twk_Inv_SwordThugTall:DisTweaks_InventoryItem_PlayerSpecific_1
DisTweaks_InventoryItem_PlayerSpecific]
[4438.12] Log: m_Name=
[4438.12] Log: m_Description=
[4438.12] Log:
[4438.12] Log:
[Food.BluejawedHagfishEggs_twk:DisTweaks_Interactable_PickupBase_38
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=Bluejawed Hagfish Eggs
[4438.12] Log: m_InteractText=`GBA_Use` Eat
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.12] Log:
[4438.12] Log:
[Objects.Secret_black_journal_twk:DisTweaks_Interactable_PickupBase_85
DisTweaks_Interactable_PickupBase]
[4438.12] Log: m_NotUsableWhilePossessingInteractText=
[4438.12] Log: m_Name=
[4438.12] Log: m_InteractText=`GBA_Use` Pick up
[4438.12] Log: m_AltInteractText=
[4438.12] Log: m_UseMessage=
[4438.12] Log: m_AltUseMessage=
[4438.12] Log: m_CannotUseMessage=You can't pick this up
[4438.12] Log:
[4438.13] Log:
[Weapons.Sword_SpecialCorvo_twk:DisTweaks_Interactable_PickupBase_79
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sword
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You already have a better sword
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Bolts_Purse_twk:DisTweaks_Interactable_PickupBase_100
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Bolt Pouch
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Bullets_Ammo_twk:DisTweaks_Interactable_PickupBase_46
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Bullets
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.ExplosiveBullets_Ammo_twk:DisTweaks_Interactable_PickupBase_49
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Explosive Bullets
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Flare_Ammo_Tallboy_twk:pInteractableTweaks_PickupBase
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Tallboy Weaponry
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Flares_Ammo_twk:DisTweaks_Interactable_PickupBase_101
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Incendiary Bolts
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Grenade_Ammo_twk:DisTweaks_Interactable_PickupBase_50
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Grenade
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Grenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_53
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Grenade
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.Pistol_Ammo_twk:DisTweaks_Interactable_PickupBase_102
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Pistol
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.SleepDart_Ammo_twk:DisTweaks_Interactable_PickupBase_54
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sleep Dart
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.SleepDarts_Ammo_twk:DisTweaks_Interactable_PickupBase_103
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sleep Darts
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.SpringRazor_Ammo_twk:DisTweaks_Interactable_PickupBase_51
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Spring Razor
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.SpringRazor_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_52
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Spring Razor
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.SpringRazor_AmmoWithGravity_Twk:pInteractableTweaks_PickupBase
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Spring Razor
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.StickyGrenade_Ammo_twk:DisTweaks_Interactable_PickupBase_55
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sticky Grenade
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.StickyGrenade_Ammo_WithItem_twk:DisTweaks_Interactable_PickupBase_56
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sticky Grenade
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Weapons_Ammo.StickyGrenade_AmmoWithGravity_twk:pInteractableTweaks_PickupBase
DisTweaks_Interactable_PickupBase]
[4438.13] Log: m_NotUsableWhilePossessingInteractText=
[4438.13] Log: m_Name=Sticky Grenade
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=You can't carry more ammo of this type
[4438.13] Log:
[4438.13] Log:
[Twk_Upgrade_Crossbow_ReloadSpeed:DisTweaks_InteractableInterface_1
DisTweaks_InteractableInterface]
[4438.13] Log: m_Name=`u
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=
[4438.13] Log:
[4438.13] Log:
[Twk_Upgrade_PistolReloadSpeed1:DisTweaks_InteractableInterface_10
DisTweaks_InteractableInterface]
[4438.13] Log: m_Name=`u
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=
[4438.13] Log:
[4438.13] Log:
[Twk_Upgrade_PistolReloadSpeed2:DisTweaks_InteractableInterface_10
DisTweaks_InteractableInterface]
[4438.13] Log: m_Name=`u
[4438.13] Log: m_InteractText=`GBA_Use` Pick up
[4438.13] Log: m_AltInteractText=
[4438.13] Log: m_UseMessage=
[4438.13] Log: m_AltUseMessage=
[4438.13] Log: m_CannotUseMessage=
[4438.13] Log:
Traverse the flooded streets to return to the Greaves Refinery (where your gear has
been dropped). Beware of weepers by land, river krusts and hagfish in the water,
and assassin sentries on the rooftops.
[4438.14] Log:
[4438.14] Log:
[4438.14] Log:
[4438.14] Log:
[4438.14] Log: [overseer.OvrsrChNote_BookLoc DisAbstractItem]
[4438.14] Log: m_ItemName=Black Book Location
[4438.14] Log: m_PluralItemName=
[4438.14] Log: m_Description=High Overseer Campbell has been keeping the Black
Book on his person at all times.
[4438.14] Log:
--Esma
[4438.14] Log:
--Lydia
[4438.14] Log:
--Waverly
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
--H.B.
[4438.14] Log:
If something goes wrong with the guards or if anything else happens, use the sink
next to the building and speak loud. The boys will come running to help.
--Alec
[4438.14] Log:
--Slackjaw
[4438.14] Log:
Lord Custis Pendleton, with Violetta in the Gold Room, third floor.
[4438.14] Log:
Lord Custis Pendleton, with Violetta in the Smoking Room, third floor.
[4438.14] Log:
--Madame Prudence
[4438.14] Log:
--Madame Prudence
[4438.14] Log:
--Madame Prudence
[4438.14] Log:
--Madame Prudence
[4438.14] Log:
--Craxton
[4438.14] Log:
While each of the Isles has some form of naval fleet, none is more envied than that
of Gristol, with its long, proud history of great ships and the admirals who
command them. Boys come of age in the cities of Gristol hoping to someday captain
such a ship, and family dynasties are made by those captains who track down
infamous pirates or crush seditious uprisings, as during the Morley Insurrection.
In times of war and peace, Gristol continues to innovate at sea. The ship designs
of Anton Sokolov himself now represent the highest standard in the whaling trade,
allowing crews to haul their kill up over the deck and begin their butchery and
processing, even as the ship returns to Dunwall. The crews can be seen working on
their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock
with one of the powerful warehouse companies such as the Greaves Whaling House.
Suspended in the rigging overhead and backlit by the setting sun, the silhouette of
one of these creatures makes a moving site as it cruises to its final resting place
in the industrial heart of the capital city.
[4438.14] Log:
My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who
had raised us since childhood. Leaving behind our home city of Yaro and the cold,
but beautiful white landscapes we had always known, we boarded a ship for Dunwall.
Our parents had left us with a sizable inheritance, and we spent half of this
getting to the capital city and establishing a small import shop dedicated to
Tyvian furs.
Once I'd helped Nina establish the business, I was free to pursue my dream. Signing
on with a whaling ship was the most exciting thing I'd ever done, and I saw it as a
means to an end; someday I would captain my own crew, and eventually own a fleet of
similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see
her again for many months.
As an apprentice to the gaffer, I got to see the tracking and killing of the great
beasts up close. Nothing had ever fired my spirit so, as the wind and pounding
waves; racing after a wounded whale, being pulled by a skein of cables embedded in
its thick flesh.
I changed more in those first seven months than I had in the previous seven years.
Whaling was beginning to put its mark on me so that Nina barely recognized me when
I returned, tanned and sinewy with muscle, weather creases already wrinkling the
corners of my eyes. But she could see that I was filled with joy, having found my
purpose.
[4438.14] Log:
After more than a quarter of a century, I am done with whaling, too broken to
continue. I've seen all the corners of the Isles and made more coin than most men
see in a lifetime. But it's all gone. I've lived through an Emperor and watched his
daughter take the throne, fair young Empress she was, but slain so young.
Everything beautiful comes to die. I've eaten in every port of the known world and
sailed in the loneliest waters you could imagine. I've seen the cliffs around
Pandyssia. Even the best of it doesn't give me an ounce of joy. The years come back
across my dreams as a line of butchered bodies; long, sleek and singing among the
waves under the moonlight, only to be speared by ugly, weather-scarred men who'd
knife each other for a good pair of boots.
Each year I had less time to come home. My tongue forgot the language of small
chatter and those who lived in the cities thought me odd. My sister Nina hardly
knew what to say to me during our visits. When she lost her business to the Lord
Regent's crooked barrister I was a hundred miles east of Morley, gaff-hand frozen
from the sleet as we tracked the first bull whale we'd seen in months. I helped her
as much as I could, but Nina died in the early days of the plague. None of it
mattered. If I'm jaded and bitter, it's because this industry has taken away my
dreams. The world has beaten me.
[4438.14] Log:
THX!
[4438.14] Log:
THX!
[4438.14] Log:
THX!
[4438.14] Log:
Much has been made over the popularity of these concoctions as a means of resisting
this remarkable new plague. I say remarkable because this strain works with an
efficiency we have not seen in the history of the Empire. This plague, now making
its way through the City of Dunwall, is unrivaled in its effectiveness. I have
studied it within the blood of those so afflicted and it is nearly perfect.
Elegant, in fact.
And while it is true that Piero's Remedy and Sokolov's Elixir are known to protect
the body against the plague equally, my own has properties, not fully understood,
which relate to the mind itself, and the spirit. And it is in this way that my
formula wins out. Here, is where one should pay attention to this contest. For you
see, Sokolov's Elixir, with its emphasis on the brute, animal body, is a crass goo
better suited for livestock. The subtle and secret variance in the key ingredients
making up Piero's Remedy ensure that it works on the higher functions that separate
humankind from the mindless blue-jawed hagfish swimming in the Wrenhaven River.
[4438.14] Log:
THX!
[4438.14] Log:
Much of the public still harbors false beliefs related to the plague. It is NOT
true that the bile from river krusts will protect against contraction of the
disease. Nor is it true that crushed Morley orchids act as a remedy, though it is
speculated that both of these ingredients are used in both Sokolov's Elixir and
Piero's Remedy. Consumption of these products, before exposure to the plague,
constitutes the only known means of resisting the disease.
Further, the Abbey of the Everyman warns against superstitious practices. Not only
is it ineffective to burn two hagfish and a cat together, inhaling the vapors while
chanting the names of the plague-dead, but it is also considered heresy by the
Overseers and will be met with the full measure of the Abbey's laws.
Tell your neighbors and practice these things yourself: Avoid contact with the
infected. Consume your ration of elixir daily, preferably in the morning. And
report anyone suspected of carrying the plague. Everyone must work together to stop
the spread of the dreaded contagion.
[4438.14] Log:
The carving itself is a practice from long back, passed from father to son, old man
salt to greenhorn still getting his sea legs beneath him. In the old times, men cut
into the tusks of ice seals and into the arm-long fangs of bears that roamed the
isles north of Tyvia.
Once the whale trade began, the practitioners went to engraving the bones of those
great beasts, rendering charms that sing in the night and grant some small boon to
a man's vigor or defense against pregnancy.
[4438.14] Log:
THX!
[4438.14] Log:
Born and raised in Gristol, I spent my formative years in our smaller cities before
settling in magnificent Dunwall. There, in the capital city, I learned to
appreciate the finer things. When the opportunity arose to document my travels to
Serkonos, Tyvia and finally Morley, I left my position as a clerk for the late Lord
Estermont.
Perhaps, like so many in Dunwall, I suffer from being excessively cultured, but I
found Morley disappointing.
Over the course of this journal, I will explain why I found the Festival of
Churners to be tiresome, despite the high banners, bare feet, and red robes. And
why their renown jellied ox tongue is something I will be struggling to forget for
many years to come.
[4438.14] Log:
[4438.14] Log:
Commissioned by the Lord Regent in the face of the growing plague crisis, the Dead
Counter is a position that will only be given to officers, usually of junior or
middle grades. In most matters of edict or curfew enforcement, these officers will
defer to the acting officer on-duty. However, any Dead Counter will have command in
situations related to the plague and the handling of the dead, including those with
late-stage plague symptoms (called "weepers" in common parlance). Starting in the
Month of Rain, interested officers may apply for the test and, if accepted, for the
two-week training tour. Pay will be administered in coin and rations of elixir, at
one and one-half normal pay grade.
[4438.14] Log:
Of course I'll tell you, dearie. I won't keep any secrets from you in the end.
All the dreary days of my life are like the windows of a house. From the kitchen, I
can see out into the garden where the leaves and stalks are brown and bug-eaten.
You can see a little lump of dirt where something was wrapped in a blanket and laid
to rest along the rows of twisting vines.
The front room looks out into the street, where the neighbors are all setting fire
to their homes, barricading themselves inside. Warm and snug, dearie.
Don't forget about the bedroom, either. It sees into a dreary alley, where
hooligans are playing a game with an old man. The first two are hitting him with
sticks and the girl with them is kicking at his dry, old ribs. Oh, to have those
bones, to boil them in a pot.
No one lives in my house any more, dearie. No one you'd want to meet.
When I lived there with my husband, we were fine, fine people. Vera Moray, everyone
would say, your house is as grand as Boyle Manor. Better even. Your dinners are
lavish and your parties are the best.
When that young Sokolov came to paint my portrait I was nearly still in my prime.
Radiant, he said, and he was just barely a man, so young, painting all the best
people across the land. Everyone wanted a portrait by his hand, all my friends. I
was the only one, dearie, wet with his paint, glistening on the canvas for a pretty
coin.
But it wasn't all parties and paintings. My husband and I weren't always at home,
no. We traveled together, he and I, to the far ends of the Isles. Beyond even, all
the way to the red cliffs of Pandyssia, to dig in the rock and crawl through the
caves, holding up candles and squinting at the walls. Many precious things we came
upon, but none so precious as the boy with the black eyes, dearie. All those marks
and bones, carved so deep and polished so bright.
I brought the old bones home. Hid them from my dear husband. Then I learned to boil
them and carve them myself. They made such good presents, dearie. The little mute
boy took them home. He loved them so. All the time he came back with new bones for
me, holding them up so I could see it in his eyes, even though his tongue was
still. Granny, his eyes would say to me, carve these bones for me. Make me another
present. And he went so far, so far, all the way to Dunwall Tower, the Royal
Headsman himself now. My little mute boy and his shiny, shiny sword.
Better bones were what I needed, you see. Better bones to carve and polish, scrape
and gleam. My dear old husband was always tired. I made him soup and then he was
sick. Better bones, was all. For my little mute boy, carved in the name of the one
with black eyes. And after my husband was gone, given away as birthday gifts, I
didn't want to live there any more.
So now I'm old and don't have many to give my presents to. It's sifting through the
garbage for Granny Rags, and feeding the little birdies that gather at my feet. No
one wants to have tea, dearie. Especially those rude louts on Bottle Street.
Slackjaw and his boys, always meddling with an old woman just trying to make her
way.
In the end we'll be together with him. You and me in the dreary night with stars
above and below. And always the one with the black eyes, dearie.
[4438.14] Log:
For over a year now, I have lived away from the Abbey, without the company of my
Overseer brethren or the guidance of the blind sisters of the Oracular Order. Days
have passed with me sleeping in the dens of cut-purses, murderers and worse, and
the nights have seen me prowling through the worst alleys and wretched corners of
Dunwall. I have taken my meals with killers. At times I have ventured beyond the
city walls, meeting in forgotten graveyards and the outlying ruins frequented by
those of ill means.
My beard has grown long and I wear the weathered clothing and bits of boiled
leather favored by the Bottle Street and Hatter gangs, and by those rough men and
women who make their trade knifing others in return for coin. My hands have run red
with blood, it's true, but I have selected my targets with care, choosing among
those criminals and heretics who were not fit to live, executing them justly and
using their deaths as a means of building my reputation. So far this trick has
allowed me to make my name among my murderous colleagues, without taking the lives
of the innocent.
My goal is singular: I must impress the assassin named Daud in order to get close
to him.
Of all of the practitioners of black magic we have tracked, none concern the Abbey
as much as Daud. It is said that his mother was a witch from one of the
archipelagos off the Pandyssian coast, taken captive by pirates venturing far from
the Isles. According the legend, by the time the ship returned, the captain was
dead and the witch controlled the crew, with Daud still a shadow in her belly.
The earliest stories tell of a gang-killer without mercy, moving among the shop
keepers and City Watch officers of Dunwall like a reaper through wheat. Then a
period of silence followed; years we now believe he spent traveling the Isles,
studying anatomy and the occult in the great halls of learning and in hidden
basements frequented by fellow dabblers in the forbidden arts. Daud is even
purported to have spent a winter in the Academy of Natural Philosophy itself. And
for a time, before a schism developed, he counted the Brigmore Witches among his
allies. All the while, he honed his craft, and it is during this time that we
believe he began to consort with the Outsider.
Only a month ago, one young girl claims to have come upon a strange scene. Carrying
a bottle of milk home to her crippled brother, she was taking a shortcut through
the Tailors' District. In a narrow street, she passed beneath a window and heard
unusual sounds from within. Pushing aside the ratty curtain, the girl saw into an
abandoned apartment, used by miscreants for gambling and trading habber weed. An
occult shrine had been erected against the far wall, which she recognized from the
teachings given by her local Overseer. A man she described as resembling Daud was
kneeling before the shrine muttering to an unseen spirit as if in argument. He took
a carving, made of pale bone, from the altar before him and the lights all went out
in a gush of unclean wind. Quiet as a field mouse, she slipped away, running until
she reached her home.
There can be no doubt. Daud is an agent of the Outsider and must die, for there is
no limit to the evil this man might do. This is my solemn oath and the great
purpose of my life. Until Daud is a dead and his corruption has been purged from
the world, I will continue to move among the depraved, winding my way toward him. I
will not drop my guise or don my Overseer's mask again until Daud breathes no more.
[4438.14] Log:
Internally, the Empress does not seem pleased with my investigations. It seems that
it is beyond her thinking - against her very nature as a trusting person - to
believe that traitors move among us, but I know they do. They must.
No, Jessamine would rather spend her time with the Royal Protector. At least he's
likely to stop any immediate threat to her safety, but a strong arm is not what's
needed against those who would undermine us. How will Corvo's sword stop a poisoned
wine glass or an explosive delivered by courier? It will not. There are many
threats around us. Threats requiring meticulous efforts to police.
Young Lady Emily is undisciplined, I'm afraid. Here within Dunwall Tower, she
receives instruction from the finest tutors known in the Isles, yet her mother
spoils her and she spends most of her time lost in imagination, wasting her time
drawing, or asking Corvo to teach her to fight with wooden sticks. The girl might
rule the Empire some day; every moment spent at play is a moment wasted.
Shoring up security for the main gate leading into Dunwall Tower has been another
pet project of late. To think that back in his day Emperor Kaldwin left it open to
the public during the day, allowing anyone to come and go as they pleased. If it
were up to me, I'd seal off access to the streets entirely, but the Empress won't
hear of it. The water lock is much easier to protect and if it were the only way in
to the Tower, traffic in and out would be greatly reduced. Someday the wrong person
is going to slip in and we'll suffer for it, mark my words. No amount of security
is excessive when it comes to protecting heads of state.
The Empress also disapproves of my plans for the Sokolov devices. Sokolov himself
has no interest in security, of course, but he's vain and therefore keen to see his
inventions deployed in any fashion. This "wall of light" he's been tinkering with
has promise. In any case, at least I was able to convince the Empress to upgrade
the pistols carried by the officers of the Watch.
Why do I worry so, when no one else seems to care? If I ever fall asleep, will it
all sink into the Ocean? Will the rough things clamber over the walls and fill
themselves on our flesh? This is what I see in the same dream several times each
month. If only I had more say in things, more authority, I could protect us all.
Perhaps I have been working too hard. Dinner and an evening of conversation with a
certain lady of refinement might be in order, perhaps somewhere nice in the Estate
District.
You want the chinwag on Slackjaw? What he was like when we was young, before he got
his name? Oh, he's got a cool head now, but it weren't always like that in the days
before he was boss of the Bottle Street gang. Time was, young Slackjaw wasn't such
a reasonable man.
Like most of us, he grew up on the streets, running with a pack of ragamuffins and
avoiding the law, pinchin' whatever he needed. Dark haired and dark eyed, smokin' a
pipe by the age o' ten. For them born into the brothels or coming from the
orphanages, it was either the gangs or workin' with the mud larks and no one wants
that. Some got pressed into the Navy or put down in the mines run by the Pendleton
or Boyle families. As hard as it was on the streets, as hungry as we all got, at
least we was free.
By the time we weren't little 'uns any more, Slackjaw was one to watch, usually
callin' the shots when we took down a farmer's cart or sidewalk street vendor. He'd
come up with the plan, give everyone some part to play and decide on the split.
Most of us just went along, 'cause we learned fast that we made out better like
that. More food, more coin. Plus, none of us wanted to deal with Slackjaw when he
was in a rage.
He worked on a couple of big jobs with Black Sally across town, and that was enough
to get the attention of the other bosses. He wasn't just a street kid any more. Now
he was an up-and-comer, which meant trouble.
Another guy who fancied himself as such was Mike the Fish, who was workin' his way
up running the protection racket among the factory women. One fine evening we're
all taking in a bawdy show in the theater house. Mike the Fish and his lot are
there in the cheap seats too, just down the aisle from us. Mike gets a wild idea -
he wasn't big on planning - and throws a heavy ceramic spittoon at Slackjaw. Hits
him square in the face and breaks his jaw. We look to see if there's gonna be a
blood brawl, but Slackjaw just points at the door and we all leave, with Mike
laughing at our backs.
Waking up the next day, without telling us why, Slackjaw motions for us all to
follow. He still can't say a word, so we just come along. We stop at the docks and
Slackjaw buys - actually pays coin for it - a heavy chain covered in hooks. It's
for fishing in the deep, something you'd attach to a long line off the side of a
ship. It's about four feet, made of thick links, and there are shark hooks comin'
off it at different angles. Slackjaw's got that thing wrapped around his left arm,
danglin' at his side.
Not sure how he knew where Mike the Fish was stayin', but when we reach his girl's
house, Slackjaw throws a bottle through the window just like that. It's almost
noon. There's a bunch of screamin' inside and Mike pokes his head out, looking
wide-eyed and baffled. When he sees Slackjaw out in the street, a look comes over
his face that still gives me the willies. Pure murder.
Mike comes out the side door bellowin' like a bloodox, holding a cleaver, heading
straight for Slackjaw. When they come together in the street, Slackjaw spins and
the shark hooks bite deep into Mike's arm and shoulder. He screams, but Slackjaw
holds onto the chain. He's standin' there with his jaw broken, clenched tight, with
the chain wrapped around his left arm, hooks sunk into Mike the Fish, just knifing
him as fast as he can. Mike couldn't fight very well, hooked like that and using
his left hand, but he was a big guy and it took a lot of stabbin' before he went to
his knees. Everyone was cheering at first, but then we all went quiet. It just kept
goin' and goin', until finally it was just Mike the Fish blubberin', cryin' like a
baby, and the sound of Slackjaw's knife.
When it was over - and here's the brilliant part - Slackjaw took out a note and
stuck to Mike's face with a nail. It just said, If you want a job, come to Bottle
Street.
Slackjaw didn't talk right for a couple of months, but word spread fast.
By the end of the year, once we had a sizable gang goin', he sent out letters to
the other bosses, tellin' them that he was running a brand new crew over on Bottle
Street. Most of them laughed or beat up the guys who delivered the letters. Green-
eye Trish even came back missing a thumb. But apparently Slackjaw was expecting
that kind of reaction and had a backup plan.
A week later, four of the bosses were dead. Seemed like a series of unfortunate
events, but everyone knew better. One shot dead by the Watch while standing in the
middle of a meat market. Another slipping and falling into the water, out cold. One
of the older bosses found in bed with his belly opened wide and a Tyvian pear
stuffed into his mouth. Still not sure what that meant. And Sheila Barnsworth was
found bubblin' in a cauldron o' hot wax.
Slackjaw sent out another set of letters. Offers to the under-bosses, telling 'em
they'd be treated fair as peers. He even sent Green-eye Trish with one of the
letters. All of the under-bosses accepted.
After spilling the guts of his main competition, Slackjaw went in for stabilizin'
his business, real neat like. Calling in favors, smoothing things over, giving
everyone a little bit of coin or drink as a bonus. Showin' what he could be like as
boss. So everything got quiet, which always makes the boys of the City Watch
nervous, of course.
Word went out among the Royal Spymaster's snitches, the Responsible Citizens Group
they called themselves, telling everyone working in a shop or sweeping off the
front steps of their homes to keep watchful eyes for Slackjaw and his men. Tryin'
to suss out what they were up to and what had just happened. But Slackjaw aint
stupid. He greased a few palms among the shopkeepers and the Watch too, telling
them that he was in town to stay and that things would be run properly from now on,
without so much blood. He was finally a real boss, ready to settle into the
business of moving whiskey, running the hound fights, and offering up the ladies
and gentlemen of the night if you take my meaning.
At first it seemed like a good thing. A few people got sick and everyone wanted to
buy those potions, from Sokolov or Piero. Health elixir or spiritual remedy they
call 'em. Slackjaw told me he saw an opportunity. We already had an old whiskey
factory with a still, where we could water the stuff down and sell it discounted.
Doing the same with with Sokolov's elixir was a smart plan. Pretty soon everybody
in the slums was sick and business was good. But after a while there were so many
people down with plague that everyone got scared. Everybody started actin' real
nasty and everything fell apart. When people can't work, they don't have the coin
for elixir, watered down or pure.
When the Empress died, it seemed like Dunwall would slide into the Void. Spymaster
Burrows took over and the Watch started using all that new Sokolov technology.
Watchtowers, tallboys and them arc pylons. They put up a wall of light across
Clavering Boulevard and cracked down hard.
But Slackjaw surprised us again. Instead of leaving town on a boat bound for Morley
or one of the other Isles, he stayed and kept it all together. We get as much
elixir to fight off the plague as the City Watch, with their taxes and rations. And
that's kept us alive, so far.
THX!
[4438.14] Log:
It is an unfortunate reality that the plague has spread, unchecked, across the city
of Dunwall. Of those who are afflicted, very few survive. Many times, when the
plague strikes a family, it leaves none in its wake, ending husband, wife, child
and elder alike. When this occurs, the homes and businesses of the deceased are
left abandoned, a breeding ground for rats, or for illicit trade such as gambling,
prostitution or gang activity. The City of Dunwall, with the full blessing of the
Lord Regent himself, had no choice but to institute its current policy of seizure.
Any property owned by those unlucky citizens brought down by the plague immediately
becomes property of the state. The officers of the City Watch, led by the Dead
Counters, ensure that these laws are enforced fairly and without corruption.
[4438.14] Log:
Of course I have attempted to improve upon Sokolov's designs. Of course! And why
not? After all, it is likely that his thinking was influenced in some small way by
our time together at the Academy. We are all part of a community, striving to
unknot the mysteries of the Cosmos. Even those among us who possess the greatest
minds are often led to a fruitful line of consideration by, how does one say it,
our intellectual subordinates. Sokolov is no exception to this, despite the glamor
of genius he has cast over the aristocracy.
And further it is true that many of my experiments have failed. No need to gossip
about it behind my back in your social clubs and in the very chambers of the
Academy itself. Great ambition requires risks. You may laugh now at my Door to
Nowhere, but someday you will not. Your children will likely see it as commonly as
you see the electric lamps lighting our streets at night. But a few short years
ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter,
your condescending smiles, they are nothing but evidence of your own limited
imagination!
[4438.14] Log:
Spending two years in the company of heretics, the insane, and those rare, black-
hearted villains who were truly practitioners of magic, I can say with truth that I
have seen such things as to break the minds of most. While the trials and burnings
weigh heavily upon my heart, I must chronicle what has been a unique opportunity to
witness the multifarious perversions that the Outsider bestows upon those who seek
his black council.
Others, detailed herein, were found to stand in two places seemingly at once, or to
vanish from one place and appear in another.
Our work was dire, we knew, for if the followers of the Outsider can truly inhabit
the skin of another, or move from place to place like the wind, then how can we
hope to erect walls to keep him out? It was these trials that first led us to
investigate barriers beyond the physical.
[4438.14] Log:
Known for its rolling green hills and foggy meadows, Gristol is the largest of the
Isles and is home to half the population of the known world. While most are simple
people living in rural areas where sheep, blood oxen and gazelle are raised for
their hides and meat, there are also five major cities spread out across the
nation. Notably, the capital city of Dunwall is located at the southern end of
Gristol.
In general, the people of Gristol are a merry, hard-working lot, fond of fish
dishes, sheep pies and beer. The Abbey of the Everyman has a strong presence in
Gristol, with the faithful congregating weekly and for all significant religious
holidays. The Imperial Navy, while made up of men from across the Isles, is well
regarded in Gristol, where some families hold to the tradition of enlisting at
least one boy from each generation, back for long years.
In addition to farming, shipping and the whaling trade, there are several large
mines scattered across Gristol, each controlled by one of the more established
aristocratic families, such as the Boyles, Pendletons, or Brimsleys.
[4438.14] Log:
THX!
[4438.14] Log:
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the
previous century, it was only used by fishermen and for occasional religious
ceremonies.
During the time of the Morley Insurrection, a fort and naval dock were added to the
island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress
Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the
construction of a modernized military installation and lighthouse on the island.
[4438.14] Log:
The looting started in the warehouses. Once enough men took sick with the plague,
the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last
year during the Month of Clans. He ran the fire boxes at the main curing barn.
Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco
men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the
fires were put out and the tobacco sat rotting.
Somehow the thieves knew and started stripping the place. Later, they moved on to
houses, the bastards.
[4438.14] Log:
It's said that the history of Morley is as colorful as a quilt made from all the
flags ever flown and all the clothes ever worn. The land itself hides from the sun
under a layer of clouds, and thick gray moss hangs from the trees, but the spirit
of the people who live in Morley dances like the firelight.
Among the people, the love of good food and drink is legendary, with stews and
roasted meat dishes most often used to fight off the cold and the dreariness. The
nation has a rich tradition of poets, musicians and philosophers, even among the
poorest folk. Intellectual tomes and bar songs alike were often penned in Morley.
A late entry into the Empire, the Morley Insurrection is still a sore point for
many natives, and independence is a proud character trait among the people.
[4438.14] Log:
The few who have traveled to the Far Continent and come back to the Isles, those
who have actually touched the soil there, have returned with notes that describe
vast deserts, deep jungles, and outlandish creatures that defy belief.
Once a victim bleeds from the eyes, you cannot help them. Death is inevitable,
given our current understanding of the plague. However, by following protocol we
can limit its spread.
All personnel handling "weepers", or those in the final stages, must consume
liberal amounts of one of the available protective potions. Any of the variants
will serve this purpose: Sokolov's Elixir or Piero's Remedy, for instance. A dose
per day for the enlisted men. A dose twice daily for officers.
Distance must be maintained, either through the use of pole arms or incendiary
ranged weapons, in order to avoid the parasitic stinging insects that colonize an
infected host.
After use, strict washing procedures must be followed with regard to washing the
metal kennels, transport paddocks, and the carriages used to transport the infected
to one of the deportation zones, such as the Flooded District.
[4438.14] Log:
These new ships made by that Sokolov fellow make life easier than it was in my
youth, I'll tell you what. Ere was, we were at the mercy of the winds. Nowaday, the
engines git up at first whale-sign and there aint time enow to roust the boys from
they're bunks afore you're on the herd.
We cull out the biggest bastard we can lay eyes on and the pilots drag us out from
the circlin' brutes. Them things groan and bellow across the water, like they're
callin' to each other. Men below say you can feel it in the hull.
But when the harpoons go in, the beast cannot make for deep water no more. Once it
weaks from lost blood, we launch the hook-boat and put chains into the tail. Then
the winches drag the bastard backward up the chute and into the rigging overhead.
[4438.14] Log:
From each litter, there's usually somewhere shy of four good pups, but we always
drown the runt.
Them that remain spend three or so months sucklin' from their mothers before we
start 'em up with the training. It's simple at first, returning sticks and sitting
still on command. Only pissin' outside and the like. But by the eighth month, we
got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs
on command, and taking a man in padded armor down by hangin' onto his forearm.
At the end of the first year, we graduate the ones that've learned and shoot the
ones that haven't. The Overseers take them after that and we never see them again.
Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin'
about the Litany on the White Cliff and the evils of witchery, and sure enough his
hound started whimpering and waggin' its tail. That's how I knew it was one of
mine, whelped up from a pup.
[4438.14] Log:
The bulk of the rodent is hardly the most interesting detail, though it is the one
first remarked upon by visiting colleagues who come to study my prize from
Pandyssia. Upon further observation, it becomes obvious that the specimen exhibits
greater cunning than its cousins native to temperate Gristol. Twice in the night I
have awoken to find it loose in my apartments, so a new cage had to be devised. An
entertaining diversion, but a waste of my precious time. The dietary tests I have
conducted have also provided some surprise. The Pandyssian Bull Rat, I can say with
confidence, is not a finicky eater. With equal gusto, I have seen my little guest
dine upon other, smaller rats, living felines, and even the corpse flesh of a
plague-dead woman found in the Wrenhaven River. Further study is required.
[4438.14] Log:
[4438.14] Log: [GlobalBooks.ParliamentaryProcess DisAbstractItem]
[4438.14] Log: m_ItemName=THIS BOOK IS CUT - BUG IT
[4438.14] Log: m_PluralItemName=
[4438.14] Log: m_Description=THIS BOOK HAS BEEN CUT FROM THE GAME.
IF YOU FIND IT IN GAME PLEASE REPORT A BUG SEPCIFICYING WHAT MAP/LOCATION YOU FIND
IT IN.
THX!
[4438.14] Log:
Used to be, you'd go out with a bag, a stick with a nail on the end, and catch as
many rats as you could in a night. The City Watch paid by weight. My husband
Benjamin and I mostly worked alone, and we got by. If we found a place where the
rats were real bad, sometimes we'd hire a crew of street brats to work with us, the
younger ones who didn't make trouble. We'd pay them with bread and apple cider.
Once the plague came, the rats were different. Meaner, bigger and a little quicker.
You had to watch yourself. If you got cornered, they'd turn and the swarm would
come back at you. I barely got away with my skin a few times, down in the sewers.
The bites hurt afterward, but it was the sounds they made that stayed in your
dreams at night.
It got more dangerous, and the City Watch started paying better. But that didn't
last long because after a while too many people had been stripped clean, trying to
fill up a bag. One slip and they'd be all over you, gnawing and trying to chew down
to the bone. That's how I lost my poor Benji.
[4438.14] Log:
THX!
[4438.14] Log:
The looting started in the warehouses. Once enough men took sick with the plague,
the companies had to suspend operations.
My husband Malkus was with the Meierson Tobacco Leaf Company, which closed last
year during the Month of Clans. He ran the fire boxes at the main curing barn.
Malkus always said flue curing made the sweetest leaf. Sickness hits the tobacco
men hardest because of all the smoking.
They ran with a small crew for a while, but around the time my husband got sick the
fires were put out and the tobacco sat rotting.
Somehow the thieves knew and started stripping the place. Later, they moved on to
houses, the bastards.
[4438.14] Log:
THX!
[4438.14] Log:
Serkonos, the jewel of the South, is best known for its warm winds, spiced foods
and endless beaches. While the city of Cullero sees the heaviest flow of travelers
from across the Isles, Karnaca, on the Southernmost edge of the known world, is
preferered among the elite of the Empire. It is said that a month spent resting
beneath the sun on the beaches of Serkonos, or within one of the rural villages,
can cure most maladies. Travelers bring back recipes and styles from the South, and
the dances that all Serkonans learn in their youth are favored in Gristol for their
sensuality, copied by the fashionable aristocracy in the capital city of Dunwall.
The only persistent trouble in Serkonos originates along the string of tiny islands
stretching away from the mainland to the East. For generations, pirates have hidden
among this archipelago, raiding traders passing between the Isles and, more
recently, attacking whaling ships returning with rich stores of oil.
[4438.14] Log:
It's been every year that we work like men gone mad during the Month of Nets. I
don't hardly see my family. It's bad enough that the works is clogged with trash
from the catch, pieces of crates and nets, but the water smells of hagfish guts
too. We got to get it done before the Month of Rain, or you know what.
And it ain't like we get help from those pricks in Civil Engineering, either. Been
at this job for nigh on 28 years and I ne'er seen one of 'em come below, except to
measure will it hold when they go puttin' up one of their fancy new bridges.
So these last 3 years been the worst and here's why. It's the river krusts, moved
into the works. We hear a man ahead yell and scream, like he's burnin' up, and we
all climb up fast. No other choice.
[4438.14] Log:
[4438.14] Log: [GlobalBooks.SlackjawBottleStreetGang DisAbstractItem]
[4438.14] Log: m_ItemName= Slackjaw's Bottlestreet Gang
[4438.14] Log: m_PluralItemName=
[4438.14] Log: m_Description=[Excerpt from a report on thuggish gang activities]
Clavering Boulevard, leading to the Office of the High Overseer, is still under
tight control. The City Watch is stretched thin, but they have dedicated
checkpoints on Clavering, with associated patrols. Additionally, there's been talk
of erecting some of the new Sokolov security systems to protect the street, which
is home to several persons of note, in addition to leading to several vital
businesses.
The adjacent streets are another matter. Bottle Street in particular, and the Old
Dunwall Whiskey distillery, are currently controlled by Slackjaw and his Bottle
Street Gang. Not much is known about Slackjaw, except that he has been particularly
active during the plague crisis. As part of his illegal business revolves around
the distribution of anti-plague elixir, the Watch has been slow in cracking down on
the operation.
[4438.14] Log:
One of the advantages of the Sokolov's technologies is that they share the same
magnetic socket for the tanks of processed whale oil they use as fuel. When a tank
is exhausted, another can be plugged into place with ease, and the process is
simple enough that any common workman or even the lower guardsmen of the City Watch
can handle the task. This applies to the Arc Pylon and Wall of Light security
systems, as well as the powered carriages used for transport by those few who are
wealthy enough to afford them. The only obvious downside of Sokolov's designs is
the volatility of the tanks themselves. A few incidents have occurred, resulting in
damage to property or bodily harm whenever one of the tanks has exploded.
[4438.14] Log:
THX!
[4438.14] Log:
I walked for hours along the coast, leaving Dunwall behind me until the lament of
the waves drowned all other feeling. I wept, knowing you would not come to me, my
love.
You rule my dreams, where I behold with senses I do not possess in waking life the
dark splendor of your home in the deep. There the ocean rests on your back like a
sleeping child on his father's shoulders.
In these sleepless nights of despair, you appear to me not as the mighty leviathan,
but as a young man, with eyes as black as the Void.
[4438.14] Log:
Restrict the Wandering Gaze that looks hither and yonder for some flashing thing
that easily catches a man's fancy in one moment, but brings calamity in the next.
For the eyes are never tired of seeing, nor are they quick to spot illusion. A man
whose gaze is corrupted is like a warped mirror that has traded beauty for ugliness
and ugliness for beauty. Instead, fix your eyes to what is edifying and to what is
pure, and then you will be able to recognize the profane monuments of the Outsider.
[4438.14] Log:
Restrict the Lying Tongue that is like a spark in the heathen's mouth. It is such a
little thing, yet from one spark an entire city may burn to the ground. Better to
live a life of silence than unleash a stream of untruth. The echoes of lies come
back as the voice of the Outsider.
[4438.14] Log:
Restrict the Restless Hands, which quickly becomes the workmates of the Outsider.
Unfettered by honest labor, they rush to sordid gain, vain pursuits, and deeds of
violence. Of what value are the hands that steal and kill and destroy? Instead, put
your hands to the plow, the fork, and the spade. For even the lowliest labor that
is rigorous squeezes the muscles as a sponge, rinsing impurities from the mind and
body.
[4438.14] Log:
Restrict the Roving Feet that love to trespass. They pay no heed to the boundary
stones of a neighbor's fields. They wander into foreign lands, only to return with
their soles blackened by iniquity. Where have you strayed that destruction now
comes behind you? Would you walk across burning coals or broken glass? Then why do
you prowl into the homes of the honest, or into the dens of hidden things, for the
result is the same. You will fall into the Void! Instead, rest your feet on a firm
foundation so that when the winds of the Outsider shriek against you, you will
stand firm and not be overthrown.
[4438.14] Log:
Restrict the Rampant Hunger or the intemperate will rise up among you like a
virulent swarm, devouring everything wherever they go, even filth. For what goes
into your body, poisons you, and if you eat filth then filth is what you will vomit
up. Surely the glutton will sell away birthright, family, and friends for a morsel
of meat.
[4438.14] Log:
Restrict the Wanton Flesh. Truly, there is no quicker means by which a life can be
upheaved and sifted than by the depredations of uncontrolled desire. What avail is
the concourse of a prostitute? The attention of a loose companion? Nothing. And
what of the fruit of such unions? Only sorrow is born, only misery is multiplied;
within these things, the Outsider dwells.
[4438.14] Log:
Surround your innermost being with these Strictures, and you will be safe.
The Seven Strictures are our core principles, taught and reinforced by Overseers
across the Isles. From these principles stem all manner of rules, social codes and
beliefs about the Cosmos.
All these behaviors must be restricted in order to keep one's heart free from
malevolent influences. They are the inroads of the Outsider.
[4438.14] Log:
Restrict the Errant Mind before it becomes fractious and divided. Can two enemies
occupy the same body? No, for the first will direct it one way, and the second
another, until the body stumbles into a ditch and its neck is broken. Likewise, two
contrary thoughts cannot long abide in the mind, or it will grow weak-willed and
subject to any heresy.
[4438.14] Log:
The Abbey of the Everyman is the seat of religious power and inspiration for all
Overseers across the Empire. The order arose over the years to protect the common
people from the ravages of the Outsider, until the need for a central bastion of
authority was deemed necessary. This imposing structure is a destination for
pilgrims seeking refuge or guidance.
There, a great siege commenced, as the Overseers purged the region. The battle
raged against heretics, witches and thralls of the Outsider. Though Holger was
killed in the struggle, White Cliff was cleansed and the ceremonial rites that
followed lasted for a month, giving birth to many invocations and speeches which
were inscribed in tomes and carried back to the Abbey, where they are still revered
today.
[4438.14] Log:
No one is allowed inside except esteemed members and the few students accepted each
year, after a long and arduous application process. Those living nearby can only
puzzle at the exotic shipments seen coming from the river and passing through the
back doors, or wrinkle their noses at the odd smells that emerge from the
smokestacks atop.
Throughout the natural world there are ripples that we can barely perceive with our
senses, an Ancient Music permeating everything as a fundamental structural rule.
Through it, you can work wonders without violating the natural world or begging
favors from unfriendly spirits.
Throughout my studies I have found a 17 note scale derived from this phenomenon,
and with the right equipment those notes allow for astonishing effects. Not the
least of these is the ability to calm the turbulence originating in the Void, which
we attribute to the Outsider.
[4438.14] Log:
I was asked, should we not tolerate the possession of simple bone charms among the
populace? Surely this is a trivial matter, merely a cultural practice seen across
the Isles? Not as terrible as the creation and coveting of more complex occult
runes?
This foolish distinction weakens our mission while the stench of the Outsider grows
thick around us.
Perhaps, as some claim, our ancestors tolerated these cursed practices during the
times before our modern Empire arose, to ease the lives of the lowliest serfs as
they paved the roads to civilization. But there is no excuse for witchery in this
brighter industrial age.
Having adjudicated the trials of many heretics myself, I swear that their eyes, as
the clarity of pain took their lives, were grateful to be liberated.
[4438.14] Log:
Though an earlier, smaller bridge existed on the same spot in Dunwall for
generations, it was the renown Emperor Kaldwin himself who commissioned a public
works project dedicated to creating the monumental version of the Bridge we know
today. And since it was Emperor Kaldwin, the father of our late Empress, who
initiated this great construction, it bears his name.
Kaldwin's Bridge spans the Wrenhaven River at one of its widest points, and is home
to a number of the city's luminaries from the worlds of commerce and art. Popular
with poets and lovers, the bridge is featured prominently in bar songs and
paintings. Until recent times, travelers from other cities across Gristol, and even
from the other Isles, journeyed for vast distances, all for an evening strolling
along the Bridge.
It wasn't until the plague crisis and the murder of the Empress that the curfew was
instituted on Kaldwin's Bridge. Under the guidance of the Lord Regent, recent
security modifications were added out of fears that an Ocean-based attacking force
might someday assault Dunwall.
[4438.14] Log:
Many of those who lived through her reign will weep until the ends of their lives
over the pale beauty with the piercing eyes, and the foul end she met at the hands
of her own twisted servant and protector.
In her father's day, the Kaldwins were thrust into the limelight despite their
distance to the throne, when the former dynasty provided no heirs. A prosperous age
followed the Emperor, but his daughter would have different luck. During her short
life, political intrigue and minor conflicts created cracks in the Empire,
undermining unity across the Isles.
The Rat Plague, however, was a terror for which neither Empress Kaldwin nor any
other living being was prepared.
[4438.14] Log:
My stomach twisted as the engines of the odd vessel roared louder. It was the
creation of Orchado, Third Prefect from the Academy of Natural Philosophy. He was
exhilarated, savoring each of the small craft's undulations. Orchado pulled a lever
and a great gout of smoke surrounded us. The smell of burning whale oil grew
unbearable as the machine propelled itself upward.
I was too afraid to look through the window, which suddenly didn't feel thick
enough. As if knowing my thoughts, Overseer Bryn looked at me and smiled: "Recite
some of the Litany, my pupil. It will protect your heart from the turpitude of the
Void on our way to the Outer Spheres."
[4438.14] Log:
I do not fear the Void, nor am I concerned with the spiritual sanctity of the weak.
For I am now His herald, His chosen, having seen His sublime vault, where eternally
He feeds upon the substance of the Void.
Alone in Orchado's ship, the floor painted red with life, I draw designs with my
fingers and gaze through the portals at the land rising below. There I will build
the first monument to His glory, a rotting wound in the flesh of nature.
Patiently, I'll build, awaiting Your arrival, oh great scion of the Void!
[4438.14] Log:
Orchado was elated, like a boy of sixteen on the eve of the Fugue Feast. "When we
are back in Gristol, I'll be named Royal Physician!
Or you will be burned for heresy, Third Prefect. All depends on what we find when
we get there." My master's voice was different, as if the air of the Outer Spheres
added qualities normally absent: uncertainty, weakness, fear.
Across the Empire, Old Dunwall Whiskey is not only the finest libation of its kind,
but it's also an important cultural tradition among discerning folk, sophisticated
and common alike.
Captains moving their ships across the Great Ocean always have a bottle in their
quarters for occasions, fine restaurants and bars keep it in stock, and farmers
across Gristol exchange Old Dunwall Whiskey when healthy children are born.
Some might disagree, preferring 'highbrow' drinks such as King Street Brandy or one
of the other brands from Morley, but sales of Old Dunwall have been brisk through
the early years of Empress Jessamine Kaldwin's reign, a trend that is expected to
continue.
Aged and bottled in Dunwall's Distillery District, Old Dunwall Whiskey is what you
want!
[4438.14] Log:
It wasn't prevalent at first, but it's a pattern now: There's an outbreak in one of
the districts and the Watch moves in. We quarantine buildings, put down weepers,
and deport anyone showing early signs. Afterward, the Dead Counters come through
and the lawyers write up the paperwork to transfer ownership of businesses and
homes at Parliament's discretion. Soon after, like clockwork, the gangs begin
tearing the place apart.
There's a fairly robust black market now, because everyone wants elixir and most
can't afford it. Even Sokolov's brand won't help you if you've already got the
plague, but getting a regular dose is your best chance if you want to avoid
contracting it.
Some of the gangs have taken to buying small amounts and watering it down before
selling it. And I have to admit, if I didn't have an officer's ration, I'd be
buying from them.
Gerard Corey
City Watch, Third Regiment
Estate District
[4438.14] Log:
Before Slackjaw ran the streets in the Distillery District, there was no boss more
ruthless, violent or dedicated to squeezing the average citizens for coin than
Black Sally.
Like so many from Morley, she was pale-skinned and green-eyed, with hair as black
as the Void. They say that she started young, and as a girl she'd stun a man with
her looks, coming upon him in an alley, then smile a one-sided smile and suddenly
run him through with a knife. She'd have his money and be on her way before he
breathed his final breath.
As a boss, she was worse, ruling over the meanest street gang Dunwall had seen up
to that time. Her operation touched everything from shipping to prostitution. She
even had a racket going with the Bakers' Guild. A finger in every pie, indeed.
One man, Watch Captain Jules Roebin, made it his mission to stop her, and kept the
case going for half a decade. Black Sally met her end when Roebin had his men
light smoke fires in barrels, near the warehouse where she hid out during the day.
As she and her gang rushed into the streets, terrified the building was burning,
Captain Roebin and his top officers threw nets over them and ran them all through
with blade and pistol shot.
[4438.14] Log:
Home to some of the most powerful families in Dunwall, the Estate District has been
a jewel in city's crown for generations. No district enjoys finer restaurants or
cultural events, and no families inspire more admiration, or more gossip, than the
lords and ladies of the Estate District.
The late Lord Boyle and his lovely wife perhaps best epitomize this privileged
class of citizens. Their annual costume ball is the talk of high society, creating
ripples throughout Dunwall when one family or another is excluded from the guest
list. But it's not all play that drives the Boyles; on several occasions, they've
generously brought in poor laborers from elsewhere in the city for a week or two to
work on their garden or home, providing vital employment for those who need it
most.
With so much history, the Estate District has also seen its share of trouble as
fortunes are made and lost. The great Lord Preston Moray, and his eccentric wife
Vera, were once the toast of Dunwall, before tragedy struck and they fell into
ruin.
Riddled with canals and large homes that enjoy historical preservation tax breaks,
the Estate District is a place to which we can all aspire.
[4438.14] Log:
What you've read here is the truth, regardless of what you will hear from the
"authorities" who rule over us. It is not a matter of coincidence that the former
"Royal Spymaster" is the one who stepped in when the late Empress fell. We, who
will remain nameless, believe that these events are interconnected.
The signs of oppression are all around us. The Sokolov designs, originally intended
to provide light and warmth in our homes, have been turned against us as a means of
inspiring fear and controlling our movements through the city. And where did this
plague originate? Some say it was imported. A wild theory? Perhaps.
One of our members risked her life to obtain an internal report from the
government, which we will be printing and sharing soon, called "The Exquisite
Tallboy," extolling the virtues of this newest member of the City Watch.
To those in the streets below, these "virtues" are horrors, spread by stilted thugs
who rain down fire on the sick and the poor. To these eyes, the tallboy is another
government bully, armed with incendiary devices, thickly armored and standing high
overhead, looking down at the common people of the city. We now know that the
tallboys are heavily drugged, imbibing a substance that renders them resistant to
pain, but also dulls whatever empathy they might normally possess. Exquisite? We
think not.
Copy these words and share them with your neighbors. And remember, when the tides
are lowest, the truth will be revealed.
[4438.14] Log:
Before the plague turned everything to shit, Rudshore was filled with barristers
and money men, rushing around taxing each other and whatnot. Every guard in the
Watch wanted that post, and there were classy women everywhere.
The whole place flooded years ago, just as the plague got real bad. People were
sick and nobody was working, so the city let the dams go to rot. When the big one
broke, I've heard tell, the river put it all under water. The swanky Chamber of
Commerce was there; and so was the bloody Greaves Whale House.
Now, there's nothing but rats and gangs and who knows what. Last I heard, the
Captains had been using it as a quarantine for weepers. You show one sign of the
plague and it's "your citizenship has been revoked." Over the wall you go, into the
water.
[4438.14] Log:
At the end of every year, after the last day of the Month of Songs, we begin the
Fugue Feast.
The new year has not started and thus the time that follows is 'outside' the
calendar. A period of celebration and feasting begins, during which the people
abandon the very practices that keep them whole and healthy over the year.
Many leave their homes, euphoric with spirits or potent herbs. Some paint their
faces or wear masks to conceal themselves as they pursue their passions without
reservation.
When the right cosmological signs are observed and it is time for the calendar to
begin anew, the sitting High Overseer calls for the hymn of atonement and the Fugue
Feast ends.
Families return to their homes, wives to their husbands. Enemies put down their
weapons and fires are extinguished. No complaint is given for those who have
wronged others, deviated from ancient codes, or discarded oaths; for this time
during the astrological alignment does not exist, and is not recorded.
The following day starts the new year, marked on the first day of the Month of
Earth, as it has always been.
[4438.14] Log:
Mister Arrowhoff,
I assure you, my family has the means to pay you and your associates, should you
locate my sister. You've got her name and description, and everything else we know
about her initial weeks in Dunwall, before Patrice stopped writing to me.
However, there is one other detail, so hard to believe that I was reluctant to
mention it.
There is an establishment within Dunwall called the Golden Cat. A bath house, I
believe, though some say it's a brothel. I find it implausible that Patrice would
ever be connected with such a place, but I would be remiss if I did not pass along
the information. Just before her letters stopped coming, the cousin of an old
friend said he saw Patrice performing there, singing and playing the harp. It could
be nothing, but please investigate.
Lastly, if your search of the city has not born fruit by the Month of Wind, I will
be making the trip from Morley myself in order to retain another agent.
Sincerely,
Maddison Kanebright
[4438.14] Log:
THX!
[4438.14] Log:
In the early days, when the ships brought in the great, dead whales, men would
slaughter them and reduce their blubber to oil in massive vats on the banks of the
Wrenhaven. Small crews maintained their own vats, with workers specializing as fire
tenders, slicers, gut-men, haulers or strainers.
Inevitably, once the demand went up, the businessmen moved in, wooing the best
crews with promises of better pay and safer conditions. The warehouses went up at
the edges of the Rudshore Financial District almost overnight. None was more
organized, or as some would say more ruthless, than the Greaves Whale House, opened
by Ebenezer Greaves himself.
The Greaves Whale House grew rapidly, absorbing rivals until it dominated the
trade. At its peak, the operation employed over 300 workers, not including the
children who filled minor, and often tragic, roles. Those associated with the
refinery were recognizable by their head-to-toe industrial leather uniforms and the
masks they wore to protect against fumes.
[4438.14] Log:
THX!
[4438.14] Log:
Though they are moved by eddies in the celestial medium, stars offer guide points
in the otherwise perilous blackness. Our own sun holds its planets close in our
inexorable course toward oblivion, giving us life and warmth until the end.
[4438.14] Log:
THX!
[4438.14] Log:
Little is known of Pacotti, credited with this series of pamphlets arguing against
the whaling trade. While he is gifted, his views are nonsense and threaten the
economic underpinnings of the Empire.
01 Enslavement: On the breeding and husbanding of whales, versus hunting the beasts
in the wild after "a natural and free life cycle." Pacotti offers no solutions for
where these massive, malevolent creatures might be "pastured."
03 Harmony: Drivel on the "aesthetic wonder" of what is, in reality, the great and
terrible Ocean that ever-threatens to swallow us. Includes arguments on the "gentle
nature" of the brutes, a notion refuted by seamen who return to shore, wide-eyed
with tales of the whales' savagery.
Kingsparrow Island sits in the middle of the Wrenhaven River, and up through the
previous century, it was only used by fishermen and for occasional religious
ceremonies.
During the time of the Morley Insurrection, a fort and naval dock were added to the
island, as a means of protecting the city from attacks by sea.
In the time of the Rat Plague Crisis, shortly after the tragic death of Empress
Jessamine Kaldwin, Dunwall's acting Regent Hiram Burrows commissioned the
construction of a modernized military installation and lighthouse on the island.
And I say to you, brothers, it is here that we make our stand as a righteous force
against the growing darkness. It is here that we unite against the spirits of the
unknown that would drag us screaming into the night, never to return to our homes,
to our families! Together we will serve as a rod to those who would stray from the
herd, for the foggy gray wastes of the Outsider. We will burn a bright fire with
our virtuous actions so that others will not lose their way. And to those who
choose to wander, beyond the walls of our homes, in far places, we will strike at
them swiftly before they whisper to their neighbors, filling their hearts with
strangeness and doubt.
[4438.14] Log:
THX!
[4438.14] Log:
THX!
[4438.14] Log:
THX!
[4438.14] Log:
It is said that we should not sully our hands when combating the forces of the
Void. My studies have been deemed heretical by my brothers, but the rewards have
been invaluable. I have harnessed the same energies employed by the Outsider and
his accursed followers while avoiding their corruption.
Containment: By using Channels and Barriers we can focus these Void energies in a
raw state, shielding them from the perverse perspectives of the Outsider.
[4438.14] Log:
Over the centuries, the Abbey of the Everyman has held its place as the dominant
religion across the Isles. Not only do its adherents call it the only meaningful
faith, but aside from a few tolerated variants, they castigate the followers of
other religions as heretics, actively resulting in harm rather than harmony.
A key component to the Abbey's health is the High Overseer, venerated by all other
Overseers, the women in the Oracular Order, and the congregations from each town
and city across the Empire. The High Overseer is called upon to interpret the Seven
Strictures and to initiate important ceremonies such as the Fugue Feast at the end
of each Calendar year.
Above all, the High Overseer must embody the Strictures, serving as a living
example of their perfection.
Upon the death of the acting High Overseer, it falls upon a council made up of
elder Overseers to call for the Feast of Painted Kettles, the first step in the
arduous process of choosing a new leader for the Abbey.
[4438.14] Log:
THX!
[4438.14] Log:
Originally, members of the military or officers of the City Watch were advocated
for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has
made recommendations on his replacement from the small cadre of espionage agents
serving him. In this way continuity is preserved, since many of the covert projects
undertaken by the government are not committed to writing, only communicated in
whispers, behind secure doors.
This leads to the most common critique of the Office of the Royal Spymaster, that
actions are taken and deeds committed that even the Emperor or Empress is not aware
of. This lack of oversight or accountability is a commonly debated topic during
Parliamentary sessions, but those who hold the position of Royal Spymaster insist
that in order to function the role must exist outside existing bureaucracy or law.
[4438.14] Log:
For most, the Outsider is nothing but a child's tale meant to instill fear of that
beyond the family, the community.
When I was young, my mother and I were on the run, moving from one village or sea
town to the next. Camping in the woods for weeks, always with the cursed Overseers
at our backs.
At night she told me of her dreams. Of the empty place where the Outsider whispered
to her. With each visit, her craft grew, until she could see through the eyes of
moths, and unlock a door or window latch from outside a house.
I will find this empty place. Somehow the key to open the Void will fall into my
hands. In time, I will learn the secret and he will call to me as he called to her.
Call me a heretic for my studies. Drag me to your cold stone cell, whip my flesh
and put me on trial as an apostate. Burn my body to ash.
But I will continue to seek the realm of which my mother spoke. It is my life's
meaning.
[4438.14] Log:
For over a year, I've studied this cursed plague, collecting and dissecting rats by
the thousands. Given their rapid gestation and maturation cycle, it's been possible
to breed them for numerous generations.
The rodents themselves seem immune to the plague, but they pass it readily between
members of their own species, perhaps through mites.
The blood of the rats tells its own story, allowing me to gauge the number of
generations that a given group of rats have lived with the plague. As such, a
nagging question remains. The rats collected in the poorest parts of town, in the
slums, exhibit the oldest strains of the plague. While those found near the docks -
where the foreign, plague-bearing rats would presumably have entered our city -
exhibit a younger strain of plague.
Could this mean that the rats were transported to the slums in some way that is not
obvious?
Curiously, the river krust possesses both male and female anatomical features. One
can only imagine what this would mean for human society, were it true among our own
species. Would we dispense entirely with courting and dances? Imagine the increase
in efficiency, as we all dedicated ourselves to the important matters in life.
Natural Philosophy, of course, but also industry and law. And when aged members of
society needed to be replaced by more vigorous younger members, one could simply
engage in the auto-impregnation process and produce the desired offspring.
Back to the matter at hand, while any given river krust is fully capable of
inseminating itself, it must also be noted that reproduction does frequently occur
between individual krusts. This happens when river krusts live in colonies,
clustered above and below one another, such as when attached to a wooden dockyard
piling. In these cases, as one of the mollusks releases its fluids, they run down
across another in the colony, resulting in the intermixing of bloodlines.
[4438.14] Log:
Throughout the ages, rulers have always faced attempts on their lives. Once in a
generation the Empire is rocked by the death of a powerful political or religious
figure. As such, city-states across the Isles have devised varying strategies for
protecting their leaders.
In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal
Protector. This is far more than a trusted bodyguard. Much more revered than the
hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector
is a court figure, given enormous latitude, who keeps constant company with the
highest ruler in the known world. At the age of twelve, the young monarch
participates in the selection process, making the final decision about who will
safeguard his or her life. While most of those chosen as Royal Protector have been
men, several times throughout history, a woman has served well in the role.
For the first time in Dunwall's history, a monarch has been slain by her own
bodyguard. At the time of this writing, with Dunwall in the grip of the worst
plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered.
The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who
is still sitting in Coldridge Prison awaiting his deserved execution. Some argue
that it is worth noting that Corvo Attano is the first Royal Protector in the
history of the Empire born outside of the Isle of Gristol.
[4438.14] Log:
Once the financial heart of the Empire, the Rudshore Financial District was a hive
of trade activity. No district employed more barristers, accountants, or indeed
more security. And no part of Dunwall saw a greater flow of coin.
When the flood barriers broke and the waters rolled in, the looting that followed
was accompanied by an epic period of chaos and butchery. Those who could withdraw
and move their assets did what they could. Others, with their wealth tied up in
grand mansions and artwork, lost it all.
When the last of the high society set had withdrawn and the lights went dark,
Rudshore was a gloomy, crumbling shell of what it had been, inhabited by thieves,
wild dogs and rats. Once great palaces of commerce sat empty and haunted, or came
to house killers and mercenaries, as well as anyone else looking to hide from the
City Watch.
In mere months, "the Flooded District" was settled upon as the most proper name for
the place.
[4438.14] Log:
Across the generations, the aqueducts and tunnels beneath the City of Dunwall have
served a variety of purposes.
In the earliest days of the city's history, several primary canals were used to
channel river overflow during times of flooding. And for a time it was fashionable
for wealthy aristocrats to commission underground water passages, giving them
access to their estates from the Wrenhaven River and its minor tributaries. Over
the years, these tunnels began to interconnect, sometimes by design and sometimes
by accident.
The history of the tunnel system is rich. As every school child is taught, rebels
used the sewers extensively during the Morley Insurrection. As discussed in
popular bar songs, lovers often find privacy in some of the cleaner entry points,
with fresh air brought in on the winds from the river itself. On a darker note, in
addition to seeing traffic from gangs and smugglers, it is rumored that the current
Royal Spymaster himself, Hiram Burrows, has a network of informants who know the
twists and turns of the sewer system by heart.
Until recent times, the older tunnels suffered from repeated collapse, creating
sinkholes that occasionally consumed entire street corners. The current system
rarely suffers from such calamity, since the sewers were reinforced and expanded by
the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
[4438.14] Log:
Finding my way by the feeble light of the dying fire, I saw her working. A large
needle moved in her hand, following precise, esoteric patterns; knots and loops of
seamstress-craft from ancient days. Beneath her needle, his body clenched and
shuddered, shaking the wooden table.
A morbid fascination pushed me closer, until she turned her blank face toward me,
resting the needle in his flesh. With a refined tone, she addressed me, "So you are
the lover, I presume. You too have been unfaithful, and it is now your turn to be
mended."
[4438.14] Log:
As was laid down long ago, there are thirteen months, each 28 days in length. In
the last hours of the year, the High Overseer will sound the Fugue Feast.
For over a century, Dunwall Tower has been the capitol of the Isle of Gristol, and
the seat of power across all the Isles of the Empire.
Rulers have come and gone, each adding something to the structure. Gardens,
observatories, new walls, pools and specialized interior chambers to suit their
needs and whims. Dunwall Tower has withstood numerous wars, several large-scale
fires and the collapse and rebuilding of the northern wing.
With Tyvia and Serkonos joining the Empire first, it was Morley that resisted
longest. Some of the conflicts that arose also necessitated the further
fortification of the Tower. Repeated assassination attempts, near the end of the
conflict with Morley, resulted in the creation of the Royal Protector position,
with each ruler choosing his or her own Royal Protector after careful
consideration.
[4438.14] Log:
Once a child shows the proper inclination, he is marked. Overseers are assigned to
study the subject, surreptitiously, in order to determine whether this inclination
is supported by cosmological conditions and other signs, ongoing throughout the
year.
At the end of the cycle, those befitting further testing are removed from their
homes some hours before dawn, and must begin the march to an outpost outside the
city.
There, the children undergo ritual preparation and evaluation until the last night
of the Month of Rain, when they make a pilgrimage to Whitecliff. During an
elaborate ceremony, it is determined which of the children will become Overseers
and which must be put down.
[4438.14] Log:
One gentleman of advanced age swore that his brother had been taken by "the
Whalers," a notorious gang associated with the man called Daud.
According to Pieter Mansfeld, his brother Radof was proud of working with the Royal
Spymaster's Responsible Citizens Group, feeling no shame in reporting on what he
perceived as shady dealings by his rivals at the fish markets. But this might have
been the source of his trouble.
On the sixth evening of the Month of Hearths, Radof came storming into Pieter's
home, white-faced and panic-stricken, claiming to have been chased by a group of
ruffians wearing the leather suits and vapor masks used by the men working in the
whale oil factories. Pieter gave him supper and drink, sending him on his way later
in the night. After which, Radof was never again seen.
[4438.14] Log:
Lord Nathan Bayle, stammering, studying the younger man before him
What are you doing? Leave this house! Go back to your frozen wasteland, pale
rascal!
THX!
[4438.14] Log:
The men I set out with are good sailors, no doubt half of them have cut their teeth
on the rascally pirate ships spawned in the Serkonan Archipelago. Or they were, I
should say. Half of them died before we sighted the broken red cliffs welcoming
those who would visit the Far Continent as it is called. Sickness, in-fighting,
poisoned by a school (or would one say a flock) of small fish that fly over the
waves like birds, landing in the hundreds across the deck, pricking any they
touched with toxic quills. Two thrown overboard by gusting demon winds. The quiet
Tyvian navigator simply dead in his bunk, wrapped in his white furs, eyes wide with
terror. Few have crossed the Ocean and the distance to Pandyssia is greater than
most would imagine. More died climbing the cliffs. And now with but a handful I
stand looking across the greatest expanse of land that exists. My allies are
frightened, for this is beyond them, and now their captain is dead too, stung by
something that resembled a prairie mole but reacted with great apoplectic outrage
when handled. So it falls on me to lead them.
[4438.14] Log:
Northernmost among the Isles, Tyvia is dominated by snarling mountain ranges that
rise up from frozen plains. Travel between cities involves arduous treks through
territory thickly infested with terrible bears and packs of hounds adapted to the
climate. Despite these conditions, Tyvian art, architecture, food and fashion are
ornate and complex, marked by an intricate refinement that perhaps arose as a
counterpoint to the cold, harsh land itself.
While people in the lower city of Caltain share much with their nearest neighbors
in Morley, most Tyvians are a breed apart, shaped by generations of life in the
inhospitable cold. Austere and regal, Tyvians are proud of their customs, food and
history, and have little concern for the Isles to the south.
[4438.14] Log:
Out at sea, they secure the beast with hooks, with lines cast from the main-ship
and from several smaller boats. Buoys keep the whale from diving deep. Once it's
caught, a larger hook is driven through the tail, which is used to hoist the
creature up through the chute. They moan and bellow for some time as the men get
them onto the deck, then lift them into the scaffolding overhead. The ship adjusts
its prow and returns to port in Dunwall, where the crew works on the great
creature, slicing off the fattiest parts while it still lives.
[4438.14] Log:
Remarkably, each specimen I had the pleasure of studying during the voyage
possessed some minor variance in physiology. On the second leg of the trip, east of
Tyvia, the crew hauled aboard a female, some 42' in length. I estimate she weighed
35 tons and the ship sat low, rocking side to side through the night with her
thrashing.
By candlelight, I took her apart, sketching and taking notes. Against her
bellowing, I cut into the mass of tentacles around her mouth. Within I found row
upon row of teeth and a baleen running along the upper jaw. Through this broom-like
structure, I assume she filtered food from the water that was too small to be
chewed.
[4438.14] Log:
Remind your men that the lighthouse elevator is for use by Important Personnel
only, and in the case of emergencies. This key is to stay where it's at.
If anyone in your unit has legitimate need for the elevator, talk to the on-duty
officer. He has a copy of the key and can grant access if he deems it appropriate.
Here is the key to your cell. Once you're out, head for the prison's Interrogation
Room. Take the explosive there and plant it on the outer door. When the bomb goes
off, run. Make for the river and lose yourself in the sewers. You'll find some
useful gear stashed there.
One of the prison guards will leave a weapon just outside your cell.
And good luck. We need you alive and well for what's to come.
- A friend
[4438.14] Log:
Corvo Attano, formerly the Royal Protector, will be brought in for interrogation.
This is of utmost importance. The Lord Regent and High Overseer Campbell will
conduct the questioning themselves. Follow their orders without hesitation, and
keep the torturer under control. If Corvo dies in his hands, instead of getting the
public execution the Lord Regent wants, it'll be your head that rolls next.
[4438.14] Log:
I remember sailing out on this river to the great Ocean, that vast blinding light
and blue water. I was a tender fifteen and our nets were always full to bursting.
The old days, before everything went to shit.
Any way it goes, it's either the boots of the Watch against my skull, the teeth of
the rats on my bones, or the trembles of the plague all over my skin. Don't matter
none to me.
[4438.14] Log:
"That old witch Granny Rags told me that you'll lose your taste for whiskey in the
month of Wind. Then your eyes will go dim in the month of Seeds. And you'll draw
your last breath in the month of Ice."
[4438.14] Log:
We are servants of the Empire and of the true Empress, a group of loyalists who
want very much to meet you. Take these weapons, crafted for you of the finest
materials in the Isles, and meet with our man, Samuel, near where these tunnels
spill into Wrenhaven River.
I'm going to make a run for it. I think that if I hadn't met you, I wouldn't be
brave enough to try. I'll try to find you again, someday when this is all over.
Cecelia.
[4438.14] Log:
Remember before when I mentioned a special drawing I was working on for you? This
is it. I don't know where you went, but I hope when you get back you see this and
like it. I'd like to take it to Dunwall Tower with us. Everyone's acting strange
tonight. Samuel was whispering to Callista about a flare launcher that she was
supposed to use to call him. He told her to lock the door to my old tower. I heard
the Admiral tell the others we are leaving tonight for a place called The
Lighthouse on Kingsparrow Island. I hope you get back before then.
--Emily
[4438.14] Log:
They may be two of the greatest minds of our age, but they're also traitors who
conspired with Corvo to bring down this empire.
I'm keeping Empress Emily Kaldwin with me at the Lighthouse on Kingsparrow Island
until we're certain that Corvo and his fellow conspirators have been properly dealt
with.
I trust the the Abbey of the Everyman can do without their new High Overseer for
one more night.
--Lord Pendleton
[4438.14] Log:
[4438.14] Log:
Put the corpses in bags and keep them in the back yard. Do not disturb or search
the bodies in any other way.
The woman in the tower is Callista Curnow and a victim of circumstance, merely in
the wrong place at the wrong time. Do not disturb her, but do not allow her to
leave the premises. She is under my protection.
The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor
should take the tank and lock it in the correct configuration. Using the lever will
begin the refilling process.
Once refilling is completed, the tank can be removed and placed in service. Extreme
caution must be used in handling the full tanks. They are quite unstable.
The system is sound and well-engineered. It appears that the Greaves Oil Company
has done something correctly, for once.
[4438.14] Log:
No. I will not sign off on these purchases. A bag of Powdered Crystal? Tyvian ore?
What's wrong with the metals in Gristol? Kingsparrow feathers? If you need feathers
sacrifice your own pillow.
Maybe at the Academy everything you needed was paid for by tariff and handed out
willy-nilly, but this is my bar, or what's left of it, and we're operating on a
budget. We're running low on oil, food, elixir, building materials, and everything
else, so you've got to slow down.
While I'm footing the bill, I will not approve your purchases unless they're
absolutely required. No more copper wire or special herbs. If you need those
things, go out and scavenge them. Half the city is in ruins, so no one is going to
miss any of the odd crap you seem to need.
--Admiral Havelock
[4438.14] Log:
Three days hence, you are cordially invited to an evening of entertainment at the
heart of the Estate District. Join us for the Party of the Year, the Annual Boyle
Estate Costume Ball. This year's theme is Living Well in Terrible Times, so choose
your mask accordingly.
--Lady Boyle
[4438.14] Log:
--Slackjaw
[4438.14] Log:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until
further notice. The Office of the High Overseer has entered a state of crisis and
all interactions with the Overseers must be coordinated through me whether
previously authorized or not.
Former High Overseer Thaddeus Campbell has been branded a heretic, a historic
religious event that the Overseers enforce without exception or mercy. Campbell has
been stripped of all authority and anyone offering him aid or shelter is subject to
arrest. This includes members of the Watch.
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until
further notice. Following the murder of High Overseer Thaddeus Campbell, the
highest religious figure in the land, all access to the Office of the High Overseer
will be subject to my approval.
First Captain Nathan Mortimer
Abbey Liason
[4438.14] Log:
Be aware that Clavering Boulevard, leading to Holger Square, has been sealed until
further notice. An additional Watchtower has been erected in the area to secure
against further acts of insurrection and violence. Following the murder of High
Overseer Thaddeus Campbell, the highest religious figure in the land, all access to
the Office of the High Overseer will be subject to my approval whether previously
authorized or not.
[4438.14] Log:
We found this strange rune on the woman who used to sell pastries up the street.
Not sure how she died, but since the thing looks superstitious we set it aside for
the Overseers. After your shift is over, take it to them for disposal or whatever
they do with them. Don't forget.
[4438.14] Log:
Given the recent death of Captain Geoff Curnow near Holger Square, a new Watchtower
has been authorized to secure the area. Tensions remain high following the
incident, which cost a good man his life. Until the perpetrator has been
identified, all squads are advised to question any suspicious persons entering the
area.
Note: The Engineering Corps is to be commended for working fast to put the
additional fortifications in place. Whale oil will be delivered nightly to provide
power to the new Watchtower.
Note: The Engineering Corps is to be commended for working fast to put the
additional fortifications in place. Whale oil will be delivered nightly to provide
power to the new Watchtower.
Ninth Entry
The city watch comes and goes, knocking on doors and asking for signs of plague.
Even our neighbors cannot be trusted. Earlier, it was difficult to keep the
children quiet. Now they sleep most of the time.
Tenth Entry
The flies have set in. I try to keep them away, but I can barely get close, they
sting so. Most of the time, Morris won't answer me when I try to talk to him from
across the room.
Eleventh Entry
Morris is gone. I don't know what I'll do. For now all my hope is reserved for the
children. Leaving the flat for a while near dawn, I found some plague bags from a
guard booth while no one was around. It took a while, but I got Morris into one of
the bags. At least his face is covered.
Twelfth Entry
Young Robert has passed. The star of my sky is gone.
[Page Missing]
Seventeenth Entry
Elise stopped breathing in the middle of the night. She was such a head-strong
girl, I can hardly believe she was overcome. She was always near as I cut up
hagfish or vegetables, arguing with me about everything.
Eighteenth Entry
It is the 4th day of the Month of Wind. It has settled in that they are lost to me,
all of them. I cannot bring myself to call the Dead Counter.
Nineteenth Entry
I have the fever now. No guards come near any more.
[4438.14] Log:
The latest case should arrive within a week, containing all the components you
need. Be careful with the white phosphorus. Can't have you getting phossy jaw like
the tanners at the edge of the city, poor bastards.
Anyway, lucky for you to have an old friend who never left the Academy. Let me know
what else you need, but remember it might be a month before I can put together
another shipment.
Yours in knowledge,
Artemis Moore
Procurement Clerk and Provisioner
Academy of Natural Philosophy, South Wing
P.S. Next time you're nearby, come in for an afternoon. We've stayed fairly
insulated from the plague, since so few come and go here, and we've got quite the
stock of Tyvian brandy.
[4438.14] Log:
When cleaning my study, I ask that you constrain your efforts strictly to the
floors. Please, at all costs refrain from attempting to clean or arrange my
bookshelf. In fact, it would be best to keep away from it altogether. Otherwise,
I'll have to reconsider the terms of your employment.
Regards,
Dr. Galvani
P.S. Since I'll be out of the city for a few days, I've left next week's pay as
well. The bank was closed, so I'm afraid it's short by half. You can count on me
for the remainder next week of course.
[4438.14] Log:
[4438.14] Log:
They're a bad influence and I'm trying to warn you. You've started falling out of
favor with me, I have to say. You don't want to keep going down that road, do you?
Granny
[4438.14] Log:
If you start keeping company with them or their so-called boss, you may fall out of
favor with me. You wouldn't want that, would you?
Granny
[4438.14] Log:
--Griff
[4438.14] Log:
Love,
Allison
[4438.14] Log:
Overseer Marcus has inventoried the evidence of heresy that we collected. A number
of questionable books, several jars containing the heads and viscera of animals,
and a shrine dedicated to the black arts.
I've remained behind to examine a few more things. Even spending the night here has
crossed my mind. It's an unnerving thought, but it may prove useful to remind
myself of what the Abbey of the Everyman stands for, and the sacrosanct duty we've
taken on, as Overseers.
--Overseer Warren
[4438.14] Log:
The city is going to burn. I've sold everything so there's nothing for me here now
except you. I'll wait for you where Clavering Boulevard crumbles into the river.
Where we used to meet. We'll take the money I've made and bribe our way onto a
passing whale ship. I won't leave without you. And if you won't come, I'd rather be
rat food.
Love,
Arthur
[4438.14] Log:
I'm coming tomorrow to check on the batch. Make sure you're wearing pants this
time, and stick to the recipe:
1 part Sokolov's elixir
1 part beechgum paste
2 parts sugar water
That's it. The more of the real shit you cut in, the less there is to spread around
and the less coin I make. This ain't a charity.
Slackjaw
[4438.14] Log:
[4438.14] Log:
1. Attach an empty elixir vial to the spout before you turn the thing on.
2. Turn the valve on.
3. Collect the full vial.
4. Repeat until empty.
[4438.14] Log:
--Slackjaw
[4438.14] Log:
I know you've been waiting for the Golden Cat to re-open. You've probably been
suffering, you poor dear. So let me offer you a warm welcome to our lavish
reopening tomorrow. I assure you that everything has been cleaned up, top to
bottom, after that touch of plague. We're ready to take care of you.
Everyone here loves you and half the girls consider you a friend.
--Madame Prudence
[4438.14] Log:
Captain Galloway
[4438.14] Log:
We had a specific agreement and I planned around it. The Royal Protector wasn't
part of that agreement. You assured me that she and the girl would be alone. So the
price of the job just went up. Send the coin to the alternate dead drop or you can
be sure we'll come calling.
--Daud
[4438.14] Log:
This order issued from the Office of General Tobias, with the full authority of the
Lord Regent.
[4438.14] Log:
Last night Corporal Huso woke up to find the freak leering at him in the dark.
Other men have reported that personal items have gone missing, with odd things left
in their place. Sanders said he found a bunch of teeth wrapped up in his
handkerchief. Teeth. And Bilson found three painted rat-heads on a string in his
shaving kit.
Whatever this is, it has to stop. The men are rattled and I don't know how long I
can keep them from going into that bastard's room and beating him to death in his
sleep. I don't care what you call him, executioner, torturer, Royal Interrogator or
bat-faced troll, he's got to stay out of the barracks.
[4438.14] Log:
With an anxious heart, I respond to your letter. If your suspicion is true, I have
grave misgivings about those presiding over Dunwall Tower. I have only recently
resolved my disagreements with the Abbey, and it has come upon me as a surprise
that some are lobbying for me to take up the mantle of High Overseer, but despite
all that is going on, I hope to advise you personally in this matter.
Last time you wrote, you speculated that the mute who serves as torturer within
Dunwall Tower might be a follower of the Outsider. He has an odd countenance, his
tongue is twisted and he cannot speak, and a wolfhound follows him about. Add to
this the incomprehensible groaning and the litany of repeated whispers you hear
coming from his chambers at night and it seems certain.
At first I found it hard to believe. How could one I admire so, such as the Lord
Regent, allow this to go unchecked within his own house? Surely he must respect the
Seven Strictures? But now I see the pieces arranged before me. I must tell you, it
aligns with a vision experienced by one of our sisters from the Oracular Sect.
Coming to me in the night, she spoke, "Silence inflicts pain and a hound's shadow
follows the puppet of the Outsider."
Your position at the Tower has been of great use to our order and there is no shame
in reporting back to me. You are an Overseer, first and foremost, and it is your
sole duty to protect the world of men from the malevolent influences of the
Outsider. Tell no others of this and await my instructions. I must wonder how high
up into Dunwall Tower this corruption has spread.
--Martin
[4438.14] Log:
[4438.15] Log:
[Pwn_MiddleClass_MSmall_1_NoAnxious:DisTweaks_InteractableInterface_12
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Survivor
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_Luther_MTall_1_NoAnxious_HUB:DisTweaks_InteractableInterface_25
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Luther
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_Magnus_MTall_1_NoAnxious_HUB:DisTweaks_InteractableInterface_12
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Magnus
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_MiddleClass_MTall_1_NoAnxious:DisTweaks_InteractableInterface_9
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Survivor
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_Wallace_MTall_1_NoAnxious_HUB:DisTweaks_InteractableInterface_9
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Wallace
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_ServantLydia_F_1_NoAnxious_HUB:DisTweaks_InteractableInterface_7
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Lydia
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pwn_MiddleClass_MSmall_1_Hat1_NoAnxious:DisTweaks_InteractableInterface_25
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Survivor
[4438.15] Log: m_InteractText=
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_OvrBackInt_to_Ovrsr:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To The Office of the High Overseer
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_OvrKennel_to_Ovrsr:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To the Office of the High Overseer
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_Ovrsr_to_OvrBack:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To the Back Yard
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_Ovrsr_to_OvrBackInt:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To the Back Yard
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_Ovrsr_to_OvrKennel:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To the Kennels
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_Ovrsr_to_streets:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To the Distillery District
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Door_Transitions.LTD_OvrsrBack_to_Ovrsr:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=To Holger Square
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[InWorldReading.Twk_Map_Ovrsr1st:DisTweaks_Interactable_PickupBase_55
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=
[4438.15] Log: m_InteractText= `GBA_Use` look
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[InWorldReading.Twk_Map_Ovrsr2nd:DisTweaks_Interactable_PickupBase_56
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=
[4438.15] Log: m_InteractText= `GBA_Use` look
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[InWorldReading.Twk_Map_OvrsrBack:DisTweaks_Interactable_PickupBase_82
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=
[4438.15] Log: m_InteractText= `GBA_Use` look
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[InWorldReading.Twk_Map_OvrsrHigh:DisTweaks_Interactable_PickupBase_72
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=
[4438.15] Log: m_InteractText= `GBA_Use` look
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[OvrsrBackHold_NeverFinish_valve_twk:DisTweaks_InteractableInterface_8
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Valve
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Pickups.FloatSparrowFeather_twk:DisTweaks_Interactable_PickupBase_85
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=`i
[4438.15] Log: m_InteractText=`GBA_Use` Pick up
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_SetTutorialMessage_0
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=After a voyage of months, you have returned to
Dunwall Tower with news.
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_SetTutorialMessage_2
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=She has sent you across the Isles, seeking aid
against a terrible plague.
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_SetTutorialMessage_3
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=You are Corvo Attano, Royal Protector to the
Empress.
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_ShowLocationDiscovery_0
DisSeqAct_ShowLocationDiscovery]
[4438.15] Log: m_LocationName=Wrenhaven River
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_ShowLocationDiscovery_1
DisSeqAct_ShowLocationDiscovery]
[4438.15] Log: m_LocationName=Dunwall Tower
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_UpdateTaskTarget_0
DisSeqAct_UpdateTaskTarget]
[4438.15] Log: m_TargetName=Empress Jessamine
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_UpdateTaskTarget_1
DisSeqAct_UpdateTaskTarget]
[4438.15] Log: m_TargetName=Emily
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_UpdateTaskTarget_2
DisSeqAct_UpdateTaskTarget]
[4438.15] Log: m_TargetName=Hideout
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_UpdateTaskTarget_3
DisSeqAct_UpdateTaskTarget]
[4438.15] Log: m_TargetName=Empress Jessamine
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_UpdateTaskTarget_6
DisSeqAct_UpdateTaskTarget]
[4438.15] Log: m_TargetName=Hideout
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Boat.DisSeqAct_SetTutorialMessage_5
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Use your mouse to look around
[4438.15] Log: m_TutorialMessage_Gamepad=Use `KEY_RightStick` to look around
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Boat.DisSeqAct_SetTutorialMessage_8
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_MoveForward` `GBA_MoveBackward`
`GBA_StrafeLeft` `GBA_StrafeRight` to move
[4438.15] Log: m_TutorialMessage_Gamepad=Press `KEY_LeftStick` to move
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Emily.DisSeqAct_SetTutorialMessage_0
DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_Sprint` to sprint
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Emily.DisSeqAct_SetTutorialMessage_1
1 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_Sneak` to enter stealth mode
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Emily.DisSeqAct_SetTutorialMessage_3
3 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=You left the area. Hide and Seek has ended.
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Emily.DisSeqAct_SetTutorialMessage_3
4 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Warning: You're leaving the Hide and Seek area.
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_0 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Attack or Defend (Nonlethal)
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_1 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Hold USE to holster your weapons
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_2 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_Secondary` to use your pistol
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_3 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_5 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_Block` to block
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_8 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Press `GBA_Primary` to use your sword
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[TheWorld:PersistentLevel.Main_Sequence.SOIREE_Empress_Regent.DisSeqAct_SetTutorial
Message_9 DisSeqAct_SetTutorialMessage]
[4438.15] Log: m_TutorialMessage=Give the letter to the Empress
[4438.15] Log: m_TutorialMessage_Gamepad=
[4438.15] Log:
[4438.15] Log:
[Tweaks.AdrenalineTutorial_PickUp:DisTweaks_Interactable_PickupBase_102
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.AssassinationChokeTutorial_PickUp:DisTweaks_Interactable_PickupBase_103
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.AwarenessTutorial_PickUp:DisTweaks_Interactable_PickupBase_104
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.BlinkTutorial_PickUp:DisTweaks_Interactable_PickupBase_105
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.CombatTutorial_PickUp:DisTweaks_Interactable_PickupBase_106
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.CraftsmanTutorial_PickUp:DisTweaks_Interactable_PickupBase_107
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.DropDownTutorial_PickUp:DisTweaks_Interactable_PickupBase_108
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.ElixirTutorial_PickUp:DisTweaks_Interactable_PickupBase_109
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.FloorSoundTutorial_PickUp:DisTweaks_Interactable_PickupBase_110
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.JournalTutorial_PickUp:DisTweaks_Interactable_PickupBase_111
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.LightShadowTutorial_PickUp:DisTweaks_Interactable_PickupBase_113
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.ObjectivesTutorial_PickUp:DisTweaks_Interactable_PickupBase_114
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.WhaleBoneCharmTutorial_PickUp:DisTweaks_Interactable_PickupBase_116
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[Tweaks.WheelTutorial_PickUp:DisTweaks_Interactable_PickupBase_117
DisTweaks_Interactable_PickupBase]
[4438.15] Log: m_NotUsableWhilePossessingInteractText=
[4438.15] Log: m_Name=Clipboard
[4438.15] Log: m_InteractText=`GBA_Use` Read
[4438.15] Log: m_AltInteractText=
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBdoor_medium_poor_metal_ext_twk:DisTweaks_InteractableInterface_3
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Unbreakable Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBdoor_medium_rich_ext_metal_twk:DisTweaks_InteractableInterface_4
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Unbreakable Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBdoor_medium_rich_ext_window_twk:DisTweaks_InteractableInterface_5
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Unbreakable Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBdoor_medium_rich_int_wood_twk:DisTweaks_InteractableInterface_6
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBDoors_big_rich_ext_glass_twk:DisTweaks_InteractableInterface_43
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Glass Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBDoors_big_rich_ext_metal_twk:DisTweaks_InteractableInterface_44
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Unbreakable Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[DBDoors_big_rich_int_window_twk:DisTweaks_InteractableInterface_45
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Unbreakable Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.15] Log:
[door_big_rich_ext_reinfwood_twk:DisTweaks_InteractableInterface_47
DisTweaks_InteractableInterface]
[4438.15] Log: m_Name=Door
[4438.15] Log: m_InteractText=`GBA_Use` Open
[4438.15] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.15] Log: m_UseMessage=
[4438.15] Log: m_AltUseMessage=
[4438.15] Log: m_CannotUseMessage=
[4438.15] Log:
[4438.16] Log:
[door_medium_poor_ext_metal_twk:DisTweaks_InteractableInterface_14
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_poor_ext_reinfwood_twk:DisTweaks_InteractableInterface_15
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_poor_ext_window_twk:DisTweaks_InteractableInterface_16
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_poor_int_metal_twk:DisTweaks_InteractableInterface_18
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_poor_int_window_twk:DisTweaks_InteractableInterface_20
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_rich_ext_metal_twk:DisTweaks_InteractableInterface_22
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_rich_ext_reinfwood_twk:DisTweaks_InteractableInterface_23
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_rich_ext_window_twk:DisTweaks_InteractableInterface_24
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_rich_int_metal_twk:DisTweaks_InteractableInterface_26
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_medium_rich_int_window_twk:DisTweaks_InteractableInterface_29
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_small_poor_ext_reinfwood_twk:DisTweaks_InteractableInterface_34
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[door_small_poor_ext_window_twk:DisTweaks_InteractableInterface_35
DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=Unbreakable Door
[4438.16] Log: m_InteractText=`GBA_Use` Open
[4438.16] Log: m_AltInteractText=Hold `GBA_Use` Keyhole
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_0
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Choke Me!
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_1
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Message
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_10
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Yard Walkway Key
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_11
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Yard Walkway Exit
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_12
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Yard Walkway Key
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_13
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Interrogation Room
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_14
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Jump
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_15
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Climb Here
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_16
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Outer Door
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_17
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Footbridge Access
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_18
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Climb Here
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_2
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Door
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_22
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Main Entry
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_24
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Sewer Entrance
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_26
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Sewers
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_27
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Weapon
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_3
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Weapons
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_4
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Control Room Hallway
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_5
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Exit Hallway
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_6
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Door Control
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_7
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Clockwork Explosive
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_8
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Yard Walkway Entrance
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.=Objectives=.DisSeqAct_UpdateTaskTarget_9
DisSeqAct_UpdateTaskTarget]
[4438.16] Log: m_TargetName=Yard Walkway Key
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_DialogScriptedChoice_2
DisSeqAct_DialogScriptedChoice]
[4438.16] Log: m_Title=
[4438.16] Log: m_Choices[0]=(m_ChoiceText="Go to Sewers")
[4438.16] Log: m_Choices[1]=(m_ChoiceText="Stay at Coldridge Prison")
[4438.16] Log:
[4438.16] Log:
[TheWorld:PersistentLevel.Main_Sequence.DisSeqAct_SetTutorialMessage_9
DisSeqAct_SetTutorialMessage]
[4438.16] Log: m_TutorialMessage=Six Months Later
[4438.16] Log: m_TutorialMessage_Gamepad=
[4438.16] Log:
[4438.16] Log:
In case you're too daft to remember, look to your whiskey for the answer. Whiskey.
Got it?
If you want your share, you'll sort it out. If not, I'll come back for it next
month.
[4438.16] Log:
[4438.16] Log:
[Textures.Twk_Boyle_Guest_Book:DisTweaks_Interactable_PickupBase_104
DisTweaks_Interactable_PickupBase]
[4438.16] Log: m_NotUsableWhilePossessingInteractText=
[4438.16] Log: m_Name=
[4438.16] Log: m_InteractText=`GBA_Use` Read
[4438.16] Log: m_AltInteractText=
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[Textures.Twk_Letter_Envelope:DisTweaks_Interactable_PickupBase_31
DisTweaks_Interactable_PickupBase]
[4438.16] Log: m_NotUsableWhilePossessingInteractText=
[4438.16] Log: m_Name=
[4438.16] Log: m_InteractText=`GBA_Use` Read
[4438.16] Log: m_AltInteractText=
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[Textures.Twk_Notes_AccountLedger:DisTweaks_Interactable_PickupBase_29
DisTweaks_Interactable_PickupBase]
[4438.16] Log: m_NotUsableWhilePossessingInteractText=
[4438.16] Log: m_Name=
[4438.16] Log: m_InteractText=`GBA_Use` Read
[4438.16] Log: m_AltInteractText=
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[Textures.Twk_Notes_Clipboard:DisTweaks_Interactable_PickupBase_64
DisTweaks_Interactable_PickupBase]
[4438.16] Log: m_NotUsableWhilePossessingInteractText=
[4438.16] Log: m_Name=
[4438.16] Log: m_InteractText=`GBA_Use` Read
[4438.16] Log: m_AltInteractText=
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log:
[4438.16] Log:
[twk_proj_whiskeybottle:DisTweaks_WhiskeyBottle_0.DisTweaks_InteractableInterface_1
1 DisTweaks_InteractableInterface]
[4438.16] Log: m_Name=
[4438.16] Log: m_InteractText=
[4438.16] Log: m_AltInteractText=
[4438.16] Log: m_UseMessage=
[4438.16] Log: m_AltUseMessage=
[4438.16] Log: m_CannotUseMessage=
[4438.16] Log: