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what is Class A surface


COE Administrator

what is Class A surface

June 25, 2002 10:02 AM (in response to COE Administrator (http://www.coe.org/p/fo/et/thread=2235#p2241))

V4 or V5?
Do you want to know what they are or how best to use them?
Ian

Author: ian phillips (mailto:[login to unmask email])

COE Administrator

what is Class A surface

June 27, 2002 08:32 AM (in response to COE Administrator (http://www.coe.org/p/fo/et/thread=2235#p2241))

> V4 or V5?

Do you want to know what they are or

> how best to use them?

Ian

> V4 or V5?

Do you want to know what they are or

> how best to use them?

Ian

Hi Ian,
I would like to know... how best to use them..

Can you please let me know about it.

Warmest Regards,

Mohan.

Author: Mohankumar K. (mailto:[login to unmask email])

COE Administrator

what is Class A surface

June 27, 2002 12:05 PM (in response to COE Administrator (http://www.coe.org/p/fo/et/thread=2235#p2241))

If you are experienced in creating Class-A surfaces then:


Use either Freestyle Shaper or ACA to create a simple patch
Use 'Edit Control points' to deform your surface to the required shape.
Use 'Cutting Planes' to intersect the surfaces to compare the sectiions with any digitised sections you may have.
Use 'Match' and 'Blend' to create joining and matching surfaces.
Use 'Shading', 'Re ect' and ACA Highlight analysis to check the quality.
Easy!
Ian

Author: ian phillips (mailto:[login to unmask email])

COE Administrator

what is Class A surface

June 28, 2002 04:59 AM

I have good details abt class A suface....

Regarding A-class surfaces, the answer depends on who you ask.I think the two basic opinions are that class of surface either refers tolocation
or quality (or maybe both)For example: LOCATION - all surfaces that a consumer normally seescan be considered class A surface. The outside
of a an automotive oor console would be class A, but the inside surfaces which normally include manufacturing anges and attaching
surfaces would be class B.QUALITY - refers to surface topology. Position, tangency, and curvatureacross surface boundries, and internal patch
structure. Some opinions arethat position continuity is class C, tangency continuity is class B, and curvaturecontinuity is class A. But I think that
these are more appropriately de ned as C0, C1, and C2 condition refering to the B-spline curve equation and its 1st derivative
(tangency=C1)and it's 2nd derivative (curvature=C2).So I think a class A surface can be discontinuous in curvature if that is the intention ofthe
design (highlight re ection, or other reasons) and even discontiuous in tangencyif the intention is a crease or sharp edge( but usually molding
or stamping requiresno sharp edges so Class A must be tangent continuous (C1)).----------------------------------------------------------------------------------------
-------------------------------Second ThoughtHear is a further understanding of Class-A surfacing based on experiences with two automotive
companies and whites goodsmanufacturers. They independently have the same de nition for the classi cation. The physical meaning: Class A
refers to those surfaces, which are CURVATURE continuous to each other at their respective boundaries. Curvaturecontinuity means that at
each "point" of each surface along the common boundary has the same radius of curvature. This is di erent to surfaces having; Tangent
continuity - which is directional continuity without radius continuity - like llets. Point continuity - only touchingwithout directional (tangent) or
curvature equivalence. In fact, tangent and point continuity is the entire basis most industries (aerospace, shipbuilding, BIW etc etc). For
theseapplications, there is generally no need for curvature. By de nition: Class A surface refers to those surfaces which are VISIBLE and abide
to the physical meaning, in a product. This classi cationis primarily used in the automotive and increasingly in consumer goods (toothbrushes,
PalmPC's, mobile phones, washingmachines, toilet lids etc etc etc). It is a requirement where aesthetics has a signi cant contribution. For this
reason the exteriorof automobiles are deemed Class-A. BIW is NOT Class-A. The exterior of you sexy toothbrush is Class-A, the interior
withribs and inserts etc is NOT Class-A. The consequence: The consequence of these surfaces apart from visually and physically aesthetic
shapes is the way they re ect the real world.What would one expect to see across the boundary of pairs of point continuity, tangent continuity
and curvature continuitysurfaces when re ecting a straight and dry tree stump in the desert???? * Point Continuity (also known as G0
continuity) - will produce a re ection on one surface, then at the boundary disappear andre-appear at a location slightly di erent on the other
surface. The same re ective phenomenon will show when there is a gapbetween the surfaces (the line markers on a road re ecting across the
gap between the doors of a car). * Tangent Continuity (also known as G1 continuity) - will produce a re ection on one surface, then at the
boundary have akink and continue. Unlike Point continuity the re ection (repeat REFLECTION) is continuos but has a tangent discontinuity init.
In analogy, it is "like" a greater than symbol. * Curvature Continuity (also known as G2 continuity, Alias can do G3!) - this will produce the
unbroken and smooth re ectionacross the boundary. Please do not believe me! This is the real physical world. Look at your cars rounded
hood re ecting lines on the road or trees.Look at ripples of water that are not turbulent, re ection is everywhere but all blend into each other,
as there is also curvaturecontinuity everywhere. Still not convinced - For an analytical approach, you may simply prove this point using any
rendering package (eg. CATIA V4VST), Neon textures in 4D Navigator or DMU Navigator (V5), using the traditional CURVE1+REFLECT or /ANADIA
in V4CATIA and of course the neon-tray dynamic re ect curve facility in V5. What about CATIA?? Traditionally CATIA has been used to create
the "engineering" side of most designs, rather then the exterior "aesthetic" shell(ie Class-A). These traditional yet awesome tools (like SURF2)
are geared for this kind of engineering work. The best examplebeing BIW in the automotive industry. Functions like SURF2 and FORMTOOL
carve up even the most di cult inner panel structures into reality. This is why,historically, CATIA took an early strangle hold (amongst other
reasons like a great capacity in all aspects of DMU andintegration across disciplines). CATIA comes from the aerospace industry. The exterior
of aeroplanes (whose panels buckle between frames and expand withevery land-takeo cycle) has very little "need" for curvature continuity
and has 100% engineering factors driving its design(aerodynamics and structures). That is, there is zero styling in the design of an aircraft
body. The fact that aeroplanes looks good and "smooth" is by virtue of itsoperation (streamlined as possible), their general cleanliness and
most importantly the distance that one generally views them.If one was to look carefully down the fuselage of an aircraft on the ground, there
is nothing smooth about it! Having the capability to cater for these industries in an engineering and process capacity with existing function and
notrequiring the ability to create Class-A, has made CATIA the de-facto standard for the aerospace and automotive industries. As for Class-A,
automotive manufacturers have utilised either or combinations of Alias and/or ICEM Surf (or others) toachieve these goals in a productive
manner (remember the word productive). Alias has the ability cover the entire industrialdesign process from Sketches TO Surfaces on
sketches TO Surface manipulation and build and further onto rendering andanimation. In retrospect, CATIA V4 can create Class-A surfaces
with (1) compromise (eg. this deviation is OK, because it can be polishedby the toolmaker) and (2) an idiosyncratic approach by the CATIA
operator - ie, it can be done but not as easily as with Aliasor ICEM Surf. Historically, its been "di cult" of Dassault to create software in V4 to
easily create Class-A surfaces due to the use of Bezier(polynomial) based mathematics. There is nothing against Bezier based surfaces though.
They are excellent for creating theengineering surfaces we have all come to love (BIW etc) utilising intelligent use of multi-patch surface
methodology. In fact, Idoubt NURBS surfaces could do a better job. And without a doubt, V5, with its new architecture and use of Bezier and
NURBS surfaces will go along way in being able tocon dently and more importantly competently producing these Class-A surfaces for an ever
growing aesthetic minded world. And what about V4 CATIA?? CATIA V4 currently has the ability to create curvature continuous surfaces in two
categories. Surfaces: a. Using SURF2 and SKIN (GSM) functions to sweep and loft as "long" a surface as possible. This will generally produce
acurvature continuous surface with minimum deviation. b. Intelligent use of SPINES and LIMIT curves when using SURF2 and SKIN to closely
match curvature across boundaries. c. Utilising conic surfaces and conic curve approximations to mimic curvature conditions. d. For parts with
large variations within its shape cause techniques a and b to struggle. For this reason, we may take threeapproaches. d1. Create "unstressed"
surfaces to the point of struggle and ll in the blank with blend surfaces and curvature continuity. This isvery much situation dependant. d2.
Use ARC's and PATCHES's - ARC's and PATCHES have the peculiar yet great ability to * not go through all their constraints (good for the styling
end of the design process) * the ability to deform a arc or patch to apoint * the ability to deform the boundary of a patch to an arc whilst
maintaining the opposing continuity. * most importantly -the ability to reduce or increase degrees of arcs and patches to maximise or localise
deformations. I have found these most useful. e. Utilise NURBSCRV and NURBSSRF when and arc or patch refuses to go close enough to the
constraints of interest. Blends: These are a curious family of surfaces. One can utilise two functions within CATIA V4. The rst is the ubiquitous
BLENSURF functions, which allows a point/tangent/curvature continuos blend between any twocurves on any part of any plane, FSUR, RSUR,
surface, face or skin. OR automatically creating bi-rail curves along twosurfaces at particular "radii" and placing a point/tangent/curvature
continuous blend between them. Tensions and connectivitylocations are also adjustable. Although it is a great tool, one issue with Blensurf is
its inability to blend around a large angle. For instance, if one constructstwo segment surfaces to each other at right angles with a gap
between them and then placing a curvature continuos surface toconnect them. The result is very suprising. The surface comes o one with
curvature continuity, takes the shortest route to theother and then blends with curvature again. It is not the expected shape in the blend,
when comparing it to the curves createdusing CURVE2+CONNECT with curvature from the isoparametric curves of each surface. The reason
for this is that Blensurf creates purely mathematical curvature. For the correct shape, mathematical andisoparametric curvature is required.
Guess what my friends, Dassault are already on the ball, this is possible using GSM's SKINfunction blend and V5 GSD blends.

Author: Karthic (mailto:[login to unmask email])

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