Evodia Mbosi
Project Director
Embosi1@my.westga.edu
Table of Contents
Abstract
Introduction.1
Goals... ..9
Objectives.10
Plan of operations-Timeline...19
Partnership.....23
Partnerships-Participant Recruitment...25
Conclusion 26
References 27
Appendix Title
The purpose of this grant proposal is to seek funding to provide professional development to 6th-
grade special education teachers on how to effectively select and implement Game-based
learning in Social Studies to support the lesson and improve students understanding of the
subject matter. The main objective of this professional development workshop is to 1) train
teachers how to effectively select, plan and integrate GBL into the curriculum or content and 2)
teachers will understand the difference between gamification and GBL. This professional
development (PD) workshop will take place in the summer of 2018 and it will be a five days
workshop with three following-up sessions in the Fall, and Spring semester 2019. During the
follow-up sessions, participants will provide data to show students performance based on their
post-test and the information learned during the workshop. Participants for the workshop will
come from Garrett, Floyd, Cooper, Lindley and Smitha Middle School. The maximum number
of participants for this PD will be twenty. During the sessions, participants will learn how to
plan social studies lessons with game-based activities, learn how to incorporate games to
improve learning and motivate students, understand the difference between GBL and
gamification, use games to incorporate critical thinking& problem-solving skills, and how to
effectively use technology in the classroom. The grant total funding amount for this project is
$26,645.76. This amount will cover stipends for all the participants, project managers,
The use of games is very popular in homes where you find young and adult children who
enjoy exploring the world of video games. Games can be very engaging, motivating and keeps
its players focused. But the problem faced by teachers is the lack of skills to select games that
promote learning, encourage critical thinking, and problem-solving. According to Grant, Tamim,
Brown, Sweeney, Ferguson, and Jones, (2015,) there are barriers that hindered the use of GBL is
due to the fact that teachers lack in-service training and ongoing curriculum support in order
incorporate technology during instructions effectively and so suggest that teachers should be
given opportunities to model, practice and reinforce the use of technology during instructions in
classroom as a method of preparing students for career opportunities, real-world situations and to
trains students to take charge of their own learning and become more independent learners.
meaningful choices within problem spaces that may span the visual, special, and aural that
The purpose of this grant proposal is to provide funders detailed information of the needs
of 6th-grade social studies special education teachers at Garrett Middle schools and other
1
Figure 1. GBL Model Process
Need Summative
Analysis Evaluation &
Research
Evaluation
Planning
Full
implement-
ation
Formative
evaluation
Initial
Design implement-
ation
Development
Adapted from Web-based learning: Designing, Implementation, and Evaluation (Shivers, 2006)
2
Demonstrated Need Overview
The performance of 6th-grade students from Garrett M.S on State and end of year
assessments indicate a need to incorporate game-based learning to boost student progress and to
prepare them for future career opportunities. Garret Middle School is in Cobb County School
District. It is on the South side of Cobb school district. The school population is made of
students who fall under Title 1 program. This means that they receive a free or reduced meal at
school. With this population, we found that student tends to have fewer opportunities at home to
be motivated to learn.
The goal of this professional development workshop is to intensify the use of game-based
learning (GBL) to increase student understanding of Social Studies and other subject areas. GBL
is defined as an activities that have a game at their core, either as the main activity or as a
stimulus for other related activities, and have learning as a desired or incidental outcome
(Denham 2016, p.70). Based on the educational benefits of GBL, one would wonder why is not
used by most teachers to enhance learning. A reason why GBL is not very popular amongst
educators is because many schools fail to provide GBL training and in-service professional
development workshops to it teachers on the effective use of games in the classroom. Teachers
need assistance in using these tools in the classroom and only a professional development
workshop will provide them with the skills to develop technological, pedagogical, and content
knowledge to use GBL and to create an environment where students will not only thrive in
Social studies but also have fun and collaborate (Denham 2016).
Garrett Middle has 6 special education teachers and served about 85 students with
learning difficulties in 6th grade during the 2015-2016 school year. GBL will provide students the
opportunity to learn and exposed them to 21st-century skills. Last academic school year, 878
3
students enrolled at Garrett Middle school. 276 students 6th grader and out of 276 students 85
students were students with learning disabilities with 90.29% of the population received reduced
tested 1 2 3 4
8.0%
The data information provided below is an overview of students performances in 6th Social
4
Middle Schools: 20152016
Table 2: Historical Results on the Grade 6 Social Studies EOG in 2015 and 2016 by School
School 2015 2016 Diff 2015 2016 Diff 2015 2016 Diff
Cobb 515.7 518.8 3.2 40.3% 43.2% 2.9% 79.3% 79.6% 0.3%
Georgia 505.0 507.0 2.0 32.0% 33.0% 1.0% 71.0% 70.0% -1.0%
Garrett 489.5 487.7 -1.9 13.1% 15.9% 2.8% 67.9% 59.9% -8.1%
Cooper 480.4 488.5 8.1 11.0% 14.1% 3.1% 51.1% 59.4% 7.9%
Floyd 484.4 493.3 8.9 13.5% 22.7% 9.1% 59.0% 60.7% 1.6%
Lindley 6 499.1 499.9 0.8 25.5% 23.0% -2.5% 69.2% 73.1% 3.8%
Looking at the 2015-2016 End of Grade (EOG) assessment, results, one would quickly
conclude that hundreds of students did not meet the basic standard of achievement in social
5
students. Garretts students percentage score in social studies fall below the state and county
averages. Based on the fact that Garrett middle school serve students from low-income
household that are at risk of failing and school dropout, it is imperative to locate and use
strategies that would keep them actively engaged. It is important for teachers to use technology
Also, starting last school year, Georgia professional standards decided not to test
students performances in Social studies in the Milestone. This isolated decision made students
to lost interest in taking part in Social Studies. Special education Social Studies teachers at
Garrett M.S also expressed their concern about the need for a PD that would help them use
different strategies to motivate students to learn during this content area. These are some reasons
why teacher needs to integrate more innovated and interactive strategies as a strategy to increase
Tables 2, 3 show how the surrounding schools performed in 6th grade Social Studies in
2015-2016 EOG. That is why I have decided to collaborate with a few of these neighboring
schools in implementing an effective professional development that would improve teachers use
of GBL, increase student understanding of the subject, and improve student achievement in this
content area.
Game-based learning refers to the situation whereby the teacher incorporates games in the
instructions to enhance the lesson. It happens when the game teaches students something based
on the unit. GBL has defined learning outcomes because they have education goal to help
students retain information that can be used in real world situations. Games for learning
6
involves balancing the need to cover the subject matter with the desire to prioritize gameplay
(Plass, Homer, & Kinzer 2015, p.259). GBL enhance the classroom learning environment by
analyzing and implementing solutions, and will allow these skills to transfer to other aspects of
1. Goal a game should have the desired outcome that everyone is working to accomplish.
2. Rules to achieve the goal there should be some parameters put into place that eliminate
3. Feedback system this is a process where the player knows where they are in the system
4. Voluntary participation basically this means that everyone involved in the game
understands the rules, has a clear sense of the goal, and how to receive feedback.
Blogger 2015 adds that GBL is not the same as Gamification since the latter is adding game
elements to a non-game activity. GBL in a group setting encourages collaboration. In this case,
the term Collaboration Game-Based Learning and activities designed encourages negotiation,
To meet the needs of every student, teachers will have to move away from the traditional
paper/pen and lecture style of teaching to a more innovative system that meets the demands of
the 21st century. GBL increases student participation in the classroom. It is not regarded as just
another added technology tool or a game to keep students quiet but as an instrument used to
change the face of how learning can become more student-centered and engage.
7
Characteristics of the middle school 6th-grade students
Most students at the middle school level are very industrious and very inquisition. If
trained and given the opportunity to effectively use technology in the classroom, they will be
able to find solutions to a good number of problems. I believe that if teachers attend good
professional development workshops, in this field for the time frame provided, lots of changes
will be made in the way teachers view teaching and learning using GBL.
The use of game-based learning is unpopular because teachers dont have the skills to
integrate it effectively into the classroom without losing student concentration. Once teachers
understand how to use this tool confidently, they would be able to choose games that
complement the learning objectives (instructions tool) and will stop using games in the
classroom as a reward system. GBL motivate students to be creative divergent thinkers. They can
We carried out a study by looking at students past end of year performances in 6th-
grade social studies and noticed that students failed tremendously. Teachers reviews also
indicated a need for PD support and training. We discussed the results and the implications of the
study and realized the need for an effective professional development program to train teachers
how to effectively use GBL in Social Studies. GBL has proven to be successful based on
research findings. If these teachers are properly trained students will be more interested
Based on the data provided above, Garrett Middle School is in need of a PD workshop
for 6th grade Social Studies teachers that will cover the basic information on Game- Based
8
implementing and evaluating GBL. The staff development will be arranged to take place for five
straight days for consistency base (Tomei, 2007). The GBL will have a 5-day summer boot camp
with internal and external partners that will be held in Garrett middle. A three days follow-up
The instructor plays an important role in utilizing goals in a manner that allows for
seamless integration between GBL and education (Alaswad, Z. & Nadolny, L. 2015). This
statement emphasizes the importance of the professional learning. The main goal of this
workshop is to provide teachers with the knowledge and skills to effectively understand how to
integrate technology in the classroom by using Game- based learning and many other technology
tools and resources. At the end of the training, special education teachers will use GBL as a
differentiation tool and a more innovative ways of teaching. Students will be exposed and
trained for 21st-century career expectations. Students will also have the opportunity to
communicate, lower their stress and motive them to learn, and increase student participation in
the classroom (Richard-Amato, 1996). The following goals and objectives were used to guide
Goals
A goal is a general guideline that tells what you aim at accomplishing for yourself or in
the community in which you live. Goals are broad and usually set to be achieved in the (future)
long-term. For example, I will like to lose at least twenty-five pounds by the end of the year. The
two goals that I picked for these five-day workshops are aimed at equipping 6th-grade social
studies special education on how to use GBL effectively in the classroom. After the training,
teachers are expected to use GBL to make the learning experience more interactive and
9
engaging. The main aim of this workshop is to see improvement on student performance on
Objectives
Objectives are specific strategies implemented to achieve the goals set. Objectives are specific,
measurable, and have a defined completion date. It discusses the; who, what, where, when and
how the goals will be achieved. Based on the action plan of this project, the PD will take place
for five successive days at Garrett Middle school in the summer of 2018 with three follow-up
sessions in the Fall and Spring of 2019. A maximum of twenty participants will be recruited to
attend PD workshop and they will come from Garrett, Floyd, Cooper, and Lindley 6 Middle
School. The objects are carefully planned to make sure that there are aligned with the main
Goal One
6th-grade Social Studies special education teachers will learn how to effectively integrate and use
Process Objective:
Special Education teachers will learn how to use technology to integrate games components in
Special Education teachers will learn how to design assessment that will measure GBL
effectiveness.
Special Education teachers will learn how to induce creative divergent thinking amongst
Outcome Objective:
10
The outcome of this objective is to meet the needs of students at every level based on their
learning styles, preferences, and needs. Once teachers understand how to plan lessons and
Goal Two
6th-grade Social Studies special education teachers will understand the difference between
gamification and GBL and how to effectively use them in the classroom.
Process Objectives
Special Education teachers will understand the difference between game-based learning and
Special Education teachers will learn how to integrate technology in the classroom to promote
Special Education teachers will learn how to select games that address current learning
standards.
Outcome Objectives:
According to Levin & Schrum (2012) before a leader decides to make a change to an already
existing system, he/she must have a clear vision about what they aim at accomplishing at the end
of the process (p.30). The outcome of this objective is to enable teachers to understand how and
when to use games for instructional purposes and games for motivating students. Teachers will
understand how to form rules and goals based on the activity at hand and what he/she wants the
11
Figure 2. 6th grade Social Studies standards focus
Geographical
Latin Americ Government/ Map &
CONTENT
& Canada civic Globe
REGION
SKILLS
Economics reading
Europe
Historical Information
Australia processing
Geographical https://kids.usa.gov/teens/play-
understanding games/index.shtml
Economic https://platform.everfi.net
change in time
12
Plan of Operations Overview
The plan for professional development is to involve ten Social Studies special education
from Garrett Middle school and three from Cooper, Two from Smitha, two from Lindley 6, and
three from Floyd Middle school for one whole week of intensive training and three follow- up
days in the Fall and Spring semester. The total number of hours for the five days plus three
follow-up sessions for the professional development workshop would be 56 hours. Social
studies special education teachers will continue with weekly planning with regular education
teachers. They will take the lead in introducing and implementing the hands-on portion of the
game-based learning. During their weekly meetings, they will review success and failures in
implementation.
Follow up builds a culture that places importance on training in order to see results,
states (Abdulla 2015, p.143). Follow up provides a whole spectrum of the training application
and implications. This process will include research and plan for the next level of technology
integration, adaptation, where GBL will always be included in the lessons seamlessly. During
follow-up sessions, the trainees will be equipped to train other teachers and therefore spread the
Plan of operations-Schedule
Day One Activities: Participants will convene at the Garrett M.S media center computer lab. Ms.
Mbosi the project director will introduce all team members and participants and will also talk
about a few housekeeping rules. Participants will be given handouts containing the program
schedule. The agenda of the day will be provided. The goals and objectives for the PD
workshop will be read. This morning activity will continue with teachers sharing their personal
13
experiences about the use of games in the classroom and the different types of games that they
used.
Teachers will talk about analog games such as Bingo, around the world, memory,
hangman, and Jeopardy. Lunch will be served at 11:45-12:30 pm and the session will resume at
12:30 pm. Teachers will engage in small group activities where they will share with fellow
colleagues what they have learned so far. The purpose of this activity is to encourage
collaboration amount teachers. Teachers will present digit games such as cool math, ABC
mouse, star fall, fun brain, brain pop, Moby ax, spelling city etc.
The day will start with a briefing of the days activities. Special Education teachers will learn
how to use technology to integrate games components in social studies lesson to enhance
learning. Dr. Teague will model examples of a GBL activity and assessment lesson on the smart
board. Teachers will collaborate with other teachers by working in small groups of five. They
will learn how to create GBL lessons plans and assessments to enhance instructions. Lunch will
be served at 11:45 am and the session will resume at 12:30 pm. And at 12:40 pm, participants
will be given templates to create individual lessons plans by incorporating GBL activities to
enhance the lesson. Dr. Teague and Ms. Mbosi will observe participants assignments and will
provide immediate feedback. At the end of the activity, participants will share their experiences,
The day will start with a briefing of the days activities. Ms. Zimmerman will begin the day by
review the information learned the previous day. Participants will be given the opportunity to ask
questions. The focus of the third-day workshop is to teach teachers how to induce creative
14
divergent thinking amongst students by using GBL. Participants will engage in content-based
activities that can be used to enhance student learning and to improve understanding. Dr.Teague
will teach how to use office 365. Lunch will be served at 11:45 am and the session will resume at
12:30 pm. And at 12:40 pm, participants will use office 365 to create activities based on SS6H2:
Describe the influence of African slavery on the development of the Americas. Participants will
discuss activities and games that are effective to use and which aligned with this standard. Then
the whole group will convene and discusses their activities and games with the entire group.
Participants will be introduced to a social studies website, for example, National Geographic
Kids games. Participants will explore games and activities that could be used in the classroom to
enhance students learning. The day will end with whole group discussions, questions,
contributions and closing remarks. The first three days cover the first goals and objectives.
Day Four activities: The fourth day will begin with a review of the previous lessons. Questions
and other concerns will be addressed by Dr.Teague and Ms. Mbosi. Ms. Mbosi will ask
participants to show the difference between GBL and gamification. Lunch will be served at
11:45 am and the session will resume at 12:30 pm. And at 12:40 pm, participants will learn how
to integrate technology in the classroom to promote knowledge retention and increase student
engagement by exploring different game based learning activities websites. Teachers will learn
how to incorporate Pixton, Prezi, Storybird and comic strips into the learning to enhance social
study skills.
Day Five Activities: The day will begin with a short briefing of activities, questions and answer
sessions. The first task of the day is to create a one-week lesson plan with GBL activities. These
are individual lesson plans based on standard provided. They are required to incorporate GBL
activities that will enhance the lesson and keep students motivated to learn. Lunch will be served
15
at 11:45 am and the session will resume at 12:30 pm. And at 12:40 pm, participants will share
five game-based activities they have learned and how they plan to use them in the
classroom. Participants will share their most favorite activities and provide reasons why they
chose the said activity. Participants will take a quiz as a ticket out of the door and also complete
an anonymous survey base on the workshop and final closing remarks and end of the session.
Day one follow-up session: This meeting is scheduled to hold on the 17th of November 2018.This
is t get teachers ready for the Student Learning Outcome assessments (SLO). All special
education participants will convey in the media center computer lab to about data and share how
they have been using GBL to improve student achievements. During this meeting, teachers will
share their frustrations and the good things that have to happen in their classroom. Each teacher
will share one game based instruction they have implemented and how it worked. It will be a
Day two follow-up sessions: This meeting is scheduled to hold on January 26th, 2019 before the
teachers start preparing for the Mock Milestone and end of semester assessments. Teachers will
provide data that have been collected to determine the effectiveness of the workshop on student
performance. Participants will share what they think is working and what needs to change based
on the goals and objectives. Participants will work collaboratively to seek for a solution on issues
faced by colleagues. If time permits, the project director, and co-facilitator will work with
Day three: Final follow-up day: The final day of the follow-up is scheduled for April 13th. This
is getting teachers and students ready for the Milestone. During this session, trainers will work
with teachers by looking at individual data. This will help to determine the effectiveness of GBL
16
based on student achievement. Students data will be shared determine how GBL has affected
their performance. Teachers will be asked to complete an anonymous survey based on their
experience and how to improve the programmed. Dr. Mwangi will evaluate the success of the
Time Day one Day Two Day three Day four Day Five
8:00- The introduction of Dr. Teague will Mrs. Zimmerman Ms. Mbosi will start Ms. Mbosi will start with
8:30 team members and present a briefing on will start with a with a briefing on a briefing on the days
participants. the days activities briefing on the the days activities activities
days activities
8:35- Welcome package Dr. Teague will Participants will *Question and *Question and answer
9:35 and orientation model GML learn how to use answer session. session.
activities. office 365 in the
(Whole group) classroom *Participants will be *Participants will create
asked to one-week lesson plans
differentiate with GBL activities based
between GBL and on given standard.
gamification(Small
group)
9:40- Talk about the goals Participants will learn Participants will Dr. Teague will Participants will
10:40 and objectives of the how to create GBL use office 365 to present activities to incorporate GBL
workshop lessons plans actively take part in teach participants activities on a given topic
(Whole group) (Small group) creating activities the difference to enhance the lesson and
based on SS6H2: between GBL and keep students motivated
gamification. to learn.(Individual)
(Whole group)
10:45- Participants will talk Participants will be Participants will Participants will Participants will share
11:45 about analog games given templates to engage in content- complete and create five game-based learning
such as Bingo, create lessons plans based activities activities that activities they have to
around the world, by incorporating used to enhance enhance learn and how they plan
memory, hangman, GBL activities to student learning gamification and to use them in the
and Jeopardy enhance the lesson and to improve how to use it in the classroom.
(Small group) (Individual understanding classroom to
assignment) (small group) enhance (whole group)
instructions.
11:45- Lunch Lunch Lunch Lunch Lunch
12:30
12:35- Participants will Dr. Teague and Ms. Participants will be Participants will Participants will share
1:50 learn how to use Mbosi will observe introduced to a learn how to their most favorite
digit games such as participants social studies integrate technology activities and provide
cool math, ABC assignments & website, for in the classroom to
17
mouse, star fall, fun provide immediate example, National promote knowledge reasons why they chose
brain, brain pop, feedback. Geographic retention and the activity.
Moby ax, spelling Kids Games increase student
city etc. to enhance engagement
social Study lessons.
(Small group)
1:55- Review of activities Participants will Participants will Participants will *Participants will
2:55 (Whole group) share their explore games and learn how to complete a short quiz as
experiences, activities that could incorporate Pixton, ticket out the door
concerns, and be used in the Prezi, Storybird and *Complete an anonymous
contributions. (Whole classroom to comic strips into the survey based on the
group) enhance social learning. workshop.
studies knowledge
in mapping skills.
3:00pm Closing Closing Closing Closing Closing
January 2019 Spring, follow up session Internal mentors and Review data, research
experts
April 2019 Spring,2019 follow up session External mentors and Teacher report
experts Train the trainer
18
Table 6. Plan of operations-Timeline
February 2018 4:00-4:30pm I will meet with Dr. Teague and Ms. Micko to discuss about
May, 1st 2018 4:00-4:30pm Ms. Mbosi will finalize plan of operation for GBL
May, 8th 2018 4:00-4:30pm Ms. Mbosi will confirm lunch arrangements with Mrs. Griffith
May,5th 2018 4:00-4:30pm Ms. Mbosi finalizes plan with technology support technician
media specialist
May, 22nd 2018 4:00-4:30pm Ms. Mbosi finalizes plans with administrators, participants, and
personnel.
19
Evaluation Plan Overview
question. According to the Georgia 6TH grade Social Studies standards, students will acquire
map and globe reading and information processing. Therefore the GBL project will focus more
on collecting data from the games implemented to uncover student trouble spots and attitudes,
and use this information to help shape in-class instruction (Guido, 2016). Garrett middle school
GBL project will utilize both internal and external evaluator from the Cobb county technology
department. There will be two phases of major data collection, protest, and post-test. The pre-
test will be a set of ten questions given to all the participants to gauge their understand and
knowledge level on the effective use of GBL. A post-test will be administered to see whether the
The external evaluator for this project will be Dr. Mwangi. She is an instructional
technology specialist and the stem connection teacher at Floyd Middle school. She had applied
and received a good number of grants for her school. She will be involved at the end of the initial
and final implementation since students will be continuously evaluated throughout the process.
Dr. Mwangi will collect data that will be used to evaluate the entire program.
In-Game Reports: Some educational video games features in-game reports for teachers, which
record student performance (Guido, 2016). For example, Everfi Commons- have a pre-and post-
test embedded in each game and the report is downloadable as a pdf or excel file
20
Self-Reports: Students can select a game reporter or can individually self-report their progress
(Guido, 2016). For example, 6th graders in Garrett will be introduced to Google Forms
spreadsheet so that they can each create one and share with their teachers in Office 365.
I respond pre-and post-test data remote or web app. These results are available on Cobb County
Class Discussions provide qualitative data that provides detail- rich data about students
experience. This can be done through anecdotal notes as the teacher moves around from one
Evaluation is the final step of incorporating game-based learning and it will provide the much
information needed to adjust lessons and activities, addressing trouble spots and building on new
The process of learning should be fun-filled, engaging and authentic. Students need to be
who they are in school. This is stuffed down by the lesson designed that does not accommodate
fun. The GBL project model will assist teachers in letting go of the outcome and let students
learning process be authentic. Therefore, teachers will take the position of a facilitator to guide
21
Figure 3.Process and Outcome Concept Map
Objective: Teachers Outcome: Teachers Objective: Create social Outcome: The outcome
will understand when will form game rules studies game based is to meet the needs of
to incorporate games to and goals based on the activities that address the students at every level
improve learning and activity at hand. content based on the learning
how to use games to styles and preferences.
motive students in the
classroom.
Goal: Teachers will use technology Goal: Teachers will learn how to use
effectively in the classroom
Partnerships games to incorporate critical thinking
and problem solving.
Objective: Teachers Outcome: when used Objective: Teachers will Outcome: To enable
will understand how correctly, it helps prepare understand how to select students reach their
students for their future effective game-based potential. Students will
to integrate
careers and keeps them activities based on the think outside the box by
technology in the
engaged throughout the content that promotes applying what they have
classroom. 22
learning process. critical thinking. learned in different
activities.
Partnerships
Partners role is vital in the implementation of the GBL project model framework. A
project director cant accomplish her goal without the help of team partners. A good leader
should be dynamic, thoughtful, works with teams members, tries new ideas and methods, and
encourages collaboration in the school environment (Levin& Schrum, 2012, p.82). For this
project, Ms. Mbosi the project director will have partners from within the system will be walking
with the project director and staff closely than external partners. External partners provide the
needed knowledge and skills for successful implementation of the GBL project.
Project
Partnership
team
In the system
Outside the system
Social studies special
school
eduction teachers
Non-profit
School curriculum
organization
coach
For profit organization
23
Mentor from the school district
Garrett PTSA
General Electric (GE): Will sends engineers and fundingassist in simulation and animations
GA Power: Will sends engineers and fundingassist in simulation and animations and virtual
reality
Project Team
Staffing
Principal
Academic/Curriculum Coach
Facility
Professional development lab (Garrett Middle School Media center computer lab).
Resources
24
Figure 5.Project Team
Project director
Insturctional
School technician
technology specialist
Business partner
PTSA representative
Participant Recruitment:
The goal of this professional development workshop is to train Special education teachers on
how to use games-based learning in the classroom during instructions. I will be collaborating
with Ms. Jackson my principal, the special education lead teacher at Garrett, Floyd, Copper,
Smitha, and Lindley 6 Middle Schools. The strategy that I will use will be to meet and invite
participants and also send out flyers with the detailed program with activities included. The goals
and objectives for the PD program will be presented. The plan on how this meeting will be
implemented and intended outcome will also be made available to all the special education
25
leaders and their teachers. I chose these surrounding schools because they are all Title 1 schools
with the same performance results, same demographic and learning needs. These schools also
have a good number of experienced technology specialist that have developed games and other
programs good in supporting learning. I will official send out emails to invite all the 6th-grade
special education teachers. But each school will be eligible to only send two participating
teachers for the program. Since I will be working with some members of the school already, such
as the media specialist, technology support technician, academic coach, special education lead
etc, it will be easier for me to let them know of my intentions and how important it is for me to
have them on my team during the workshop. As an incentive to boost teacher participation, lunch
and snacks will be provided and most active members will receive a small stipend at the end of
the PD workshop.
Conclusion
The purpose of this grant proposal is to seek funds to provide a professional development
workshop to 6th-grade special education Social Study teachers from Garrett, Floyd, and Cooper,
Smitha, and Lindley 6 middle school. The main goal of this workshop is to train Social Study
special education teachers how to effectively use Game-Based Learning activities to enhance
instructions and improve student achievement. This workshop will take place at Garrett Middle
school in the summer of 2018 and it will run for an entire week with three follow-up sessions in
the Fall and Spring semester. The professional development experience will involve planning,
designing, implementing and evaluating GBL. Staff will not only experience new knowledge
and skills but will also experience networking with teachers from all over Georgia in a
conference. The GBL 2 phase implementation is deemed to be able to improve students social
studies knowledge and skills in map and globe and information process.
26
References
Performance Enrichments.
Alaswad, Z., & Nadolny, L. (2015). Designing for game-based learning: The effective integration
402. DOI:10.1177/0047239515588164.
Business Credit (2005, September) Best Practices: Software Evaluation for Mid-Sized.
http://www.harrisdata.com/documents/business_credit.pdf
Cicchino, M. I. (2013). Using game-based learning to foster critical thinking in student discourse.
Denham, A. R., Mayben, R., & Boman, T. (2016). Integrating Game-Based Learning Initiative:
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Liu, E. Z. F., & Chen, P. K. (2013). The Effect of Game-Based Learning on Students Learning
McGonigal, Jane. 2011. Reality Is Broken: Why Games Make Us Better and How They Can
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Appendix A: Budget Summary
Personnel $14,800
Travel $0.00
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Evaluation Costs (at least 3%) (already included in personnel) $0.00
A. Personnel: The requested amount for the personnel is $13,600. Ms. Mbosi will be the project
director and main professional development workshop, planner. She will be in charge of
planning activities, recruiting participants, making sure that the entire program is successful. Ms.
Mbosi will receive $5, 000 for the entire process. Ms. Mbosi is going to be working alongside
Dr. Teague the instructional technology specialist as the co-planner and facilitator and mentor
during the workshop. She will help to recruit participants, collect and share data with project
direct observe how things are moving and provide feedbacks. Dr. Teague will be paid the sum of
$2,400. Ms. Micko the academic and curriculum consultant will be paid $2,400.She will
collaborate with the program director to oversee that the entire program runs smoothly, evaluates
participants participation, co-facilitator of the program by teaching teacher how to create games
based content, plan lessons, and assessments by integrating game-based activities.
Mrs. Zimmerman the media specialist and technology support technicians will receive $1,500 for
five days. She will make sure that all the technologies, hard and software are properly installed
and ready for use, standby support in case of any technology technical emergencies and will
make sure that the computer lab is ready for use every morning. Finally, Dr. Mwangi will serve
as the external evaluator. Dr. Mwangi is an instructional technology specialist and the connection
teacher at Floyd Middle school. She will be involved at the end of the initial and final
implementation since students will be continuously evaluated throughout the process. Dr.
Mwangi will collect data that will be used to evaluate the entire program. Dr. Mwangi the
external evaluator will be paid the sum of $3,500. The amounts list above cover the cost of the
five-day workshop plus the follow-up sessions.
B. Fringe: No budget is allocated for fringe.
C. Participant cost: The total amount allocated for 20 participants will for five days workshop
and three follow-up days is $8,000. Each participant will be given a small stipend of $50 per day.
At the end of the workshop, each participant will earn $50x8 = $400 per participant for eight
sessions. To be eligible for this stipend, participants must be present at the PD workshop 90% of
the time.
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D. Personal: No cost was allocated for personal expenses. Participants will earn a small stipend
at the end of the workshop. Each participant will earn $50 during each session a total of $400 for
8 sessions with at least a 90% attendance.
E. Travel: No cost was allocated for travel expenses. Participants will earn a small stipend at the
end of the workshop.
F. Additional Costs: A total amount of $1872 was budgeted to cover the cost of lunch. Lunch
was per person $9.00 X 26=$1,872 participants. Since the workshop has so much to cover within
a limited time, the organizers deem it necessary to provide lunch to participants in other to gain
more instructional and collaboration time. Lunch was served to the twenty participants in
addition to the six personnels on site during the workshop.
G. Evaluation Cost: Dr. Mwangi will serve as the evaluator for this project. The cost is already
included in the personnel portion of the budget.
H. Materials and Supplies: No cost was allocated for supplies. The principal of Garrett Middle
school and Cobb County school district will provide computers, smart board and paper and
copier for the workshop.
I. Indirect Cost: The indirect cost of this project will be used to provide lunch to all twenty-six
participants attending the professional development workshop for eight sessions. The indirect
cost is calculated as 8% of the total cost. The total cost is calculated to be $26,645.76, and 8% of
this total amount is equal to $1,973.76.
Appendix C. Capacity
To successful introduce and implement the GBL model, social studies teachers will need
support from a team comprising of individuals in the system and out of the system who will
mentor and sponsor the instructional professional. The team will be invited by the project
director and the school principal and others recruited by the school PTSA body.
The Game-Based Learning evaluation team will comprise of administrators, community leaders,
district leaders for teacher association, district technology technicians, interest groups (like
teachers and counselors) (Whitehead, 2003). All teachers in the team should be subject experts
in their field so that they can be able to evaluate the adaptability and compatibility of the GBL
content to Social Studies. Below is a list of my qualified team members. They are experts in their
field and great team players.
Evodia Mbosi
Evodia Mbosi will be the project director for the program. She is currently a special education
teacher at Garrett Middle school. She is an interrelated, and an adaptive small group teacher. She
teaches multiple subjects including math, science, social studies, and ELA. She holds a Masters
of Arts in teaching at the University West Georgia and I currently pursuing a specialist degree in
instructional technology and plans to complete her degree in the fall of 2017.
Dr. Teague Courtney:
Dr. Teague is originally from Alabama and she is a seasoned digital and learning media
technologist with over ten years of experience with thorough knowledge of instructional
technology design, social media, adult learning theories, and instructions. She is currently the
instructional technology specialist in Cobb County and serves Garrett Middle school and
McEachern High school. Before serving Cobb County as an instructional technologist, she used
to work as an adaptive curriculum special education teacher with Haven. Dr. Teague is in charge
of planning and training teachers on how to effectively use technology in the classroom to
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enhance instruction and promote student knowledge retention. She is a team player and an
amazing person to work with.
Ms. Micko, M.
Ms. Micko is currently the academic coach at Garrett Middle school. She joined the team
last school year and has tremendous professional skills. Ms. Micko is in charge of
planning, scheduling school activities and helping new teachers settled. She holds a
Masters in education and she used to be a middle school ELA teachers. My Micko will be
one of the workshop facilitators. She has experience in creating lesson plans and
providing support to teachers. I need her on my team because of her experience and team
spirit skills.
Dr. Mwangi, M.
Dr. Mwangi is originally from Kenta, lives in the greater Atlanta area. Has a PhD in
instructor, instructional designer, educational technology trainer and robotic coach. She is
Floyd. She also teaches middle school science and coaches Lego Robotic. I believe Dr.
Mwangi will be an amazing member of my team because of her vast knowledge in the
use of technology in the classroom. She has written and received funding for a good
number of stem programs and I count on her to make this dream come true.
Facilities
The professional development workshop will take place at 5235 Austell Powder Spring Road,
Austell, Ga, 30106. It will take place at Garrett Middle school by the end of June. I choose this
time slot because the school usually offers optional planning/training sessions for interested
content area teachers. The workshop will take place at the schools Media Center. The workshop
will accommodate twenty teachers from Garrett, Cooper, Smitha, Lindley 6, and Floyd Middle
schools. The computer lab can hold up to forty teachers in one session but Ms. Jackson the
school principal is willing to let the workshop take place on the school ground at no cost and
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most of the equipments and resources that will be used during the training will be provided by
Cobb County.
Computers (desktop/laptop/tablet/cellphone)
Screen
Printers
new-teacher-dashboard/
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Discussion anecdotal notes
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Students Self-report using Microsoft Excel
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Post Workshop Survey
Read the information below and rate your entire experience during the five days and three
follow-up sessions in the professional development workshop with 1 being the lowest score and
5 being the highest. All answers are anonymous.
Participant Survey
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Date: _________________________________________Location:_______________________
Facilitator(s):__________________________________________________________________
The professional development activities meet the academic standards of my school population.
1 2 3 4 5
I understand the difference between GBL and gamification and can use each effectively.
1 2 3 4 5
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