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Figmentation

By Kiri Hargie and Jayke Rhyen

Introduction

Seeing is believing is what I've always said. Or was it believing is seeing? No matter. It really
doesn't matter to one as artistic as myself. What? You don't like art? Well I can change that,
because you haven't see mine yet...

Figmentation is a power of the twisted mind. It enables a wraith to turn anothers greatest
dream or darkest fantasy to life.

Storyteller's Note: This Arcanos is very powerful. If Figmentation is used in a negative


fashion it will feed the shadow, causing the wraith to gain angst as noted. Storytellers
should feel free to give angst at their discretion.

Basic Abilities

Envision: By studying another wraith she can sense what emotions (good or bad) affect the
wraith most strongly.

System: The player rolls Perception + Figmentation (Diff. of subjects wits + subterfuge).
The number of successes indicates how much information about the subjects passions are
learned.

Evaluate: This power allows a wraith to sense whether or not an object or person is
under the influence of figmentation.

System: The player rolls Perception + Figmentation (Diff. 6). The number of successes
indicates how much can be learned about the strength of the art in use.

Medium: This art allows a wraith to sense the difference in pathos that has been distilled.

System: The player rolls Intelligence + Figmentation (Diff. 6). The number of successes
necessary is based on the amount of distilled pathos that is being sensed.

Medium Table

# of Successes # of Distilled Pathos


1 or 2 8

3 or 4 7

5+ 6

* Filling the Palette

This art allows a wraith to steal Pathos from objects and other wraiths. The wraith must be in
contact with the object for this art to take place.

System: The player rolls Manipulation + Figmentation (Diff. 6 for objects, otherwise
subject's Willpower). The number of successes equals the amount of Pathos that can be
transferred. Note: If the wraith has attained Level 4 Figmentation and the transferred
Pathos is Dark Pathos then the player will gain 1 point of angst per point transferred.

** Water Colors

This art allows a wraith to convert pathos into a tangible liquid form. When this liquid is used in
Figmentation the liquid pathos becomes the embodiment of an exact emotion.

System: The player must first decide how much pathos she intends to convert (at least 2
points), and the emotion that the liquid pathos will convey. She then rolls Manipulation +
Pathos (Diff. 7). Each success results in the conversion of one point of pathos to the
liquid form. A botch results in a loss of all intended pathos. The cost to employ this art is
the number of intended pathos + 1 point of corpus/2 points pathos.

*** Expressing the Muse

This art allows a wraith to infuse "water colors" into a work of art. The work will then convey the
emotion carried by the liquid pathos.

System: The player rolls Manipulation + Figmentation (Diff. 7). Each success indicates
that a point of water color has been transferred to the piece of art. A botch results in the
loss of all transferring water color. The cost to employ this art is the number of pathos
held in water color. If the water color is carrying a dark emotion/passion then the cost is
the number of pathos carried by the water color + 1 point of angst per pathos transferred.
*** White Wash

This power allows a wraith to strip the pathos from an object (e.g. a piece of art) leaving it blank
and empty. This power is particularly used on objects that have been previously imbued with
Figmentation.

System: The player rolls Manipulation + Figmentation (Diff. 6). Each success indicates
that one point of pathos has been stripped. Note: Tromp Loue must be removed through
the expenditure of one willpower point.

**** Oil Paints

This art allows a wraith to distill Dark passions into tangible forms.

System: The player must first decide how many pathos she will transfer to the dark
passion. The player rolls Manipulation + Figmentation (Diff. 7). Each success indicates a
point of pathos transferred to a tangible dark passion. A botch results in the loss of all
intended pathos. When employing this art the player gains one point of angst per pathos
spent.

**** Tromp Loue

This art allows a wraith to infuse an object with pathos and make it seem real.

System: The player rolls Manipulation + Figmentation (Diff. 8). Each success indicates
one sense that is fooled, except touch. Note: The power 'expressing the muse' must be
used to create the object infused with Tromp Loue. This change is permanent until
dissolved. This art costs one pathos + one willpower.

**** Sketch the Scene

This art allows a wraith to make anything done to an object seem like it was done in reality. The
artist may draw a picture of a room. If the artist then powers the picture to make it seem real,
and then the artist tears the picture in half, the 'real' room will carry the illusion of being torn in
half.

System: The player rolls Wits + Figmentation (Diff. 8). Each success defines the extent
of the illusion. 1-2 successes = the illusion can be broken by touch. 3-4 successes = the
illusion can be broken by white wash only. 5+ successes = the illlusion is permanent and
the player must roll Wits + Enigma (Diff. 7/2+ sucesses) to believe the illusion is a fake.

***** Touch of Life

This art allows a wraith to create a 'living' three dimensional object from a piece of art.

System: The player rolls Wits + Figmentation (Diff. 8). See Touch of Life table for
explanation of successes. Note: If an object is granted life with the intent to do evil or is
fueled with dark passion then the amount of angst gained is tripled. P=pathos, C=corpus,
A=angst.

Touch of Life Table

# of Successes Cost Living Object

1-2 (1P + 1C) (1P + 1C)

3-4 (2P + 1C + 1A) (2P + 2C)

5-6 (3P + 2C + 1A) (3P + 2C)

7+ (5P + 2C + 2A) (3P + 3C)

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