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WANTED

Holy Knights,
Blessed Warriors of the Gods,
and other bold slayers of the Undead
Reward commensurate with risk
For particulars, contact Doomguide Yovir Glandon
at Valhingen Graveyard, City of Phlan

Valhingen Graveyard is filled with gravel walkways that wend between tall trees,
well-tended beds of shrubs and flowers, sturdy mausoleums, and rows of headstones.
It stands in stark contrast to the ramshackle, half-built Phlan.

Doomguide Yovir Glandon is bald and thin, with a grey streaked beard that goes with
his frayed grey robes. As you approach, he turns his deep-set blue eyes to you.

Within the last century, the Order of the Silent Shroud has cleansed the undead
plague from Valhingen Graveyard, turning it from a ruin to the place of rest it is
today.

A novice Kelemvorite disappeared about a month ago.


Brother Rasoran, dissappeared two weeks ago.
Sister Bethel disappeared and was found twelve days ago, partially eaten

Have the Undead returned?

Kelemvorites found nothing, but sealed the catacombs in case of undead.

Investigate the UNDEAD: HERE IS 100 GP and Goggles of Night

DON'T DISTURB THE DEAD, and DONT STEAL FROM THEM

GATES: DC 15
Total Darkness
Bodies in the same crypt are part of same guild/family/unit

1. CLOISTER- 15 Investigation to find MAP FRESCO


2. BANQUET HALL(a)/MORGUE(b)- LOCKED (15) door to room 13
3. FIRST FAMILY CRYPT- LOCKED (15) dead tableau- 100gp goods
Magic Mouth- "Your Tresspass has been Noted"
4. BONE PIT- Falling in attracts the GHOULS from 5
5. SMOKED HUMAN JERKY- Bodies preserved by smoke hide 5 ghouls
6. COLLAPSING STAIRS- 10 Acrobatics or 2d6, attract zombies from 7
Statue of Jergal- 50gp gems
7. BARRICADE- 5 zombies banging on door to 7b, where The Welcomers (half-orc tomb
robbers) have barricaded themselves. They are a (drunk) SPY and two BANDITS. The
Welcomers want to escape the tomb, preferably with all of the loot (100gp) they
plundered. 50gp grave goods remains to be plundered.
8. Celestial rune carved OBELISK. Hundreds of grave niches.
9. 7 SKELETONS IN CEILING- 11 DEX or take 1d8 when they break free
10. TOMB SEDRAIR II- Trap (15) 2d8 lightning (save 1/2)
floating crown suspended by wires which trigger lightning if weight changed
11. SPEAK YOU QUESTIONS, THUS ANSWER THE DEAD- 5 questions, no useful info
12. HORRIFIC TABLEAU- three young children strangle a grown man
five people pour a greasy brown vial down a bound man's throat
Murder victims take their eternal revenge on their murderers
13. NECROPOLIS- Every hour, 1d4 Ghouls, 1d6 Skeletons, or 1d6 Zombies. The same
undead do not get encountered again.
14. 5 ZOMBIES and SLEEPING KOBOLD SENTRY
14B. KNIGHT, CULTIST, 4 ZOMBIES, 5 KOBOLDS. MAGE RORRETH MISTY STEPS to MAGIC
CIRCLE and flees. CULTIST and KNIGHT slit their throats when down to 5 HP or less.

TREASURE-
map of catacombs in Draconic "The most accurate I've ever seen"
Journal- Thay plans to assist Order of the Dragon in freeing Tiamat
Rath Modar charged Rorreth with creating host of undead beneath Valhingen
Cemetary to dig their way to Pool of Radiance

Goggles of Night- +60 ft Darkvision


XP 450. 1 Renown point. 10 downtime days.
950 GP MAX (Kelevmorites and Welcomers hate you)
350 GP MIN (No Stealing. 150 BONUS XP)

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