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Age of Fantasy: Skirmish Ratmen v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Ratmen are insidious humanoid rats that fight with noxious OPR (onepagerules) is the home of many free games which
magic and backstabbing tactics. Their society is divided in are designed to be fast to learn and easy to play. This project
different clans that are constantly fighting one another, each was made by gamers for games and it can only exist thanks to
one focusing on their own distinct fighting style. the generous support of our awesome community!

Whilst nobody is sure where the Ratmen come from, many If youd like to support the continued development of our
agree that they are probably common vermin which mutated games you can donate on patreon.com/onepagerules.
when they came in contact with the toxic waste released by
humans in their sewers. Find more of our games at onepagerules.wordpress.com.

Ratmen have been invading human cities for a long time, and Join the community by following us here:
now they have their eye out on other civilizations too.
Facebook: facebook.com/onepagerules
Reddit: reddit.com/r/onepagerules
Strategy Twitter: twitter.com/OnePageRules

The Ratmen have mostly weak and low quality troops, with If you want to give us your feedback or have any questions
little ranged support. Because of this their units are quite feel free to contact us:
cheap, and they make up for their weakness by bringing large
amount of expendable infantry. Forum: onepagerules.proboards.com
E-Mail: onepageanon@gmail.com
Since their units have such low quality they tend to run away
in the face of danger, so you should use your strongest units Thank you for playing and happy wargaming!
as flanking support and keep them out of harms way. If you
dont want to use heavy infantry you can also use smaller Gaetano Ferrara (onepageanon)
units such as rat swarms to harass enemy flanks.

To make sure that you hold the front line, use weapon teams
and poison grenadiers to deal as much damage as possible
before the enemy charges into your troops. Ratmen also have
access to night scouts, which can ambush the enemy and
distract them from capturing objectives.

Ratmen are able to dominate the table by swarming in with


large amounts of infantry, which is just pure fun.
Age of Fantasy: Skirmish Ratmen v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Warlord [1] 3+ 5+ Hand Weapon (A3) Hero, Tough(3) A 35pts
Assassin [1] 3+ 5+ 2x Hand Weapons (A2, Poison) Ambush, Hero, Scout, Tough(3) - 55pts
Warlock [1] 5+ 3+ Hand Weapon (A1) Hero, Tough(3) B 15pts
Priest [1] 5+ 2+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) C 30pts
Slaves [5] 6+ 2+ Hand Weapons (A1) - G 15pts
Warriors [3] 5+ 3+ Hand Weapons (A1) - E 20pts
Storm Troopers [3] 4+ 4+ Halberds (A1, AP(1)) - - 30pts
Weapons Team [1] 5+ 3+ Flamethrower (12, A6, AP(1)) - F 25pts
Monks [3] 5+ 3+ 2x Hand Weapons (A1) Furious H 25pts
Night Scouts [3] 5+ 2+ 2x Hand Weapons (A1) Ambush, Scout, Vanguard I 25pts
Poison Grenadiers [3] 5+ 3+ Poison Grenades (12, A1, Poison) - - 35pts
Sniper [1] 5+ 4+ Sniper Rifle (36, A1, AP(2), Sniper) - - 45pts
Giant Rats [3] 5+ 2+ Claws (A1) Fast J 20pts
Rat Swarm [1] 6+ 2+ Swarm Attack (A5) Fast, Tough(6) J 20pts
Rat Ogre [1] 4+ 3+ Claws (A3, AP(1)) Fear, Furious, Impact(1), Tough(3) J 35pts
Storm Ogre [1] 3+ 4+ Claws (A4, AP(1)) Fear, Fearless, Furious, Impact(1), Tough(3) D 55pts
Gigantic Rat [-] - - Claws (A2, Poison) Fast - -
Throne [-] - - Hand Weapons (A4) Defense +1, Tough(3) - -
Rat Ogre [-] - - Claws (A5, AP(1)) Fast, Fear, Furious, Impact(1), Tough(3) - -

A Replace Hand Weapon: G Replace all Hand Weapons:


Halberd (A3, AP(1)) +5pts Spears (A1, Phalanx) +10pts
2x Hand Weapons (A3) +10pts Upgrade all models with:
Great Weapon (A3, AP(2)) +10pts Slings (18, A1) +10pts
Upgrade with any:
Tail Knife (+1A in melee) +5pts H Replace all 2x Hand Weapons:
Giant Rat (+1A in melee) +5pts Censer Flails (A1, Poison) Free
Poison Pistol (12, A1, AP(1), Poison) +10pts Upgrade all models with:
Venom Blade (Poison in melee) +10pts Skirmisher +5pts
Poison Rifle (24, A1, AP(1), Poison) +15pts
Mount on: I Upgrade with any:
Gigantic Rat +20pts Weighted Nets +5pts
Throne +45pts (enemies get -1 to their melee rolls )
Rat Ogre +65pts Smoke Bombs (Skirmisher) +5pts
Throwing Weapon (12, A1) +5pts
B Replace Hand Weapon: Sling (18, A1) +10pts
Halberd (A1, AP(1)) +5pts Venom Blades (Poison in melee) +10pts
Upgrade with any:
Poison Pistol (12, A1, AP(1), Poison) +10pts J Upgrade all models with:
Poison Rifle (24, A1, AP(1), Poison) +15pts Rat Master (Fearless) +5pts
Upgrade with one:
Wizard(1) +20pts Wizard Spells
Wizard(2) +40pts Filth (3+): Target friendly unit gets Poison in
melee until the end of the round.
C Replace Hand Weapon: Sickness (3+): Target enemy unit within 12 gets
Censer Flail (A1, Poison) +5pts Defense -1 until the end of the round.
2x Hand Weapons (A1) +5pts Pestilence (4+): Target enemy unit within 12
Upgrade Wizard(1): takes D3 automatic hits with Poison.
Wizard(2) +20pts Lightning (5+): Target enemy unit within 18
Wizard(3) +40pts takes D3 automatic hits with AP(1).
Mount on one: Frenzy (5+): Target friendly unit within 18 gets
Gigantic Rat +10pts the Furious rule until the end of the round.
Hurricane (6+): Target enemy unit within 48 gets
D Upgrade with one: -1 to shooting until the end of the round.
Tunnel Drill Gauntlets (Ambush) +5pts
Shock Gauntlets (AP(+2) in melee) +150pts
Death Ball Gauntlets (Impact(2D6)) +20pts
Flamethrower Gauntlets +35pts
(12, A6, AP(1))
Poison Mortar Gauntlets +40pts
(24, A1, Blast(3), Indirect, Poison)
Gatling Gun Gauntlets (18, A6) +40pts

E Replace all Hand Weapons:


Spears (A1, Phalanx) +5pts

F Replace Flamethrower:
Gatling Gun (18, A6) Free
Death Ball (Impact(2D6)) Free
Poison Mortar +5pts
(24, A1, Blast(3), Indirect, Poison)
Tunnel Drill (Ambush) +5pts

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