Animal wranglin'- Mein (Bronco bustin', dog trainin') Opposed to animal's mein. tricks take 4- 5 days to teach. Area knowledge Knowledge (Specific region) Knowing the ins and outs and who's of an locale. Artillery Cognition (Cannon, gatling gun) The placement and operation of heavy weaponry aiming a gatling gun still requires a shootin' Arts Cognition (Sculpture, painting) The creation of finer visual arts. Bluff Mein Tellin' lies, opposed by scrutinize. Bow Deftness See Unique Firearms Cheat Sheet Climbin Nimbleness Success means climb at pace 2 +1 per raise. Demolition - Knowledge How to handle and explosive material. Disguise Knowledge Change your looks opposed by scrutinize. Dodge Nimbleness See Combat Cheat Sheet under vamoosin' Drivin' Nimbleness (Team boat, steam wagon, ornithopter etc) Piloting mechanical convayance Faith Spirit See Arcane Abilities Cheat Sheet Fightin' Nimbleness (Knife, sword, wrasslin'...) see Combat Cheat Sheet Filchin Deftness Pickin' pockets and such; opposed by cognition. Gamblin Smarts Quick way Decide stakes All involved roll against TN 5, draw a card for each success and raise, high card gets the stakes. Long way Decide average stakes The lowest total pays the highest total the difference times the stakes. The next lowest pays the second highest, and so on. Guts Spirit See Combat Cheat Sheet Hexslingin' See Arcane Abilities Cheat Sheet Horse ridin' Nimbleness Staying on a horse Knowledge: Horse ridin' can tell horse qualities, see animals Language Knowledge (Specific language): -1 (Basic understanding), 2 (Writing basic level). Leadership Mein - Used to avoid surprise: If your character is not surprised, you can roll leadership, every success + raise can remove the surprise affect from 1 character. Trade action cards: A TN 5 leadership roll can allow 2 friendly characters to exchange action cards. Lockpickin' Deftness Vs. lock difficulty Each try is an additional 2 to roll, improvised lockpicks 2 Mad science Knowledge See Arcane Abilities Cheat Sheet Medicine Knowledge (General, surgery, veterinarian) Must have general before surgery. each success per wound area reduces wound level by 1 if performed within the hour.
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Wound Level TN Notes Wind 3 Unskilled Light 5 General medicine to heal Heavy 7 General medicine to heal Serious 9 Surgeon only to heal Critical 11 Surgeon only to heal Maimed 13 Only stop bleeding
Overawe Mein See Combat Cheat Sheet
Performin' Mein (Singin', actin') Earn 2d6$+1d6$ for each raise for a perfomance. Persuasion Mein Vs scrutinize. Professional Knowledge (Law, military, photography, theology, politics) Social science type jobs. Quick draw Quickness See Combat Cheat Sheet Ridicule Smarts Vs ridicule, see Combat Cheat Sheet Ritual See Arcane Abilities Cheat Sheet Science Knowledge (Biology, chemistry, engineering, etc) hard sciences , also see Arcane Abilities Cheat Sheet Scrutinize Cognition Used vs bluff or persuasion used to judge character. Search Cognition Can be used vs sneak, also for finding clues. Scroungin' Smarts Findin' useful items, wheelin and dealin'. Shootin' Deftness See Combat Cheat Sheet Slight o' hand Deftness Used for quickdraw on small weapons or hiding hexes. Sneak Deftness Vs search to ninja in. Speed load Deftness See Combat Cheat Sheet also using it for gunplay. Streetwise Smarts Gettin' illegal or immoral information. Survival Smarts (Plains, mountains, etc) Roll +raise provides food + water for 1 extra person per day. Swimmin' Nimbleness Pace is swimmin level, most folk can't swim. Tale-tellin' Mein Ability to spread the word of your heroes. Teamster Nimbleness Managing carts, carriages, buggies, animal driven vehicles. Throwin' Deftness (Balanced, unbalanced) See Unique Firearms Cheat Sheet Tinkerin' Smarts See Arcane Abilities Cheat Sheet Trackin Cognition Followin' a trail. Condition Modifier Condition Modifier Snow +4 Rain before tracks made +4 Night -4 High traffic area -4 Rain since tracks -4
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People Trailed TN 12 11 34 9 58 7 915 5 16+ 3
Trade Knowledge (Blacksmith, carpentry, seamanship) Like professional, but for hands on jobs.
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