Overview
This assignment requires you to analyse a problem and to design a solution (without any
programming), which the user interacts with, via a GUI. The tasks required of your program
will require you to demonstrate your understanding of the concepts covered in Weeks 1-3 of
the course setting the foundations and a brief introduction to the course.
S1. Critically analyse and use complex decision making to research and determine the
appropriate Software Engineering tools and methodologies to utilize in a given situation.
S2. Apply professional communication skills to support and manage the engineering of a
large software system.
S3. Review, critically analyse and develop artefacts to define processes for quality
assurance, risk management and communication in large software development projects.
S4. Implement quality assurance activities in order to verify user requirements and validate
design decisions.
A1. Analysis of a large system development problem to decide upon the best
methodological approach.
Assessment Details
The application of quadratic equations is boundless; examples that spring to mind are parabolic
paths of projectile motion, velocity in a gravitational field, optimization of profit/loss, and the
golden ratio being just a few.
In this task you are required to design a user interface for the solution of quadratic equations. The
quadratic solutions should be clearly shown as well as proof that they do solve the quadratic
equation. Feedback should be given to the user if invalid data is entered.
Analysis
The following analyses should be completed at the commencement of this project:
After these analyses have been completed, you should decide on the software tools which you
will use. Justify these in your report.
For example, for the graphics you might choose from: Microsoft Word (using the SmartArt,
Shapes, Pictures features), Microsoft Paint, Microsoft Powerpoint, GIMP (www.gimp.org), Adobe
Acrobat, Enterprise Architect (EA), Inkscape (www.inkscape.org), Photoshop, Paint.net or
possibly from Web Tools such as Dreamweaver. Justify your choices in your report.
You will need to model the application; you may choose any model discussed in lectures such as
DFD, FSM, SASD, ERD, CSPEC and justify your choice of model or combination of models.
Demonstrate the usefulness of your modelling.
You will need to provide a State Chart Diagram (State Transition Diagram) of your application as
well.
As there is no programming required in this assignment, you are encouraged - but not obliged -
to use Wolfram|Alpha (https://www.wolframalpha.com/) to solve your quadratic equations.
Wolfram|Alpha is a free-form input computational knowledge engine using natural language. For
example you could type 2 + 3 or what is 2 + 3? or what is the sum of 2 + 3.
Your GUI should appear to be solving the equations and you may use any relevant output
generated from Wolfram|Alpha in your GUI.
1. Your application must provide the user with all roots of a representative set of quadratic
equations of the form
y( x) ax2 bx c
You will need to create your own set of equations; state why you chose them and why
they are needed to show that the application is working correctly.
y ( x) x 2 1 ,
y ( x) x 2 4 x 3 ,
y( x) 3.5x 2 5.5x 11.5
3. The solutions should be presented in graphical and numerical form and must be
shown to be correct.
Task Mark
4. Interface Design Steps what are the interface objects and actions? 10
7. Application must provide the user with all roots of a representative set of quadratic equations 6
9. The solutions should be presented in graphical and numerical form and shown to be correct 4
10. The interface should be designed according to best practice and aesthetics 15
11. The user must be made aware of any invalid data entered 5
Total 100
Final /20
Comments
1
https://federation.edu.au/__data/assets/pdf_file/0018/190044/General-Guide-to-Writing-and-Study-Skills.pdf
Using the link provided in Moodle, please upload your assignment in one zip file as directed by your
lecturer. (Please ensure that all files needed are included.)
<GivenName_FAMILY-NAME>_<ID>.zip
e.g. Aravind_ADIGA_30301234.zip
Feedback
Assessment marks will be made available in fdlMarks, feedback to individual students will be
provided via Moodle or as direct feedback during your tutorial class
Plagiarism:
Plagiarism is the presentation of the expressed thought or work of another person as though it is
one's own without properly acknowledging that person. You must not allow other students to copy
your work and must take care to safeguard against this happening. More information about the
plagiarism policy and procedure for the university can be found at:
http://federation.edu.au/students/learning-and-study/online-help-with/plagiarism
Federation University General Guide to Referencing:
The University has published a style guide to help students correctly reference and cite information
they use in assignments. A copy of the Universitys citation guides can be found on the universitys
web site. It is imperative that students cite all sources of information. The General Guide to
Referencing can be purchased from the University bookshop or accessed online at:
https://federation.edu.au/library/guides/referencing
Suggested References:
Pressman, R. S. (2010). Software Engineering: A Practitioner's Approach (7th Ed.)New York, USA:
McGraw-Hill.
Hix, D., & Hartson, H. R. (1993). Developing user interfaces: Ensuring usability through product and
process. New York, U.S.A: John Wiley & Sons.