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ATTACK DEFENSE DAMAGE

x BLADES/CLAWS/FANGS When this character hits and would deal normal damage x SUPER SENSES When this character would be hit, you may roll a d6. - : Evade. x RANGED COMBAT EXPERT POWER: Choose one: Modify attack +2, damage +2, or
during a CLOSE action, you may roll a d6. If you do, deal damage equal to the result instead both +1. Make a range attack targeting a single character.
of normal damage. Minimum result is this characters printed damage value -1. x TOUGHNESS Reduce damage taken by 1. x BATTLE FURY This character cant make range attacks, cant be carried, and has
x
ENERGY EXPLOSION RANGE: Make a range attack, and all other characters adjacent x DEFEND Adjacent friendly characters may replace their defense value with this characters PROTECTED: Incapacitate, Mind Control. When this character attacks, opposing characters cant
to an original target also become targets. Hit characters are dealt 2 damage instead of normal printed defense value. use Shape Change.
damage. x COMBAT REFLEXES Cant be knocked back. Modify defense +2 against close attacks. x SUPPORT POWER: Choose a target adjacent friendly character. If this character and the
x PULSE WAVE RANGE: Halve range, . Other characters within range cant use target arent adjacent to any opposing characters, roll 2d6. Add the result to this characters
powers or abilities (for this action). Make a range attack targeting all characters, at least one of
x ENERGY SHIELD/DEFLECTION Modify defense +2 against range attacks. attack value, and if that is equal to or higher than the targets defense value, roll a d6. The
which must be opposing, within range and line of fire using their printed defense values. If more x BARRIER POWER: Minimum range value 4. Place up to 4 blocking markers in clear squares target is healed of that result - 2, minimum 2. (This is not an attack.)
than one character is targeted, each hit character is dealt 1 damage instead of normal damage. within range, each adjacent to at least one other, and at least one marker must be within line of x EXPLOIT WEAKNESS CLOSE: Make a close attack. Damage dealt by this attack is
x QUAKE CLOSE: KNOCKBACK. Make a close attack targeting all adjacent opposing characters. fire. At the beginning of your next turn, (even if this is lost) remove them. penetrating.
ENHANCEMENT Adjacent friendly characters modify damage +1 while making a range
POWERS AND ABILITIES If more than one character is targeted, each hit character is dealt 2 damage instead of normal
damage.
x MASTERMIND When this character would be hit by an opponents attack that deals
damage, you may choose an adjacent friendly character that wouldnt be hit by this attack and
x
attack.
that is less points or shares a keyword. That friendly character instead becomes a hit target of x PROBABILITY CONTROL Once per turn, you may reroll a target characters attack roll
SUPER STRENGTH KNOCKBACK during close attacks. This character can pick up (and
SPEED x
hold) heavy objects. the attack, even if its already a target (or would be an illegal target). or break away roll. A targeted character must be within range and line of fire, minimum range
value 6.
x INCAPACITATE CLOSE/RANGE: Make a close/range attack. Hit targets are given an x WILLPOWER When this character is dealt pushing damage, you may choose to reduce that SHAPE CHANGE When this character would be targeted by an attack, you may roll a d6.
x
x FLURRY CLOSE: Make up to two close attacks. action token instead of normal damage. After resolutions if a hit target already had 2 action damage taken to 0.
- : This character cant be targeted by the attacker this turn and the attacker may choose
tokens, deal them 1 penetrating damage. x INVINCIBLE Reduce damage taken by 2. Can reduce penetrating damage. Takes a a different target instead.
x
LEAP/CLIMB Elevation does not affect adjacency when choosing targets for a close attack. maximum of 3 damage (at once).
MOVE: , BREAKAWAY +2. Move (up to your speed value). x PENETRATING/PSYCHIC BLAST RANGE: Make a range attack. Damage dealt by x CLOSE COMBAT EXPERT POWER: Choose one: Modify attack +2, damage +2, or both
this attack is penetrating. x IMPERVIOUS Reduce damage taken by 2. When this character would take damage from
+1. Make a close attack.
x PHASING/TELEPORT MOVE: . Move (up to your speed value). an attack, you may roll a d6. - : Damage taken is reduced to 0.
x SMOKE CLOUD POWER: Minimum range value 4. Place up to 6 hindering markers within x EMPOWER Adjacent friendly characters modify damage +1 while making a close attack.
x EARTHBOUND/NEUTRALIZED This character cant use or abilities or range, each adjacent to at least one other, and at least one marker must be within line of fire. x REGENERATION POWER: Roll a d6. Heal a number of clicks equal to half the result
Willpower. Opposing characters occupying a marker modify attack -1. At the beginning of your next turn, (rounded up). PERPLEX FREE: Minimum range value 6. Choose a target character within range and line of
x
x CHARGE Cant be knocked back. POWER: Halve speed. Move, then CLOSE: at no cost. (even if this is lost) remove them. x INVULNERABILITY Reduce damage taken by 2. fire. Modify one of that characters combat values +1 or -1 until your next turn.

MIND CONTROL CLOSE/RANGE: Minimum range value 4. Make a close/range attack.


x PRECISION STRIKE When this character attacks a single character, damage taken from x OUTWIT FREE: Minimum range value 6. Choose a power (standard or special) and a target
x
the attack cant be reduced below 1 and the target decreases its d6 roll for Super Senses by -1. BASIC RULES
Instead of normal damage, a hit character halves speed and becomes friendly to your force and When youre given a second action token, you become pushed and immediately after
opposing character within range and line of fire. The target cant use the chosen power until your
may in either order: Move and/or make an attack. Then it reverts forces. x POISON FREE: If this character hasnt moved or been placed this turn, deal 1 damage to all resolutions are dealt 1 pushing damage.
next turn.

x PLASTICITY BREAKAWAY +2. Adjacent opposing characters get BREAKAWAY -2. Adjacent
adjacent opposing characters. A finalized attack roll of is a critical hit. All targets become hit and you increase the
x LEADERSHIP At the beginning of your turn, for all characters that can use this power,
STEAL ENERGY When this character hits with a close attack, after resolutions heal 1 click Action Total +1. // At the beginning of your turn, you may roll a d6. - : Remove an
opposing characters of the same size or smaller cant use or automatically break away. x damage dealt by 1 to each hit target.
if one or more opposing characters were damaged by that attack. A finalized attack roll of is a critical miss. All targets become missed and immediately
action token from an adjacent friendly character thats less points or shares a keyword.
FORCE BLAST KNOCKBACK. POWER: Roll a d6. A target adjacent opposing character is
x
x TELEKINESIS POWER: Minimum range value 6, . Pick up an object (light or after resolutions, you are dealt 1 unavoidable damage. If you move next to an opposing character you didnt break away from or into hindering terrain,
knocked back equal to the result.
heavy) within range and line of fire, then give a RANGE Object Action at no cost or place it in a To calculate a value, first use any numbers that replace it, then halve it (if applicable), then you have to stop moving.
x SIDESTEP FREE: Move up to 2 squares. square within range and line of fire. // apply any increases or decreases (usually modifiers). Then apply minimums or maximums If you begin a move in hindering terrain, you halve your speed value before moving.
POWER: Minimum range value 6. Place one target single-base character within range and line of before finalizing it. RANGE ATTACKS
HYPERSONIC SPEED BREAKAWAY +2. POWER: Halve range, , :0. Move, then
You cant make a range attack while adjacent to an opposing character.
x MOVING
fire into another square within range and line of fire. That square must be within 6 squares and
make an attack, then move up to your speed value minus the number of squares just moved.
line of fire from the targets current square. If the target is an opposing character, first make a You may move through friendly characters, but cant draw lines of fire through them. If a line of fire crosses hindering terrain, it becomes hindered and the target of a range attack
x STEALTH When its not your turn, hindered lines of fire drawn to this character are blocked. range attack and the hit character is then placed instead of normal damage. Characters placed Before moving, you must break away if you are adjacent to an opposing character by rolling modifies defense +1.
x RUNNING SHOT POWER: Halve speed. Move, then RANGE: at no cost. by this power cant use Telekinesis this turn. - . While moving, you must stop if you move adjacent to an opposing character you An otherwise clear line of fire crossing a square containing a heavy object becomes hindered.
didnt break away from.
INHERENT ABILITIES IMPROVED ABILITIES KEYPHRASE ABILITIES While using this power or ability, any break away or attack
Protected:
KEYPHRASE SYMBOL DESCRIPTION x rolls made by this character cant be rerolled by Probability
SYMBOL
(MOVEMENT) (TARGETING) Probability Control
Basic MOVE action MOVE: Move (up to your speed value). Control.
This character can move up or down across Elevated Lines of fire drawn by this character Action Total +X Increase (+) or decrease (-) the action total of the
x This power or ability can be used during the resolution of
Basic CLOSE action CLOSE: Make a close attack. terrain (without using elevation change squares). are not blocked by Elevated terrain. or -X specified characters player by X. Protected: Pulse
x Pulse Wave. Pulse Waves cant be used doesnt apply to
BREAKAWAY +X Increase (+) or decrease (-) the result of the specified Wave
This character does not stop moving when moving Lines of fire drawn by this character x this keyphrase.
Basic RANGE action RANGE: Make a range attack. or -X characters rolls to break away by X.
into terrain that is hindering for movement purposes cant be hindered.
Carry Before beginning movement, you may choose one adjacent friendly and does not halve its speed value when beginning MOVE: . Move in a direct path. After resolutions,
Evade x The attack misses this character instead of hitting it.
character of smaller size that isnt a Vehicle. If you do, (for this move) movement from terrain that is hindering for make a close attack targeting all opposing characters
modify speed -1 for each character chosen. When movement ends, place movement purposes. Ram x moved through, regardless of adjacency. Hit characters
Flight , :1.
the chosen character adjacent if possible. If you do, the chosen character are dealt this characters printed damage value instead of
cant be given a costed action this turn. To carry, neither character can be This character does not stop moving when moving normal damage. Deal this character 1 unavoidable damage
holding an object or pick one up. into Water terrain and does not halve its speed value
when beginning movement from Water terrain.
Indomitable This character can use Willpower. for each hit character.
This character can be given a costed action even if it has SIDELINE ACTIVE- This effect can be used while this character is on the
CLOSE Destroy CLOSE: If this characters damage value is 3 or more, destroy an adjacent x
This character can move through Blocking terrain. Lines of fire drawn by this character two action tokens, and does not receive an action token for (Effect) Sideline.
Action piece of blocking terrain or KO an object in this square or an adjacent Colossal Stamina
are not blocked by Blocking terrain. that action. After resolutions, deal it 1 unavoidable damage
square. (This isnt an attack.) When this click is revealed due to damage taken from
and dont clear its action tokens this turn.
RANGE Destroy
Action
RANGE: If this characters damage value is 3 or more, destroy a piece of
blocking terrain or KO an object, within range and line of fire. (This isnt
This character can move through Outdoor Blocking
terrain. X=2
When this character makes a close attack, instead of STOP x
an opponents attack, stop turning the dial. When this
character would be healed by Regeneration or Support, its
choosing an adjacent character (or characters, if able) for healed 1 less click. Protected: Outwit, Pulse Wave.
an attack.) This character can move through Blocking terrain. Once per range attack, this character Giant Reach: X
target(s), you may use and target character(s)
Object Pick Up Once per move, this character may either pick up one light object or put Immediately after movement resolves, destroy all can draw a line of fire through X=3
within X squares and line of fire.
Blocking terrain moved through. one piece of Blocking terrain. Swim . Modify defense +1 against range attacks if
down one held object in a square it moves through or adjacent to. this character occupies water terrain.
Immediately after the attack . Lines of fire drawn to or
resolves, destroy that piece of from this character are not blocked by elevated terrain or Tiny Size Modify defense +1 against range attacks.
CLOSE Object Action CLOSE: If this character is holding an object, make a close attack and Blocking terrain. Great Size , outdoor blocking terrain, and are hindered only if the line of
modify damage +1 if the object is light or +2 if the object is heavy. fire is drawn to a square of hindering terrain that includes UNIQUE MODIFIER- This effect cant modify the specified combat value(s) if
This character can move through squares adjacent to Lines of fire drawn by this character x
Immediately after the attack resolves, KO the object. the target. (Effect) they are already modified by this same effect.
or occupied by opposing characters without stopping, are not blocked by characters.
RANGE Object Action RANGE: Minimum range value 6. If this character is holding an object, and automatically breaks away, even if adjacent to a (Blue Ring on This character or object cant be moved or placed. If this is FREE: Choose a team ability that a friendly character can
Immobile (Some team
make a range attack targeting a single character that, instead of normal character that can use Plasticity. Objects) an object, it cant be picked up (or held). Wild Card use (that isnt Uncopyable). This character can use the
symbols)
damage, deals 2 damage if the object is light or 3 damage if the object is chosen team ability until you choose again.
heavy. Immediately after the attack resolves, KO the object. This character can move through squares adjacent to This character can make range When one or more opposing characters takes damage from
or occupied by opposing characters without stopping. attacks while adjacent to opposing KNOCKBACK x this character's attack, you may choose to knock back all hit
(Still needs to break away.) characters. (May target adjacent or characters an amount equal to their damage clicked. SIZE
RARITY Characters can be one of 4 different sizes (in order from smallest to largest size):
non-adjacent opposing characters.)
Card (Behind Figure) Figure Base (Behind Set Icon) This character can use the Carry ability to carry up to X (Tiny) - grants the Tiny Size keyphrase
Passenger: X :X characters, including characters that are the same size that (Standard) - grants no keyphrases
Common dont have .
(Giant) - grants the Great Size and Giant Reach:2 keyphrases
MAP TERRAIN This character cant be targeted or damaged by the specified (Colossal) - grants the Colossal Stamina, Great Size, and Giant Reach:3 keyphrases
Uncommon
effect(s). If this character was targeted by the effect, the
Hindering Terrain Starting Area PROTECTED:
x effects duration (if any) immediately expires. If the speci- General Effects of Size:
Rare
Blocking Terrain Wall (Effect)
fied effect is Outwit or Pulse Wave, their cant be used Line of Fire: Smaller characters do not block line of fire.
Super Rare Elevated Terrain Indoor Area doesnt apply to this keyphrase.
Break away: BREAKAWAY +1 when breaking away from only smaller characters.
Water Terrain Obscuring This power or ability and any standard powers granted by Automatically break away from characters that are two sizes smaller.
Chase/Limited
it cant be chosen by Outwit. If any were, Outwits duration Knock back: Cant be knocked back by smaller characters.
Edition Window Door Protected: Outwit x
immediately expires. Outwits cant be used doesnt apply
Ultra Chase Special Rules to this keyphrase. 2017 WizKids/NECA LLC. WizKids, HeroClix, Combat Dial, and related

(see map) marks and logos are trademarks of WizKids. All Rights Reserved.

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