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Blender Avastar Instructions for Belleza DevKit

Step 1: Import the Devkit


Open the Collada Importer by using

File -> Import -> Collada

Locate the Operator Redo Panel at the bottom left of the File selection Window. There you find 3 options. Please
ensure that all 3 options are enabled (check marked)
Import the Model

Note: For Blender 2.77 or older:

The Auto Connect option is not shown in the user interface, but it is always enabled. So nothing to worry about here.

Step 2: Set the Migration options


Open the Tool Shelf and locate the Avastar Tools Panel
We have a ready made Preset for Belleza (see top of panel)
Select this preset
Or alternatively set the options manually as follows:
o Source Rig: SL
o Target Rig: Basic
o Dummies: Hide
o With Joints: Enabled
o Use POS as Skeleton definition
o Use Bind Pose: Enabled
o Enforce SL Bone Ends: Enabled
o Enforce SL Bone Roll: Enabled
o Show Offsets: Disabled
o Attach Sliders: Enabled
o Apply Rot&Scale: Enabled
o Male: Disabled
o Snow Flake Icon: Disabled

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Blender Avastar Instructions for Belleza DevKit

Now you are ready to click the Button Convert to Avastar Rig.

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Blender Avastar Instructions for Belleza DevKit

Belleza Mesh right after Import (Collada)

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Blender Avastar Instructions for Belleza DevKit

Belleza Mesh after conversion to Avastar. The 90 degree rotation is on purpose.

Note:
If you are working with another Devkit then you can store your setup into your own Devkit Preset for later reuse.
Actually we have done exactly that to define the Belleza Preset.

Dear Developer kit owners:

If you like so, you also can publish your settings or send them to us so that we can add your settings as an additional
Preset.

Step 3: Prepare the Export


The Belleza Rig is an ideal Candidate for been used with Bind Pose. Just to remind you: You can enable or disable the
Bind Pose option at any time.

Open the Settings Panel


Ensure you have set Advanced Settings
Open the Pose Panel
Enable the option Use Bind Pose

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Blender Avastar Instructions for Belleza DevKit

Step 4: Check the Sliders (optional, out of curiosity)


Open the Appearance Panel
Select the Torso Section
Check how the arm length changes with the slider values

Now make an experiment:

Disable the Use Bind Pose option


Right above the Appearance sliders
Now check how the Sliders work totally different on the Arms

Gotcha? Perfect!

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Blender Avastar Instructions for Belleza DevKit
Arms in Bind Pose mode
In Bind Pose mode the arm length changes as one would expect:

Appearance Slider 0

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Blender Avastar Instructions for Belleza DevKit

Appearance Slider 100

Arms in Joint Offset mode


In Joint Offset mode the arms are shifted sideways instead of lengthened along the limb:

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Blender Avastar Instructions for Belleza DevKit

Appearance Slider 0

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Blender Avastar Instructions for Belleza DevKit

Appearance Slider 100

Important: If you do not understand why the Appearance Sliders work different when you have enabled use Bind pose,
then please take a moment and find out about the Slider behavior. It has been largely discussed in the SL Forums and in
the SL Wiki

Step 5: Check the export


Now do a regular Avastar Mesh export and see how your mesh behaves (you can use Aditi for testing). We tested it as
follows:

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Blender Avastar Instructions for Belleza DevKit
Upload the Belleza Devkit file to SL
Upload the Avastar export to SL
Wear both meshes and
inspec them in Wireframe mode

Avastar and Belleza show an almost perfect match when inspected in wireframe mode

Shared with permission from the Blender Avastar support: https://blog.machinimatrix.org/avastar/fcs-2/


(accessed June 5, 2017)

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