Ability Modifiers
Score Modifier
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20-21 +5
Rolling Scores: 4d6 (re-roll 1's, drop lowest) six times, then assign
Character Advancement
Experience Level Proficiency Bonus
0 1 +2
300 2 +2
900 3 +2
Choose Race
Dwarf
Avg Heigh t: 4 48 Avg. Weigh t: 120-220 lbs .
A b ilities : + 2 CON Vis ion : D arkvis ion
S ize: M edium Lan gu ages : Common, Dw arven
S p eed : 2 5 feet; not reduced for heavy armor
S p ecial:
D w arven R es ilien ce A D V on s aving throw s vs . P ois on; RES to pois on damage
D w arven C omb at Train in g P roficient w ith battle axe, handaxe, throw ing hammer,
and warhammer
Tool Profici en cy Choos e one: S miths tools , brew er s s upplies , mas ons tools .
S ton ecu n n in g P roficient in IN T (H is tory) checks about s tonew ork, x2 bonus
Subraces
Hill Dw arf:
+ 1 WIS
D w arven Tou gh n ess Add 1 to maximum H P, G ain +1 H P per level
Elf
Avg Heigh t: 48 62 Avg. Weigh t: 95-180 lbs .
A b ilities : + 2 D EX
S ize: M edium Vis ion : D arkvis ion
S p eed : 30 feet Lan gu ages : Common, Elvis h
S p ecial:
Keen S ens es P roficient in WIS (P erception)
Fey A n ces try AD V on s aving throws vs . being charmed;
M agic cannot put to s leep
Tran ce Do not s leep; M editate for 4 hours a day
Subraces
High E lf:
+ 1 IN T
E lven Weap on Train in g P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
C an trip You know one cantrip from the Wizard lis t; IN T is the ability
E xtra lan gu age Choos e one extra language
Wood E lf:
+ 1 WIS
E lven Weap on Train in g P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
Fleet of Foot Increas e s peed by 5 feet
Mas k of th e Wild A ttempt to hide w hen lightly obs cured by natural phenomena
Halfling
Avg Heigh t: 29 33 Avg. Weigh t: 35-45 lbs .
A b ilities : + 2 D EX
S ize: S mall Vis ion : N ormal
S p eed : 25 feet Lan gu ages : Common, H alfling
S p ecial:
L u ck y When you roll a natural 1, you may reroll, but mus t take the reroll
B rave A D V on s aving throw s vs . being frightened
Halflin g N imb len es s M ove through the s pace of any creature larger than you
Subraces
L igh tfoot:
+ 1 C HA
N atu rally Stealth y A ttempt to hide w hen obs cured by a creature one s ize larger
S tou t:
+ 1 C ON
S tou t R es ilien ce A D V on s aving throw s vs . P ois on; RES to pois on damage
Human
Avg Heigh t: 410 6' 4" Avg. Weigh t: 115- 270 lbs .
A b ilities : + 1 to A LL Ability S cores
S ize: M edium
S p eed : 30 feet
Vis ion : N ormal
L an gu ages : Common, Choice of one other
Choose Class
Cleric
A cler ic is the devoted s er vant of a deity, pantheon, philos ophy, or univer s al pr inciple.
A rmor Profi cien c ies : Light armor, medium armor and shields
Weap on Prof icien c ies : A ll s imple w eapons
Tools : N one
S k ills : C hoos e tw o: H is tory, Ins ight, M edicine, P ers uas ion, or Religion
D ivine D omain
C hoos e O ne: Knowledge, L ife, L ight, Nature, Tem pes t, Tr icker y, or War
L ife: A lw ays have Bles s & Cure Wounds s pells memorized. Proficient w ith
heavy armor. H eal s pells provide extra H P of 2 + s pell level.
Ligh t: Always have Bur ning Hands & Faer ie Fire s pells mem or iz ed. G ain
L ight & Sacred Flam e cantr ips . Gain us e of Flare as a reaction to give
D is advantage to a creature you can s ee that attacks you.
War : Always have D ivine Favor & Shield of Faith spells m em or iz ed. G ain
proficien cy with m ar tial weapons , heavy arm or and s hields . D ur ing a
res t, bles s one weapon for +1 Attack and +1 D am age. When a target is
reduced to 0 H P, the next attack made before the end of your tur n deals
an extr a 1d8 dam age.
Fighter
With dur ability and unequaled weapon mas ter y, the fighter dom inates the battlef ield.
S avin g T h row s : D EX , IN T
S k ills : C hoos e 4: A crobatics , A thletics , D eception, Ins ight, Intimidation, Inves tigation,
P erception, P erformance, P ers uas ion, S leight of H and, or S tealth
S k ills : C hoos e tw o: A rcana, H is tory, Ins ight, Inves tigation, M edicine, or Religion
A rcane R ecovery
D uring a short res t, recover expended s lots of a level equal to
1/2 your Wizard level, rounded up.
Description, Personality & Background
If you alr eady h ave a lis ted s kill or tool pr oficien cy, ch oos e an y oth er ins tead
Standard Languages
Language Typical Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids Dwarvish
Halfling Halflings Common
Orc Orcs Dwarvish
Exotic Languages
Language Typical Speakers Script
Abyssal Demons Infernal
Celestial Celestials Celestial
Draconic Dragons,
dragonborn Draconic
Deep Speech Mind flayers,
beholders
Infernal Devils Infernal
Primordial Elementals Dwarvish
Sylvan Fey creatures Elvish
Undercommon Underdark traders Elvish
Acolyte
You have s pent your lie in the s er vice of a tem ple.
E q u ip men t: Holy symbol (a gift w hen you entered the temple), a prayer book/w heel, five
s ticks of incens e, ves tments , common clothes , belt pouch, 15 gp
S h elter of th e Faith fu l: You have the res pect of thos e w ho s hare your faith
- You and your traveling companions can expect free healing and care at temples or
s hrines dedicated to your faith
- Thos e w ho s hare your religion w ill s upport you (but only you) at a modes t
lifes tyle
- You might have a res idence at your primary temple
d 8 P e r s o n a l i t y Tr a i t
1 I i d o l i z e a p a r t i c u l a r h e r o o f m y f a i t h , a n d c o n s t a n t l y r e f e r t o t h a t p e r s o n s d e e d s a n d e x a m p l e .
2 I can find common ground between the fiercest enemies, empathizing with them and always working
toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen
4 Nothing can shake my optimistic attitude.
5 I quote (or misquote) sacred texts and proverbs in almost every situation.
6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7 I v e e n j o y e d f i n e f o o d , d r i n k , a n d h i g h s o c i e t y a m o n g m y t e m p l e s e l i t e . R o u g h l i v i n g g r a t e s o n m e .
8 Ive spent so long in the temple that I have little practical experience dealing with people in the
outside world.
d6 Ideal
1 Tr a d i t i o n . T h e a n c i e n t t r a d i t i o n s o f w o r s h i p a n d s a c r i f i c e m u s t b e p r e s e r v e d a n d u p h e l d ( L a w f u l )
2 C h a r i t y. I a l w a y s t r y t o h e l p t h o s e i n n e e d , n o m a t t e r w h a t t h e p e r s o n a l c o s t . ( G o o d )
3 C h a n g e . We m u s t h e l p b r i n g a b o u t t h e c h a n g e s t h e g o d s a r e c o n s t a n t l y w o r k i n g i n t h e w o r l d .
(Chaotic)
4 P o w e r. I h o p e t o o n e d a y r i s e t o t h e t o p o f m y f a i t h s r e l i g i o u s h i e r a r c h y. ( L a w f u l )
5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
(Lawful)
6 A s p i r a t i o n . I s e e k t o p r o v e m y s e l f w o r t h y o f m y g o d s f a v o r b y m a t c h i n g m y a c t i o n s a g a i n s t h i s o r h e r
teachings. (Any)
d6 Bond
1 I would die to recover an ancient relic of my faith that was lost long ago.
2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my parents died.
4 Everything I do is for the common people.
5 I will do anything to protect the temple where I served.
6 I s e e k t o p r e s e r v e a s a c r e d t e x t t h a t m y e n e m i e s c o n s i d e r h e r e t i c a l a n d s e e k t o d e s t r o y.
d6 Flaw
1 I j u d g e o t h e r s h a r s h l y, a n d m y s e l f e v e n m o r e s e v e r e l y.
2 I p u t t o o m u c h t r u s t i n t h o s e w h o w i e l d p o w e r w i t h i n m y t e m p l e s h i e r a r c h y.
3 My piety sometimes leads me to blindly trust those that profess faith in my god.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Criminal
You have a his tor y of breaking the law.
E q u ip men t: A crow bar, s et of dark common clothes including a hood, belt pouch, 15 gp
C rimin al C on tact: You have a reliable liais on in the crimina l underw orld
- You can get mes s ages to and from your contact even at great dis tances
- You know local mes s engers , corrupt caravan mas ters and s eedy s ailors
Varian t: S p y: You deal in es pionage, dealing is s ecrets for the crow n or the highes t
bidder.
d8 Specialty
1 Blackmailer 5 Highway robber
2 B u rg l a r 6 Hired killer
3 Enforcer 7 Pickpocket
4 Fence 8 Smuggler
d 8 P e r s o n a l i t y Tr a i t
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is not the locations of everything valuableor where such things
could be hidden.
4 I w o u l d r a t h e r m a k e a n e w f r i e n d t h a n a n e w e n e m y.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I d o n t p a y a t t e n t i o n t o t h e r i s k s i n a s i t u a t i o n . N e v e r t e l l m e t h e o d d s .
7 T h e b e s t w a y t o g e t m e t o d o s o m e t h i n g i s t o t e l l m e I c a n t d o i t .
8 I blow up at the slightest insult.
d6 Ideal
1 H o n o r. I d o n t s t e a l f r o m o t h e r s i n t h e t r a d e . ( L a w f u l )
2 F re e d o m . C h a i n s a r e m e a n t t o b e b r o k e n , a s a r e t h o s e w h o w o u l d f o rg e t h e m . ( C h a o t i c )
3 C h a r i t y. I s t e a l f r o m t h e w e a l t h y s o t h a t I c a n h e l p p e o p l e i n n e e d . ( G o o d )
4 G re e d . I w i l l d o w h a t e v e r i t t a k e s t o b e c o m e w e a l t h y. ( E v i l )
5 People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for
all I care. (Neutral)
6 R e d e m p t i o n . T h e r e s a s p a r k o f g o o d i n e v e r y o n e . ( G o o d )
d6 Bond
1 I m t r y i n g t o p a y o ff a n d o l d d e b t I o w e t o a g e n e r o u s b e n e f a c t o r.
2 M y i l l - g o t t e n g a i n s g o t o s u p p o r t m y f a m i l y.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 Im guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.
d6 Flaw
1 W h e n I s e e s o m e t h i n g v a l u a b l e , I c a n t t h i n k a b o u t a n y t h i n g b u t h o w t o s t e a l i t .
2 W h e n f a c e d w i t h a c h o i c e b e t w e e n m o n e y a n d m y f r i e n d s , I u s u a l l y c h o o s e t h e m o n e y.
3 I f t h e r e s a p l a n , I l l f o rg e t i t . I f I d o n t f o rg e t i t , I l l i g n o r e i t .
4 I have a tell that reveals when Im lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. Im okay with that.
Folk Hero
You have hum ble beginnings , but are des tined for m ore.
E q u ip men t: A s et of artis ans tools (your choice), shovel, iron pot, common clothes , belt
pouch, 10 gp
R us tic Hos p itality: You fit in eas ily among common folk
- You can find a place to hide or res t among commoners .
- C ommoners w ill shield you from the law, but w ill not ris k their lives for you
d 8 P e r s o n a l i t y Tr a i t
1 I judge people by their actions, not their words.
2 If someone is in trouble, Im always ready to lend help.
3 W h e n I s e t m y m i n d t o s o m e t h i n g , I f o l l o w t h r o u g h n o m a t t e r w h a t g e t s i n m y w a y.
4 I h a v e a s t r o n g s e n s e o f f a i r p l a y a n d a l w a y s t r y t o f i n d t h e m o s t e q u i t a b l e s o l u t i o n t o a rg u m e n t s .
5 Im confident in my own abilities and do what I can to instill confidence in others
6 Thinking is for other people. I prefer action.
7 I m i s u s e l o n g w o r d s i n a n a t t e m p t t o s o u n d s m a r t e r.
8 I g e t b o r e d e a s i l y. W h e n a m I g o i n g t o g e t o n w i t h m y d e s t i n y ?
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 F a i r n e s s . N o o n e s h o u l d g e t p r e f e r e n t i a l t r e a t m e n t b e f o r e t h e l a w, a n d n o o n e i s a b o v e t h e l a w.
(Lawful)
3 F re e d o m . Ty r a n t s m u s t n o t b e a l l o w e d t o o p p r e s s t h e p e o p l e . ( C h a o t i c )
4 Might. If I become strong, I can take what I wantwhat I deserve. (Evil)
5 S i n c e r i t y. T h e r e s n o g o o d i n p r e t e n d i n g t o b e s o m e t h i n g I m n o t . ( N e u t r a l )
6 D e s t i n y. N o t h i n g a n d n o o n e c a n s t e e r m e a w a y f r o m m y h i g h e r c a l l i n g . ( A n y )
d6 Bond
1 I h a v e a f a m i l y, b u t I h a v e n o i d e a w h e r e t h e y a r e . O n e d a y, I h o p e t o s e e t h e m a g a i n .
2 I worked the land, I love the land, and I will protect the land.
3 A p r o u d n o b l e o n c e g a v e m e a h o r r i b l e b e a t i n g , a n d I w i l l t a k e m y r e v e n g e o n a n y b u l l y I e n c o u n t e r.
4 M y t o o l s a r e s y m b o l s o f m y p a s t l i f e , a n d I c a r r y t h e m s o t h a t I w i l l n e v e r f o rg e t m y r o o t s .
5 I protect those who cannot protect themselves.
6 I w i s h m y c h i l d h o o d s w e e t h e a r t h a d c o m e w i t h m e t o p u r s u e m y d e s t i n y.
d6 Flaw
1 The tyrant who rules my land will stop at nothing to see me killed.
2 I m c o n v i n c e d o f t h e s i g n i f i c a n c e o f m y d e s t i n y, a n d b l i n d t o m y s h o r t c o m i n g s a n d t h e r i s k o f f a i l u r e .
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I h a v e a w e a k n e s s f o r t h e v i c e s o f t h e c i t y, e s p e c i a l l y h a r d d r i n k .
5 S e c r e t l y, I b e l i e v e t h a t t h i n g s w o u l d b e b e t t e r i f I w e r e a t y r a n t l o r d i n g o v e r t h e l a n d .
6 I have trouble trusting in my allies.
Sage
You have s pent many years lear ning the lore of the univer s e.
E q u ip men t: B ottle of black ink, quill, s mall knife, letter from a dead colleague w ith a
ques tion you have not yet been able to ans w er, common clothes ,
belt pouch, 10 gp
d8 Specialty
1 Alchemist 5 Professor
2 Astronomer 6 Researcher
3 Discredited academic 7 Wi z a r d s a p p r e n t i c e
4 Librarian 8 Scribe
R es earch er: You often know w here to find information you dont know
- Information may be in a library, s criptorium, univers ity or another s age
- D M might rule the information is s ecreted aw ay in an almos t inacces s ible place
d 8 P e r s o n a l i t y Tr a i t
1 I use polysyllabic words that convey the impression of great erudition.
2 I v e r e a d e v e r y b o o k i n t h e w o r l d s g r e a t e s t l i b r a r i e s o r I l i k e t o b o a s t t h a t I h a v e .
3 I m u s e d t o h e l p i n g o u t t h o s e w h o a r e n t a s s m a r t a s I a m , a n d I p a t i e n t l y e x p l a i n a n y t h i n g a n d
everything to others.
4 T h e r e s n o t h i n g I l i k e m o r e t h a n a g o o d m y s t e r y.
5 I m w i l l i n g t o l i s t e n t o e v e r y s i d e o f a n a rg u m e n t b e f o r e I m a k e m y o w n j u d g m e n t .
6 I . . . s p e a k . . . s l o w l y. . . w h e n t a l k i n g . . . t o i d i o t s w h i c h . . . a l m o s t . . . e v e r y o n e . . . i s . . . c o m p a r e d . . . t o m e .
7 I a m h o r r i b l y, h o r r i b l y a w k w a r d i n s o c i a l s i t u a t i o n s .
8 Im convinced that people are always trying to steal my secrets.
d6 Ideal
1 Knowledge. The path to power is self-improvement is through knowledge. (Neutral)
2 B e a u t y. W h a t i s b e a u t i f u l p o i n t s u s b e y o n d i t s e l f t o w a r d w h a t i s t r u e . ( G o o d )
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 P o w e r. K n o w l e d g e i s t h e p a t h t o p o w e r a n d d o m i n a t i o n . ( E v i l )
6 S e l f - I m p ro v e m e n t . T h e g o a l o f a l i f e o f s t u d y i s t h e b e t t e r m e n t o f o n e s e l f . ( A n y )
d6 Bond
1 It is my duty to protect my students.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I w o r k t o p r e s e r v e a l i b r a r y, u n i v e r s i t y, s c r i p t o r i u m , o r m o n a s t e r y.
4 M y l i f e s w o r k i s a s e r i e s o f t o m e s r e l a t e d t o a s p e c i f i c f i e l d o f l o r e .
5 Ive been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.
d6 Flaw
1 I am easily distracted by the promise of information.
2 M o s t p e o p l e s c r e a m a n d r u n w h e n t h e y s e e a d e m o n . I s t o p a n d t a k e n o t e s o n i t s a n a t o m y.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I c a n t k e e p a s e c r e t t o s a v e m y l i f e , o r a n y o n e e l s e s .
Soldier
You tr ained in m ilitar y s kills and pos s ibly fought in a war.
E q u ip men t: R ank ins ignia, trophy taken from a fallen enemy, bone dice or cards ,
common clothes , belt pouch, 10 gp
d8 Specialty
1 O ff i c e r 5 Healer
2 Scout 6 Quartermaster
3 Infantry 7 Standard bearer
4 Cavalry 8 S u p p o r t s t a ff ( c o o k , b l a c k s m i t h , o r t h e l i k e )
Military Ran k : You have mili tary rank from your career as a s oldier
- S oldiers loyal to your organiza tion s till recognize your authority
- You can invoke your rank to reques t s imple equipment or hors es temporarily
- You can us ually gain accommoda tions w here your rank is recognized
d 8 P e r s o n a l i t y Tr a i t
1 Im always polite and respectful.
2 I m h a u n t e d b y m e m o r i e s o f w a r. I c a n t g e t t h e i m a g e s o f v i o l e n c e o u t o f m y m i n d .
3 Ive lost too many friends, and Im slow to make new ones.
4 Im full of inspiring and cautionary tales from my military experience relevant to almost every
combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I h a v e a c r u d e s e n s e o f h u m o r.
8 I face problems head-on. A simple, direct solution is the best path to success.
d6 Ideal
1 G re a t e r G o o d . O u r l o t i s t o l a y d o w n o u r l i v e s i n d e f e n s e o f o t h e r s . ( G o o d )
2 R e s p o n s i b i l i t y. I d o w h a t I m u s t a n d o b e y j u s t a u t h o r i t y. ( L a w f u l )
3 I n d e p e n d e n c e . W h e n p e o p l e f o l l o w o r d e r s b l i n d l y, t h e y e m b r a c e a k i n d o f t y r a n n y. ( C h a o t i c )
4 M i g h t . I n l i f e a s i n w a r, t h e s t r o n g e r f o r c e w i n s . ( E v i l )
5 L i v e a n d L e t L i v e . I d e a l s a r e n t w o r t h k i l l i n g o v e r o r g o i n g t o w a r f o r. ( N e u t r a l )
6 N a t i o n . M y c i t y, n a t i o n , o r p e o p l e a r e a l l t h a t m a t t e r. ( A n y )
d6 Bond
1 I would still lay down my life for the people I served with.
2 S o m e o n e s a v e d m y l i f e o n t h e b a t t l e f i e l d . To t h i s d a y, I w i l l n e v e r l e a v e a f r i e n d b e h i n d .
3 My honor is my life.
4 I l l n e v e r f o rg e t t h e c r u s h i n g d e f e a t m y c o m p a n y s u ff e r e d o r t h e e n e m i e s w h o d e a l t i t .
5 T h o s e w h o f i g h t b e s i d e m e a r e t h o s e w o r t h d y i n g f o r.
6 I fight for those who cannot fight for themselves.
d6 Flaw
1 T h e m o n s t r o u s e n e m y w e f a c e d i n b a t t l e s t i l l l e a v e s m e q u i v e r i n g w i t h f e a r.
2 I h a v e l i t t l e r e s p e c t f o r a n y o n e w h o i s n o t a p r o v e n w a r r i o r.
3 I made a terrible mistake in battle that cost many livesand I would do anything to keep that mistake
secret.
4 My hatred of my enemies is blind and unreasoning.
5 I o b e y t h e l a w, e v e n i f t h e l a w c a u s e s m i s e r y.
6 Id rather eat my armor than admit when Im wrong.
Drow
Avg Heigh t: 410 62 Avg. Weigh t: 100-145 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : D ar kvis ion; s ee 120 feet in dar knes s
Lan gu ages : Com m on, Elvis h, Undercom m on
S pecial:
K een Sens es AD V to WIS (Perception) checks
Sunlight Sens itivi ty - D IS on attack rolls , WIS (Perception) and INT (Search)
while in sunlight.
Fey Ances tr y AD V on s aving throws vs . being char m ed; Magic cannot put to s leep
L loth- Touched Magic - You know dancing lights cantr ip; CH A is the ability
Tr ance Do not s leep; Meditate for 4 hour s a day
Gnome
Avg Heigh t: 34 38 Avg. Weigh t: 50-75 lbs .
A biliti es : +1 INT
S iz e: Sm all Vis ion : L ow-light
S peed: 25 feet Lan gu ages : Com m on, Gnom is h
S pecial:
G nom e C unning AD V on INT, WIS and CH A saving throws vs . Magic
F or es t G n ome:
+ 1 D EX
N atur al Illus ionis t You know m inor illus ion cantr ip; INT is the ability
Speak w ith Sm all Beas ts You can com m unicate s im ple ideas to
s m all or sm aller beas ts
R ock Gn ome:
+1 CON
Ar tific er ' s L ore AD V to INT checks about alchem y, m agical devices
and technologi cal devices
Tinker You have Ar tis an's Tools . You can take 10 m inutes to create a tiny
clockw or k device (AC 5, 1 H P) that wor ks for 24 hour s . You m ay have three devices
at a tim e.
- Clockwor k Toy A mechanical anim al or pers on that m oves 5 feet per tur n
in a random direction. It m akes appropr iate nois es .
- Fire Star ter A device that creates a s mall flam e to light things .
U s ing it requires an action.
- Mus ic Box When opened, it plays a s ingle s ong at m oder ate volum e.
Stops at end of s ong or when clos ed.
Half-Elf
Avg Heigh t: 55 62 Avg. Weigh t: 130-190 lbs .
A biliti es : +1 CH A, +1 O ther Ability
S iz e: Medium Vis ion : L ow-light
S peed: 30 feet Lan gu ages : Com m on, Elven, +1
S pecial:
Fey Ances tr y AD V on s aving throws vs . being char m ed; Magic cannot put to s leep
K een Sens es AD V to WIS (Perception) checks
Half-Orc
Avg Heigh t: 59 64 Avg. Weigh t: 155-225 lbs .
A biliti es : +2 ST R, +1 CO N
S iz e: Medium Vis ion : D ar kvis ion
S peed: 30 feet Lan gu ages : Com m on, Orcis h
S pecial:
Menacing AD V on CH A (Intim idation) checks
Kender
Avg Heigh t: 3 Avg. Weigh t: 40-45 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Sm all
S peed: 25 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Kenders peak
S pecial:
Fear les s You cannot be fr ightened
Taunt Make a CH A (Per form ance) agains t the target' s WIS (Ins ight) and hur l
ins ults at them . If you win, they m us t us e their next action to attack,
charge or hus tle at you. Target has D is advantage on this action. If target
wins , they are imm une to taunt for 24 hour s .
K ender Pockets If you find yours elf in need of non-m agical equipm ent, roll a 1d4,
and on a 4 you have it. You can only s earch for the s am e item once per day
s pent in a city or town. Rum m aging takes 1 m inute.
Tiefling
Avg Heigh t: 5 62 Avg. Weigh t: 130-220 lbs .
A biliti es : +1 INT, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : L ow-light
Lan gu ages : Com m on, Infer nal
S pecial:
H ellis h Res is tance You have Res is tance to fire dam age (halved)
Infer nal Wr ath When you are not at full hit points , you can us e this ability to take
Advantage on an attack, or if cas ting a spell, give the target
dis advantage on their saving throw. Cannot us e again until you' ve
had a s hor t or long res t.
Warforged
Avg Heigh t: 510 68 Avg. Weigh t: 160-260 lbs .
A biliti es : +1 ST R, +1 CO N
S iz e: Medium
S peed: 30 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Choice of another
S pecial:
C om pos ite Plating +1 to Ar m or Clas s
L iving C ons tr uct You are im m une to dis eas e, don' t breathe and don' t eat. Ins tead
of s leeping, you enter deep tr ance for 4 hour s a day. You do not dream and
are s till aware of your s ur roundings , s o can' t be s ur pr is ed.
Barbarian
A bar bar ian relies on fur y and unm atched dur abilit y to over whelm foes .
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G u ild M ember s h ip: You are a m em ber of a guild that is connected to your chos en cr aft.
Mem ber s of the guild will provide you with food and lodging. G uilds often w ield
trem endous power and can provide acces s to politica l figuRES
You m us t pay 5 gp per month to s tay in the guild' s good gr aces .
S u gges ted E qu ipmen t: Ar tis an' s tools , s mall s teel m ir ror, autogr aphed m as ter w or k from
w ell- known ar tis an of your cr aft, com m on clothes
Bounty Hunter
You tr ack dow n and capture fugiti ves for the bounty placed on their heads .
B ou n ty B oar d: When you' re in a civil iz ed area, you can find infor m ation about fugitives
and bounties , and you can s ecure legal author ity to hunt them down. Your
reputation may help you gather infor m ation or gain as s is tance.
S u gges ted E qu ipmen t: Collect ion of ' Wanted' pos ter s , two s ets of m anacles , s ilk rope (50
ft.), clim ber ' s kit, lock of hair from previous bounty, comm on clothes
Charlatan
You can talk you way out of alm os t any s ituation and know the r ight things to s ay to get
the infor m ation you s eek.
F als e Iden tity: You have docum entation, acquaintances and dis guis es that allow you to
as s um e an alter nate pers ona. You can als o forge docum ents , officia l paper s , and
even handwr iting as long as you have an exam ple.
S u gges ted E qu ipmen t: Two s ets of clothes (com m on and noble), dis guis e kit, ten
s toppered vials of colored water, s et of weighted dice, playing cards , s ignet
r ing of an im aginar y D uke
Commoner
You com e from a hum ble social r ank, perhaps a far m er, s er vant or laborer.
S alt of th e E ar th : You fit in eas ily am ong com m on folk and can find a place to hide, res t
or recuper ate am ong them . T hey m ight shield you from the law, but they w ill not
r is k their lives for you.
S u gges ted E qu ipmen t: Com m on clothes , iron pot, s pade, block & tackle, flas k of rotgut,
tool kit (for profes s ion)
Guide
You know the w ilder nes s like the back of your hand.
Wan der er : You have an excellen t m em or y for maps and geogr aphy, and can alw ays recall
the gener al layout of ter r ain, s ettlem ents and other featuRES You can find food and
fres h w ater for up to five people each day, provided the land offer s such
s us tenance.
S u gges ted E qu ipmen t: Backpack, bedroll, hem p rope (50 ft.), clim ber ' s kit, tent,
tinder box, tr aveler ' s clothes , water s kin, winter blanket
Guild Thief
You m ade a living by s tealing as a m em ber of a thieves ' guild.
Th ieves ' C an t: You have lear ned the s ecret language of thieves . You can cor rectly
inter pret thief s igns and doubles peak, and you can comm unicate in this m anner to
other s fam iliar with this language.
S u gges ted E qu ipmen t: T hieves ' Tools , lam pblack, oil can, breeches with s ecret pockets ,
s m all s teel m ir ror, belt pouch
Jester
You w ere em ployed by a noble, per for m ing acrobatic s tunts , tell ing jokes and enter taining
gues ts .
Licen s ed F ool: You can s peak your m ind with little concer n for repercus s ions . You can
gain acces s to nobles s o you m ay per for m to get a m eal or a place to s tay.
S u gges ted E qu ipmen t: Jes ter ' s Motley, tin s cepter, dis guis e kit, book of bawdy poem s
and jokes , tr aveler ' s clothes
Minstrel
You w ander the land per form ing mus ic, telling tales and enter taining audiences .
N oted Per for mer : You can always find a place to per form in exchange for food and
lodging. You may even be recogniz ed as a local figure and are reas onably w ell-
know n.
S u gges ted E qu ipmen t: Fine clothes , ink, mus ical ins tr um ent (your choice), five s heets of
paper, tr aveler ' s clothes
Noble
You car r y a noble title appropr iate to the realm you com e from .
R etain er s : You have the ser vice of three retainer s loyal to your fam ily. Thes e can be
s quires , attendants , m es s engers or a m ajor-dom o. T hey can per for m m undane
tas ks , but they do not fight and will leave if frequent ly endangered or abus ed.
S u gges ted E qu ipmen t: Fine clothes , s ignet r ing, s ealing wax, s croll of pedigree, r iding
hor s e with saddle and br idle, groom ing kit for hor s e, feed (s even days )
Priest
You have pledged your life to s er ve a god, pantheon or philos ophy.
Te mple S er vices : You belong to a s pecific tem ple dedicated to your chos en pow er. You
have a res idence there and can per for m cerem onies dr awn from the s acred
teachings of your faith. You can call upon acolytes and fellow pr ies ts for
as s is tance. You can als o get free healing, care and religious s er vices .
S u gges ted E qu ipmen t: H oly Sym bol, flas k of holy water, abacus , ink, ink pen, ten s heets
of paper, ves tm ents
Spy
You can lear n infor m ation that other s attem pt to keep s ecret by collecting r um or s ,
w his per s and hard-won evidence.
C on tact: You have a contact who acts as your liais on to a networ k of other s pies . You
know how to comm unicate over great dis tances , and typicall y can exchange
infor m ation you have gathered for other infor m ation you s eek.
S u gges ted E qu ipmen t: D is guis e kit, tr aveler ' s clothes , s mall s teel m ir ror, s atchel w ith
s ecret com par tm ent, ink, ink pen, ten s heets of paper
Thug
Year s of being a s treet tough have given you an aur a of m enace.
B ad R epu tation : No m atter where you go, people are afr aid of you due to your
connection to the dangerous cr im inal under wor ld and your his tor y of violence. In
civil iz ed places , you can get away with m inor offens es s ince m os t people w ould not
repor t you.
S u gges ted E qu ipmen t: Sap, tattoo, bas ic pois on, half of a set of m anacles , com m on
clothes