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D&D 5 th Edition Character Creation

Ability Modifiers
Score Modifier
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20-21 +5

Rolling Scores: 4d6 (re-roll 1's, drop lowest) six times, then assign

Standard Array: 15, 14, 13, 12, 10, 8

Custom Purchase: Start with all at 8, then s pend 27 points


S cor e Cos t S cor e Cos t
8 0 12 4
9 1 13 5
10 2 14 7
11 3 15 9
Class Funds
Cleric 5d4 x 10 gp
Fighter 5d4 x 10 gp
Rogue 4d4 10 gp
Wizard 4d4 10 gp

Character Advancement
Experience Level Proficiency Bonus
0 1 +2
300 2 +2
900 3 +2
Choose Race
Dwarf
Avg Heigh t: 4 48 Avg. Weigh t: 120-220 lbs .
A b ilities : + 2 CON Vis ion : D arkvis ion
S ize: M edium Lan gu ages : Common, Dw arven
S p eed : 2 5 feet; not reduced for heavy armor

S p ecial:
D w arven R es ilien ce A D V on s aving throw s vs . P ois on; RES to pois on damage
D w arven C omb at Train in g P roficient w ith battle axe, handaxe, throw ing hammer,
and warhammer
Tool Profici en cy Choos e one: S miths tools , brew er s s upplies , mas ons tools .
S ton ecu n n in g P roficient in IN T (H is tory) checks about s tonew ork, x2 bonus

Subraces
Hill Dw arf:
+ 1 WIS
D w arven Tou gh n ess Add 1 to maximum H P, G ain +1 H P per level

Mou n tain D warf:


+ 2 S TR
D w arven A rmor Train in g P roficient w ith light and medium armor.

Elf
Avg Heigh t: 48 62 Avg. Weigh t: 95-180 lbs .
A b ilities : + 2 D EX
S ize: M edium Vis ion : D arkvis ion
S p eed : 30 feet Lan gu ages : Common, Elvis h

S p ecial:
Keen S ens es P roficient in WIS (P erception)
Fey A n ces try AD V on s aving throws vs . being charmed;
M agic cannot put to s leep
Tran ce Do not s leep; M editate for 4 hours a day

Subraces
High E lf:
+ 1 IN T
E lven Weap on Train in g P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
C an trip You know one cantrip from the Wizard lis t; IN T is the ability
E xtra lan gu age Choos e one extra language

Wood E lf:
+ 1 WIS
E lven Weap on Train in g P rof. w ith longs w ord, shorts w ord, longbow, & s hortbow
Fleet of Foot Increas e s peed by 5 feet
Mas k of th e Wild A ttempt to hide w hen lightly obs cured by natural phenomena
Halfling
Avg Heigh t: 29 33 Avg. Weigh t: 35-45 lbs .
A b ilities : + 2 D EX
S ize: S mall Vis ion : N ormal
S p eed : 25 feet Lan gu ages : Common, H alfling

S p ecial:
L u ck y When you roll a natural 1, you may reroll, but mus t take the reroll
B rave A D V on s aving throw s vs . being frightened
Halflin g N imb len es s M ove through the s pace of any creature larger than you

Subraces
L igh tfoot:
+ 1 C HA
N atu rally Stealth y A ttempt to hide w hen obs cured by a creature one s ize larger

S tou t:
+ 1 C ON
S tou t R es ilien ce A D V on s aving throw s vs . P ois on; RES to pois on damage

Human
Avg Heigh t: 410 6' 4" Avg. Weigh t: 115- 270 lbs .
A b ilities : + 1 to A LL Ability S cores
S ize: M edium
S p eed : 30 feet
Vis ion : N ormal
L an gu ages : Common, Choice of one other
Choose Class
Cleric
A cler ic is the devoted s er vant of a deity, pantheon, philos ophy, or univer s al pr inciple.

Hit D ice: 1d8 per cleric level


S tartin g HP: 8 + CON M odifier
HP Prog res s ion : 1d8 (or 5) + CON M odifier per cleric level

A rmor Profi cien c ies : Light armor, medium armor and shields
Weap on Prof icien c ies : A ll s imple w eapons
Tools : N one

S avin g T h row s : WIS , CH A

S k ills : C hoos e tw o: H is tory, Ins ight, M edicine, P ers uas ion, or Religion

E q u ip men t: Star t with the following, plus background item s :


- A mace (1d6, B) O R a Warhammer (1d8/1d10, B, ver s atile) (if proficient)
- S cale male (14+D EX Mod AC, DIS Stealth) , leather armor (11+D EX Mod AC) ,
O R chain mail (16 AC, D IS Stealth) (if proficient)
- A light cross bow (1d8, P, loading, 2-handed, 80/320) and 20 bolts
O R any s imple w eapon
- A pries ts pack OR and explorer s pack
- A shield (+ 2 AC) and a holy s ymbol

1s t L evel: P roficiency Bonus = + 2


S pellcas ting Wis dom
C an trip s : You gain three cantrips from the Cleric S pells lis t; Cas t at w ill
S p ell Prep aration : M emorize number of s pells equal to WIS M od. + C leric
level (minimu m of 1); can change during a long res t
S p ellcas tin g: Cas t tw o (2), 1s t level s pells per long res t
S p ell Save DC : 8 + WIS Mod. + P roficiency bonus
S p ell A ttack Mod . : WIS M od. + P roficiency bonus
R itu al C as tin g: Cas t ritual cleric spells ; Add 10 minutes to cas ting time;
D oes not cos t a spell s lot
S p ellcas tin g Focu s : Can us e holy s ymbol in place of materia l components

D ivine D omain
C hoos e O ne: Knowledge, L ife, L ight, Nature, Tem pes t, Tr icker y, or War

L ife: A lw ays have Bles s & Cure Wounds s pells memorized. Proficient w ith
heavy armor. H eal s pells provide extra H P of 2 + s pell level.
Ligh t: Always have Bur ning Hands & Faer ie Fire s pells mem or iz ed. G ain
L ight & Sacred Flam e cantr ips . Gain us e of Flare as a reaction to give
D is advantage to a creature you can s ee that attacks you.
War : Always have D ivine Favor & Shield of Faith spells m em or iz ed. G ain
proficien cy with m ar tial weapons , heavy arm or and s hields . D ur ing a
res t, bles s one weapon for +1 Attack and +1 D am age. When a target is
reduced to 0 H P, the next attack made before the end of your tur n deals
an extr a 1d8 dam age.
Fighter
With dur ability and unequaled weapon mas ter y, the fighter dom inates the battlef ield.

Hit D ice: 1d10 per fighter level


S tartin g HP: 10 + CON M odifier
HP p rog res s ion : 1d10 (or 6) + CO N Modifier per fighter level

A rmor Profi cien c ies : A ll armor and s hields


Weap on Prof icien c ies : A ll s imple and martial w eapons
Tools : N one

S avin g T h row s : S TR, CON

S k ills : C hoos e tw o: A crobatics , A nimal H andling, A thletics , H is tory, Ins ight,


Intimida tion, P erception, or Survival

E q u ip men t: Star t with the following, plus background item s :


- C hain mail (16 AC, D IS Stealth) O R leather armor (11+D EX Mod AC) ,
longbow (1d8, P, heavy, 2-handed, 150/600) , and 20 arrow s
- A martial w eapon and a s hield (+2 AC) OR tw o martia l w eapons
- A light cross bow (1d8, P, loading, 2-handed, 80/320) and 20 bolts
O R tw o handaxes (1d6, S, light, thrown, 20/60)
- A dungeoneer s pack O R and explorer s pack

1s t L evel: P roficiency Bonus = + 2


F ighting S tyle - Choos e one
A rch ery: + 2 to attacks w ith ranged w eapons
D efen s e: + 1 to AC w hen w earing armor
D u elin g: When w ielding a melee w eapon in one hand and no other w eapons ,
gain + 2 bonus to damage w ith that w eapon
Great Weap on Figh tin g: When you roll 1 or 2 on a damage roll for a
tw o-handed w eapon attack, you can reroll,
but mus t us e the new roll
Prote ction : When w ielding a shield, us e your reaction to impart D is advantage
on an attacker w ithin 5 feet
Tw o-Weap on Figh tin g: A dd ability modifier to damage of s econd attack

S econd Wind 1 per res t


U s e a bonus action to regain 1d10 + your fighter level hit points
Rogue
Rogues us e s kill, s tealth and their foes ' vulner abiliti es to get the upper hand.

Hit D ice: 1d8 per rogue level


S tartin g HP: 8 + CON M odifier
HP p rog res s ion : 1d8 (or 5) + CO N Modifier per rogue level

A rmor Profi cien c ies : Light armor


Weap on Prof icien c ies : S imple w eapons , hand cros s bows , longs w ords ,
rapiers , and s hortsw ords
Tools : Thieves ' Tools

S avin g T h row s : D EX , IN T

S k ills : C hoos e 4: A crobatics , A thletics , D eception, Ins ight, Intimidation, Inves tigation,
P erception, P erformance, P ers uas ion, S leight of H and, or S tealth

E q u ip men t: Star t with the following, plus background item s :


- A rapier (1d8, P, fines s e) OR a shorts w ord (1d6, P, fines s e, light)
- A shortbow (1d6, P, 2-handed, 80/320) and quiver of 20 arrows
O R a s horts w ord
- A burglar s pack, dungeoneer s pack OR and explorer s pack
- Leather armor (11+D EX Mod AC) , tw o daggers (1d4, P, fines s e, light, thrown 20/60) ,
and thieves tools

1s t L evel: P roficiency Bonus = + 2


Expertis e Choos e tw o prof. s kills , or one skill and your thieves tools prof.
P roficiency bonus is doubled for thes e checks .
S neak A ttack D eal 1d6 extra damage agains t a targe t if you hit w ith AD V,
or if a non-incapacit ated enemy of the targe t is w ithin 5 feet of
targe t and you dont have D IS .
Thieves Cant You unders tand s ecret s igns and s ymbols us ed by the thieves guild,
and the s pecial double- speak of thieves us ed to replay hidden
mes s ages .
Wizard
Wiz ards dr aw on the subtle weave of m agic that per m eates the cos m os , they cas t s pells of
explos ive fire, subtle deception and more.

Hit D ice: 1d6 per w izard level


S tartin g HP: 6 + CON M odifier
HP Prog res s ion : 1d6 (or 4) + CON M odifier per w izard level

A rmor Profi cien c ies : None


Weap on Prof icien c ies : D aggers , darts , s lings , quarters ta ffs and light cros s bow s
Tools : N one

S avin g T h row s : IN T, WIS

S k ills : C hoos e tw o: A rcana, H is tory, Ins ight, Inves tigation, M edicine, or Religion

E q u ip men t: Star t with the following, plus background item s :


- A quarters taff (1d6/1d8, B, ver s atile)
O R a dagger (1d4, P, fines s e, light, thrown 20/60)
- A component pouch O R an arcane focus
- A s cholar s pack O R and explorer s pack
- A spellbook

1s t L evel: P roficiency Bonus = + 2

S pellcas ting In tellig en ce


C an trip s : You gain three cantrips from the Wizard S pells lis t; Cas t at w ill
S p ellb ook : Contains s ix 1s t-level w izard spells of your choice
S p ell Prep aration : M emorize number of s pells equal to IN T M od. + Wizard
level (minimu m of 1); can change during a long res t
S p ellcas tin g: Cas t tw o (2), 1s t level s pells per long res t
S p ell Save DC : 8 + IN T Mod. + P roficiency bonus
S p ell A ttack Mod . : IN T M od. + P roficiency bonus
R itu al C as tin g: Cas t ritual w izard spells ; Add 10 minutes to cas ting time ;
D oes not cos t a spell s lot
S p ellcas tin g Focu s : Can us e arcane focus in place of materi al components

A rcane R ecovery
D uring a short res t, recover expended s lots of a level equal to
1/2 your Wizard level, rounded up.
Description, Personality & Background
If you alr eady h ave a lis ted s kill or tool pr oficien cy, ch oos e an y oth er ins tead

Random Height and Weight


Race Base Hgt. Hgt. Mod. Base Wgt. Wgt. Mod.
Human 48 +2d10 110 lbs. (2d4) lbs.
Dwarf, hill 38 +2d4 115 lbs. (2d6) lbs.
Dwarf, mountain 4' +2d4 130 lbs. (2d6) lbs.
Elf, high 46 +2d10 90 lbs. (1d4) lbs.
Elf, wood 46 +2d10 100 lbs. (1d4) lbs.
Halfling 27 +2d4 35 lbs. 1 lbs.

Standard Languages
Language Typical Speakers Script
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids Dwarvish
Halfling Halflings Common
Orc Orcs Dwarvish

Exotic Languages
Language Typical Speakers Script
Abyssal Demons Infernal
Celestial Celestials Celestial
Draconic Dragons,
dragonborn Draconic
Deep Speech Mind flayers,
beholders
Infernal Devils Infernal
Primordial Elementals Dwarvish
Sylvan Fey creatures Elvish
Undercommon Underdark traders Elvish
Acolyte
You have s pent your lie in the s er vice of a tem ple.

S k ill Profic ien cies : Ins ight, Religion


L an gu ages : Tw o additional languages

E q u ip men t: Holy symbol (a gift w hen you entered the temple), a prayer book/w heel, five
s ticks of incens e, ves tments , common clothes , belt pouch, 15 gp

S h elter of th e Faith fu l: You have the res pect of thos e w ho s hare your faith
- You and your traveling companions can expect free healing and care at temples or
s hrines dedicated to your faith
- Thos e w ho s hare your religion w ill s upport you (but only you) at a modes t
lifes tyle
- You might have a res idence at your primary temple

d 8 P e r s o n a l i t y Tr a i t
1 I i d o l i z e a p a r t i c u l a r h e r o o f m y f a i t h , a n d c o n s t a n t l y r e f e r t o t h a t p e r s o n s d e e d s a n d e x a m p l e .
2 I can find common ground between the fiercest enemies, empathizing with them and always working
toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen
4 Nothing can shake my optimistic attitude.
5 I quote (or misquote) sacred texts and proverbs in almost every situation.
6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7 I v e e n j o y e d f i n e f o o d , d r i n k , a n d h i g h s o c i e t y a m o n g m y t e m p l e s e l i t e . R o u g h l i v i n g g r a t e s o n m e .
8 Ive spent so long in the temple that I have little practical experience dealing with people in the
outside world.

d6 Ideal
1 Tr a d i t i o n . T h e a n c i e n t t r a d i t i o n s o f w o r s h i p a n d s a c r i f i c e m u s t b e p r e s e r v e d a n d u p h e l d ( L a w f u l )
2 C h a r i t y. I a l w a y s t r y t o h e l p t h o s e i n n e e d , n o m a t t e r w h a t t h e p e r s o n a l c o s t . ( G o o d )
3 C h a n g e . We m u s t h e l p b r i n g a b o u t t h e c h a n g e s t h e g o d s a r e c o n s t a n t l y w o r k i n g i n t h e w o r l d .
(Chaotic)
4 P o w e r. I h o p e t o o n e d a y r i s e t o t h e t o p o f m y f a i t h s r e l i g i o u s h i e r a r c h y. ( L a w f u l )
5 Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.
(Lawful)
6 A s p i r a t i o n . I s e e k t o p r o v e m y s e l f w o r t h y o f m y g o d s f a v o r b y m a t c h i n g m y a c t i o n s a g a i n s t h i s o r h e r
teachings. (Any)

d6 Bond
1 I would die to recover an ancient relic of my faith that was lost long ago.
2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my parents died.
4 Everything I do is for the common people.
5 I will do anything to protect the temple where I served.
6 I s e e k t o p r e s e r v e a s a c r e d t e x t t h a t m y e n e m i e s c o n s i d e r h e r e t i c a l a n d s e e k t o d e s t r o y.

d6 Flaw
1 I j u d g e o t h e r s h a r s h l y, a n d m y s e l f e v e n m o r e s e v e r e l y.
2 I p u t t o o m u c h t r u s t i n t h o s e w h o w i e l d p o w e r w i t h i n m y t e m p l e s h i e r a r c h y.
3 My piety sometimes leads me to blindly trust those that profess faith in my god.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
Criminal
You have a his tor y of breaking the law.

S k ill Profic ien cies : D eception, S tealth


Tool Profici en cies : O ne type of gaming s et, thieves tools

E q u ip men t: A crow bar, s et of dark common clothes including a hood, belt pouch, 15 gp

C rimin al C on tact: You have a reliable liais on in the crimina l underw orld
- You can get mes s ages to and from your contact even at great dis tances
- You know local mes s engers , corrupt caravan mas ters and s eedy s ailors

Varian t: S p y: You deal in es pionage, dealing is s ecrets for the crow n or the highes t
bidder.

d8 Specialty
1 Blackmailer 5 Highway robber
2 B u rg l a r 6 Hired killer
3 Enforcer 7 Pickpocket
4 Fence 8 Smuggler

d 8 P e r s o n a l i t y Tr a i t
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is not the locations of everything valuableor where such things
could be hidden.
4 I w o u l d r a t h e r m a k e a n e w f r i e n d t h a n a n e w e n e m y.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I d o n t p a y a t t e n t i o n t o t h e r i s k s i n a s i t u a t i o n . N e v e r t e l l m e t h e o d d s .
7 T h e b e s t w a y t o g e t m e t o d o s o m e t h i n g i s t o t e l l m e I c a n t d o i t .
8 I blow up at the slightest insult.

d6 Ideal
1 H o n o r. I d o n t s t e a l f r o m o t h e r s i n t h e t r a d e . ( L a w f u l )
2 F re e d o m . C h a i n s a r e m e a n t t o b e b r o k e n , a s a r e t h o s e w h o w o u l d f o rg e t h e m . ( C h a o t i c )
3 C h a r i t y. I s t e a l f r o m t h e w e a l t h y s o t h a t I c a n h e l p p e o p l e i n n e e d . ( G o o d )
4 G re e d . I w i l l d o w h a t e v e r i t t a k e s t o b e c o m e w e a l t h y. ( E v i l )
5 People. Im loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for
all I care. (Neutral)
6 R e d e m p t i o n . T h e r e s a s p a r k o f g o o d i n e v e r y o n e . ( G o o d )

d6 Bond
1 I m t r y i n g t o p a y o ff a n d o l d d e b t I o w e t o a g e n e r o u s b e n e f a c t o r.
2 M y i l l - g o t t e n g a i n s g o t o s u p p o r t m y f a m i l y.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 Im guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of I mistake I made. That will never happen again.

d6 Flaw
1 W h e n I s e e s o m e t h i n g v a l u a b l e , I c a n t t h i n k a b o u t a n y t h i n g b u t h o w t o s t e a l i t .
2 W h e n f a c e d w i t h a c h o i c e b e t w e e n m o n e y a n d m y f r i e n d s , I u s u a l l y c h o o s e t h e m o n e y.
3 I f t h e r e s a p l a n , I l l f o rg e t i t . I f I d o n t f o rg e t i t , I l l i g n o r e i t .
4 I have a tell that reveals when Im lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. Im okay with that.
Folk Hero
You have hum ble beginnings , but are des tined for m ore.

S k ill Profic ien cies : A nimal handling, S urvival


Tool Profici en cies : O ne type of artis ans tools , vehicles (land)

E q u ip men t: A s et of artis ans tools (your choice), shovel, iron pot, common clothes , belt
pouch, 10 gp

d10 Defining Event


1 I s t o o d u p t o a t y r a n t s a g e n t s . 7 I trained the peasantry to use farm implements as
2 I s a v e d p e o p l e d u r i n g a n a t u r a l d i s a s t e r. w e a p o n s a g a i n s t a t y r a n t s s o l d i e r s .
3 I s t o o d a l o n e a g a i n s t a t e r r i b l e m o n s t e r. 8 A lord rescinded an unpopular decree after I led
4 I s t o l e f r o m a c o r r u p t m e r c h a n t t o h e l p t h e p o o r. a symbolic act of protest against it.
5 I l e d a m i l i t i a t o f i g h t o ff a n i n v a d i n g a r m y. 9 A c e l e s t i a l , f e y, o r s i m i l a r c r e a t u r e g a v e m e a
6 I b r o k e i n t o a t y r a n t s c a s t l e a n d s t o l e w e a p o n s blessing or revealed my secret origin.
to arm the people. 1 0 R e c r u i t e d i n t o a l o r d s a r m y, I r o s e t o
leadership and was commended for my heroism.

R us tic Hos p itality: You fit in eas ily among common folk
- You can find a place to hide or res t among commoners .
- C ommoners w ill shield you from the law, but w ill not ris k their lives for you

d 8 P e r s o n a l i t y Tr a i t
1 I judge people by their actions, not their words.
2 If someone is in trouble, Im always ready to lend help.
3 W h e n I s e t m y m i n d t o s o m e t h i n g , I f o l l o w t h r o u g h n o m a t t e r w h a t g e t s i n m y w a y.
4 I h a v e a s t r o n g s e n s e o f f a i r p l a y a n d a l w a y s t r y t o f i n d t h e m o s t e q u i t a b l e s o l u t i o n t o a rg u m e n t s .
5 Im confident in my own abilities and do what I can to instill confidence in others
6 Thinking is for other people. I prefer action.
7 I m i s u s e l o n g w o r d s i n a n a t t e m p t t o s o u n d s m a r t e r.
8 I g e t b o r e d e a s i l y. W h e n a m I g o i n g t o g e t o n w i t h m y d e s t i n y ?

d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 F a i r n e s s . N o o n e s h o u l d g e t p r e f e r e n t i a l t r e a t m e n t b e f o r e t h e l a w, a n d n o o n e i s a b o v e t h e l a w.
(Lawful)
3 F re e d o m . Ty r a n t s m u s t n o t b e a l l o w e d t o o p p r e s s t h e p e o p l e . ( C h a o t i c )
4 Might. If I become strong, I can take what I wantwhat I deserve. (Evil)
5 S i n c e r i t y. T h e r e s n o g o o d i n p r e t e n d i n g t o b e s o m e t h i n g I m n o t . ( N e u t r a l )
6 D e s t i n y. N o t h i n g a n d n o o n e c a n s t e e r m e a w a y f r o m m y h i g h e r c a l l i n g . ( A n y )

d6 Bond
1 I h a v e a f a m i l y, b u t I h a v e n o i d e a w h e r e t h e y a r e . O n e d a y, I h o p e t o s e e t h e m a g a i n .
2 I worked the land, I love the land, and I will protect the land.
3 A p r o u d n o b l e o n c e g a v e m e a h o r r i b l e b e a t i n g , a n d I w i l l t a k e m y r e v e n g e o n a n y b u l l y I e n c o u n t e r.
4 M y t o o l s a r e s y m b o l s o f m y p a s t l i f e , a n d I c a r r y t h e m s o t h a t I w i l l n e v e r f o rg e t m y r o o t s .
5 I protect those who cannot protect themselves.
6 I w i s h m y c h i l d h o o d s w e e t h e a r t h a d c o m e w i t h m e t o p u r s u e m y d e s t i n y.

d6 Flaw
1 The tyrant who rules my land will stop at nothing to see me killed.
2 I m c o n v i n c e d o f t h e s i g n i f i c a n c e o f m y d e s t i n y, a n d b l i n d t o m y s h o r t c o m i n g s a n d t h e r i s k o f f a i l u r e .
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I h a v e a w e a k n e s s f o r t h e v i c e s o f t h e c i t y, e s p e c i a l l y h a r d d r i n k .
5 S e c r e t l y, I b e l i e v e t h a t t h i n g s w o u l d b e b e t t e r i f I w e r e a t y r a n t l o r d i n g o v e r t h e l a n d .
6 I have trouble trusting in my allies.
Sage
You have s pent many years lear ning the lore of the univer s e.

S k ill Profic ien cies : A rcana, H is tory


L an gu ages : Tw o additional languages

E q u ip men t: B ottle of black ink, quill, s mall knife, letter from a dead colleague w ith a
ques tion you have not yet been able to ans w er, common clothes ,
belt pouch, 10 gp

d8 Specialty
1 Alchemist 5 Professor
2 Astronomer 6 Researcher
3 Discredited academic 7 Wi z a r d s a p p r e n t i c e
4 Librarian 8 Scribe

R es earch er: You often know w here to find information you dont know
- Information may be in a library, s criptorium, univers ity or another s age
- D M might rule the information is s ecreted aw ay in an almos t inacces s ible place

d 8 P e r s o n a l i t y Tr a i t
1 I use polysyllabic words that convey the impression of great erudition.
2 I v e r e a d e v e r y b o o k i n t h e w o r l d s g r e a t e s t l i b r a r i e s o r I l i k e t o b o a s t t h a t I h a v e .
3 I m u s e d t o h e l p i n g o u t t h o s e w h o a r e n t a s s m a r t a s I a m , a n d I p a t i e n t l y e x p l a i n a n y t h i n g a n d
everything to others.
4 T h e r e s n o t h i n g I l i k e m o r e t h a n a g o o d m y s t e r y.
5 I m w i l l i n g t o l i s t e n t o e v e r y s i d e o f a n a rg u m e n t b e f o r e I m a k e m y o w n j u d g m e n t .
6 I . . . s p e a k . . . s l o w l y. . . w h e n t a l k i n g . . . t o i d i o t s w h i c h . . . a l m o s t . . . e v e r y o n e . . . i s . . . c o m p a r e d . . . t o m e .
7 I a m h o r r i b l y, h o r r i b l y a w k w a r d i n s o c i a l s i t u a t i o n s .
8 Im convinced that people are always trying to steal my secrets.

d6 Ideal
1 Knowledge. The path to power is self-improvement is through knowledge. (Neutral)
2 B e a u t y. W h a t i s b e a u t i f u l p o i n t s u s b e y o n d i t s e l f t o w a r d w h a t i s t r u e . ( G o o d )
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 P o w e r. K n o w l e d g e i s t h e p a t h t o p o w e r a n d d o m i n a t i o n . ( E v i l )
6 S e l f - I m p ro v e m e n t . T h e g o a l o f a l i f e o f s t u d y i s t h e b e t t e r m e n t o f o n e s e l f . ( A n y )

d6 Bond
1 It is my duty to protect my students.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I w o r k t o p r e s e r v e a l i b r a r y, u n i v e r s i t y, s c r i p t o r i u m , o r m o n a s t e r y.
4 M y l i f e s w o r k i s a s e r i e s o f t o m e s r e l a t e d t o a s p e c i f i c f i e l d o f l o r e .
5 Ive been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.

d6 Flaw
1 I am easily distracted by the promise of information.
2 M o s t p e o p l e s c r e a m a n d r u n w h e n t h e y s e e a d e m o n . I s t o p a n d t a k e n o t e s o n i t s a n a t o m y.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I c a n t k e e p a s e c r e t t o s a v e m y l i f e , o r a n y o n e e l s e s .
Soldier
You tr ained in m ilitar y s kills and pos s ibly fought in a war.

S k ill Profic ien cies : A thletics , Intimida tion


Tool Profici en cies : O ne type of gaming s et, vehicles (land)

E q u ip men t: R ank ins ignia, trophy taken from a fallen enemy, bone dice or cards ,
common clothes , belt pouch, 10 gp

d8 Specialty
1 O ff i c e r 5 Healer
2 Scout 6 Quartermaster
3 Infantry 7 Standard bearer
4 Cavalry 8 S u p p o r t s t a ff ( c o o k , b l a c k s m i t h , o r t h e l i k e )

Military Ran k : You have mili tary rank from your career as a s oldier
- S oldiers loyal to your organiza tion s till recognize your authority
- You can invoke your rank to reques t s imple equipment or hors es temporarily
- You can us ually gain accommoda tions w here your rank is recognized

d 8 P e r s o n a l i t y Tr a i t
1 Im always polite and respectful.
2 I m h a u n t e d b y m e m o r i e s o f w a r. I c a n t g e t t h e i m a g e s o f v i o l e n c e o u t o f m y m i n d .
3 Ive lost too many friends, and Im slow to make new ones.
4 Im full of inspiring and cautionary tales from my military experience relevant to almost every
combat situation.
5 I can stare down a hell hound without flinching.
6 I enjoy being strong and like breaking things.
7 I h a v e a c r u d e s e n s e o f h u m o r.
8 I face problems head-on. A simple, direct solution is the best path to success.

d6 Ideal
1 G re a t e r G o o d . O u r l o t i s t o l a y d o w n o u r l i v e s i n d e f e n s e o f o t h e r s . ( G o o d )
2 R e s p o n s i b i l i t y. I d o w h a t I m u s t a n d o b e y j u s t a u t h o r i t y. ( L a w f u l )
3 I n d e p e n d e n c e . W h e n p e o p l e f o l l o w o r d e r s b l i n d l y, t h e y e m b r a c e a k i n d o f t y r a n n y. ( C h a o t i c )
4 M i g h t . I n l i f e a s i n w a r, t h e s t r o n g e r f o r c e w i n s . ( E v i l )
5 L i v e a n d L e t L i v e . I d e a l s a r e n t w o r t h k i l l i n g o v e r o r g o i n g t o w a r f o r. ( N e u t r a l )
6 N a t i o n . M y c i t y, n a t i o n , o r p e o p l e a r e a l l t h a t m a t t e r. ( A n y )

d6 Bond
1 I would still lay down my life for the people I served with.
2 S o m e o n e s a v e d m y l i f e o n t h e b a t t l e f i e l d . To t h i s d a y, I w i l l n e v e r l e a v e a f r i e n d b e h i n d .
3 My honor is my life.
4 I l l n e v e r f o rg e t t h e c r u s h i n g d e f e a t m y c o m p a n y s u ff e r e d o r t h e e n e m i e s w h o d e a l t i t .
5 T h o s e w h o f i g h t b e s i d e m e a r e t h o s e w o r t h d y i n g f o r.
6 I fight for those who cannot fight for themselves.

d6 Flaw
1 T h e m o n s t r o u s e n e m y w e f a c e d i n b a t t l e s t i l l l e a v e s m e q u i v e r i n g w i t h f e a r.
2 I h a v e l i t t l e r e s p e c t f o r a n y o n e w h o i s n o t a p r o v e n w a r r i o r.
3 I made a terrible mistake in battle that cost many livesand I would do anything to keep that mistake
secret.
4 My hatred of my enemies is blind and unreasoning.
5 I o b e y t h e l a w, e v e n i f t h e l a w c a u s e s m i s e r y.
6 Id rather eat my armor than admit when Im wrong.
Drow
Avg Heigh t: 410 62 Avg. Weigh t: 100-145 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : D ar kvis ion; s ee 120 feet in dar knes s
Lan gu ages : Com m on, Elvis h, Undercom m on

S pecial:
K een Sens es AD V to WIS (Perception) checks
Sunlight Sens itivi ty - D IS on attack rolls , WIS (Perception) and INT (Search)
while in sunlight.
Fey Ances tr y AD V on s aving throws vs . being char m ed; Magic cannot put to s leep
L loth- Touched Magic - You know dancing lights cantr ip; CH A is the ability
Tr ance Do not s leep; Meditate for 4 hour s a day

Gnome
Avg Heigh t: 34 38 Avg. Weigh t: 50-75 lbs .
A biliti es : +1 INT
S iz e: Sm all Vis ion : L ow-light
S peed: 25 feet Lan gu ages : Com m on, Gnom is h
S pecial:
G nom e C unning AD V on INT, WIS and CH A saving throws vs . Magic
F or es t G n ome:
+ 1 D EX
N atur al Illus ionis t You know m inor illus ion cantr ip; INT is the ability
Speak w ith Sm all Beas ts You can com m unicate s im ple ideas to
s m all or sm aller beas ts
R ock Gn ome:
+1 CON
Ar tific er ' s L ore AD V to INT checks about alchem y, m agical devices
and technologi cal devices
Tinker You have Ar tis an's Tools . You can take 10 m inutes to create a tiny
clockw or k device (AC 5, 1 H P) that wor ks for 24 hour s . You m ay have three devices
at a tim e.
- Clockwor k Toy A mechanical anim al or pers on that m oves 5 feet per tur n
in a random direction. It m akes appropr iate nois es .
- Fire Star ter A device that creates a s mall flam e to light things .
U s ing it requires an action.
- Mus ic Box When opened, it plays a s ingle s ong at m oder ate volum e.
Stops at end of s ong or when clos ed.
Half-Elf
Avg Heigh t: 55 62 Avg. Weigh t: 130-190 lbs .
A biliti es : +1 CH A, +1 O ther Ability
S iz e: Medium Vis ion : L ow-light
S peed: 30 feet Lan gu ages : Com m on, Elven, +1

S pecial:
Fey Ances tr y AD V on s aving throws vs . being char m ed; Magic cannot put to s leep
K een Sens es AD V to WIS (Perception) checks
Half-Orc
Avg Heigh t: 59 64 Avg. Weigh t: 155-225 lbs .
A biliti es : +2 ST R, +1 CO N
S iz e: Medium Vis ion : D ar kvis ion
S peed: 30 feet Lan gu ages : Com m on, Orcis h

S pecial:
Menacing AD V on CH A (Intim idation) checks
Kender
Avg Heigh t: 3 Avg. Weigh t: 40-45 lbs .
A biliti es : +1 D EX, +1 CH A
S iz e: Sm all
S peed: 25 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Kenders peak
S pecial:
Fear les s You cannot be fr ightened
Taunt Make a CH A (Per form ance) agains t the target' s WIS (Ins ight) and hur l
ins ults at them . If you win, they m us t us e their next action to attack,
charge or hus tle at you. Target has D is advantage on this action. If target
wins , they are imm une to taunt for 24 hour s .
K ender Pockets If you find yours elf in need of non-m agical equipm ent, roll a 1d4,
and on a 4 you have it. You can only s earch for the s am e item once per day
s pent in a city or town. Rum m aging takes 1 m inute.
Tiefling
Avg Heigh t: 5 62 Avg. Weigh t: 130-220 lbs .
A biliti es : +1 INT, +1 CH A
S iz e: Medium
S peed: 30 feet
Vis ion : L ow-light
Lan gu ages : Com m on, Infer nal
S pecial:
H ellis h Res is tance You have Res is tance to fire dam age (halved)
Infer nal Wr ath When you are not at full hit points , you can us e this ability to take
Advantage on an attack, or if cas ting a spell, give the target
dis advantage on their saving throw. Cannot us e again until you' ve
had a s hor t or long res t.
Warforged
Avg Heigh t: 510 68 Avg. Weigh t: 160-260 lbs .
A biliti es : +1 ST R, +1 CO N
S iz e: Medium
S peed: 30 feet
Vis ion : Nor m al
Lan gu ages : Com m on, Choice of another
S pecial:
C om pos ite Plating +1 to Ar m or Clas s
L iving C ons tr uct You are im m une to dis eas e, don' t breathe and don' t eat. Ins tead
of s leeping, you enter deep tr ance for 4 hour s a day. You do not dream and
are s till aware of your s ur roundings , s o can' t be s ur pr is ed.
Barbarian
A bar bar ian relies on fur y and unm atched dur abilit y to over whelm foes .

Hit D ice: 1d12 per bar bar ian level


S tar tin g HP: 12 + CO N Modifier
HP pr ogr ess ion : 1d12 (or 7) + CO N Modifier per bar bar ian level
A r mor Pr oficien cies : L ight ar m or, m edium ar m or, and s hields
Weapon Pr oficien cies : Sim ple and m ar tial weapons Tools : Mounts (land)
S kills : C hoos e Athle tics , Intim idation or Sur vival S avin g Th r ow: ST R, C O N

1s t Level: Proficien cy Bonus = +1


Rage Two per long res t
Enter a r age on your tur n as par t of an action or m ove
- G ain Advantage on ST R checks and s aving throws
- +2 bonus to m elee dam age
- G ain 2 tem por ar y hit points until Rage ends
- No reactions except oppor tunity attacks
- Cannot cas t s pells
- Rage las ts for 1 m inute, or ends if you don' t attack an enem y on your tur n
T hick H ide - When no ar m or or s hield, AC = 10 + D EX Mod + CO N Mod
= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


Rage Two per long res t
G ain 4 tem por ar y hit points until Rage ends
Fer al Ins tinct
G ain Advantage on initiat ive rolls
Reckles s Attack
When not r aging, you can gain Advantage on your melee attacks .
If you do s o, attack rolls agains t you gain Advantage.
= = = = = = = = = ==========

3r d Level: Profic iency Bonus = +2


Rage T hree per long res t
G ain 6 tem por ar y hit points until Rage ends

Bar bar ian Path Choos e one


B er z er ker : Gain Fear les s Rage. While r aging, you cannot be fr ightened.

Tot em Warr ior : G ain a feature from a totem s pir it.


- Bear : When you s pend H it D ice to gain H P, add CO N Mod twice.
- Cougar : Speed increas es by 5 feet. G ain profici ency in ST R (Athleti cs ).
- H awk: Jum p double your nor m al dis tance. While r aging, gain Advantage
on all D EX-bas ed attacks .
- Wolf: G ain proficienc y with WIS (Perception).
Bard
Bards can affect other s with their m agical per for m ances and are ver y knowledgeable.

Hit D ice: 1d6 per bard level


S tar tin g HP: 6 + CO N Modifier
HP pr ogr ess ion : 1d6 (or 4) + CO N Modifier per paladin level
Weapon Pr oficien cies : Sim ple weapons , hand cros s bows , light cros s bows , long s w ords ,
r apier s and s hor t swords
A r mor Pr oficien cies : L ight ar m or Tools : T hree m us ical ins tr um ents
S kills : C hoos e any three s kills S avin g Th r ows : INT, CH A

1s t Level: Proficien cy Bonus = +1


Bardic K nowledge Arcana, H is tor y, Nature and Religion checks with a roll
below 9 are treated as a 10.
Bardic Per for m ance Requires 10 m ins res t to recharge
As an action, s peak or per for m for up to 10 m inutes
C all to Battle - You and fr iends within 25 ft. gain 1d4 dam age to all attacks .
Ins pire Com petence - Choos e an ability. Add your proficiency bonus to
fr iends within 25 ft. As an action, change the abilit y.

= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


Magic Ability - Ch ar is ma
M us ical I ns tr u men t: Can be us ed to focus your m agical ability
C an tr ips : You gain two cantr ips from the Bard Spells lis t; Cas t at w ill
S pells Kn own : You know two 1s t level Bard s pells
S pellcas tin g: Cas t two, 1s t level s pells per long res t
R itu al Cas tin g: Cas t any bard spell you know that has a r itual.
Add 10 m inutes to cas ting tim e, us e your ins tr um ent.
D oes not cos t a s pell s lot.
S avin g Th r ow D C: 8 + WIS Mod
S pellcas tin g Bon us : +1 to DC if holding Mus ical Ins tr um ent

= = = = = = = = = ==========

3r d Level: Profic iency Bonus = +2


Bardic C ollege Choos e one college
Valor : Gain proficiency with m edium ar m or and mar tial weapons . Once per tur n,
us e H elp action as par t of your attack, aiding an attack agains t your
target.
Wit: Fas cinating Per form ance - A type of bardic per for m ance, not us able in
com bat. All non-hos tile creatures within 50 ft. m ake a WIS s ave at the s tar t
of their tur n. Failure m eans creature is charm ed. Char m ed creature cannot
m ove or act, and makes WIS (Perception) checks with D is advantage. If you
or another per s on pulls a weapon, each charm ed creatures can m ake a new
WIS s ave. If any char m ed creature is dam aged, effect ends for all. If you
attack or cas t a s pell on anyone but yours elf, the effect ends .
Druid
D r uids comm une with nature and protect folk who live in har m ony with the land.

Hit D ice: 1d8 per dr uid level


S tar tin g HP: 8 + CO N Modifier
HP Pr ogr es s ion : 1d8 (or 5) + CO N Modifier per dr uid level
A r mor Pr oficien cies : Padded arm or, leather ar m or, dr agon leather, hide ar m or and
s hields made of wood.
Weapon Pr oficien cies : Club, dagger, dar t, javelin, mace, quar ters taff, s cim itar, s ickle,
s ling and spear.
Tools : H er balis m kit S avin g Th r ow: Wis dom
S kills : C hos e Anim al H andling, Nature, Religion or Sur vival

1s t Level: Proficien cy Bonus = +1


D r uidic: You know the s ecret language of D ruids . You can s peak it and leave
hidden m es s ages . O ther s can s pot the m es s age on a D C 15 Wis dom
check, but cannot decipher it without magic.

Magic Ability - Wis dom


M agic Focus : A s acred rod, s taff or wand m ade of s pecial wood that can
even be kept alive with Dr uidcr aft.
C an tr ips : You gain two cantr ips from the Dr uid Spells lis t; Cas t at w ill
S pell Pr epar ation : Mem or iz e two dr uid s pells dur ing a long res t,
or us e s pells from previous res t.
S pellcas tin g: Cas t two, 1s t level s pells per long res t
R itu al Cas tin g: Cas t any dr uid spell you have m em or iz ed that has a r itual.
Add 10 m inutes to the cas ting tim e, us e your focus .
D oes not cos t a s pell s lot.
S avin g Th r ow D C: 8 + WIS Mod + Proficien cy Bonus
S pellcas tin g Bon us : +1 to DC when holding your m agic focus .

= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


S pell Pr epar ation : Mem or iz e three dr uid s pells dur ing a long res t
S pellcas tin g: Cas t three, 1s t level spells per long res t

Wild Shape 2 per long res t


As s um e the s hape of a beas t as par t of a non-m agical action.
- Hou n d: Appear as a fam iliar canine
- AC: 10 + D EX Mod
- L ow-L ight vis ion
- Speed: 50 feet
- Keen Sens es : +5 to all checks to detect hidden creatures
- Melee attacks Bite: 1 + ST R or D EX Mod to hit.
1d8 + ST R or D EX Mod piercing or s las hing dam age.
Monk
Monks are mas ter s of unar m ed com bat. T hey tr ain in m onas ter ies where they pur s ue
per s onal per fection through action and contem plation.

Hit D ice: 1d8 per monk level


S tar tin g HP: 8 + CO N Modifier
HP pr ogr ess ion : 1d8 (or 5) + CO N Modifier per m onk level
Weapon Pr oficien cies : Club, dagger, handaxe, light cross bow, longs pear, quar ter s taff,
s hor t s w ord, s ling, s pear and unar m ed s tr ike
A r mor Pr oficien cies : None Tools : None
S kills : C hoos e Acrobati cs , Athletics or Religion S avin g Th r ows : D EX, WIS

1s t Level: Proficien cy Bonus = +1


U narm ed Str ike
Em pty hands count as a light fines s e weapon, 1d6 bludgeoning dam age.
U narm ored D efens e
When you are wear ing no ar m or and us ing no s hield,
AC equals 10 + WIS Mod + D EX Mod.
K i Tw o points per res t
You can channel energy to create super natur al effec ts .
Saving T hrow DC: 8 + WIS Mod + Profic iency Bonus
Flur r y of Blows : Spend one Ki point to m ake one additional unar m ed attack
as par t of the s am e action. You can us e this pow er tw ice
in the s am e tur n.
= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


Suprem e Flur r y - Spend one Ki point to gain Advantage on all attacks this tur n
Slow Fall When you take dam age from a fall, us e your reaction to reduce the
dam age by 2, or s pend one Ki point to reduce the dam age by 10.
= = = = = = = = = ==========

3r d Level: Profic iency Bonus = +2


K i T hree points per res t
Step of the Wind Increas e s peed by 5 feet.
Spend one Ki to increas e s peed by 15 feet for one tur n.
Monas tic Tr adition Choos e one
Way of th e Fou r Elemen ts : Choos e one
Fire Ripos te When dam aged by a m elee attack, us e reaction and s pend
one Ki to s tr ike back with a tongue of flam e. 1d10 + 3 dam age, or
half dam age on a s ucces s ful D EX save.
Wind Ripos te When hit by a m elee attack, us e reaction and s pend
one Ki to pus h attacker 20 feet, or 10 on a succes s ful ST R s ave.
Iron Boot D efens e As par t of an action, spend one Ki to root yours elf in
place. Next tur n you cannot move and res is t three dam age.
Shelter of the Flowing River Spend Ki to gain Advantage on
ST R, D EX or CO N s aving throws .
Way of th e Open Han d:
D eflect Miss iles When hit by a r anged attack, us e reaction to deflect or
catch m iss ile. Roll 1d10 + D EX Mod and reduce dam age that m uch.
If dam age 0, catch m is s ile. Spend one Ki for 10 m ore res is tance.
Paladin
When a w ar r ior 's oath is swor n at a tem ple before a pr ies t, he becom es a Paladin,
a bles s ed cham pion of divine power.

Hit D ice: 1d10 per paladin level


S tar tin g HP: 10 + CO N Modifier
HP pr ogr ess ion : 1d10 (or 6)+ CO N Modifier per paladin level
A r mor Pr oficien cies : All ar m or and s hields
Weapon Pr oficien cies : All s im ple and mar tial weapons Tools : Mounts (land)
S kills : C hoos e Athle tics , Per s uas ion, or Religion S avin g Th r ows : CO N , C H A

1s t Level: Proficien cy Bonus = +1


D ivine Sens e Spend an action to know the exact location of any celes tial, fiend,
or undead creature within 50 feet of you. Als o detect the pres ence of any
object or place in the s am e r adius that has been cons ecr ated or des ecr ated.
L ay on H ands 5 points per long res t
Spend an action, touch a creature and res tore 1-5 H P from your pool
Spend an action and all 5 points to cure a dis eas e or pois on
= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


L ay on H ands 10 points per long res t
D ivine Sm ite - When you hit a creature with a weapon, you can spend one s pell s lot
to deal an extr a 2d8 dam age. Add 1d8 if creature is undead.
Fighting Style - Choos e one
Archer y: +1 to attacks w ith r anged weapons
D efens e: +1 to AC when wear ing ar m or
G reat Weapon Fighting: When you m is s with a two-handed weapon,
target s till takes ST R Mod dam age.
Protect ion: When wielding a m elee weapon or s hield, us e your reaction to
im par t D is advantage on an attacker within 5 feet.
Tw o-Weapon Fighting: Add ability m odifier to dam age of s econd attack.
Magic Ability - Ch ar is ma
S pell Pr epar ation : Mem or iz e two 1s t level paladin spells dur ing a long res t,
or us e s pells from previous res t.
S pellcas tin g: Cas t two, 1s t level s pells per long res t
S avin g Th r ow D C: 8 + CH A Modifier
= = = = = = = = = ==========

3r d Level: Profic iency Bonus = +2


S pell Pr epar ation : Mem or iz e three 1s t level paladin s pells dur ing a long res t.
S pellcas tin g: Cas t three, 1s t level spells per long res t
D ivine H ealth - Im m une to dis eas e
O ath of Knighthood
D evotion : Always have Protection from Evil & Sanctuar y s pells m em or iz ed.
C hannel D ivinity U s e O ath-bas ed ability once per long res t
Tur n U ndead Pres ent your holy s ym bol to des troy or fr ighten undead
Sacred Weapon - As an action, im bue weapon with divine m ight for 1 m inute.
Weapon becom es magical; Add CH A Mod to attacks ;
Em its light (20 ft. br ight/20 ft. dim ).
Ranger
Ranger s keep their unending watch far from the bus tle of cities , am id the dens e-packed
trees of tr ackles s fores ts and acros s wide em pty plains .

Hit D ice: 1d10 per ranger level


S tar tin g HP: 10 + CO N Modifier
HP pr ogr ess ion : 1d10 (or 6)+ CO N Modifier per r anger level
A r mor Pr oficien cies : L ight ar m or, m edium ar m or and s hields Tools : Mounts (L and)
Weapon Pr oficien cies : All s im ple and mar tial weapons S avin g Th r ows : D EX, WIS
S kills : C hoos e 3: Anim al H andling, Athlet ics , Nature, Perception, Stealth or Sur vival

1s t Level: Proficien cy Bonus = +1


Tr acking Spend 1 m inute to tr ack creatuR ES Succeed autom atically unles s :
- 24 hour s have gone by s ince creatures pas s ed; Creatures intentionall y
obs cured their tr ail; Weather has obs cured the tr ail; Ter r ain m akes tr ail
difficu lt to dis cer n; Many creatures have tr avelled through the area.
- In thes e cas es , make a WIS check.
- Succes s s hows num ber and s iz e of creatures , when they pas s ed, direction
they' re heading, and pos s ibly differenc e between groups .

= = = = = = = = = ==========

2n d Level: Profic iency Bonus = +1


Favored Enem y Choos e one path
C olos s us S layer : Bes t when focus ing on a s ingle creature.
G ain Slayer ' s Mom entum : If you dam age a creature with a weapon, deal
1d6 extr a dam age if you deal dam age again before end of tur n.
Hor de Br eaker : You have lear ned to fight while outnum bered.
G ain H ordes layer : If you dam age a creature with a weapon, deal 1d8
extr a dam age to each other creature you dam age before end of tur n.
Fighting Style - Choos e one
Archer y: +1 to attacks w ith r anged weapons
D efens e: +1 to AC when wear ing ar m or
G reat Weapon Fighting: When you m is s with a two-handed weapon,
target s till takes ST R Mod dam age.
Protect ion: When wielding a m elee weapon or s hield, us e your reaction to
im par t D is advantage on an attacker within 5 feet.
Tw o-Weapon Fighting: Add ability m odifier to dam age of s econd attack.

= = = = = = = = = ==========

3r d Level: Profic iency Bonus = +2


Magic Ability - Wis dom
S pell Pr epar ation : Mem or iz e three 1s t level ranger s pells dur ing a long res t,

or us e s pells from previous res t.


S pellcas tin g: Cas t three, 1s t level spells per long res t
S avin g Th r ow D C: 8 + WIS Modifier
Artisan
You apprenticed under a m as ter ar tis an and have the s kills needed to create finis hed
item s from raw m ater ials .

Pr ofes s ion : Roll 1d12 or choos e one


1. Alchem is t
2. Blacks m ith
3. Bow yer or Fletch er
4. Brew er
5. C ar penter
6. C ar togr apher
7. C ook
8. G olds m ith/Silver s m ith
9. Jew eler
10. Painter
11. Potter
12. Weaver

G u ild M ember s h ip: You are a m em ber of a guild that is connected to your chos en cr aft.
Mem ber s of the guild will provide you with food and lodging. G uilds often w ield
trem endous power and can provide acces s to politica l figuRES
You m us t pay 5 gp per month to s tay in the guild' s good gr aces .

S kills : Ins ight, Per s uas ion, Search


Tools : Tw o different kinds of Ar tis an' s Tools
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Ar tis an' s tools , s mall s teel m ir ror, autogr aphed m as ter w or k from
w ell- known ar tis an of your cr aft, com m on clothes

Bounty Hunter
You tr ack dow n and capture fugiti ves for the bounty placed on their heads .

B ou n ty B oar d: When you' re in a civil iz ed area, you can find infor m ation about fugitives
and bounties , and you can s ecure legal author ity to hunt them down. Your
reputation may help you gather infor m ation or gain as s is tance.

S kills : Perception, Search, Stealth


Tools : Mounts (land)
Lan gu ages : Two additional languages

S u gges ted E qu ipmen t: Collect ion of ' Wanted' pos ter s , two s ets of m anacles , s ilk rope (50
ft.), clim ber ' s kit, lock of hair from previous bounty, comm on clothes
Charlatan
You can talk you way out of alm os t any s ituation and know the r ight things to s ay to get
the infor m ation you s eek.

F als e Iden tity: You have docum entation, acquaintances and dis guis es that allow you to
as s um e an alter nate pers ona. You can als o forge docum ents , officia l paper s , and
even handwr iting as long as you have an exam ple.

S kills : D eception, Ins ight, Sleight of Hand


Tools : D is guis e kit, gam ing s et
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Two s ets of clothes (com m on and noble), dis guis e kit, ten
s toppered vials of colored water, s et of weighted dice, playing cards , s ignet
r ing of an im aginar y D uke

Commoner
You com e from a hum ble social r ank, perhaps a far m er, s er vant or laborer.

Pr ofes s ion : Roll 1d20 or choos e one


1-2 Fis her
3 Fores ter
4-7 L aborer
8-11 Mes s enger
12 Sailor
13-16 Ser f
17-18 Ser vant
19 Shepperd
20 Tr apper

S alt of th e E ar th : You fit in eas ily am ong com m on folk and can find a place to hide, res t
or recuper ate am ong them . T hey m ight shield you from the law, but they w ill not
r is k their lives for you.

S kills : Anim al H andling, Athletics , Sur vival


Tools : Ar tis an's Tools , gam ing s et, m ounts (land)

S u gges ted E qu ipmen t: Com m on clothes , iron pot, s pade, block & tackle, flas k of rotgut,
tool kit (for profes s ion)
Guide
You know the w ilder nes s like the back of your hand.

Wan der er : You have an excellen t m em or y for maps and geogr aphy, and can alw ays recall
the gener al layout of ter r ain, s ettlem ents and other featuRES You can find food and
fres h w ater for up to five people each day, provided the land offer s such
s us tenance.

S kills : Athletics , Nature, Sur vival


Tools : C lim ber 's kit, m ounts (land), navigator ' s tools

S u gges ted E qu ipmen t: Backpack, bedroll, hem p rope (50 ft.), clim ber ' s kit, tent,
tinder box, tr aveler ' s clothes , water s kin, winter blanket

Guild Thief
You m ade a living by s tealing as a m em ber of a thieves ' guild.

Th ieves ' C an t: You have lear ned the s ecret language of thieves . You can cor rectly
inter pret thief s igns and doubles peak, and you can comm unicate in this m anner to
other s fam iliar with this language.

S kills : D eception, Sleight of H and, Stealth


Tools : D is guis e kit, thieves ' tools , pois oner' s kit

S u gges ted E qu ipmen t: T hieves ' Tools , lam pblack, oil can, breeches with s ecret pockets ,
s m all s teel m ir ror, belt pouch

Jester
You w ere em ployed by a noble, per for m ing acrobatic s tunts , tell ing jokes and enter taining
gues ts .

Licen s ed F ool: You can s peak your m ind with little concer n for repercus s ions . You can
gain acces s to nobles s o you m ay per for m to get a m eal or a place to s tay.

S kills : Acrobatics , Per for m ance, Sleight of H and


Tools : Gam ing s et, mus ical ins tr um ent
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Jes ter ' s Motley, tin s cepter, dis guis e kit, book of bawdy poem s
and jokes , tr aveler ' s clothes
Minstrel
You w ander the land per form ing mus ic, telling tales and enter taining audiences .

N oted Per for mer : You can always find a place to per form in exchange for food and
lodging. You may even be recogniz ed as a local figure and are reas onably w ell-
know n.

S kills : H is tor y, Per for m ance, Per s uas ion


Tools : D is guis e kit, mus ical ins tr um ent
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Fine clothes , ink, mus ical ins tr um ent (your choice), five s heets of
paper, tr aveler ' s clothes

Noble
You car r y a noble title appropr iate to the realm you com e from .

R etain er s : You have the ser vice of three retainer s loyal to your fam ily. Thes e can be
s quires , attendants , m es s engers or a m ajor-dom o. T hey can per for m m undane
tas ks , but they do not fight and will leave if frequent ly endangered or abus ed.

S kills : H is tor y, Ins ight, Per s uas ion


Tools : Gam ing s et, mounts (land)
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Fine clothes , s ignet r ing, s ealing wax, s croll of pedigree, r iding
hor s e with saddle and br idle, groom ing kit for hor s e, feed (s even days )

Priest
You have pledged your life to s er ve a god, pantheon or philos ophy.

D eity or Pow er : Select one

Te mple S er vices : You belong to a s pecific tem ple dedicated to your chos en pow er. You
have a res idence there and can per for m cerem onies dr awn from the s acred
teachings of your faith. You can call upon acolytes and fellow pr ies ts for
as s is tance. You can als o get free healing, care and religious s er vices .

S kills : H is tor y, Ins ight, Religion


Tools : H ealer 's kit
Lan gu ages : Two additional languages

S u gges ted E qu ipmen t: H oly Sym bol, flas k of holy water, abacus , ink, ink pen, ten s heets
of paper, ves tm ents
Spy
You can lear n infor m ation that other s attem pt to keep s ecret by collecting r um or s ,
w his per s and hard-won evidence.

C on tact: You have a contact who acts as your liais on to a networ k of other s pies . You
know how to comm unicate over great dis tances , and typicall y can exchange
infor m ation you have gathered for other infor m ation you s eek.

S kills : D eception, Search, Stealth


Tools : D is guis e kit, thieves ' tools

S u gges ted E qu ipmen t: D is guis e kit, tr aveler ' s clothes , s mall s teel m ir ror, s atchel w ith
s ecret com par tm ent, ink, ink pen, ten s heets of paper

Thug
Year s of being a s treet tough have given you an aur a of m enace.

B ad R epu tation : No m atter where you go, people are afr aid of you due to your
connection to the dangerous cr im inal under wor ld and your his tor y of violence. In
civil iz ed places , you can get away with m inor offens es s ince m os t people w ould not
repor t you.

S kills : Athletics , D eception, Intim idation


Tools : Gam ing s et, mounts (land)
Lan gu ages : O ne additional language

S u gges ted E qu ipmen t: Sap, tattoo, bas ic pois on, half of a set of m anacles , com m on
clothes

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